Difference between revisions of "Chacal"

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(Added information to the armament, usage in battle, pros and cons, and history. Made minor edits to my previous changes.)
(Undo revision 164554 by U61833296 (talk))
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
As with most destroyers of this tier, the Chacal lacks any meaningful protection, relying primarily on its mobility for protection. The Chacal has a fairly large crew complement for a ship of its tonnage, granting it a great deal of longevity in combat. The engines and funnels are located in the usual location, at amidships, with their only protection being their surrounding fuel tanks. The only armour mounted on the Chacal are the 10mm thick gun shields mounted on the main guns.
+
As with most destroyers of this tier, the Chacal lacks any meaningful protection, relying primarily on its mobility for protection. The Chacal has a fairly large crew complement for a ship of its tonnage, granting it a great deal of longevity in combat. The engines and funnels are located in the usual location, at amidships, with their only protection being their surrounding fuel tanks.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The Chacal has a high top speed for its tier, reaching 66Km/h (35.6kn) when maxed out, allowing it to outrun most ships, if not keep pace with them. The Chacal also has a tight turning circle due to its relatively low tonnage and large rudder, which is further improved with the Rudder Replacement modification.
+
The Chacal has a high top speed for its tier, reaching 66Km/h (35.6kn) when maxed out, allowing it to outrun most ships, if not keep pace with them. The Chacal also has a tight turning circle due to its low tonnage and large rudder, which is further improved with the Rudder Replacement modification.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
As with all naval vessels, Tool Set and Fire Protection System are the top priority. It's personal preference for what modifications to research after these, but it is recommended to research the SAPBC rounds, followed by the mobility upgrades. {{Specs-Economy}}
+
As with all naval vessels, Tool Set and Fire Protection System are the top priority. It's personal preference for what modifications to research after these, but it is recommended to research the SAPCBC rounds, followed by the mobility upgrades. {{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{main|130 mm/40 model 1919 (130 mm)}}
 
{{main|130 mm/40 model 1919 (130 mm)}}
  
The Chacal features a heavy array of firepower for its size, featuring 5x 130mm guns, combining a fairly high rate of fire with extremely deadly ammunition. The firing angles of the forward mounted guns are quite high, however, the two guns in the rear have rather poor angles. The gun mounted amidships has average firing angles. The SAPBC rounds allows it to easily penetrate and destroy modules of enemy destroyers, or at the very least, set the ship on fire. The HE rounds have a high amount of explosive mass, allowing them to easily set a ship on fire, damage deck mounted equipment, disable the rudder of a vessel, and strip the enemy vessel of crew. The main guns have an effective firing distance between .5km and 7km, any further than that and the shells lose a lot of effectiveness. If a coastal vessel wonders too close, the 130mm guns will not be able to depress enough to engage it, and will have to rely solely on it's secondary weapons.
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
 
{{:130 mm/40 model 1919 (130 mm)/Ammunition|130 mm OEA Mle 1932, 130 mm OPFA Mle 1923}}
 
{{:130 mm/40 model 1919 (130 mm)/Ammunition|130 mm OEA Mle 1932, 130 mm OPFA Mle 1923}}
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{{main|75 mm/50 model 1922 (75 mm)}}
 
{{main|75 mm/50 model 1922 (75 mm)}}
  
The Chacal only has two 75mm guns, providing limited firepower against enemy vessels. They provide no effective anti-aircraft firepower, and due to the low number of guns, make them next to useless when engaging multiple enemies. However, the 75mm guns are decent at engaging enemy coastal vessels, while allowing them to set the deck of a destroyer on fire, or disable its guns.
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''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
 
{{:75 mm/50 model 1922 (75 mm)/Ammunition|75 mm OEA Mle 1925, 75 mm HE-TF OEA Mle 1925}}
 
{{:75 mm/50 model 1922 (75 mm)/Ammunition|75 mm OEA Mle 1925, 75 mm HE-TF OEA Mle 1925}}
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{{main|Model 1923DT (550 mm)}}
 
{{main|Model 1923DT (550 mm)}}
  
The Chacal mounts 2x triple tube 550mm torpedo launchers, allowing it to fire a devestating short or long range barrage of torpedoes. The firing angles of the torpedo launchers are quite generous compared to other French destroyers, however, they are sub-par compared to some contemporary vessels. Without the Torpedo Mode modification, the 550mm torpedoes are devestating at short to medium ranges, as they are fairly mobile torpedoes. With the modification installed, the torpedoes become lethal long range weapons, allowing it to destroy enemy vessels outside of the effective firing range of the main guns. As with other French destroyers, the torpedoes on the Chacal have a large amount of explosive mass compared to most other nations, with the exception of Japanese torpedoes. This allows the Chacal to destroy most vessels it comes across with only 1 or 2 torpedoes.
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
In RB, the Chacal is a fast vessel, getting to good positions fairly quick, while also allowing it to capture a point early on. This speed allows the Chacal to get out of sticky situations rapidly, however, this can also be a downside for novice captains or those that are unaware, as this mobility can also lead to the vessel being caught in the open, or finding it's way into a group of enemy vessels. The mobility of the Chacal is the only form of protection she has, as only the primary weapons have armour, and being hit while sailing the Chacal can be devestating. The ship is quite compact, having all it's engine equipment and fuel tanks close together, allowing them to easily be disabled or set on fire. On the other hand though, the magazines of the main guns are very small, making the Chacal almost immune to being ammo racked. The ship also features a lot of empty space in her forward most compartments, meaning glancing blows will do next to nothing to the vessel. What the Chacal lacks in armour, she makes up for with the number of sailours onboard, giving her above average longevity in combat. The large amount of firepower the Chacal brings to bear allows her to go toe-to-toe with all but the strongest of vessels, and what her guns can't destroy, her torpedoes can easily dispatch.
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
 
=== Enemies worth noting: ===
 
Enemy vessels that mount guns with a high rate of fire, such as the Mitscher, Moffett, Spokoinyy, and SKR-7 can easily disable the Chacal and strip it of crew. An easy way to deal with these enemies is to disable their guns and then focus fire on the magazines of their weapons, bringing a swift defeat for these ships.
 
 
 
Light cruisers have enough guns to easily dispatch the Chacal, rapidly stripping away her crew and destroying it's vulnerable components. On the other hand, most light cruisers the Chacal can face are fairly light on armour and are usually slow, allowing her SAPBC rounds and torpedoes to easily destroy these vessels, and at the very least, her mobility allowing herself to withdraw away from trouble.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
* 130mm guns combine an above average rate of fire with devestating ammunition
+
'''Pros:'''
* Fast vessel with a tight turning circle, allowing it to get in and out of places quickly and easily dodge torpedoes
 
* Large crew complement
 
* Relatively small comapared to contemporary destroyers
 
* Ammunition storage rooms are small, making it hard to ammo rack
 
* Devestating torpedoes allow her to destroy any enemy encountered
 
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 
* 75mm guns provide inadequate anti-aircraft firepower
 
* Limited firing angles with rear mounted guns
 
* Engines and fuel tanks are close together, making them easy to hit
 
* Ships with high RoF guns can easily destroy the Chacal
 
  
 
*
 
*
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Chacal class ships were born out of a 1922 requirement for a large destroyer, and was the first of a series of large destroyers for the Marine Nationale. The Chacal was the lead ship of her class, and was laid down in 1923, and after construction delays, was finally completed in 1926, entereing service the same year. The Chacal was assigned to the Mediterranean Squadron, where she spent the next decade as a training ship. Following the outbreak of the war, she was assigned to convoy escort in the Atlantic, until the Battle of France saw her stationed in the English Channel. In 1940, the Chacal was refitted with the Type 123 sonar and had two of her depth charge throwers reinstalled. On the night of 23/24 of May, 1940, she was crippled by German artillery and aircraft, and consequently beached herself near Boulogne-sur-Mer as a result of the damage. The wreckage was never recovered, and can still be seen to this day.
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''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==

Revision as of 07:54, 16 June 2023

Chacal
fr_destroyer_jaguar_class_chacal.png
GarageImage Chacal.jpg
Chacal
AB RB SB
4.0 4.0 4.0
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Jaguar-class, Chacal, 1938 is a rank I French destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Armourfront / side / back
Main fire tower10 / 10 / 0 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement3 075 t
Crew221 people

As with most destroyers of this tier, the Chacal lacks any meaningful protection, relying primarily on its mobility for protection. The Chacal has a fairly large crew complement for a ship of its tonnage, granting it a great deal of longevity in combat. The engines and funnels are located in the usual location, at amidships, with their only protection being their surrounding fuel tanks.

Mobility

Speedforward / back
AB81 / 31 km/h
RB66 / 25 km/h

The Chacal has a high top speed for its tier, reaching 66Km/h (35.6kn) when maxed out, allowing it to outrun most ships, if not keep pace with them. The Chacal also has a tight turning circle due to its low tonnage and large rudder, which is further improved with the Rudder Replacement modification.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 81 31
RB/SB Stock ___ ___
Upgraded 66 25

Modifications and economy

As with all naval vessels, Tool Set and Fire Protection System are the top priority. It's personal preference for what modifications to research after these, but it is recommended to research the SAPCBC rounds, followed by the mobility upgrades.
Repair costBasic → Reference
AB641 → 821 Sl icon.png
RB1 019 → 1 306 Sl icon.png
Total cost of modifications5 940 Rp icon.png
4 510 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 130 / 100 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
110 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods ship venting.png
Ventilation
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
110 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
130 mm M1923 SAP
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods he frag dist fuse ship.png
75mm_oea_mle1925_navy_he_time_fuse_ammo_pack
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
70 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
110 Ge icon.png

Armament

Primary armament

5 х Turret130 mm/40 model 1919 gun
Ammunition110 rounds
Vertical guidance-10° / 36°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1932 HE 37 37 37 37 37 37
OPFA Mle 1923 SAPBC 61 54 43 34 27 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1932 HE 725 34.83 0 0.1 3.96 79° 80° 81°
OPFA Mle 1923 SAPBC 725 32.05 0.035 5 1.98 48° 63° 71°

Secondary armament

2 х Turret75 mm/50 model 1922 gun
Ammunition100 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1925 HE 8 8 8 8 8 8
HE-TF OEA Mle 1925 HE-TF 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE 850 5.93 0 0.1 450 79° 80° 81°
HE-TF OEA Mle 1925 HE-TF 850 5.93 0 0.1 450 79° 80° 81°

Additional armament

Setup 16 x 550 mm model 1923DT torpedo
Main article: Model 1923DT (550 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France destroyers
Bourrasque-class  Bourrasque · Tornade
Chacal-class  Chacal · Leopard · Panthere
Aigle-class  Aigle · Vautour · Milan
Vauquelin-class  Vauquelin
Le Fantasque-class  Le Malin · Le Triomphant
Mogador-class  Mogador
Hunt-class  La Combattante
Trophies  Germany
Desaix-class¹  Kleber
Type 1936  Marceau
  Italy
Chateaurenault-class²  Guichen
  Modified: ¹Type 1934A-class destroyers · ²Capitani Romani-class cruisers