Difference between pages "Nashorn" and "Awards"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
m (Undo revision 162537 by U87888250 (talk) (Little value con to be noted.))
 
(Streaks: changing text to correspond to the Drone Age changelog (14 Sept 2022))
 
Line 1: Line 1:
{{Specs-Card
+
'''Match awards''' are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions {{sl}} reward after the match end.  
|code=germ_panzerjager_nashorn
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
== Description ==
+
Some awards are needed to complete [[Daily missions]] or to win wagers.  
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' ("Rhinoceros") ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 164''') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the "Hornet" ("Hornisse" in German).
 
  
== General info ==
+
'''[[#Streaks|Streaks]]''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}.
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour (hull, gun shield, superstructure)
 
* Structural steel (gun breech, mudguards)
 
  
 +
=== Match Awards ===
 +
In alphabetical order.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
|[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''<br>Reward for destroying an enemy vehicle marked by an ally.
 +
|- *
 +
|[[File:Award-adamant.png]]||'''Adamant '''<br>Take some hits, stay alive.<br> ''The player's ground vehicle must receive more than 9 non-critical hits without being destroyed to receive the award.''
 +
|-
 +
|[[File:Award-antimech.png]]||'''Antimech'''<br>Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-avenger.png]]||'''Avenger'''<br>Destroy an enemy who has destroyed your teammate's vehicle.
 +
|-
 +
|[[File:Award-balancer.png]]||'''Balancer'''<br>Destroyed the most vehicles of one rank higher. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 vehicles. No multiplier.
 +
|-
 +
|[[File:Award-BaseDefender.png]]||'''Base defender'''<br>Reward for interrupting of base capturing by destruction of an enemy unit.
 +
|-
 +
|[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''<br>Destroyed at least 5 bombers or assault planes.
 +
|-
 +
|[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''<br> Defended* a friendly bomber. <br> ''*Destroy an enemy player that recently dealt critical damage to a friendly bomber.''
 +
|-
 +
|[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''<br>Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-bulletproof.png]]||'''Bulletproof'''<br>Didn't lose any vehicle and destroyed more targets than all other players who didn't lose any vehicle. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 targets destroyed. No multiplier.
 +
|-
 +
|[[File:Award-doomsday.png]]||'''Doomsday!''' <br> Made a nuclear strike and ended the mission with a victory.
 +
|-
 +
|[[File:Award-eyeforeye.png]]||'''Eye for Eye'''<br>Destroy an enemy who has destroyed your vehicle.
 +
|-
 +
|[[File:Award-fighterhunter.png]]||'''Fighter Hunter'''<br>Destroyed at least 5 fighter planes.
 +
|-
 +
|[[File:Award-fighterrescuer.png]]||'''Fighter Rescuer'''<br>Defended* a friendly fighter. <br> ''*Destroy an enemy player that recently dealt critical damage to a friendly fighter.''
 +
|-
 +
|[[File:Award-fightersnightmare.png]]||'''Fighters' Nightmare'''<br>Destroyed at least 10 fighter planes. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-unguided.png]]||'''Fire Arrows''' <br>Destroyed an enemy plane with rockets.
 +
|-
 +
|[[File:Award-firefighter.png]]||'''Firefighter'''<br>Reward for extinguishing a fire on an allied vehicle.
 +
|-
 +
|[[File:Award-firststrike.png]]||'''First strike!'''<br>Delivered a first strike.
 +
|-
 +
|[[File:Award-finalblow.png]]||'''Final blow!'''<br>Delivered the final blow*.
 +
|-
 +
|[[File:Award-godmode.png]]||'''God Mode!''' <br>Destroyed a vehicle 5 or more BR ranks higher.
 +
|-
 +
|[[File:Award-groundforcerescuer.png]]||'''Ground Force Rescuer''' <br>Defended friendly ground/water troops.
 +
|-
 +
|[[File:Award-heavymetalfury.png]]||'''Heavy Metal Fury''' <br>Destroyed the most ground vehicles of other players. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 ground vehicles. Multiplier: RB (x2), SB (x2).
 +
|-
 +
|[[File:Award-heavymetalhero.png]]||'''Heavy Metal Hero''' <br>Destroyed the most ground vehicles of other players (not fewer than 12 enemy ground vehicles). Multiplier: RB (x2), SB (x2).
 +
|-
 +
|[[File:Award-HelpWithRepairing.png]]||'''Help with Repairing''' <br>Reward for helping an ally with vehicle repairing.
 +
|-
 +
|[[File:Award-heroofthesky.png]]||'''Hero of the Sky''' <br>Destroyed the most aircraft in Air Battles (not fewer than 12 enemy aircraft). Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-intelligence.png]]||'''Intelligence''' <br>Ally destroyed an enemy vehicle marked by you.
 +
|-
 +
|[[File:Award-missionmaker.png]]||'''Mission Maker'''<br>Delivered both "First strike" and "Final blow".
 +
|-
 +
|[[File:Award-onhand.png]]||'''On Hand''' <br>Having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. No Multiplier. {{Notice|Scout assists are not taken into account, only destruction assists are counted towards the award.}}
 +
|-
 +
|[[File:Award-punisher.png]]||'''Punisher''' <br>Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier.
 +
|-
 +
|[[File:Award-rankdoesnotmatter.png]]||'''Rank does not matter''' <br>Destroyed a vehicle 1-2 BR ranks higher.
 +
|-
 +
|[[File:Award-roguewave.png]]||'''Rogue Wave''' <br>Destroyed the most AI ship units. If several players have equal number of destroyed targets, the award is given to the one with the biggest score. Can't be more than 17 AI units. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-SafeAndSound-Bomber.png]]||'''Safe and Sound: Bomber''' <br>Reward for preserving a bomber plane at the end of an aerial battle in Ground AB.
 +
|-
 +
|[[File:Award-SafeAndSound-Attacker.png]]||'''Safe and Sound: Attacker''' <br>Reward for preserving an attacker plane at the end of an aerial battle in Ground AB.
 +
|-
 +
|[[File:Award-SafeAndSound-Fighter.png]]||'''Safe and Sound: Fighter''' <br>Reward for preserving a fighter plane at the end of an aerial battle in Ground AB.
 
|-
 
|-
| Hull || 15 mm (72°) ''Front glacis'' <br> 30 mm (27°) ''Driver port - front'' <br> 30 mm (21°) ''Lower glacis'' <br> 20 mm (21°) ''Add-on tracks over lower glacis'' || 20 mm <br> 10 mm (33°) ''Driver port - side'' || 20 mm (10°) <br> 15 mm (9°) ''Add-on wheels'' || 15 mm (18°) ''Front glacis from above''
+
|[[File:Award-skillmatters.png]]||'''Skill matters''' <br>Destroyed a vehicle 2-5 BR ranks higher.
 
|-
 
|-
| Superstructure || 15 mm (28°) ''Conical gun shield'' <br> 10 mm (35°) ''Outer panels'' <br> 10 mm (41°) ''Inner panels connecting with the gun shield'' || 10 mm (15°) || 10 mm (13°) || N/A
+
|[[File:Award-sniper.png]]||'''Sniper''' <br>Destroy an enemy vehicle from a long distance.
 +
|-
 +
|[[File:Award-softlanding.png]]||'''Soft Landing''' <br>Landed a critically damaged aircraft.
 +
|-
 +
|[[File:Award-supportingfire.png]]||'''Supporting Fire''' <br>The award for assist to a squadmate in destroying an enemy unit.
 +
|-
 +
|[[File:Award-surprise.png]]||'''Surprise!''' <br>Destroyed an enemy plane with bombs.
 +
|-
 +
|[[File:Award-survivor.png]]||'''Survivor''' <br>Hasn't lost a single vehicle (whether aircraft, tank or ship) whilst destroying more enemy vehicles than any other players of both teams (should be at least 5 enemies destroyed). No multiplier.
 +
|-
 +
|[[File:Award-tankrescuer.png]]||'''Tank Rescuer''' <br>Defended* friendly ground unit. <br>''*Destroy an enemy player that recently dealt critical damage to a friendly ground unit.''
 +
|-
 +
| NO IMAGE ||'''Tanks Hunter''' <br>Destroyed at least 5 tanks or tank destroyers.
 +
|-
 +
| NO IMAGE ||'''Tanks' Nightmare''' <br>Destroyed at least 10 tanks or tank destroyers.
 +
|-
 +
|[[File:Award-teamwork.png]]||'''Teamwork''' <br>The award for destroying enemy vehicles by any member of a squad. It is given to all members of the squad who were near the squadmate that destroyed an enemy unit. The distance between squad members shouldn't be greater than 1000 m for two aircraft, or 3000 m for an aircraft and a tank, and not greater than 100 m for squad members on tanks.
 +
|-
 +
|[[File:Award-terror of the ocean.png]]||'''Terror of the Ocean''' <br>Destroyed the most ships in Naval Battles. Can't be more than 11 ships. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-terror of the sea.png]]||'''Terror of the Sea''' <br>Destroyed the most ships in Naval Battles. Can't be fewer than 12 ships. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-terrorofthesky.png]]||'''Terror of the Sky''' <br>Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-thebestsquad.png]]||'''The Best Squad''' <br>It is given to the squad that earned more {{Annotation|squad streaks|Supporting Fire and Teamwork}} during the match than the other teams.
 +
|-
 +
|[[File:Award-thelastmanstanding.png]]||'''The last man standing!''' <br>The last player remaining in the mission.
 +
|-
 +
|[[File:Award-thunderer.png]]||'''Thunderer''' <br>Destroyed more AI ground targets than any other player in the mission. The number of destroyed ground targets must be at least 18 or more than any other player in both teams (Ships and any other naval targets will not be taken into account). Can't be fewer than 18 AI targets. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-tsunami.png]]||'''Tsunami''' <br>Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-WaterTroopsRescuer.png]]||'''Water Troops Rescuer''' <br>Defended friendly water troops.
 +
|-
 +
|[[File:Award-wingbreaker.png]]||'''Wing Breaker''' <br>Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier.
 +
|-
 +
|[[File:Award-wingman.png]]||'''Wingman''' <br>Having the most assists in destroying enemy vehicles (8 or more). If several players have equal number of assists, the award is given to the one with bigger score. Can't be fewer than 8 assists. Multiplier: RB (x2), SB (x3).
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
+
=== Streaks ===
* The bottom of the hull is 15 mm thick and mudguards are 4 mm thick.
+
Can be obtained several times per match.
 
+
{| class="wikitable"
The {{PAGENAME}}'s armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be knocked out with overpressure from high-calibre HE rounds. The {{PAGENAME}} also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks. One interesting (and somewhat comical) note on the {{PAGENAME}}'s armour is that being so thin, high-penetration shells may pass through it without detonating at all.
+
|-
 
+
|[[File:Award-DoubleStrike.png]]||'''Double strike!''' <br>Destroyed vehicles of 2 players in a row.
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=426|rbMinHp=265}}
 
 
 
Being based on the chassis of the Panzer IV, the {{PAGENAME}} benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the {{PAGENAME}} can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the {{PAGENAME}}'s mobility is good enough for the role it fulfills.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|PaK43 (88 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[PaK43 (88 mm)|88 mm PaK43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
|[[File:Award-TripleStrike.png]]||'''Triple strike!''' <br>Destroyed vehicles of 3 players in a row.
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
|[[File:Award-MultiStrike.png]]||'''Multi strike ×X!''' <br>Destroyed vehicles of 4 players or more in a row.
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
|[[File:Award-GroundTripleStrike.png]]||'''Triple strike! (ground)''' <br>Destroyed 3 ground units in a row.
| rowspan="2" | 40 || rowspan="2" | -5°/+20° || rowspan="2" | ±15° || rowspan="2" | N/A || 10.6 || 14.6 || 17.8 || 19.6 || 20.9 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
 
|-
 
|-
! ''Realistic''
+
|[[File:Award-GroundMultiStrike.png]]||'''Multi strike ×X! (ground)''' <br>Destroyed 4 ground units or more in a row.
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
 
 
|-
 
|-
|}
+
|[[File:Award-WaterDoubleStrike.png]]||'''Double strike! (naval)''' <br>Wrecked 2 ships in a row.
 
 
The 88 mm PaK 43 gun has great penetration characteristics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects.
 
 
 
==== Ammunition ====
 
The available ammunition allows for engaging all types of targets:
 
 
 
* '''PzGr 39/43''': APCBC; an armour-piercing shell with a high penetration power and an explosive filler that will destroy any tank that it penetrates.
 
* '''PzGr 40/43''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.
 
* '''Hl.Gr 39''': HEAT; a shaped charge with average penetration but without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. Very slow shell travelling at circa half the speed of your fastest projectiles.
 
* '''Sprgr.43''': HE; useful for destroying aircraft and lightly armoured vehicles. Slow shell travelling at circa 3/4 of the speed of your fastest projectiles.
 
 
 
{{:PaK43 (88 mm)/Ammunition|PzGr 39/43, PzGr 40/43, Hl.Gr 39, Sprgr.43}}
 
 
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
|[[File:Award-WaterTripleStrike.png]]||'''Triple strike! (naval)''' <br>Wrecked 3 ships in a row.
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''40''' || 33&nbsp;''(+7)'' || 25&nbsp;''(+15)'' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || No
+
|[[File:Award-WaterMultiStrike.png]]||'''Multi strike ×X! (naval)''' <br>Wrecked 4 ships or more in a row.
 
|-
 
|-
|}
+
|[[File:Award-AssistsStreak.png]]||'''Assist streak: ×X!''' <br>Assisted allies in destroying enemy vehicles X times in a row.
'''Notes''':
 
 
 
* Racks disappear after you've fired all shells in the rack.
 
* To go into battle with the flanks empty of ammo, pack 25&nbsp;''(+15)'' shells (racks 1 and 2 empty).
 
 
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
 
{{main|MG34 (7.92 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
+
|[[File:Award-BaseCapturerStreak.png]]||'''Base capturer streak: ×X!''' <br>Reward for capturing base X times in a row.
 
|-
 
|-
! Mount
+
|[[File:Award-ShadowStrikeStreak.png]]||'''Shadow strike streak: ×X!''' <br>Reward for destroying an enemy vehicle without getting yourself hit X times in a row.
! Capacity (Belt)
 
! Fire rate
 
! Vertical
 
! Horizontal
 
 
|-
 
|-
| Pintle - left side || 2,550 (150) || 900 || -5°/+15° || -125°/-5°
+
|[[File:Award-professional.png]]||'''Professional: xN''' <br>Reward for destroying 5 vehicles in a single life. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills without dying would reward the player with 3 Professional Awards.)
 
|-
 
|-
| Pintle - right side || 2,550 (150) || 900 || -5°/+15° || +5°/+120°
+
|[[File:Award-oneshot.png]]||'''Without a miss'''<br>
 +
Reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don't miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count).<br>
 +
'''Reward''': 200 {{sl}} for the first three kills, and then +200 {{sl}} for each additional ×1 to the series over three.
 
|-
 
|-
 
|}
 
|}
  
The {{PAGENAME}} has two [[MG34 (7.92 mm)]] machine guns covering the vehicle's flanks. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the rear and the front of the tank and the area above the vehicle). The machine guns have an elevation of only +15°, rendering them useless against diving fighters or bombers.
+
[[Category:Achievements]]
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
 
 
The Nashorn is a classic German tank destroyer, and its greatest selling point is its armament. The 88 mm PaK 43 gun has great penetration an great destructive power. It can destroy most opponents in one shot, and is an all-around great gun. Reload times are average. The best way to use this gun is in a sniping position, firing from behind a ridgeline or from behind cover. However, the Nashorn has bad gun depression, which can make ridgeline firing sometimes dangerous.
 
 
 
At close ranges, the Nashorn loses much of its effectiveness since it lacks a traversable turret and has poor survivability.
 
 
 
Speaking of, this vehicle's armour is very thin. It will not protect internal components from heavy-calibre machine gun fire, and it certainly can't defend against full-calibre tank shells. Sometimes, high-penetration shells will overpenetrate and pass through the vehicle without detonating, but this should not be counted on. Most of the time, any hit that connects will do great damage to the tank. Additionally, this vehicle has a large silhouette and can be destroyed by large-calibre HE rounds. Even worse, the Nashorn is open-topped, which means that artillery is a significant threat. Enemy planes will also see the Nashorn as a highly desirable target, since strafing runs can cripple or destroy the vehicle. The Nashorn has no way of defending against this. It is equipped with machine guns, but they do not have enough elevation to fire at planes. To avoid artillery and fire from planes, stay behind cover: shrubbery and buildings work well for this.
 
 
 
As a sniping-based tank destroyer, the Nashorn's mobility is not its most important feature. Still, it's nice that the vehicle has good mobility all around. The tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in normal gameplay. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. (Even so, the lack of a turret means that flankers are still very deadly. Watch out for them.) The reverse speed is average and won't let you back quickly from a dangerous situation. (This is important to note when peeking out from behind cover to take a shot.) Thanks to its good mobility, the Nashorn is able to reach sniping positions in a reasonable amount of time or to relocate mid-game if necessary.
 
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
 
 
* The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
 
* The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
 
* Two machine guns to deal with lightly armoured targets
 
* Reload times are faster than those of the [[Tiger (Germany)]] tanks.
 
* The mobility of a [[Panzer IV]]
 
 
 
'''Cons:'''
 
 
 
* Has next to no armour and can be penetrated by .50 cal machine guns
 
* Crew are vulnerable to overpressure (artillery, HE, rockets) and strafing aircraft
 
* Ammo racks are exposed on the sides of the crew compartment
 
* Horrible gun depression
 
* Very tall silhouette
 
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
 
 
===Design===
 
In 1942, the German tank destroyers equipped with 75 mm guns (Marder & StuG IIIs) became ineffective following the arrival of uparmoured Soviet KV heavy tanks on the Eastern front. To quickly answer that situation, the German command mandated an interim vehicle to be proposed before the arrival of a properly designed heavy Panzerjäger. The interim solution was to rely upon the newly developed anti-tank cannons whose calibre had proven very effective even against heavily armoured targets.
 
 
 
===Development===
 
The firm Alkett in charge of producing Pz.III and StuG III quickly proposed the Nashorn, born of the assembly of an anti-tank gun and a turretless tank chassis. An anti-tank 88 mm PaK 43 cannon was installed on a Panzer IV chassis and a superstructure built around the rear of the vehicle to provide a protected crew compartment. The engine was then moved from the rear to the central section of the chassis: the drive train of a Panzer III was used to achieve the result. The newly created Panzerjäger provided the devastating firepower of an anti-tank gun with the good mobility of a medium tank. The protection was however lacking, as it was a stop-gap vehicle. Parallel to the Nashorn equipped with an AT gun, the firm Alkett proposed the Hummel on the same chassis but equipped with a 150 mm howitzer.
 
The Nashorn was approved by the German command and entered production in 1943. 494 vehicles in total were built from 1943 to 1945.
 
 
 
===Combat usage===
 
The Nashorn first saw combat at the battle of Kursk in 1943.
 
It served mainly on the Eastern front in heavy tank destroyer battalions ("Schwere Panzerjäger-Abteilungen") and proved deadly in the Eastern flat steppes. It was also used in Italy to a lesser extent but did not achieve the same combat performance due to the relief and lack of visibility.
 
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
 
;Skins
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_panzerjager_nashorn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
 
;Vehicles equipped with the same chassis
 
* [[Pz.IV_(Family)|Pz.IV]]
 
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
 
 
* [[wt:en/devblog/current/877|[Devblog] Nashorn: the German 'Rhinoceros']]
 
* [[wikipedia:Nashorn|[Wikipedia] Nashorn]]
 
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Sd-Kfz-164_Nashorn.php <nowiki>[Tanks Encyclopedia]</nowiki> 8.8 cm PaK 43/1 auf Fgst.Pz.Kpfw III und IV (Sf) Sd.Kfz. 164 "Nashorn"]
 
 
 
{{Germany tank destroyers}}
 

Revision as of 11:43, 1 June 2023

This version of the wiki is no longer supported
Use Wiki 3.0

Match awards are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions Sl icon.png reward after the match end.

Some awards are needed to complete Daily missions or to win wagers.

Streaks are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions Sl icon.png.

Match Awards

In alphabetical order.

Award-accordingtointelligence.png According to Intelligence
Reward for destroying an enemy vehicle marked by an ally.
Award-adamant.png Adamant
Take some hits, stay alive.
The player's ground vehicle must receive more than 9 non-critical hits without being destroyed to receive the award.
Award-antimech.png Antimech
Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3).
Award-avenger.png Avenger
Destroy an enemy who has destroyed your teammate's vehicle.
Award-balancer.png Balancer
Destroyed the most vehicles of one rank higher. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 vehicles. No multiplier.
Award-BaseDefender.png Base defender
Reward for interrupting of base capturing by destruction of an enemy unit.
Award-bomberhunter.png Bomber Hunter
Destroyed at least 5 bombers or assault planes.
Award-bomberrescuer.png Bomber Rescuer
Defended* a friendly bomber.
*Destroy an enemy player that recently dealt critical damage to a friendly bomber.
Award-bombersnightmare.png Bombers' Nightmare
Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3).
Award-bulletproof.png Bulletproof
Didn't lose any vehicle and destroyed more targets than all other players who didn't lose any vehicle. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 targets destroyed. No multiplier.
Award-doomsday.png Doomsday!
Made a nuclear strike and ended the mission with a victory.
Award-eyeforeye.png Eye for Eye
Destroy an enemy who has destroyed your vehicle.
Award-fighterhunter.png Fighter Hunter
Destroyed at least 5 fighter planes.
Award-fighterrescuer.png Fighter Rescuer
Defended* a friendly fighter.
*Destroy an enemy player that recently dealt critical damage to a friendly fighter.
Award-fightersnightmare.png Fighters' Nightmare
Destroyed at least 10 fighter planes. Multiplier: RB (x2), SB (x3).
Award-unguided.png Fire Arrows
Destroyed an enemy plane with rockets.
Award-firefighter.png Firefighter
Reward for extinguishing a fire on an allied vehicle.
Award-firststrike.png First strike!
Delivered a first strike.
Award-finalblow.png Final blow!
Delivered the final blow*.
Award-godmode.png God Mode!
Destroyed a vehicle 5 or more BR ranks higher.
Award-groundforcerescuer.png Ground Force Rescuer
Defended friendly ground/water troops.
Award-heavymetalfury.png Heavy Metal Fury
Destroyed the most ground vehicles of other players. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 ground vehicles. Multiplier: RB (x2), SB (x2).
Award-heavymetalhero.png Heavy Metal Hero
Destroyed the most ground vehicles of other players (not fewer than 12 enemy ground vehicles). Multiplier: RB (x2), SB (x2).
Award-HelpWithRepairing.png Help with Repairing
Reward for helping an ally with vehicle repairing.
Award-heroofthesky.png Hero of the Sky
Destroyed the most aircraft in Air Battles (not fewer than 12 enemy aircraft). Multiplier: RB (x2), SB (x3).
Award-intelligence.png Intelligence
Ally destroyed an enemy vehicle marked by you.
Award-missionmaker.png Mission Maker
Delivered both "First strike" and "Final blow".
Award-onhand.png On Hand
Having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. No Multiplier.
Msg-info.png Scout assists are not taken into account, only destruction assists are counted towards the award.
Award-punisher.png Punisher
Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier.
Award-rankdoesnotmatter.png Rank does not matter
Destroyed a vehicle 1-2 BR ranks higher.
Award-roguewave.png Rogue Wave
Destroyed the most AI ship units. If several players have equal number of destroyed targets, the award is given to the one with the biggest score. Can't be more than 17 AI units. Multiplier: RB (x2), SB (x3).
Award-SafeAndSound-Bomber.png Safe and Sound: Bomber
Reward for preserving a bomber plane at the end of an aerial battle in Ground AB.
Award-SafeAndSound-Attacker.png Safe and Sound: Attacker
Reward for preserving an attacker plane at the end of an aerial battle in Ground AB.
Award-SafeAndSound-Fighter.png Safe and Sound: Fighter
Reward for preserving a fighter plane at the end of an aerial battle in Ground AB.
Award-skillmatters.png Skill matters
Destroyed a vehicle 2-5 BR ranks higher.
Award-sniper.png Sniper
Destroy an enemy vehicle from a long distance.
Award-softlanding.png Soft Landing
Landed a critically damaged aircraft.
Award-supportingfire.png Supporting Fire
The award for assist to a squadmate in destroying an enemy unit.
Award-surprise.png Surprise!
Destroyed an enemy plane with bombs.
Award-survivor.png Survivor
Hasn't lost a single vehicle (whether aircraft, tank or ship) whilst destroying more enemy vehicles than any other players of both teams (should be at least 5 enemies destroyed). No multiplier.
Award-tankrescuer.png Tank Rescuer
Defended* friendly ground unit.
*Destroy an enemy player that recently dealt critical damage to a friendly ground unit.
NO IMAGE Tanks Hunter
Destroyed at least 5 tanks or tank destroyers.
NO IMAGE Tanks' Nightmare
Destroyed at least 10 tanks or tank destroyers.
Award-teamwork.png Teamwork
The award for destroying enemy vehicles by any member of a squad. It is given to all members of the squad who were near the squadmate that destroyed an enemy unit. The distance between squad members shouldn't be greater than 1000 m for two aircraft, or 3000 m for an aircraft and a tank, and not greater than 100 m for squad members on tanks.
Award-terror of the ocean.png Terror of the Ocean
Destroyed the most ships in Naval Battles. Can't be more than 11 ships. Multiplier: RB (x2), SB (x3).
Award-terror of the sea.png Terror of the Sea
Destroyed the most ships in Naval Battles. Can't be fewer than 12 ships. Multiplier: RB (x2), SB (x3).
Award-terrorofthesky.png Terror of the Sky
Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3).
Award-thebestsquad.png The Best Squad
It is given to the squad that earned more squad streaks during the match than the other teams.
Award-thelastmanstanding.png The last man standing!
The last player remaining in the mission.
Award-thunderer.png Thunderer
Destroyed more AI ground targets than any other player in the mission. The number of destroyed ground targets must be at least 18 or more than any other player in both teams (Ships and any other naval targets will not be taken into account). Can't be fewer than 18 AI targets. Multiplier: RB (x2), SB (x3).
Award-tsunami.png Tsunami
Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3).
Award-WaterTroopsRescuer.png Water Troops Rescuer
Defended friendly water troops.
Award-wingbreaker.png Wing Breaker
Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier.
Award-wingman.png Wingman
Having the most assists in destroying enemy vehicles (8 or more). If several players have equal number of assists, the award is given to the one with bigger score. Can't be fewer than 8 assists. Multiplier: RB (x2), SB (x3).

Streaks

Can be obtained several times per match.

Award-DoubleStrike.png Double strike!
Destroyed vehicles of 2 players in a row.
Award-TripleStrike.png Triple strike!
Destroyed vehicles of 3 players in a row.
Award-MultiStrike.png Multi strike ×X!
Destroyed vehicles of 4 players or more in a row.
Award-GroundTripleStrike.png Triple strike! (ground)
Destroyed 3 ground units in a row.
Award-GroundMultiStrike.png Multi strike ×X! (ground)
Destroyed 4 ground units or more in a row.
Award-WaterDoubleStrike.png Double strike! (naval)
Wrecked 2 ships in a row.
Award-WaterTripleStrike.png Triple strike! (naval)
Wrecked 3 ships in a row.
Award-WaterMultiStrike.png Multi strike ×X! (naval)
Wrecked 4 ships or more in a row.
Award-AssistsStreak.png Assist streak: ×X!
Assisted allies in destroying enemy vehicles X times in a row.
Award-BaseCapturerStreak.png Base capturer streak: ×X!
Reward for capturing base X times in a row.
Award-ShadowStrikeStreak.png Shadow strike streak: ×X!
Reward for destroying an enemy vehicle without getting yourself hit X times in a row.
Award-professional.png Professional: xN
Reward for destroying 5 vehicles in a single life. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills without dying would reward the player with 3 Professional Awards.)
Award-oneshot.png Without a miss

Reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don't miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count).
Reward: 200 Sl icon.png for the first three kills, and then +200 Sl icon.png for each additional ×1 to the series over three.