Difference between revisions of "Mi-24V"

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{{Specs-Card|code=mi_24v}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Mi-24_(Disambiguation)|Mi-24 (Disambiguation)]]''}}
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| about = Soviet attack helicopter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Mi-24 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=mi_24v
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_mi_24v.jpg
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
In 1976, a slight modernization was applied to the [[Mi-24D (USSR)|Mi-24D]], using technology and systems previously tested on prototypes only. The new Hind was to replace its aging Falanga ATGMs with [[9M114 Shturm]] ATGMs, which not only had more range and better guidance, but were smaller and lighter, allowing the new Hind to carry twice as much of them as the Falanga. This new variant also featured an updated fire control system, and was quickly pressed into service as the '''Mi-24V'''. The V variant would become the most commonly operated and single most produced model of the Mi-24 family, with over 1500 made. It should be noted that to alternate designations exist for the Mi-24V: In Polish service, it was referred to as the Mi-24W, and for unknown reasons, a single Mi-24V prototype was called the Mi-24T officially at some point.
 +
 
 +
The '''{{Specs|name}}''' (NATO reporting name: ''Hind-E'') introduced in [[Update 1.81 "The Valkyries"]], is the most common variant of the Mi-24 produced. The Mi-24V has been highly modernized compared to the preceding [[Mi-24A|Hind-A]]. It has the signature tandem bubble canopies introduced from the [[Mi-24D (USSR)|Hind-D]] onward for a sleeker appearance and better visibility. Firepower has been greatly improved: on top of the internal 12.7 mm gatling gun mounted in a chin turret, the Mi-24V can carry various combinations of 57mm rocket pods, [[S-24]] heavy rockets, [[9M114 Shturm]] ATGMs, unguided bombs, gun pods, and even all aspect [[R-60M]] air-to-air missiles for self defence against air threats. Survivability is bolstered by exhaust suppression, IRCM, and flare dispensers. The Mi-24V is one of the most feature-packed helicopters at its battle rating and can be a major threat to ground and air targets alike when utilized and positioned correctly
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian attack helicopter {{Battle-rating|1}}. This helicopter was introduced in [[Update_1.81_"The_Valkyries"|Update 1.81 "The Valkyries"]].
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Heli-Flight}}
 +
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
The Mi-24V flies very similarly to the Mi-24A. It is very fast in a straight line and has a good climb rate courtesy of its powerful engines, but its size and weight make it hard to turn and manoeuvre.
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 
|-
 
|-
! colspan="8" | ''Stock''
+
! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! Stock
! rowspan="2" | Max altitude<br>(meters)
+
| 310 || 292 || rowspan="2" | {{Specs|ceiling}}
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! ABN1K2-J
+
! Upgraded
! RB
+
| 359 || 335
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
=== Survivability and armour ===
 +
{{Specs-Heli-Armour}}
 +
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 +
== Armaments ==
 +
{{Specs-Heli-Armaments}}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="3" | [[Ballistic Computer]]
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
| {{Tick}} || {{Tick}} || {{Tick}}
! -
 
|-
 
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ~?? || ~?
 
 
|-
 
|-
 
|}
 
|}
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=== Offensive armament ===
 +
{{Specs-Heli-Offensive}}
 +
<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|YaK-B (12.7 mm)}}
  
=== Survivability and armour ===
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The '''''{{PAGENAME}}''''' is armed with:
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
* No armour plating
 
* No armour glazing
 
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
  
== Armaments ==
+
* A choice between three presets:
=== Offensive armament ===
+
** 1 x 12.7 mm YaK-B machine gun (1,470 rpg)
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
** 1 x 12.7 mm YaK-B machine gun (1,470 rpg) + HIRSS
{{main|MAC 1934 (7.5 mm)}}
+
** 1 x 12.7 mm YaK-B machine gun (1,470 rpg) + HIRSS + 192 x countermeasures
 +
** 1 x 12.7 mm YaK-B machine gun (1,470 rpg) + HIRSS + 192 x countermeasures + IRCM
  
The '''''{{PAGENAME}}''''' is armed with:
+
The YaK-B gatling gun is a straight upgrade to the A-12.7 machine gun used by the Mi-24A. It fires the same rounds but has a blazing fast firing rate of 4,500 rounds/min (75 rounds/sec, higher than the [[AH-1G]]'s M134 Minigun), more ammunition, and wider firing angles. The penetration remains insufficient to damage most ground vehicles other than those with extremely thin armour, but it does good work against other helicopters and nearby aircraft.
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
=== Suspended armament ===
-->
+
{{Specs-Heli-Suspended}}
<!--=== Suspended armament ===
+
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
===Modules===
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable"
+
|-
!colspan = "1"| Tier
+
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6
!colspan = "2"| Flight performance
+
| rowspan="12" width="30%" | <div class="ttx-image">[[File:Hardpoints_Mi-24A.png]]</div>
!colspan = "1"| Survivability
+
|-
!colspan = "2"| Weaponry
+
! [[GShG-7.62 (7.62 mm)|7.62 mm GShG-7.62]] machine guns (1,800 rpg)
 +
| || 2* || 2<sup>†</sup> || 2<sup>†</sup> || 2* ||
 +
|-
 +
! [[YaK-B (12.7 mm)|12.7 mm YaK-B]] machine guns (750 rpg)
 +
| || 1* || 1<sup>†</sup> || 1<sup>†</sup> || 1* ||
 +
|-
 +
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)
 +
| || 1 || 1 || 1 || 1 ||
 +
|-
 +
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs
 +
| || 1 || 1 || 1 || 1 ||
 +
|-
 +
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs
 +
| || || 1 || 1 || ||
 +
|-
 +
! [[S-8KO]] rockets
 +
| || 20 || 20 || 20 || 20 ||
 
|-
 
|-
| I
+
! [[S-24]] rockets
| Fuselage Repair
+
| || 1 || 1 || 1 || 1 ||
| Radiator
 
|  
 
|  
 
 
|-
 
|-
| II
+
! [[9M114 Shturm]] missiles
|  
+
| 2 || 2 || || || 2 || 2
| Compressor
 
| Airframe
 
|  
 
 
|-
 
|-
| III
+
! [[R-60]] missiles
| Wings Repair
+
| || 1, 2 || || || 1, 2 ||
| Engine
 
|  
 
|  
 
 
|-
 
|-
| IV
+
! [[R-60M]] missiles
|  
+
| || 1, 2 || || || 1, 2 ||
| Engine Injection
+
|-
| Cover
+
| colspan="7" | Maximum permissible weight imbalance: 500 kg
|  
+
|-
 +
| colspan="8" | *<sup>†</sup> Machine gun pods must be equipped simultaneously as marked, including those on the same hardpoint
 
|-
 
|-
 
|}
 
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
* Without load
 +
* 2 x R-60 missiles
 +
* 4 x R-60 missiles
 +
* 2 x R-60M missiles
 +
* 4 x R-60M missiles
 +
* 4 x 9M114 Shturm missiles
 +
* 8 x 9M114 Shturm missiles
 +
* 4 x S-24 rockets
 +
* 80 x S-8KO rockets
 +
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
 +
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
 +
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)
 +
* 2 x 12.7 mm YaK-B machine guns (750 rpg = 1,500 total) + 2 x 7.62 mm GShG-7.62 machine guns (3,600 rpg = 7,200 total)
 +
{{Navigation-End}}
 +
 +
The Mi-24V has a huge arsenal and plenty of hardpoints to support it. The main anti-tank weapon is the 9M114 Shturm ATGM designed specifically for the Hind family. Compared to the Mi-24A's 9M17M Falanga ATGMs, the Shturm has slightly lower penetration in exchange for an extended range of 5 km and more than double the flight speed (550 m/s compared to 230 m/s). In fact, the Shturm is one of the fastest ATGMs in the game, which makes it both easy to aim and effective at dealing with SPAAs. The penetration is underwhelming however, and tanks with ERA and/or composite armour can shrug it off. Up to 8 can be carried in total, and 4 can be carried on the outermost pylons without conflicting with other stores.
 +
 +
Many unguided ground attack weapons are available. The Mi-24A's 57 mm S-5K rockets have been replaced with two new options: S-8KO HEAT rockets that have far better penetration and still come in good quantities, and S-24 HE rockets that are carried singly but pack immense amounts of explosives. With ballistic computer assistance, the S-24s actually be used effective from several kilometres away, especially against lightly-armoured vehicles. 250 kg and 500 kg bombs are also available for players who enjoy the novelty of helicopter bombing, now assisted with CCIP from the ballistic computer, but be sure to set an appropriate fuse delay. Finally, 23 mm GSh-23L gun pods are available, but their utility is limited because they do not have significantly higher penetration than the internal gun.
 +
 +
The last options for the Mi-24V are R-60 and R-60M air-to-air missiles. Soviet jet pilots may find these familiar: they are lightweight and highly manoeuvrable missiles with low flare resistance. The R-60M is all-aspect and should be used instead of the base R-60 once unlocked. "Aphids" are highly useful for dealing with enemy jets and other helicopters, allowing the Mi-24 to fulfill some SPAA or air superiority duties, but they are not quite on the level of the [[TY-90]] available to Chinese helicopters and can be easily flared by attentive enemies.
 +
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 +
The Mi-24V has many tools to play with on the battlefield. Like its predecessor, it can be a fun option for rushing with unguided weapons given its high speed, large ordnance capacity, and robust airframe: zooming in at tree-top level to send out volleys of S-8s, lob S-24s, or drop 500 kg presents can certainly put the enemy team off balance if they are not expecting helicopters. However the Mi-24's large size and poor agility makes it dangerous to stay near the battlefield once detected, and this playstyle does not make good use of its advanced capabilities. As a second spawn, the Mi-24V can become a very dangerous opponent: a multi-role loadout of 9M114 Shturm ATGMs, R-60M AAMs, and unguided rockets is perfect for destroying ground vehicles and contesting airspace at the same time while not putting the Hind at much risk.
 +
 +
The Shturms outrange and definitely outspeed all other contemporary ATGMs like the TOW-2 and HOT-2. The Mi-24V can stay up to 5 km back from the battlefield and engage targets in relative safety. HIRSS, IRCM, and countermeasures prevent enemy MANPADS from easily locking the Hind, try to spot and destroy them before venturing closer to the battlefield. Keep in mind that the Shturms are rather weak however, having both low raw penetration and no tandem warhead. Tanks with composite or reactive armour can often shrug them off from the front and the Mi-24V's 10x maximum optical zoom does not offer enough precision to target weak points outside of a few kilometres. If it is not possible or easy to destroy a target from the front, try attacking from the side or switching to other weapons.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Very strong helicopter, can survive multiple hits
 +
* One of the fastest helicopters in the game
 +
** The Yak-B machine gun fed with 1470 rounds is effective against enemy aircraft and lightly armoured targets
 +
* Large payload options:
 +
** Can be equipped with IRCM, 192 countermeasures, and HIRSS
 +
** Can carry 4 R-60M AAM with 30G of overload which is really effective to deal with jet fighters
 +
** Can carry 4 S-24 rockets
 +
** Can carry up to 8 Shturm ATGMs, good range and great flight speed
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Big helicopter meaning it's a big target
 +
* Heavy helicopter, bad manoeuvrability
 +
* R-60 aren't fitted with ECCM so they might be deflected by flares
 +
* Yak-B is ineffective against heavily armoured targets
 +
* Doesn't have access to thermal vision
 +
* Shturm ATGMs are somewhat weak, insufficient against tanks with composite or reactive armour
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
Work on the Mi-24 began in the early 1960s, with engineers at the Mil design bureau coming to the realisation that helicopters capable of both transporting troops and materiel as well as being able to provide fire support are gaining ever-increasing importance with new combat doctrines focusing on battlefield mobility. The Mi-24V is a further development of the Mi-24, that entered production in 1976. The V modification most notably introduced the 9M114 "Shturm" guided missiles to the Hind's arsenal, which in turn significantly increased its hit probabilities and destructive power. In its decade-long production (1976 - 1984), around 1,000 Mi-24Vs were produced, eventually becoming the most produced version of the Hind.
 +
 
 +
''- From [[wt:en/news/5709-development-mi-24-and-ah-1f-rotorcraft-icons-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
* ''reference to the series of the aircraft;''
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_24v Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed" heights="200">
 +
File:Mi-24V WTWallpaper 001.jpg
 +
File:Mi-24V WTWallpaper 002.jpg
 +
File:Mi-24V WTWallpaper 003.jpg
 +
File:Mi-24V WTWallpaper 004.jpg
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|o90jz82NemI|'''Mi-24 Ultimate Review''' - ''Bob Dickinson''|lTR8bhL4BUc|'''The Mi-24 Family''' discusses the {{PAGENAME}} at 4:42 - ''War Thunder Official Channel''|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 10:26 discusses the {{PAGENAME}}.}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 +
* ''reference to the series of the helicopter;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wt:en/news/5709-development-mi-24-and-ah-1f-rotorcraft-icons-en|[Devblog] Mi-24 and AH-1F: Rotorcraft Icons]]
  
 +
{{AirManufacturer Mil}}
 
{{USSR helicopters}}
 
{{USSR helicopters}}

Latest revision as of 21:53, 6 November 2023

Introducing Wiki 3.0
This page is about the Soviet attack helicopter Mi-24V. For other versions, see Mi-24 (Family).
Mi-24V
mi_24v.png
GarageImage Mi-24V.jpg
360://https://old-wiki.warthunder.com/images/4/4b/Cockpit_mi_24v.jpg
Mi-24V
AB RB SB
10.0 9.7 9.7
Research:360 000 Specs-Card-Exp.png
Purchase:980 000 Specs-Card-Lion.png

Description

In 1976, a slight modernization was applied to the Mi-24D, using technology and systems previously tested on prototypes only. The new Hind was to replace its aging Falanga ATGMs with 9M114 Shturm ATGMs, which not only had more range and better guidance, but were smaller and lighter, allowing the new Hind to carry twice as much of them as the Falanga. This new variant also featured an updated fire control system, and was quickly pressed into service as the Mi-24V. The V variant would become the most commonly operated and single most produced model of the Mi-24 family, with over 1500 made. It should be noted that to alternate designations exist for the Mi-24V: In Polish service, it was referred to as the Mi-24W, and for unknown reasons, a single Mi-24V prototype was called the Mi-24T officially at some point.

The Mi-24V (NATO reporting name: Hind-E) introduced in Update 1.81 "The Valkyries", is the most common variant of the Mi-24 produced. The Mi-24V has been highly modernized compared to the preceding Hind-A. It has the signature tandem bubble canopies introduced from the Hind-D onward for a sleeker appearance and better visibility. Firepower has been greatly improved: on top of the internal 12.7 mm gatling gun mounted in a chin turret, the Mi-24V can carry various combinations of 57mm rocket pods, S-24 heavy rockets, 9M114 Shturm ATGMs, unguided bombs, gun pods, and even all aspect R-60M air-to-air missiles for self defence against air threats. Survivability is bolstered by exhaust suppression, IRCM, and flare dispensers. The Mi-24V is one of the most feature-packed helicopters at its battle rating and can be a major threat to ground and air targets alike when utilized and positioned correctly

General info

Flight performance

Max speed
at 1 000 m335 km/h
Max altitude4 950 m
Engine2 х Klimov TV3-117V
Power2 100 hp
Take-off weight12 t

The Mi-24V flies very similarly to the Mi-24A. It is very fast in a straight line and has a good climb rate courtesy of its powerful engines, but its size and weight make it hard to turn and manoeuvre.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 310 292 4950
Upgraded 359 335

Survivability and armour

HIRSS
Dissipates the flow of hot exhaust gases, reducing the likelihood of capture by IR-guidance missiles
IRCM
Protects against IR-guided missiles
Crew2 people
Speed of destruction
Structural520 km/h
Gear420 km/h

Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.

Modifications and economy

Repair costBasic → Reference
AB8 057 → 13 761 Sl icon.png
RB3 504 → 5 984 Sl icon.png
SB4 859 → 8 299 Sl icon.png
Total cost of modifications284 500 Rp icon.png
434 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training280 000 Sl icon.png
Experts980 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 280 / 420 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
9 200 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods jet engine.png
Engine
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
9 200 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods jet engine extinguisher.png
EFS(a)
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods armor cover.png
Cover
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png
Mods ammo.png
YaK-B_belt_pack
Research:
9 200 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
S-24
Research:
9 200 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
FAB-250
Research:
9 200 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods heli screen exhaust device.png
HIRSS
Research:
9 200 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods weapon.png
YaK-B_new_gun
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods pilon bomb.png
FAB-500
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods air to air missile.png
R-60
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods gunpods.png
Gun pod UPK-23-250
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods atgm heli preset.png
RP-2-149TK
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod GUV-8700
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods air to air missile.png
R-60 2
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods counterMeasures.png
IRCM
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
310 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png
Mods atgm heli preset.png
RP-2-149TK/2
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png
Mods weapon.png
gunGShG_new_gun
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png
Mods air to air missile.png
R-60M
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
570 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: YaK-B (12.7 mm)

The Mi-24V is armed with:

  • A choice between three presets:
    • 1 x 12.7 mm YaK-B machine gun (1,470 rpg)
    • 1 x 12.7 mm YaK-B machine gun (1,470 rpg) + HIRSS
    • 1 x 12.7 mm YaK-B machine gun (1,470 rpg) + HIRSS + 192 x countermeasures
    • 1 x 12.7 mm YaK-B machine gun (1,470 rpg) + HIRSS + 192 x countermeasures + IRCM

The YaK-B gatling gun is a straight upgrade to the A-12.7 machine gun used by the Mi-24A. It fires the same rounds but has a blazing fast firing rate of 4,500 rounds/min (75 rounds/sec, higher than the AH-1G's M134 Minigun), more ammunition, and wider firing angles. The penetration remains insufficient to damage most ground vehicles other than those with extremely thin armour, but it does good work against other helicopters and nearby aircraft.

Suspended armament

The Mi-24V can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Mi-24A.png
7.62 mm GShG-7.62 machine guns (1,800 rpg) 2* 2 2 2*
12.7 mm YaK-B machine guns (750 rpg) 1* 1 1 1*
23 mm GSh-23L cannons (250 rpg) 1 1 1 1
250 kg OFAB-250sv bombs 1 1 1 1
500 kg FAB-500M-54 bombs 1 1
S-8KO rockets 20 20 20 20
S-24 rockets 1 1 1 1
9M114 Shturm missiles 2 2 2 2
R-60 missiles 1, 2 1, 2
R-60M missiles 1, 2 1, 2
Maximum permissible weight imbalance: 500 kg
* Machine gun pods must be equipped simultaneously as marked, including those on the same hardpoint
Default weapon presets
  • Without load
  • 2 x R-60 missiles
  • 4 x R-60 missiles
  • 2 x R-60M missiles
  • 4 x R-60M missiles
  • 4 x 9M114 Shturm missiles
  • 8 x 9M114 Shturm missiles
  • 4 x S-24 rockets
  • 80 x S-8KO rockets
  • 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
  • 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
  • 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)
  • 2 x 12.7 mm YaK-B machine guns (750 rpg = 1,500 total) + 2 x 7.62 mm GShG-7.62 machine guns (3,600 rpg = 7,200 total)

The Mi-24V has a huge arsenal and plenty of hardpoints to support it. The main anti-tank weapon is the 9M114 Shturm ATGM designed specifically for the Hind family. Compared to the Mi-24A's 9M17M Falanga ATGMs, the Shturm has slightly lower penetration in exchange for an extended range of 5 km and more than double the flight speed (550 m/s compared to 230 m/s). In fact, the Shturm is one of the fastest ATGMs in the game, which makes it both easy to aim and effective at dealing with SPAAs. The penetration is underwhelming however, and tanks with ERA and/or composite armour can shrug it off. Up to 8 can be carried in total, and 4 can be carried on the outermost pylons without conflicting with other stores.

Many unguided ground attack weapons are available. The Mi-24A's 57 mm S-5K rockets have been replaced with two new options: S-8KO HEAT rockets that have far better penetration and still come in good quantities, and S-24 HE rockets that are carried singly but pack immense amounts of explosives. With ballistic computer assistance, the S-24s actually be used effective from several kilometres away, especially against lightly-armoured vehicles. 250 kg and 500 kg bombs are also available for players who enjoy the novelty of helicopter bombing, now assisted with CCIP from the ballistic computer, but be sure to set an appropriate fuse delay. Finally, 23 mm GSh-23L gun pods are available, but their utility is limited because they do not have significantly higher penetration than the internal gun.

The last options for the Mi-24V are R-60 and R-60M air-to-air missiles. Soviet jet pilots may find these familiar: they are lightweight and highly manoeuvrable missiles with low flare resistance. The R-60M is all-aspect and should be used instead of the base R-60 once unlocked. "Aphids" are highly useful for dealing with enemy jets and other helicopters, allowing the Mi-24 to fulfill some SPAA or air superiority duties, but they are not quite on the level of the TY-90 available to Chinese helicopters and can be easily flared by attentive enemies.

Usage in battles

The Mi-24V has many tools to play with on the battlefield. Like its predecessor, it can be a fun option for rushing with unguided weapons given its high speed, large ordnance capacity, and robust airframe: zooming in at tree-top level to send out volleys of S-8s, lob S-24s, or drop 500 kg presents can certainly put the enemy team off balance if they are not expecting helicopters. However the Mi-24's large size and poor agility makes it dangerous to stay near the battlefield once detected, and this playstyle does not make good use of its advanced capabilities. As a second spawn, the Mi-24V can become a very dangerous opponent: a multi-role loadout of 9M114 Shturm ATGMs, R-60M AAMs, and unguided rockets is perfect for destroying ground vehicles and contesting airspace at the same time while not putting the Hind at much risk.

The Shturms outrange and definitely outspeed all other contemporary ATGMs like the TOW-2 and HOT-2. The Mi-24V can stay up to 5 km back from the battlefield and engage targets in relative safety. HIRSS, IRCM, and countermeasures prevent enemy MANPADS from easily locking the Hind, try to spot and destroy them before venturing closer to the battlefield. Keep in mind that the Shturms are rather weak however, having both low raw penetration and no tandem warhead. Tanks with composite or reactive armour can often shrug them off from the front and the Mi-24V's 10x maximum optical zoom does not offer enough precision to target weak points outside of a few kilometres. If it is not possible or easy to destroy a target from the front, try attacking from the side or switching to other weapons.

Pros and cons

Pros:

  • Very strong helicopter, can survive multiple hits
  • One of the fastest helicopters in the game
    • The Yak-B machine gun fed with 1470 rounds is effective against enemy aircraft and lightly armoured targets
  • Large payload options:
    • Can be equipped with IRCM, 192 countermeasures, and HIRSS
    • Can carry 4 R-60M AAM with 30G of overload which is really effective to deal with jet fighters
    • Can carry 4 S-24 rockets
    • Can carry up to 8 Shturm ATGMs, good range and great flight speed

Cons:

  • Big helicopter meaning it's a big target
  • Heavy helicopter, bad manoeuvrability
  • R-60 aren't fitted with ECCM so they might be deflected by flares
  • Yak-B is ineffective against heavily armoured targets
  • Doesn't have access to thermal vision
  • Shturm ATGMs are somewhat weak, insufficient against tanks with composite or reactive armour

History

Work on the Mi-24 began in the early 1960s, with engineers at the Mil design bureau coming to the realisation that helicopters capable of both transporting troops and materiel as well as being able to provide fire support are gaining ever-increasing importance with new combat doctrines focusing on battlefield mobility. The Mi-24V is a further development of the Mi-24, that entered production in 1976. The V modification most notably introduced the 9M114 "Shturm" guided missiles to the Hind's arsenal, which in turn significantly increased its hit probabilities and destructive power. In its decade-long production (1976 - 1984), around 1,000 Mi-24Vs were produced, eventually becoming the most produced version of the Hind.

- From Devblog

Media

Skins
Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Mil Moscow Helicopter Plant
Attack  Mi-4AV
  Mi-8AMTSh · Mi-8AMTSh-VN · Mi-8TV
  Mi-24A · Mi-24P · Mi-24V
  Mi-28N · Mi-28NM
  Mi-35M
Export  ◊Mi-8TB
  ▂Mi-24D · ◔Mi-24D · ◔Mi-24V · ◔Mi-24P · ◊Mi-24P · ◄Mi-24P HFS 80 · Superhind
  Mi-28A
  ▄Mi-35M

USSR helicopters
Attack 
Hound  Mi-4AV
Hip  Mi-8AMTSh · Mi-8AMTSh-VN · Mi-8TV
Hind  Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M
Havoc  Mi-28N · Mi-28NM
Helix  Ka-29
Hokum  Ka-50 · Ka-52