Difference between revisions of "AGM-65A"
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{{About | {{About | ||
| about = American air-to-ground missile '''{{PAGENAME}}''' | | about = American air-to-ground missile '''{{PAGENAME}}''' | ||
| + | | and | ||
| usage = other versions | | usage = other versions | ||
| − | | link = AGM- | + | | link-1 = AGM-65B |
| + | | link-2 = AGM-65D | ||
}} | }} | ||
== Description == | == Description == | ||
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[[File:WeaponImage AGM-65A.png|thumb|left|420px|The AGM-65A missile (scale is approximate)]] | [[File:WeaponImage AGM-65A.png|thumb|left|420px|The AGM-65A missile (scale is approximate)]] | ||
{{Break}} | {{Break}} | ||
| − | The '''{{PAGENAME}}''' is an American TV-guided | + | The '''{{PAGENAME}}''' is an American TV-guided air-to-ground missile. It was introduced in [[Update "Ixwa Strike"]]. |
The AGM-65A started development in 1965 due to the bad performance of the [[AGM-12B Bullpup|AGM Bullpup]], which Hughes was selected in 1968 as the prime contractor. In September of 1969, the first prototype took flight, and in December of that year made the first guided direct hit. Production of the A model started in August of 1972 for the USAF. | The AGM-65A started development in 1965 due to the bad performance of the [[AGM-12B Bullpup|AGM Bullpup]], which Hughes was selected in 1968 as the prime contractor. In September of 1969, the first prototype took flight, and in December of that year made the first guided direct hit. Production of the A model started in August of 1972 for the USAF. | ||
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== General info == | == General info == | ||
| − | <!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> | + | <!--''Tell us about the tactical and technical characteristics of the missile.''--> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! colspan="2" | Missile characteristics | ! colspan="2" | Missile characteristics | ||
|- | |- | ||
| − | | '''Mass''' || | + | | '''Mass''' || 207 kg |
|- | |- | ||
| '''Guidance''' || TV | | '''Guidance''' || TV | ||
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|- | |- | ||
| '''Explosive mass''' || 51.19 kg TNTeq | | '''Explosive mass''' || 51.19 kg TNTeq | ||
| − | |||
| − | |||
|- | |- | ||
| '''Armour penetration''' || 830 mm | | '''Armour penetration''' || 830 mm | ||
| − | |||
|} | |} | ||
=== Effective damage === | === Effective damage === | ||
| − | + | The AGM-65A's damage is somewhat inconsistent, mainly dependent on what targets you are striking. Light tanks/SPAAs/Open tops will generally be destroyed in one shot thanks to it's 51kg warhead. However, against heavier targets like MBTs and heavies, the missile's damage is more inconsistent. Thanks to the automatic TV guidance of the missile, it can commonly land hits on only tracks or on the thickest armor parts at bad angles. It doesn't have enough damage to overpressure these heavier vehicles, so firing from above and/or behind your target will result in the best results. It may have 830mm of pen, but composite armor/ERA is too common at the tier to allow it to consistently engage targets at any angle without eating it. | |
| − | |||
| − | The AGM-65A's damage is somewhat inconsistent, mainly dependent on what targets you are striking. Light tanks/SPAAs/Open tops will generally be destroyed in one shot thanks to | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
| − | + | ''Give a comparative description of missiles that have firepower equal to this weapon.'' | |
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== Usage in battles == | == Usage in battles == | ||
| − | + | ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' | |
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=== Pros and cons === | === Pros and cons === | ||
<!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--> | <!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--> | ||
| − | '''Pros:''' | + | '''Pros:''' |
* Fire and forget weapon once a lock is made | * Fire and forget weapon once a lock is made | ||
| Line 71: | Line 58: | ||
* Can be locked in 3rd person view | * Can be locked in 3rd person view | ||
| − | '''Cons:''' | + | '''Cons:''' |
* Track-locking onto a tank-sized target only likely around 3 km (locking onto static target can still be done further away) | * Track-locking onto a tank-sized target only likely around 3 km (locking onto static target can still be done further away) | ||
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;Related development | ;Related development | ||
| − | * [[AGM- | + | |
| + | * [[AGM-65B]] | ||
| + | * [[AGM-65D]] | ||
== External links == | == External links == | ||
Revision as of 17:29, 25 July 2022
| This page is about the American air-to-ground missile AGM-65A. For other versions, see AGM-65B and AGM-65D. |
Contents
Description
The AGM-65A is an American TV-guided air-to-ground missile. It was introduced in Update "Ixwa Strike".
The AGM-65A started development in 1965 due to the bad performance of the AGM Bullpup, which Hughes was selected in 1968 as the prime contractor. In September of 1969, the first prototype took flight, and in December of that year made the first guided direct hit. Production of the A model started in August of 1972 for the USAF.
Vehicles equipped with this weapon
General info
| Missile characteristics | |
|---|---|
| Mass | 207 kg |
| Guidance | TV |
| Maximum speed | 0.9 M |
| Missile guidance time | 105 secs |
| Firing range | 23 km |
| Explosive mass | 51.19 kg TNTeq |
| Armour penetration | 830 mm |
Effective damage
The AGM-65A's damage is somewhat inconsistent, mainly dependent on what targets you are striking. Light tanks/SPAAs/Open tops will generally be destroyed in one shot thanks to it's 51kg warhead. However, against heavier targets like MBTs and heavies, the missile's damage is more inconsistent. Thanks to the automatic TV guidance of the missile, it can commonly land hits on only tracks or on the thickest armor parts at bad angles. It doesn't have enough damage to overpressure these heavier vehicles, so firing from above and/or behind your target will result in the best results. It may have 830mm of pen, but composite armor/ERA is too common at the tier to allow it to consistently engage targets at any angle without eating it.
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros and cons
Pros:
- Fire and forget weapon once a lock is made
- Can lock on helicopters
- Can be locked in 3rd person view
Cons:
- Track-locking onto a tank-sized target only likely around 3 km (locking onto static target can still be done further away)
- Cannot be used at night or in poor visibility conditions such as rain.
- Cannot be fired without a lock.
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.

