Difference between pages "Yak-15P" and "Yak-4"

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{{Specs-Card|code=yak-15_early}}
+
{{Specs-Card
{{About
+
|code=yak-4
|about=aircraft '''{{PAGENAME}}'''
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
|usage=the early version
 
|link=Yak-15
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]].
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].
 
  
The Yak-15 is arguably one of the most underestimated planes in the game. Although its stat card reveals what would be considered "sub-par" performance and armament, the Yak-15 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. Holding speed coupled with its excellent rate of turn allows the Yak-15 to defend itself against both propeller and jet-powered fighters, which is what it will typically face in all game modes.
+
== General info ==
 
+
=== Flight performance ===
The Yak-15P's major faults include a low top speed, poor acceleration, little armor protection, and small ammunition pool which collectively make this aircraft harder to use than even other first generation jet aircraft such as the [[He_162_A-2|He 162 A-2]], the [[Meteor_F_Mk_3|Meteor F. Mk.3]], and the [[F-80A-5]]. Although it is driven by a jet engine, it is important to recognize the faults and oddities within this aircraft series as they are not representative of the traditional "jet fighter" at all. The Yak-15 is most easily viewed as a late-war [[Yak-3]] powered by a jet engine and with a different armament.
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The Yak-4 has relatively unsurprising flight characteristics given its size and rank. It has a lacklustre climb rate and acceleration, and as with most Soviet-engined aircraft, it suffocates above 4,000 m in altitude. Thus, the aircraft should stay at lower altitudes, as the engines will drastically lose thrust above the 4,000 m threshold. As well, the engines will overheat rapidly when applying WEP, so it is advised to keep the engine throttles at 100%.
  
== General info ==
+
The Yak-4 isn't that manoeuvrable, though it can outfly larger twin-engine bombers such as the [[Wellington (Family)|Wellington]] or [[He 111 (Family)|He 111]]. Its control surfaces are rather stiff, and thus the aircraft doesn't roll or turn particularly quickly. Top speed is also rather mediocre, reaching ~450 km/h when flying at lower altitudes. Though the aircraft has decent dive performance, keep in mind that the aircraft's wings will break off at 680 km/h.
=== Flight Performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 4,800 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 719 || 699 || {{Specs|ceiling}} || 19.1 || 20.1 || 19.7 || 19.2 || 366
+
! Stock
 +
| 513 || 496 || rowspan="2" | {{Specs|ceiling}} || 25.1 || 26.1 || 7.8 || 7.8 || rowspan="2" | 550
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 555 || 533 || 22.9 || 24.0 || 13.4 || 10.4
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 366
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || X || ✓ || X || X    <!-- ✓ -->
 
| X || X || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~26 || ~20
+
| 680 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || - || 280 || ~15 || ~7
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 380 || < 420 || < 500 || > 250
+
| < 360 || < 360 || < 450 || > 340
 
|-
 
|-
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 0 m || 910 kgf || No WEP
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* 8.5 mm Steel - armour plate behind the pilot seat
+
 
 +
* 8 mm Steel plate in the pilot's seat
 +
* 8 mm Steel plate under the pilot
 +
* Self-sealing fuel tanks (2 in each wing)
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|NS-23K (23 mm)}}
+
{{main|ShKAS (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
* 1 x 23 mm NS-23K cannon, nose-mounted (60 rpg)
 
  
== Usage in battles ==
+
* 1 x 7.62 mm ShKAS machine gun, nose-mounted (500 rpg)
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
 
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-100sv (100 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-15's rate of climb is. Instead of the traditional and slow angled climb, the Yak-15 is best used in a "zoom climb" where once enough energy has been built up at a low altitude the Yak-15 pilot will pitch up, thus gaining altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-15 still wields some energy whereas had the Yak-15 been slowly climbing, it would have had to face another aircraft's guns. To shake an enemy, especially a prop driven enemy, dive low to the ground to ensure your assailant's speed only decreases. This dive is called a "speed trap" and is effective when followed by either a "hammerhead" attack or a continuation of the escape. This tactic of utilising the Yak-15's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability; however, this is where the Yak-15's dogfighting abilities come into play. Because it is so similar to the Yak-3, the Yak-15 retains some of its manoeuvrability characteristics, namely its turn time. This facet often proves an indispensable one as other first-generation jets will not be able to maintain a tight enough turn circle.
+
* 8 x 100 kg FAB-100sv bombs (800 kg total)
  
However, the Yak-15P is '''severely''' hampered in its damage output due to its reliance on a single  23 mm NS-23K cannon, with 60 shells total. Expending this pool in seconds is possible. The Yak-15P shares this downfall with aircraft like the [[Ki-200|Ki-200]], and the [[Me_163_B|Me-163]]. Firing in small, accurate bursts negates this and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit and often rip enemies apart.
+
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|ShKAS (7.62 mm)}}
  
To use the guns most effectively, be close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is that of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your mark, you won't have to lead them by quite as much, although still more than most other cannons.
+
The '''''{{PAGENAME}}''''' is defended by:
  
With some practice, it is possible to consistently get about two fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-15 does not have the firepower or ammunition to kill heavy bombers without sustaining massive damage reliably. Heavy fighters such as the [[F7F-1]] may also take longer to destroy than other opponents.
+
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)
  
In arcade battles, the Yak-15 is capable of breaking up a "furball" due to its impressive turn time. The turn time coupled with its hard-hitting cannon makes any Yak-15 pilot an indispensable asset to any arcade team.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Yak-4 can be used primarily as a ground attack aircraft, as its small bomb load prevents it from being an effective bomber. Pilots can utilize the aircraft's airspawn and 100 kg bomb load to destroy softer targets, then return to base to rearm. The aircraft is fitted with a single frontal 7.62 mm ShKAS machine gun and a similar weapon at the rear of the cockpit; though effective, these machine guns are no match for the armament typically carried on fighters the Yak-4 will face in battle. Thus, avoid getting into any dogfights, and if being chased, use the dorsal turret to light up any pursuing aircraft.
  
===Manual Engine Control===
+
At the start of the battle, locate and fly towards any targets located at the sides of the map, as you are less likely to be intercepted and attacked by any approaching fighters. The 100 kg bombs can be used to destroy any harder targets (like light pillboxes or light tanks), while the ShKAS can be used against softer targets such as anti-aircraft guns and vehicles. Keep in mind that the Yak-4 has access to a bomb sight - this can make precision bombing a much easier task. However, it may be more effective to use the 100 kg bombs against "light" targets, as medium tanks and pillboxes will require direct hits to destroy.
 +
 
 +
If you see an enemy fighter approaching, the best strategy is to simply run towards your own side and request fighter cover. This is because the Yak-4 is completely uncompetitive against the fighters it usually faces, including [[Spitfire (Family)|Spitfires]], [[Hurricane (Family)|Hurricanes]], and [[Bf 109 (Family)|Bf 109s]]. You're less agile than them, and also have a slower speed. If there is no option at all, simply fly away from the pursuing fighter - force them to come in from behind, where your ShKAS is able to fire at them. Though the ShKAS is only of 7.62 mm calibre, it can still do significant damage and potentially set an engine on fire, if used right. Though it may be tempting to head-on, don't do it - you have no frontal armour and a significantly weaker frontal armament, which is the perfect recipe for a quick pilot-snipe.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 170: Line 129:
 
! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
|
 
|
 
| Offensive 23 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wing Repair
 
|
 
|
 
| New 23 mm Cannons
 
|-
 
| IV
 
|
 
| Engine
 
| Cover
 
|
 
|-
 
|}
 
 
* Obtaining the "Offensive 23 mm" modification is the best choice as it allows for more flexibility in armament. Next, try to obtain the "compressor" and "engine" upgrades as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Excellent turn time for a jet fighter
+
 
* Good armament
+
* Excellent speed
* Outstanding roll rate
+
* Good climb rate
* Fairly responsive at higher speeds
+
* Decent manoeuvrability for a bomber
 +
* Possesses offensive armament, one centrally mounted ShKAS (7.62 mm) gun, coupling great accuracy with a superb rate of fire
  
 
'''Cons:'''
 
'''Cons:'''
* Slow for a jet fighter
+
 
* Low ammunition count
+
* Very poor bomb load, will struggle at taking out armoured targets (medium tanks, pillboxes, etc.), ineffective at base bombing
* Poor rate of climb
+
* Bleeds speed in turns
* Poor acceleration
+
* Vulnerable engines tend to overheat quickly at 100% throttle
* Lack of armour protection
+
* Rear gunner cannot aim below 0°, rendering you harmless to any enemies under the plane
* Inability to carry a payload
+
* Similar to the Yak-2, pilot has no frontal protection and can be knocked out easily
* Has a very low rip speed
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
The Yakovlev Yak-4 was a light bomber developed from the Yak-2 light bomber (not to be confused with the Yak-2 KABB attacker), the result of a series of improvements implemented to rectify the issues of its predecessor, which included inadequate speed, an unsatisfactory cooling system, and a weak/troublesome undercarriage. To increase speed, the drag of engine doors and cowlings was reduced, the fuselage upper decking was cut down, and the aircraft was refitted with Klimov M-105 engines. Such improvements increased the speed by 10-20 km/h. To reduce overheating, the oil coolers were relocated to the chin of the engine compartments. To fix problems with the undercarriage, the single wheeled landing gear was replaced with a double wheeled one. The Yak-4 first flew on February 20, 1940, was put into service in 1941, and had its production terminated that same year. A majority of the aircraft were sent to the 316th Reconnaissance Regiment in the Kiev Military District. Although officially retired in 1945, it is not believed that their usage extended much past Operation Barbarossa as the German forces destroyed most of them in its opening days, in large part due to the inexperience of soviet aircrews. However, a few remaining Yak-4s may have found use later in the war as glider tugs or suppliers. A total of around 90 were produced.
"An all-metal, single-seat fighter equipped with a turbojet engine.
 
  
Its development started at the end of World War II, when the Soviet Union captured numerous German components, including Junkers Jumo-004 jet engines. This engine was studied in the USSR, and the Klimov OKB created a domestic counterpart under the designation RD-10. In turn, the Yakovlev OKB used the design to produce a jet fighter based on the latest version of the well-liked Yak-3.
+
== Media ==
 
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
The designers decided in favor of the pod-and-boom layout. A turbojet engine with 900 kg thrust was mounted instead of the old VK-107A piston engine. The engine was inclined so that the jet stream exited underneath the fuselage and wing. The rest of the airframe was left almost unchanged, except for an additional heat shield, made of refractory steel, located in the exhaust section. The aircraft's armament included two Nudelman-Suranov NS-23KM cannons with 60 rounds each. The cannons were housed in the forward fuselage above the engine. The new Yakovlev fighter was originally called the Yak-Jumo but later obtained the designation Yak-15.
 
 
 
The first flight of the Yak-15 was on April 24, 1946, and the plane was launched into full-scale production in the autumn of the same year. Production Yak-15 planes had a different engine, the RD-10, manufactured in the USSR. The service life of the earliest engines was officially claimed to be 25 hours, but in reality it was 17 hours at best. Nevertheless, the Yak-15 was very easy to pilot, and its steering was similar to that of the Yak-3, which had been the basis of its development. As a result, it was decided that although the Yak-15 did not meet the requirements of the Air Force for a modern combat fighter, it was perfectly suitable as a transition from prop to jet aircraft.
 
 
 
In addition to its engine's limited service life, the Yak-15 had a number of distinctive disadvantages. The most commonly encountered defects during its operation included hydraulic fluid leaks (through the sealing rings of the landing gear shock struts), the rupturing of rudder control cable threads, and the deterioration of tail wheel springs (probably caused by overheating). But the Yak-15's main disadvantage was its very short flight range.
 
 
 
Nevertheless, the significance of the Yak-15 in the history of Soviet aviation should not be underestimated. Hundreds of pilots underwent training on planes of this type, and it was the Yak-15 that became the first Soviet jet aircraft officially accepted for service in the Air Force as well as the first jet fighter that enabled military pilots to master advanced aerobatics.
 
  
Production of the Yak-15 was discontinued in 1947. In all, 280 planes were constructed."
+
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Media ==
+
;Videos
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
{{Youtube-gallery|G3SpLyslNTs|'''Realistic: Yak-4 [Lean Mean Bombing Machine]''' - ''Jengar''}}
  
 
== See also ==
 
== See also ==
Line 258: Line 173:
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''other literature.''-->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/392575-yak-4/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Yakovlev}}
 
{{AirManufacturer Yakovlev}}
{{USSR jet aircraft}}
+
{{USSR bombers}}

Latest revision as of 11:55, 27 May 2023

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Yak-4
yak-4.png
GarageImage Yak-4.jpg
Yak-4

Description

The Yak-4 is a rank Soviet bomber with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.75 "La Résistance".

General info

Flight performance

The Yak-4 has relatively unsurprising flight characteristics given its size and rank. It has a lacklustre climb rate and acceleration, and as with most Soviet-engined aircraft, it suffocates above 4,000 m in altitude. Thus, the aircraft should stay at lower altitudes, as the engines will drastically lose thrust above the 4,000 m threshold. As well, the engines will overheat rapidly when applying WEP, so it is advised to keep the engine throttles at 100%.

The Yak-4 isn't that manoeuvrable, though it can outfly larger twin-engine bombers such as the Wellington or He 111. Its control surfaces are rather stiff, and thus the aircraft doesn't roll or turn particularly quickly. Top speed is also rather mediocre, reaching ~450 km/h when flying at lower altitudes. Though the aircraft has decent dive performance, keep in mind that the aircraft's wings will break off at 680 km/h.

Characteristics Max Speed
(km/h at 4,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 513 496 25.1 26.1 7.8 7.8 550
Upgraded 555 533 22.9 24.0 13.4 10.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
680 - - 280 ~15 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 450 > 340

Survivability and armour

  • 8 mm Steel plate in the pilot's seat
  • 8 mm Steel plate under the pilot
  • Self-sealing fuel tanks (2 in each wing)

Modifications and economy

Armaments

Offensive armament

Main article: ShKAS (7.62 mm)

The Yak-4 is armed with:

  • 1 x 7.62 mm ShKAS machine gun, nose-mounted (500 rpg)

Suspended armament

Main article: FAB-100sv (100 kg)

The Yak-4 can be outfitted with the following ordnance:

  • 8 x 100 kg FAB-100sv bombs (800 kg total)

Defensive armament

Main article: ShKAS (7.62 mm)

The Yak-4 is defended by:

  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)

Usage in battles

The Yak-4 can be used primarily as a ground attack aircraft, as its small bomb load prevents it from being an effective bomber. Pilots can utilize the aircraft's airspawn and 100 kg bomb load to destroy softer targets, then return to base to rearm. The aircraft is fitted with a single frontal 7.62 mm ShKAS machine gun and a similar weapon at the rear of the cockpit; though effective, these machine guns are no match for the armament typically carried on fighters the Yak-4 will face in battle. Thus, avoid getting into any dogfights, and if being chased, use the dorsal turret to light up any pursuing aircraft.

At the start of the battle, locate and fly towards any targets located at the sides of the map, as you are less likely to be intercepted and attacked by any approaching fighters. The 100 kg bombs can be used to destroy any harder targets (like light pillboxes or light tanks), while the ShKAS can be used against softer targets such as anti-aircraft guns and vehicles. Keep in mind that the Yak-4 has access to a bomb sight - this can make precision bombing a much easier task. However, it may be more effective to use the 100 kg bombs against "light" targets, as medium tanks and pillboxes will require direct hits to destroy.

If you see an enemy fighter approaching, the best strategy is to simply run towards your own side and request fighter cover. This is because the Yak-4 is completely uncompetitive against the fighters it usually faces, including Spitfires, Hurricanes, and Bf 109s. You're less agile than them, and also have a slower speed. If there is no option at all, simply fly away from the pursuing fighter - force them to come in from behind, where your ShKAS is able to fire at them. Though the ShKAS is only of 7.62 mm calibre, it can still do significant damage and potentially set an engine on fire, if used right. Though it may be tempting to head-on, don't do it - you have no frontal armour and a significantly weaker frontal armament, which is the perfect recipe for a quick pilot-snipe.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent speed
  • Good climb rate
  • Decent manoeuvrability for a bomber
  • Possesses offensive armament, one centrally mounted ShKAS (7.62 mm) gun, coupling great accuracy with a superb rate of fire

Cons:

  • Very poor bomb load, will struggle at taking out armoured targets (medium tanks, pillboxes, etc.), ineffective at base bombing
  • Bleeds speed in turns
  • Vulnerable engines tend to overheat quickly at 100% throttle
  • Rear gunner cannot aim below 0°, rendering you harmless to any enemies under the plane
  • Similar to the Yak-2, pilot has no frontal protection and can be knocked out easily

History

The Yakovlev Yak-4 was a light bomber developed from the Yak-2 light bomber (not to be confused with the Yak-2 KABB attacker), the result of a series of improvements implemented to rectify the issues of its predecessor, which included inadequate speed, an unsatisfactory cooling system, and a weak/troublesome undercarriage. To increase speed, the drag of engine doors and cowlings was reduced, the fuselage upper decking was cut down, and the aircraft was refitted with Klimov M-105 engines. Such improvements increased the speed by 10-20 km/h. To reduce overheating, the oil coolers were relocated to the chin of the engine compartments. To fix problems with the undercarriage, the single wheeled landing gear was replaced with a double wheeled one. The Yak-4 first flew on February 20, 1940, was put into service in 1941, and had its production terminated that same year. A majority of the aircraft were sent to the 316th Reconnaissance Regiment in the Kiev Military District. Although officially retired in 1945, it is not believed that their usage extended much past Operation Barbarossa as the German forces destroyed most of them in its opening days, in large part due to the inexperience of soviet aircrews. However, a few remaining Yak-4s may have found use later in the war as glider tugs or suppliers. A total of around 90 were produced.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)
Fighters 
Yak-1  Yak-1 · Yak-1B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U
Yak-7  Yak-7B
Yak-9  Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT
Twin-engine fighters  I-29
Jet fighters 
Yak-15  Yak-15P · Yak-15
Yak-17  Yak-17
Yak-23  Yak-23
Yak-30  Yak-30D
Yak-141  Yak-141
Strike aircraft 
Yak-2  Yak-2 KABB
Yak-38  Yak-38 · Yak-38M
Bombers  Yak-4
Jet bombers  Yak-28B
Foreign use  ▄Yak-3 · Challe's ▄Yak-9T · ◔Yak-9P
Captured  ▀Yak-1B

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30