Difference between revisions of "Re.2001 CB"

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{{Specs-Card|code=re_2001_cb}}
 
 
{{About
 
{{About
 
| about = Italian fighter '''{{PAGENAME}}'''
 
| about = Italian fighter '''{{PAGENAME}}'''
| and
 
 
| usage = other versions
 
| usage = other versions
| link-1 = Re.2001 serie 1
+
| link = Re.2001 (Family)
| link-2 = Re.2001 CN
+
}}
 +
{{Specs-Card
 +
|code=re_2001_cb
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 +
 +
The Re.2001 CB is a modification of the [[Re.2001 serie 1]] into a fighter-bomber. The changes consist of bomb racks and bulletproof glass, which introduce minor performance penalties but make the aircraft much more useful against ground vehicles. The CB is a good choice for mixed battles, where its 250 kg and 100 kg bombs can do considerable damage against low rank vehicles.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
The Re.2001 CB's performance is generally similar to the Re.2001 serie 1. The top speed and climb rate are slightly worse owing to the weight of the new features. But the general characteristics of the serie 1 still apply. It is a fairly well rounded aircraft with good turning capabilities and average to below-average speed. The climb rate, roll rate, and energy retention are all decent.
 +
 
 +
Despite using the same RC.41 engine as the [[C. 202]], the Re.2001 suffers from more severe overheating. Even opening the radiators fully is not enough to stop the engine from cooking itself when running WEP continuously. Use WEP sparingly and consider using Manual Engine Controls to help keep the engine cool outside of combat.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,450 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,450 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 508 || 494 || {{Specs|ceiling}} || 18.8 || 19.4 || 12.4 || 12.4 || 155
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,450 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 508 || 494 || rowspan="2" | {{Specs|ceiling}} || 18.8 || 19.4 || 12.4 || 12.4 || rowspan="2" | 155
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 551 || 530 || {{Specs|ceiling}} || 17.2 || 18.0 || 20.0 || 15.7 || 155
+
! Upgraded
 +
| 551 || 530 || 17.2 || 18.0 || 20.0 || 15.7
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~12 || ~9
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 455 || 420 || 250 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 350 || < 350 || < 420 || > 312
 
| < 350 || < 350 || < 420 || > 312
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.'' -->
  
 
*8 mm Steel - Pilot's seat
 
*8 mm Steel - Pilot's seat
*8 mm Steel - Armored plate behind the pilot
+
*8 mm Steel - Armoured plate behind the pilot
*50 mm Bulletproof glass - Armored windscreen
+
*50 mm Bulletproof glass - Armoured windscreen
 
*Critical components located at the front of aircraft (pilot, engine, controls)
 
*Critical components located at the front of aircraft (pilot, engine, controls)
 
*More fuel tanks located in wings near the fuselage
 
*More fuel tanks located in wings near the fuselage
 
*Fuel tank in the fuselage behind the pilot
 
*Fuel tank in the fuselage behind the pilot
 +
 +
The Re.2001 CB now has fairly thick bulletproof glass to protect the pilot from the front, something the serie 1 sorely lacked. Pilot snipes in head-ons are less of an issue, but still keep in mind that its water-cooled inline engine cannot take much punishment. The distribution of the fuel tanks also makes it easy to set the Re.2001 on fire, which is usually fatal.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}
 
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}
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* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)
 
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)
 
* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (600 rpg = 1,200 total)
 
* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (600 rpg = 1,200 total)
 +
 +
The Re.2001 has typical armament for an early Italian fighter. The twin 12.7 mm heavy machine guns are underwhelming, generally considered the second worst heavy machine guns in the game. They have very poor ballistics and a mediocre rate of fire, being incapable of dealing serious damage outside of 300-400 m. Their one redeeming quality is the availability of AP-I rounds. For best results, use the Air Targets belt, engage targets at close range, and lead generously.
 +
 +
The 7.7 mm machine guns are nothing special and are unlikely to take any target down by themselves. It is best to equip them with Stealth belts and focus on the heavy machine guns instead. The ballistics are similar between the two guns and they provide some supplemental damage.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)}}
+
{{main|GP 50 (50 kg)|GP 100T (100 kg)|GP 250 (250 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
Line 145: Line 134:
 
* 1 x 250 kg GP 250 bomb (250 kg total)
 
* 1 x 250 kg GP 250 bomb (250 kg total)
 
* 1 x 250 kg GP 250 bomb + 2 x 50 kg GP 50 bombs (350 kg total)
 
* 1 x 250 kg GP 250 bomb + 2 x 50 kg GP 50 bombs (350 kg total)
* 1 x 250 kg GP 250 bomb + 2 x 100 kg GP 100 bombs (450 kg total)
+
* 1 x 250 kg GP 250 bomb + 2 x 100 kg GP 100T bombs (450 kg total)
 +
 
 +
The Re.2001 CB was designed to carry bombs and it does a good job in this regard. It actually carries a heavier maximum bomb load than the contemporary [[F.C.20 Bis]] twin-engined attacker. The 250 kg bomb has good explosive effects and is sufficient for destroying at least a single tank in combined battles, perhaps more if they are lightly armoured and closely bunched together. The 100 kg bombs require some more precision but are still large enough to be useful, especially against soft targets. The 50 kg bombs should be avoided as they will require almost a direct hit to destroy armoured vehicles.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The Re.2001 CB can be used in air battles as a fighter since it does not differ greatly from the original Re.2001. In this role, it should be primarily used against other fighters as opposed to hunting bombers or heavy twin-engined fighters because of its lacklustre guns. It is best to drag opponents into extended engagements since it is unlikely that the Re.2001 will be able to destroy a target in one pass.
 +
 
 +
At the start of a match, try to climb and gain some altitude. If using MEC, open the radiators fully and keep an eye on the engine temperatures. If things get too hot, dial back the throttle and let the engine cool off. Scan around for enemies. The best targets are those that are fragile, less manoeuvrable than the Re.2001, and at a lower energy state. If you have a significant altitude advantage over your target, dive in, make a pass, then loop around. Repeat until your target has lost significant energy, then try to jump on their tail and hose them down with the machine guns. If you can force them to constantly manoeuvre and corral them into a turnfight, the results will usually be in your favour. A faster opponent that chooses to run instead can be difficult to dispatch. In that case, let them go and start climbing to reset the engagement.
 +
 
 +
The Re.2001 CB will fare better in head-ons compared to the original Re.2001, but committing to head-ons is still risky. Enemies with high-velocity machine guns or cannons are likely to damage you first, so only go all-in if your target has poor armament and using a fragile plane. Otherwise, fire off a burst, break off early, and observe what your target does after the merge. If they commit to a turnfight, again try to latch onto their tail. If they continue their course and are fast enough to escape, let them go and try to conserve your own energy.
 +
 
 +
Be wary of engaging targets that are as or more manoeuvrable than the Re.2001 in turning engagements. Try to obtain an altitude advantage before engaging and stick to boom-and-zoom or energy fighting tactics instead of flat turning. A Spitfire can put up a very tough fight if it has the same energy level as the Re.2001, but as with any plane, it becomes less threatening with less altitude and speed. Other targets that should be attacked with caution include planes with decent defensive armament like the [[IL-2 M-82]]. There is a very real chance that the IL-2's rear gunner can ignite or pilot-snipe the Re.2001 more quickly than it can whittle down the "flying tank" in turn. Large bombers with multiple engines and gunners are similarly hazardous. If you must engage these, try to set their engines on fire and break off.
 +
 
 +
It is generally best to leave ground attack duties to actual attackers like the [[Ju 87 D-3 (Italy)|Stuka]] since the Re.2001 CB does not have an airspawn, but if one insists on lugging bombs for destroying vehicles or finishing off a base, fly carefully and try to avoid attention. The performance of this aircraft suffers while it is carrying bombs and the engine overheating problems pose a major issue on extended trips to and from the front lines. Be careful of AAA emplacements and vehicles, even a few hits can cause oil or water leaks that necessitate a return to base.
 +
 
 +
===Ground RB===
 +
 
 +
The Re.2001 CB is the most useful in Ground RB, where its good bombload can finally be put to good use against player-controlled vehicles. Take the heaviest loadout, and upon spawning in, look around for choke points or sniping positions where stationary enemies are likely to be located. Once you have identified your target(s), enter a fairly steep dive and release the bombs shortly before you pull up. This approach is recommended since the Re.2001 CB's bombs do not have a generous blast radius; dropping bombs in shallow dives tends to be less accurate. After the bombs have been expended, examine if there are any enemy aircraft around. The Re.2001 has sufficient performance to deal with most other contemporary fighters and its overheating problems are not as egregious in the short duration of Ground RB battles. Just be careful of engaging aircraft with defensive armament. If the skies are clear, either return to base for another set of bombs or strafe targets to mark them for your team. Note that the Breda-SAFAT heavy machine guns have poor ballistics and poor penetration that drops off shockingly quickly, so the only ground targets that can be reliably harmed by the Re.2001's guns are those that lack roofs. Be careful when SPAA vehicles are active since the Re.2001 is poorly protected.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| Offensive 12 mm
 
| MCGP250
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 7 mm MGs
 
|
 
| MCGP50
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|
 
| Engine injection
 
| Cover
 
|
 
| New 12 mm MGs
 
| MCSAP100
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Nose mounted 12.7mm offensive.
+
* Nose-mounted 12.7 mm offensive guns
* Decent climb rate.
+
* Decent climb rate
* Have secondary load; Good for mixed battle.
+
* Has secondary loadouts, good for mixed battles
* Good armor protection.
+
* Decent armour protection
* Good turn rate especially with flaps.
+
* Good turn rate especially with flaps
 +
 
 +
'''Cons:'''
 +
 
 +
* Subpar firepower
 +
* Outclassed by many of its opponents
 +
* Bad control stiffening at high speed (500+ km/h)
 +
* Engine overheats quickly
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The [[Re.2000 serie 1|Re.2000]] "Falco I" was the Reggiane company's first successful fighter design. Taking some design notes from the Seversky P-35, the Re.2000 was a very capable design compared to other early Italian fighters like the Macchi [[C. 200 serie 3|C. 200]]. It did have several issues: the wing mounted fuel tanks were not self sealing and the engine was unreliable. In light of this, the Regia Aeronautica declined to order the Re.2000 for mass production and it was largely produced for export.
  
*
+
The Re.2000's basic design was good and its issues were solvable. After the Re.2000 first flew, the Italian government proposed that Reggiane look into equipping the Re.2000 with a R.A.1000 RC.41 inline engine, which was a license-produced version of the famous German DB601 that powered early [[Bf 109 (Family)|Bf 109s]]. The RC.41 was more compact and mechanically reliable than the Re.2000's Piaggio radial engine. The Re.2000 design was modified to accept the engine and trim off some weight, and the resulting prototype '''Re.2001''' "Falco II" first flew in June 1940. Further development work resulted in the addition of a 7.7 Breda-SAFAT machine gun in each wing, an electric engine starter, and other minor changes. Series production of the Re.2001 began in mid 1941, but delays in obtaining the engines resulted in the orders being cut from 200 aircraft to 110.
  
'''Cons:'''
+
As with other Italian fighters, a large number of Re.2001 variants were explored. The [[Re.2001 CB]] was a fighter-bomber variant equipped with bomb racks, produced after late 1941. It was capable of mounting 100 kg and 250 kg bombs.
 +
Limited numbers of Re.2001 CBs were delivered to the 22° Gruppo, who later deployed to Malta to join in bombing raids against British forces. However, the Re.2001 was primarily used for bomber escort and other air combat roles and there is little information about the fighter-bomber exploits of the CB model.
  
* Subpar firepower.
+
Though the Re.2001 proved to be a capable fighter against RAF Spitfires and Hurricanes, attrition dwindled the numbers of Re.2001s in Italian service over time. It was never produced in large numbers due to the difficulty of its construction and the limited availability of engines, which were prioritized for the C.202 instead. Only 71 Re.2001s were operational by the summer of 1943 and the Allied invasion of Sicily cut their numbers further. The Italian armistice in September 1943 saw a portion of the 33 surviving Re.2001s transferred to the new Co-Belligerent Air Force, where they fought alongside the Allies against the Italian Social Republic and Nazi Germany until the end of the war. Combat aside, they were also used on a few occasions to carry money in underslung containers.
* Outclass by most 2.7+ fighters; which it often faces.
 
* Bad control stiffening at highspeed (500km/h+).
 
  
*
+
The few Re.2001s that survived World War II were largely scrapped in the postwar era since they were long obsolete compared to the fine "Series 5" fighters like the Macchi C.205 and Fiat G.55 that lingered in Italian service. A few were retained for communications tasks and meteorological testing. None are known to survive today.
  
== History ==
+
A contemporary of the C.202 with the same engine and armament, the Re.2001 is not as famous in the present day as the Folgore. Much of this is due to its smaller production numbers and limited role in World War II. Only 237 Re.2001s were produced compared to over 1,000 C.202s and they were all deployed close to Italy. Its combat records show that it was still a formidable aircraft and a close match to the early Spitfires, especially in the hands of skilled pilots. Despite being a clean-sheet design, the Re.2005 "Sagittario" can be seen as the successor to the Re.2001 with similar aerodynamic features. Though the Sagittario was even harder to produce than the Re.2001, it had fantastic performance and could compete with the finest wartime Allied aircraft on equal terms.
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicles's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=re_2001_cb Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 
{{Youtube-gallery|uCO0chq-xcw|'''The Shooting Range #186''' - ''Pages of History'' section at 04:10 discusses the Re.2001.}}
 
{{Youtube-gallery|uCO0chq-xcw|'''The Shooting Range #186''' - ''Pages of History'' section at 04:10 discusses the Re.2001.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[Re.2001 (Family)]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/436314-re-2001-cb/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer Reggiane}}
 
{{AirManufacturer Reggiane}}
 
{{Italy fighters}}
 
{{Italy fighters}}

Latest revision as of 20:57, 23 November 2022

Introducing Wiki 3.0
This page is about the Italian fighter Re.2001 CB. For other versions, see Re.2001 (Family).
re_2001_cb.png
GarageImage Re.2001 CB.jpg
Re.2001 CB
AB RB SB
3.0 3.0 2.3
Class:
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png

Description

The Re.2001 CB is a rank II Italian fighter with a battle rating of 3.0 (AB/RB) and 2.3 (SB). It was introduced in Update 1.85 "Supersonic".

The Re.2001 CB is a modification of the Re.2001 serie 1 into a fighter-bomber. The changes consist of bomb racks and bulletproof glass, which introduce minor performance penalties but make the aircraft much more useful against ground vehicles. The CB is a good choice for mixed battles, where its 250 kg and 100 kg bombs can do considerable damage against low rank vehicles.

General info

Flight performance

Max speed
at 5 450 m530 km/h
Turn time18 s
Max altitude11 000 m
EngineAlfa Romeo R.A.1000 RC.41
TypeInline
Cooling systemWater
Take-off weight3 t

The Re.2001 CB's performance is generally similar to the Re.2001 serie 1. The top speed and climb rate are slightly worse owing to the weight of the new features. But the general characteristics of the serie 1 still apply. It is a fairly well rounded aircraft with good turning capabilities and average to below-average speed. The climb rate, roll rate, and energy retention are all decent.

Despite using the same RC.41 engine as the C. 202, the Re.2001 suffers from more severe overheating. Even opening the radiators fully is not enough to stop the engine from cooking itself when running WEP continuously. Use WEP sparingly and consider using Manual Engine Controls to help keep the engine cool outside of combat.

Characteristics Max Speed
(km/h at 5,450 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 508 494 11000 18.8 19.4 12.4 12.4 155
Upgraded 551 530 17.2 18.0 20.0 15.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
740 320 455 420 250 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 420 > 312
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,500 m 1,080 hp 1,214 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural740 km/h
Gear320 km/h
  • 8 mm Steel - Pilot's seat
  • 8 mm Steel - Armoured plate behind the pilot
  • 50 mm Bulletproof glass - Armoured windscreen
  • Critical components located at the front of aircraft (pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage
  • Fuel tank in the fuselage behind the pilot

The Re.2001 CB now has fairly thick bulletproof glass to protect the pilot from the front, something the serie 1 sorely lacked. Pilot snipes in head-ons are less of an issue, but still keep in mind that its water-cooled inline engine cannot take much punishment. The distribution of the fuel tanks also makes it easy to set the Re.2001 on fire, which is usually fatal.

Modifications and economy

Repair costBasic → Reference
AB723 → 983 Sl icon.png
RB1 503 → 2 044 Sl icon.png
SB1 938 → 2 635 Sl icon.png
Total cost of modifications13 860 Rp icon.png
20 100 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 120 / 240 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
115 Ge icon.png
Mods radiator.png
Radiator
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
115 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
130 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
130 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods new engine.png
Engine
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods armor cover.png
Cover
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png
Mods metanol.png
Engine injection
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png
Mods ammo.png
safat7_belt_pack
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
115 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
GP50
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
115 Ge icon.png
Mod arrow 0.png
Mods ammo.png
safat12_belt_pack
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
130 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
GP100
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods weapon.png
safat7_new_gun
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mods pilon bomb.png
GP250
Research:
870 Rp icon.png
Cost:
1 300 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods weapon.png
safat12_new_gun
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png
Mods pilon bomb.png
630PD
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
150 Ge icon.png

Armaments

Offensive armament

The Re.2001 CB is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)
  • 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (600 rpg = 1,200 total)

The Re.2001 has typical armament for an early Italian fighter. The twin 12.7 mm heavy machine guns are underwhelming, generally considered the second worst heavy machine guns in the game. They have very poor ballistics and a mediocre rate of fire, being incapable of dealing serious damage outside of 300-400 m. Their one redeeming quality is the availability of AP-I rounds. For best results, use the Air Targets belt, engage targets at close range, and lead generously.

The 7.7 mm machine guns are nothing special and are unlikely to take any target down by themselves. It is best to equip them with Stealth belts and focus on the heavy machine guns instead. The ballistics are similar between the two guns and they provide some supplemental damage.

Suspended armament

The Re.2001 CB can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg GP 250 bomb (250 kg total)
  • 1 x 250 kg GP 250 bomb + 2 x 50 kg GP 50 bombs (350 kg total)
  • 1 x 250 kg GP 250 bomb + 2 x 100 kg GP 100T bombs (450 kg total)

The Re.2001 CB was designed to carry bombs and it does a good job in this regard. It actually carries a heavier maximum bomb load than the contemporary F.C.20 Bis twin-engined attacker. The 250 kg bomb has good explosive effects and is sufficient for destroying at least a single tank in combined battles, perhaps more if they are lightly armoured and closely bunched together. The 100 kg bombs require some more precision but are still large enough to be useful, especially against soft targets. The 50 kg bombs should be avoided as they will require almost a direct hit to destroy armoured vehicles.

Usage in battles

The Re.2001 CB can be used in air battles as a fighter since it does not differ greatly from the original Re.2001. In this role, it should be primarily used against other fighters as opposed to hunting bombers or heavy twin-engined fighters because of its lacklustre guns. It is best to drag opponents into extended engagements since it is unlikely that the Re.2001 will be able to destroy a target in one pass.

At the start of a match, try to climb and gain some altitude. If using MEC, open the radiators fully and keep an eye on the engine temperatures. If things get too hot, dial back the throttle and let the engine cool off. Scan around for enemies. The best targets are those that are fragile, less manoeuvrable than the Re.2001, and at a lower energy state. If you have a significant altitude advantage over your target, dive in, make a pass, then loop around. Repeat until your target has lost significant energy, then try to jump on their tail and hose them down with the machine guns. If you can force them to constantly manoeuvre and corral them into a turnfight, the results will usually be in your favour. A faster opponent that chooses to run instead can be difficult to dispatch. In that case, let them go and start climbing to reset the engagement.

The Re.2001 CB will fare better in head-ons compared to the original Re.2001, but committing to head-ons is still risky. Enemies with high-velocity machine guns or cannons are likely to damage you first, so only go all-in if your target has poor armament and using a fragile plane. Otherwise, fire off a burst, break off early, and observe what your target does after the merge. If they commit to a turnfight, again try to latch onto their tail. If they continue their course and are fast enough to escape, let them go and try to conserve your own energy.

Be wary of engaging targets that are as or more manoeuvrable than the Re.2001 in turning engagements. Try to obtain an altitude advantage before engaging and stick to boom-and-zoom or energy fighting tactics instead of flat turning. A Spitfire can put up a very tough fight if it has the same energy level as the Re.2001, but as with any plane, it becomes less threatening with less altitude and speed. Other targets that should be attacked with caution include planes with decent defensive armament like the IL-2 M-82. There is a very real chance that the IL-2's rear gunner can ignite or pilot-snipe the Re.2001 more quickly than it can whittle down the "flying tank" in turn. Large bombers with multiple engines and gunners are similarly hazardous. If you must engage these, try to set their engines on fire and break off.

It is generally best to leave ground attack duties to actual attackers like the Stuka since the Re.2001 CB does not have an airspawn, but if one insists on lugging bombs for destroying vehicles or finishing off a base, fly carefully and try to avoid attention. The performance of this aircraft suffers while it is carrying bombs and the engine overheating problems pose a major issue on extended trips to and from the front lines. Be careful of AAA emplacements and vehicles, even a few hits can cause oil or water leaks that necessitate a return to base.

Ground RB

The Re.2001 CB is the most useful in Ground RB, where its good bombload can finally be put to good use against player-controlled vehicles. Take the heaviest loadout, and upon spawning in, look around for choke points or sniping positions where stationary enemies are likely to be located. Once you have identified your target(s), enter a fairly steep dive and release the bombs shortly before you pull up. This approach is recommended since the Re.2001 CB's bombs do not have a generous blast radius; dropping bombs in shallow dives tends to be less accurate. After the bombs have been expended, examine if there are any enemy aircraft around. The Re.2001 has sufficient performance to deal with most other contemporary fighters and its overheating problems are not as egregious in the short duration of Ground RB battles. Just be careful of engaging aircraft with defensive armament. If the skies are clear, either return to base for another set of bombs or strafe targets to mark them for your team. Note that the Breda-SAFAT heavy machine guns have poor ballistics and poor penetration that drops off shockingly quickly, so the only ground targets that can be reliably harmed by the Re.2001's guns are those that lack roofs. Be careful when SPAA vehicles are active since the Re.2001 is poorly protected.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Nose-mounted 12.7 mm offensive guns
  • Decent climb rate
  • Has secondary loadouts, good for mixed battles
  • Decent armour protection
  • Good turn rate especially with flaps

Cons:

  • Subpar firepower
  • Outclassed by many of its opponents
  • Bad control stiffening at high speed (500+ km/h)
  • Engine overheats quickly

History

The Re.2000 "Falco I" was the Reggiane company's first successful fighter design. Taking some design notes from the Seversky P-35, the Re.2000 was a very capable design compared to other early Italian fighters like the Macchi C. 200. It did have several issues: the wing mounted fuel tanks were not self sealing and the engine was unreliable. In light of this, the Regia Aeronautica declined to order the Re.2000 for mass production and it was largely produced for export.

The Re.2000's basic design was good and its issues were solvable. After the Re.2000 first flew, the Italian government proposed that Reggiane look into equipping the Re.2000 with a R.A.1000 RC.41 inline engine, which was a license-produced version of the famous German DB601 that powered early Bf 109s. The RC.41 was more compact and mechanically reliable than the Re.2000's Piaggio radial engine. The Re.2000 design was modified to accept the engine and trim off some weight, and the resulting prototype Re.2001 "Falco II" first flew in June 1940. Further development work resulted in the addition of a 7.7 Breda-SAFAT machine gun in each wing, an electric engine starter, and other minor changes. Series production of the Re.2001 began in mid 1941, but delays in obtaining the engines resulted in the orders being cut from 200 aircraft to 110.

As with other Italian fighters, a large number of Re.2001 variants were explored. The Re.2001 CB was a fighter-bomber variant equipped with bomb racks, produced after late 1941. It was capable of mounting 100 kg and 250 kg bombs. Limited numbers of Re.2001 CBs were delivered to the 22° Gruppo, who later deployed to Malta to join in bombing raids against British forces. However, the Re.2001 was primarily used for bomber escort and other air combat roles and there is little information about the fighter-bomber exploits of the CB model.

Though the Re.2001 proved to be a capable fighter against RAF Spitfires and Hurricanes, attrition dwindled the numbers of Re.2001s in Italian service over time. It was never produced in large numbers due to the difficulty of its construction and the limited availability of engines, which were prioritized for the C.202 instead. Only 71 Re.2001s were operational by the summer of 1943 and the Allied invasion of Sicily cut their numbers further. The Italian armistice in September 1943 saw a portion of the 33 surviving Re.2001s transferred to the new Co-Belligerent Air Force, where they fought alongside the Allies against the Italian Social Republic and Nazi Germany until the end of the war. Combat aside, they were also used on a few occasions to carry money in underslung containers.

The few Re.2001s that survived World War II were largely scrapped in the postwar era since they were long obsolete compared to the fine "Series 5" fighters like the Macchi C.205 and Fiat G.55 that lingered in Italian service. A few were retained for communications tasks and meteorological testing. None are known to survive today.

A contemporary of the C.202 with the same engine and armament, the Re.2001 is not as famous in the present day as the Folgore. Much of this is due to its smaller production numbers and limited role in World War II. Only 237 Re.2001s were produced compared to over 1,000 C.202s and they were all deployed close to Italy. Its combat records show that it was still a formidable aircraft and a close match to the early Spitfires, especially in the hands of skilled pilots. Despite being a clean-sheet design, the Re.2005 "Sagittario" can be seen as the successor to the Re.2001 with similar aerodynamic features. Though the Sagittario was even harder to produce than the Re.2001, it had fantastic performance and could compete with the finest wartime Allied aircraft on equal terms.

Media

Skins
Videos

See also

Related development

External links


Reggiane Mechanical Factory (Officine Meccaniche Reggiane SpA)
Fighters  Re.2000 serie 1 · Re.2000 G.A.
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Export  J20

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C