Difference between revisions of "Su-22M3"

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(Suspended armament)
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== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- ''In the description, the first part should be about the history of the aircraft's creation and combat usage, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
 
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
  
An export cousin to the [[Su-17M2]], the Su-22M3 has some differences from its tech tree counterpart. It uses a Tumansky R-29 engine similar to the [[MiG-23M]]/[[MiG-27M]] and the airframe is that of the Su-17M3, featuring a new forward fuselage layout modified from a two-seat trainer variant. The flight performance is largely similar but it has enhanced payload options: for example, it can carry up to six R-60 missiles for air-to-air combat compared to the Su-17M2's four, and up to four Kh-25ML or two Kh-29L compared to the Su-17M2's two Kh-25 or one Kh-29L. It also has countermeasures, something the Su-17M2 sorely lacks. The capacity of 12 flares/chaff is stingy but they still make the Su-22M3 a less vulnerable target to incoming missiles.
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A Syrian export cousin to the [[Su-17M2]], the Su-22M3 has some differences from its tech tree counterpart. It uses a Tumansky R-29 engine similar to the [[MiG-23M]]/[[MiG-27M]], and the airframe is that of the Su-17M3, featuring a new forward fuselage layout modified from a two-seat trainer variant. The flight performance is similar, but Su-22M3 has enhanced payload options: It can carry up to six R-60 missiles for air-to-air combat compared to the Su-17M2's four, and up to four Kh-25ML or two Kh-29L compared to the Su-17M2's two Kh-25 or one Kh-29L. It also has countermeasures, something the Su-17M2 sorely lacks. The 12 flares/chaff capacity is stingy, but they still make the Su-22M3 a less vulnerable target to incoming missiles.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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<!-- ''Describe how the aircraft behaves in the air. The vehicle's most important characteristics are speed, maneuverability, acceleration, and allowable loads.'' -->
Despite its long wingspan and very big profile, the Su-22M3 is pretty responsive and has a significant manoeuvrability for a plane its size. Thanks to the variable wing swept, it is able to move its center of mass and thus, increasing or deducing its roll rate. High swept means higher speeds at reduces roll rate and viceversa; low swept means slower speeds at an increased roll rate. While it is not meant to do so, the Su-22M3 is a pretty good turnfighter compared to other jet fighters in game. This ability, combined with the R-60 missile, makes up for a very capable fighter in the hands of a good pilot. The engine is a very powerful engine for a plane its size, able to make the Su-22M3 reach speeds up to 2,500 km/h. However, it must be known that these high speeds are only able to be acquired when flying at significant altitudes.
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Despite its long wingspan and massive profile, the Su-22M3 is pretty responsive and has significant maneuverability for a plane of its profile. Thanks to the variable wing swept, it can move its center of mass and, thus, increase or decrease its roll rate. A higher wing angle allows for higher speeds with a reduced roll rate and vice versa; a lower sweep means slower speeds at an increased roll rate. While it is not meant to do so, the Su-22M3 is a pretty good turn fighter compared to other jet fighters. Combined with the R-60 missile, this ability makes it a capable fighter in the hands of a good pilot. The engine is potent for a plane its size, making the Su-22M3 reach speeds up to 2,500 km/h. However, it must be known that these high speeds can only be acquired when flying at significant altitudes.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
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! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with a pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
 
| colspan="2" | Saturn R-29BS-300 || 1
 
| colspan="2" | Saturn R-29BS-300 || 1
 
| colspan="2" | 11,050 kg || colspan="3" | ___ kg/m<sup>2</sup>
 
| colspan="2" | 11,050 kg || colspan="3" | ___ kg/m<sup>2</sup>
 
|-
 
|-
! colspan="3" | Engine characteristics
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! colspan="3" | Engine Characteristics
 
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is, how secure the pilot is, whether the fuel tanks are armored, etc. Describe the armor, if any, and mention the vulnerability of other critical aircraft systems.'' -->
The Su-22M3 is a very vulnerable aircraft to any anti-air weapon, from anti-air cannons to missiles. However, the speed it can reach and the stand-off weapons make it a very versatile aircraft, reducing the attack window and awareness of enemy anti-air systems; this should be the main "armour" to use when in combat. However, the small amount of countermeasures makes it one of the most vulnerable high-rank jets in game, with only 12 countermeasures. These are large calibre countermeasures, meaning they are individually more effective compared to the standard countermeasures seen in other aircraft. Depending on the Su-22M3 attitude, the large calibre flares are able to disrupt IR guidance even if afterburner is at full power, this is a unique advantage of the large calibre flares compared to the rest.
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The Su-22M3 is vulnerable to any anti-air weapon, from anti-air cannons to missiles. However, the speed it can reach and the stand-off weapons make it a very versatile aircraft, reducing the attack window and awareness of enemy anti-air systems; this should be the main "armor" to use in combat. However, the small amount of countermeasures makes it one of the most vulnerable high-rank jets in-game, with only 12 countermeasures. These are large-caliber countermeasures, meaning they are more effective than the standard countermeasures seen in other aircraft. Depending on the Su-22M3 attitude, the large-caliber flares can disrupt IR guidance even if the afterburner is at full power. However, the Su-22M3 is still vulnerable to Beyond-Visual-Range (BVR) missiles, like those mounted on the F14 Tomcat and some models of the F4 Phantom. The Su-22M3 lacks BVR weapons, and pilots must close the distance with the attacker to survive.  
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle and what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|NR-30 (30 mm)}}
 
{{main|NR-30 (30 mm)}}
  
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* A choice between two presets:
 
* A choice between two presets:
** 1 x 30 mm NR-30 cannon, wing-mounted (80 rpg)
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** 1 x 30 mm NR-30 cannon, wing-mounted (80 rds per gun)
 
** 2 x 30 mm NR-30 cannons + 12 x large calibre countermeasures
 
** 2 x 30 mm NR-30 cannons + 12 x large calibre countermeasures
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets, and torpedoes. This section is essential for bombers and attackers. If there is no suspended weaponry, remove this subsection.'' -->
 
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary|GSh-23L (23 mm)}}
 
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary|GSh-23L (23 mm)}}
 
{{main|Kh-23M|Kh-25ML|Kh-29L|R-60}}
 
{{main|Kh-23M|Kh-25ML|Kh-29L|R-60}}
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* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)
 
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)
 
* 4 x ZB-500 incendiary bombs
 
* 4 x ZB-500 incendiary bombs
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)
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* 2 x 23 mm GSh-23L cannons (250 rds per gun = 500 total)
  
The Su-22M3 has a substantial amount of different weapons for different situations. As it is implied, most of the ordnance is meant for a wide variety of ground pounding strategies and techniques, from pin-point precision airstrikes to total destruction. Its ordnance is not only very powerful for ground battles but also come in handy for aircraft simulator battles.
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The Su-22M3 has a substantial amount of different weapons for different situations. As it is implied, most ordnance is meant for a wide variety of ground-pounding strategies and techniques, from pin-point precision airstrikes to destruction. Its ordnance is very powerful for ground battles and comes in handy for aircraft simulator battles.
  
 
; Unguided rockets
 
; Unguided rockets
  
It is pretty straight forward that the use of unguided rockets are primarily for quick destruction of unarmoured targets such as howitzers, trucks, anti-air guns, etc. But some are very capable of decimating heavily armoured targets such as MBTs, pillboxes and ships. The rockets accessible for the Su-22M3 are the S-3K, S-8KO, S-25 in an unguided and a guided variant. S-3K hold a significant amount of explosive power for a rocket its size, and since it can be carried in numbers, it is very good at taking down enemy convoys and light armoured targets. The S-8KO rockets hold a much smaller explosive power for an increase in armour penetration. Good for taking out armoured targets such as MBTs and pillboxes. The S-25O, unguided version of the S-25, hold the highest explosive power out of all the rockets seen in the Su-22M3, with up to 60kg of explosive power. It is able to take down any target the Su-22M3 will face at the expense of only being able to carry two of these rockets. The S-25L is the laser guided version of the S-25, able to be launched without the fear of missing the target. However, this capability comes at the expense of a reduces penetration and explosive payload in order to fit the laser guidance, it only holds 20kg of explosive power compared to the 60kg of the S-25O.
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It is pretty straightforward that unguided rockets are primarily for quick destruction of unarmoured targets such as howitzers, trucks, anti-air guns, etc. But some can decimate heavily armored targets such as MBTs, pillboxes, and ships. The rockets accessible for the Su-22M3 are the S-3K, S-8KO, and S-25 in an unguided and guided variant. S-3K holds a significant amount of explosive power for a rocket its size, and since it can be carried in numbers, it is very good at taking down enemy convoys and lightly armored targets. The S-8KO rockets hold a much smaller explosive power for increased armor penetration. Suitable for taking out armored targets such as MBTs and pillboxes. The S-25O, an unguided version of the S-25, holds the highest explosive power out of all the rockets seen in the Su-22M3, with up to 60kg of explosive power. It can take down any target the Su-22M3 will face at the expense of only being able to carry two of these rockets. The S-25L is the laser-guided version of the S-25, able to be launched without the fear of missing the target. However, this capability comes at the expense of a reduced penetration and explosive payload to fit the laser guidance; it only holds 20kg of explosive power compared to the 60kg of the S-25O.
  
 
; Dumb bombs and napalm
 
; Dumb bombs and napalm
  
The Su-22M3 has access to a wide range of bombs in different loadouts. It has different payloads for different purposes, from carpet bombing and lockdown of a specific area to takeout of heavily armoured targets. These bombs are the OFAB-100 100kg bomb, OFAB-250sv 250kg bomb, FAB-500-62 500kg bomb and the ZB-500 incendiary bomb. Each bomb has a suggested use depending on the needs. The OFAB-100s are very capable of base destruction due to the amount to be carried and very practical when taking down enemy columns. The OFAB-250sv are more for medium-game hunt, not too powerful as the FAB-500 but not as weak as the OFAB-100. It is an all-rounder bomb capable of everything. The FAB-500-62 is a very potent bomb able to take down even the strongest of enemies, including capital ships just like aircraft carriers. All the bombs are able to be dropped one-by-one, making it able to do precision airstrikes with a single bomb over a single or multiple targets. The ZB-500 incendiary bomb has a limited but interesting effect as it is able to take down almost instantly lightly armoured columns and lockdown areas for lightly armoured vehicles such as a capture point or a strategic location in the map.
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The Su-22M3 has access to a wide range of bombs in different load-outs. It has different payloads for different purposes, from carpet bombing and lockdown of a specific area to takeout of heavily armored targets. These bombs are the OFAB-100 100kg bomb, OFAB-250sv 250kg bomb, FAB-500-62 500kg bomb, and the ZB-500 incendiary bomb. Each bomb has a suggested use depending on the needs. The OFAB-100s are capable of base destruction due to the amount to be carried and are very practical when taking down enemy columns. The OFAB-250sv is more for medium-tank-hunting, not too powerful as the FAB-500, but not as weak as the OFAB-100. It is an all-rounder bomb capable of everything. The FAB-500-62 is a very potent bomb able to take down even the strongest of enemies, including capital ships, just like aircraft carriers. All the bombs can be dropped by series, making it able to do precision airstrikes with a single bomb over single or multiple targets. The ZB-500 incendiary bomb has a limited but exciting effect as it can take down almost instantly lightly armored columns and lockdown areas for lightly armored vehicles, such as a capture point or a strategic location on the map.
  
; Air-to-ground missiles
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; Air-to-ground missiles (ATGMs)
  
The Su-22M3, as the successor of the Su-17M2, has access to the same missiles but at an increased cargo capabilities. It is able to hold almost double the amount of missiles of the Su-17M2. It has access to Kh-23M, Kh-25ML and Kh-29L, all very capable missiles with their pros and cons. Kh-23M, as seen in the Su-17M2 and other aircraft with access to them such as the Yak-38, are very similar in nature to AS.30 Nord and AGM-12 Bullpup; a small explosive payload in a manually controlled missile. It is a good starter missile but is not recommended for this to be the main ground pounding weapon as their low explosive mass and manual guidance make this a very difficult to use weapon, but in the hands of a skilled pilot, these can be proven to be devastating. Kh-25ML are the first laser guided missiles the Su-22M3 has access to, holding a third of the explosive power the FAB-500-62 has but with the advantage of being able to be guided up to target with extreme precision. It is able to take down many enemies with a single missile and in rapid succession. Thanks to being able to carry four of these missiles, the Su-22M3 is an excellent ground pounder when using these missiles. Finally, the Kh-29L, the biggest air-to-ground missile in the game. Holding slightly less than half of the explosive power of the FAB-500-62, the Kh-29L is the ultimate all-rounder missile capable of decimating almost everything it faces. It is extremely capable of taking down even the heaviest of ground targets with ease and able to cause significant damage to even greater targets such as cruisers or aircraft carriers. Two well placed hits from the Kh-29L are enough to take down an entire aircraft carrier within seconds.
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The Su-22M3, the successor of the Su-17M2, has access to the same missiles. It can hold almost double the number of missiles of the Su-17M2. It has access to Kh-23M, Kh-25ML, and Kh-29L, all very capable missiles with their pros and cons: The Kh-23M, as seen in the Su-17M2 and other aircraft with access to them, such as the Yak-38, are very similar to AS.30 Nord and AGM-12 Bullpup, a small explosive payload in a manually controlled missile. It is a good starter missile, but it is not recommended for this to be the primary ground-pounding weapon as its low explosive mass and manual guidance make it very difficult to use. Still, in the hands of a skilled pilot, these can be proven to be devastating. The Kh-25ML is the first laser-guided missile the Su-22M3 has access to, holding a third of the explosive power the FAB-500-62 has but with the advantage of being able to be guided up to target with extreme precision. It can take down many enemies with a single missile and in rapid succession. Thanks to being able to carry four of these missiles, the Su-22M3 is an excellent ground pounder when using these missiles. Finally, the Kh-29L is the heaviest air-to-ground missile in the game. Holding slightly less than half of the explosive power of the FAB-500-62, the Kh-29L is the ultimate all-rounder missile capable of decimating almost everything it faces. It can easily take down even the heaviest of ground targets and can cause significant damage to even greater targets such as cruisers or aircraft carriers. Two well-placed hits from the Kh-29L can take down an entire aircraft carrier within seconds.
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 +
; Air-to-Air missiles (AAMs)
 +
 
 +
The R-60 missiles are versatile in medium-range engagements. However, the limited range of 3 kilometers (>2 mi) means that the Su-22M3 runs the risk of becoming trapped in a dogfight where its poor turn/roll rates reduce the chances of getting a lock. Additionally, the R-60s' short range means that pilots must stay alert for Beyond-Visual-Range (BVR) missiles, which will destroy the Su-22M3 without warning. Flanking the enemy side and engaging from behind will let the pilot take advantage of the six R-60s the Su-22M3 can mount.
  
 
==== Custom loadout options ====
 
==== Custom loadout options ====
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| rowspan="16" width="30%" | <div class="ttx-image">[[File:Hardpoints_Su-22UM3K_(Germany).png]]</div>
 
| rowspan="16" width="30%" | <div class="ttx-image">[[File:Hardpoints_Su-22UM3K_(Germany).png]]</div>
 
|-
 
|-
! 23 mm GSh-23L cannons (250 rpg)
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! 23 mm GSh-23L cannons (250 rounds per gun)
 
| || || 1 || || || 1 || ||
 
| || || 1 || || || 1 || ||
 
|-
 
|-
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| 1 || || || || || || || 1
 
| 1 || || || || || || || 1
 
|-
 
|-
! Kh-23M missiles
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! Kh-23M missiles (with targeting pod on a separate mount)
 
| 1* || || || || || || || 1*
 
| 1* || || || || || || || 1*
 
|-
 
|-
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team, and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In air battles, like the Su-17, the {{PAGENAME}}'s usage and capabilities are heavily dependent on how well you can use the variable sweep to your advantage. With the wings fully swept, its performance at low speeds can become extremely sluggish, making you an easy target for any fighter that finds you at slow speeds. However, with the wings unswept and with awareness of your speed, altitude, and enemy presence, you can dominate any sustained fights. It is best to start out your match by attacking bombing bases, then after all your bombs are dropped, head into direction of the enemy teams base at low altitudes and avoid head-ons. Try to drag fighters away from the group.
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In air battles, like the Su-17, the {{PAGENAME}}'s usage and capabilities depend heavily on how well you can use the variable sweep to your advantage. With the wings entirely swept, its performance at low speeds is sluggish, making you an easy target for any fighter that finds you at slow speeds. However, with the wings unswept and with awareness of your speed, altitude, and enemy presence, you can dominate any sustained fights. It is best to start your match by attacking bombing bases, then after all your bombs are dropped, head into the direction of the enemy team's base at low altitudes and avoid head-ons. Try to drag fighters away from the group. The radar only works within 3 km (2 mi).
  
On 1v1s against F-4s, JA37s, and MiG-21MFs, attempt to drag them into lower speeds where you can fully unsweep your wings and use your better low speed turning against them. With fighters that are better in turns with energy such as Mirages, Drakens, and F-5s, slowly take away their energy and altitude, making them easy targets to clean up . Your upgraded engine over the Su-17 will allow you to escape from any attempts these fighters attempt to make with you. It is not recommended to turn-fight F-5s and is best to slowly drain their speed and never attempt to turn with them, as the F-5's energy retention and turn rate is higher than the Su-22 in almost all circumstances.
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On 1v1s against F-4s, JA37s, and MiG-21MFs, attempt to drag them to lower speeds where you can sweep your wings and use your better low-speed turning against them. Fighters that are better in turns with energy, such as Mirages, Drakens, and F-5s, slowly take away their energy and altitude, making them easy targets to clean up. Your upgraded engine over the Su-17 will allow you to escape from any attempts these fighters attempt to make with you. Do not turn-fight F-5s, as they are light-trainer jets with superior flight stability! Instead, it is best to slowly drain their speed and never attempt to turn with them, as the F-5's energy retention and turn rate are higher than the Su-22M3 in almost all circumstances.
  
Always be mindful of your speed and sweep angle as many pilots will find that their plane can become either very sluggish at full sweep angles or be very slow with unswept angles. NEVER attempt to take on coordinated groups as your missiles and guns can be quickly drained (as you only get 6 R-60 at maximum and only 160 rounds for your cannons), and get you shot down quickly. It is strongly recommended to play in coordination with other players to bait enemy players into you to drastically increase your chances of survival. Going to high altitude is unadvised, as with the Su-22's low countermeasure amount, (12 large-calibre countermeasures) you will be quickly dispatched by radar guided missiles such as the AIM-7 Sparrow.
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Always be aware of the speed and sweep angle. Pilots will find their plane either very sluggish at full sweep (60-degree) angles or slow with unswept (30-degree) angles. NEVER attempt to take on coordinated enemy formations because your missiles and guns will run out (as you only get 6 R-60 at maximum and only 160 rounds for your cannons) and get you shot down quickly. Playing in coordination with other players is strongly recommended to bait enemy players into you to drastically increase your chances of survival. Going to high altitude is risky, as with the Su-22's low countermeasure amount (12 large-caliber countermeasures); you will be quickly dispatched by radar-guided missiles such as the AIM-7 Sparrow. Yet, high-altitude flight allows the Su-22M3 to fly at its highest airspeed. Skilled pilots can use the clouds to stealthily fly to and bomb enemy bases.  
  
The Su-22M3 has a low turning rate when you are at higher speeds. If you have a F-5C on your tail, try to go to your teammates for help because you can't out-turn them no mater what.
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The Su-22M3 has a low turning rate when flying at higher speeds. It is necessary to have keybinds for manually adjusting the wing angle because the "auto" setting will react too slowly. If you have an F-5C on your tail, try to go to your teammates for help because you can't out-turn them no matter what. The Su-22M3 can reach speeds over 2000 kph. Using the flares sparingly, it is a viable tactic to manually sweep the wings to the highest setting, deploy a few flares, and then fly away at the maximum throttle to outrun the missiles.
  
For a base bombing run, the Su-22M3 is a good plane as it can hold enough bombs to destroy 2 bases and still have 2 R-60s for use. Try to fly low towards the ground to minimize the plane's profile to radar. The two R-60s can be reserved for self-defense or for assisting with any teammates that need help. A small team of {{PAGENAME}}s can quickly destroy all of the enemy bases.
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For a base bombing run, the Su-22M3 is a good plane as it can hold enough bombs to destroy two bases and still have 2 R-60s for use. Try to fly low toward the ground to minimize the plane's profile to radar. The two R-60s can be reserved for self-defense or assisting any teammates needing help. A small team of {{PAGENAME}}s can quickly destroy all enemy bases. Be advised that this loadout will significantly increase the weight and drag on the aircraft, so keep the airspeed high!
  
 
=== Radars ===
 
=== Radars ===
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=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!-- ''Summarise and briefly evaluate the vehicle's characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad," "good," and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Variable sweep wing
 
* Variable sweep wing
 
* Brilliant S-25L laser-guided missiles
 
* Brilliant S-25L laser-guided missiles
* Excellent manoeuvrability with wings at minimum sweep
+
* Excellent maneuverability with wings at minimum sweep
 
* High energy retention in swept wings and high energy bleed rate with minimum sweep wings
 
* High energy retention in swept wings and high energy bleed rate with minimum sweep wings
 
* Large-calibre countermeasures are more effective than standard countermeasures at luring away missiles
 
* Large-calibre countermeasures are more effective than standard countermeasures at luring away missiles
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* Huge target
 
* Huge target
 
* Somewhat sluggish at near stall speeds
 
* Somewhat sluggish at near stall speeds
* Becomes very sluggish with fully swept wings and has a very low max speed with non-swept wings
+
* Becomes very sluggish with fully swept wings and has a low max speed with non-swept wings
 
* Lacks radar
 
* Lacks radar
* Lacks any long range (radar-guided) air to air missiles, is limited to 6 or 2 R-60s
+
* Lacks any long-range (radar-guided) air-to-air missiles (SMAAs), is limited to six, four, three, or two R-60s
* Requires the near constant use of manual wing sweep in combat
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* Requires the near-constant use of manual wing sweep in combat
* Very low countermeasure count requires sparing use
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* Meager countermeasure count requires sparing use
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
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The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe for the installation of the Tumansky R-29BS-300 engine, similar to the exported MiG-23's R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the service and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics completely unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, a total of 70 Su-22M3 units were built. These fighter-bombers were delivered to Hungary, Syria, and Iraq.
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The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe to install the Tumansky R-29BS-300 engine, similar to the exported MiG-23's R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the maintainance and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics wholly unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, and 70 Su-22M3 units were built. These fighter bombers were delivered to Hungary, Syria, and Iraq.
  
 
== Media ==
 
== Media ==

Revision as of 17:03, 29 November 2022

Introducing Wiki 3.0
This page is about the Soviet squadron strike aircraft Su-22M3. For other versions, see Su-17/22 (Family).
Su-22M3
su_22m3.png
GarageImage Su-22M3.jpg
Su-22M3
AB RB SB
11.7 11.3 11.0
Research:520 000 Specs-Card-Activity.png
Purchase:710 000 Specs-Card-Lion.png

Description

The Su-22M3 is a squadron rank VII Soviet strike aircraft with a battle rating of 11.7 (AB), 11.3 (RB), and 11.0 (SB). It was introduced in Update "Winged Lions".

A Syrian export cousin to the Su-17M2, the Su-22M3 has some differences from its tech tree counterpart. It uses a Tumansky R-29 engine similar to the MiG-23M/MiG-27M, and the airframe is that of the Su-17M3, featuring a new forward fuselage layout modified from a two-seat trainer variant. The flight performance is similar, but Su-22M3 has enhanced payload options: It can carry up to six R-60 missiles for air-to-air combat compared to the Su-17M2's four, and up to four Kh-25ML or two Kh-29L compared to the Su-17M2's two Kh-25 or one Kh-29L. It also has countermeasures, something the Su-17M2 sorely lacks. The 12 flares/chaff capacity is stingy, but they still make the Su-22M3 a less vulnerable target to incoming missiles.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 11 000 m2 232 km/h
Turn time27 s
Max altitude19 500 m
EngineSaturn R-29BS-300
Type
Cooling systemAir
Take-off weight19 t

Despite its long wingspan and massive profile, the Su-22M3 is pretty responsive and has significant maneuverability for a plane of its profile. Thanks to the variable wing swept, it can move its center of mass and, thus, increase or decrease its roll rate. A higher wing angle allows for higher speeds with a reduced roll rate and vice versa; a lower sweep means slower speeds at an increased roll rate. While it is not meant to do so, the Su-22M3 is a pretty good turn fighter compared to other jet fighters. Combined with the R-60 missile, this ability makes it a capable fighter in the hands of a good pilot. The engine is potent for a plane its size, making the Su-22M3 reach speeds up to 2,500 km/h. However, it must be known that these high speeds can only be acquired when flying at significant altitudes.

Characteristics Max Speed
(km/h at 11,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,205 2,190 19500 27.4 27.5 148.5 142.0 850
Upgraded 2,251 2,232 26.6 27.0 193.3 169.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1417 630 N/A 477 473 ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 740 < 650 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Saturn R-29BS-300 1 11,050 kg ___ kg/m2
Engine Characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 33m fuel
1,800 kg Afterburning axial-flow turbojet 12,190 kg 13,345 kg 14,493 kg 14,850 kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 30m fuel 33m fuel MTOW
Stationary 7,910 kgf 10,156 kgf 0.83 0.76 0.70 0.68 _.__
Optimal 8,226 kgf
(1,400 km/h)
12,570 kgf
(1,400 km/h)
1.03 0.94 0.87 0.85 _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear630 km/h

The Su-22M3 is vulnerable to any anti-air weapon, from anti-air cannons to missiles. However, the speed it can reach and the stand-off weapons make it a very versatile aircraft, reducing the attack window and awareness of enemy anti-air systems; this should be the main "armor" to use in combat. However, the small amount of countermeasures makes it one of the most vulnerable high-rank jets in-game, with only 12 countermeasures. These are large-caliber countermeasures, meaning they are more effective than the standard countermeasures seen in other aircraft. Depending on the Su-22M3 attitude, the large-caliber flares can disrupt IR guidance even if the afterburner is at full power. However, the Su-22M3 is still vulnerable to Beyond-Visual-Range (BVR) missiles, like those mounted on the F14 Tomcat and some models of the F4 Phantom. The Su-22M3 lacks BVR weapons, and pilots must close the distance with the attacker to survive.

Modifications and economy

Repair costBasic → Reference
AB3 213 → 4 707 Sl icon.png
RB8 225 → 12 049 Sl icon.png
SB9 723 → 14 244 Sl icon.png
Total cost of modifications228 000 Rp icon.png
352 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 300 / 600 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
360 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
460 Ge icon.png
Mods jet engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
740 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods armor frame.png
Airframe
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
360 Ge icon.png
Mods g suit.png
G-suit
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
460 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
740 Ge icon.png
Mods ammo.png
NR_30_belt_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FAB-250
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods pilon block rocket.png
B-8M1
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
ZB-500
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods weapon.png
NR_30_new_gun
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
360 Ge icon.png
Mods pilon bomb.png
FAB-500
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
360 Ge icon.png
Mods air to air missile.png
R-60
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
S-24
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods agm missile.png
Kh-23M
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod SPPU-22-01
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
R-60MK
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
460 Ge icon.png
Mods pilon rocket.png
S-25
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
460 Ge icon.png
Mods agm missile.png
Kh-25
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods ammo.png
ns23_belt_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
740 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
740 Ge icon.png
Kh-29L
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
740 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: NR-30 (30 mm)

The Su-22M3 is armed with:

  • A choice between two presets:
    • 1 x 30 mm NR-30 cannon, wing-mounted (80 rds per gun)
    • 2 x 30 mm NR-30 cannons + 12 x large calibre countermeasures

Suspended armament

Main articles: Kh-23M, Kh-25ML, Kh-29L, R-60
Main articles: S-3K, S-8KO, S-24B, S-25L, S-25O

The Su-22M3 can be outfitted with the following ordnance presets:

  • Without load
  • 2 x R-60 missiles
  • 6 x R-60 missiles
  • 28 x S-3K rockets
  • 80 x S-8KO rockets
  • 6 x S-24B rockets
  • 2 x S-25O rockets
  • 2 x S-25L missiles
  • 2 x Kh-23M missiles
  • 4 x Kh-25ML missiles
  • 2 x Kh-29L missiles
  • 20 x 100 kg OFAB-100 bombs (2,000 kg total)
  • 10 x 250 kg OFAB-250sv bombs (2,500 kg total)
  • 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)
  • 4 x ZB-500 incendiary bombs
  • 2 x 23 mm GSh-23L cannons (250 rds per gun = 500 total)

The Su-22M3 has a substantial amount of different weapons for different situations. As it is implied, most ordnance is meant for a wide variety of ground-pounding strategies and techniques, from pin-point precision airstrikes to destruction. Its ordnance is very powerful for ground battles and comes in handy for aircraft simulator battles.

Unguided rockets

It is pretty straightforward that unguided rockets are primarily for quick destruction of unarmoured targets such as howitzers, trucks, anti-air guns, etc. But some can decimate heavily armored targets such as MBTs, pillboxes, and ships. The rockets accessible for the Su-22M3 are the S-3K, S-8KO, and S-25 in an unguided and guided variant. S-3K holds a significant amount of explosive power for a rocket its size, and since it can be carried in numbers, it is very good at taking down enemy convoys and lightly armored targets. The S-8KO rockets hold a much smaller explosive power for increased armor penetration. Suitable for taking out armored targets such as MBTs and pillboxes. The S-25O, an unguided version of the S-25, holds the highest explosive power out of all the rockets seen in the Su-22M3, with up to 60kg of explosive power. It can take down any target the Su-22M3 will face at the expense of only being able to carry two of these rockets. The S-25L is the laser-guided version of the S-25, able to be launched without the fear of missing the target. However, this capability comes at the expense of a reduced penetration and explosive payload to fit the laser guidance; it only holds 20kg of explosive power compared to the 60kg of the S-25O.

Dumb bombs and napalm

The Su-22M3 has access to a wide range of bombs in different load-outs. It has different payloads for different purposes, from carpet bombing and lockdown of a specific area to takeout of heavily armored targets. These bombs are the OFAB-100 100kg bomb, OFAB-250sv 250kg bomb, FAB-500-62 500kg bomb, and the ZB-500 incendiary bomb. Each bomb has a suggested use depending on the needs. The OFAB-100s are capable of base destruction due to the amount to be carried and are very practical when taking down enemy columns. The OFAB-250sv is more for medium-tank-hunting, not too powerful as the FAB-500, but not as weak as the OFAB-100. It is an all-rounder bomb capable of everything. The FAB-500-62 is a very potent bomb able to take down even the strongest of enemies, including capital ships, just like aircraft carriers. All the bombs can be dropped by series, making it able to do precision airstrikes with a single bomb over single or multiple targets. The ZB-500 incendiary bomb has a limited but exciting effect as it can take down almost instantly lightly armored columns and lockdown areas for lightly armored vehicles, such as a capture point or a strategic location on the map.

Air-to-ground missiles (ATGMs)

The Su-22M3, the successor of the Su-17M2, has access to the same missiles. It can hold almost double the number of missiles of the Su-17M2. It has access to Kh-23M, Kh-25ML, and Kh-29L, all very capable missiles with their pros and cons: The Kh-23M, as seen in the Su-17M2 and other aircraft with access to them, such as the Yak-38, are very similar to AS.30 Nord and AGM-12 Bullpup, a small explosive payload in a manually controlled missile. It is a good starter missile, but it is not recommended for this to be the primary ground-pounding weapon as its low explosive mass and manual guidance make it very difficult to use. Still, in the hands of a skilled pilot, these can be proven to be devastating. The Kh-25ML is the first laser-guided missile the Su-22M3 has access to, holding a third of the explosive power the FAB-500-62 has but with the advantage of being able to be guided up to target with extreme precision. It can take down many enemies with a single missile and in rapid succession. Thanks to being able to carry four of these missiles, the Su-22M3 is an excellent ground pounder when using these missiles. Finally, the Kh-29L is the heaviest air-to-ground missile in the game. Holding slightly less than half of the explosive power of the FAB-500-62, the Kh-29L is the ultimate all-rounder missile capable of decimating almost everything it faces. It can easily take down even the heaviest of ground targets and can cause significant damage to even greater targets such as cruisers or aircraft carriers. Two well-placed hits from the Kh-29L can take down an entire aircraft carrier within seconds.

Air-to-Air missiles (AAMs)

The R-60 missiles are versatile in medium-range engagements. However, the limited range of 3 kilometers (>2 mi) means that the Su-22M3 runs the risk of becoming trapped in a dogfight where its poor turn/roll rates reduce the chances of getting a lock. Additionally, the R-60s' short range means that pilots must stay alert for Beyond-Visual-Range (BVR) missiles, which will destroy the Su-22M3 without warning. Flanking the enemy side and engaging from behind will let the pilot take advantage of the six R-60s the Su-22M3 can mount.

Custom loadout options

1 2 3 4 5 6 7 8
Hardpoints Su-22UM3K (Germany).png
23 mm GSh-23L cannons (250 rounds per gun) 1 1
100 kg OFAB-100 bombs 5 1 4 4 1 5
250 kg OFAB-250sv bombs 1 1 3 3 1 1
500 kg FAB-500M-62 bombs 1 1 2 2 1 1
ZB-500 incendiary bombs 1 1 1 1
S-3K rockets 7 7 7 7
S-8KO rockets 20 20 20 20
S-24B rockets 1 1 1 1 1 1
S-25O rockets 1 1
Kh-23M missiles (with targeting pod on a separate mount) 1* 1*
Kh-25ML missiles 1 1 1 1
Kh-29L missiles 1 1
R-60 missiles 1 2 2 1
S-25L missiles 1 1
Delta-NG 1*
* The Delta-NG targeting pod must be carried when equipping Kh-23M missiles

Usage in battles

In air battles, like the Su-17, the Su-22M3's usage and capabilities depend heavily on how well you can use the variable sweep to your advantage. With the wings entirely swept, its performance at low speeds is sluggish, making you an easy target for any fighter that finds you at slow speeds. However, with the wings unswept and with awareness of your speed, altitude, and enemy presence, you can dominate any sustained fights. It is best to start your match by attacking bombing bases, then after all your bombs are dropped, head into the direction of the enemy team's base at low altitudes and avoid head-ons. Try to drag fighters away from the group. The radar only works within 3 km (2 mi).

On 1v1s against F-4s, JA37s, and MiG-21MFs, attempt to drag them to lower speeds where you can sweep your wings and use your better low-speed turning against them. Fighters that are better in turns with energy, such as Mirages, Drakens, and F-5s, slowly take away their energy and altitude, making them easy targets to clean up. Your upgraded engine over the Su-17 will allow you to escape from any attempts these fighters attempt to make with you. Do not turn-fight F-5s, as they are light-trainer jets with superior flight stability! Instead, it is best to slowly drain their speed and never attempt to turn with them, as the F-5's energy retention and turn rate are higher than the Su-22M3 in almost all circumstances.

Always be aware of the speed and sweep angle. Pilots will find their plane either very sluggish at full sweep (60-degree) angles or slow with unswept (30-degree) angles. NEVER attempt to take on coordinated enemy formations because your missiles and guns will run out (as you only get 6 R-60 at maximum and only 160 rounds for your cannons) and get you shot down quickly. Playing in coordination with other players is strongly recommended to bait enemy players into you to drastically increase your chances of survival. Going to high altitude is risky, as with the Su-22's low countermeasure amount (12 large-caliber countermeasures); you will be quickly dispatched by radar-guided missiles such as the AIM-7 Sparrow. Yet, high-altitude flight allows the Su-22M3 to fly at its highest airspeed. Skilled pilots can use the clouds to stealthily fly to and bomb enemy bases.

The Su-22M3 has a low turning rate when flying at higher speeds. It is necessary to have keybinds for manually adjusting the wing angle because the "auto" setting will react too slowly. If you have an F-5C on your tail, try to go to your teammates for help because you can't out-turn them no matter what. The Su-22M3 can reach speeds over 2000 kph. Using the flares sparingly, it is a viable tactic to manually sweep the wings to the highest setting, deploy a few flares, and then fly away at the maximum throttle to outrun the missiles.

For a base bombing run, the Su-22M3 is a good plane as it can hold enough bombs to destroy two bases and still have 2 R-60s for use. Try to fly low toward the ground to minimize the plane's profile to radar. The two R-60s can be reserved for self-defense or assisting any teammates needing help. A small team of Su-22M3s can quickly destroy all enemy bases. Be advised that this loadout will significantly increase the weight and drag on the aircraft, so keep the airspeed high!

Radars

SRD-5 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
3,000 m 300 m ±9° ±9°

Pros and cons

Pros:

  • High max speed and climb rate
  • Numerous weapon loadout presets
  • Brilliant selection of guided weapons to hit ground targets
  • Variable sweep wing
  • Brilliant S-25L laser-guided missiles
  • Excellent maneuverability with wings at minimum sweep
  • High energy retention in swept wings and high energy bleed rate with minimum sweep wings
  • Large-calibre countermeasures are more effective than standard countermeasures at luring away missiles

Cons:

  • Huge target
  • Somewhat sluggish at near stall speeds
  • Becomes very sluggish with fully swept wings and has a low max speed with non-swept wings
  • Lacks radar
  • Lacks any long-range (radar-guided) air-to-air missiles (SMAAs), is limited to six, four, three, or two R-60s
  • Requires the near-constant use of manual wing sweep in combat
  • Meager countermeasure count requires sparing use

History

The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe to install the Tumansky R-29BS-300 engine, similar to the exported MiG-23's R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the maintainance and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics wholly unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, and 70 Su-22M3 units were built. These fighter bombers were delivered to Hungary, Syria, and Iraq.

Media

Skins

See also

Related development

External links


Sukhoi Design Bureau (Сухого Опытное конструкторское бюро)
Jet fighters  Su-9 · Su-11
Su-27  Su-27 · Su-27SM
Strike aircraft 
Su-2  BB-1 · Su-2 (M-82) · Su-2 MV-5 · Su-2 TSS-1
Su-6  Su-6 · Su-6 (AM-42) · Su-6 (M-71F)
Su-7  Su-7B · Su-7BKL · Su-7BMK
Su-8  Su-8
Su-17  Su-17M2 · Su-17M4 · Su-22M3
Su-24  Su-24M
Su-25  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
Su-34  Su-34
Export  ◊Su-22UM3K · ◔Su-22M3 · ◊Su-22M4 · ◄Su-22M4 WTD61
  J-11*
  *CKD and SKD kits assembled by Shenyang Aircraft Corporation

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
  Su-34
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T

Squadron aircraft
USA  A-4E Early · F-117
Germany  Me 262 A-1a/U1 · ◌Hunter F.58
USSR  Su-22M3
Britain  Firecrest · Sea Harrier FRS.1
Japan  ▄F-5E FCU
China  JF-17