Difference between revisions of "Bosvark"

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{{Specs-Card
 
{{Specs-Card
 
|code=uk_bosvark
 
|code=uk_bosvark
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
During the South African Border war, the Popular Movement for the Liberation of Angola (MPLA) utilized ZU-23-2 anti-aircraft guns against the South African Defense Forces (SADF). Designed by the Soviet Union, these anti-aircraft guns were also found to be very effective against infantry and light vehicles. The SADF would seize enough of these guns to partially utilize them as regular weapons in their army. In the early 1990s, the SAMIL-100 Kwêvol armoured cargo truck was selected by the Armaments Corporation of South Africa as a carrier for captured ZU-23-2 turrets, which were redesignated by the SADF as the GA-6. The Bosvark would fill the gap left behind by the earlier Ystervark, which was removed from frontline service in 1991.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]].
  
Introduced in [[Update "Fire and Ice"]], the Bosvark is relatively fast and manoeuvrable for its size. Players can easily set up ambushes by hiding near buildings and waiting for unsuspecting enemy aircraft to fly low, making them an easy target. It is, however, larger than other SPAA vehicles at its tier, and many of its personnel are unprotected. As a result, it is critical for this vehicle to remain as hidden and unnoticed as possible until it is time to strike. A short burst from the Bosvark's autocannons can readily bring down any aircraft during battles. Players should keep in mind that the 23 mm ZU-23-2 will quickly deplete its ammunition and has a relatively long reload time, so it is recommended to not fire this weapon for longer than a few seconds at a time. Despite having access to armour-piercing ammunition belts, the armour penetration capability is insufficient to deal with the majority of tanks encountered during fights. Combined with the lack of weapon traverse towards the front section of the vehicle, it is not recommended to use the Bosvark in direct combat with enemy ground vehicles.
+
The Bosvark, also locally known as Zumlac, is a trucked anti-air used by the South African Armed Forces. Converging the sturdy SAMIL 100 truck chassis with captured, Soviet-made fast firing ZSU-23-2 anti-air cannons.
 +
 
 +
The design portrays all the fundamental principles of the average wheeled South African armoured vehicle: Firepower and mobility over armour protection.
 +
 
 +
Players that enjoyed the skillfulness of the [[Ystervark]] will note the resemblance driving the Bosvark. Without much difference in the gameplay either, mainly focusing on close-range airspace denial and close ground support.  
  
 
== General info ==
 
== General info ==
Line 14: Line 18:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
The Bosvark's crew are under imminent threat when facing almost any type of enemy fire. The ZU-23-2 turret features an open-air, unshielded design that leaves the gun crew exposed. If explosions occur near the vehicle, there is a very high chance that those two crewmembers will be heavily wounded or knocked out. Machine guns and autocannons will also knock these crewmembers out easily.
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
The driver, commander and loader are located in the front of the vehicle. While being situated in an enclosed cabin, they are only protected from light weapons like rifle-caliber machine guns due to the cabin's relatively thin armour.
+
* Cast homogeneous armour (Turret, Transmission area) -->
 
 
As a result of its light protection, it is highly recommended to remain hidden and unnoticed when using this vehicle. In the case that the vehicle is attacked, with five crewmembers spread out across a long chassis, it is possible for one of the general crew stations to be completely knocked out while the other station remains unharmed. Players can take advantage of this by hiding the cabin behind solid cover when exposing the gun crew to engage the enemy.
 
 
 
'''Armour type:'''
 
 
 
* Structural steel (chassis)
 
* Rolled homogeneous armour (cabin, weapon platform, bonnet)
 
* Bulletproof glass (windshield, )
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Chassis || 2 mm (38°) ''Bumper''
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
4 mm (0°) ''Grille'' 10 mm (0°) ''Fascia''
 
| 10 mm (0°) ''Storage''<br> 30 mm (0°) ''Frame'' || 4 mm (0°) ''Bumper''
 
10 mm (0°) ''Tires''
 
| 2 mm (88°) ''Bonnet''
 
10 mm (90°) ''Weapon Platform''
 
 
|-
 
|-
| Cabin || 10 mm (15°) ''Cabin''<br> 60 mm (15°) ''Windshield'' || 10 mm (10°) ''Cabin''
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
10 mm (54°) ''Lower Cabin'' 6 mm (10°) ''Doors''
+
|-
 
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
60 mm (10°) ''Windows''
 
| 10 mm (10°) ''Cabin'' || 10 mm (90°) ''Cabin''
 
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Wheels are 10 mm thick
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility|abMinHp=447|rbMinHp=279}}
+
{{tankMobility}}
 
 
Despite its size, the Bosvark is rather mobile with a relatively high maximum forward speed and decent engine power that allows players to get to positions easily. With this mobility in mind, after players have engaged an enemy, it is advised to reposition as soon as possible to avoid retaliation. In emergencies, the Bosvark can even use its speed to rush and decap or fully capture enemy points, as long as said points are completely uncontested. Being a wheeled vehicle, however, it will be slowed down when traveling on non-solid surfaces such as mud, snow and sand. Traversing maps along paved or dirt roads will allow the vehicle to maintain high speeds.
 
 
 
Unfortunately, the Bosvark is much slower in reverse. It is highly recommended to stop and check open fields and around corners to see if the area is clear to move through. If caught by enemy fire, the vehicle will have a difficult time reversing out of it at a speed of 9 km/h, especially because of its size.
 
 
 
Size is also a factor to consider in mobility as the Bosvark is a very long and wide vehicle. The large unfolded side platforms may clip obstacles such as trees and fences while manoeuvring and can prevent the vehicle from entering narrow passageways. Additionally, the Bosvark may not be able to enter small tunnels and other areas with low ceilings as its tall cabin may impact the lowest point. It is important to note that the Bosvark has a very large turn radius, which can make it very difficult to turn around in urban environments.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 
One recommended order of research is as follows, with a focus on upgrades for improved anti-aircraft ability:
 
 
* ''Improved Parts'' and ''Improved FPE'': These are very high priority modifications and will significantly increase the ability to return to combat when essential components are damaged by enemy fire.
 
* ''HEFI-T Belts'': As the Bosvark is primarily an SPAA vehicle, ammunition belts consisting mostly of 23 mm high explosive incendiary ammunition can be a high priority for it. Although the ''Default'' ammunition is powerful, these belts can help to destroy enemy aircraft in fewer shots. This is especially useful keeping the Bosvark's short ammunition belts in mind. It is recommended to utilize this belt as the main ammunition type after research has been completed.
 
* ''Horizontal Drive, Elevation Mechanism'' and ''Adjustment of Fire'': Although the ZU-23-2 turret is already fairly quick to traverse, these modifications will allow the turret to traverse even faster. ''Adjustment of Fire'' will make the twin cannons more accurate.
 
* General ''Mobility'': Since SPAAs generally do not need to travel far to fight, it is okay to research mobility upgrades later. Most of these modifications, especially ''Engine'' and ''Filters'' will increase the vehicle's handling and top speed.
 
* ''Brake System'' and ''Suspension'': Unless required to research to gain access to the above modifications, players may give these modifications lower priority than other ''Mobility'' upgrades as their benefits, when equipped, will not greatly affect the Bosvark's performance due to its design and role.
 
* ''Crew Replenishment'': This modification will increase survivability, although with the large but vulnerable crew, players may find that they either don't need to replenish a crewmember or their vehicle is destroyed before needing to do so. Because of this, players may choose to research this modification later than the other ''Protection'' upgrades.
 
* ''Artillery Support'': The ability to call artillery can be useful offensively to damage or destroy vehicles in capture points or defensively when vehicles are a threat to the Bosvark. It is important to note that enemy vehicles will have to be in a radial vicinity of the player for them to call an artillery strike. This radius will vary with crew skills and may not be a high priority for the Bosvark as an SPAA vehicle located towards the rear of the battlefield.
 
* ''API-T'': Belts consisting mainly of Armour Piercing, Incendiary Tracer belts are useful against ground targets. However, this may not be as useful to the Bosvark because of its role and design. The long reload of the ZU-23-2 will make it difficult for the Bosvark to switch belts to counter different targets. Since the ''Default'' ammunition belt contains an equal mixture of HE and AP, this can be used as the vehicle's emergency anti-armour belt until ''API-T'' is researched at a later stage.
 
  
 
== Armaments ==
 
== Armaments ==
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|ZU-23 (23 mm)}}
 
{{main|ZU-23 (23 mm)}}
 +
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 700 (50) || rowspan="2" | 800 || rowspan="2" | -10°/+90° || rowspan="2" | ±180° || rowspan="2" | - || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
+
| rowspan="2" | 600 (50) || rowspan="2" | 800 || rowspan="2" | -10°/+90° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
* '''HEFI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
+
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
* '''APIT:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
+
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
  
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || __ || __ || __ || __ || __ || __
 +
|-
 +
| HEI-T || __ || __ || __ || __ || __ || __
 +
|-
 +
| API-T || __ || __ || __ || __ || __ || __
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 121: Line 110:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''14''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''12''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
One recommended strategy is to set up ambush positions by hiding near buildings and waiting for unsuspecting enemy aircraft to fly low, making them an easy target. It is, however, larger than other SPAA vehicles as well as many other vehicles at its rank which may aid enemies in spotting this vehicle from the ground or in the air.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
A quick burst of fire from the 23 mm ZU-23-2 autocannons can easily bring down any aircraft. However, as the ammunition is limited in each belt and the reload time is long, the Bosvark is unable to fire for extended periods of time. If the vehicle is in a safe position and there is less than half of the ammunition left, it is recommended to empty the remaining ammunition in order to reload full belts.
 
 
 
While this vehicle has access to armour-piercing ammunition belts, the armour penetration capability is insufficient to deal with many ground targets encountered during battle, especially if they feature moderate to heavy armour.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
  
'''Pros:'''
+
* Fast vehicle, capable to relocate as needed thanks to superior top speed.
 +
* Powerful fast firing 23 mm cannons; small bursts are often enough
 +
* Numerous crew members; may survive longer.
  
* Fast vehicle, capable to relocate as needed because of the chassis' high forward speed
+
*
* Powerful, fast-firing 23 mm cannons
 
* Large crew size and spread increase survivability
 
* Enclosed cabin can protect crew members from light machine guns
 
* Relatively civilian appearance can trick enemies into overlooking the vehicle in urban environments
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Large vehicle; difficult to conceal and manoeuvre in enclosed areas
+
* Large vehicle; difficult to conceal and maneuver in enclosed areas due to large turning radius
* Lightly armoured; susceptible to machine guns and explosive weapons
+
* Lightly armoured; explosives, machine guns, rockets and cannons are a threat.
* Cannons deplete the magazine capacity quickly (50 rounds per gun) and has long reload times
+
* Cannon depletes magazine capacity quickly (50 Rounds per gun); precision and restraint is needed.
* Cabin and storage boxes block forward traverse of the weapon
+
* Wheeled configuration provides poor off-road mobility, speed will not be any advantage.
* Relatively slow reverse speed
+
 
* Wheeled configuration reduces mobility off-road
+
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
=== [[wt:en/news/7900-development-bosvark-the-little-truck-that-grew-up-en|Devblog]] ===
 
 
 
During the South African Border War, lasting throughout the 1960s up until the late 1980s, the South African Defence Force (SADF) managed to capture large quantities of ZU-23-2 towed anti-air guns. Being in popular use by Angolan forces, the SADF used these guns primarily for base defences and training. After the war these guns were no longer required and put into storage.
 
 
 
In the early 1990s however, the SADF sought to mount the newly purchased ZU-23-2 on a mine-resistant chassis. Shortly after, ARMSCOR identified the SAMIL-100 transporter as a suitable platform and modified it to house the ZU-23-2.
 
 
 
The first prototype underwent testing in April 1991 and serial production followed by the end of the year. Surprisingly the ZU-23-2 gun was meant to be used in the ground support role, rather than primarily in the anti-air role.
 
 
 
Bosvark, as it became known, entered service with the 10 Air Defence Artillery Regiment of the South African National Defence Force (SANDF). The Bosvark is yet to see combat action and is only operated by the SANDF.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_bosvark Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
{{Skin-gallery
 
|market|ugcitem_1001300|Bosvark in 'Exhibition Pattern' camoflage.png|Camouflage "Exhibition Pattern" on Gaijin Market, semi-historical
 
}}
 
  
 
== See also ==
 
== See also ==
Line 181: Line 148:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
Vehicles of similar configuration and role:
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* [[M53/59]]
+
* ''reference to the series of the vehicles;''
* [[Ystervark]]
+
* ''links to approximate analogues of other nations and research trees.''
 
 
Vehicles with similar weapon systems:
 
 
 
* [[BTR-ZD]]
 
* [[ZSD63/PG87]]
 
  
 
== External links ==
 
== External links ==
Line 195: Line 157:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
  
* [[wt:en/news/7900-development-bosvark-the-little-truck-that-grew-up-en|[Devblog] Bosvark: The Little Truck That Grew Up]]
+
* ''topic on the official game forum;''
 +
* ''other literature.''
  
 
{{Britain anti-aircraft vehicles}}
 
{{Britain anti-aircraft vehicles}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Revision as of 13:09, 31 October 2022

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Bosvark
uk_bosvark.png
GarageImage Bosvark.jpg
Bosvark

Description

The Bosvark is a rank British SPAA with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Fire and Ice".

The Bosvark, also locally known as Zumlac, is a trucked anti-air used by the South African Armed Forces. Converging the sturdy SAMIL 100 truck chassis with captured, Soviet-made fast firing ZSU-23-2 anti-air cannons.

The design portrays all the fundamental principles of the average wheeled South African armoured vehicle: Firepower and mobility over armour protection.

Players that enjoyed the skillfulness of the Ystervark will note the resemblance driving the Bosvark. Without much difference in the gameplay either, mainly focusing on close-range airspace denial and close ground support.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. _,___ __.__ __.__
Realistic _,___ __.__ __.__

Modifications and economy

Armaments

Main armament

Main article: ZU-23 (23 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

23 mm ZU-23 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 600 (50) 800 -10°/+90° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: API-T · HEF-I
  • HEI-T: HEF-I · HEFI-T · HEF-I · API-T
  • API-T: API-T · API-T · API-T · HEFI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default __ __ __ __ __ __
HEI-T __ __ __ __ __ __
API-T __ __ __ __ __ __

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
12 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Fast vehicle, capable to relocate as needed thanks to superior top speed.
  • Powerful fast firing 23 mm cannons; small bursts are often enough
  • Numerous crew members; may survive longer.

Cons:

  • Large vehicle; difficult to conceal and maneuver in enclosed areas due to large turning radius
  • Lightly armoured; explosives, machine guns, rockets and cannons are a threat.
  • Cannon depletes magazine capacity quickly (50 Rounds per gun); precision and restraint is needed.
  • Wheeled configuration provides poor off-road mobility, speed will not be any advantage.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer AD · Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink · ADATS (M113)
South Africa  Ystervark · Bosvark · ZA-35