Difference between revisions of "BMD-4"
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|code=ussr_bmd_4 | |code=ussr_bmd_4 | ||
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
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}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
| − | The | + | The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during [[Update "Red Skies"]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing event]]. |
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== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
| + | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | ||
| − | + | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | |
| − | + | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | |
| − | + | * Cast homogeneous armour (Turret, Transmission area) --> | |
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{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
| − | | Hull || 20 mm | + | | Hull || 32 mm || 20 mm ''Top'' <br> 20 mm ''Bottom'' || 10 mm || 10 - 12 mm |
| + | |- | ||
| + | | Turret || 40 mm ''Turret front'' <br> 40 mm ''Gun mantlet'' || 20 - 40 mm || 20 mm || 10 - 12 mm | ||
|- | |- | ||
| − | | | + | | Cupola || ___ mm || ___ mm || ___ mm || ___ mm |
|- | |- | ||
|} | |} | ||
| − | |||
| − | * Suspension wheels | + | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> |
| − | + | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | |
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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{{tankMobility|abMinHp=697|rbMinHp=398}} | {{tankMobility|abMinHp=697|rbMinHp=398}} | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|2A72 (30 mm)}} | {{main|2A72 (30 mm)}} | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
| − | | rowspan="2" | 500 (250) || rowspan="2" | 330 || rowspan="2" | -6°/+60° || rowspan="2" | ±180° || rowspan="2" | | + | | rowspan="2" | 500 (250) || rowspan="2" | 330 || rowspan="2" | -6°/+60° || rowspan="2" | ±180° || rowspan="2" | Vertical || __._ || __._ || __._ || __._ || __._ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
| − | | | + | | __._ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
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* '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}} | * '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}} | ||
| − | { | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
| + | ! colspan="7" | Penetration statistics | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Belt | ||
| + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
| + | |- | ||
| + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
| + | |- | ||
| + | | 30 mm HE || 65 || 63 || 54 || 44 || 36 || 30 | ||
| + | |- | ||
| + | | 30 mm APT || 65 || 63 || 54 || 44 || 36 || 30 | ||
| + | |- | ||
| + | | 30 mm APDS || 82 || 81 || 79 || 75 || 72 || 69 | ||
| + | |- | ||
| + | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | <!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | ||
{{main|2A70 (100 mm)}} | {{main|2A70 (100 mm)}} | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
| − | ! colspan="4" | [[2A70 (100 mm)|100 mm 2A70]] || Reloading rate (seconds) | + | ! colspan="4" | [[2A70 (100 mm)|100 mm 2A70]] || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
| − | ! | + | ! Stock !! Full !! Expert !! Aced |
|- | |- | ||
| − | | 38 || -6°/+60° || ±180° || Two-plane || 5.00 | + | | 38 || -6°/+60° || ±180° || Two-plane || 5.00 || 5.00 || 5.00 || 5.00 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
| − | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
| + | ! colspan="8" | Penetration statistics | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
| + | |- | ||
| + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
| + | |- | ||
| + | | 3OF32 || HE || 31 || 31 || 31 || 31 || 31 || 31 | ||
| + | |- | ||
| + | | 3OF70 || HE || 36 || 36 || 36 || 36 || 36 || 36 | ||
| + | |- | ||
| + | | 9M117 || ATGM || 600 || 600 || 600 || 600 || 600 || 600 | ||
| + | |- | ||
| + | | 9M117M1 || ATGM (tandem) || 750 || 750 || 750 || 750 || 750 || 750 | ||
| + | |- | ||
| + | |} | ||
| + | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
| + | ! colspan="10" | Shell details | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! rowspan="2" | Velocity<br>(m/s) | ||
| + | ! rowspan="2" | Projectile<br>Mass (kg) | ||
| + | ! rowspan="2" | Fuse delay<br>(m) | ||
| + | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
| + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
| + | ! colspan="3" | Ricochet | ||
| + | |- | ||
| + | ! 0% !! 50% !! 100% | ||
| + | |- | ||
| + | | 3OF32 || HE || 250 || 15.6 || 0 || 0.1 || 2,600 || 79° || 80° || 81° | ||
| + | |- | ||
| + | | 3OF70 || HE || 355 || 13.41 || 0 || 0.1 || 3,540 || 79° || 80° || 81° | ||
| + | |- | ||
| + | | 9M117 || ATGM || 370 || 18.8 || 0.05 || 0.1 || 4,620 || 80° || 82° || 90° | ||
| + | |- | ||
| + | | 9M117M1 || ATGM (tandem) || 370 || 18.8 || 0.4 || 0.1 || 4,620 || 80° || 82° || 90° | ||
| + | |- | ||
| + | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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{{Specs-Tank-Weapon|3}} | {{Specs-Tank-Weapon|3}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
| − | {{main| | + | {{main|PKT (7.62 mm)}} |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
| − | ! colspan="5" | [[ | + | ! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]] |
|- | |- | ||
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
| − | | Coaxial || 2,000 (250) || 700 || | + | | Coaxial || 2,000 (250) || 700 || N/A || N/A |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
| − | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
| − | * Moves quite fast even when stock | + | * Moves quite fast even when stock |
| − | * Autoloader with a | + | * Autoloader with a 5-second reload for ATGMs (fastest ATGM reload, reloads faster than most conventional tanks as well) |
| − | * | + | * Can fire on the move without restrictions |
| − | * | + | * Can carry up to 8 (4 9M117+4 9M117M1) ATGMs |
| − | * Commander | + | * Commander can still fire weapons even if the gunner was shot |
| − | * | + | * Also can fire HE at enemy tank roofs by using laser rangefinder or AB aim assist |
| + | * Also has an autocannon which can be fired along with the main weapon | ||
| + | * Can act as a scout and also has thermal scope, smoke grenades and ESS, which can be used to scout or fight | ||
'''Cons:''' | '''Cons:''' | ||
| − | * Low armour protection, hull | + | * Low armour protection, hull can be penetrated even by a 12.7 MG until movement modules are researched, which will protect BMD-4 from some frontal shots or even block overpressure |
| − | |||
* Only 3 crew members | * Only 3 crew members | ||
| − | * | + | * Extremely awkward sight controls for HE - to even access it, user must swap main weapon to "secondary weapon" which disables the autocannon and MG completely |
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
| − | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
| − | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | |
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== See also == | == See also == | ||
Revision as of 10:45, 26 August 2021
Contents
Description
The BMD-4 is a gift rank Soviet light tank with a battle rating of (AB), (RB), and (SB). It was introduced during Update "Red Skies" as a reward for the 2021 Summer Landing event.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 32 mm | 20 mm Top 20 mm Bottom |
10 mm | 10 - 12 mm |
| Turret | 40 mm Turret front 40 mm Gun mantlet |
20 - 40 mm | 20 mm | 10 - 12 mm |
| Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 697 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 398 | Expression error: Unexpected round operator. | __.__ | ||||
Modifications and economy
Armaments
Main armament
| 30 mm 2A72 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 500 (250) | 330 | -6°/+60° | ±180° | Vertical | __._ | __._ | __._ | __._ | __._ | __.__ | __.__ | __.__ | __.__ |
| Realistic | __._ | __._ | __._ | __._ | __._ | |||||||||
Ammunition
- 30 mm HE: HEF-I* · AP-T · HEF-I* · HEF-T*
- 30 mm APT: AP-T · AP-T · AP-T · HEF-T*
- 30 mm APDS: APDS · APDS · APDS · APDS · HEF-T*
| Penetration statistics | ||||||
|---|---|---|---|---|---|---|
| Belt | Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
| 30 mm HE | 65 | 63 | 54 | 44 | 36 | 30 |
| 30 mm APT | 65 | 63 | 54 | 44 | 36 | 30 |
| 30 mm APDS | 82 | 81 | 79 | 75 | 72 | 69 |
Ammo racks
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
| 100 mm 2A70 | Reloading rate (seconds) | ||||||
|---|---|---|---|---|---|---|---|
| Capacity | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
| 38 | -6°/+60° | ±180° | Two-plane | 5.00 | 5.00 | 5.00 | 5.00 |
Ammunition
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| 3OF32 | HE | 31 | 31 | 31 | 31 | 31 | 31 |
| 3OF70 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
| 9M117 | ATGM | 600 | 600 | 600 | 600 | 600 | 600 |
| 9M117M1 | ATGM (tandem) | 750 | 750 | 750 | 750 | 750 | 750 |
| Shell details | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
| 0% | 50% | 100% | |||||||
| 3OF32 | HE | 250 | 15.6 | 0 | 0.1 | 2,600 | 79° | 80° | 81° |
| 3OF70 | HE | 355 | 13.41 | 0 | 0.1 | 3,540 | 79° | 80° | 81° |
| 9M117 | ATGM | 370 | 18.8 | 0.05 | 0.1 | 4,620 | 80° | 82° | 90° |
| 9M117M1 | ATGM (tandem) | 370 | 18.8 | 0.4 | 0.1 | 4,620 | 80° | 82° | 90° |
Ammo racks
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 38 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
| 7.62 mm PKT | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 2,000 (250) | 700 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Moves quite fast even when stock
- Autoloader with a 5-second reload for ATGMs (fastest ATGM reload, reloads faster than most conventional tanks as well)
- Can fire on the move without restrictions
- Can carry up to 8 (4 9M117+4 9M117M1) ATGMs
- Commander can still fire weapons even if the gunner was shot
- Also can fire HE at enemy tank roofs by using laser rangefinder or AB aim assist
- Also has an autocannon which can be fired along with the main weapon
- Can act as a scout and also has thermal scope, smoke grenades and ESS, which can be used to scout or fight
Cons:
- Low armour protection, hull can be penetrated even by a 12.7 MG until movement modules are researched, which will protect BMD-4 from some frontal shots or even block overpressure
- Only 3 crew members
- Extremely awkward sight controls for HE - to even access it, user must swap main weapon to "secondary weapon" which disables the autocannon and MG completely
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
| USSR light tanks | |
|---|---|
| T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
| BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
| T-50 | T-126 · T-50 |
| T-70 | T-70 · T-80 |
| PT-76 | PT-76B · PT-76-57 · Object 906 |
| BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
| BMD | BMD-4 |
| 2S25 | 2S25 · 2S25M |
| Wheeled | BA-11 · BTR-80A |
| Other | T-60 · Object 685 · 2S38 |
| China | ▂Type 62 |


