Difference between revisions of "Pvkv III"

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{{About
 
{{About
 
| about = Swedish tank destroyer '''{{PAGENAME}}'''
 
| about = Swedish tank destroyer '''{{PAGENAME}}'''
| and
+
| usage = the other version
| usage = other versions
+
| link = Pvkv II
| link-1 = Pvkv II
 
| link-2 = Pvkv IV
 
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=sw_pvkv_III
 
|code=sw_pvkv_III
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a Swedish tank destroyer prototype designed in the early 50s along with the [[Pvkv II]] in an attempt to reuse the old [[Strv m/41 S-II|Strv m/41]] hulls. Even though the 57 mm gun showed great potential, the project got cancelled after the Swedish armed forces bought their [[Centurion (Family)|Centurion tanks]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
 
 
The '''{{PAGENAME}}''' was introduced in [[Update "Danger Zone"]]. It is a well-rounded Swedish tank destroyer with an excellent fire rate for an otherwise competent 57 mm gun which can prove to be a more dangerous opponent than it seems.
 
  
 
== General info ==
 
== General info ==
Line 21: Line 17:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Like the [[Pvkv II]], the Pvkv III shares its hull with the [[Strv m/41 S-II|Strv m/41]], and as such has acceptable hull armour for its BR. However, due to the incredibly thin turret armour which is unlikely to resist the .50 cals found on many vehicles it will face, it is not recommended to fight head-on.
+
like the later [[Pvkv II]] the Pvkv III shares it's hull with the [[Strv m/41 S-II|Strv m/41]], and as such has acceptable hull armour for it's BR. However, due to the incredibly thin turret armour which is unable to resist the 50.cal's found on many vehicles it will face, it is not recommended to fight head-on.
 
 
The floor armour in the turret combined with the gun placement makes anything but the largest HE, APHE, and HEAT unlikely to incapacitate the turret and hull crew in one shot, allowing the machine gunner and driver to retreat and repair. Due to this, a hull-down position is recommended.
 
  
'''Armour type:'''
+
The floor armour in the turret combined with the gun placement makes anything but the largest HE, APHE, and HEAT unlikely to kill the turret and hull crew in one shot, allowing the machine gunner and driver to retreat and repair. due to this a hull-down position is recommended
  
* Rolled homogeneous armour
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
* Cast homogeneous armour (gun mantlet)
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 +
* Cast homogeneous armour (Turret, Transmission area) -->
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angles) !! Sides !! Rear !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull
 +
! ___ mm
 +
| ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
|-
| Hull ||50 mm (20°) ''Upper plate'' <br> 15 mm (74°) ''Upper glacis'' <br> 50 mm (18°) ''Lower plate'' <br> 15 mm (59°) ''Lower glacis'' || 15-20 mm ''Front'' <br> 15 mm ''Rear'' || 15 mm (15°) || 8 mm
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
|-
| Turret || 15 mm (0-39°) ''Turret front'' || 10 mm (6-28°)  || 10 mm || 6 mm
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Tracks are 15 mm thick, while suspension wheels and torsion bars are 10 mm thick.
 
* Belly armour is 8 mm thick.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The Pvkv III is very fast for a tank destroyer with a top speed at 43 km/h. With the same engine as on the Strv m/41 S-II, it can climb the steepest of hills and works great on soft terrain. It shines on maps with hills, forests or snow where this tank destroyer maintains its mobility.  
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility|abMinHp=234|rbMinHp=146}}
+
{{tankMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 61: Line 58:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Pvkan m/43 (57 mm)}}
 
{{main|Pvkan m/43 (57 mm)}}
The Pvkv III is a tank destroyer with a fully rotatable turret and great gun depression, an unusual sight at its BR. It is only matched by the Cromwell V and Sherman II.  
+
 
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 72: Line 70:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 32 || rowspan="2" | -12°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 10.6 || 14.6 || 17.7 || 19.6 || 20.9 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
+
| rowspan="2" | 32 || rowspan="2" | -12°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
With the 57 mm Pvkan m/43, the Pvkv III is a high threat to the enemy with the following shells.
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
+
! colspan="8" | Penetration statistics
* The slpgr m/43 (APHEBC) shell can penetrate up to 88 mm of armour at 10 m. It is effective at dealing with sloped armour with enough explosive filler capable of knocking out any vehicle in one hit.
+
|-
* The sgr m/43 is a HE shell and is most effective used on open-topped vehicles and low-flying planes.
+
! rowspan="2" data-sort-type="text" | Ammunition
 
+
! rowspan="2" | Type of<br>warhead
{{:Pvkan m/43 (57 mm)/Ammunition|slpprj m/43, sgr m/43, slpgr m/43}}
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| slpprj m/43 || AP || 101 || 97 || 81 || 65 || 52 || 42
 +
|-
 +
| sgr m/43 || HE || 8 || 8 || 8 || 8 || 8 || 8
 +
|-
 +
| slpgr m/43 || APHEBC || 88 || 86 || 74 || 69 || 61 || 53
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| slpprj m/43 || AP || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 +
|-
 +
| sgr m/43 || HE || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 +
|-
 +
| slpgr m/43 || APHEBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
<!-- '''Last updated:''' -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 96: Line 125:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''32''' || 25&nbsp;''(+7)'' || 17&nbsp;''(+15)'' || 1&nbsp;''(+31)'' || No
+
| '''32''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Turret empty: 17&nbsp;''(+15)'' shells.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 110: Line 138:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|ksp m/36 (8 mm)}}
 
{{main|ksp m/36 (8 mm)}}
 +
 +
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 117: Line 147:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Hull || 1,000 (250) || 649 || ±10° || ±10°
+
| || ___ (___) || ___ || __° || __°
 
|-
 
|-
 
|}
 
|}
Line 123: Line 153:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The suggested playstyle of the Pvkv III is flanking or sniping. It is effective at defence thanks to its quick reload and great gun depression and with its speed, it Can be a great flanker.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
The opponents you may have trouble dealing with is the KV-1, KV-2, T-34, M4A3 (105), Churchill I, ARL-44 because of their thick armour. To deal with these vehicles, you simply need to shoot them in the sides (T-34, M4A3 (105), Churchill I) or in the rear of the turret ring (KV-1 , KV-2 , ARL-44).
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Considerable speed
+
*
* Good penetration capabilities
 
* Good gun depression
 
* Slightly decent armour angling
 
* Armour angling and turret positioning results in better hiding behind hills
 
* The turret and hull are separated leading to great survivability if shot in the turret
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very tall; hard to hide
+
*
* Extremely vulnerable to artillery
 
* Very thin turret armour
 
* Very limited range of the machine gun
 
* Extremely thin top hull armour results in easy death by planes
 
* Extremely vulnerable to HE and HEAT because of its open turret
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
=== [[wt:en/news/7687-development-pvkv-iii-swedish-pop-head-en|Devblog]] ===
 
=== [[wt:en/news/7687-development-pvkv-iii-swedish-pop-head-en|Devblog]] ===
At the beginning of the Cold War, the Swedish military was looking to equip its armed forces with new armoured units. However, as the state budget didn't allow for the procurement of completely new units, the military resorted to converting existing chassis into new vehicles. As a result, a range of experimental vehicles were hastily designed and tested to act as a stopgap measure until more modern equipment could be acquired.
+
At the beginning of the Cold War, the Swedish military was looking to equip its armed forces with new armored units. However, as the state budget didn’t allow for the procurement of completely new units, the military resorted to converting existing chassis into new vehicles. As a result, a range of experimental vehicles were hastily designed and tested to act as a stopgap measure until more modern equipment could be acquired.
  
Among these vehicles was the Pvkv III - a Strv m/41 converted into a tank destroyer by having its old turret replaced with a new one, housing a dedicated 57 mm anti-tank cannon. Differing only from the Pvkv II - a vehicle we already covered in one of our previous articles - by the weapon choice and by the intention to act as a stopgap itself for the Pvkv II until its production could be ramped up, all vehicles underwent testing in the early 1950s. Despite proving itself as a capable vehicle during these tests, the Swedish military soon adopted the Strv 81 into service, making further work on the project redundant and thus leading to the project's cancellation soon thereafter.
+
Among these vehicles was the Pvkv III - a Strv m/41 converted into a tank destroyer by having its old turret replaced with a new one, housing a dedicated 57 mm anti-tank cannon. Differing only from the Pvkv II - a vehicle we already covered in one of our previous articles - by the weapon choice and by the intention to act as a stopgap itself for the Pvkv II until its production could be ramped up, all vehicles underwent testing in the early 1950s. Despite proving itself as a capable vehicle during these tests, the Swedish military soon adopted the Strv 81 into service, making further work on the project redundant and thus leading to the project’s cancellation soon thereafter.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pvkv_III Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 176: Line 192:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/7687-development-pvkv-iii-swedish-pop-head-en|[Devblog] Pvkv III: Swedish Pop-Head]]
+
* [[wt:en/news/7687-development-pvkv-iii-swedish-pop-head-en|Pvkv III: Swedish Pop-Head]]
  
{{TankManufacturer AB Landsverk}}
+
{{Template:TankManufacturer AB Landsverk}}
 
{{Sweden tank destroyers}}
 
{{Sweden tank destroyers}}

Revision as of 00:17, 22 June 2022

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This page is about the Swedish tank destroyer Pvkv III. For the other version, see Pvkv II.
Pvkv III
sw_pvkv_iii.png
GarageImage Pvkv III.jpg
Pvkv III

Description

The Pansarvärnskanonvagn III is a rank Swedish tank destroyer with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Danger Zone".

General info

Survivability and armour

like the later Pvkv II the Pvkv III shares it's hull with the Strv m/41, and as such has acceptable hull armour for it's BR. However, due to the incredibly thin turret armour which is unable to resist the 50.cal's found on many vehicles it will face, it is not recommended to fight head-on.

The floor armour in the turret combined with the gun placement makes anything but the largest HE, APHE, and HEAT unlikely to kill the turret and hull crew in one shot, allowing the machine gunner and driver to retreat and repair. due to this a hull-down position is recommended

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. _,___ __.__ __.__
Realistic _,___ __.__ __.__

Modifications and economy

Armaments

Main armament

Main article: Pvkan m/43 (57 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

57 mm Pvkan m/43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 32 -12°/+15° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
slpprj m/43 AP 101 97 81 65 52 42
sgr m/43 HE 8 8 8 8 8 8
slpgr m/43 APHEBC 88 86 74 69 61 53
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
slpprj m/43 AP ___ _.__ __ _._ ___ __° __° __°
sgr m/43 HE ___ _.__ __ _._ ___ __° __° __°
slpgr m/43 APHEBC ___ _.__ __ _._ ___ __° __° __°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
32 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: ksp m/36 (8 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

8 mm ksp m/36
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Devblog

At the beginning of the Cold War, the Swedish military was looking to equip its armed forces with new armored units. However, as the state budget didn’t allow for the procurement of completely new units, the military resorted to converting existing chassis into new vehicles. As a result, a range of experimental vehicles were hastily designed and tested to act as a stopgap measure until more modern equipment could be acquired.

Among these vehicles was the Pvkv III - a Strv m/41 converted into a tank destroyer by having its old turret replaced with a new one, housing a dedicated 57 mm anti-tank cannon. Differing only from the Pvkv II - a vehicle we already covered in one of our previous articles - by the weapon choice and by the intention to act as a stopgap itself for the Pvkv II until its production could be ramped up, all vehicles underwent testing in the early 1950s. Despite proving itself as a capable vehicle during these tests, the Swedish military soon adopted the Strv 81 into service, making further work on the project redundant and thus leading to the project’s cancellation soon thereafter.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


AB Landsverk
Light Tanks 
L-10  Strv m/31
L-60  Strv m/38 · Strv m/39 · Strv m/40L
Pbil m/40  Pbil m/40
Strv 74  Strv 74
Unimog 404  U-SH 405
Medium Tanks 
Lago  Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT
Tank Destroyers 
Ikv 72  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
Pvkv II/III  Pvkv II · Pvkv III
SPAA  Pvlvv fm/42 · L-62 ANTI II

Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR