Difference between revisions of "World War: Battle Respawn Rules"

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  |This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode  [[World War: to the combat troops|in the main article]].}}A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.
 
  |This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode  [[World War: to the combat troops|in the main article]].}}A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.
  
==Unit Use ==
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== Unit Distribution ==
 
At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. 
 
At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. 
  
If one of the issued combat units is destroyed during the battle, it gets replaced by another random vehicle from the pool on condition that the army still has spare combat units left.
+
When playing with other players from your regiment, a common vehicle pool for your group is created. For example, 3 players from one regiment participate in a battle, and each of them has 3 vehicles. These are united in a single pool of 9 vehicles that are available for all three regiment members.  
===Player-Owned Vehicles ===
 
If players have their own combat units that they wish to deploy in battle, they can do so while being able to keep the current vehicle and crew levels by placing the said vehicles in the vehicle slots in the lobby menu.
 
  
{{Notice
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The respawn window shows all the vehicles available for the army.
|This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode  [[World War: to the combat troops|in the main article]].|!}}
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 +
{| class="wikitable"
 +
|-
 +
! [[File:WW_unit_icon_2.png]]
 +
| Vehicles distributed from the army pool and available to the player.<br>
 +
The number in brackets is the number of vehicles of this group available to the player or the group of players (if playing with other members of your regiment).
 +
|-
 +
! [[File:WW_unit_icon_1.png]]
 +
| Vehicles that haven’t been assigned to the player but available for spawn points.
 +
|-
 +
! [[File:WW_unit_icon_3.png]]
 +
| Unavailable vehicles.<br>
 +
They weren’t assigned to the player or the group of players (if playing with other members of your regiment) and are not available for spawn points.
 +
|}
 +
 
 +
When the player loses a vehicle during the battle, they receive a random vehicle from the army pool (if there are any vehicles left).
  
{{Заметка
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== The number of the army’s vehicles in the battle ==
|В любом случае вы используете технику армии и никак не влияете на её общее количество, но зато получаете прокачанную технику, а не стоковую.
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The number of vehicles or each group that remains in the army can be checked in the respawn window. In white is the number of vehicles remaining in the army, in yellow is the number of vehicles assigned to all players.  
|!
 
}}
 
  
Можно автоматически разместить в слотах всю доступную для битвы технику, нажав “Создать набор техники”. В этом случае игра сама поместит имеющуюся у игрока нужную для боя технику в соответствующие слоты экипажей.<gallery mode="packed" heights="200">
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When a player exits the battle, all vehicles assigned to them are returned to the army pool and can be assigned to other players.
Файл:Возрождение в битве - пустые слоты экипажа.jpeg|В бой можно войти с пустыми слотами экипажей и использовать базовые машины
 
Файл:Возрождение в битве - установленная техника в слоты экипажа.jpeg|Но лучше установить прокачанную технику в слоты — это повысит вашу эффективность
 
</gallery>
 
  
В процессе битвы игрок зарабатывает Очки возрождения, используя которые может выйти в бой даже на той технике, которая не досталась ему на этапе распределения, но установлена в слоте экипажа.
+
For the enemy army only the number of vehicles remaining is shown, not counting the vehicles assigned to the players.
  
{{Заметка
+
[[File:World_War_-_remaining_vehicles.png|class=dynamic_image]]
|Очки возрождения в миссиях Мировой войны не сбрасываются между боями и не привязаны к какой-то одной стране или сценарию.|+
 
}}
 
  
=== Техника армии ===
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== Preparation for battle ==
В случае, если игрок не выставил технику грядущей битвы в слоты экипажа или такой техники у него попросту нет, в битве сохранится возможность использовать любые выданные машины, но они будут в базовом оснащении и с необученным экипажем.
+
Before the battle, the participant will always receive one fully researched vehicle from each vehicle group of the army and will be able to put them into their vehicle slots. The level of respective crew and its qualification on the selected vehicle in the vehicle slots are taken into account.
  
=== Оснащение авиации ===
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If the player has their own suitable vehicles for the battle, that can be used instead. You can take one vehicle from each vehicle group represented in the army into the battle.
Правила использовании авиации в битвах полностью идентичны правилам использования наземной техники, за исключением подвесного вооружения, которое задаётся командиром на этапе формирования авиационной армии.
 
  
Таким образом, вы тоже можете использовать свой самолёт с актуальным уровнем обучения экипажа и прокачки, но его подвесное вооружение будет определено заранее. В случае израсходования подвесного вооружения в предыдущей битве, вам будет доступно только стрелковое вооружение вашей машины — или же базовое, если вы воспользуетесь самолётом армии.
+
You can automatically place your vehicles eligible for battle with the maximum battle rating from each group in the vehicle slots by pressing “Generate vehicle preset”.
  
Определить доступность выбранного командиром армии пресета подвесного вооружения игрок может непосредственно перед выбором машины в начале боя:<gallery mode="packed" heights="300">
+
<gallery mode="packed" heights="200">
Файл:Возрождение в битве - вооружение есть в армии.jpeg|Заданное командиром вооружение не истрачено и есть на самолёте игрока.
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File:Возрождение в битве - пустые слоты экипажа.jpeg|You can use the proposed army vehicle by putting it into the vehicle slots.
Файл:Возрождение в битве - вооружение отсутствует на самолёте.jpeg|Заданное командиром вооружение на самолёте игрока не исследовано/не куплено/израсходован и не куплен боезапас. Придётся довольствоваться базовым.
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File:Возрождение в битве - установленная техника в слоты экипажа.jpeg|Or use your own preferred vehicles in the upcoming battle.
Файл:Возрождение в битве - вооружение отсутствует в армии.jpeg|Вооружение истрачено в прошлой битве. К счастью у вас, ещё есть пушки.
 
 
</gallery>
 
</gallery>
  
=== Авиационное подкрепление ===
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Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage. You can purchase for spawn points special vehicles that can be urgently needed in certain battle situations: SPAAGs and aircraft.
Командир может прислать в бой подкрепление в виде авиационной армии, если с союзной стороны уже не участвует авиация.
 
  
Прибывшая авиация станет доступна по стандартным правилам распределения техники со следующей заменой потерянной машины.
+
{{Notice
 +
| Unspent spawn points in World War are carried over to the next battle.
 +
|+
 +
}}
  
== Условные обозначения ==
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== Air Reinforcements ==
В интерфейсе выбора техники внутри битвы легко определить, какая машина будет выдана игроку, если он выберет её для выхода в бой.
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The commander can call in for air reinforcements if there are no allied air units in battle.
[[Файл:Мировая война - выбор техники перед боем.jpg|центр|Так выглядит интерфейс выбора техники, которая уже распределена из общего набора|мини|631x631пкс]]
 
  
{| class="wikitable"
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The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.
|[[Файл:Мировая война - иконка выданной техники ранее установленной в слот.jpg|центр|безрамки]]
+
 
|Число в скобках без иконок — количество доступных выездов на технике и обозначение, что используется техника игрока.
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[[Category:World War]]
|-
 
|[[Файл:Мировая война - иконка выданной техники не установленной в слот игрока.jpg|центр|безрамки]]
 
|Число в скобках, иконка планеты — количество доступных выездов на технике и обозначение, что выдана техника армии.
 
|-
 
|[[Файл:Мировая война - иконка техники доступной за ОВ.jpg|центр|безрамки]]
 
|Иконка звезды — техника игрока, установленная в слот экипажа, но не выданная во время жеребьёвки (раздачи из общего набора). Всё равно можно использовать, набрав достаточно Очков возрождения.
 
|-
 
|[[Файл:Мировая война - иконка не выданной техники ранее установленной в слот и недоступной за ОВ.jpg|центр|безрамки]]
 
|Ноль в скобках без иконки — также техника игрока, присутствующая в составе армии, но её нельзя использовать даже за Очки возрождения.
 
|}
 
[[Категория:Мировая война]]
 

Latest revision as of 16:03, 24 November 2022

Introducing Wiki 3.0
Msg-info.png This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode in the main article.
A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.

Unit Distribution

At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. 

When playing with other players from your regiment, a common vehicle pool for your group is created. For example, 3 players from one regiment participate in a battle, and each of them has 3 vehicles. These are united in a single pool of 9 vehicles that are available for all three regiment members.

The respawn window shows all the vehicles available for the army.

WW unit icon 2.png Vehicles distributed from the army pool and available to the player.

The number in brackets is the number of vehicles of this group available to the player or the group of players (if playing with other members of your regiment).

WW unit icon 1.png Vehicles that haven’t been assigned to the player but available for spawn points.
WW unit icon 3.png Unavailable vehicles.

They weren’t assigned to the player or the group of players (if playing with other members of your regiment) and are not available for spawn points.

When the player loses a vehicle during the battle, they receive a random vehicle from the army pool (if there are any vehicles left).

The number of the army’s vehicles in the battle

The number of vehicles or each group that remains in the army can be checked in the respawn window. In white is the number of vehicles remaining in the army, in yellow is the number of vehicles assigned to all players.

When a player exits the battle, all vehicles assigned to them are returned to the army pool and can be assigned to other players.

For the enemy army only the number of vehicles remaining is shown, not counting the vehicles assigned to the players.

World War - remaining vehicles.png

Preparation for battle

Before the battle, the participant will always receive one fully researched vehicle from each vehicle group of the army and will be able to put them into their vehicle slots. The level of respective crew and its qualification on the selected vehicle in the vehicle slots are taken into account.

If the player has their own suitable vehicles for the battle, that can be used instead. You can take one vehicle from each vehicle group represented in the army into the battle.

You can automatically place your vehicles eligible for battle with the maximum battle rating from each group in the vehicle slots by pressing “Generate vehicle preset”.

Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage. You can purchase for spawn points special vehicles that can be urgently needed in certain battle situations: SPAAGs and aircraft.

Msg-ok.png Unspent spawn points in World War are carried over to the next battle.

Air Reinforcements

The commander can call in for air reinforcements if there are no allied air units in battle.

The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.