Difference between revisions of "IJN Haruna"

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{{Specs-Card
 
{{Specs-Card
 
|code=jp_battlecruiser_haruna
 
|code=jp_battlecruiser_haruna
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
|market=id50192_ijn_haruna_japan
 
|market=id50192_ijn_haruna_japan
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' (榛名, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Haruna) is a gift rank {{Specs|rank}} Japanese battleship {{Battle-rating}}. It was introduced during [[Update "Danger Zone"]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]].
+
The '''{{Specs|name}}''' (榛名, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Haruna) was the fourth and last [[Kongo (Family)|Kongō-class]] battlecruiser (later classed as a fast-battleship by the IJN), being commissioned in 1915 on the same day as her sister ship, Kirishima. Participating in almost every major naval action in the Pacific conflict, she sailed with the southern fleet in preparation of the battle of Singapore, covered the Japanese landings in Malaya and the Dutch East Indies, engaged in the battle of Midway and fought in the Guadalcanal Campaign. From 1943 onward she would primarily move between bases as escort and cover for withdrawals and transfers. She would sink in the port of Kure Naval Base after several days of bombardment by Task Force 38 on 28 July 1945.
  
Haruna is the fourth and last of the [[Kongo (Family)|Kongō-class Battlecruiser (later Fast-Battleship)]], being commissioned in 1915 on the same day as her sister ship, Kirishima.
+
Haruna was introduced during [[Update "Danger Zone"]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]]. Being in her last refit, she carries more anti-air 25 mm barrels than her sister [[IJN Kongo|Kongo]], resulting in a larger volume of fire against mid-close range aerial attacks. Otherwise, Haruna offers decent mobility for the main armament she boasts at the cost of maximum armour; this speed can greatly enhance her effectiveness in Enduring Confrontation battles compared to other battleships.
 
 
Seeing almost every major naval action in the Pacific conflict, She sailed with the southern fleet in prepration of the battle of Singapore, covered the Japanese landings in Malaya and Dutch East Indies, engaged in the battle of midway and fought in the Guadalcanal Campaign. From 1943 onward she would primarily move between bases as escort and cover for withdrawals and transfers.
 
 
 
She would sink in the port of Kure Naval Base after several days of bombarding by Task Force 38 on 28 July 1945.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
At the first glance, the Haruna's protection is similar to that of her sister ship [[IJN Kongo|Kongo]]. Being originally commissioned as a battlecruiser, the Haruna's armour is quite underwhelming for a capital ship, thought still offers reasonable protection against cruiser. However, the devil hides within the details, as the Haruna has a different crew distribution compared to the Kongo, with roughtly 80% of her crew being located in the midship section, and 40% of them were positioned inside a vulnerable deck of the ship. This resulted into her being more vulnerable to concentrated fire from enemy ship, including cruisers that can chip a significant portion of the crew away if not taken care of soon enough.
+
At first glance, Haruna's protection is similar to that of her sister ship [[IJN Kongo|Kongo]]. Being originally commissioned as a battlecruiser, Haruna's armour is quite underwhelming for a capital ship. Despite the Japanese reclassification as a battleship, for all intents and purposes, this vessel still plays like a battlecruiser and can be considered as such. Though relatively thin, the armour still offers extensive protection against cruiser calibre gunfire and the occasional battleship shell, when angled. However, the devil hides within the details, as Haruna has a different crew distribution compared to Kongo, with roughly 80% of her crew being located in the midship section, and 40% of them were positioned inside a vulnerable deck of the ship. This results into her being more vulnerable to hits in that area, potentially even from cruisers.
The Haruna will be able to pump out water if the flood control timer stays under 40 seconds. If you reach that threshold, staying afloat will be increasingly difficult.
+
 
 +
Due to the placement of her third turret close to that vulnerable deck, it has a risk of catching fire from repeated HE salvos which can spread down into the shell elevator, possibly resulting in a lethal detonation.
 +
 
 +
The Haruna will be able to pump out water if the flood control timer stays under 40 seconds. If you reach that threshold, staying afloat will be increasingly difficult.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
The [[Kongo (Family)|Kongo-class]]'s nature as a battlecruiser reflects in Haruna's speed, which is a very good 56 km/h. As a {{Annotation|FBB|fast battleship}} this is only slightly less than most cruisers, and is leaps and bounds ahead of the speed of dreadnoughts. However, her acceleration and deceleration are still unexceptional, and her turning is not very good.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|36 cm/45 Type 41 (356 mm)}}
 
{{main|36 cm/45 Type 41 (356 mm)}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
The 36 cm/45 Type 41, also seen on Hyuga, is an exceptional battleship cannon. Compared to the 12 guns of Hyuga, the {{PAGENAME}} gets only 8 guns, but she features a new selection of shells. Her stock shell, Ordinary SAP, is identical to the shell on Hyuga, and certainly gets the job done. With the equivalent of 68.64 kg of TNT, her SAP is still a head and shoulders over even the HE on most other battleships. These shells will smash cruisers whenever they hit, and against battleships, while they will rarely penetrate the main armour plates unless at close range, the splash damage from the detonation will frequently destroy guns and turrets. The shell can also slip through thinner armour plates to cause devastation inside the vessel. Type 91 APC is an improvement over Hyuga's equivalent AP shell, with extra penetration. This shell is mostly used against battleships, where the extra penetration is needed to penetrate the belt armour. The last shell is Type 0 Common, an HE shell. This shell possesses only half the explosive filler of the SAP, however it still has some utility when it comes to destroying coastal vessels and destroyers, given that other armour piercing rounds have a tendency to deal little damage and pass right through smaller unarmoured ships unless they hit a large module, such as the engines.
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 
|-
 
| Ordinary SAP || SAPCBC || 301 || 280 || 248 || 222 || 199 || 168
 
|-
 
| Type 91 APC || APCBC || 635 || 593 || 476 || 476 || 431 || 366
 
|-
 
| Type 0 Common || HE || 85 || 85 || 85 || 85 || 85 || 85
 
|-
 
|}
 
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:36 cm/45 Type 41 (356 mm)/Ammunition|356 mm ordinary SAP, 356 mm Type 91 APC, 356 mm Common Type 0}}
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Ordinary SAP || SAPCBC || 780 || 635.6 || 0 || 12 || 68,640 || 48° || 63° || 71°
 
|-
 
| Type 91 APC || APCBC || 771 || 671.3 || 18 || 12 || 12,210 || 48° || 63° || 71°
 
|-
 
| Type 0 Common || HE || 805 || 621.0 || 0 || 0.1 || 32,450 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|15 cm/50 Type 41 (152 mm)}}
 
{{main|15 cm/50 Type 41 (152 mm)}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
Haruna's secondaries consist of eight 15 cm/50 Type 41 cannons, four per side in casemate mounts. Comparable guns can be found on [[IJN Agano|Agano]], although these guns can maintain a sustained rate of fire of 10 RPM. While they are 150 mm secondaries, which is fairly large for an auxiliary battery, they are nothing to write home about, as the best shell only has 81 mm of penetration at point blank range. However, the high explosive mass of the SAP round - nearly as good as HE - makes it very well suited for fighting destroyers.
! colspan="8" | Penetration statistics
+
 
|-
+
{{:15 cm/50 Type 41 (152 mm)/Ammunition|152 mm Type 0 HE, 152 mm Type 4 SAP}}
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 
|-
 
| Type 0 HE || HE || 35 || 35 || 35 || 35 || 35 || 35
 
|-
 
| Type 4 SAP || SAP || 81 || 68 || 52 || 40 || 34 || 34
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Type 0 HE || HE || 850 || 45.26 || 0 || 0.1 || 3,170 || 79° || 80° || 81°
 
|-
 
| Type 4 SAP || SAP || 850 || 45.26 || 8 || 7 || 2,920 || 47° || 60° || 65°
 
|-
 
|}
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{main|5 inch/40 Type 89 (127 mm)|25 mm/60 Type 96 (25 mm)}}
 
{{main|5 inch/40 Type 89 (127 mm)|25 mm/60 Type 96 (25 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
Being in a late-war refit, Haruna is outfitted with a ludicrous number of anti-air guns, consisting of twelve 127 mm flak cannons and exactly one hundred 25 mm Type 96 autocannons on board the ship. However, it is worth remembering that they are the infamous Type 96 25 mm gun mounts, which were some of the worst AA cannons of the war, combining a small magazine, lacklustre damage, relatively low elevation and traversal rates, and a poor effective range. Despite this, the sheer number of guns alone allows the Haruna to fend off any aircraft within 3 km range, though due to the short effective range, they can be mostly outranged by high-flying bombers.
 +
 
 +
Due to the 127 mm being classified as flak turrets, they only have access to an HE-TF shell, somewhat reducing the auxiliary firepower against smaller vessels, though they are capable of putting up a reasonable flak field around inbound aircraft.
 +
 
 +
As a side note, the numerous gun mounts of the Haruna can be detrimental to Haruna's survival, since they can be easily destroyed and/or catch fire from any HE blasts near it, draining a significant portion of her crew in the process. Because of this, it is recommended not to repair them while under enemy fire.
  
 
=== Scout plane ===
 
=== Scout plane ===
{{main|Aichi E13A1}}
+
{{Specs-Fleet-Plane}}
 +
 
 +
Located between the aft main turrets is a deck area and catapult for one Aichi E13A1 scout plane which provides additional offensive and defensive options. Ship-launched scout planes fly just like regular tech tree aircraft, but lack munition choices and cockpit views. The E13A1 is equipped with a [[Type 97 navy (7.7 mm)|7.7 mm Type 97]] defensive machine gun and 4 x 60 kg bombs, a relatively heavy bomb load for a scout plane. It also has the ability to capture zones and lay down a smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this plane can potentially sink enemy boats and maybe even destroyers.
  
 
== Usage in battles ==
 
== Usage in battles ==
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''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
=== Pros and cons===
+
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
* Exceptional 14" guns with a very potent SAP round and comfortable gun arcs
+
* Exceptional main guns with a very potent SAP round and comfortable gun arcs
 
* Very fast for her size
 
* Very fast for her size
* Good AA protection, 25 mm AA guns don't cost crew count (the animated crew models don't affect the gameplay)
+
* Good AA protection
 
* Workable armour above waterline; turtleback around the magazines
 
* Workable armour above waterline; turtleback around the magazines
 
* Access to floatplanes
 
* Access to floatplanes
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'''Cons:'''
 
'''Cons:'''
  
* Crew is more concentrated around the midship section compared to the sister ship, thus making them vulnerable to concentrated fire  
+
* Crew is more concentrated around the midship section compared to the sister ship, thus making them vulnerable to concentrated fire
 
* Extremely weak underwater protection, vulnerable to large calibre diving shots from heavy cruisers or above
 
* Extremely weak underwater protection, vulnerable to large calibre diving shots from heavy cruisers or above
 
* Third turret ammo rack can be detonated in a prolonged fire
 
* Third turret ammo rack can be detonated in a prolonged fire
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_battlecruiser_haruna Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_battlecruiser_haruna Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Videos
 +
 +
{{Youtube-gallery|SMdmbMhfM30|'''The History and Guide to IJN Haruna''' - ''Cmdr. Tyrael''}}
  
 
== See also ==
 
== See also ==
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* [[wt:en/news/7800-development-ijn-haruna-en|[Devblog] IJN Haruna]]
 
* [[wt:en/news/7800-development-ijn-haruna-en|[Devblog] IJN Haruna]]
  
 +
{{ShipManufacturer Kawasaki Shipyard Co.}}
 
{{Japan battleships}}
 
{{Japan battleships}}

Latest revision as of 17:54, 1 July 2023

Introducing Wiki 3.0
IJN Haruna
jp_battlecruiser_haruna.png
GarageImage IJN Haruna.jpg
ArtImage IJN Haruna.png
IJN Haruna
AB RB SB
7.0 7.0 7.0
Class:
MARKET

Description

The Kongo-class, IJN Haruna, 1945 (榛名, namesake: Mount Haruna) was the fourth and last Kongō-class battlecruiser (later classed as a fast-battleship by the IJN), being commissioned in 1915 on the same day as her sister ship, Kirishima. Participating in almost every major naval action in the Pacific conflict, she sailed with the southern fleet in preparation of the battle of Singapore, covered the Japanese landings in Malaya and the Dutch East Indies, engaged in the battle of Midway and fought in the Guadalcanal Campaign. From 1943 onward she would primarily move between bases as escort and cover for withdrawals and transfers. She would sink in the port of Kure Naval Base after several days of bombardment by Task Force 38 on 28 July 1945.

Haruna was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event. Being in her last refit, she carries more anti-air 25 mm barrels than her sister Kongo, resulting in a larger volume of fire against mid-close range aerial attacks. Otherwise, Haruna offers decent mobility for the main armament she boasts at the cost of maximum armour; this speed can greatly enhance her effectiveness in Enduring Confrontation battles compared to other battleships.

General info

Survivability and armour

Armourfront / side / back
Citadel279 / 203 / 127 mm
Main fire tower254 / 254 / 254 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement36 314 t
Crew1 442 people

At first glance, Haruna's protection is similar to that of her sister ship Kongo. Being originally commissioned as a battlecruiser, Haruna's armour is quite underwhelming for a capital ship. Despite the Japanese reclassification as a battleship, for all intents and purposes, this vessel still plays like a battlecruiser and can be considered as such. Though relatively thin, the armour still offers extensive protection against cruiser calibre gunfire and the occasional battleship shell, when angled. However, the devil hides within the details, as Haruna has a different crew distribution compared to Kongo, with roughly 80% of her crew being located in the midship section, and 40% of them were positioned inside a vulnerable deck of the ship. This results into her being more vulnerable to hits in that area, potentially even from cruisers.

Due to the placement of her third turret close to that vulnerable deck, it has a risk of catching fire from repeated HE salvos which can spread down into the shell elevator, possibly resulting in a lethal detonation.

The Haruna will be able to pump out water if the flood control timer stays under 40 seconds. If you reach that threshold, staying afloat will be increasingly difficult.

Mobility

Speedforward / back
AB66 / 29 km/h
RB57 / 25 km/h

The Kongo-class's nature as a battlecruiser reflects in Haruna's speed, which is a very good 56 km/h. As a FBB this is only slightly less than most cruisers, and is leaps and bounds ahead of the speed of dreadnoughts. However, her acceleration and deceleration are still unexceptional, and her turning is not very good.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 66 29
RB/SB Stock ___ ___
Upgraded 57 25

Modifications and economy

Repair costBasic → Reference
AB25 256 → 32 883 Sl icon.png
RB30 621 → 39 868 Sl icon.png
Total cost of modifications281 000 Rp icon.png
417 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training230 000 Sl icon.png
Experts790 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
350 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
350 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods ship venting.png
Ventilation
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
356mm_jp_type91_navy_apc_ammo_pack
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
152mm_jp_common_type4_navy_sap_ammo_pack
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
356mm_jp_ordinary_type0_navy_sap_ammo_pack
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
350 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png

Armament

Primary armament

4 х Turret2 x 36 cm/45 Type 41 cannon
Ammunition180 rounds
Vertical guidance-5° / 43°

The 36 cm/45 Type 41, also seen on Hyuga, is an exceptional battleship cannon. Compared to the 12 guns of Hyuga, the IJN Haruna gets only 8 guns, but she features a new selection of shells. Her stock shell, Ordinary SAP, is identical to the shell on Hyuga, and certainly gets the job done. With the equivalent of 68.64 kg of TNT, her SAP is still a head and shoulders over even the HE on most other battleships. These shells will smash cruisers whenever they hit, and against battleships, while they will rarely penetrate the main armour plates unless at close range, the splash damage from the detonation will frequently destroy guns and turrets. The shell can also slip through thinner armour plates to cause devastation inside the vessel. Type 91 APC is an improvement over Hyuga's equivalent AP shell, with extra penetration. This shell is mostly used against battleships, where the extra penetration is needed to penetrate the belt armour. The last shell is Type 0 Common, an HE shell. This shell possesses only half the explosive filler of the SAP, however it still has some utility when it comes to destroying coastal vessels and destroyers, given that other armour piercing rounds have a tendency to deal little damage and pass right through smaller unarmoured ships unless they hit a large module, such as the engines.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Ordinary SAP SAPCBC 301 280 248 222 199 168
Type 91 APC APCBC 635 593 529 476 431 366
Common Type 0 HE 67 67 67 67 67 67
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Ordinary SAP SAPCBC 780 635.58 0.01 26 68.64 48° 63° 71°
Type 91 APC APCBC 771 671.3 0.05 26 11.66 48° 63° 71°
Common Type 0 HE 805 621 0 0.1 31 79° 80° 81°

Secondary armament

8 х Turret15 cm/50 Type 41 cannon
Ammunition150 rounds

Haruna's secondaries consist of eight 15 cm/50 Type 41 cannons, four per side in casemate mounts. Comparable guns can be found on Agano, although these guns can maintain a sustained rate of fire of 10 RPM. While they are 150 mm secondaries, which is fairly large for an auxiliary battery, they are nothing to write home about, as the best shell only has 81 mm of penetration at point blank range. However, the high explosive mass of the SAP round - nearly as good as HE - makes it very well suited for fighting destroyers.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 35 35 35 35 35 35
Type 4 SAP SAP 81 68 52 40 34 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 0 HE HE 850 45.26 0 0.1 3.17 79° 80° 81°
Type 4 SAP SAP 850 45.26 0.01 7 2.92 47° 60° 65°

Anti-aircraft armament

6 х Turret2 x 5 inch/40 Type 89 cannon
Ammunition400 rounds
30 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
2 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
24 х Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min

Being in a late-war refit, Haruna is outfitted with a ludicrous number of anti-air guns, consisting of twelve 127 mm flak cannons and exactly one hundred 25 mm Type 96 autocannons on board the ship. However, it is worth remembering that they are the infamous Type 96 25 mm gun mounts, which were some of the worst AA cannons of the war, combining a small magazine, lacklustre damage, relatively low elevation and traversal rates, and a poor effective range. Despite this, the sheer number of guns alone allows the Haruna to fend off any aircraft within 3 km range, though due to the short effective range, they can be mostly outranged by high-flying bombers.

Due to the 127 mm being classified as flak turrets, they only have access to an HE-TF shell, somewhat reducing the auxiliary firepower against smaller vessels, though they are capable of putting up a reasonable flak field around inbound aircraft.

As a side note, the numerous gun mounts of the Haruna can be detrimental to Haruna's survival, since they can be easily destroyed and/or catch fire from any HE blasts near it, draining a significant portion of her crew in the process. Because of this, it is recommended not to repair them while under enemy fire.

Scout plane

Main article: Aichi E13A1

Located between the aft main turrets is a deck area and catapult for one Aichi E13A1 scout plane which provides additional offensive and defensive options. Ship-launched scout planes fly just like regular tech tree aircraft, but lack munition choices and cockpit views. The E13A1 is equipped with a 7.7 mm Type 97 defensive machine gun and 4 x 60 kg bombs, a relatively heavy bomb load for a scout plane. It also has the ability to capture zones and lay down a smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this plane can potentially sink enemy boats and maybe even destroyers.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Exceptional main guns with a very potent SAP round and comfortable gun arcs
  • Very fast for her size
  • Good AA protection
  • Workable armour above waterline; turtleback around the magazines
  • Access to floatplanes

Cons:

  • Crew is more concentrated around the midship section compared to the sister ship, thus making them vulnerable to concentrated fire
  • Extremely weak underwater protection, vulnerable to large calibre diving shots from heavy cruisers or above
  • Third turret ammo rack can be detonated in a prolonged fire
  • Subject to flooding and capsizing in addition due to aforementioned weakness
  • 127 mm batteries are categorized into AAA group and hence no combined manual control or ammo options

History

Devblog

The battlecruiser Haruna of the Kongō class was laid down in 1912 and commissioned in 1915. During the First World War, she did not see active combat. Before the start of World War II, the ship went through two modernization programs, during which Haruna was reclassified as a fast battleship, the combat potential of the ship was significantly increased and it became possible to use it to escort Japanese aircraft carriers. During the invasion of mainland China in 1937, the battleship Haruna was used to transport troops. The battleship fought the first battle of World War II in December 1941 in the Battle of Kuantan against the Royal Navy. She then was active in the area of ​​the Malay Archipelago in operations to invade Borneo and the Dutch East Indies, going on to participate in the attack on Ceylon. In May 1942, after serving in dock, she joined the carrier group in the Battle of Midway, after which the ship took part in the Battle of Guadalcanal. During all the time of intense fighting, Haruna did not receive any significant damage. In October 1943, the battleship was sent to defend Wake Island from American attacks. In the Battle of the Philippine Sea, Haruna received two hits with armor-piercing bombs, repairs lasted until the autumn of 1944. After the Battle of Leyte Gulf, the battleship was damaged when running aground on a coral reef. While docking at the naval arsenal in Kure in July 1945, the ship participated in the defense of the base, but as a result of air raids, Haruna received several hits from American bombers in a few days and sank.

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Kawasaki Shipyard Co. (川崎造船)
Destroyer Escorts (DE) 
Ikazuchi-class  Ikazuchi
Heavy Cruisers (CA) 
Furutaka-class  IJN Kako
Battleships (BB) 
Kongō-class  IJN Haruna*
Ise-class  IJN Ise
Notes  *Initially laid down as battlecruiser, later modified and reclassified as (Fast) Battleship (FBB).
See also  Kawasaki Aircraft Industries

Japan battleships
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso · IJN Yamashiro
Ise-class  IJN Ise · IJN Hyuga
Kongō-class  IJN Kongo · IJN Haruna
Nagato-class  IJN Mutsu