Difference between pages "M60A3 TTS" and "Wellington Mk Ic (Germany)"

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{{About
 
{{About
| about = American main battle tank '''{{PAGENAME}}'''
+
| about = bomber '''{{PAGENAME}}'''
| usage = other vehicles of the family
+
| other
| link = M60 (Family)
+
| usage-1 = the regular British version
 +
| link-1 = Wellington Mk Ic
 +
| usage-2 = other versions
 +
| link-2 = Wellington (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
|code=us_m60a3_tts
+
|code=wellington_mk1c_luftwaffe
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It is on sale for 1,000 Golden Eagles.
  
Very similar to the previous [[M60A1 RISE (P)]], the M60A3 TTS differs with the addition of a thermal sight for the gunner, a laser rangefinder replacing the original optical version, and access to better rounds. Weight, protection, mobility, and other characteristics are virtually the same as its predecessor - this tank holds no surprises. At its rank, the M60 platform begins to show its age, being much slower than a number of contemporary MBTs like the [[Leopard A1A1]] while not having enough armour to resist APFSDS rounds. It is best used with caution as a support or backup tank, where its good gun and thermals are effective and its deficiencies are less apparent.
+
The [[Wellington Mk Ic|British Wellington]] and German Mk I's are identical. With its versatility, the captured Wellington is an excellent alternative to the [[He 111 H-6]].
  
== General info ==
+
Wellingtons are great 2<sup>nd</sup> rank turret platforms with wide arcs and stable flight. If your flight controls are shot out, adjustment of engine power will allow stable flight and more opportunities to fight back. Just remember it has only 7.7 mm (.303 in) machine guns so it is more luck to earn kills with them.
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
  
The armour layout of the M60A3 TTS is the same as the M60A1 RISE (P). The ERA is very apparent, and each panel offers 370 mm of protection against chemical rounds and a measly 5 mm of protection against kinetic rounds. This is enough to stop the majority of HEAT-FS rounds that the M60A3 will encounter, but only for the first hit. Impacts from chemical rounds will destroy large swathes of panels, and follow up shots can be lethal. Many ATGMs, particularly those with tandem warheads, can overcome the ERA and damage the tank since the M60 does not have composite armour underneath, so incoming missiles should still be avoided or otherwise dealt with. It should also be noted that the ERA coverage has some gaps, particularly around the turret ring and the gunner's sight.
+
As with all bombers, crew training with at least ''Expert Qualification'' is important for profitable missions.
  
The underlying base armour is similar to the layout originally featured on the [[M60A1 (AOS)]]. It consists entirely of cast and rolled homogeneous armour. The frontal hull armour and turret cheeks are fairly thick and can generally shrug off fire from Soviet APHE rounds and autocannons, but the gun mantlet is modeled as having only 127 mm of CHA (with some sloping) and is a major weak point. The turret ring is another weak zone, only 114 mm thick and fairly large in size. The commander's cupola bulges from the top of the turret and is lightly protected, making it an attractive target for APHE and high-calibre HE rounds.
+
== General info ==
 
+
=== Flight performance ===
With no specialized protection against APDS or APFSDS rounds, the M60A3's armour should not be trusted. Even weaker chemical rounds can slip between the gaps of the ERA panels with some luck. Considering the tank's unimpressive mobility, enemy flankers are a real concern as well, and nearly every weapon at the M60A3's rank can penetrate the hull sides. Surviving hits should be a pleasant surprise and not an expectation.
+
{{Specs-Avia-Flight}}
 
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
'''Armour type:'''
 
 
 
* Cast homogeneous armour
 
* Rolled homogeneous armour (Rear roof, Engine grille)
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! Armour !! Front !! Sides !! Rear !! Roof
+
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
| Hull || 108 mm (66°) ''Front Glacis'' <br> 137 mm (54°) ''Lower Glacis''|| 36 - 70 mm || 25 mm (1°) ''Engine Grille'' <br> 40 mm (31°) ''Top'' <br> 28 mm (61°) ''Bottom'' || 36 mm ''Front'' <br> 20 mm ''Engine deck''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| Turret || 215 + 50.8 mm (1-43°) ''Turret front left'' <br> 230 + 50.8 mm (4-50°) ''Turret front right'' <br> 127 mm (8-57°) ''Gun Mantlet''|| 215 - 49 mm || 57 mm || 48 mm ''Front'' <br> 25.4 mm ''Center''
+
! Stock
 +
| 366 || 352 || rowspan="2" | {{Specs|ceiling}} || 36.0 || 37.2 || 4.2 || 4.1 || rowspan="2" | 877
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! Upgraded
 +
| 391 || 378 || 34.1 || 35.0 || 6.5 || 5.3
 
|-
 
|-
| Cupola || 127 mm || 70 mm || 50 mm || 101.6 mm
 
 
|}
 
|}
'''Notes:'''
 
 
* Tracks are 30 mm thick while suspension wheels are 20 mm thick.
 
* Belly armour is 19 mm in the front, 13 mm in the rear.
 
* 15 mm RHA plate between the engine and crew compartment.
 
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp=1,162|rbMinHp=663}}
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M68 (105 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="100%"
+
==== Details ====
|-
+
{| class="wikitable" style="text-align:center" width="50%"
! colspan="5" | [[M68 (105 mm)|105 mm M68]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="5" | Features
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
| rowspan="2" | 63 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 21.40 || 29.65  || 36.00  || 39.81  || 42.35  || rowspan="2" | 8.70 || rowspan="2" | 7.71 || rowspan="2" | 7.11 || rowspan="2" | 6.70
 
 
|-
 
|-
! ''Realistic''
+
| || || || X || X    <!-- ✓ -->
| 13.40 || 15.75  || 19.13  || 21.15  || 22.50
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
{| class="wikitable" style="text-align:center" width="50%"
The M60A3 TTS has the same ammunition selection as the [[M1 Abrams]].
 
 
 
* The M456A2 HEAT-FS round comes as stock choice, which is refreshing compared to the stock APDS on the M60A1 RISE.  The HEAT-FS is useful for hull-breaking light targets like IFVs and SPAAs but is more difficult to aim and will struggle against opponents with any ERA and composite armour. The post-penetration damage is not any better, so only a few HEAT-FS rounds should be kept in reserve for use against light targets.
 
* The unlockable M393A2 HESH round has potentially more post-penetration damage than the other options, however it has the worst ballistics, the lowest penetration, and is the most difficult to use as a result. For best results, it should be aimed at hull or turret sides and roofs, taking care not to hit ERA, composite armour, or spaced armour. Still, the HEAT-FS is much more user-friendly for taking out light targets. HESH might be helpful in the occasional unusual situation where a small portion of an enemy tank is exposed, but its crew members are not close enough to the line of fire to be damaged by the APFSDS or HEAT-FS.
 
* The unlockable M735 APFSDS dart is effective against most tank targets since it has a higher velocity than the HEAT-FS round. Moreover, it will not detonate prematurely on light obstacles (trees and fences), and will cut straight through opponents without decent composite armour.
 
* The final unlockable ammunition choice is the M774 APFSDS dart, which costs 600 SL per shot and has all-round improved statistics from the M735. In particular, it enjoys significantly better angled penetration. If financial cost is not a factor, it should be the M60A3's ammo type of choice.
 
* The M416 smoke shell is available too. Obviously, it is not good at damaging enemies, but it can be used to cover advances and blind entrenched targets.
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
| M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M456A2 || HEATFS || 1,173 || 10.5 || 0.0 || 0.1 || 1,271 || 65° || 72° || 77°
 
|-
 
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,306 || 73° || 77° || 80°
 
|-
 
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°
 
 
|-
 
|-
| M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°
+
! colspan="7" | Limits
 
|-
 
|-
|}
+
! rowspan="2" | Wings (km/h)
{| class="wikitable sortable" style="text-align:center"
+
! rowspan="2" | Gear (km/h)
! colspan="7" | Smoke shell characteristics
+
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! Ammunition
+
! Combat !! Take-off !! Landing !! + !! -
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
 
|-
 
|-
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
 
[[File:Ammoracks_M60.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! colspan="4" | Optimal velocities (km/h)
! 1st<br>rack empty
+
|-
! 2nd<br>rack empty
+
! Ailerons !! Rudder !! Elevators !! Radiator
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''63''' || 50&nbsp;''(+13)'' || 48&nbsp;''(+15)'' || 27&nbsp;''(+36)'' || 13&nbsp;''(+50)'' || 1&nbsp;''(+62)'' || No
+
| < 275 || < 275 || < 310 || > 320
 
|-
 
|-
 
|}
 
|}
 
Ammo racks litter the interior of the M60A3 TTS. Avoid taking enough ammunition to fill the turret bustle ammo rack, this way penetrating shots to the turret are less likely to destroy the tank instantly. There is a considerable amount of ammunition in the turret basket, and there will always be ammunition stored on the sides of the driver since those are the first ammo racks to be filled. Emptying the turret and turret basket will increase survivability by a fair amount.
 
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M85 (12.7 mm)|M240 (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | [[M85 (12.7 mm)|12.7 mm M85]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! Mount
+
! colspan="3" | Setting 1
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| Pintle || 900 (200) || 625 || -9°/+60° || ±180°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
|}
+
| 900 m || 1,005 hp || 1,005 hp
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]
+
! colspan="3" | Setting 2
 
|-
 
|-
! Mount
+
! Optimal altitude
! Capacity<br>(Belt capacity)
+
! 100% Engine power
! Rate of fire<br>(shots/minute)
+
! WEP Engine power
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| Coaxial || 5,950 (200) || 750 || N/A || N/A
+
| 3,920 m || 890 hp || 890 hp
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Survivability and armour ===
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
{{Specs-Avia-Armour}}
 +
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
The M60A3 TTS lacks the mobility to arrive first on the front lines or easily flank, but the unimpressive protection means that advancing steadily in the open is not a safe proposition either. It is best to follow teammates, stay close to cover, and take advantage of the thermal sight to scan for opponents. A quick glance through the gunner's scope can reveal hidden enemies from afar. The armour and mobility issues are less important if one can consistently catch targets off guard and shoot first, and if the rest of the team is causing a ruckus, all the better. Keep an eye out for flankers and avoid staying out of cover for long.
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
Thermal sights are very helpful and not quite ubiquitous at the M60A3's rank, but they are not uncommon either. IFVs like the [[Begleitpanzer 57]], [[BMP-3]], and [[Type 89]] have them and can spot the M60A3 easily. Thankfully, these targets are more reliant on ATGMs for long distance combat, which are easier to avoid than APFSDS rounds. They will still pack a huge punch upon a successful hit, so do not stand still. The premium [[AMX-30 Super]], [[Leopard A1A1 (L/44)]], and [[Type 74G]] all boast thermal sights and superior mobility, making them difficult targets indeed. The only real way to deal with them is to shoot first. It is also possible for the M60A3 TTS to encounter its cousins in the China tree, the [[M60A3 TTS (China)]] and [[CM11]]. The former does not have ERA and is even more vulnerable while the latter has even worse mobility in exchange for superior firepower; these three tanks all make easy targets for one another.
+
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)}}
  
The [[MBT-70]] currently shares a battle rating with the M60A3 TTS. They are very different tanks and can cover each other's weaknesses to some extent when used as a lineup; when high mobility and aggressive pushes are needed, the MBT-70 (or its devolved sibling, the [[XM-803]]) can be used, and when thermal sights and firepower are needed the M60A3 can pick up the slack. None of these options have very good armour, but few opponents at their rank do.
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
=== Pros and cons ===
+
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)
 +
 
 +
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Browning (7.7 mm)|Vickers K (7.7 mm)}}
  
'''Pros:'''
+
The '''''{{PAGENAME}}''''' is defended by:
  
* Same ammo selection as the [[M1 Abrams]]
+
* 2 x 7.7 mm Browning machine guns, nose turret (1,200 rpg = 2,400 total)
* Good quality thermal sight
+
* 2 x 7.7 mm Browning machine guns, tail turret (2,000 rpg = 4,000 total)
* ERA offers decent chemical protection
+
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turrets (483 rpg)
* Has a laser rangefinder
 
  
'''Cons:'''
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
If you are playing Arcade battles, the key tactic is to climb, as in Arcade battles the Wellington will not have trouble getting over 5,000 m (16,500 ft). From there you can take out the enemy bases from "Orbit". Once the bases are dead the main airfield can be killed if you have a good escort and fellow bombers.
  
* Not very mobile
+
In Realistic Battles, you can use the Wellington's diving speed to take out ground targets such as Light Pillboxes or Tanks. The 18 x 250 lb bombs will be able to get through Light Pillboxes if direct hits are made, and area damage on AAA, Artillery, or Vehicles. The 9 x 500 lb bombs can be used to kill heavy pillboxes on direct hits, destroyers on direct hits or they could be used to destroy an enemy bombing point/airfield.
* Very low hp/t ratio means slower acceleration than competitors
+
The Wellington, although sturdy in form and able to take a hit, will still be destroyed if the enemy gets cannons or enough machine guns on you. Having a teammate you can count on when you fall back after bombing to save you from enemy fighters is something that can ensure your survival.
* Large target
 
* Armour is virtually useless against APFSDS
 
* ERA coverage has significant gaps
 
* Turret ring, gun mantlet, and cupola are all notable weak spots
 
* Stock M456A2 HEATFS, may prove ineffective to vehicles with composite armor or ERA
 
  
== History ==
+
If you are defending the Wellington from enemy fighters, ensure you keep them in your sights. The Wellington has amazing gun coverage horizontally, especially on the tail and sides. If an enemy fighter pulls alongside your plane, you have not only the single side turret but also the nose and tail turrets that turn more than 180 Degrees.
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
Another nice thing about the Wellington's turrets is that if there is a clear sky, they can be used to strafe light ground targets with ease.
  
'''The M60'''
+
The key point with this Wellington is that if you push yourself and your plane too far, you will die. It's a great frontline bomber, but without team support, you become nothing better than bait or a free kill for the enemy.
  
The M60 tank, a descendant of the Patton series of tanks, was the mainstay of US armoured forces for much of the Cold War. It saw much combat in various conflicts like the Yom Kippur War, Iran-Iraq War, and the Gulf War, performing well against Soviet contemporaries like the [[T-62]]. Several versions of the M60 were used by the US military, and the last of them was the M60A3.
+
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 +
|-
 +
|}
  
=== M60A3 ===
+
=== Pros and cons ===
'''Development'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
During the 1970's there was a rapid advancement in anti-tank technology, and with the failure of the M60A2 program to produce a sufficient fighting vehicle an upgrade of the M60A1 series was necessary. In 1976, a program to do just that was initiated; the intention was to increase the turret armor and to modernize and improve the technological systems in the tank. The product of the program was the M60A3 tank, a significant improvement over the M60A1 series. Despite the improvement over the earlier M60 models, the M60A3 was viewed as a stop-gap measure, as the M1 Abrams was already being developed and was planned to enter service in 1981.
+
'''Pros:'''
  
'''M60A3 Passive'''
+
* Good payload
 +
* Durable
 +
* Can research up to rank III with no penalty
 +
* Almost no blind spots for defensive armament
  
This was the first model of the M60A3 series; it was known simply as the M60A3, but was also known as the M60A3 Passive in order to better distinguish it from the later M60A3 TTS. The M60A3 was based on the M60A1 RISE Passive tank, but with a number of upgrades for the turret - most notably changes to the armor and fire control system. The armor on the turret face was increased to 276 mm and the armor on the gun mantlet was changed to 330 mm. The M60A1 RISE Passive tanks uses a coincidence rangefinder and the mechanical M19 ballistic computer. The M60A3 received the M21 fire control system which includes an AN/VVS2 flash-lamp pumped ruby-laser rangefinder for the commander and gunner, solid-state M21E1 gun data computer, improved stabilization mechanism, improved electrical system, and an improved solid-state analog data card bus. The M10A2E3 ballistic drive is an electro-mechanical unit.The commander received an M36E1 passive periscope and the gunner received an M32E1 passive sight. The hydraulic fluid in the turret was changed to a type that was non-flammable. The M60A3 turret was mounted on the chassis of the M60A1 RISE Passive hull, with the same AVDS-1790-2D RISE engine and CD-850-6A transmission, with a Halon fire-suppression system. A total of 748 M60A3 Passive tanks were built, and all were later upgraded to the M60A3 TTS standard.
+
'''Cons:'''
  
'''M60A3 TTS'''
+
* Defensive armament is poor
 +
* Slow speed
 +
* Extremely slow climb rate
 +
* Leaking oil or losing an engine is a death sentence at lower altitudes
  
The M60A3 TTS was an improved model of the earlier M60A3. The gunner received an AN/VSG2 Tank Thermal Sight (TTS), which was the only major improvement over the M60A3 Passive. 304 M60A3 TTS tanks were built (with production ending in 1983), 1,391 of the US Army M60A1 RISE tanks were converted to the M60A3 TTS standard by the Anniston Army Depot and Mainz Army Depot by 1990, and all 748 US Army M60A3 tanks were also upgraded to the TTS standard by 1984.
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
Performance-wise the Wellington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson, they designed their record making Vickers Wellesley opening the way for the Wellington and larger Warwick. With high aspect ratio wing and spacious fuselage, it proved capable of handling a myriad of missions including early airborne radar and robust enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He 111 H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however, it still was inadequate to defend itself against attacking fighters and early models lacked self-sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called Wimpy after Popeye's hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made, it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. Viking, a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.
  
'''Production'''
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
Vickers Wellington Mk.IC twin-engine medium bomber (Luftwaffe)
  
In February of 1978, the first M60A3 tanks were finished at the Detroit Arsenal Tank Plant. The low-rate initial production run was completed at the DATP in October, which consisted of 296 M60A3 tanks; the tanks were first fielded by the US Army in May of 1979. Chrysler Defense was purchased by General Dynamics Land Division in 1982. In May 1983, production of the M60A3 ended with a total of 1,052 M60A3 and M60A3 TTS tanks built; 748 of the tanks were of the Passive version, and 304 were of the TTS version. At this time, the Detroit Tank Plant closed, and production of the M1 Abrams was at the Lima Tank Plant in Ohio. Despite this, the conversion of earlier M60 tanks to the M60A3/E60B standard was still occurring, specifically for other nations through the Foreign Military Sales program. The last M60A3 tanks were delivered through the FMS in May of 1986 to Israel, with a total of 3,268 tanks converted. The tanks upgraded for Israel were surplus US Army M60A1 RISE tanks. Earlier M60 tanks were also converted to the M60A3 TTS standard for the US Army. 1,391 of the US Army M60A1 RISE tanks were converted to the M60A3 TTS standard by the Anniston Army Depot and Mainz Army Depot by 1990, and all 748 US Army M60A3 tanks were also upgraded to the TTS standard by 1984.
+
The Vickers Wellington was the most widely produced British bomber, with a total of 11,461 machines built. Wellingtons were used from September 1939 on as long-distance scouts and day/night bombers. Beginning in early 1940, due to their low effectiveness, they were used only at night. From 1942-43, the Wellington was the main aircraft used by the Royal Air Force's Bomber Command.
  
'''Service and Export'''
+
A Wellington Mk.IC bomber became a German trophy in the winter of 1941. On the night of February 6, 1941, the Wellington Mk.IC (No. RAF L7842) belonging to No. 311 (Czechoslovakian) Squadron RAF flew a sortie to bomb a target in the area of Boulogne, France. During the sortie, the aircraft had to perform a forced landing (either due to an accident or under the compulsion of the Germans) and thus passed undamaged to the enemy. The whole Czechoslovakian crew was taken prisoner.
  
The M60A3 eventually replaced all US Army M60A1 and M48A5 tanks (used by the National Guard until 1987) in service. But, the Marine Corps still used the M60A1 RISE tanks until the M60 was retired from front line service in 1991. The official full name of the M60A3 was Tank, Combat, Full Tracked: 105-mm Gun, M60A3. It was also known as the 105mm Gun Tank M60A3.
+
The bomber was ferried from the landing site to the Luftwaffe's Test Facility at Rechlin, where it underwent a full series of flight tests. The aircraft then obtained the German code T+KX and was operated in 1941 with 2./Versuchsverband OKL, where various captured aircraft were in service.
  
The M60 was designated as the E60 for export by the US Foreign Military Sales (FMS); the original M60 was designated as the E60, the M60A1 series was designated as the E60A, and the M60A3 series was designated as the E60B. The last M60A3 tanks were delivered through the FMS in May of 1986 to Israel, with a total of 3,268 tanks converted. Other nations including Italy, Austria, Greece, Morocco, and Taiwan upgraded their M60s to the M60A3 standard through FMS contracts with Raytheon and General Dynamics in the 1980's. In 1990, surplus M60A3/E60B tanks were sold to Oman, Bahrain, and Saudi Arabia.
+
One of the members of the Wellington Mk.IC (L7842) crew, Flight Lieutenant Ernst Valenta, took part in the so-called "Great Escape" made by Allied Air Force pilots from Stalag Luft III, a German prisoner-of-war camp in Poland, on March 24, 1944. He was captured by the Germans and executed by shooting on March 31, 1944.
 +
{{Navigation-End}}
  
Several companies offer or have offered upgrade packages for the M60A3, such as the Leonardo M60A3 (from Italy), the Raytheon M60A3 SLEP (from the US), the Magach series (from Israel), and the M60T Sabra series (developed by an Israeli company but used by Turkey). These attempt to increase the firepower and protection of the M60 to modern levels, often featuring 120 mm guns, add-on composite armour, and active protection systems. While the M60 is an old design, its cheap cost and room for upgrades will likely keep it in service for years to come, not unlike the Soviet T-54/55 series.
 
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
Line 262: Line 202:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m60a3_tts Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=wellington_mk1c_luftwaffe Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
* Skins are interchangeable with the British [[Wellington Mk Ic]].
  
 
;Videos
 
;Videos
{{Youtube-gallery|zoBPU0n65_A|'''The M60 family''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''}}
+
{{Youtube-gallery|SeNrEV7lMuQ|'''Premium Review. German Wellington Mk 1C. Absolute Garbage''' - ''Joseph 2000''}}
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
  
* [[M60 (Family)]] - The family/history page for the M60.
+
* ''reference to the series of the aircraft;''
* [[M60]] - The first version of the M60.
+
* ''links to approximate analogues of other nations and research trees.''
* [[M60A1 RISE (P)]] - The version of the M60 directly preceding the M60A3 TTS in the US tech tree.
 
* [[M60A3 TTS (China)|M60A3 TTS (Taiwan)]] - An M60A3 TTS in service with Taiwan, found in the Chinese tech tree.
 
  
 
== External links ==
 
== External links ==
Line 282: Line 218:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''
 
* ''other literature.''
  
{{TankManufacturer Chrysler Defense}}
+
{{AirManufacturer Vickers}}
{{USA medium tanks}}
+
{{Germany bombers}}
 +
{{Germany premium aircraft}}

Latest revision as of 19:34, 7 November 2022

This version of the wiki is no longer supported
Use Wiki 3.0
This page is about the bomber Wellington Mk Ic (Germany). For the regular British version, see Wellington Mk Ic. For other versions, see Wellington (Family).
▀Wellington Mk Ic
wellington_mk1c_luftwaffe.png
GarageImage Wellington Mk Ic (Germany).jpg
▀Wellington Mk Ic

Description

The ▀Wellington Mk Ic is a premium rank German bomber with a battle rating of (AB), (RB), and (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. It is on sale for 1,000 Golden Eagles.

The British Wellington and German Mk I's are identical. With its versatility, the captured Wellington is an excellent alternative to the He 111 H-6.

Wellingtons are great 2nd rank turret platforms with wide arcs and stable flight. If your flight controls are shot out, adjustment of engine power will allow stable flight and more opportunities to fight back. Just remember it has only 7.7 mm (.303 in) machine guns so it is more luck to earn kills with them.

As with all bombers, crew training with at least Expert Qualification is important for profitable missions.

General info

Flight performance

Characteristics Max Speed
(km/h at 4,572 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 366 352 36.0 37.2 4.2 4.1 877
Upgraded 391 378 34.1 35.0 6.5 5.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
315 264 223 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 275 < 275 < 310 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
900 m 1,005 hp 1,005 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,920 m 890 hp 890 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Armaments

Suspended armament

The Wellington Mk Ic (Germany) can be outfitted with the following ordnance:

  • 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
  • 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)

Defensive armament

The Wellington Mk Ic (Germany) is defended by:

  • 2 x 7.7 mm Browning machine guns, nose turret (1,200 rpg = 2,400 total)
  • 2 x 7.7 mm Browning machine guns, tail turret (2,000 rpg = 4,000 total)
  • 1 x 7.7 mm Vickers K machine gun, 2 x beam turrets (483 rpg)

Usage in battles

If you are playing Arcade battles, the key tactic is to climb, as in Arcade battles the Wellington will not have trouble getting over 5,000 m (16,500 ft). From there you can take out the enemy bases from "Orbit". Once the bases are dead the main airfield can be killed if you have a good escort and fellow bombers.

In Realistic Battles, you can use the Wellington's diving speed to take out ground targets such as Light Pillboxes or Tanks. The 18 x 250 lb bombs will be able to get through Light Pillboxes if direct hits are made, and area damage on AAA, Artillery, or Vehicles. The 9 x 500 lb bombs can be used to kill heavy pillboxes on direct hits, destroyers on direct hits or they could be used to destroy an enemy bombing point/airfield. The Wellington, although sturdy in form and able to take a hit, will still be destroyed if the enemy gets cannons or enough machine guns on you. Having a teammate you can count on when you fall back after bombing to save you from enemy fighters is something that can ensure your survival.

If you are defending the Wellington from enemy fighters, ensure you keep them in your sights. The Wellington has amazing gun coverage horizontally, especially on the tail and sides. If an enemy fighter pulls alongside your plane, you have not only the single side turret but also the nose and tail turrets that turn more than 180 Degrees. Another nice thing about the Wellington's turrets is that if there is a clear sky, they can be used to strafe light ground targets with ease.

The key point with this Wellington is that if you push yourself and your plane too far, you will die. It's a great frontline bomber, but without team support, you become nothing better than bait or a free kill for the enemy.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Good payload
  • Durable
  • Can research up to rank III with no penalty
  • Almost no blind spots for defensive armament

Cons:

  • Defensive armament is poor
  • Slow speed
  • Extremely slow climb rate
  • Leaking oil or losing an engine is a death sentence at lower altitudes

History

Performance-wise the Wellington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson, they designed their record making Vickers Wellesley opening the way for the Wellington and larger Warwick. With high aspect ratio wing and spacious fuselage, it proved capable of handling a myriad of missions including early airborne radar and robust enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He 111 H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however, it still was inadequate to defend itself against attacking fighters and early models lacked self-sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called Wimpy after Popeye's hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made, it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. Viking, a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.


Archive of the in-game description

Vickers Wellington Mk.IC twin-engine medium bomber (Luftwaffe)

The Vickers Wellington was the most widely produced British bomber, with a total of 11,461 machines built. Wellingtons were used from September 1939 on as long-distance scouts and day/night bombers. Beginning in early 1940, due to their low effectiveness, they were used only at night. From 1942-43, the Wellington was the main aircraft used by the Royal Air Force's Bomber Command.

A Wellington Mk.IC bomber became a German trophy in the winter of 1941. On the night of February 6, 1941, the Wellington Mk.IC (No. RAF L7842) belonging to No. 311 (Czechoslovakian) Squadron RAF flew a sortie to bomb a target in the area of Boulogne, France. During the sortie, the aircraft had to perform a forced landing (either due to an accident or under the compulsion of the Germans) and thus passed undamaged to the enemy. The whole Czechoslovakian crew was taken prisoner.

The bomber was ferried from the landing site to the Luftwaffe's Test Facility at Rechlin, where it underwent a full series of flight tests. The aircraft then obtained the German code T+KX and was operated in 1941 with 2./Versuchsverband OKL, where various captured aircraft were in service.

One of the members of the Wellington Mk.IC (L7842) crew, Flight Lieutenant Ernst Valenta, took part in the so-called "Great Escape" made by Allied Air Force pilots from Stalag Luft III, a German prisoner-of-war camp in Poland, on March 24, 1944. He was captured by the Germans and executed by shooting on March 31, 1944.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Vickers-Armstrongs Aircraft Limited
Bombers  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Captured  ▀Wellington Mk Ic

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic

Germany premium aircraft
Fighters  He 51 B-2/H · BV 155 B-1
He 112  He 112 B-1/U2 · He 112 B-2/U2
Bf 109  Flegel's Bf 109 A · Bf 109 E-7/U2 · Bf 109 G-2
Fw 190  Fw 190 A-5/U14 · Fw 190 C · Fw 190 D-13
Captured  ▀Marcolin's C.R.42 CN · ▀Hawk H-75A-2 · ▀Yak-1B · ▀La-5FN · ▀P-47D-16-RE · ▀P-47D · ▀Tempest Mk V
Twin-engine fighters  Bf 109 Z-1 · Ju 388 J · Ta 154 A-1
Jet fighters  ◄Sea Hawk Mk.100 · ◄G.91 R/4 · FFA P-16 · ◄MiG-21 SPS-K · ◊MiG-21 "Lazur-M"
Strike aircraft  Hs 129 B-2 (Romania) · ▀IL-2 (1942) · Bf 110 C-6 · Do 335 B-2 · He 219 A-7 · ◄Tornado IDS WTD61 · ◄Su-22M4 WTD61
Bombers  Ar 196 A-3 · BV 238 · Fw 189 A-1 · He 177 A-3 · Ju 87 R-2 Libya · Ju 288 C · ▀Wellington Mk Ic