Difference between revisions of "Type 16 (P)"

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(Armour spreadsheet and some additional notes (Armor type and suspension thickness))
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{{About
 
{{About
 
| about = Japanese light tank '''{{PAGENAME}}'''
 
| about = Japanese light tank '''{{PAGENAME}}'''
| usage = other versions
+
| usage = the other version
| link = Type 16 (Family)
+
| link = Type 16
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=jp_type_16_mcv_prot
 
|code=jp_type_16_mcv_prot
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' or more specific '''MCV Prototype No.3 (99-0292)''' was the third out of 4 prototypes towards the [[Type 16|Type 16 MCV]]. It differs from the production model of the Type 16 MCV in some aspects, such as the shape of the turret, the gun mounting, and the chassis. It was tested by the JGSDF from 2014 to 2015, along with the other three prototypes, before the final design was approved and mass production began in 2016.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
 
 
It was introduced in [[Update "Drone Age"]]. Being a fast, wheeled vehicle, it can traverse the map at high speeds, using Gen 3 thermals with a laser rangefinder to acquire targets on the fly making quick work on flanks and long range. The Type 16 also provides a laser warning system, which can be used to evade long-range shots if the driver responds to it with the mobility the Type 16 offers on top of smoke grenades which can be used to hide from helicopters.
 
  
 
== General info ==
 
== General info ==
Line 21: Line 19:
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
'''Armour type:'''  
+
'''Armour type:''' <!-- Rolled homogeneous Armor (Front, Side, Rear, Roof, Floor)
 
+
Small patches of High hardness rolled armor around the turret front -->
*Rolled homogeneous armour
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
*High Hardness rolled armour
+
* Cast homogeneous armour (Turret, Transmission area) -->
*Wheel (tires)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 33: Line 30:
 
| Hull || 35 mm || 15 mm ''Top'' <br> 15 mm ''Bottom'' || 15 mm || 15 mm
 
| Hull || 35 mm || 15 mm ''Top'' <br> 15 mm ''Bottom'' || 15 mm || 15 mm
 
|-
 
|-
| Turret || 25 mm ''Turret front'' <br> 20 mm + 40 mm ''Gun mantlet'' || 25 mm || 15 mm || 15 mm
+
| Turret || 25 mm ''Turret front'' <br> 40 mm ''Gun mantlet'' || 25 mm || 15 mm || 15 mm
 
|-
 
|-
 
| Cupola || 25 mm || 25 mm || 25 mm || 15 mm
 
| Cupola || 25 mm || 25 mm || 25 mm || 15 mm
Line 39: Line 36:
 
|}
 
|}
  
'''Notes:'''  
+
'''Notes:''' <!-- Extra 5mm plates on turret front and sides.
 
+
Wheels and suspenson bars are 10mm. -->
* Wheels are 10mm thick, suspension bars are 10mm thick.
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Belly armour is 15mm thick.
 
* Turret composite screen is 200mm thick.
 
  
 
=== Mobility ===
 
=== Mobility ===
Line 50: Line 45:
 
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility|abMinHp=883|rbMinHp=504}}
+
{{tankMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 73: Line 68:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -6°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
+
| rowspan="2" | 40 || rowspan="2" | -6°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:JSW (105 mm)/Ammunition|Type 91, Type 75, M735, M416}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 +
|-
 +
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Type 91 || HEATFS || 1,150 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 +
|-
 +
| Type 75 || HESH || 760 || 10.8 || 0.1 || 4 || 3,890 || 73° || 77° || 80°
 +
|-
 +
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive mass<br>(TNT equivalent) (g)
 +
|-
 +
| M416 || 732 || 11.6 || 20 || 5 || 25 || 50
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_Type_16.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 2.15.1.70''' -->
+
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 91: Line 136:
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
! 3rd<br>rack empty*
+
! 3rd<br>rack empty
! 4th<br>rack empty*
+
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''40''' || 25&nbsp;''(+15)'' || 16&nbsp;''(+24)'' || 8&nbsp;''(+32)'' || 1&nbsp;''(+39)'' || No
+
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
'''Note''':
 
 
* The 3rd and 4th racks serve as first-stage ammo stowage.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 131: Line 175:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
'''''General Playstyle'''''
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
''Like most light tanks at top tier, you are extremely mobile and capable of pulling off some early flanking attacks on the enemy, weakening them and possibly slowing them down while your MBT allies crawl to your position and mop up any remaining enemy armour. Additionally, the Type 16 possesses an extremely good combination of optics: you have access to both thermals and night vision as well as a nice zoom of 4.0x all the way to 13.3x which makes it an excellent sniper. The Type 16 also provides you with a laser warning system/range finder combo package which makes it easier to tell if you have gained the attention of any enemy tanks during your expedition into the wilderness.''
 
 
 
'''''Realistic Battles'''''
 
 
 
''In RB, it is best to use your speed either to flank the enemy in order to snipe and scout them or reach a nice camping spot in hopes of delaying their advance, ideally near a choke point in the map where they will be bunched up and find it hard to manoeuvre once they notice you, slowing them down just a little bit more. You serve a vital role in matches as any amount of time the enemy team spends dealing with you they also spend ignoring your allies and the capture points, delaying actions should be a priority even above killing as a dead tank can respawn and head elsewhere whereas you need to waste as much of their time as possible, knocking out engines and damaging tracks as well as scaring them via destroying their barrel (which almost always leads to the enemy running back behind friendly lines so they waste time prior to repairing) is all fair game, the more annoying you are the more likely your team will have the time needed to gain the upper hand and win. A final note, this vehicle can if needed brawl for a little while due to its lack of armour and the decently spaced crew layout but it should be your last resort both due to overpressure being an extreme danger and the fact that other light tanks like the BMP family will chew through the sides of the Type 16 with ease and quickly knock out the crew in close quarters. If at all possible, avoid brawling and use your speed to reposition and continue the fight at a distance. On city maps, try to run and get behind the enemy for quick ammo racks and engine fires.''
 
 
 
'''''Arcade Battles'''''
 
 
 
''In AB, your ability to flank is hampered by the different visibility mechanics, so it may be best to put lots of obstacles such as buildings or terrain between you and any enemy tanks while driving around the map in order to avoid this issue until your ready to strike. If the map lacks such terrain features, then you can also resort to acting as a support vehicle and stay with your teammates, using them as armour and providing fire support in addition to providing help with repairing all the breaches that are often damaged during top tier battles. Finally, being a scout tank makes you rather ideal for air support so whenever possible (and when it's safe) use it to help out allies in other parts of the map, your tank is fast but it can't be in two places at once, the air units you bring in can fix that little problem and can provide the much needed assistance your allies were lacking leading to a higher chance of winning the match.''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast, with a great acceleration
+
*
* Quick turret traverse speed
 
* 3rd thermals for gunner and commander sights
 
* Immune to .50 cals from the front
 
* Decent APFSDS
 
* Good zoom of 13.3x
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak armour and little survivability
+
*
* Stabiliser disables at high speed
 
* APFSDS has little spall
 
  
 
== History ==
 
== History ==
Line 167: Line 195:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_16_mcv_prot Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|y1jSd1RLCnI|'''The Shooting Range #323''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}
 
  
 
== See also ==
 
== See also ==
Line 179: Line 201:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Related development
+
* ''reference to the series of the vehicles;''
* [[Type 16 (Family)]]
+
* ''links to approximate analogues of other nations and research trees.''
** [[Type 16 (FPS)]] - <small>(First Production Series)</small>
 
** [[Type 16]]
 
 
 
;Other vehicles of similar configuration and role
 
* [[File:Italy_flag.png|30px|link=]] [[Centauro (Family)]]
 
* [[File:South Africa_flag.png|30px|link=]] [[Rooikat (Family)]]
 
* [[File:France_flag.png|30px|link=]] [[Vextra 105]]
 
* [[File:FRG_flag.png|30px|link=]] [[Radkampfwagen 90]]
 
* [[File:China_flag.png|30px|link=]] [[ZLT11]]
 
* [[File:Britain_flag.png|30px|link=]] [[Vickers Mk.11]]
 
* [[File:USA_flag.png|30px|link=]] [[M1128]]
 
* [[File:Finland_flag.png|30px|link=]] [[CT-CV 105HP]]
 
  
 
== External links ==
 
== External links ==
Line 204: Line 215:
 
* ''other literature.''
 
* ''other literature.''
  
{{Manufacturer MHI}}
 
 
{{Japan light tanks}}
 
{{Japan light tanks}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Revision as of 18:08, 17 September 2022

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Use Wiki 3.0
This page is about the Japanese light tank Type 16 (P). For the other version, see Type 16.
Type 16 (P)
jp_type_16_mcv_prot.png
GarageImage Type 16 (P).jpg
Type 16 (P)

Description

The Type 16, Prototype is a rank Japanese light tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Drone Age".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm 15 mm Top
15 mm Bottom
15 mm 15 mm
Turret 25 mm Turret front
40 mm Gun mantlet
25 mm 15 mm 15 mm
Cupola 25 mm 25 mm 25 mm 15 mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. _,___ __.__ __.__
Realistic _,___ __.__ __.__

Modifications and economy

Armaments

Main armament

Main article: JSW (105 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm JSW Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -6°/+15° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 91 HEATFS 400 400 400 400 400 400
Type 75 HESH 127 127 127 127 127 127
M735 APFSDS 353 350 342 333 322 312
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 91 HEATFS 1,150 10.5 0.05 0.1 1,270 65° 72° 77°
Type 75 HESH 760 10.8 0.1 4 3,890 73° 77° 80°
M735 APFSDS 1,501 3.7 N/A N/A N/A 76° 77° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

The Type 16 has an additional 7.62 mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -8°/+60° -150°/+160
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 701 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
RCV  Type 87 RCV (P) · Type 87 RCV · RCV (P)
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1