Difference between revisions of "Gepard 1A2"

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{{Specs-Card
 
{{Specs-Card
 
|code=germ_flakpz_1a2_Gepard
 
|code=germ_flakpz_1a2_Gepard
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''Flugabwehrkanonenpanzer (Flakpanzer) Gepard 1A2''' is an improved modification of the standard [[Gepard|Flakpanzer Gepard]]. It has a new fire control system that increases engagement range while decreasing reaction time. Four Fliegerfaust 2 Stinger missiles, two on each side of the turret, were also added.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
 
 
Introduced in [[Update "Apex Predators"]], the Flakpanzer Gepard 1A2 is similar to the standard Flakpanzer Gepard in terms of gameplay. The addition of four Fliegerfaust 2 Stinger missiles extends its engagement range slightly but should not be relied on to hit aircraft as they are fairly easy to evade.
 
  
 
== General info ==
 
== General info ==
Line 54: Line 52:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Oerlikon KDA (35 mm)}}
 
{{main|Oerlikon KDA (35 mm)}}
 +
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 64: Line 64:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 680 (320) || rowspan="2" | 550 || rowspan="2" | -10°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 79.3 || 109.7 || 133.2 || 147.3 || 156.7 || rowspan="2" | 1.30 || rowspan="2" | 1.15 || rowspan="2" | 1.06 || rowspan="2" | 1.00
+
| rowspan="2" | 680 (320) || rowspan="2" | 550 || rowspan="2" | -10°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||79.3||109.7||133.2||147.3||156.7|| rowspan="2" |1.30|| rowspan="2" |1.15|| rowspan="2" |1.06|| rowspan="2" |1.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 53.5 || 63.0 || 76.5 || 84.6 || 90.0
+
|53.5||63.0||76.5||84.6||90.0
 
|-
 
|-
 
|}
 
|}
Line 78: Line 78:
 
* '''DM23:''' {{Annotation|APDS|Armour-piercing discarding sabot}}
 
* '''DM23:''' {{Annotation|APDS|Armour-piercing discarding sabot}}
  
{{:Oerlikon KDA (35 mm)/Ammunition|HEI-T*, API-T*, APDS}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
+
! colspan="7" | Penetration statistics
==== [[Ammo racks]] ====
+
|-
[[File:Ammoracks_Gepard.png|right|thumb|x250px|[[Ammo racks]] of the Gepard (identical)]]
+
! rowspan="2" data-sort-type="text" | Belt
<!-- '''Last updated: 2.23.0.42''' -->
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
{| class="wikitable" style="text-align:center"
+
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || 68 || 66 || 57 || 47 || 39 || 32
 +
|-
 +
| DM11A1 || 68 || 66 || 57 || 47 || 39 || 32
 +
|-
 +
| DM13 || 68 || 66 || 57 || 47 || 39 || 32
 +
|-
 +
| DM23 || 127 || 125 || 118 || 110 || 102 || 95
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| 35 mm HEI-T || HEI-T* || 1,175 || 0.55 || 0 || 0.1 || 204 || 79° || 80° || 81°
 
|-
 
|-
! Full<br>ammo
+
| 35 mm API-T || API-T || 1,175 || 0.55 || 1.2 || 9 || 37.4 || 47° || 60° || 65°
! Ammo<br>type
 
! 1st<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''4 <br> 680''' || ''Belts'' <br> ''Rounds'' || 0&nbsp;''(+4)'' <br> 0&nbsp;''(+680)'' || Yes
+
| 35 mm APDS || APDS || 1,400 || 0.38 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
  
* The rack empties when all rounds are spent.
+
==== [[Ammo racks]] ====
* The visual discrepancy concerns the number of belts: 4 belts can be fired but only 2 are modeled.
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
<!-- '''Last updated:''' -->{| class="wikitable"
 +
!Full
 +
ammo
 +
!1st
 +
rack empty
 +
!Visual
 +
discrepancy
 +
|-
 +
|'''680'''
 +
|0 ''(+680)''
 +
|No
 +
|}
  
 
=== Additional armament ===
 
=== Additional armament ===
Line 111: Line 145:
 
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
 
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
 
|-
 
|-
| 4 (4) || N/A || N/A || N/A
+
| 4 (4) ||±180°|| -10°/+85° ||mount with gun
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:Fliegerfaust 2 Stinger/Ammunition|FIM-92E, FIM-92K}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
+
! colspan="12" | Missile details
==== [[Ammo racks]] ====
+
|-
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
! rowspan="2" data-sort-type="text" | Ammunition
<!-- '''Last updated:''' -->
+
! rowspan="2" | Type of<br>warhead
{| class="wikitable" style="text-align:center"
+
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Range<br>(m)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Trigger radius<br>(m)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 
|-
 
|-
! Full<br>ammo
+
| FIM-92E || SAM || 680 || 5,000 || 10.1 || 1 || 0.1 || N/A || 540 || 79° || 80° || 81°
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''1''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| FIM-92K || SAM || 680 || 5,000 || 10.1 || 1 || 0.1 || 1 || 540 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
 +
The FIM-92E detonates on impact while the FIM-92K has a proximity fuse.(FIM-92K unuseable now-some bug here)
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst until the range of the enemy has been correctly guessed, it only takes a few rounds to destroy an enemy aircraft.
+
''The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst until the range of the enemy has been deduced, it only takes a few rounds to destroy an enemy aircraft.''
  
Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh this option carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts. The Gepard 1A2 shouldn't get into any firefight with vehicles that aren't lightly-armoured since the MBT's protection is increased at this BR compared to the Gepard's BR.
+
''Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh your options carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts.''
  
Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by an enemy tank.
+
''Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by an enemy tank.''
 +
 
 +
it base gepard only different is 4x FIM-92 missile。
 +
 
 +
Shouldn't be looking for any firefights with non-light vehicles due to the 9.7 MBT's increased protection compared to around 8.0
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros:'''
+
'''Pros:'''  
  
* Has 4 IR-guided anti-air missiles mounted on the sides of the turret
+
* Has IR-guided anti-air missiles mounted on the sides of the turret
* Missiles can be fired on the move
 
* Guns are effective against light tanks
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Missiles can be easily countered by defensive manoeuvres
+
* Missiles can be easily countered by flares (FIM-92 is the worst IR-guided anti-air missile in game )
* No thermal imager at a BR where it is commonly found
+
* no Thermal Imager (in this br  most spaa have it)
* The lack of passive locking method alerts the enemy of your presence
+
* no optical lock only radar lock(if radar get hit  then it off and enemy will know you are locking)
* The ammo count is scarce when taking into account the high rate of fire
+
* ammo not very much
* A box blocks the guns' line of sight at the rear of the tank (engine deck)
+
* cant shot back (blocked by box)
  
 
== History ==
 
== History ==
Line 167: Line 206:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_flakpz_1a2_Gepard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 176: Line 212:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Related development
+
* [[LAV-AD]]
* [[Leopard (Family)]]
+
* [[PGZ04A]]
** [[Gepard]]
+
* [[Machbet]]
;Other vehicles of similar configuration and role
+
* [[SIDAM 25 (Mistral)]]
* [[File:China flag.png|30px|link=]] [[PGZ04A]]
 
* [[File:USSR flag.png|30px|link=]] [[ZSU-23-4M4]]
 
* [[File:Italy flag.png|30px|link=]] [[SIDAM 25 (Mistral)]]
 
* [[File:USA flag.png|30px|link=]] [[LAV-AD]]
 
* [[File:Israel flag.png|30px|link=]] [[Machbet]]
 
  
 
== External links ==
 
== External links ==

Revision as of 07:18, 8 January 2023

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Use Wiki 3.0
This page is about the German SPAA Gepard 1A2. For the other version, see Gepard.
Gepard 1A2
germ_flakpz_1a2_gepard.png
GarageImage Gepard 1A2.jpg
Gepard 1A2

Description

The Flakpanzer I Gepard 1A2 is a rank German SPAA with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Apex Predators".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (57°) Front glacis
30 mm (50°) Lower glacis
25 mm (40-41°) Upper hull
20 mm Lower hull
20 mm (4-47°) 30 mm Forward hull
15 mm Everywhere else
Turret 25 mm (1-21°) 20 mm Turret sides
10 mm Cannon mounts
20 mm (5-7°) 15 mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1,179 Expression error: Unexpected round operator. __.__
Realistic 734 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: Oerlikon KDA (35 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

35 mm Oerlikon KDA (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 680 (320) 550 -10°/+85° ±180° Two-plane 79.3 109.7 133.2 147.3 156.7 1.30 1.15 1.06 1.00
Realistic 53.5 63.0 76.5 84.6 90.0

Ammunition

  • Default: API-T* · HEI-T*
  • DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T*
  • DM13: API-T* · API-T* · API-T* · HEI-T*
  • DM23: APDS
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 68 66 57 47 39 32
DM11A1 68 66 57 47 39 32
DM13 68 66 57 47 39 32
DM23 127 125 118 110 102 95
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
35 mm HEI-T HEI-T* 1,175 0.55 0 0.1 204 79° 80° 81°
35 mm API-T API-T 1,175 0.55 1.2 9 37.4 47° 60° 65°
35 mm APDS APDS 1,400 0.38 N/A N/A N/A 75° 78° 80°

Ammo racks

Full

ammo

1st

rack empty

Visual

discrepancy

680 (+680) No

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Fliegerfaust 2 Stinger missile
Capacity (Belt) Vertical Horizontal Stabilizer
4 (4) ±180° -10°/+85° mount with gun

Ammunition

Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FIM-92E SAM 680 5,000 10.1 1 0.1 N/A 540 79° 80° 81°
FIM-92K SAM 680 5,000 10.1 1 0.1 1 540 79° 80° 81°

The FIM-92E detonates on impact while the FIM-92K has a proximity fuse.(FIM-92K unuseable now-some bug here)

Usage in battles

The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst until the range of the enemy has been deduced, it only takes a few rounds to destroy an enemy aircraft.

Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh your options carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts.

Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by an enemy tank.

it base gepard only different is 4x FIM-92 missile。

Shouldn't be looking for any firefights with non-light vehicles due to the 9.7 MBT's increased protection compared to around 8.0

Pros and cons

Pros:

  • Has IR-guided anti-air missiles mounted on the sides of the turret

Cons:

  • Missiles can be easily countered by flares (FIM-92 is the worst IR-guided anti-air missile in game )
  • no Thermal Imager (in this br most spaa have it)
  • no optical lock only radar lock(if radar get hit then it off and enemy will know you are locking)
  • ammo not very much
  • cant shot back (blocked by box)

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad