Difference between revisions of "MiG-9"

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{{Specs-Card|code=mig-9}}
 
 
{{About
 
{{About
| about = Russian jet fighter '''{{PAGENAME}}'''
+
| about = Soviet jet fighter '''{{PAGENAME}}'''
| usage = the later version
+
| usage = other versions
| link = MiG-9 (l)
+
| link = MiG-9 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=mig-9
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
In February to April of 1945, after the capture of vast quantities of German jet technology at the end of the war, the design bureaus in the Soviet Union began developing the first jet powered aircraft of the USSR. Shortly after, a official directive called for a twin engine fighter-interceptor with heavy armament. Mikoyan stepped up to the task with their I-300 prototype, a simple pod-and-boom design with two RD-20 (reverse-engineered BMW 003 jet engines), armed with either a 57 mm or a 37 mm in addition to two 23 mm cannons. The aircraft was ready to fly on the same day as its main competitor, the [[Yak-15]], and a simple coin flip between the two development teams on the airfield that day decided that the MiG would take off first that day, making it the very first Soviet jet aircraft to fly in history. Eventually, the 57 mm design was dropped after a few prototypes due to unreliability, weight issues, and the gases from the 57 mm gun firing (which was mounted in the center of the "nose") going into the intake and causing compressor stalls and engine flameouts. In the end, the 37 mm + 2 x 23 mm variant was chosen for production as the "MiG-9".
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
+
The '''{{Specs|name}}''' has been in the game since the start of the Open Beta Test prior to Update 1.27. Being a very early pod-and-boom fighter powered by captured german axial-turbojet engines, it suffers from the same disadvantages as most early Soviet jets: Terrible acceleration, subpar manoeuvrability, and the tricky low velocity guns with a small ammo pool. However, when mastered, the MiG-9 is a force to be reckoned with in boom-and-zoom engagements, utilizing its higher speed than most adversaries and hard-hitting guns to shred unsuspecting planes with its altitude advantage. One must be wary of their energy state at all times, as this plane's horrible acceleration makes it difficult to recover lost energy.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.
  
{| class="wikitable" style="text-align:center"
+
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just 'spraying-and-praying', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.
|-
+
 
! colspan="8" | Characteristics
+
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.
|-
+
 
! colspan="8" | ''Stock''
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 868 || 840 || {{Specs|ceiling}} || 30.3 || 31.1 || 17.7 || 16.6 || 895
+
! AB !! RB !! AB !! RB !! AB !! RB
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 868 || 840 || rowspan="2" | {{Specs|ceiling}} || 30.3 || 31.1 || 17.7 || 16.6 || rowspan="2" | 895
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 895
+
! Upgraded
 +
| 955 || 909 || 27.8 || 29.0 || 26.8 || 22.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
+
| X || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~11 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 434 || 300 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 550 || < 600 || < 720 || N/A
 
| < 550 || < 600 || < 720 || N/A
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|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | Klimov RD-20A-2 || 2
 +
| colspan="2" | 3,640 kg || colspan="3" | 271 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 12m fuel || 20m fuel || 30m fuel || 40m fuel
 +
|-
 +
| 670 kg || colspan="2" | Axial-flow turbojet
 +
| 4,027 kg || 4,281 kg || 4,601 kg || 4,929 kg || 5,044 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
! colspan="3" | Setting 1
+
! Condition || 100% || WEP
 +
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 800 kgf || N/A
! 100% Engine power
+
| 0.40 || 0.37 || 0.35 || 0.32 || 0.32
! WEP Engine power
 
 
|-
 
|-
| 0 m || 800 kgf || N/A
+
| ''Optimal'' || 800 kgf<br>(0 km/h) || N/A
 +
| 0.40 || 0.37 || 0.35 || 0.32 || 0.32
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 55 mm bulletproof glass - canopy windscreen
 +
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine
 +
* 12 mm steel plate - just in front of the 37 mm magazine
 +
 
 +
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
<nowiki>*</nowiki>It's highly recommended to research Flight Performance modules first. The Engine upgrade significantly improves the quality of the plane.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|N-37D (37 mm)|NS-23 (23 mm)}}
 
{{main|N-37D (37 mm)|NS-23 (23 mm)}}
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* 2 x 23 mm NS-23 cannons, chin-mounted (80 rpg = 160 total)
 
* 2 x 23 mm NS-23 cannons, chin-mounted (80 rpg = 160 total)
  
== Usage in battles ==
+
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.
  
* Boom and Zoom is key
+
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a large amount of HE ammunition, which will critically damage enemies, even without a precise hit
* After take off, side climb. Initially, start with a shallow climb around 9 degrees. When reach optimal speed of 400~500 km/h, increase the degree of climb around 15 degrees
 
* When in doubt, dive!
 
* Try to make at least one kilometer in distance after a Boom n' Zoom to turn. Very bad turn rate could lead to easy retaliation.
 
* Maintain a speed at least 400 km/h to ensure enough energy to perform desperate maneuvers or turning.
 
  
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full thrust into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb at an angle of about 8-10° until the fighter reaches speeds of about 400-500 km/h when the climb angle can be increased to about 15°.
  
=== Manual Engine Control ===
+
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}
 
  
=== Modules ===
+
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you 'chickened-out' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude.
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Compressor
 
|
 
| Offensive 23 mm
 
|-
 
| II
 
|
 
|
 
| Airframe
 
| New 23 mm cannons
 
|-
 
| III
 
| Wings repair
 
|
 
|
 
| Offensive 37 mm
 
|-
 
| IV
 
|
 
| Engine
 
| Cover
 
| New 37 mm cannons
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Somewhat powerful armament.
+
* Powerful armament allows it to hunt bombers effectively
* Can have matches with propeller planes.
+
* All armour is in the front of the aircraft to protect against defensive weapons
* Somewhat cheap initial repair cost.
+
* Engines do not overheat at 100% throttle
* Very open cockpit.
+
* Is able to land quite well on engines like in the Me-262
* Engines do not overheat at 100% throttle.
+
* High rip speed for an early Soviet jet (a little over 1,000 km/h)
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Underwhelming acceleration.
+
* Two different trajectories for both guns
* Two different trajectories for both guns.
 
* No access to bombs.
 
 
* Limited ammunition of 160 (NS-23) and 40 (N-37D)
 
* Limited ammunition of 160 (NS-23) and 40 (N-37D)
* Seems to lock up at high speeds around 800 km/h.
+
* No access to bombs or other payload options
* Loses a lot of speed during turns.
+
* Underwhelming acceleration
* Is not a good jet for beginners (hard to use due to its weapons and flight characteristics)
+
* Unimpressive climb-rate
* Unimpressive climb-rate.
+
* Control lock starts at around 800 km/h
 +
* Loses a lot of speed during turns
 +
* Very bad turn rate even compared to some jet bombers
 +
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)
  
*
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn't until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a 'jet air force' with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn't until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.
 +
 
 +
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.
 +
 
 +
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centreline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.
  
== History ==
+
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot's input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft's heat shielding, lack of ejection seat and an unpressurised cockpit continued to plague its early production.
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.
 +
 
 +
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People's Liberation Army Air Force.
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.
 
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.
  
 
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.
 
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.
  
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.
+
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.
  
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.
+
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57 mm N-57 cannon and two 23 mm NS-23 cannons.
  
 
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.
 
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.
Line 231: Line 205:
 
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.
 
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.
  
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.
+
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37 mm Nudelman N-37 cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23K cannons with 80 rounds each.
  
 
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.
 
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.
Line 242: Line 216:
  
 
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.
 
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
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* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-9 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|j6oRU49ndX8|'''{{PAGENAME}} - Ace without the "L"''' - ''Napalmratte''|VnymTqdIc8Y|'''{{PAGENAME}} [Competitive at 7.0]''' - ''Jengar''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Other vehicles of similar configuration and role
  
* ''reference to the series of the aircraft;''
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* [[He 162 A-1]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[He 162 A-2]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''-->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/264955-mikoyan-gurevich-mig-9/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 +
{{AirManufacturer MiG}}
 
{{USSR jet aircraft}}
 
{{USSR jet aircraft}}

Latest revision as of 08:00, 25 October 2023

Introducing Wiki 3.0
This page is about the Soviet jet fighter MiG-9. For other versions, see MiG-9 (Family).
mig-9.png
GarageImage MiG-9.jpg
MiG-9
AB RB SB
7.3 7.3 7.3
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png

Description

In February to April of 1945, after the capture of vast quantities of German jet technology at the end of the war, the design bureaus in the Soviet Union began developing the first jet powered aircraft of the USSR. Shortly after, a official directive called for a twin engine fighter-interceptor with heavy armament. Mikoyan stepped up to the task with their I-300 prototype, a simple pod-and-boom design with two RD-20 (reverse-engineered BMW 003 jet engines), armed with either a 57 mm or a 37 mm in addition to two 23 mm cannons. The aircraft was ready to fly on the same day as its main competitor, the Yak-15, and a simple coin flip between the two development teams on the airfield that day decided that the MiG would take off first that day, making it the very first Soviet jet aircraft to fly in history. Eventually, the 57 mm design was dropped after a few prototypes due to unreliability, weight issues, and the gases from the 57 mm gun firing (which was mounted in the center of the "nose") going into the intake and causing compressor stalls and engine flameouts. In the end, the 37 mm + 2 x 23 mm variant was chosen for production as the "MiG-9".

The MiG-9 has been in the game since the start of the Open Beta Test prior to Update 1.27. Being a very early pod-and-boom fighter powered by captured german axial-turbojet engines, it suffers from the same disadvantages as most early Soviet jets: Terrible acceleration, subpar manoeuvrability, and the tricky low velocity guns with a small ammo pool. However, when mastered, the MiG-9 is a force to be reckoned with in boom-and-zoom engagements, utilizing its higher speed than most adversaries and hard-hitting guns to shred unsuspecting planes with its altitude advantage. One must be wary of their energy state at all times, as this plane's horrible acceleration makes it difficult to recover lost energy.

General info

Flight performance

Max speed
at 5 000 m909 km/h
Turn time29 s
Max altitude13 500 m
Engine2 х Klimov RD-20A-2
TypeJet
Cooling systemAir
Take-off weight5 t

When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.

As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just 'spraying-and-praying', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.

The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 868 840 13500 30.3 31.1 17.7 16.6 895
Upgraded 955 909 27.8 29.0 26.8 22.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1020 380 N/A 434 300 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 550 < 600 < 720 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Klimov RD-20A-2 2 3,640 kg 271 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 12m fuel 20m fuel 30m fuel 40m fuel
670 kg Axial-flow turbojet 4,027 kg 4,281 kg 4,601 kg 4,929 kg 5,044 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 12m fuel 20m fuel 30m fuel 40m fuel MTOW
Stationary 800 kgf N/A 0.40 0.37 0.35 0.32 0.32
Optimal 800 kgf
(0 km/h)
N/A 0.40 0.37 0.35 0.32 0.32

Survivability and armour

Crew1 person
Speed of destruction
Structural1 020 km/h
Gear380 km/h
  • 55 mm bulletproof glass - canopy windscreen
  • 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine
  • 12 mm steel plate - just in front of the 37 mm magazine

The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage.

Modifications and economy

Repair costBasic → Reference
AB3 589 → 4 654 Sl icon.png
RB9 743 → 12 636 Sl icon.png
SB13 678 → 17 740 Sl icon.png
Total cost of modifications80 000 Rp icon.png
129 800 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 340 / 600 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
200 Ge icon.png
Mods jet compressor.png
Compressor
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
200 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
390 Ge icon.png
Mods jet engine.png
Engine
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods armor frame.png
Airframe
Research:
9 000 Rp icon.png
Cost:
15 000 Sl icon.png
350 Ge icon.png
Mods armor cover.png
Cover
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
200 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ns23_new_gun
Research:
9 000 Rp icon.png
Cost:
15 000 Sl icon.png
350 Ge icon.png
Mods ammo.png
ns37_belt_pack
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods weapon.png
n37_new_gun
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png

*It's highly recommended to research Flight Performance modules first. The Engine upgrade significantly improves the quality of the plane.

Armaments

Offensive armament

Ammunition40 rounds
Fire rate400 shots/min
Weapon 22 x 23 mm NS-23 cannon
Ammunition160 rounds
Fire rate600 shots/min

The MiG-9 is armed with:

  • 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)
  • 2 x 23 mm NS-23 cannons, chin-mounted (80 rpg = 160 total)

To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.

Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a large amount of HE ammunition, which will critically damage enemies, even without a precise hit

Usage in battles

The MiG-9 requires altitude to be most effective in either of its two main roles. While flying full thrust into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb at an angle of about 8-10° until the fighter reaches speeds of about 400-500 km/h when the climb angle can be increased to about 15°.

When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.

If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your MiG-9, then pull up as if you 'chickened-out' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The MiG-9 has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude.

Pros and cons

Pros:

  • Powerful armament allows it to hunt bombers effectively
  • All armour is in the front of the aircraft to protect against defensive weapons
  • Engines do not overheat at 100% throttle
  • Is able to land quite well on engines like in the Me-262
  • High rip speed for an early Soviet jet (a little over 1,000 km/h)

Cons:

  • Two different trajectories for both guns
  • Limited ammunition of 160 (NS-23) and 40 (N-37D)
  • No access to bombs or other payload options
  • Underwhelming acceleration
  • Unimpressive climb-rate
  • Control lock starts at around 800 km/h
  • Loses a lot of speed during turns
  • Very bad turn rate even compared to some jet bombers
  • Difficult jet for beginners (hard to use due to its weapons and flight characteristics)

History

During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn't until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a 'jet air force' with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn't until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.

Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.

Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centreline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.

Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot's input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft's heat shielding, lack of ejection seat and an unpressurised cockpit continued to plague its early production.

By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.

In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People's Liberation Army Air Force.


Archive of the in-game description

An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.

It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.

Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.

In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57 mm N-57 cannon and two 23 mm NS-23 cannons.

In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.

The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.

The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37 mm Nudelman N-37 cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23K cannons with 80 rounds each.

In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.

A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.

The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.

The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.

As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.


Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
  Su-34
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T