Difference between revisions of "M53/59"

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(Completion of the entire article for M53/59, included a detailed description of different ammunition belts, comprehensive play style analysis and a full history walkthrough.)
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==== Ammunition ====
 
==== Ammunition ====
  
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
+
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}} - This is an all-purpose ammunition belt that can be used for both anti-air and anti-ground purposes. A great belt to have during battles because it can engage all types of units without switching and reloading specific ammunition for either air or ground enemy units.
* '''30-JFSv-53:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}
+
* '''30-JFSv-53:''' {{Annotation|FI-T|Fragmentation incendiary tracer}} - This is the HE belt, which should only be used against enemy air units; the ammunition is ineffective against enemy ground units, with the exception of lightly armoured tanks or other SPAA.
* '''30-JPZSv-53/59:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}
+
* '''30-JPZSv-53/59:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}} - This is the AP belt used for anti-ground purpose. Use this belt for maximum efficiency against enemy ground units, but because it lacks HE ammunition, engaging enemy air units may be less effective.
  
 
{{:ZK453 (30 mm)/Ammunition|HVAP-T, FI-T}}
 
{{:ZK453 (30 mm)/Ammunition|HVAP-T, FI-T}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The name of M53/59 fits its nature and playstyle- a Lizard (Ještěrka in Czech). Lizard is omnivore and it takes quite many types of food/prey, namely insects which include both flying and crawling ones; this also reflected on the designation of the truck as a SPAA. Instead of using the tongue, M53/59 has a spade onboard- its 30 mm autocannon. Although it is the only SPAA at its BR (others are at least 0.7 BR lower/higher) and it faces late WWII vehicles, in most cases they will not have a side armour over 90 mm; it is a bad news when there are SPAAs flanking the sides, the rate of fire and muzzle velocity of the 30 mm autocannon makes it stand out among its counterparts. 50 rounds per gun and 8 magazines, totaled at 400 rounds onboard might not sound too much in first glance, but firing them in burst and only hitting those who are exactly parallel with M53/59 can certainly maximize its efficiency to take down tanks and light targets; do note that some tanks have their ammo stored at the bottom of the hull with even less protection, it is always welcomed to land shots on the lower side hull and gunning down targets. Another good news to M53/59 is its ballistic performance: before the introduction of 23 mm autocannon or radar-guided guns, previous Soviet/Warsaw Pact autocannons were less flexible than their autocannon counterparts at different nations; while they can ensure a knock-out, the rate of fire could sometimes lead to miserable end to those vehicles. M53/59 not only has the firepower to take down even the largest planes in a few burst, it also flies at a whopping 1,000 m/s velocity, making it even easier to take down planes at longer ranges.
+
The M53/59 playstyle is relatively unique in the Soviet ground force tech tree. While it has excellent anti-air capabilities, it also has outstanding anti-tank capabilities. Despite the high penetration HVAP-T ammunition belt provided by this vehicle, it is critical not to become too attached to areas where the main fighting is taking place.
  
But these come at costs: like aforementioned, each cycle has 100 rounds at your disposal at 50 rounds per gun; this is a familiar number of ammo from the tech-tree predecessor [[BTR-ZD]] and M53/59 has even less overall ammo count, so players must not be trigger-happy for the gun unless in dire when enemies are diving upon you or at least disabling enemy vehicles for kill assists if they have turned the turret on you. Another common flaw for SPAAs are their light protection and this is no exception for M53/59; the angular shape cab and reinforced engine cover could deflect .50 cal from a distance, but anything larger than that can easily tear down the cab and possibly the crews inside, leaving the vehicle considered to be knock-out.
+
The M53/59 is a Soviet rank IV SPAA with a BR of 6.0 that excels in this role. It is one of the best Soviet SPAA in the mid-BR range, with decent mobility and surprising anti-tank capabilities not found in other Soviet SPAA. The M53/59 is equipped with two ammunition belts: HVAP-T and FI-T. Both ammunition belts have an initial shell velocity of up to 1000 m/s, which is extremely fast when compared to other SPAA in this BR range.
 +
 
 +
To use the M53/59, take note of good "camping" corners around each map, such as behind a house facing sideways towards a capture zone. For maximum survivability on the battlefield, it is critical to stay hidden and use cover throughout the map. For maps with little to no cover, try to stay hidden behind a hill to assess the overall situation; always look around the skies for enemy air units rather than focusing solely on the ground, as this vehicle's primary role is anti-air (despite the high penetration HVAP-T ammunition belt offered).
 +
 
 +
The M53/59 has a variety of playstyles, including anti-air cover for the friendly team and close range anti-ground support for ground units as needed.
 +
 
 +
==== Playing against the enemy ====
 +
During battle, always try to stay in cover because open areas are dangerous. Pay attention to nearby enemy tank engines and only fire if you are certain your shells will penetrate the armour (e.g., light tanks, sides of medium or heavy tanks). If the enemy spots you and tries to engage you, aim for the gun barrel to prevent the enemy from firing. Because the M53/59 is not a dedicated anti-tank vehicle, its main disadvantage is light armour with moderate mobility when compared to dedicated light tanks. When playing in tight and narrow streets, pay close attention because the vehicle does not turn in a tight radius.
 +
 
 +
Keep an eye on the map during battle to avoid colliding with a heavily armoured enemy tank. If an encounter is unavoidable, always attempt to disable the gun barrel first and only move up to the enemy tank sides if there are no other enemy friendly tanks nearby. If you receive an inbound artillery alert, always change your position because close landing artillery shells can severely damage or destroy your vehicle.
 +
 
 +
==== Playing against M53/59 ====
 +
If you see an M53/59, always aim for the turret to disable the gun or at the very least knock out the gunner. Load a HE shell immediately for a follow-up shot to effectively destroy the M53/59. Never ignore an M53/59 when you see one, as an experienced enemy player can quickly tear through multiple friendly players if they all have side armour facing it. If you are on a light tank, avoid engaging M53/59 if possible because M53/59 has a better chance of destroying you. Immediately alert nearby friends to draw heavier armoured friendlies to deal with it.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* High penetration for an SPAA, only comes short on Bofors 40 mm L/70
+
* Well-rounded SPAA with excellent choice of ammunition; able to engage both ground units and air units effectively.
* High velocity cannon, extending its anti-aircraft/vehicle range
+
* High penetration for HVAP-T, providing 91 mm of armour penetration at point blank range; can effectively damage or destroy enemy tanks in close range.
* Sufficiently fast turret traverse speed
+
* Shells are high velocity, making engaging air units easily with minimal lead.
* 5 crew members
+
* Respectable turret traverse speed allows for quick response against incoming enemy air units.
 +
* Able to fire directly forward as the crew compartment is low enough for the gun to fire horizontally towards the directly it is driving, very advantageous when engaging enemy ground units as it reduces reaction time significantly.
 +
* Crew is generally well protected (except the gunner); increase survivability compared to previous Soviet SPAA to enemy air units strafing.
 +
* Mobility is acceptable on roads with decent top speed; noticeable improvements over previous Soviet SPAA (e.g., ZiS-43, ZSU-37, etc.) but not fast enough compared to BTR-ZD.
 +
* Able to take a few hits from enemy tanks due to thin armour not triggering the fuse on enemy tank shells.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Sluggish mobility for an SPAA
+
* Ammunition can ran out really fast due to fast firing rate with long reloads intervals; extra caution when engaging multiple enemy air units.
* Overall large profile due to the huge autocannon onboard
+
* Despite increase survivability compared to previous Soviet SPAA to enemy air units strafing, the armour is not enough to protect the crew against anything bigger in caliber (e.g., 20mm).
* Very limited protection against machine gun fire
+
* Stock performance has a bit negative impact on mobility.
* Relative slow reload to other SPAAs
+
* Unable to turn on the spot due to on wheel chassis; hard to maneuver in tight and narrow streets.
 +
* Gunner is very prone to get hit during enemy air units strafing.
 +
* Vulnerable to close artillery strikes, which can damage or destroy the vehicle relatively easily.
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The M53/59 Praga is a Czechoslovak self-propelled anti-aircraft gun from the early Cold War era, armed with twin 30 mm AA autocannons developed in the 1950s. It was developed and introduced concurrently with the Soviet ZSU-57-2. In Czech, it was known as Praga PLDvK vz. 53/59 Jetrka (lizard).
 +
 
 +
==== Development ====
 +
The SPAA was built on the chassis of a heavily modified and armoured six-wheel-drive truck. The SPAA has a traditional layout, with the engine in the front, the 4-crew cabin in the centre, and the anti-aircraft gun in the back. The anti-aircraft gun is a towed ZK453 weapon system variant. The weapon system uses large vertical 50-round magazines rather than the belt feeding system found in other SPAA of the same era.
 +
 
 +
The Praga V3S is a reliable chassis, but off-road capabilities are limited due to the increased weight caused by mounting the cannon. The chassis is powered by a Tatra 110 hp diesel engine, which allows for a top speed of 60 km/h on the road. The vehicle's maximum range is approximately 500 km, and it lacks amphibious capabilities. The vehicle was manufactured from the 1950s to 1978, with a total of 1450 units produced.
 +
 
 +
The crew is only protected from small arms fire and artillery shell splinters by thin steel armour. During engagement with enemy air targets, the gunner is fully exposed on the gun mount. The M53/59 only has optical gun sights and no radar or fire control system. This severely limits its performance in poor weather, low light conditions, or against fast moving targets.
 +
 
 +
==== Replacement ====
 +
While the anti-aircraft role is mostly obsolete in modern times, it can be used effectively as a support role for ground forces against enemy soft targets, particularly during the Yugoslav wars. It is still used by armies in Egypt, Libya, Serbia, and Slovakia, among others.
  
 
== Media ==
 
== Media ==
Line 145: Line 173:
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]
 +
<references />

Revision as of 04:39, 19 March 2023

ussr_m53_59.png
GarageImage M53-59.jpg
M53/59
AB RB SB
6.3 6.3 6.3
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The M53/59, known as Praga PLDvK vz. 53/59-"Ještěrka" (Praga twin-cannon AA Model 53/59 "Lizard") in Czech, is an ex-Czechoslovak SPAA built from the chassis of a Praga V3S truck with a pair of 30 mm ZK453 autocannon onboard; although this truck was designed and manufactured by the dawn of supersonic jets, these 30 mm cannons did provide devastating firepower against light targets where it would be hopeless against autocannons. The truck didn't see action in Czechoslovakia (and their successor states) but combat records in both South Europe and Africa still reflect its combat capability at support fire operations.

One of the newcomers of the Update "Sky Guardians" and part of the Soviet tech tree, it not only doubled its firepower over its Soviet counterparts, but also having high rate of fire against any possible aerial targets or armoured targets which happened to showed their sides. It has more than enough penetration at its tier to tear down them with ease; but players would still have to conserve ammo as 100 shells per load (50 per magazine) with a rather long reload time could possibly give death sentence to the truck if the enemy has means to take you down with ease (i.e. HMG, other autocannons or HE shells). Sneak up and flank on unaware enemies or find a spot and conceal yourself, then unleash bullet storm upon them when they show their sides.

General info

Survivability and armour

Armourfront / side / back
Hull10 / 6 / 6
Turret6 / 6 / 6
Crew5 people
Visibility75 %

The M53/59 is based on a Praga V3S 6x6 truck with a revised cabin to crew 4 out of the 5 of them (with only a gunner outside); surprisingly, although only covered by 10 mm of steel at front, it could deflect .50 HMG from some distance or at flat terrains thanks to its angular design with slopes; the engine block could also absorb some damages but prolonged hits will certainly bust the engine. Other that the front of the truck, the protection all-round is only rated for rifle-calibre bullets and sometimes if the enemies are close enough, they can take the crew down with ease, especially MG34 on German tanks with rather high rate of fire; another problem is the rather cramped crew compartment, anything larger than 14.5 mm machine guns/autocannons will certainly gun down the crews with ease even at distance; let alone shells with explosive filler which could detonate the racks of ammo right at the centre of mass or overpressure the crew altogether. So taking cover from time to time and flank the enemies can maximize its survivability.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB66 / 11 km/h
RB and SB60 / 10 km/h
Number of gears4 forward
1 back
Weight10.3 t
Engine power
AB210 hp
RB and SB110 hp
Power-to-weight ratio
AB20.4 hp/t
RB and SB10.7 hp/t

The truck utilized the same Tatra T912-2 L6 diesel engine as the Praga V3S truck, although the revised cabin also added weight to the chassis, the truck could still travel at up to 60 km/h and reverse at a sufficient speed in case players need to make a swift escape from enemies.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 11 10.3 _,___ 210 __.__ 20.39
Realistic 60 10 _,___ 110 __.__ 10.68

Modifications and economy

Repair costBasic → Reference
AB4 487 → 5 819 Sl icon.png
RB3 300 → 4 280 Sl icon.png
SB4 997 → 6 481 Sl icon.png
Total cost of modifications52 700 Rp icon.png
90 700 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 150 / 220 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods new car suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
300 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
300 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
30mm_ussr_HE_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
135 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
30mm_ussr_AP_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
125 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
300 Ge icon.png

Armaments

Main armament

2 x 30 mm ZK453 cannon
Ammunition400 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Fire rate450 shots/min
Vertical guidance-10° / 85°
Main article: ZK453 (30 mm)

Based on an existing WWII design and built by the Zbrojovka Vsetín and certified in 1953[1], the only weapon on the M53/59 is the 30 mm ZK453 autocannon with 50 shells per magazine; the rate of fire, penetration are certainly satisficing to take down aerial targets and ground targets even at distance thanks to its relative straight ballistics. But this is also not a gun for players who are trigger-happy: having only 400 rounds in total and relatively long reload time, it is best to save the shells for close targets which can utilize its HVAP shells well and fire at burst unless in emergency.

30 mm ZK453 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (50) 400 -10°/+85° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: HVAP-T · FI-T - This is an all-purpose ammunition belt that can be used for both anti-air and anti-ground purposes. A great belt to have during battles because it can engage all types of units without switching and reloading specific ammunition for either air or ground enemy units.
  • 30-JFSv-53: FI-T - This is the HE belt, which should only be used against enemy air units; the ammunition is ineffective against enemy ground units, with the exception of lightly armoured tanks or other SPAA.
  • 30-JPZSv-53/59: HVAP-T - This is the AP belt used for anti-ground purpose. Use this belt for maximum efficiency against enemy ground units, but because it lacks HE ammunition, engaging enemy air units may be less effective.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HVAP-T 91 88 74 60 49 40
FI-T 9 9 8 6 5 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HVAP-T 1,000 0.43 - - - 66° 70° 72°
FI-T 1,000 0.45 0.1 0.1 63.14 47° 56° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The M53/59 playstyle is relatively unique in the Soviet ground force tech tree. While it has excellent anti-air capabilities, it also has outstanding anti-tank capabilities. Despite the high penetration HVAP-T ammunition belt provided by this vehicle, it is critical not to become too attached to areas where the main fighting is taking place.

The M53/59 is a Soviet rank IV SPAA with a BR of 6.0 that excels in this role. It is one of the best Soviet SPAA in the mid-BR range, with decent mobility and surprising anti-tank capabilities not found in other Soviet SPAA. The M53/59 is equipped with two ammunition belts: HVAP-T and FI-T. Both ammunition belts have an initial shell velocity of up to 1000 m/s, which is extremely fast when compared to other SPAA in this BR range.

To use the M53/59, take note of good "camping" corners around each map, such as behind a house facing sideways towards a capture zone. For maximum survivability on the battlefield, it is critical to stay hidden and use cover throughout the map. For maps with little to no cover, try to stay hidden behind a hill to assess the overall situation; always look around the skies for enemy air units rather than focusing solely on the ground, as this vehicle's primary role is anti-air (despite the high penetration HVAP-T ammunition belt offered).

The M53/59 has a variety of playstyles, including anti-air cover for the friendly team and close range anti-ground support for ground units as needed.

Playing against the enemy

During battle, always try to stay in cover because open areas are dangerous. Pay attention to nearby enemy tank engines and only fire if you are certain your shells will penetrate the armour (e.g., light tanks, sides of medium or heavy tanks). If the enemy spots you and tries to engage you, aim for the gun barrel to prevent the enemy from firing. Because the M53/59 is not a dedicated anti-tank vehicle, its main disadvantage is light armour with moderate mobility when compared to dedicated light tanks. When playing in tight and narrow streets, pay close attention because the vehicle does not turn in a tight radius.

Keep an eye on the map during battle to avoid colliding with a heavily armoured enemy tank. If an encounter is unavoidable, always attempt to disable the gun barrel first and only move up to the enemy tank sides if there are no other enemy friendly tanks nearby. If you receive an inbound artillery alert, always change your position because close landing artillery shells can severely damage or destroy your vehicle.

Playing against M53/59

If you see an M53/59, always aim for the turret to disable the gun or at the very least knock out the gunner. Load a HE shell immediately for a follow-up shot to effectively destroy the M53/59. Never ignore an M53/59 when you see one, as an experienced enemy player can quickly tear through multiple friendly players if they all have side armour facing it. If you are on a light tank, avoid engaging M53/59 if possible because M53/59 has a better chance of destroying you. Immediately alert nearby friends to draw heavier armoured friendlies to deal with it.

Pros and cons

Pros:

  • Well-rounded SPAA with excellent choice of ammunition; able to engage both ground units and air units effectively.
  • High penetration for HVAP-T, providing 91 mm of armour penetration at point blank range; can effectively damage or destroy enemy tanks in close range.
  • Shells are high velocity, making engaging air units easily with minimal lead.
  • Respectable turret traverse speed allows for quick response against incoming enemy air units.
  • Able to fire directly forward as the crew compartment is low enough for the gun to fire horizontally towards the directly it is driving, very advantageous when engaging enemy ground units as it reduces reaction time significantly.
  • Crew is generally well protected (except the gunner); increase survivability compared to previous Soviet SPAA to enemy air units strafing.
  • Mobility is acceptable on roads with decent top speed; noticeable improvements over previous Soviet SPAA (e.g., ZiS-43, ZSU-37, etc.) but not fast enough compared to BTR-ZD.
  • Able to take a few hits from enemy tanks due to thin armour not triggering the fuse on enemy tank shells.

Cons:

  • Ammunition can ran out really fast due to fast firing rate with long reloads intervals; extra caution when engaging multiple enemy air units.
  • Despite increase survivability compared to previous Soviet SPAA to enemy air units strafing, the armour is not enough to protect the crew against anything bigger in caliber (e.g., 20mm).
  • Stock performance has a bit negative impact on mobility.
  • Unable to turn on the spot due to on wheel chassis; hard to maneuver in tight and narrow streets.
  • Gunner is very prone to get hit during enemy air units strafing.
  • Vulnerable to close artillery strikes, which can damage or destroy the vehicle relatively easily.

History

The M53/59 Praga is a Czechoslovak self-propelled anti-aircraft gun from the early Cold War era, armed with twin 30 mm AA autocannons developed in the 1950s. It was developed and introduced concurrently with the Soviet ZSU-57-2. In Czech, it was known as Praga PLDvK vz. 53/59 Jetrka (lizard).

Development

The SPAA was built on the chassis of a heavily modified and armoured six-wheel-drive truck. The SPAA has a traditional layout, with the engine in the front, the 4-crew cabin in the centre, and the anti-aircraft gun in the back. The anti-aircraft gun is a towed ZK453 weapon system variant. The weapon system uses large vertical 50-round magazines rather than the belt feeding system found in other SPAA of the same era.

The Praga V3S is a reliable chassis, but off-road capabilities are limited due to the increased weight caused by mounting the cannon. The chassis is powered by a Tatra 110 hp diesel engine, which allows for a top speed of 60 km/h on the road. The vehicle's maximum range is approximately 500 km, and it lacks amphibious capabilities. The vehicle was manufactured from the 1950s to 1978, with a total of 1450 units produced.

The crew is only protected from small arms fire and artillery shell splinters by thin steel armour. During engagement with enemy air targets, the gunner is fully exposed on the gun mount. The M53/59 only has optical gun sights and no radar or fire control system. This severely limits its performance in poor weather, low light conditions, or against fast moving targets.

Replacement

While the anti-aircraft role is mostly obsolete in modern times, it can be used effectively as a support role for ground forces against enemy soft targets, particularly during the Yugoslav wars. It is still used by armies in Egypt, Libya, Serbia, and Slovakia, among others.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34