Difference between revisions of "Magach 6"

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(Added usage in battles and pros and cons)
(Edits)
Line 19: Line 19:
 
'''Armour type:'''
 
'''Armour type:'''
  
*Cast homogeneous armour
+
* Cast homogeneous armour
*Rolled homogeneous armour (Rear roof, Rear)
+
* Rolled homogeneous armour (Engine roof, engine vents)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!Armour!!Front (Slope Angle)!!Sides!!Rear!!Roof
+
! Armour !! Front (Slope Angle) !! Sides !! Rear !! Roof
 
|-
 
|-
|Hull||93 mm (65°) ''Front Glacis''  
+
| Hull || 93 mm (65°) ''Upper glacis'' <br> 137 mm (55°) ''Lower glacis'' || 36-70 mm (27-34°) || 25 mm ''Upper plate'' <br> 40 mm (26°) ''Lower plate'' <br> 28 mm (59°) ''Lower glacis'' || 93 mm (25°) ''Front glacis'' <br> 36 mm (5°) ''Driving compartment'' <br> 10-25 mm (10°) ''Engine compartment''
143 mm (55°) ''Lower Glacis''
 
|74 mm||41 mm||20 mm
 
 
|-
 
|-
|Turret||127 mm ''Turret front''  
+
| Turret || 127 mm (spherical) ''Turret front'' <br> 152 mm (21°) ''Gun mantlet'' || 50.8-100 mm (conical) || 46 mm (29°) || 24 mm (0-16°)
152 mm ''Gun Mantlet''
 
|100 mm - 50.8 mm||50.8 mm||24 mm
 
 
|-
 
|-
|Cupola||35 mm||25.4 mm||25.4 mm||25.4 mm
+
| Cupola || colspan="4" | 25.4 mm (spherical)
 
|-
 
|-
|}'''Notes:'''
+
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Suspension wheels, tracks, and torsion bars are 20 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Belly armour is 19 mm thick for the front half, 13 mm for the rear half.
  
 
=== Mobility ===
 
=== Mobility ===
Line 152: Line 149:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|FN MAG 60-40 (7.62 mm)|M73 (7.62 mm)}}
 
{{main|FN MAG 60-40 (7.62 mm)|M73 (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
+
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
|Commander's Hatch|| 1750 (200) || 600 || -10°/+50° || ±120°
+
| Coaxial
|-
+
| 5,950 (250) || 500 || N/A || N/A
| Pintle Mount
 
 
 
(Loader Side)
 
| 1750 (200) || 600 || -10°/+50° || ±120°
 
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
+
! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial
+
| Commander's hatch || 1,750 (200) || 600 || -10°/+50° || ±120°
| ___ (___) || ___ || __° || __°
+
|-
 +
| Loader's hatch || 1,750 (200) || 600 || -10°/+50° || ±120°
 
|-
 
|-
 
|}
 
|}
Line 182: Line 174:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Magach 6 plays as the same as the M60, with a slight modifications for the Israeli. If you played the M60 before, then you will feel at home playing the Magach 6
 
  
Playing the Magach 6, try not to be at the frontlines of the battle too often and instead, stay a bit farther back, supporting your friendlies that are on the frontlines or provide flanking cover, where the enemy will least expect you to be. Make sure to stay cover to cover if possible, and hide behind hills to reduce the likelihood of being shot. The Magach 6 is quite a tall tank and can be easily spotted moving across terrain. Equipped with the M68 105mm cannon, the Magach 6 can make work of any tank. Usually your main shell will be APDS, as it offers the best overall performance, though HEAT-FS does offer more penetration but has its own set of disadvantages.  
+
When playing the Magach 6, try not to be at the frontlines of the battle too often and instead, stay a bit farther back, supporting your teammates that are on the frontline or provide flanking cover, where the enemy will least expect you to be. Make sure to move from cover to cover if possible, and hide behind hills to reduce the likelihood of being shot at. The Magach 6 is quite a tall tank and can be easily spotted moving across terrain. Equipped with the 105 mm M68 cannon, the Magach 6 can damage any tank. Usually your main shell will be APDS, as it offers the best overall performance, though HEATFS does offer more penetration but has its own set of disadvantages.  
  
If on a map with close quarters battles/urban environments, such as Poland, try to go around and stay outside of the city, and on the flanks to find a position where ambushing enemies are possible. Be aware that most light tanks and certain medium tanks/MBTs can get to a position before you as they have better mobility than you. If you prefer being near the center of the battle, or a map such as Breslau, hang back a bit and support your teammates from the rear, and guard their flanks if needed. Armor at very close range is usually negated, and while you can shrug off a few AP rounds, medium and heavy tanks can still aim at your weak spots and render you out of combat. Try to have a battle buddy if aiming for an objective to reduce the chances of you being surprised/flank. Be aware of lighty armored vehicles such as BMPs or the R3 T106, as the Magach 6 does not have a 50. Caliber HMG unlike its American brother to gun them down, and will require you to time your shot correctly, if they start rushing you, but most likely they will try to play smart as at a quick glance at the Magach 6 will make the players think you are in an M60, where most American vehicles have 50. Caliber HMG on their medium tanks.
+
If on a map with close quarters battles/urban environments, try to stay away from confined spaces, and stay on the flanks to find a position where ambushing enemies are possible. Be aware that most light tanks and certain medium tanks/MBTs can get to a position before you as they have better mobility than you. If you prefer being near the epicentre of the battle, hang back a bit and support your teammates from the rear, and guard their flanks if needed. Your armour at very close range is usually negated, and while you can shrug off a few AP rounds, medium and heavy tanks can still aim at your weak spots and put you out of combat. Try to have an ally nearby if aiming for an objective to reduce the chances of you being surprised/flanked. Be aware of lightly-armoured vehicles such as BMPs or the R3 T106, as the Magach 6 does not have a .50 cal HMG to gun them down, and will require you to time your shots correctly. HEATFS or HESH would be the best to knock out these light tanks, especially with HESH being able to overpressure light tanks.
  
With the Magach 6 lacking a 50. Caliber HMG, it will be harder to shoot down air targets without the 50. cal and only having 3 7.62mm machine guns, though it's still better than nothing. With light tanks mentioned above, your main cannon is the only option to kill light tanks. HEAT-FS or HESH would be the best to knock out these light tanks, especially with HESH being able to overpressure tanks.
+
With the Magach 6 lacking a HMG, it will be hard to shoot down air targets with only 3 x 7.62 mm machine guns.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 195: Line 186:
 
* Great protection from the front hull against most solid AP rounds.
 
* Great protection from the front hull against most solid AP rounds.
 
* Good mobility  
 
* Good mobility  
* Great handling and turning maneuvers
+
* Great handling and turning manoeuvres
 
* Good gun handling
 
* Good gun handling
 
* Great gun at its tier
 
* Great gun at its tier
* Slightly smaller cupola than the normal M60
 
** Keep in mind this is still a weak spot and APHE can KO your turret.
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* 12.7mm M85 HMG was removed
+
* No .50 cal HMG to kill lightly-armoured vehicles or low-flying aircraft
** Your 105mm cannon is the only option to kill lightly armored vehicles now, such as the R3 T106
+
* Turret mantlet isn't heavily armoured and can be penetrated easily
** Air targets, will be much harder to kill, though they can still be damaged.
 
* Turret mantlet isn't heavily armored can be penned easily, even by late WW2 Vehicles.
 
 
* Turret ring is a noticeable weak spot
 
* Turret ring is a noticeable weak spot
* Weak to HEAT-FS, APDS, and certain AP rounds (Maus, T-10M, IS-7 etc.)
+
* Vulnerable to HEATFS and APDS shells
 
+
* Cupola is a weak spot and APHE can knock out your turret crew
*
 
  
 
== History ==
 
== History ==
Line 220: Line 204:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_magach_6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Revision as of 07:51, 13 June 2022

Introducing Wiki 3.0
This page is about the Israeli medium tank Magach 6. For other versions, see Magach (Family).
il_magach_6.png
GarageImage Magach 6.jpg
Magach 6
AB RB SB
8.0 8.0 8.0
Class:
Research:48 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png

Description

The Magach 6 is a rank V Israeli medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Armourfront / side / back
Hull93 / 70 / 40
Turret130 / 76 / 51
Crew4 people
Visibility122 %

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Engine roof, engine vents)
Armour Front (Slope Angle) Sides Rear Roof
Hull 93 mm (65°) Upper glacis
137 mm (55°) Lower glacis
36-70 mm (27-34°) 25 mm Upper plate
40 mm (26°) Lower plate
28 mm (59°) Lower glacis
93 mm (25°) Front glacis
36 mm (5°) Driving compartment
10-25 mm (10°) Engine compartment
Turret 127 mm (spherical) Turret front
152 mm (21°) Gun mantlet
50.8-100 mm (conical) 46 mm (29°) 24 mm (0-16°)
Cupola 25.4 mm (spherical)

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.
  • Belly armour is 19 mm thick for the front half, 13 mm for the rear half.

Mobility

Speedforward / back
AB53 / 14 km/h
RB and SB48 / 13 km/h
Number of gears6 forward
2 back
Weight46.2 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB31.0 hp/t
RB and SB16.2 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 14 46.2 1,162 1,431 25.15 30.97
Realistic 48 13 663 750 14.35 16.23

Modifications and economy

Repair costBasic → Reference
AB4 211 → 5 516 Sl icon.png
RB4 689 → 6 142 Sl icon.png
SB6 649 → 8 710 Sl icon.png
Total cost of modifications76 700 Rp icon.png
129 200 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 190 / 220 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
250 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 400 Rp icon.png
Cost:
8 600 Sl icon.png
250 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
250 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
165 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
240 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition57 rounds
First-order22 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: M68 (105 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 57 -9°/+19° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 303 302 296 277 257 252
M156 HESH 127 127 127 127 127 127
M152 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 N/A N/A N/A 75° 78° 80°
M156 HESH 732 14.85 0.1 4 4,310 73° 77° 80°
M152 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
57 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition3 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (250) 500 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander's hatch 1,750 (200) 600 -10°/+50° ±120°
Loader's hatch 1,750 (200) 600 -10°/+50° ±120°

Usage in battles

When playing the Magach 6, try not to be at the frontlines of the battle too often and instead, stay a bit farther back, supporting your teammates that are on the frontline or provide flanking cover, where the enemy will least expect you to be. Make sure to move from cover to cover if possible, and hide behind hills to reduce the likelihood of being shot at. The Magach 6 is quite a tall tank and can be easily spotted moving across terrain. Equipped with the 105 mm M68 cannon, the Magach 6 can damage any tank. Usually your main shell will be APDS, as it offers the best overall performance, though HEATFS does offer more penetration but has its own set of disadvantages.

If on a map with close quarters battles/urban environments, try to stay away from confined spaces, and stay on the flanks to find a position where ambushing enemies are possible. Be aware that most light tanks and certain medium tanks/MBTs can get to a position before you as they have better mobility than you. If you prefer being near the epicentre of the battle, hang back a bit and support your teammates from the rear, and guard their flanks if needed. Your armour at very close range is usually negated, and while you can shrug off a few AP rounds, medium and heavy tanks can still aim at your weak spots and put you out of combat. Try to have an ally nearby if aiming for an objective to reduce the chances of you being surprised/flanked. Be aware of lightly-armoured vehicles such as BMPs or the R3 T106, as the Magach 6 does not have a .50 cal HMG to gun them down, and will require you to time your shots correctly. HEATFS or HESH would be the best to knock out these light tanks, especially with HESH being able to overpressure light tanks.

With the Magach 6 lacking a HMG, it will be hard to shoot down air targets with only 3 x 7.62 mm machine guns.

Pros and cons

Pros:

  • Great protection from the front hull against most solid AP rounds.
  • Good mobility
  • Great handling and turning manoeuvres
  • Good gun handling
  • Great gun at its tier

Cons:

  • No .50 cal HMG to kill lightly-armoured vehicles or low-flying aircraft
  • Turret mantlet isn't heavily armoured and can be penetrated easily
  • Turret ring is a noticeable weak spot
  • Vulnerable to HEATFS and APDS shells
  • Cupola is a weak spot and APHE can knock out your turret crew

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC