Difference between revisions of "M19A1 (Japan)"

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Line 11: Line 11:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
* Rolled homogeneous armour (hull, turret)
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 20:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 12.7 mm (59°) ''Upper glacis'' <br> 12.7 mm (45°) ''Lower glacis'' || 12.7 mm (11°) || 12.7 mm || 12.7 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 12.7 mm (cylindrical) ''Gun shield - lower part'' <br> 12.7 mm (spherical) ''Gun shield - upper part'' || 8 mm (cylindrical) <br> 8 + 12.7 mm (cylindrical) ''Turret base'' || 8 mm (cylindrical) <br> 8 + 12.7 mm (cylindrical) ''Turret base''
|-
+
!
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
 +
 
 +
The {{PAGENAME}} is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m.
 +
As the {{PAGENAME}} has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted -->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp= 420|rbMinHp= 262}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 47: Line 47:
 
=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Dual Automatic Gun M2 (40 mm)}}
+
{{main|Bofors (40 mm)}}
 
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Dual Automatic Gun M2 (40 mm)|40 mm Dual Automatic Gun M2]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[Bofors (40 mm)|40 mm Bofors]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
Line 61: Line 59:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 352 (8) || rowspan="2" | 120 || rowspan="2" | -/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan="2" | 0.65 || rowspan="2" | 0.58 || rowspan="2" | 0.53 || rowspan="2" | 0.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0
 
|-
 
|-
 
|}
 
|}
 +
 +
The 40 mm Bofors gun stays reliably accurate until 1,000 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap.
 +
The shortness of the gun is mitigated by the high rate of fire and the fact that targeted aircraft are bigger than an average ground vehicle. The ideal engagement window is between 1,000 and 1,500 m for aircraft. The high muzzle velocity of shells grants pretty flat firing trajectories and thus helps fire at fast-moving targets from a distance. As the shells weigh the same, the different belts offer the same firing arc.
  
 
==== Ammunition ====
 
==== Ammunition ====
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="7" | Penetration statistics
+
! colspan="8" | Penetration statistics
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Belt
+
! rowspan="2" data-sort-type="text" | Ammunition
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
+
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| ___ || __ || __ || __ || __ || __ || __
+
| Default || AP-T/HEFI-T* || 72 || 69 || 58 || 47 || 38 || 30
 +
|-
 +
| Mk.II || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3
 +
|-
 +
| M81A1 || AP-T || 72 || 69 || 58 || 47 || 38 || 30
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Belt details
+
! colspan="10" | Shell details
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Belt
+
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
Line 94: Line 101:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| ___ || ___ || ___ || _.__ || _._ || _._ || ___ || __° || __° || __°
+
| Mk.II || HEFI-T* || 874 || 0.86 || 0 || 0.1 || 63 || 79° || 80° || 81°
 +
|-
 +
| M81A1 || AP-T || 874 || 0.88 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
 
|}
 
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
 
<!-- '''Last updated:''' -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 110: Line 118:
 
! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''__''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''44''' || 22&nbsp;''(+22)'' || 20&nbsp;''(+24)'' || 18&nbsp;''(+26)'' || 17&nbsp;''(+27)'' || 15&nbsp;''(+29)'' || 13&nbsp;''(+31)'' || 12&nbsp;''(+32)'' || 10&nbsp;''(+34)'' || 8&nbsp;''(+36)'' || 7&nbsp;''(+37)'' || 5&nbsp;''(+39)'' || 3&nbsp;''(+41)'' || 2&nbsp;''(+42)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
'''Notes''':
 +
 +
* The visual discrepancy concerns racks and clips: racks are modelled to contain 5 clips while clips are modelled to contain 5 rounds.
 +
* The game however shoots 8 rounds per clip and racks disappear after varying amounts of rounds have been shot. Example: Racks 2 to 13 are the same size (25 rounds) but some disappear after 2 clips were fired (16 rounds), some others disappear only after 1 clip (8 rounds) has been fired.
 +
* No rack is emptied before you have fired 21 clips out of 44.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
With the Dual 40 mm Bofors the M19 has an excellent weapon against [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though, so reserve the fire for certain hits. Against fighters, the same tactic should be applied.
 +
 
 +
Compared to certain other SPAAs ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC]], etc.), the M19 cannot be used as effectively in an anti-vehicle role, so stay behind your allies and watch the skies for enemy aircraft. If contact with ground targets is inevitable however, aiming for a targets' cannon barrel or tracks is a valid option. If flanking is available, take the opportunity and load some shells into their sides or rear. However be very careful, your crew members are exposed to machine gun fire and can easily be knocked out. This is a problem especially if it's coming from enemy aircraft, as they can also easily kill your crew. So take caution if using the M19 in an anti-vehicle role.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Heavy anti-air firepower
 +
* Unsynchronized cannons increase the chance of a hit
 +
* Powerful 40 mm HE shells, a direct hit can decimate/critically damage aircraft
 +
* AP shells have 72 mm of penetration at point-blank, enough to go through the lower side plate of a [[Tiger I (Family)|Tiger I]]
 +
* AP shells maintain a reasonable amount of penetration at range
 +
* Stock belt is effective at dealing with light tanks and other SPAA, and it also breaks tracks and cannon barrels easily
 +
* Reloads in just 0.6 seconds
 +
* Inherits the excellent mobility of the [[M24]]
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Open topped. HE shells, artillery and aircraft can cripple this vehicle with ease
 +
* Little armour. Most vehicles from Rank II onwards can penetrate it frontally
 +
* Exposed ammo rack. Experienced players will just shoot there and ruin your day
 +
* Compared to other SPAA at the same rank, poor anti-vehicle performance. Will only be effective at anti-air duties
 +
* 40 mm cannons still have a lower rate of fire compared to their counterparts
 +
* Some heavy tanks you will see are immune to your AP shells at any angle and range
 +
* AP shells are solid shots and don't cause a lot of spalling
 +
* Decreased mobility off-road
  
 
== History ==
 
== History ==

Revision as of 19:09, 8 September 2021

Introducing Wiki 3.0
▅M19A1
jp_m19.png
GarageImage M19A1 (Japan).jpg
ArtImage M19A1 (Japan).png
▅M19A1
AB RB SB
4.7 4.0 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

The Twin Gun Motor Carriage M19A1 is a rank III Japanese SPAA with a battle rating of 4.7 (AB) and 4.0 (RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Armourfront / side / back
Hull12 / 12 / 12
Turret12 / 8 / 8
Crew6 people
Visibility123 %

Armour type:

  • Rolled homogeneous armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 12.7 mm (59°) Upper glacis
12.7 mm (45°) Lower glacis
12.7 mm (11°) 12.7 mm 12.7 mm
Turret 12.7 mm (cylindrical) Gun shield - lower part
12.7 mm (spherical) Gun shield - upper part
8 mm (cylindrical)
8 + 12.7 mm (cylindrical) Turret base
8 mm (cylindrical)
8 + 12.7 mm (cylindrical) Turret base

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

The M19A1 (Japan) is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m. As the M19A1 (Japan) has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.

Mobility

Speedforward / back
AB62 / 26 km/h
RB and SB57 / 24 km/h
Number of gears8 forward
2 back
Weight18.7 t
Engine power
AB565 hp
RB and SB296 hp
Power-to-weight ratio
AB30.2 hp/t
RB and SB15.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 26 18.7 420 565 22.46 30.21
Realistic 57 24 262 296 14.01 15.83

Modifications and economy

Repair costBasic → Reference
AB1 326 → 1 706 Sl icon.png
RB1 006 → 1 294 Sl icon.png
SB1 493 → 1 921 Sl icon.png
Total cost of modifications19 810 Rp icon.png
32 500 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces330 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 90 / 130 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank break.png
Brake System
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_HE_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_AP_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
85 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
160 Ge icon.png
Mods art support.png
Artillery Support
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
195 Ge icon.png

Armaments

Main armament

Ammunition352 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate120 shots/min
Vertical guidance-5° / 85°
Main article: Bofors (40 mm)
40 mm Bofors (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 352 (8) 120 -5°/+85° ±180° N/A 35.2 48.8 59.2 65.5 69.7 0.65 0.58 0.53 0.50
Realistic 23.8 28.0 34.0 37.6 40.0

The 40 mm Bofors gun stays reliably accurate until 1,000 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap. The shortness of the gun is mitigated by the high rate of fire and the fact that targeted aircraft are bigger than an average ground vehicle. The ideal engagement window is between 1,000 and 1,500 m for aircraft. The high muzzle velocity of shells grants pretty flat firing trajectories and thus helps fire at fast-moving targets from a distance. As the shells weigh the same, the different belts offer the same firing arc.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default AP-T/HEFI-T* 72 69 58 47 38 30
Mk.II HEFI-T* 3 3 3 3 3 3
M81A1 AP-T 72 69 58 47 38 30
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.II HEFI-T* 874 0.86 0 0.1 63 79° 80° 81°
M81A1 AP-T 874 0.88 N/A N/A N/A 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
Visual
discrepancy
44 22 (+22) 20 (+24) 18 (+26) 17 (+27) 15 (+29) 13 (+31) 12 (+32) 10 (+34) (+36) (+37) (+39) (+41) (+42) Yes

Notes:

  • The visual discrepancy concerns racks and clips: racks are modelled to contain 5 clips while clips are modelled to contain 5 rounds.
  • The game however shoots 8 rounds per clip and racks disappear after varying amounts of rounds have been shot. Example: Racks 2 to 13 are the same size (25 rounds) but some disappear after 2 clips were fired (16 rounds), some others disappear only after 1 clip (8 rounds) has been fired.
  • No rack is emptied before you have fired 21 clips out of 44.

Usage in battles

With the Dual 40 mm Bofors the M19 has an excellent weapon against bombers and armoured attackers. The ammo is limited though, so reserve the fire for certain hits. Against fighters, the same tactic should be applied.

Compared to certain other SPAAs (ZSU-37, Wirbelwind, M13 MGMC, etc.), the M19 cannot be used as effectively in an anti-vehicle role, so stay behind your allies and watch the skies for enemy aircraft. If contact with ground targets is inevitable however, aiming for a targets' cannon barrel or tracks is a valid option. If flanking is available, take the opportunity and load some shells into their sides or rear. However be very careful, your crew members are exposed to machine gun fire and can easily be knocked out. This is a problem especially if it's coming from enemy aircraft, as they can also easily kill your crew. So take caution if using the M19 in an anti-vehicle role.

Pros and cons

Pros:

  • Heavy anti-air firepower
  • Unsynchronized cannons increase the chance of a hit
  • Powerful 40 mm HE shells, a direct hit can decimate/critically damage aircraft
  • AP shells have 72 mm of penetration at point-blank, enough to go through the lower side plate of a Tiger I
  • AP shells maintain a reasonable amount of penetration at range
  • Stock belt is effective at dealing with light tanks and other SPAA, and it also breaks tracks and cannon barrels easily
  • Reloads in just 0.6 seconds
  • Inherits the excellent mobility of the M24

Cons:

  • Open topped. HE shells, artillery and aircraft can cripple this vehicle with ease
  • Little armour. Most vehicles from Rank II onwards can penetrate it frontally
  • Exposed ammo rack. Experienced players will just shoot there and ruin your day
  • Compared to other SPAA at the same rank, poor anti-vehicle performance. Will only be effective at anti-air duties
  • 40 mm cannons still have a lower rate of fire compared to their counterparts
  • Some heavy tanks you will see are immune to your AP shells at any angle and range
  • AP shells are solid shots and don't cause a lot of spalling
  • Decreased mobility off-road

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42