Difference between revisions of "Geniere"

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{{main|127/38 Mk.12 (127 mm)}}
 
{{main|127/38 Mk.12 (127 mm)}}
  
The Geniere features 4 x 5-inch (127 mm) Mk.12 cannons as the main armaments. The guns were mounted in a enclosed single turrets with two on the bow and stern each. The guns have an impressive fire rate of 22 rounds per minute (~2.2 second reload) with 25-rounds first stage ammo rack, and 15 rounds per minute (4 second reload) after depleting the ready racks. While one of the turret were removed to make a room for anti-air system, these guns were more than capable of quickly eliminating the opponents, and provide consistent firepower against early cruisers that she might have to face in uptiers.
+
The Geniere features 4 x 5-inch (127 mm) Mk.12 cannons as the main armaments. The guns are mounted in a enclosed single turrets with two on the bow and stern each. The guns have an impressive fire rate of 22 rounds per minute (~2.7-second reload) with 25-round first stage ammo racks, and 15 rounds per minute (4-second reload) after depleting the ready racks. While one of the turrets was removed to make a room for anti-air system, these guns are more than capable of quickly eliminating opponents, and provide consistent firepower against early cruisers that she might have to face in uptiers.
  
Being a standard-issued guns of the US Navy, the Geniere also has an access to the US destroyer ammunition: a basic and potent HE shell with 3.2 kg of TNT equivalent filler, a HE-VT shell with the same characteristic as the HE shell but with variable time fuse that will detonate within the close proximity of the enemy aircraft, a "common" SAP shell with a respectable penetration and filler, and a "special" SAP shell which has an improved penetration in exchange of somewhat reduced filler. As all of these shells were unlocked by default, the HE-VT shell should be your "go-to" shell, as it is effective against both the surface and aerial targets, being able to deal the same external damage as the standard HE shell against enemy vessel while also being deadly against enemy aircrafts. Due to having less penetration but slightly more filler, the "common" shell is somewhat more effective at dealing internal damage against destroyers compared to the "special" shell, but will lose its effectiveness against cruisers at mid-to-long range. Therefore, the "special" shell can be considered for versatility, especially in uptier matches.
+
Being standard-issued guns of the US Navy, the Geniere also has access to the standard US destroyer ammunition: a basic and potent HE shell with 3.2 kg of TNT equivalent filler, an HE-VT shell with the same characteristics as the HE shell but with a variable time fuse that will detonate within close proximity of any aircraft, a "common" SAP shell with respectable penetration and filler, and a "special" SAP shell which has improved penetration in exchange for somewhat reduced filler. As a premium ship, all of these shells are unlocked by default, so the HE-VT shell should be your "go-to" shell, as it is effective against both the surface and aerial targets, being able to deal the same external damage as the standard HE shell against enemy vessels while also being deadly against enemy aircraft. Due to having less penetration but slightly more filler, the "common" shell is somewhat more effective at dealing internal damage against destroyers compared to the "special" shell, but will lose its effectiveness against cruisers at mid-to-long range. Therefore, the "special" shell can be considered for versatility, especially in uptier matches.
  
As the ship is in the Cold War refit, the Geniere has an access to a more modern fire control system with only 6 second of calculation time and 3 second of update time (compared to 18 second calculatio and 10 second update of the Fletcher, respectively). This allows the Geniere to accurately strike the enemy ship first at longer ranges for an advantage as well as making her capable of doing "snap shot" at multiple enemies at once.
+
As the ship is in the Cold War refit, the Geniere has access to a more modern fire control system with only 6 seconds of calculation time and 3 seconds of update time (compared to the 18-second calculation and 10-second update of the Fletcher). This allows the Geniere to accurately strike the enemy ship first at longer ranges for an advantage as well as making her capable of doing "snap shots" at multiple enemies at once.
  
 
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{{main|76/50 Mk.33 (76 mm)}}
 
{{main|76/50 Mk.33 (76 mm)}}
  
The Geniere is armed with 6 x 76 mm Mk.33 semi-automatic cannon, a copy of the 3-inch Mk.33 cannon found on the ship such as the [[USS Pittsburgh]] and the [[JDS Ayanami (DD-103)|JDS Ayanami]] as the secondary (and anti-air) armament. As mentioned in the "Main Armament" section, these guns replaced the X (third) turret of the Geniere, with two of the three twin mounts placed between the smokestacks and the third mount located on the former X turret placement, up to two of these mount can be used against surface target at the same time. These autocannons were more than make up for the missing turret, however, thanks to their good rate of fire of 40 rounds per minute, the mount's wide coverage, and their accuracy at mid-to-close range (~7 km), this allows the Geniere to harass the enemy ship by disabling their main guns, and is more than capable at dealing with enemy aircrafts.
+
The Geniere is armed with 6 x 76 mm Mk.33 semi-automatic cannons as the secondary armament, copies of the 3-inch Mk.33 cannons found on ships such as the [[USS Pittsburgh]] and the [[JDS Ayanami (DD-103)|JDS Ayanami]]. These guns replaced the X (third) turret of the Geniere, with two of the three twin mounts placed between the smokestacks and the third mount located on the former X turret placement; up to two of these mounts can be directed against surface target at the same time. These autocannons more than make up for the missing turret, however, thanks to their good rate of fire of 40 rounds per minute, the mount's wide coverage, and their accuracy at mid-to-close range (~7 km). They allow the Geniere to harass the enemy ship by disabling their main guns, and are more than capable of dealing with enemy aircraft.
  
The gun has two shell options; a basic HE shell with respectable 500 g of TNT equivalent and a HE-VT shell with slightly lower filler at 352 g of TNT equivalent. Due to the filler size, the HE shell were slightly better at chipping away the enemy ship's crew and damaging their armaments, but lacks the versatility of the HE-VT shell.
+
The gun has two shell options: a basic HE shell with respectable 500 g of TNT equivalent and an HE-VT shell with slightly lower filler at 352 g of TNT equivalent. Due to the filler size, the HE shell is slightly better at chipping away the enemy ship's crew and damaging their armaments, but lacks the versatility of the HE-VT shell.
  
The gun is not without downsides, however. As switching between each ammunition can take a considerable time of 8 seconds (with ace crew), this will leave you temporarily vulnerable against PT boats and aircrafts. Situation awareness is important to switch the rounds at the right moment, especially since you did not have other auxillary anti-air weapon to "frag" the incoming enemy, though the ship fortunately has an access to the radar to detect the inbound aircraft. In addition, the guns can also get overheated relatively quickly, thus it is recommended to fire it in a controlled burst.
+
The gun is not without downsides, however. As switching between ammunition can take a considerable time of 8 seconds (with ace crew), this will leave you temporarily vulnerable against PT boats and aircraft. Situational awareness is important to switch the rounds at the right moment, especially since there are no other auxillary weapons to deal with the incoming enemy, though the ship fortunately has access to a radar to detect inbound aircraft. In addition, the guns can also overheat relatively quickly, thus it is recommended to fire it in controlled bursts.
  
 
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{{main|Mk.10 Hedgehog mortar|12.75 inch Mark 44 (324 mm)}}
 
{{main|Mk.10 Hedgehog mortar|12.75 inch Mark 44 (324 mm)}}
  
As the Geniere was converted into an escort destroyer prior to her transfer to Italy, her torpedo suite were replaced with a delicated anti-submarine armaments consists of 6 x Mark 44 torpedoes in two triple launchers located just behind the second funnel, and a fixed Hedgehog anti-submarine mortars located between the B (second) turret and the ship's bridge.
+
As the Geniere was converted into an escort destroyer prior to her transfer to Italy, her torpedo suite was replaced with dedicated anti-submarine armaments consisting of 6 x Mark 44 torpedoes in two triple launchers located just behind the second funnel, and a fixed Hedgehog anti-submarine mortar located between the B (second) turret and the ship's bridge.
  
Due to the absence of submarines in War Thunder, these armaments were less than ideal against surface combatants the Geniere has to face. The small Mark 44 torpedoes was designed to be used specifically against submarines, thus it only has just enough filler to critically damage them with ~54 kg of TNT warhead equivalent. The torpedo's relatively short range of ~5.5 km and mediocre speed of only 56 km/h further restricts is effectiveness. While very small, the torpedoes are not entirely useless, as it can be used to "spook" the enemy into making evasive manovers and expose their vulnerable parts, as well as useful against a preoccupied enemy to deal a surprise hit, potentially causing ammo rack explosion with a well-placed hits.
+
Due to the absence of submarines in War Thunder, these armaments are less than ideal against surface combatants the Geniere has to face. The small Mark 44 torpedoes was designed to be used specifically against submarines, thus it only has just enough filler to critically damage them with ~54 kg of TNT warhead equivalent. The torpedo's relatively short range of ~5.5 km and mediocre speed of only 56 km/h further restricts is effectiveness. While very small, the torpedoes are not entirely useless, as it can be used to "spook" the enemy into making evasive manoeuvres and expose their vulnerable parts, as well as being useful against a preoccupied enemy to deal a surprise hit, potentially causing ammo rack explosion with well-placed hits.
  
On the other hand, the Hedgehog mortars does not have any niche use like the Mark 44 torpedoes, primarily due to the awkward fixed firing angle and very long flight time. Thus it is not recommended to take it into the battle, lest it become an additional fire hazard.
+
On the other hand, the Hedgehog mortar does not have any niche use like the Mark 44 torpedoes, primarily due to the awkward fixed firing angle and very long flight time. Thus it is not recommended to take it into the battle, lest it become an additional fire hazard.
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:11, 4 November 2022

This page is about the premium Italian Fante-class destroyer Geniere. For the premium Italian Soldati-class destroyer, see RN Geniere.
Geniere
it_destroyer_fletcher_geniere.png
GarageImage Geniere.jpg
Geniere
AB RB SB
4.3 4.3 4.3
Purchase:1 150 Specs-Card-Eagle.png

Description

The Fante-class, Geniere (D 555), 1972 is a premium rank II Italian destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Danger Zone".

One of the hundreds of Fletcher-class destroyers built by the United States, the USS Pritchett (DD-561) saw extensive action during World War II, the Korean War, and the Vietnam War before being sold to the Italian Navy, who later renamed her as Geniere.

While her real life service with Italy was rather quiet and unremarkable, in War Thunder, the Geniere offers a drastic shift of play style. Unlike the other Italian destroyers that were restricted to support roles due to their slow reload, the Geniere features a suite of versatile 127 mm and 76 mm cannons, both of them are great against surface and aerial targets alike. This allows the ship to be a robust powerhouse for any Italian captain's lineup.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement3 005 t
Crew273 people

Being a Fletcher-class ship, the Geniere's protection is generally the same as her sister ship USS Fletcher with some slight differences. The ship features the same anti-fragmentation armour as the Fletcher, with 19 mm at the belt and 13 mm at the deck respectively. Combined with the respectable crew count of 273, this allows the ship to take a considerable amount of punishment from the other destroyers she will usually face at her rank.

When it comes to differences, the Geniere's most noticeable change is the replacement of torpedo and anti-air armaments. The twin quintuple launchers were replaced with small triple anti-submarine torpedo launchers, and one of the turrets and other anti-air armaments were replaced with three sets of 76 mm autocannons. These optimized armaments helps the Geniere to retain her crew better than her sister, and significantly reduce the risk of torpedo detonation.

However, the Geniere still retains the first stage ammo rack as her critical weakspot. Any HE shell that detonates close to it has a change to trigger it, causing significant damage to the ship.

Mobility

Speedforward / back
AB86 / 35 km/h
RB70 / 29 km/h

Being a Fletcher-class, the Geniere features good overall mobility. The ship has a high top speed and good overall agility. This allows her to execute evasive manoeuvres against incoming shells or torpedoes alike.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 86 35
RB/SB Stock ___ ___
Upgraded 70 29

Modifications and economy

Repair cost
AB1 252 Sl icon.png
RB1 877 Sl icon.png
Crew training6 900 Sl icon.png
Experts46 000 Sl icon.png
Aces320 Ge icon.png
Research Aces500 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 160 / 380 / 50 % Sl icon.png
Talisman.png 2 × 130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
127mm_it_mk32_common_sap_ammo_pack
Mods tank ammo.png
127mm_it_mk46_special_common_sap_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag proxi fuze ship.png
76 mm HE-RF
Mods he frag proxi fuze ship.png
127mm_it_mk31_aavt_radio_fuse_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship mortar.png
Bomb mortar

Armament

Primary armament

4 х Turret127 mm/38 Mk.12 cannon, mount Mk.30
Ammunition360 rounds
Vertical guidance-15° / 85°
Main article: 127/38 Mk.12 (127 mm)

The Geniere features 4 x 5-inch (127 mm) Mk.12 cannons as the main armaments. The guns are mounted in a enclosed single turrets with two on the bow and stern each. The guns have an impressive fire rate of 22 rounds per minute (~2.7-second reload) with 25-round first stage ammo racks, and 15 rounds per minute (4-second reload) after depleting the ready racks. While one of the turrets was removed to make a room for anti-air system, these guns are more than capable of quickly eliminating opponents, and provide consistent firepower against early cruisers that she might have to face in uptiers.

Being standard-issued guns of the US Navy, the Geniere also has access to the standard US destroyer ammunition: a basic and potent HE shell with 3.2 kg of TNT equivalent filler, an HE-VT shell with the same characteristics as the HE shell but with a variable time fuse that will detonate within close proximity of any aircraft, a "common" SAP shell with respectable penetration and filler, and a "special" SAP shell which has improved penetration in exchange for somewhat reduced filler. As a premium ship, all of these shells are unlocked by default, so the HE-VT shell should be your "go-to" shell, as it is effective against both the surface and aerial targets, being able to deal the same external damage as the standard HE shell against enemy vessels while also being deadly against enemy aircraft. Due to having less penetration but slightly more filler, the "common" shell is somewhat more effective at dealing internal damage against destroyers compared to the "special" shell, but will lose its effectiveness against cruisers at mid-to-long range. Therefore, the "special" shell can be considered for versatility, especially in uptier matches.

As the ship is in the Cold War refit, the Geniere has access to a more modern fire control system with only 6 seconds of calculation time and 3 seconds of update time (compared to the 18-second calculation and 10-second update of the Fletcher). This allows the Geniere to accurately strike the enemy ship first at longer ranges for an advantage as well as making her capable of doing "snap shots" at multiple enemies at once.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
127 mm AAC Mk.34 HE 36 36 36 36 36 36
127 mm Common Mk.32 Common 124 103 77 58 46 37
127 mm SP Common Mk.46 SP Common 150 125 93 71 56 42
127 mm AAVT Mk.31 HE-VT 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
127 mm AAC Mk.34 HE 792 25 0 0.1 3,220 79° 80° 81°
127 mm Common Mk.32 Common 792 24.49 0.01 6 1,150 47° 60° 65°
127 mm SP Common Mk.46 SP Common 792 25 0.01 6 906.5 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
127 mm AAVT Mk.31 HE-VT 792 25 0 0.1 457 23 3,220 79° 80° 81°

Secondary armament

3 х Turret2 x 76 mm/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Main article: 76/50 Mk.33 (76 mm)

The Geniere is armed with 6 x 76 mm Mk.33 semi-automatic cannons as the secondary armament, copies of the 3-inch Mk.33 cannons found on ships such as the USS Pittsburgh and the JDS Ayanami. These guns replaced the X (third) turret of the Geniere, with two of the three twin mounts placed between the smokestacks and the third mount located on the former X turret placement; up to two of these mounts can be directed against surface target at the same time. These autocannons more than make up for the missing turret, however, thanks to their good rate of fire of 40 rounds per minute, the mount's wide coverage, and their accuracy at mid-to-close range (~7 km). They allow the Geniere to harass the enemy ship by disabling their main guns, and are more than capable of dealing with enemy aircraft.

The gun has two shell options: a basic HE shell with respectable 500 g of TNT equivalent and an HE-VT shell with slightly lower filler at 352 g of TNT equivalent. Due to the filler size, the HE shell is slightly better at chipping away the enemy ship's crew and damaging their armaments, but lacks the versatility of the HE-VT shell.

The gun is not without downsides, however. As switching between ammunition can take a considerable time of 8 seconds (with ace crew), this will leave you temporarily vulnerable against PT boats and aircraft. Situational awareness is important to switch the rounds at the right moment, especially since there are no other auxillary weapons to deal with the incoming enemy, though the ship fortunately has access to a radar to detect inbound aircraft. In addition, the guns can also overheat relatively quickly, thus it is recommended to fire it in controlled bursts.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
76 mm HC Mk.27 HE 8 8 8 8 8 8
76 mm HE-VT HE-VT 7 7 7 7 7 7
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
76 mm HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
76 mm HE-VT HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Additional armament

Setup 16 x 12.75 inch Mark 44 torpedo
Setup 248 x Mk.10 "Hedgehog" mortar
Setup 36 x 12.75 inch Mark 44 torpedo
2 x Mk.10 "Hedgehog" mortar

As the Geniere was converted into an escort destroyer prior to her transfer to Italy, her torpedo suite was replaced with dedicated anti-submarine armaments consisting of 6 x Mark 44 torpedoes in two triple launchers located just behind the second funnel, and a fixed Hedgehog anti-submarine mortar located between the B (second) turret and the ship's bridge.

Due to the absence of submarines in War Thunder, these armaments are less than ideal against surface combatants the Geniere has to face. The small Mark 44 torpedoes was designed to be used specifically against submarines, thus it only has just enough filler to critically damage them with ~54 kg of TNT warhead equivalent. The torpedo's relatively short range of ~5.5 km and mediocre speed of only 56 km/h further restricts is effectiveness. While very small, the torpedoes are not entirely useless, as it can be used to "spook" the enemy into making evasive manoeuvres and expose their vulnerable parts, as well as being useful against a preoccupied enemy to deal a surprise hit, potentially causing ammo rack explosion with well-placed hits.

On the other hand, the Hedgehog mortar does not have any niche use like the Mark 44 torpedoes, primarily due to the awkward fixed firing angle and very long flight time. Thus it is not recommended to take it into the battle, lest it become an additional fire hazard.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Great armaments
    • Four fast-firing and accurate 127 mm gun offers great damage output
    • Secondary 76 mm autocannons are effective against surface and aerial targets alike
  • Fairly survivable for a destroyer due to armour and crew count
  • High top speed and agility
  • Access to an air search radar and modern fire control system

Cons:

  • As with the other Fletcher-class destroyers, the first stage ammo racks is a vulnerable weak spot
  • Secondary guns overheat quickly, restricting them to short-burst usage
  • No auxillary anti-air armaments, have to rely on radar to spot an inbound aircraft
  • Very weak torpedoes, restricting its usage to a surprise weapon at best

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Seattle-Tacoma Shipbuilding Corporation
Destroyers (DD) 
Fletcher-class  Geniere*
  *USS Prichett in Italian service

Italy destroyers
  Regia Marina
Aquila-class  RN Aquila
Leone-class  RN Leone · RN Tigre
Turbine-class  RN Aquilone · RN Turbine
Navigatori-class  RN Da Verazzano
Dardo-class  RN Dardo
Soldati-class  RN Aviere · RN Corazziere · RN Geniere
Comandanti Medaglie d'Oro-class  RN Comandante Margottini
  Marina Militare
Fante-class*  Geniere
Indomito-class  Impetuoso
  * Modified Fletcher-class destroyers

Italy premium ships
Motor torpedo boats  Freccia P-493 · MAS 569 · MS 444 · MC 485
Motor gun boats  Sparviero
Sub-chasers  Folaga
Destroyers  RN Aquilone · RN Aviere · RN Geniere · RN Tigre · Geniere
Heavy cruisers  RN Pola
Battleships  RN Leonardo da Vinci