Difference between revisions of "Type 10"

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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
 +
 +
The Type 10 MBT was initially accepted into service in 2010 (With effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Over its predecessors, there was a bigger emphasis on the {{Annotation|C4I system|command, control, communication, computer & intelligence}}, weight reduction & modular armour.
  
 
== General info ==
 
== General info ==
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility}}
+
{{tankMobility|abMinHp=1626|rbMinHp=1061}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 35 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00
+
| rowspan="2" | 35 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || __._ || __._ || __._ || __._ || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 17.9 || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| JM12A1 || HEATFS || 1140 || 13.5 || 0.05 || 0.1 || 2150 || 65° || 72° || 77°
+
| JM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2150 || 65° || 72° || 77°
 
|-
 
|-
| JM33 || APFSDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| JM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
| Type 10 || APFSDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| Type 10 || APFSDS || 1,780 || 4.2 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
Line 115: Line 117:
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''35''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''35''' || 15&nbsp;''(+20)'' || 1&nbsp;''(+34)'' || __
 
|-
 
|-
 
|}
 
|}
 
+
;Notes:
 +
* Hull empty: 15 (+20) shells
 +
* The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.
 
=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
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{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles. With special mention that the 12.7 mm has a full 360° rotation.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 1,000 (200) || 577 || -8°/+60° || ±180°
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 3,000 (250) || 701 || N/A ||N/A
 
|-
 
|-
 
|}
 
|}
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Relatively small profile.
 +
* Autoloaded 120 mm cannon, 4 second reload unaffected by crew or fire.
 +
* Extremely mobile, high power-to-weight of 27.3.
 +
* Fitted with hydropneumatic suspension, although this can only be operated when stationary.
 +
** Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges.
 +
* Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5).
 +
* Primary ammunition storage protected within blow-out containment in the rear of the turret.
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Only three crew, a well-placed shot can easily cause a full crew knock-out.
 +
* Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks.
 +
* Hydropneumatic suspension ceases to work when the engine is hit.
 +
* Relatively poor gun depression of -7° (contemporary MBTs have -9° or -10°) unless the suspension is used
  
 
== History ==
 
== History ==

Revision as of 10:15, 16 December 2021

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Type 10
jp_type_10.png
GarageImage Type 10.jpg
Type 10

Description

The Type 10 is a rank Japanese medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Winged Lions".

The Type 10 MBT was initially accepted into service in 2010 (With effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Over its predecessors, there was a bigger emphasis on the C4I system, weight reduction & modular armour.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1626 Expression error: Unexpected round operator. __.__
Realistic 1061 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: TKG (120 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

120 mm TKG Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 35 -7°/+10° ±180° Two-plane 28.6 __._ __._ __._ __._ 4.00 4.00 4.00 4.00
Realistic 17.9 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
JM12A1 HEATFS 480 480 480 480 480 480
JM33 APFSDS 481 478 470 461 450 440
Type 10 APFSDS 615 613 604 592 582 571
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
JM12A1 HEATFS 1,140 13.5 0.05 0.1 2150 65° 72° 77°
JM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
Type 10 APFSDS 1,780 4.2 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
35 15 (+20) (+34) __
Notes
  • Hull empty: 15 (+20) shells
  • The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.

Machine guns

The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles. With special mention that the 12.7 mm has a full 360° rotation.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -8°/+60° ±180°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 701 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Relatively small profile.
  • Autoloaded 120 mm cannon, 4 second reload unaffected by crew or fire.
  • Extremely mobile, high power-to-weight of 27.3.
  • Fitted with hydropneumatic suspension, although this can only be operated when stationary.
    • Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges.
  • Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5).
  • Primary ammunition storage protected within blow-out containment in the rear of the turret.

Cons:

  • Only three crew, a well-placed shot can easily cause a full crew knock-out.
  • Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks.
  • Hydropneumatic suspension ceases to work when the engine is hit.
  • Relatively poor gun depression of -7° (contemporary MBTs have -9° or -10°) unless the suspension is used

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype