Difference between revisions of "SUB-I-II"

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m (Survivability and armour)
(Added data)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The SUB-I-II has no notable armour. It is dangerous to stand in the open without cover, as the SPAA can be penetrated by any tank or plane. The survivability of this SPAA is very low if any enemy has a direct line of sight on it.  
+
The SUB-I-II has no notable armour. It is dangerous to stand in the open without cover, as the SPAA can be penetrated by any tank or plane. The survivability of this SPAA is very low if any enemy has a direct line of sight on it.
  
 
'''Armour type:'''
 
'''Armour type:'''
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!
 
!
 
|-
 
|-
| Cupola || 10 mm (spherical) ''Base'' <br> 15 mm (spherical) ''Dome'' || 10 mm (spherical) ''Base'' <br> 15 mm (spherical) ''Dome'' || 10 mm (spherical) ''Base'' <br> 15 mm (spherical) ''Dome'' || 15 mm  
+
| Cupola || 10 mm (spherical) ''Base'' <br> 15 mm (spherical) ''Dome'' || 10 mm (spherical) ''Base'' <br> 15 mm (spherical) ''Dome'' || 10 mm (spherical) ''Base'' <br> 15 mm (spherical) ''Dome'' || 15 mm
 
|-
 
|-
 
|}
 
|}
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The SUB-I-II has a modest top reverse speed in RB of -12 km/h so bear that in mind when choosing a good spot to shoot from.
 
The SUB-I-II has a modest top reverse speed in RB of -12 km/h so bear that in mind when choosing a good spot to shoot from.
  
{{tankMobility|abMinHp=426|rbMinHp=265}}
+
{{tankMobility|abMinHp=497|rbMinHp=310}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Rh202 (20 mm)}}
 
{{main|Rh202 (20 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 800 (100) || rowspan="2" | 800 || rowspan="2" | -10°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 800 (100) || rowspan="2" | 800 || rowspan="2" | -10°/+80° || rowspan="2" | ±180° || rowspan="2" | - || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
 
 
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}
 
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M1919A4 (7.62 mm)}}
 
{{main|M1919A4 (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Hull || 1,000 (250) || 500 || ±10° || ±10°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
When hunting for planes, the SUB-I-II should always have some sort of cover to hide behind in case a plane retaliates. When shooting, you should also be mindful of the gun overheating and use all of the rounds in the belt as the SUB-I-II has only 800 rounds at most. If possible, try to remain near a friendly capture point to restock on ammo belts when they run out because the main canon can shoot at 800 rpm.
+
When hunting for planes, the SUB-I-II should always have some sort of cover to hide behind in case a plane retaliates. When shooting, you should also be mindful of the gun overheating and use all of the rounds in the belt as the SUB-I-II has only 800 rounds at most. If possible, try to remain near a friendly capture point to restock on ammo belts when they run out because the main cannon can shoot at 800 rpm.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Can penetrate some medium tanks from the side
 
* Can penetrate some medium tanks from the side
  
'''Cons:'''  
+
'''Cons:'''
  
 
* Low survivability
 
* Low survivability

Revision as of 22:01, 8 August 2023

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SUB-I-II
jp_sub_i_ii_20mm.png
GarageImage SUB-I-II.jpg
ArtImage SUB-I-II.png
SUB-I-II

Description

The Mitsubishi SUB-I-II was a prototype for the Type 73 APC meant to replace the smaller Type 60 APC. Going through multiple prototypes, this particular version was tested with a Rh202 (20 mm) as a self-defense and anti-air cannon, though this armament would not see use in the final version.

It was introduced in Update "Apex Predators". The SUB-I-II provides an excellent fire rate with the possibility of an APDS belt in an amphibious yet squishy APC hull only offering up to 20 mm of armour. As such, if positioned correctly against a suitable target, the SUB-I-II can utilize the APDS autocannon to shred their opponent apart.

General info

Survivability and armour

The SUB-I-II has no notable armour. It is dangerous to stand in the open without cover, as the SPAA can be penetrated by any tank or plane. The survivability of this SPAA is very low if any enemy has a direct line of sight on it.

Armour type:

  • Aluminium alloy 5083 (hull, gun mount)
  • Cast homogeneous armour (cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (52°) Upper glacis
20 mm (24-60°) Lower glacis
12.7+5 mm Top
12.7 mm Bottom
20 mm (7°) 10 mm
5 mm Engine vents
Turret 20 mm (conical) 20 mm (conical) 20 mm
Cupola 10 mm (spherical) Base
15 mm (spherical) Dome
10 mm (spherical) Base
15 mm (spherical) Dome
10 mm (spherical) Base
15 mm (spherical) Dome
15 mm

Notes:

  • Suspension wheels and torsion bars are 10 mm thick, while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.

Mobility

The SUB-I-II has a modest top reverse speed in RB of -12 km/h so bear that in mind when choosing a good spot to shoot from.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 497 Expression error: Unexpected round operator. __.__
Realistic 310 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: Rh202 (20 mm)
20 mm Rh202 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 800 (100) 800 -10°/+80° ±180° - 52.8 73.1 88.8 98.2 104.5 10.40 9.20 8.48 8.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: HVAP-T · HEFI-T
  • DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T
  • DM63: APDS · APDS · APDS · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HVAP-T 57 52 37 24 15 10
HEFI-T 7 6 5 3 2 2
APDS 66 61 45 31 21 14
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HVAP-T 1,100 0.11 - - - 66° 70° 72°
HEFI-T 1,100 0.13 0.1 0.1 11.05 79° 80° 81°
APDS 1,150 0.13 - - - 75° 78° 80°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: M1919A4 (7.62 mm)
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 1,000 (250) 500 ±10° ±10°

Usage in battles

When hunting for planes, the SUB-I-II should always have some sort of cover to hide behind in case a plane retaliates. When shooting, you should also be mindful of the gun overheating and use all of the rounds in the belt as the SUB-I-II has only 800 rounds at most. If possible, try to remain near a friendly capture point to restock on ammo belts when they run out because the main cannon can shoot at 800 rpm.

Pros and cons

Pros:

  • High rate of fire
  • Amphibious
  • Can penetrate some medium tanks from the side

Cons:

  • Low survivability
  • Slow speed in water
  • Low ammo count

History

Development of the Type 73 APC started in 1967 as a replacement for the Type 60 APC (chassis of the Type 60 ATM). Four prototypes were made during the development, two from Mitsubishi (SUB-I-I and SUB-I-II) and two from Komatsu (SUB-II-I and SUB-II-II). The 20 mm Rh202 version got rejected at last.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42