Difference between revisions of "Sd.Kfz.234/2 TD"

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(Pros and cons)
Line 160: Line 160:
  
 
'''Pros:'''
 
'''Pros:'''
 
* '''Main cannon is powerful. It has great penetration, reload speed and nice trajectory. AP penetrates normal targets (T-34, M4) easily and APCR (up to 128 mm penetration) can also effectively pen heavy targets like the [[KV-1 (L-11)]]'''
 
* '''Extremely high forward and reverse speed makes it the fastest vehicle on road; can get to positions quickly or retreat fast'''
 
* '''Small and narrow frontal profile allows it to hide behind small bushes or rocks; it's also harder to get hit'''
 
* '''Can be a great scout vehicle in higher ranks due to its fast speed. Even the [[M18 GMC]] cannot easily outrun it'''
 
* '''Only 8 mm side armour meaning some shells will go straight through without being detonated'''
 
* '''Has a wide range of good-looking camouflage to unlock. Suitable for almost every terrain/map'''
 
* '''Has 6 smoke grenades that create a wide frontal screen when launched; very useful when trying to cover up a general area'''
 
* '''Surprisingly durable at times, due to inexperienced players shooting at the front, ignoring the crew member lying in the back'''
 
* '''Gun mantlet is thick and covers most of the turret, which makes the turret surprisingly durable'''
 
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* '''Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and [[M2 Browning (12.7 mm)|.50 cal M2 Browning]]'''
 +
* '''Extremely slow turret rotation, combined with the sharp turns at high speed, it is hard to aim'''
 +
* '''Relatively low calibre shells tend to bounce off angled armour, angled hull of the [[T-34 (Family)|T-34]] is almost impossible to penetrate'''
 +
* '''Compact crew compartment, will be easily destroyed in one shot by a skilled player'''
 +
* '''Starts to snake around at high speeds making it hard to control, needing counter-steering.'''
 +
* '''Sluggish mobility on snowy and desert maps which take away its biggest advantage: mobility'''
 +
* '''Cannot turn in place due to wheels'''
 +
* '''Smoke grenades can only be launched all at once which limits its effectiveness'''
 +
* '''Vulnerable to overpressure (HE shells, artillery strikes, bombs and rockets)'''
 +
* '''Hard to control at top speed'''
  
 
*
 
*

Revision as of 15:06, 30 April 2022

This page is about the German tank destroyer Sd.Kfz.234/2 TD. For other versions, see Sd.Kfz.234 (Family).
Sd.Kfz.234/2 TD
germ_sdkfz_234_2_td.png
GarageImage Sd.Kfz.234-2 TD.jpg
ArtImage Sd.Kfz.234-2 TD.png
Sd.Kfz.234/2 TD
AB RB SB
2.7 3.7 3.7
Class:
Show in game

Description

The s.Pz.Sp.Wg. (5 cm 39/1 L60) is a gift rank II German light tank with a battle rating of 2.7 (AB) and 3.7 (RB/SB). It was introduced during Update "Ixwa Strike" as a reward for watching Enlisted streams on Twitch.tv.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 8 / 10
Turret30 / 14 / 14
Crew4 people
Visibility84 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Vision ports)
  • Wheel (Tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (40°) Front plate
15 mm (70°), 30 mm (55°) Front glacis
30 mm (35°) Lower glacis
8 mm (34-35°) Top
8 (10-35°) + 4 mm
10 mm (21°) Upper glacis
10 mm + 10 mm (46°) Lower glacis
15 (20°) Driver compartment
5 mm Crew & engine compartments
Turret 30 mm (20°) Turret front
30 + 50 mm (conical) Gun mantlet
14.5 mm (24-25°) 14.5 mm (25°)
8 mm (22°) Pistol port
8 mm

Notes:

  • Torsion bars and wheels are 10 mm thick.
  • Belly armour is 12.7 mm thick.
  • Mudguards and storage boxes are 4 mm thick.
  • Vision ports on car body are 10 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB100 / 100 km/h
RB and SB90 / 90 km/h
Number of gears7 forward
7 back
Weight11.7 t
Engine power
AB401 hp
RB and SB210 hp
Power-to-weight ratio
AB34.3 hp/t
RB and SB17.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 100 100 11.7 325 401 27.78 34.27
Realistic 90 90 186 210 15.9 17.95

Modifications and economy

Repair costBasic → Reference
AB318 → 461 Sl icon.png
RB375 → 544 Sl icon.png
SB445 → 646 Sl icon.png
Total cost of modifications6 940 Rp icon.png
6 760 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 30 / 40 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods new car suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
125 Ge icon.png
Mods new tank engine.png
Engine
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
125 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
50mm_kwk_38_39_APCR1_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods airstrike.png
Airstrike
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
50mm_kwk_38_39_APCR2_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
75 Ge icon.png
Mods art support.png
Artillery Support
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
125 Ge icon.png
Mods scouting.png
Improved optics
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
125 Ge icon.png

Armaments

Main armament

Ammunition55 rounds
Reloadbasic crew → aces
4.8 → 3.7 s
Vertical guidance-10° / 20°
Main article: KwK39 (50 mm)
50 mm KwK39 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -10°/+20° ±180° N/A 13.3 18.4 22.4 24.8 26.4 4.81 4.25 3.92 3.70
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 106 102 85 68 54 43
PzGr 40/1 APCR 130 121 90 62 43 29
PzGr 40 APCR 137 126 88 56 36 23
Sprgr. 38 HE 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APC 835 2.05 1.2 9 28.9 48° 63° 71°
PzGr 40/1 APCR 1,130 1.07 N/A N/A N/A 66° 70° 72°
PzGr 40 APCR 1,180 0.9 N/A N/A N/A 66° 70° 72°
Sprgr. 38 HE 870 1.82 0 0.1 170 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
55 33 (+22) 29 (+26) 25 (+30) 21 (+34) 17 (+38) 13 (+42) (+46) (+50) (+54) No
Ammo racks of the Sd.Kfz.234/2 TD

Machine guns

Ammunition1 950 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG42 (7.92 mm)
7.92 mm MG42
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,850 (150) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

  • Thin armour overall, can get killed by almost anything including artillery strikes, strafing planes and .50 cal M2 Browning
  • Extremely slow turret rotation, combined with the sharp turns at high speed, it is hard to aim
  • Relatively low calibre shells tend to bounce off angled armour, angled hull of the T-34 is almost impossible to penetrate
  • Compact crew compartment, will be easily destroyed in one shot by a skilled player
  • Starts to snake around at high speeds making it hard to control, needing counter-steering.
  • Sluggish mobility on snowy and desert maps which take away its biggest advantage: mobility
  • Cannot turn in place due to wheels
  • Smoke grenades can only be launched all at once which limits its effectiveness
  • Vulnerable to overpressure (HE shells, artillery strikes, bombs and rockets)
  • Hard to control at top speed

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
  • Skins and camouflages for the Sd.Kfz.234/2 can be used for the Sd.Kfz.234/2 TD.
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1