Difference between revisions of "Cannone da 100/17 Mod.1914 (100 mm)"

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== Usage in battles ==
 
== Usage in battles ==
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''
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<!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' -->
  
The Mod. 1914 is a strange weapon in that it is a solidly mediocre weapon mounted on a terrible platform. The Howitzer is difficult to learn and does not lend itself to learning easily. That being said, it has the benefit of being able to one shot most vehicles at its rank. Care should be taken not to aim at gun barrels, because these will reduce the lethality of the impact of the shell unless it is open topped, in which case such an impact will not likely matter. Take care to aim your shells at locations in which the enemy crew or shells will take the most damage, resulting in a one shot kill, though sometimes hitting at those locations is not needed for this affect.
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The Cannone da 100/17 Mod.1914 is a howitzer and thus is difficult to learn to master. It has the benefit of being able to knock out most vehicles at its rank. Care should be taken not to aim at gun barrels, because these will reduce the lethality of the impact of the shell unless the target is open-topped, in which case such an impact will not likely matter. Aim your shells at locations in which the enemy crew or shells will take the most damage, resulting in an instant knock-out.
  
In the tank destroyer role the Mod. 1914 will usually have a slower fire rate, so care should be taken to have maxxed out the reloading and leadership skills, as well as ace status to ensure the fire rate is as high as possible. The arcing trajectory means that it is uniquely suited to go after tanks in the hull down position, and can even be used to provide indirect fire for your team, though this will require extensive practice.
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In the tank destroyer role the Cannone da 100/17 Mod.1914 will usually have a slow rate of fire, so care should be taken to max out the reloading and leadership skills, as well as ace status to ensure the reload time is as short as possible. The arcing trajectory means that it is uniquely suited to go after tanks in the hull down position, and can even be used to provide indirect fire for your team, though this will require extensive practice.
 
 
In short, the Mod. 1914 is not the best weapon, but can perform if you play to its strengths and be aware of its weaknesses.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 20:14, 22 March 2023

Description

Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.

Vehicles equipped with this weapon

General info

While it is a cannon from 1914, it may seem weird that it comes with HESH. In reality, it's a flawed HEAT charge that has a poor fuze that would bend & mold the soft metal without fuzing and directly detonate the explosive matter the moment it impacts the target, acting as HESH without the chemical effect.

Available ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Granata da 100 Mod.32 HE 27 27 27 27 27 27
Granata da 100 Mod.914 AC 26 26 24 23 22 21
Effetto Pronto da 100 HESH 75 75 75 75 75 75
Effetto Pronto mod.43 HEAT 110 110 110 110 110 110
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Granata da 100 Mod.32 HE 399 13.49 0.2 0.1 2.22 79° 80° 81°
Granata da 100 Mod.914 AC 244 16.2 1.2 19 1.55 47° 60° 65°
Effetto Pronto da 100 HESH 399 10.45 0.1 4 2.11 73° 77° 80°
Effetto Pronto mod.43 HEAT 431 12.5 0.05 0.1 1.54 62° 69° 73°

Comparison with analogues

Give a comparative description of cannons/machine guns that have firepower equal to this weapon.

Usage in battles

The Cannone da 100/17 Mod.1914 is a howitzer and thus is difficult to learn to master. It has the benefit of being able to knock out most vehicles at its rank. Care should be taken not to aim at gun barrels, because these will reduce the lethality of the impact of the shell unless the target is open-topped, in which case such an impact will not likely matter. Aim your shells at locations in which the enemy crew or shells will take the most damage, resulting in an instant knock-out.

In the tank destroyer role the Cannone da 100/17 Mod.1914 will usually have a slow rate of fire, so care should be taken to max out the reloading and leadership skills, as well as ace status to ensure the reload time is as short as possible. The arcing trajectory means that it is uniquely suited to go after tanks in the hull down position, and can even be used to provide indirect fire for your team, though this will require extensive practice.

Pros and cons

Pros:

  • Powerful shells that will critically damage or outright knock out tanks
  • Arcing trajectory can be used to put down fire on tanks in hull down positions
  • Access to a HESH shell at rank I

Cons:

  • Long reload time
  • Howitzer behaves differently than cannon; more difficult to learn drop
  • Large size makes it easy to damage


History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the cannon/machine gun;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy tank cannons
20 mm  Breda Mod.35 · Fucile Controcarri S Mod.39
25 mm  Oerlikon KBA B02
37 mm  Vickers-Terni 37/40 mod.18
47 mm  47/32 mod.35 · 47/32 mod.39 · 47/40 mod.38
60 mm  Cannone da 60/70 · OTO HVG
75 mm  75/18 mod.34 · 75/32 mod.37 · 75/34 mod.39 · Ansaldo 75 L/34 · OTO 75/43 mod.40
90 mm  90/53 mod.41 · Cannone da 90/50 M3A1 · Cockerill Mk.3
100 mm  Cannone da 100/17 Mod.1914
105 mm  Cannone Ansaldo da 105/25 · OTO Melara 105/52 · OTO Melara 105/55
106 mm  Cannone da 106 s.r.M40A1
120 mm  OTO Breda 120/44 · OTO Melara 120/45
  Foreign:
30 mm  Bushmaster 2 Mk.44 (USA)
37 mm  M6 (USA)
75 mm  KwK37 (Germany) · KwK40 L48 (Germany) · M3 (USA) · M6 (USA) · StuK40 L48 (Germany)
76 mm  M1 (USA) · QF 17-pounder (Britain)
90 mm  M3 (USA)
105 mm  L7A3 (Germany) · M68 (USA)
155 mm  M126 (USA)
  Hungary
20 mm  Solothurn QF.36M
40 mm  37/42M · MÁVAG 41.M 40/51
75 mm  41.M · 43.M
105 mm  MÁVAG 40/43M
  Foreign:
30 mm  2A72 (USSR) · MK 30-2/ABM (Germany)
88 mm  KwK36 (Germany)
120 mm  Rh120 L/44 (Germany) · Rh120 L/55 A1 (Germany)
122 mm  2A31 (USSR)
125 mm  2A46 (USSR)