Difference between revisions of "Sho't"

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(Undo revision 126202 by U79837437 (talk) Do not copy-paste)
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull ||76.2 mm (58°) ''Front glacis''  
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
76.2 mm (47-48°) ''Lower glacis''
 
|50.8 (12°) + 6 mm||38 mm (8-12°)||29 mm
 
8-14 mm ''Engine deck''
 
 
|-
 
|-
| Turret ||152 mm (6-27°) ''Turret front''  
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
152 mm ''Gun mantlet''
 
|89 mm (5-12°)||89 mm (1-18°)||50.8 mm ''Border of turret''
 
29 mm ''Center of turret''
 
 
|-
 
|-
| Cupola ||152 mm|| colspan="2" |90 mm||29 mm
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
*Tracks and suspension wheels are both 20 mm thick.
 
*The steel boxes around the turret and hull give a 4 mm additional protection, though this seems to be a negligible addition.
 
*Spaced armour plates are placed on the side of the Centurion, giving an additional 6 mm of side armour.
 
  
 
=== Mobility ===
 
=== Mobility ===
Line 75: Line 66:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" |65|| rowspan="2" |-10°/+20°|| rowspan="2" |±180°|| rowspan="2" |Two-plane||19.04||26.35||32.00||35.39||37.65|| rowspan="2" |8.19|| rowspan="2" |7.25|| rowspan="2" |6.68|| rowspan="2" |6.30
+
| rowspan="2" | 64 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
|11.90||14.00||17.00||18.80||20.00
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
|Shot Mk.1||APCBC||232||229||216||201||187||173
+
| Shot Mk.1 || APCBC || __ || __ || __ || __ || __ || __
 
|-
 
|-
|Shot Mk.3||APDS||285||283||262||239||218||198
+
| Shot Mk.3 || APDS || __ || __ || __ || __ || __ || __
 
|-
 
|-
|Shell Mk.1||HE||15||15||15||15||15||15
+
| Shell Mk.1 || HE || __ || __ || __ || __ || __ || __
 
|-
 
|-
 
|}
 
|}
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
|Shot Mk.1||APCBC||1,000||9.1||N/A||N/A||N/A||48°||63°||71°
+
| Shot Mk.1 || APCBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|-
|Shot Mk.3||APDS||1,400||3.2||N/A||N/A||N/A||75°||78°||80°
+
| Shot Mk.3 || APDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|-
|Shell Mk.1||HE||600||7.5||0||0.1||1,130||79°||80°||81°
+
| Shell Mk.1 || HE || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|-
 
|}
 
|}
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! Explosive Mass<br>(TNT equivalent) (g)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
|20pdr Shell SS Mk.1||250||9.3||13||5||20||50
+
| 20pdr Shell SS Mk.1 || ___ || ____ || __ || __ || __ || ___
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!Full
+
! Full<br>ammo
ammo
+
! 1st<br>rack empty
!1st
+
! 2nd<br>rack empty
rack empty
+
! 3rd<br>rack empty
!2nd
+
! 4th<br>rack empty
rack empty
+
! 5th<br>rack empty
!3rd
+
! 6th<br>rack empty
rack empty
+
! Visual<br>discrepancy
!4th
 
rack empty
 
!5th
 
rack empty
 
!6th
 
rack empty
 
!7th
 
rack empty
 
!8th
 
rack empty
 
!9th
 
rack empty
 
!Visual
 
discrepancy
 
 
|-
 
|-
|'''65'''
+
| '''64''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
'''55'''
+
|-
 
+
|}
'''3'''
 
|63&nbsp;''(+2)''||61&nbsp;''(+4)''||53&nbsp;''(+12)''||45&nbsp;''(+20)''||37&nbsp;''(+28)''||29&nbsp;''(+36)''||9&nbsp;''(+56)''
 
|5&nbsp;''(+60)''
 
|1&nbsp;''(+64)''
 
|No
 
|}'''Notes''':
 
 
 
*Shells are modeled individually and disappear after having been shot or loaded.
 
*Racks 8 and 9 are first stage ammo racks. They total 8 shells and get filled first when loading up the tank.
 
*These racks are also emptied early: the rack depletion order at full capacity is: 8 - 9 - 1 - 2 - etc. until 7.
 
*If you pack 29&nbsp;''(+36)'' shells, it will keep most of the hull empty of ammo.
 
*Simply not firing when the gun is loaded will move ammo from racks 1-7 into racks 9 then 8. Firing will interrupt the restocking of the ready racks.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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'''Pros:'''
 
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 
 
*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 244: Line 206:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Israel medium tanks}}
 
{{Israel medium tanks}}

Revision as of 11:00, 2 April 2022

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Use Wiki 3.0
This page is about the Israeli medium tank Sho't. For other versions, see Sho't (Family).
Sho't
il_centurion_mk_5_shot.png
GarageImage Sho't.jpg
Sho't

Description

The Sho't is a rank Israeli medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1,007 Expression error: Unexpected round operator. __.__
Realistic 575 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

84 mm 20pdr OQF Mk.I Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 64 -10°/+20° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 APCBC __ __ __ __ __ __
Shot Mk.3 APDS __ __ __ __ __ __
Shell Mk.1 HE __ __ __ __ __ __
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.1 APCBC ___ _.__ __ _._ ___ __° __° __°
Shot Mk.3 APDS ___ _.__ __ _._ ___ __° __° __°
Shell Mk.1 HE ___ _.__ __ _._ ___ __° __° __°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
20pdr Shell SS Mk.1 ___ ____ __ __ __ ___

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
64 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC