Difference between revisions of "Turm III"

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(Usage in battles)
(Survivability and armour)
(46 intermediate revisions by 15 users not shown)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The Turm III, being based on the hull of a Leopard 1, has generally low survivability. The strongest armor plate only reaches a paltry 30 mm, so it would be best to stay out of direct enemy fire for most of the battle. However, it's speed makes up for that shortcoming, being even faster than the Leopard 1 that it is based on, allowing you to quickly escape behind cover.
  
'''Armour type:'''
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
* Rolled homogeneous armour
+
* Cast homogeneous armour (Turret, Transmission area) -->
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 23:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 30 mm (60°) ''Front glacis'' <br> 30 mm (51°) ''Lower glacis'' || 20 mm (26°) ''Top'' <br> 10 mm (26°) ''Engine vents'' <br> 20 mm ''Bottom'' || 20 mm ''Upper plate'' <br> 20 mm (10°) ''Lower plate'' <br> 20 mm (47°) ''Lower glacis'' || 30 mm (30°) ''Front glacis'' <br> 10 mm ''Engine compartment''
+
| Hull || '''Front glacis''' (60°)
 +
 
 +
* 30 mm (Rolled homogeneous)
 +
 
 +
30 mm (51°) ''Lower glacis''  
 +
| 20 mm ''Top'' <br> 20 mm ''Bottom'' || 20 mm || 10 mm (90°) ''Roof''
 +
10 mm ''Engine grille''
 
|-
 
|-
| Turret || 30 mm (45°) ''Turret front'' <br> 20 mm (spherical) ''Turret ball'' || 20 mm (spherical) ''Turret ball'' || 20 mm (spherical) ''Turret ball'' || 10 mm
+
| Turret || 20 mm ''front''  
 +
30 mm ''Gun mantlet''  
 +
| 20 mm || 20 mm || 10 mm (90°)
 
|-
 
|-
| MG cupola || 10 mm || 10 mm || 10 mm || 10 mm
+
| Cupola || N/A (90°) || N/A mm || N/A mm || 10 mm
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Suspension wheels, tracks, and torsion bars are 20 mm thick.
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility|abMinHp=1,327|rbMinHp=757}}
+
{{tankMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 48: Line 58:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|L7A3 (105 mm)}}
 
{{main|L7A3 (105 mm)}}
 +
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[L7A3 (105 mm)|105 mm L7A3]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
+
! colspan="5" | [[L7A3 (105 mm)|105 mm L7A3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
!Autoloader
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 47 || rowspan="2" | ±12° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 5.00
+
| rowspan="2" | 47 || rowspan="2" | ±12° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
* '''DM13; APDS''' (Armour-Piercing Discarding Sabot) will comfortably penetrate the armour of most foes; be aware however that some vehicles such as the IS-4 or M103 are only vulnerable in specific weak spots. APDS rounds do require some finesse with their placement due to their lack of explosive filler. Unless you're confident you can destroy the enemy before they can respond, you should attempt to disable their weaponry first to ensure your own safety. Against targets with known ammunition storage, it's possible to try to detonate it with a well-placed shot. Keep in mind, however, that ammo detonations always occur with a random chance, so taking out crew members is a more reliable method to destroy your enemies. This, of course, requires knowledge about the vehicles you may face - so be sure to use the game's X-Ray view in the hangar and analyse your potential foes for their weak spots! Also, keep in mind that with increased armour thickness, the amount of shrapnel shrinks.
+
! colspan="8" | Penetration statistics
* '''DM512; HESH''' (High-Explosive Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are directly adjacent to the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Unfortunately, HESH is particularly ineffective against particularly high true armour values (as opposed to high 'effective' armour values sourced from highly angled but thin armour - HESH loves angles!). Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, shrubbery. The low muzzle velocity of this shell can make it quite hard to hit targets at larger distances, although an experienced tanker may be able to use this to their advantage by lobbing a round over a small defilade or hill. It's also worth noting that HESH can be rather unreliable at times; it's best used as a fall-back ammo, or saved for particularly lightly armoured targets.
+
|-
* '''DM12; HEATFS''' (High-Explosive Anti Tank Fin-Stabilised): Knowledge of potential opponents vehicle layouts can be very handy - as you now have a round at your disposal that can penetrate essentially any vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. You are able to take out enemies on any distance since the HEAT round does not lose penetration effectiveness with distance - very handy on big scaled maps like Kursk. There is, however, a significant downside to HEATFS. Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. It's often a good idea to clear bushes and fences with your machine guns quickly before taking a shot. Finally, the HEATFS round is relatively expensive in terms of SL, so keep that in mind when loading up.
+
! rowspan="2" data-sort-type="text" | Ammunition
 
+
! rowspan="2" | Type of<br>warhead
{{:L7A3 (105 mm)/Ammunition|DM13, DM512, DM12}}
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| DM13 || APDS || __ || __ || __ || __ || __ || __
 +
|-
 +
| DM502 || HESH || __ || __ || __ || __ || __ || __
 +
|-
 +
| DM12 || HEATFS || __ || __ || __ || __ || __ || __
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| DM13 || APDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 +
|-
 +
| DM502 || HESH || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 +
|-
 +
| DM12 || HEATFS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 90: Line 133:
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
 
* Shells are modeled individually, and disappear when fired.
 
  
 
=== Additional armament ===
 
=== Additional armament ===
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<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
{{main|HSS 831L (30 mm)}}
 
{{main|HSS 831L (30 mm)}}
 +
 +
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 103: Line 145:
 
! colspan="5" | [[HSS 831L (30 mm)|30 mm HSS 831L]] || colspan="4" | Reloading rate (seconds)
 
! colspan="5" | [[HSS 831L (30 mm)|30 mm HSS 831L]] || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| 300 (50) || 600 || N/A || N/A || N/A || 15.00 || 15.00 || 15.00 || 15.00
+
| rowspan="2" | 300 (50) || rowspan="2" | 600 || rowspan="2" | N/A || rowspan="2" | N/A || rowspan="2" | N/A || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
|}
 
|}
Line 114: Line 156:
 
* '''Default:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
 
* '''Default:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}
  
{{:HSS 831L (30 mm)/Ammunition|SAP-I, HEI-T*}}
+
{| class="wikitable" style="text-align:center" width="100%"
 +
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || __ || __ || __ || __ || __ || __
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 138: Line 190:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG3A1 (7.62 mm)}}
 
{{main|MG3A1 (7.62 mm)}}
 +
 +
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 145: Line 199:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 2,000 (200) || 1,200 || -8°/+25° || ±180°
+
| || ___ (___) || ___ || __° || __°
 
|-
 
|-
 
|}
 
|}
Line 151: Line 205:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Turm III has a good amount of firepower, courtesy of both its 105 mm cannon and the 30 mm autocannon. This can be taken advantage of in open areas to quickly penetrate the armour of enemies with APDS. Light vehicles can also easily be penetrated by the 30 mm autocannon, making it easy to spray opponents with the 30 mm while the main armament is reloading. Although the 30 mm has limited elevation, it can still be suitable for anti-aircraft purposes and easily defeats helicopters and aircraft that stray within range.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
Due to its weak armour, which is penetrable by most MBTs, it's not necessarily best to use the Turm III to attack head-on. However, it is ahead of most MBTs in terms of mobility, allowing it to rush capture points, get into favourable positions, or quickly retreat into cover when necessary.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* First stage ammo rack houses all of the ammo
+
*
* Has a fast autoloader for the main armament
 
* Has an autocannon for coaxial weapon that can defeat even some MBTs through the side armour
 
* Two-axis stabilizer, unlike its equivalent counterpart, the [[Leopard I]]
 
* Weak armour can cause some shells to over-penetrate and do almost nothing
 
* Familiar Leopard 1 chassis
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Nearly nonexistent armour
+
*
* Ammunition practically fills up the turret ball, making almost any shell that penetrates end up detonating it
 
* Machine gun cannot aim directly level to the main gun, making it disorienting when you are reloading the 30 mm autocannon and want to spray a lightly armoured target
 
* Poor gun elevation, making it difficult to use the 30 mm against aircraft
 
  
 
== History ==
 
== History ==
Line 180: Line 225:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_erprobungstrager_3_achs_turm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 189: Line 231:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Related development
+
* ''reference to the series of the vehicles;''
 
+
* ''links to approximate analogues of other nations and research trees.''
* [[Leopard 1 (Family)]]
 
  
 
== External links ==
 
== External links ==

Revision as of 13:24, 26 March 2022

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Turm III
germ_erprobungstrager_3_achs_turm.png
GarageImage Turm III.jpg
StoreImage Turm III 002.jpg
Turm III

Description

The Erprobungsträger mit 3-achs-stabilisiertem Turm is a premium gift rank German medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

The Turm III, being based on the hull of a Leopard 1, has generally low survivability. The strongest armor plate only reaches a paltry 30 mm, so it would be best to stay out of direct enemy fire for most of the battle. However, it's speed makes up for that shortcoming, being even faster than the Leopard 1 that it is based on, allowing you to quickly escape behind cover.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull Front glacis (60°)
  • 30 mm (Rolled homogeneous)

30 mm (51°) Lower glacis

20 mm Top
20 mm Bottom
20 mm 10 mm (90°) Roof

10 mm Engine grille

Turret 20 mm front

30 mm Gun mantlet

20 mm 20 mm 10 mm (90°)
Cupola N/A (90°) N/A mm N/A mm 10 mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. _,___ __.__ __.__
Realistic _,___ __.__ __.__

Modifications and economy

Armaments

Main armament

Main article: L7A3 (105 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 ±12° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM13 APDS __ __ __ __ __ __
DM502 HESH __ __ __ __ __ __
DM12 HEATFS __ __ __ __ __ __
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM13 APDS ___ _.__ __ _._ ___ __° __° __°
DM502 HESH ___ _.__ __ _._ ___ __° __° __°
DM12 HEATFS ___ _.__ __ _._ ___ __° __° __°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Main article: HSS 831L (30 mm)

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

30 mm HSS 831L Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Full Expert Aced
300 (50) 600 N/A N/A N/A _.__ _.__ _.__ _.__

Ammunition

  • Default: SAP-I · HEI-T*
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default __ __ __ __ __ __

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: MG3A1 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser