Difference between pages "Dardo" and "CM25"

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{{Specs-Card
 
{{Specs-Card
|code=it_dardo_vcc
+
|code=cn_cm_25
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]].
+
The '''{{Specs|name}}''', officially known as CM25拖式飛彈車 (lit. TOW Missile Vehicle) in ROCMC's description plate during open day, is the missile carrier of ROCMC. The CM25 has to trace back to its hull - CM21; after the Nationalist Government signed contracts to repair US Army's M113 APC in Taiwan Island due to the heavy loss during the Vietnam War, the experiences gained during rebuilding these hulls and previous attempts to built the Project Wancheng (萬乘; lit. 10 thousand vehicles/chariots) prototype vehicles were then used to reverse-engineer a domestic APC using parts from M113. There are variants such as its base model APC, mortar carrier, commander vehicle and the TOW launcher vehicle; although there were plans to built an IFV with GIAT's autocannon, the project was ditched.
 +
 
 +
Introduced in [[Update "Raining Fire"]] as one of the ROCA's tank destroyer, CM25 shared many similarities including its hull design and powertrains, but ROCA decided to weld additional armor plates and polyurethane (PU) chemicals for extra protection; while CM25 replaced the layer with polystyrene (PS) for extra buoyancy as required by ROCMC. The vehicle is rather unprotected due to its aluminum chassis and the extra weight from the additional armor makes it even slower than M113A1 to some extent, utilizing terrain or hiding behind wreckages of vehicles can also make it a useful missile vehicle to take down oncoming enemy vehicles with conventional I-TOW or TOW-2B with overhead attack capabilities.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The survival of the Dardo is characterized by good armour and crew. The armour is made of rolled homogeneous armour and aluminum that make up an effective armour of 77 mm at the top of the hull, while at the bottom, the most vulnerable part, the armour amounts to 46 mm. This armour is very weak, it can barely defend against 20 mm shells.
 
  
Inside the Dardo there are 3 crew members: the driver, the commander and the gunner.
+
The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. The front has a hatch, which works as a HESH screen. The main areas of the vehicle to target when attacking is the missile launcher and machine gun to disable its attack capability, or the main vehicle shot to disable it completely.
  
The engine is at the front of the vehicle and is separated from the driving area with a rolled homogeneous plate of 6 mm. This plate that separates the driver from the engine serves to increase the vehicle's resistance against shrapnel and fire.
+
The CM25 is meant to be a stand-off vehicle due to its role on the battlefield and is not built to be on the front line. Even with the add-on armour, compared to the previous [[M113A1 (TOW) (China)|M113A1]], the aluminium alloy armour will not stand up to much and will barely stop 12.7 mm machine gun fire when angled or far away. Anything of higher calibre is almost guaranteed to penetrate.
  
'''Armour type:'''
+
Try to hide as best as you can, or not only the gunner will suffer consequences, but the entirety of the crew as well.
  
* Rolled homogeneous armour
+
The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, as the launcher's base, and sometimes even the rangefinder located next to the launcher, can trigger APHE fuse and cause it to explode in front of the gunner's face, the shrapnel then flying back and shredding the virtually nonexistent roof armour, taking out everyone in the middle of the vehicle. Also, since the gunner stands within the opened roof hatch, if a chemical warhead hits the rangefinder, then the payload can enter the vehicle through it and take out the loader as well.
* Aluminium alloy 5083 (Hull front, hull rear)
+
 
* Aluminium alloy 7039 (Turret, hull sides)
+
Since the vehicle's armour is very thin, it sometimes does not detonate shells so armour-piercing shells cause less than fatal damage. However, only very high calibre shells with fuses of about 20-22 mm won't detonate, which are very rare at the battle rating, as most shells use 15 mm fuses at this point. The main key here is to avoid being hit at all as if your tank is angled during an attack, the fuses would detonate anyway. The shield on the front can stop HESH from doing any damage at all, but it's not very reliable.
* Composite screen (Sideskirts)
+
 
 +
All in all, it's best to just get out of the way of other tanks and sneak around; this is a vehicle of strategy, not brute force.
 +
 
 +
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 +
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 +
* Cast homogeneous armour (Turret, Transmission area) -->
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 25 mm + 8 mm (78°) ''Upper''<br>50 mm + 22 mm (38°) ''Lower'' || 25 mm (33°) ''Upper'' <br>25 mm, 52 mm, 32 mm ''Lower'' || 38 mm (30°) || 25 mm
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
|-
| Turret || 40 mm + 22 mm (18°) ''Turret front'' <br> 40 mm + 6 mm (22°) ''Turret front sides'' <br> 25 mm + 25 mm ''Gun mantlet'' || 40 mm (22-25°) || 40 mm (26°) || 40 mm (80°) ''Front''<br>25 mm ''Rear''
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
|-
| Cupola || colspan="3" | 40 mm (cylindrical) || 25 mm
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Sideskirts are 10 mm thick
 
* Tracks are 15 mm thick, wheels are 10 mm thick
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The Dardo has an Iveco V6 turbocharged diesel engine, capable of delivering 520 HP. This powerful engine is able to push the 23 ton Dardo to a speed of 70 km/h spread over 8 gears on almost any flat terrain: road, dirt, snow and sand. Its reverse gear is also good, -32 km/h. With this mighty engine it can climb slopes of up to 60%.
 
  
{{tankMobility|abMinHp=806|rbMinHp=460}}
+
{{tankMobility|abMinHp=305|rbMinHp=190}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Armaments}}
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|2}}
+
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Oerlikon KBA B02 (25 mm)}}
+
{{main|BGM-71 TOW}}
 
 
The main armament of the Dardo is a 25 mm Oerlikon KBA autocannon. The 25 mm Oerlikon KBA is used as an anti-aircraft weapon in systems such as the sophisticated DIANA in a twin installation, or in armoured vehicles such as the Dardo IFV, the self-propelled anti-aircraft artillery [[SIDAM 25]] and others in single, twin, or quad installations and is also embarked on naval units where it is used as a CIWS.
 
  
In-game, this formidable gun is the second highest performing 25 mm gun. With its formidable cadence of 560 rounds per minute and a projectile that can pierce up to 92 mm of armour, the Dardo is capable of rapid and very effective attacks. It is recommended to engage enemies from the side for greater efficiency.
+
The placement of the weapon is high enough to fire over cover, however, advantages also at times spawn disadvantages and in this case, with the vehicle gunner standing tall outside of the vehicle, he has no protection and can easily be hit, despite the rest of vehicle being concealed.
  
The ammunition includes 4 belts, the Default belt, composed of one APDS and 2 HEI-T; the M792 belt composed of 3 HEI-T; the M791 belt composed of 3 APDS and the last one, the PMB 09 belt composed of 3 APFSDS. The most effective against tanks is the last one while the most useful for aerial targets is the second one.
+
The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in the case of [[Swingfire]] or armour like in the case of [[IT-1]]. If you want to fire over cover, the best bet is to stay far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner. The gun depression, at 20 degrees, excels almost every other tank and allows the player to use many surprising positions to attack. Note that the depression is far less when the launch tube is positioned above the machine gun.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Oerlikon KBA B02 (25 mm)|25 mm Oerlikon KBA B02]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[BGM-71 TOW]] ATGM || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 400 (100) || rowspan="2" | 560 || rowspan="2" | -10°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 54.5 || 75.5 || 91.7 || 101.4 || 107.9 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
+
| rowspan="2" | 10 || rowspan="2" | -20°/+25° || rowspan="2" | ±45° || rowspan="2" | N/A || 26.4 || 36.6 || 44.3 || 49.0 || 52.1 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 34.1 || 40.1 || 48.7 || 53.9 || 57.3
+
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
+
{{:BGM-71 TOW/Ammunition|I-TOW, TOW-2B}}
* '''M792:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}
 
* '''PMB 09:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 81 || 80 || 76 || 70 || 66 || 61
 
|-
 
| M792 || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
| M791 || 81 || 80 || 76 || 70 || 66 || 61
 
|-
 
| PMB 09 || 92 || 90 || 83 || 75 || 62 || 58
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PMB 09 || APFSDS || 1,385 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|Ammo rack of 25 mm KBA of the VCC Dardo.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated: 2.7.0.146''' -->
+
<!-- '''Last updated: 2.3.0.101''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! Visual<br>discrepancy
+
! 4th<br>rack empty
 +
! 5th<br>rack empty
 
|-
 
|-
| '''4''' || 3&nbsp;''(+1)'' || 2&nbsp;''(+2)'' || 1&nbsp;''(+3)'' || No
+
| '''10''' || 9&nbsp;''(+1)'' || 8&nbsp;''(+2)'' || 7&nbsp;''(+3)'' || 6&nbsp;''(+4)'' || 5&nbsp;''(+5)''
 
|-
 
|-
|}
+
! 6th<br>rack empty
 
+
! 7th<br>rack empty
=== Additional armament ===
+
! 8th<br>rack empty
{{Specs-Tank-Weapon|1}}
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! 9th<br>rack empty
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
+
! 10th<br>rack empty
{{main|BGM-71 TOW}}
+
! Visual<br>discrepancy
 
 
The BMG-71 TOW entered service in 1972 with the US Army during the Vietnam War. This ATGM was a real success both operationally and commercially. The missile is based on a 127 mm HEAT warhead capable of penetrating up to 600 mm with a velocity of 345 m/s.
 
 
 
The Dardo can be equipped with the TOW-2 and TOW-2B variants. The TOW-2 is present on the stock tank. It penetrates 800 mm and has a speed of 329 m/s, very effective against any vehicle that does not have explosive reactive armour.
 
 
 
The TOW-2B is a researchable modification. Unlike the TOW-2, the 2B has the ability to detonate above the tank and direct its explosive power downwards. This allows the missile to completely destroy the tank from above ignoring all the ERA and NERA armour that a conventional ATGM would face from the front. The TOW-2B however is much slower and less penetrating than the TOW-2, penetrating 430 mm and a velocity of 309 m/s.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="4" | [[BGM-71 TOW]] missile || colspan="4" | Reloading rate (seconds)
 
|-
 
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Full !! Expert !! Aced
 
|-
 
| 8 (2) || -6°/+30° || N/A || N/A || 13.00 || 11.50 || 10.60 || 10.00
 
|-
 
|}
 
 
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| TOW-2 || ATGM || 800 || 800 || 800 || 800 || 800 || 800
 
 
|-
 
|-
| TOW-2B || ATGM || 430 || 430 || 430 || 430 || 430 || 430
+
| 4&nbsp;''(+6)'' || 3&nbsp;''(+7)'' || 2&nbsp;''(+8)'' || 1&nbsp;''(+9)'' || 0&nbsp;''(+10)'' || No
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| TOW-2 || ATGM || 329 || 3,750 || 21.45 || 0.05 || 0.1 || 4,100 || 80° || 82° || 90°
 
|-
 
| TOW-2B || ATGM || 309 || 3,750 || 22.59 || 0.05 || 0.1 || 3,140 || 80° || 82° || 90°
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
==== [[Ammo racks]] ====
+
* The CM25 is only required to have at least 2 missiles to go into battle, unlike the standard 4 ammunition for other vehicles.
[[File:Ammoracks {{PAGENAME}} ATGM.jpg|right|thumb|x250px|Ammo rack of ATGMs in the VCC Dardo.]]
+
* The vehicle has no ready rack.
<!-- '''Last updated: 2.7.0.146''' -->
+
* It is advised to bring full ammo due to how little ammo the CM25 can carry.
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''4''' || 3&nbsp;''(+1)'' || 2&nbsp;''(+2)'' || 1&nbsp;''(+3)'' || No
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|3}}
+
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|Beretta MG42/59 (7.62 mm)}}
+
{{main|M2HB (12.7 mm)}}
 +
 
 +
The single 12.7 mm machine gun can be effective when fighting against open-topped or lightly armoured vehicles (eg [[AUBL/74]], [[Gepard]]) or to cause some confusion/distraction to the enemy vehicles as the CM25 reloads.
 +
 
 +
At this battle rating, this vehicle is limited to keeping helicopters from getting too comfy, since they too have thin to no armour, other aircraft should be left to the designated anti-air vehicles. As a last resort, the ATGM can be used.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[Beretta MG42/59 (7.62 mm)|7.62 mm Beretta MG42/59]]
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 1,200 (200) || 1,200 || N/A || N/A
+
| Pintle || 1,000 (200) || 577 || -10°/+50° || ±120°
 
|-
 
|-
 
|}
 
|}
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
When playing the Dardo, one of the best playstyles for it is either using it as a support or as a flanker. You should attempt to always have a good line of sight where you can take enemies off guard, to maximise the effectiveness of your armaments. One example being that the Dardo at times can be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with either your main cannon or with your ATGM. At the start of a match it can prove to be a very effective first spawn in the hands of an experienced player, as enemy players might not expect such a vehicle to cause them troubles early during a match.
+
The best way one should use this vehicle would be to stay away from the active combat areas, hide, and use the exposed gunner and TOW launcher to your advantage. The exposed launcher allows the vehicle to hide behind solid cover while still being able to fire from over it, giving the enemy a much harder time in spotting and shooting you. Staying away from the combat zones maximises your survivability, in addition to taking advantage of the TOW missiles' extremely long-range, allowing you to pick off targets from beyond the range of conventional rounds.
  
While stock, your main way to be effective is to scout enemy players and take them out from long ranges with the use of your TOW-2 ATGM. Once you research the important modifications for this vehicle (APFSDS, TOW-2B, Thermals) then you may begin to play more solo and without having to rely on your teammates too much. Such modifications allow the Dardo to really be a devastating IFV that at times the enemy team won't have a proper counter, to deal with the issue. With TOW-2 you are easily able to take out enemies with one good placed hit, but won't always be reliable as some enemies can prove to be tough, and will be able to withstand a hit. Thankfully the Dardo has 2 launchers which mean that you can fire in quick succession, hopefully being enough to allow you to continue staying in the battle.
+
It is also worth noting the -20 degrees launcher depression as, even though it may not be as impressive as the -30 degrees launcher depression of the [[M901]], it is still very capable of adapting to uneven terrain and firing from behind hills. However, note that the depression angles are severely limited when the launcher is facing the pintle-mounted machine gun, to roughly only -3 degrees. Therefore, you should try to always have the front of the hull facing the direction of the battlefield, to avoid the launcher suddenly jerking up when the machine gun gets into the way, which will also guide the missile upwards (if launched), and therefore miss the target. Horizontal guidance is also limited, and the launcher will stop rotating at ±45 degrees. The best way to counter this drawback will be to play it like other turret-less tank destroyers, like the [[ISU-122 (China)|ISU-122]] and the [[ISU-152 (China)|ISU-152]], which must rotate the hull to assist with aiming at extreme angles.
  
However, with the TOW-2B modification unlocked, Dardo's offensive capabilities are greatly improved, as the ATGM has the ability to attack enemies from the top of their turret roof, where for most tanks the armour is at its lowest. It can also be used to easily compromise enemy sniper positions, since people hiding behind cover are no longer a threat and must seek a better position where your ATGM can't affect them. Enemy players will usually be taken off guard when presented with a TOW-2B and that can also be used as a distraction for you to push and take an enemy out when they are damaged or confused. It's also good to note that if you are playing in your support role, the Dardo's scouting ability will be extremely useful for both you and your team.
+
Even though the CM25 is mounted with a heavy machine gun, attempting to combat helicopters and planes is not recommended unless the situation is desperate, as doing so will only grab unwanted attention from both the air and ground. Aircraft at this rank are often equipped with HE rockets, only one of which is necessary to destroy your vehicle thanks to the overpressure mechanic, and if not, the vast majority of aircraft-mounted guns will be able to penetrate from any angle.
  
In terms of its main weapon, the Dardo has a 25 mm Oerlikon-Buhrle cannon, which is able to use APDS and APFSDS. Its stock round for the 25 mm cannon is not too good at dealing with enemies but once the APFSDS round is unlocked, the Dardo can easily make short work of MBTs and light vehicles frontally or from the sides. However due to the Dardo's poor survivability, it is best advised that you stick far away from enemies and try pick them off with your TOW-2B. Generally speaking, just act as if the vehicle can be killed from anywhere, by any round. Its main cannon should only ever be used when you are in immediate danger, such as when a enemy helicopter is above you or when another enemy team ground vehicle has breached your defences. Dardo doesn't carry a lot of ammunition for either of your weapon systems so pick your targets and evaluate what place is the best to take out your enemy whilst not consuming too much of your ammunition.
+
If you find yourself in a close-quarters situation, the best method of survival will be to use the machine gun to cause some levels of distraction, while attempting to retreat to the nearest cover. Do note that your machine gun does have a relatively impressive penetration of 31 mm at close range, which can allow you to take out lightly armoured targets like the [[M3 Bradley]] (in the turret with some luck), [[AUBL/74]], [[Falcon]] etc., yet should still be avoided if possible due to these vehicles possessing much better close-quarters capabilities and will have no problem in shredding the CM25.
  
Other neat additions that will greatly aid you is the Dardo's thermal imaging device made by Kollsman. Although only available for the gunner, it is a great asset that you'll be able to use once unlocked to easily pick out and spot enemies. In terms of defence systems it has access to smoke dischargers, which at times can prove to be very useful. Another system the Dardo has is a laser warning receiver which will alert you when either an enemy ground/air vehicle is looking at you. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly.
+
'''Enemies worth noting:'''
 +
 
 +
* [[Helicopters]] e.g. AH-1, UH-1, etc: helicopters are always a great threat to you. Although at the start of the match they cannot equip ATGMs, they are still able to carry lots of deadly rockets, posing a great threat to the CM25's weak hull. When an enemy helicopter is roaming nearby and showering the ground with rockets, the safest option is to stay in cover or be stationary, to make it harder for the helicopter to see you. Your only effective defensive weapon against them is the 12.7 mm MG (unless you are very skilled and can manually guide the ATGM to hit them). Only open fire when the helicopter is extremely near, for example within 400 m. Your MG can only damage light helicopters like the UH-1 but not armoured ones. Continuously spray bullets at it until it starts to turn towards you, and quickly retreat back into cover as any helicopter can easily destroy you with a few rockets.
 +
* [[M60A1 RISE (P)]], [[M60A3 TTS]]: these tanks are covered with ERA which is designed to counter chemical warheads like your TOW missiles. When the CM25's TOW missile hits them, their ERA always detonates, leaving the tanks themselves unharmed, so it is not recommended to shoot them when their ERA is still present. If they are quite far away, you can choose to break their gun barrels or tracks to make them defenceless or immobile. If they are close enough, you can use your 12.7 mm MG to destroy their ERA first. Do not spray, fire in quick bursts and focus on a few blocks of ERA, as the bullets seem to spread out a lot in a continuous fire which will decrease the damage to the ERA you want to destroy. The MG is rather effective at destroying these modules. Once the ERA is gone, use the TOW to hit the uncovered areas. The most straightforward method is to just fire a missile at them, destroying a bunch of ERA and fire another one at the uncovered area. However, this method will give them more than 10 seconds of reaction time so make sure that you are well concealed and will not get spotted before the next missile is loaded.
 +
* [[M901]]: this is a similar vehicle based on the M113 hull, with an interesting and unique TOW launcher. The launcher has 360 degrees horizontal rotation and 30 degrees gun depression meaning it adapts to terrains better than the CM25. Furthermore, its gunner is not exposed which increases its fighting capacity, so you must deal with the M901 carefully. In a battle, your CM25 and the M901 might be at similar spots which are kind of a sniper vs sniper scenario. Do not get hit by it, as your gunner/launcher will detonate its missile and the shrapnel will splash down, knocking out all the crew or causing a hull break. Try to fire first or hide until his attention shifts.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 243: Line 156:
 
'''Pros:'''
 
'''Pros:'''
  
* Access to TOW-2 and TOW-2B ATGMs.
+
* Can research TOW-2B a whole BR earlier than other ATGM tanks. The missile grants the tank a top-attack ability, which is an incredible advantage when hunting opponents behind obstacles or counter-sniping
* High rate of fire for main 25 mm cannon.
+
* Stock I-TOW missile has decent penetration
* Potent APFSDS round, able to deal with most enemies from the sides.
+
* Amazing 20 degrees depression allows easy adaption to rough terrain
* Mobility is adequate once engine upgrade installed.
+
* Decent mobility (64 km/h top speed) allows it to get to positions in time, not much slower than common MBTs like the [[T-55A]] and [[M48A1]]
 +
* Heavy machine gun can take out lightly armoured vehicles and low-flying planes/helicopters
 +
* A extended gunner and launcher allows the vehicle to fire with its whole hull in cover
  
 
'''Cons:'''
 
'''Cons:'''
  
* Survivability is inadequate, can be taken out by majority of enemies you'll face.
+
* Fully exposed gunner is very vulnerable to everything
* To fire ATGMs, you must be stationary.
+
* Thin armour makes it especially vulnerable to autocannons that can shred through the crew and ammo
* APFSDS and TOW-2B are high tier modifications, meaning it can take awhile to have access to them.
+
* While not slow, it can still easily be outrun by fast tanks like the [[Leopard I]] and [[Centauro]]
 +
* Is a big and soft target for aircraft, even those only armed with MGs
 +
* Cannot fire ATGM on the move, which can be fatal in a close quarter sudden encounter
 +
* Turns rather slowly
 +
* Area of the MG blocks gun depression
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
During the late stages of the Cold War, OTO Melara, assisted by IVECO, had been designing a set of new multi-role armoured fighting vehicles in the hopes that enough interest would be generated to get the vehicles picked up either by the Italian army or by possible foreign customers. Several designs had been proposed (mainly to replace the ever-ageing M113 APC). The first attempt was the C-13 APC, which generated several variants, including an IFV and TUA version. It was ultimately never picked up likely due to political reasons, however what was used from the C-13 program would be re-used in future IFV projects, mainly the OTO Melara AV-90 and, the VCC-80 "Dardo".
+
During the heat of the Vietnam War, Taiwan was one of the major bases for US operations against the North Vietnamese forces; while the M113 APC was an iconic vehicle in the war, it also suffered from heavy losses to the Viet Cong. As such, the US signed an agreement with the Taiwanese government in 1967 to refurbish and repair M113s that were recovered by US forces under the "Third-Nation Overhaul Program" (第三國翻修計劃).
[[File:IFV Dardo With Ariete.png|thumb|right|400px|IFV Dardo with Ariete PSO]]
 
The Dardo had a troubled development cycle. Originally OTO Melara had initially proposed an initial variant known as the 'VCL-80', which would have shared many aspects from the C-13. It originally was supposed to feature a MILAN ATGM launcher similar to the [[M3 Bradley]] series of vehicles. The VCL-80 stayed on paper, however shortly thereafter in the early 1980s a new and refined design came out, only known as the VCC-80 (not to be confused with the production VCC-80 "Dardo"). In 1982 the Italian army would place a contract for the VCC-80, which would be produced in very small pre-production/prototype batches, and underwent a series of changes during its development cycle. The VCC-80 would be tested with a high velocity medium support gun, the same gun tested years prior on the Fiat 6616. What would actually interest the Italian army would be the version fitted with a power-operated turret, mounted with a 25 mm Oerlikon-Buhrle cannon (capable of 600 rpm, and fed with 200 ready rounds stored in the turret, with extra rounds stored inside of the hull). In addition, it was also given the ability to equip itself with TOW ATGMs.
 
  
The general configuration of the VCC-80 would be conventional, being similar to other contemporary infantry fighting vehicles. What sets it out is the design, it being very well self proportioned and well executed. The hull as well as the turret of the VCC-80 is welded from plates of aluminium alloys (5083 and 7020 type). During its development, among the changes to the vehicle would be the fire control system, originally it had access to the Officine Galileo TURMS, present on the C1 Ariete and B1 Centauro. Eventually it was decided to use a mix, and the introduction of the Kollsman day/night sight which would be present on the the final version of the vehicle and subsequent production variants. The powerplant consists of an Iveco V6 turbo-charged after-cooled diesel, capable of 512hp (382.2 kW), coupled with an Iveco Fiat ZF type automatic transmission system with four forward/two reverse gears. The commander would be provided with six periscope sights, with 360° field of view. The cupola can be further fitted with 'JANUS' panoramic stabilized sight, although this is seen rarely. Additionally, a laser rangefinder and a thermal imager is provided for the gunner. Eventually the Italian army after extensive testing would order a grand total of 300 production units of the VCC-80 in 1988, designating it the VCC-80 "Dardo", and later downsized to 200 units due to the end of the Cold War. They'd be delivered through the following years and the final production vehicles would be delivered in the early 2000s.
+
At the time, the Nationalist forces had never built any form of armoured vehicles from scratch, only a few vehicles that were rebuilt from existing parts of US aid vehicles, so the overhaul program was a good chance for the Nationalist forces to learn the flow of APC manufacture and methods to repair M113s. In 1975, after the war was ended with the victory of the Northern forces, the Combined Service Forces (聯合勤務總司令部 or 聯勤 for short) started "Project Wancheng" (萬乘計劃, 萬乘 lit. 10 thousand vehicles) for domestic versions of M113, coded Wancheng 1 to 3; from mortar vehicles to MLRS and even projected to install spare [[M24 (China)|M24 Chaffee]] turrets onto the chassis of M113. These vehicles, built and assembled by Taiwan Aluminum Corporation (台鋁公司, now China Steel Aluminum Corporation 中鋼鋁業), became the basis of what would be CM21 APC for the Republic of China Army.
  
Since then, the Italian army have not upgraded the vehicle much, in 2005 TOW-2B and TOW-2A ATGMs would be ordered to up-arm both the Dardo and the A129 Mangusta, mainly done due to the old TOW variants such as I-TOW being a bit too outdated for the modern setting. They would also at one point acquire a license from Germany to produce PBM-09 25 mm APFSDS to accompany the Dardo. Dardos are currently in use inside of the majority of the 'Bersalgiere' regiments. Since then, the VCC-80 "Dardo" has partaken in pretty much every theatre of war that Italy was involved in, such as in Afghanistan, as well as Italian United Nations missions in Lebanon. In terms of upgrade programs, there was an attempt once to do such thing. During Eurostatory of 2010, an international exhibition of the defense and security sector that takes place every two years in the Paris-Nord Villepinte exhibition center, would have Italy present their defense vehicles and items like usual, including the Dardo. This time however would be the first time the Dardo IFV was seen in the configuration CIO presented, this specific configuration would allow the Dardo IFV to have an unmanned HITFIST-OWS (Overhead Weapon Station) 30 mm cannon, which would also be able to be paired up with 2 Spike ATGM launchers (the launcher was also capable of using Kornet and INGWE). However following in-depth studies conducted jointly by the Army and industry, the poor cost/effectiveness ratio of the vehicle modernization emerged, and therefore, in 2016, the VCC-80 "Dardo" modernization program was abandoned in favour of a new platform that can respond to the needs of the Armed Forces.
+
The major difference of the later versions CM21 APC to the original M113A1 is additional armour plates on around the hull, which are filled with polyurethane chemicals to absorb bullet up to 5.56 mm NATO rounds; while it might be a little more protected than M113A1, this also cost some of its mobility due to the weight added from such armour plates.
 +
 
 +
CM25 is one of the five major variants of the CM21 APC, armed with US-made [[BGM-71 TOW]] missiles, the polyurethane forms were also replaced by polystyrene for the amphibious needs of the ROCMC; these around 30 vehicles became heavy weaponry exclusively for the Marine Corps anti-tank companies, serving as their mobile AT platform along with its American cousin [[M113A1 (TOW) (China)|M113A1 (TOW)]] in view of possible Mainland China landing operations.
 +
 
 +
=== [[wt:en/news/6843-development-cm25-armor-reaper-en|Devblog]] ===
 +
Since the 1960's, the armed forces in Taiwan have operated with a large fleet of American-made M113 APCs spanning several variants. Thoroughly pleased with the vehicle's performance and reliability, Taiwan decided to develop its own APC, inspired by the proven M113's design.
 +
 
 +
In 1979, the first prototype of what would become the CM21 series of APCs was built and subsequently underwent testing. Once some improvements were made, the CM21 series went into mass production and officially entered service in 1982. By the time the production ceased in 1999, some 1,200 units of the CM21 series of APCs were built.
 +
 
 +
In 1987, the basic CM21 design was modified to allow the vehicle to conduct anti-tank duties, similar to the M113A1 TOW already in service at the time. In a similar manner as the M113, the vehicle was fitted with a single TOW launcher and received the new designation CM25.
 +
 
 +
By 2019, all M113A1 APCs among the ranks of the Taiwanese armed forces were replaced by newer vehicles. However, the CM21 series of APCs, including the CM25, continue serving in the present.
  
 
== Media ==
 
== Media ==
Line 269: Line 197:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_dardo_vcc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_cm_25 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
[[File:Italian Mix (1).png|thumb|none|400px]]
+
<gallery mode="packed" caption="CM25 Devblog Images" heights="150">
 
+
File:CM25 WTWallpaper 001.jpg|
;Videos
+
File:CM25 WTWallpaper 002.jpg|
{{Youtube-gallery|X08w5IAydF4|'''The Shooting Range #258''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
+
File:CM25 WTWallpaper 003.jpg|
 +
File:CM25 WTWallpaper 004.jpg|
 +
</gallery>
  
 
== See also ==
 
== See also ==
Line 282: Line 212:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[M3A3 Bradley]]
+
;Related development
 +
* [[M113 (Family)]]
  
 
== External links ==
 
== External links ==
Line 289: Line 220:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/7188-development-dardo-ifv-first-hit-rights-en|[Devblog] Dardo IFV: first hit rights]]
+
* [[wt:en/news/6843-development-cm25-armor-reaper-en|[Devblog] CM25: Armor Reaper]]
  
{{Italy light tanks}}
+
{{TankManufacturer Ordnance Research Development Center}}
[[Category:ATGM vehicles]]
+
{{China tank destroyers}}

Latest revision as of 13:08, 1 October 2023

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CM25
cn_cm_25.png
GarageImage CM25.jpg
CM25

Description

The CM25, officially known as CM25拖式飛彈車 (lit. TOW Missile Vehicle) in ROCMC's description plate during open day, is the missile carrier of ROCMC. The CM25 has to trace back to its hull - CM21; after the Nationalist Government signed contracts to repair US Army's M113 APC in Taiwan Island due to the heavy loss during the Vietnam War, the experiences gained during rebuilding these hulls and previous attempts to built the Project Wancheng (萬乘; lit. 10 thousand vehicles/chariots) prototype vehicles were then used to reverse-engineer a domestic APC using parts from M113. There are variants such as its base model APC, mortar carrier, commander vehicle and the TOW launcher vehicle; although there were plans to built an IFV with GIAT's autocannon, the project was ditched.

Introduced in Update "Raining Fire" as one of the ROCA's tank destroyer, CM25 shared many similarities including its hull design and powertrains, but ROCA decided to weld additional armor plates and polyurethane (PU) chemicals for extra protection; while CM25 replaced the layer with polystyrene (PS) for extra buoyancy as required by ROCMC. The vehicle is rather unprotected due to its aluminum chassis and the extra weight from the additional armor makes it even slower than M113A1 to some extent, utilizing terrain or hiding behind wreckages of vehicles can also make it a useful missile vehicle to take down oncoming enemy vehicles with conventional I-TOW or TOW-2B with overhead attack capabilities.

General info

Survivability and armour

The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. The front has a hatch, which works as a HESH screen. The main areas of the vehicle to target when attacking is the missile launcher and machine gun to disable its attack capability, or the main vehicle shot to disable it completely.

The CM25 is meant to be a stand-off vehicle due to its role on the battlefield and is not built to be on the front line. Even with the add-on armour, compared to the previous M113A1, the aluminium alloy armour will not stand up to much and will barely stop 12.7 mm machine gun fire when angled or far away. Anything of higher calibre is almost guaranteed to penetrate.

Try to hide as best as you can, or not only the gunner will suffer consequences, but the entirety of the crew as well.

The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, as the launcher's base, and sometimes even the rangefinder located next to the launcher, can trigger APHE fuse and cause it to explode in front of the gunner's face, the shrapnel then flying back and shredding the virtually nonexistent roof armour, taking out everyone in the middle of the vehicle. Also, since the gunner stands within the opened roof hatch, if a chemical warhead hits the rangefinder, then the payload can enter the vehicle through it and take out the loader as well.

Since the vehicle's armour is very thin, it sometimes does not detonate shells so armour-piercing shells cause less than fatal damage. However, only very high calibre shells with fuses of about 20-22 mm won't detonate, which are very rare at the battle rating, as most shells use 15 mm fuses at this point. The main key here is to avoid being hit at all as if your tank is angled during an attack, the fuses would detonate anyway. The shield on the front can stop HESH from doing any damage at all, but it's not very reliable.

All in all, it's best to just get out of the way of other tanks and sneak around; this is a vehicle of strategy, not brute force.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 305 Expression error: Unexpected round operator. __.__
Realistic 190 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: BGM-71 TOW

The placement of the weapon is high enough to fire over cover, however, advantages also at times spawn disadvantages and in this case, with the vehicle gunner standing tall outside of the vehicle, he has no protection and can easily be hit, despite the rest of vehicle being concealed.

The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in the case of Swingfire or armour like in the case of IT-1. If you want to fire over cover, the best bet is to stay far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner. The gun depression, at 20 degrees, excels almost every other tank and allows the player to use many surprising positions to attack. Note that the depression is far less when the launch tube is positioned above the machine gun.

BGM-71 TOW ATGM Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 10 -20°/+25° ±45° N/A 26.4 36.6 44.3 49.0 52.1 13.00 11.50 10.60 10.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
I-TOW ATGM 630 630 630 630 630 630
TOW-2B ATGM (OTA) 100 100 100 100 100 100
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
I-TOW ATGM 296 3,750 19.05 0.05 0.1 2.88 80° 82° 90°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TOW-2B ATGM (OTA) 309 3,750 22.59 0.05 0.1 30 3 3.38 80° 82° 90°

Ammo racks

Ammo racks of the CM25
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
10 (+1) (+2) (+3) (+4) (+5)
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
(+6) (+7) (+8) (+9) (+10) No

Notes:

  • The CM25 is only required to have at least 2 missiles to go into battle, unlike the standard 4 ammunition for other vehicles.
  • The vehicle has no ready rack.
  • It is advised to bring full ammo due to how little ammo the CM25 can carry.

Machine guns

Main article: M2HB (12.7 mm)

The single 12.7 mm machine gun can be effective when fighting against open-topped or lightly armoured vehicles (eg AUBL/74, Gepard) or to cause some confusion/distraction to the enemy vehicles as the CM25 reloads.

At this battle rating, this vehicle is limited to keeping helicopters from getting too comfy, since they too have thin to no armour, other aircraft should be left to the designated anti-air vehicles. As a last resort, the ATGM can be used.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+50° ±120°

Usage in battles

The best way one should use this vehicle would be to stay away from the active combat areas, hide, and use the exposed gunner and TOW launcher to your advantage. The exposed launcher allows the vehicle to hide behind solid cover while still being able to fire from over it, giving the enemy a much harder time in spotting and shooting you. Staying away from the combat zones maximises your survivability, in addition to taking advantage of the TOW missiles' extremely long-range, allowing you to pick off targets from beyond the range of conventional rounds.

It is also worth noting the -20 degrees launcher depression as, even though it may not be as impressive as the -30 degrees launcher depression of the M901, it is still very capable of adapting to uneven terrain and firing from behind hills. However, note that the depression angles are severely limited when the launcher is facing the pintle-mounted machine gun, to roughly only -3 degrees. Therefore, you should try to always have the front of the hull facing the direction of the battlefield, to avoid the launcher suddenly jerking up when the machine gun gets into the way, which will also guide the missile upwards (if launched), and therefore miss the target. Horizontal guidance is also limited, and the launcher will stop rotating at ±45 degrees. The best way to counter this drawback will be to play it like other turret-less tank destroyers, like the ISU-122 and the ISU-152, which must rotate the hull to assist with aiming at extreme angles.

Even though the CM25 is mounted with a heavy machine gun, attempting to combat helicopters and planes is not recommended unless the situation is desperate, as doing so will only grab unwanted attention from both the air and ground. Aircraft at this rank are often equipped with HE rockets, only one of which is necessary to destroy your vehicle thanks to the overpressure mechanic, and if not, the vast majority of aircraft-mounted guns will be able to penetrate from any angle.

If you find yourself in a close-quarters situation, the best method of survival will be to use the machine gun to cause some levels of distraction, while attempting to retreat to the nearest cover. Do note that your machine gun does have a relatively impressive penetration of 31 mm at close range, which can allow you to take out lightly armoured targets like the M3 Bradley (in the turret with some luck), AUBL/74, Falcon etc., yet should still be avoided if possible due to these vehicles possessing much better close-quarters capabilities and will have no problem in shredding the CM25.

Enemies worth noting:

  • Helicopters e.g. AH-1, UH-1, etc: helicopters are always a great threat to you. Although at the start of the match they cannot equip ATGMs, they are still able to carry lots of deadly rockets, posing a great threat to the CM25's weak hull. When an enemy helicopter is roaming nearby and showering the ground with rockets, the safest option is to stay in cover or be stationary, to make it harder for the helicopter to see you. Your only effective defensive weapon against them is the 12.7 mm MG (unless you are very skilled and can manually guide the ATGM to hit them). Only open fire when the helicopter is extremely near, for example within 400 m. Your MG can only damage light helicopters like the UH-1 but not armoured ones. Continuously spray bullets at it until it starts to turn towards you, and quickly retreat back into cover as any helicopter can easily destroy you with a few rockets.
  • M60A1 RISE (P), M60A3 TTS: these tanks are covered with ERA which is designed to counter chemical warheads like your TOW missiles. When the CM25's TOW missile hits them, their ERA always detonates, leaving the tanks themselves unharmed, so it is not recommended to shoot them when their ERA is still present. If they are quite far away, you can choose to break their gun barrels or tracks to make them defenceless or immobile. If they are close enough, you can use your 12.7 mm MG to destroy their ERA first. Do not spray, fire in quick bursts and focus on a few blocks of ERA, as the bullets seem to spread out a lot in a continuous fire which will decrease the damage to the ERA you want to destroy. The MG is rather effective at destroying these modules. Once the ERA is gone, use the TOW to hit the uncovered areas. The most straightforward method is to just fire a missile at them, destroying a bunch of ERA and fire another one at the uncovered area. However, this method will give them more than 10 seconds of reaction time so make sure that you are well concealed and will not get spotted before the next missile is loaded.
  • M901: this is a similar vehicle based on the M113 hull, with an interesting and unique TOW launcher. The launcher has 360 degrees horizontal rotation and 30 degrees gun depression meaning it adapts to terrains better than the CM25. Furthermore, its gunner is not exposed which increases its fighting capacity, so you must deal with the M901 carefully. In a battle, your CM25 and the M901 might be at similar spots which are kind of a sniper vs sniper scenario. Do not get hit by it, as your gunner/launcher will detonate its missile and the shrapnel will splash down, knocking out all the crew or causing a hull break. Try to fire first or hide until his attention shifts.

Pros and cons

Pros:

  • Can research TOW-2B a whole BR earlier than other ATGM tanks. The missile grants the tank a top-attack ability, which is an incredible advantage when hunting opponents behind obstacles or counter-sniping
  • Stock I-TOW missile has decent penetration
  • Amazing 20 degrees depression allows easy adaption to rough terrain
  • Decent mobility (64 km/h top speed) allows it to get to positions in time, not much slower than common MBTs like the T-55A and M48A1
  • Heavy machine gun can take out lightly armoured vehicles and low-flying planes/helicopters
  • A extended gunner and launcher allows the vehicle to fire with its whole hull in cover

Cons:

  • Fully exposed gunner is very vulnerable to everything
  • Thin armour makes it especially vulnerable to autocannons that can shred through the crew and ammo
  • While not slow, it can still easily be outrun by fast tanks like the Leopard I and Centauro
  • Is a big and soft target for aircraft, even those only armed with MGs
  • Cannot fire ATGM on the move, which can be fatal in a close quarter sudden encounter
  • Turns rather slowly
  • Area of the MG blocks gun depression

History

During the heat of the Vietnam War, Taiwan was one of the major bases for US operations against the North Vietnamese forces; while the M113 APC was an iconic vehicle in the war, it also suffered from heavy losses to the Viet Cong. As such, the US signed an agreement with the Taiwanese government in 1967 to refurbish and repair M113s that were recovered by US forces under the "Third-Nation Overhaul Program" (第三國翻修計劃).

At the time, the Nationalist forces had never built any form of armoured vehicles from scratch, only a few vehicles that were rebuilt from existing parts of US aid vehicles, so the overhaul program was a good chance for the Nationalist forces to learn the flow of APC manufacture and methods to repair M113s. In 1975, after the war was ended with the victory of the Northern forces, the Combined Service Forces (聯合勤務總司令部 or 聯勤 for short) started "Project Wancheng" (萬乘計劃, 萬乘 lit. 10 thousand vehicles) for domestic versions of M113, coded Wancheng 1 to 3; from mortar vehicles to MLRS and even projected to install spare M24 Chaffee turrets onto the chassis of M113. These vehicles, built and assembled by Taiwan Aluminum Corporation (台鋁公司, now China Steel Aluminum Corporation 中鋼鋁業), became the basis of what would be CM21 APC for the Republic of China Army.

The major difference of the later versions CM21 APC to the original M113A1 is additional armour plates on around the hull, which are filled with polyurethane chemicals to absorb bullet up to 5.56 mm NATO rounds; while it might be a little more protected than M113A1, this also cost some of its mobility due to the weight added from such armour plates.

CM25 is one of the five major variants of the CM21 APC, armed with US-made BGM-71 TOW missiles, the polyurethane forms were also replaced by polystyrene for the amphibious needs of the ROCMC; these around 30 vehicles became heavy weaponry exclusively for the Marine Corps anti-tank companies, serving as their mobile AT platform along with its American cousin M113A1 (TOW) in view of possible Mainland China landing operations.

Devblog

Since the 1960's, the armed forces in Taiwan have operated with a large fleet of American-made M113 APCs spanning several variants. Thoroughly pleased with the vehicle's performance and reliability, Taiwan decided to develop its own APC, inspired by the proven M113's design.

In 1979, the first prototype of what would become the CM21 series of APCs was built and subsequently underwent testing. Once some improvements were made, the CM21 series went into mass production and officially entered service in 1982. By the time the production ceased in 1999, some 1,200 units of the CM21 series of APCs were built.

In 1987, the basic CM21 design was modified to allow the vehicle to conduct anti-tank duties, similar to the M113A1 TOW already in service at the time. In a similar manner as the M113, the vehicle was fitted with a single TOW launcher and received the new designation CM25.

By 2019, all M113A1 APCs among the ranks of the Taiwanese armed forces were replaced by newer vehicles. However, the CM21 series of APCs, including the CM25, continue serving in the present.

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Ordnance Research Development Center, ROCA (陸軍兵工整備發展中心)
Light tanks  M41D · M64
Medium tanks  CM11
Tank destroyers  CM25

China tank destroyers
PLA 
Gun vehicles  PLZ83 · PLZ83-130 · PLZ05 · PTZ89
Missile vehicles  AFT09
ROC 
Missile vehicles  CM25
USA 
Gun vehicles  ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC
Missile vehicles  ␗M113A1 (TOW)
USSR 
Gun vehicles  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100