Difference between revisions of "ADATS (M113)"
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{{About | {{About | ||
| − | | about = British | + | | about = British tank destroyer '''{{PAGENAME}}''' |
| − | + | | usage = other versions | |
| − | + | | link = M113 (Family) | |
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| − | | usage | ||
| − | | link | ||
}} | }} | ||
{{Specs-Card | {{Specs-Card | ||
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
| − | The ''' | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]]. |
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== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
| − | + | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | |
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| − | '''Armour type:''' | + | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> |
| − | + | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | |
| − | * | + | * Cast homogeneous armour (Turret, Transmission area) --> |
| − | * | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
| − | | Hull || | + | | Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm |
| − | | | ||
|- | |- | ||
| − | | Turret || | + | | Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm |
| − | | | + | |- |
| + | | Cupola || ___ mm || ___ mm || ___ mm || ___ mm | ||
|- | |- | ||
|} | |} | ||
| − | '''Notes:''' | + | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> |
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<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
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{{tankMobility|abMinHp=396|rbMinHp=247}} | {{tankMobility|abMinHp=396|rbMinHp=247}} | ||
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=== Modifications and economy === | === Modifications and economy === | ||
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{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
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{{main|MIM146}} | {{main|MIM146}} | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
| − | {{: | + | {| class="wikitable" style="text-align:center" width="100%" |
| + | ! colspan="8" | Penetration statistics | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
| + | |- | ||
| + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
| + | |- | ||
| + | | MIM146 || ATGM || 900 || 900 || 900 || 900 || 900 || 900 | ||
| + | |- | ||
| + | |} | ||
| + | {| class="wikitable" style="text-align:center" width="100%" | ||
| + | ! colspan="11" | Shell details | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! rowspan="2" | Velocity<br>(m/s) | ||
| + | ! rowspan="2" | Range<br>(m) | ||
| + | ! rowspan="2" | Projectile<br>Mass (kg) | ||
| + | ! rowspan="2" | Fuse delay<br>(m) | ||
| + | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
| + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
| + | ! colspan="3" | Ricochet | ||
| + | |- | ||
| + | ! 0% !! 50% !! 100% | ||
| + | |- | ||
| + | | MIM146 || ATGM || 1,027 || 10,000 || 51 || 0 || 0.1 || 7,860 || 80° || 82° || 90° | ||
| + | |- | ||
| + | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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| '''8''' || No | | '''8''' || No | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
| − | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
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=== Pros and cons === | === Pros and cons === | ||
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* Has 8 multi purpose missiles that can destroy both tanks and aircraft and can be launched one after another without pause | * Has 8 multi purpose missiles that can destroy both tanks and aircraft and can be launched one after another without pause | ||
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* Unlike the Starstreak of the [[Stormer HVM]], the MIM146 can maintain most of its speed while pulling off extreme turns. It also has proximity fuse in the case it misses, making it far more effective and easier to use in the AA role against jets | * Unlike the Starstreak of the [[Stormer HVM]], the MIM146 can maintain most of its speed while pulling off extreme turns. It also has proximity fuse in the case it misses, making it far more effective and easier to use in the AA role against jets | ||
| − | * Missiles can penetrate about 800 mm of composite armour at 30° angle and have nearly 8 kg of explosive mass | + | * Missiles can penetrate about 800 mm of composite armour at 30° angle and have nearly 8 kg of explosive mass |
* Missiles have a range of 10 km and are very fast from the start, with maximum speed of 1,000 m/s, which make them suitable for long range sniping | * Missiles have a range of 10 km and are very fast from the start, with maximum speed of 1,000 m/s, which make them suitable for long range sniping | ||
| − | * Lower profile than the American [[ | + | * Missiles aren't affected by infrared APS such as on [[T-90A]], [[M1A1 HC]] or [[AMX-30B2 BRENUS]] |
| + | * Lower profile than the American [[ADATS]], especially with the radar folded down and missile launchers can elevate higher than the ones on the American ADATS due to a lack of autocannon | ||
'''Cons:''' | '''Cons:''' | ||
| − | * Really fragile, | + | * Really fragile, can be penetrated by autocannons and high-calibre machine guns |
| − | * Only 8 missiles | + | * Only 8 missiles and tank cannot rearm until used all of them. In AB, the {{PAGENAME}} will automatically rearm anywhere after using all of the missiles and it takes approximately 120 seconds, in RB {{PAGENAME}} can rearm on a capture point which takes about 50 seconds. Even after rearming, missiles must also be reloaded which takes another 20-15 seconds. All in all, it is almost guaranteed that you will be found and destroyed during that time |
| − | * Due to a lack of the 25 mm gun found on the American | + | * Due to a lack of the 25 mm gun found on the American ADATS, the Canadian ADATS is also incapable of self-defense during rearm and is less flexible overall |
| − | * | + | * Most of the tanks it must constantly face have at least ERA screens and its missiles do not have tandem warhead, so it will take 2 hits to take out most of them, therefore, it can only realistically take on 4 such medium tanks frontally, compared to potentially 12 of [[ZT3A2]], unless it attacks from the side |
* Long antennas might give out your position in RB/SB | * Long antennas might give out your position in RB/SB | ||
* Just -4 degrees of launcher depression | * Just -4 degrees of launcher depression | ||
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* The M113 chassis has a low hp/ton ratio - mobility is severely reduced off-road, in mud, snow, and sand, overall has low reactive mobility | * The M113 chassis has a low hp/ton ratio - mobility is severely reduced off-road, in mud, snow, and sand, overall has low reactive mobility | ||
* Missiles need to travel a certain distance to arm the fuse - unable to engage enemy aerial vehicles at close range, except for a direct hit | * Missiles need to travel a certain distance to arm the fuse - unable to engage enemy aerial vehicles at close range, except for a direct hit | ||
| − | * Since missiles have proximity fuse, they will react to hostile rockets and missiles, then explode mid-flight. | + | * Since missiles have proximity fuse, they will react to hostile rockets and missiles, then explode mid-flight. Most of AB players are aware of this and will spam rockets in your direction immediately after spawning in the aircraft, often rendering this version of ADATS useless |
== History == | == History == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
| + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
| − | + | * ''reference to the series of the vehicles;'' | |
| − | + | * ''links to approximate analogues of other nations and research trees.'' | |
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== External links == | == External links == | ||
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* Sherman, R. (1999, July 3). ADATS. Retrieved January 02, 2021, from <nowiki>https://fas.org/man/dod-101/sys/land/adats.html</nowiki> | * Sherman, R. (1999, July 3). ADATS. Retrieved January 02, 2021, from <nowiki>https://fas.org/man/dod-101/sys/land/adats.html</nowiki> | ||
| − | {{Britain | + | {{Britain tank destroyers}} |
Revision as of 23:03, 23 January 2022
| This page is about the British tank destroyer ADATS (M113). For other versions, see M113 (Family). |
Contents
Description
The ADATS (M113) is a rank British tank destroyer with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Hot Tracks".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
| Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
| Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 396 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 247 | Expression error: Unexpected round operator. | __.__ | ||||
Modifications and economy
Armaments
Main armament
| MIM146 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 8 | -4°/+85° | ±180° | N/A | 61.6 | 85.3 | 103.6 | 114.6 | 121.9 | 19.50 | 17.25 | 15.90 | 15.00 |
| Realistic | 41.7 | 49.0 | 59.5 | 65.8 | 70.0 | ||||||||
Ammunition
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| MIM146 | ATGM | 900 | 900 | 900 | 900 | 900 | 900 |
| Shell details | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
| 0% | 50% | 100% | ||||||||
| MIM146 | ATGM | 1,027 | 10,000 | 51 | 0 | 0.1 | 7,860 | 80° | 82° | 90° |
Ammo racks
| Full ammo |
Visual discrepancy |
|---|---|
| 8 | No |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Has 8 multi purpose missiles that can destroy both tanks and aircraft and can be launched one after another without pause
- Unlike the Starstreak of the Stormer HVM, the MIM146 can maintain most of its speed while pulling off extreme turns. It also has proximity fuse in the case it misses, making it far more effective and easier to use in the AA role against jets
- Missiles can penetrate about 800 mm of composite armour at 30° angle and have nearly 8 kg of explosive mass
- Missiles have a range of 10 km and are very fast from the start, with maximum speed of 1,000 m/s, which make them suitable for long range sniping
- Missiles aren't affected by infrared APS such as on T-90A, M1A1 HC or AMX-30B2 BRENUS
- Lower profile than the American ADATS, especially with the radar folded down and missile launchers can elevate higher than the ones on the American ADATS due to a lack of autocannon
Cons:
- Really fragile, can be penetrated by autocannons and high-calibre machine guns
- Only 8 missiles and tank cannot rearm until used all of them. In AB, the ADATS (M113) will automatically rearm anywhere after using all of the missiles and it takes approximately 120 seconds, in RB ADATS (M113) can rearm on a capture point which takes about 50 seconds. Even after rearming, missiles must also be reloaded which takes another 20-15 seconds. All in all, it is almost guaranteed that you will be found and destroyed during that time
- Due to a lack of the 25 mm gun found on the American ADATS, the Canadian ADATS is also incapable of self-defense during rearm and is less flexible overall
- Most of the tanks it must constantly face have at least ERA screens and its missiles do not have tandem warhead, so it will take 2 hits to take out most of them, therefore, it can only realistically take on 4 such medium tanks frontally, compared to potentially 12 of ZT3A2, unless it attacks from the side
- Long antennas might give out your position in RB/SB
- Just -4 degrees of launcher depression
- Smoke launchers are mounted on the front of the vehicle - hull must face the direction of smokescreen deployment, no ESS
- The M113 chassis has a low hp/ton ratio - mobility is severely reduced off-road, in mud, snow, and sand, overall has low reactive mobility
- Missiles need to travel a certain distance to arm the fuse - unable to engage enemy aerial vehicles at close range, except for a direct hit
- Since missiles have proximity fuse, they will react to hostile rockets and missiles, then explode mid-flight. Most of AB players are aware of this and will spam rockets in your direction immediately after spawning in the aircraft, often rendering this version of ADATS useless
History
The ADATS (M113) was a Canadian-operated anti-aircraft and anti-tank missile carrier system, designed to engage both ground and air targets. Developed in the early 1970s by Oerlikon-Buhrle (now part of Rheinmetall), the AA system failed to see service with the countries it was intended for, namely the United States. However, the Canadian Armed Forces procured 36 ADATs vehicles based on the M113 chassis, which served with the Canadian army as anti-aircraft systems until their withdrawal in 2007.
Design and Development
In the early 1970s, Oerlikon-Buhrle began the process of developing a new vehicle, designed for both anti-tank and anti-aircraft defence. This vehicle would later become the ADATs. In 1979, Martin-Marietta joined the design process. The vehicle was designed to compete in the FAAD (Forward Area Air Defence) competition for the US Department of Defence, which wished to replace its interim M163/M167 Vulcan Anti-Aircraft guns and the MIM-72 Corporal anti-aircraft systems. The ADATS ended up winning the competition, beating out competitors including the Franco-German-designed Roland.
However, the ADATs encountered a number of critical issues with its operability. Namely, it had an extremely high mechanical failure rate resulting in a very low operational readiness. And, in 1990, the Cold War ended; that was the final straw for the ADATS. As a result, the US DoD cancelled the ADATS program, after almost five billion dollars of funding. Despite this, the Canadian government ordered the ADATS for their Low Level Air Defence (LLAD) program, spending 1.09 billion dollars to purchase 36 ADATS vehicles along with the necessary equipment.
The ADATS was highly unique in that it was designed for both anti-air and anti-ground defence. Based on the M113 APC chassis, the weapon system was composed of eight ADATS missiles, along with a search radar and laser missile director. The Canadian version was not fitted with the M242 Bushmaster cannon fitted to American ADATS SPAAs. The missiles themselves were laser-guided, and had a combined HEAT/HE-Frag warhead capable of penetrating 900 mm of armour. This system enabled the ADATS to destroy both tanks and helicopters from a maximum range of 10 km, or 7 km altitude.
Operational History
The ADATS entered service with the Canadian Armed Forces in 1989, and was built by Oerlikon Aerospace, based in Quebec. The ADATS was deployed by the Canadian Armed Forces during the Gulf War. However, it never actually saw combat, and never fired a shot in anger. The ADATS was unusually expensive for an anti-aircraft vehicle, due to its large design and development costs and small order in terms of vehicles. As a result, the Canadian Armed Forces announced that they would retire the ADATS in 2006. By 2007, all ADATS vehicles had been withdrawn from Canadian service.
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
References
- Military Today. (2006). ADATS. Retrieved January 02, 2021, from http://www.military-today.com/missiles/adats.htm
- Sherman, R. (1999, July 3). ADATS. Retrieved January 02, 2021, from https://fas.org/man/dod-101/sys/land/adats.html
| Britain tank destroyers | |
|---|---|
| Infantry tank derivatives | Archer · Gun Carrier (3-in) |
| Light tank derivatives | Alecto I |
| M10 Achilles | Achilles · Achilles (65 Rg.) |
| Centurion derivatives | FV4005 · Conway |
| ATGM | Swingfire · Striker |
| Other | Tortoise · ▄M109A1 |
| Canada | QF 3.7 Ram |
| South Africa | G6 · ZT3A2 |


