Difference between revisions of "HMS Abdiel"

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'''Pros:'''
 
'''Pros:'''
*
+
* Features fast-firing and accurate 4-inch guns
 +
* High top speed and mobility
 +
* Decent anti-air defense
 +
* Can be loaded with 40 sea mines for area denial
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Being classed as a light cruiser, the ship is forced to spawn at longer ranges where the 4-inch guns were less effective
 +
* Lacks any torpedo armament
 +
* Practically no armour protection save for the bridge; highly vulnerable to enemy fire
 +
* Extremely vulnerable magazines and mine racks, both sits way above the waterline
  
 
== History ==
 
== History ==

Revision as of 09:46, 20 January 2023

Introducing Wiki 3.0
HMS Abdiel
uk_minelayer_abdiel_class_abdiel.png
GarageImage HMS Abdiel.jpg
HMS Abdiel
AB RB SB
4.0 4.3 4.3
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png

Description

The Abdiel-class, HMS Abdiel (M39), 1941 is a rank II British light cruiser with a battle rating of 4.0 (AB) and 4.3 (RB/SB). It was introduced in Update "Apex Predators".

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 0 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement3 415 t
Crew236 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB85 / 29 km/h
RB73 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 85 29
RB/SB Stock ___ ___
Upgraded 73 25

Modifications and economy

Repair costBasic → Reference
AB2 372 → 3 076 Sl icon.png
RB3 582 → 4 645 Sl icon.png
Total cost of modifications10 380 Rp icon.png
13 740 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
200 / 330 / 100 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
95 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
200 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
95 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods ship venting.png
Ventilation
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
200 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
200 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods ammo.png
40mm_qf_mkxv_he_ammo_pack
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
95 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
95 Ge icon.png
Mods ammo.png
40mm_qf_mkxv_ap_ammo_pack
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
95 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods naval mine.png
Mines
Research:
840 Rp icon.png
Cost:
1 100 Sl icon.png
200 Ge icon.png

Armament

Primary armament

3 х Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds
Vertical guidance-10° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret4 x 40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition8960 rounds
Belt capacity56 rounds
Fire rate200 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 140 x 1123/1323 lbs Type M Mark I moored contact mine
Main article: Type M Mark I mine

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Features fast-firing and accurate 4-inch guns
  • High top speed and mobility
  • Decent anti-air defense
  • Can be loaded with 40 sea mines for area denial

Cons:

  • Being classed as a light cruiser, the ship is forced to spawn at longer ranges where the 4-inch guns were less effective
  • Lacks any torpedo armament
  • Practically no armour protection save for the bridge; highly vulnerable to enemy fire
  • Extremely vulnerable magazines and mine racks, both sits way above the waterline

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain light cruisers
Emerald-class  HMS Enterprise
Dido-class  HMS Dido
Leander-class  HMNZS Leander
Arethusa-class  HMS Arethusa
Town-class  HMS Belfast · HMS Liverpool · HMS Southampton
Tiger-class  HMS Tiger
Abdiel-class*  HMS Abdiel