Difference between revisions of "M1A1 HC"
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{{Specs-Card | {{Specs-Card | ||
|code=us_m1a1_hc_abrams | |code=us_m1a1_hc_abrams | ||
| − | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} |
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --> | ||
| − | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. | |
| − | |||
| − | The '''{{Specs|name}}''' | ||
== General info == | == General info == | ||
| Line 19: | Line 17: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> | ||
| − | + | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
| − | | rowspan="2" | 40 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | | + | | rowspan="2" | 40 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
| Line 73: | Line 71: | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
| − | The M1A1 HC is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEATFS. However, the M1A1 HC also gets access to a new HEATFS shell, M830A1. The | + | The M1A1 HC is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEATFS. However, the M1A1 HC also gets access to a new HEATFS shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 km. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 km. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEATFS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M830A1 is a special type of HEATFS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEATFS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 km. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. |
| − | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
| + | ! colspan="8" | Penetration statistics | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
| + | |- | ||
| + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
| + | |- | ||
| + | | M830 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480 | ||
| + | |- | ||
| + | | M830A1 || HEATFS || 350 || 350 || 350 || 350 || 350 || 350 | ||
| + | |- | ||
| + | | M829 || APFSDS || 491 || 488 || 481 || 473 || 464 || 454 | ||
| + | |- | ||
| + | | M829A1 || APFSDS || 598 || 596 || 589 || 580 || 570 || 560 | ||
| + | |- | ||
| + | |} | ||
| + | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
| + | ! colspan="10" | Shell details | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! rowspan="2" | Velocity<br>(m/s) | ||
| + | ! rowspan="2" | Projectile<br>Mass (kg) | ||
| + | ! rowspan="2" | Fuse delay<br>(m) | ||
| + | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
| + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
| + | ! colspan="3" | Ricochet | ||
| + | |- | ||
| + | ! 0% !! 50% !! 100% | ||
| + | |- | ||
| + | | M830 || HEATFS || 1,140 || 13.1 || 0.05 || 0.1 || 2,360 || 65° || 72° || 77° | ||
| + | |- | ||
| + | | M830A1 || HEATFS || 1,410 || 11.4 || 0.05 || 0.1 || 1,390 || 65° || 72° || 77° | ||
| + | |- | ||
| + | | M829 || APFSDS || 1,670 || 3.94 || N/A || N/A || N/A || 78° || 80° || 81° | ||
| + | |- | ||
| + | | M829A1 || APFSDS || 1,569 || 4.64 || N/A || N/A || N/A || 78° || 80° || 81° | ||
| + | |- | ||
| + | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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=== Machine guns === | === Machine guns === | ||
{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
| − | |||
| − | |||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --> | ||
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}} | {{main|M2HB (12.7 mm)|M240 (7.62 mm)}} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --> | ||
| − | The M1A1 HC is | + | The M1A1 HC is like the [[M1A2 Abrams|M1A2]] without the CITV but with a Soft-Kill Active Protection System (APS) only useful agains't early missiles but it is Useless agains't Laser Guided Missiles like Hellfires or Vikhrs, The M1A1 HC also has good acceleration which allow you to flank around but beware of the Engine noise, The M1A1 HC also has to be aware of Enemy tanks such as [[Leopard 2A5]], [[Leopard 2A6]], [[T-80U]], [[T-72B3]], [[T-80BVM]], [[Leclerc]]<nowiki/>s etc, The M1A1 HC also has access of M829A1 which has 598mm of Penetration on flat armor up close and is one of the best penetrating apfsds in game making the M1A1 HC great for Sniping, overall, the M1A1 HC is just an M1A2 without CITV but with APS which doesn't change any aspects of how you play the M1A2, As for [[M1A1 Abrams|M1A1]] players, the M1A1 HC has better turret armor than the Original M1A1 and also has the APS which can be usefull. |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
| − | * Powerful | + | * Powerful ammunition selection |
* Has an active protection system that can provide protection against some ATGMs, also comes stock | * Has an active protection system that can provide protection against some ATGMs, also comes stock | ||
* Better turret protection when compared to the M1A1 | * Better turret protection when compared to the M1A1 | ||
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* No commander's sight | * No commander's sight | ||
| − | * APS is visible through night vision devices | + | * APS is visible through night vision devices |
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
| − | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
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== Media == | == Media == | ||
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;Videos | ;Videos | ||
| − | {{Youtube-gallery | + | {{Youtube-gallery|pZxE5eUhnFQ|'''The Shooting Range #270''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}} |
== See also == | == See also == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
| + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
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== External links == | == External links == | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
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{{USA medium tanks}} | {{USA medium tanks}} | ||
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Revision as of 08:02, 2 October 2021
| This page is about the American medium tank M1A1 HC. For other vehicles of the family, see M1 Abrams (Family). |
Contents
Description
The Tank, Combat, Full Tracked, 120-mm Gun M1A1 HC is a rank American medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Direct Hit".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
| Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
| Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 2533 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 1343 | Expression error: Unexpected round operator. | __.__ | ||||
Modifications and economy
Armaments
Main armament
| 120 mm M256 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 40 | -10°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 7.80 | 6.90 | 6.36 | 6.00 |
| Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 | ||||||||
Ammunition
The M1A1 HC is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEATFS. However, the M1A1 HC also gets access to a new HEATFS shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 km. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 km. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEATFS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M830A1 is a special type of HEATFS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEATFS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 km. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour.
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| M830 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
| M830A1 | HEATFS | 350 | 350 | 350 | 350 | 350 | 350 |
| M829 | APFSDS | 491 | 488 | 481 | 473 | 464 | 454 |
| M829A1 | APFSDS | 598 | 596 | 589 | 580 | 570 | 560 |
| Shell details | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
| 0% | 50% | 100% | |||||||
| M830 | HEATFS | 1,140 | 13.1 | 0.05 | 0.1 | 2,360 | 65° | 72° | 77° |
| M830A1 | HEATFS | 1,410 | 11.4 | 0.05 | 0.1 | 1,390 | 65° | 72° | 77° |
| M829 | APFSDS | 1,670 | 3.94 | N/A | N/A | N/A | 78° | 80° | 81° |
| M829A1 | APFSDS | 1,569 | 4.64 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
|---|---|---|---|---|
| 40 | 35 (+5) | 18 (+22) | 1 (+39) | No |
Machine guns
| 12.7 mm M2HB | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Pintle (Commander) | 1,000 (200) | 577 | -9°/+65° | -160°/+180° |
| 7.62 mm M240 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 10,000 (200) | 941 | N/A | N/A |
| Pintle (Loader) | 1,400 (200) | 941 | -9°/+65° | -77°/+135° |
Usage in battles
The M1A1 HC is like the M1A2 without the CITV but with a Soft-Kill Active Protection System (APS) only useful agains't early missiles but it is Useless agains't Laser Guided Missiles like Hellfires or Vikhrs, The M1A1 HC also has good acceleration which allow you to flank around but beware of the Engine noise, The M1A1 HC also has to be aware of Enemy tanks such as Leopard 2A5, Leopard 2A6, T-80U, T-72B3, T-80BVM, Leclercs etc, The M1A1 HC also has access of M829A1 which has 598mm of Penetration on flat armor up close and is one of the best penetrating apfsds in game making the M1A1 HC great for Sniping, overall, the M1A1 HC is just an M1A2 without CITV but with APS which doesn't change any aspects of how you play the M1A2, As for M1A1 players, the M1A1 HC has better turret armor than the Original M1A1 and also has the APS which can be usefull.
Pros and cons
Pros:
- Powerful ammunition selection
- Has an active protection system that can provide protection against some ATGMs, also comes stock
- Better turret protection when compared to the M1A1
- M829 is a Tier I modification, with NVDs being Tier III
- Carries 4 charges of smoke grenades (4/16 compared to the 6/12 carried by its brothers)
Cons:
- No commander's sight
- APS is visible through night vision devices
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
| General Dynamics Land Systems (GDLS) | |
|---|---|
| MBTs | IPM1 Abrams · M1A1 · M1A1 HC · M1A2 Abrams · M1A2 SEP |
| Tank destroyers | M1128 Stryker MGS |
| USA medium tanks | |
|---|---|
| M2 | M2 |
| M3 | M3 Lee · ▃Grant I |
| M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
| M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
| M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
| M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
| MBT-70 | MBT-70 · XM803 |
| M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
| M1 Abrams · M1 KVT · IPM1 | |
| M1A1 · M1A1 HC · M1A1 Click-Bait | |
| M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
| Other | T95E1 |
| Australia | M1A1 AIM |
| Canada | M4A5 |
| Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
| Turkey | M60 AMBT |


