Difference between revisions of "ZA-35"

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=== Radars ===
 
=== Radars ===
The ZA-35 utilizes an enormous EDR 110 tracking radar fitted on a mast which can extend up to 5 m into the air. In real life, the EDR 110 could track and display up to 100 air targets at once. The mast is foldable and the radar array will fold behind the turret. Instead of a tracking radar, the ZA-35 uses an electro-optical target tracking system, which uses visual line of sight from the gunner's sight in the front to track airborne targets. The tracking system does not enjoy the same height advantage as the detection radar, and the optical system will lose target tracking if any kind of obstruction is in the way for any significant length of time.
+
Unlike the Chieftain Marksman, the ZA-35 has an independent tracking unit and detection unit, which allows the vehicle to detect new targets even while locked on to another target. The ZA-35 utilizes an enormous EDR 110 tracking radar fitted on a mast which can extend up to 5 m into the air. The mast is foldable and the radar array will fold behind the turret. Instead of a tracking radar, the ZA-35 uses an electro-optical target tracking system, which uses visual line of sight from the gunner's sight in the front to track airborne targets. The tracking system does not enjoy the same height advantage as the detection radar, and the optical system will lose target tracking if any kind of obstruction is in the way for any significant length of time. However, the system will not trigger radar warning receivers since it uses passive tracking, nor will chaff defeat the lock-on.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="5" | EDR 110 - Target Detection Radar
 
! colspan="5" | EDR 110 - Target Detection Radar
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The ZA-35's greatest strengths over its predecessor, the [[Chieftain Marksman]], are its vastly increased mobility and improved radar. The mobility of the vehicle allows players to control exactly when and where they want to engage ground or air targets.
 
The ZA-35's greatest strengths over its predecessor, the [[Chieftain Marksman]], are its vastly increased mobility and improved radar. The mobility of the vehicle allows players to control exactly when and where they want to engage ground or air targets.
  
Against air targets, the vehicle should be used as a traditional radar-guided SPAA system. Drivers may not want to advance too far in the thinly armoured ZA-35, but it is near your teammates that you will be able to provide the best air cover. The ideal engagement distance for enemy planes tends to be around 1.5 km to 2 km. Waiting for enemy planes to close in can be dangerous but is ideal to ensure a successful attack.
+
Against air targets, the vehicle should be used as a traditional radar-guided SPAA system. Drivers may not want to advance too far in the thinly armored ZA-35, but it is near your teammates that you will be able to provide the best air cover. The ideal engagement distance for enemy planes tends to be around 1.5 km to 2 km. Waiting for enemy planes to close in can be dangerous but is ideal to ensure a successful attack. The system may struggle to track a low, fast target, so waiting to engage until too late is not ideal if the driver is relying on the tracking system.
 +
 
 +
Despite lacking the APDS belts of its contemporaries, the ZA-35 can also perform well against enemy ground targets. The 35 mm AP belts are best utilized at close range, where they can penetrate even the lower sides of Soviet medium tanks. Softer targets will be destroyed very quickly. The Rooikat chassis allows the ZA-35 to quickly move in and out of the battle zone and surprise enemies from the side or rear. The vehicle is not easy to hide, but lowering the radar mast will at least make it slightly harder to spot.
 +
 
 +
No matter what you are using it for, sitting still in this vehicle can prove fatal. With a two-plane gun stabilizer, the vehicle can reliably and accurately fire on the move. This is likely the best option, as the vehicle sitting still presents a huge target, even with the radar folded.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 20:07, 26 May 2021

Introducing Wiki 3.0
uk_rooikat_za_35.png
GarageImage ZA-35.jpg
ZA-35 Hangar.jpg
ZA-35
AB RB SB
8.3 8.3 8.3
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png

Description

The Rooikat ZA-35 is a rank VI British SPAA with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull30 / 25 / 20
Turret10 / 10 / 10
Crew3 people
Visibility84 %

The ZA-35 is based on the Rooikat armoured car chassis, and as such retains the low protection of the family. The most heavily armoured part of the vehicle is the central band in front of the driver. A 25 mm plate sloped at 77° will soak up lower power autocannon fire easily, but the same cannot be said for the 30 mm flat plate that protects the transmission and the driver's feet. Despite the light armour, the hull can survive even .50 cal machine guns from many angles. The same cannot be said about the turret. The ZA-35's turret armour is comprised of 10 mm rolled homogeneous armour plating on all sides. Two of the three crew members sit inside the turret, so one good high explosive hit will probably knock the vehicle out. The vehicle is very weak to attack from aircraft, so striking first is of paramount importance.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Wheels (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (0°-28°) Driver's optic area
25 mm (77°) Upper front plate - Central band 30 mm (23°) Lower glacis - Central band
10 mm (23°-75°) Outer armour bands
20 mm (25°) Top
25 mm (0°-63°) Bottom
10 mm Wheelhouse
20 mm (0°-29°) Rear plate
10 mm Wheelhouse
10-20 mm
Turret 10 mm (0°-70°) Turret front
10 mm (0°-80°) Gun mantlet
10 mm (0°-55°) 10 mm (0°-76°) 10 mm
Cupola 10 mm 10 mm 10 mm 10 mm

Notes:

  • Wheels and torsion bars are 10 mm thick.
  • Gun racks (to the left and right of the lower front turret face) and the mast of the radar array are 10 mm thick structural steel.

Mobility

Speedforward / back
AB131 / 40 km/h
RB and SB121 / 37 km/h
Number of gears12 forward
4 back
Weight32.0 t
Engine power
AB1 082 hp
RB and SB567 hp
Power-to-weight ratio
AB33.8 hp/t
RB and SB17.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 131 40 32 805 1,082 25.16 33.81
Realistic 121 37 501 567 15.66 17.72

Like the other members of the Rooikat family, one of the ZA-35's greatest strengths is its mobility. With the same chassis, engine, and overall weight as the Rooikat Mk.1D, drivers can expect near identical performance. Some weaknesses include a large turn radius and poor torque on inclines.

Modifications and economy

Repair costBasic → Reference
AB4 880 → 6 797 Sl icon.png
RB4 160 → 5 794 Sl icon.png
SB5 056 → 7 043 Sl icon.png
Total cost of modifications132 900 Rp icon.png
226 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 230 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new car suspension.png
Suspension
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
35mm_kda_HE_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
35mm_kda_APHEI_ammo_pack
Research:
6 400 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
530 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition460 rounds
Belt capacity230 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate550 shots/min
Vertical guidance-8° / 81°
Main article: GA-35 (35 mm)
35 mm GA-35 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 460 (230) 550 -8°/+85° ±180° Two-plane 79.25 109.69 133.2 147.3 156.71 1.3 1.15 1.06 1.0
Realistic 53.55 63.0 76.5 84.6 90.0

The GA-35 (35 mm) autocannon is functionally identical to the Oerlikon KDA (35 mm) found on the Chieftain Marksman, Gepard, and Type 87. However, the GA-35 is unable to utilize the 35 mm APDS belts found on the vehicles mentioned. Despite this, at close range, the GA-35 can penetrate the sides of a majority of tanks found at the ZA-35's battle rating, including even the lower sides of Soviet medium tanks. The high rate of fire of the cannons can burn through the 460 rounds of ammunition in under half a minute of sustained fire, so firing in short bursts is generally ideal, as the restocking time at friendly captured points is quite long.

Ammunition

  • Default: API-T · HEI-T*
  • DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T
  • DM13: API-T · API-T · API-T · HEI-T*
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 68 65 52 40 30 23
DM11A1 68 65 52 40 30 23
DM13 68 65 52 40 30 23

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
2 (+2) No

Radars

Unlike the Chieftain Marksman, the ZA-35 has an independent tracking unit and detection unit, which allows the vehicle to detect new targets even while locked on to another target. The ZA-35 utilizes an enormous EDR 110 tracking radar fitted on a mast which can extend up to 5 m into the air. The mast is foldable and the radar array will fold behind the turret. Instead of a tracking radar, the ZA-35 uses an electro-optical target tracking system, which uses visual line of sight from the gunner's sight in the front to track airborne targets. The tracking system does not enjoy the same height advantage as the detection radar, and the optical system will lose target tracking if any kind of obstruction is in the way for any significant length of time. However, the system will not trigger radar warning receivers since it uses passive tracking, nor will chaff defeat the lock-on.

EDR 110 - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
30,000 m 500 m 360° -__°/+__° __ m/s (__ km/h)
Electro-Optical Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
_,___ m __ m ±__ -__°/+__° __ m/s (__ km/h)

Usage in battles

The ZA-35's greatest strengths over its predecessor, the Chieftain Marksman, are its vastly increased mobility and improved radar. The mobility of the vehicle allows players to control exactly when and where they want to engage ground or air targets.

Against air targets, the vehicle should be used as a traditional radar-guided SPAA system. Drivers may not want to advance too far in the thinly armored ZA-35, but it is near your teammates that you will be able to provide the best air cover. The ideal engagement distance for enemy planes tends to be around 1.5 km to 2 km. Waiting for enemy planes to close in can be dangerous but is ideal to ensure a successful attack. The system may struggle to track a low, fast target, so waiting to engage until too late is not ideal if the driver is relying on the tracking system.

Despite lacking the APDS belts of its contemporaries, the ZA-35 can also perform well against enemy ground targets. The 35 mm AP belts are best utilized at close range, where they can penetrate even the lower sides of Soviet medium tanks. Softer targets will be destroyed very quickly. The Rooikat chassis allows the ZA-35 to quickly move in and out of the battle zone and surprise enemies from the side or rear. The vehicle is not easy to hide, but lowering the radar mast will at least make it slightly harder to spot.

No matter what you are using it for, sitting still in this vehicle can prove fatal. With a two-plane gun stabilizer, the vehicle can reliably and accurately fire on the move. This is likely the best option, as the vehicle sitting still presents a huge target, even with the radar folded.

Pros and cons

Pros:

  • Search and track radar
  • Rooikat chassis means good mobility
  • Tall radar mast allows the ZA-35 to track air targets while behind cover
  • Radar takes up minimal space in folded position, and quickly deploys or folds
  • Optical tracking can track player sighted targets with radar disabled, or track a target while the radar continues to search for more targets

Cons:

  • Super tall radar mast gives you away very quickly
  • Track radar is electro-optical and can lose track very quickly when it's obstructed by objects such as trees
  • No night vision devices
  • No APDS belts like similar twin KDA platforms
  • Turret is only 10 mm RHA with the commander and gunner sitting very close to each other, making .50 cals and even some 7.62 caliber MGs a death sentence.

History

The ZA-35 was a South African self-propelled anti-aircraft gun (SPAAG) variant of the Rooikat armoured car and designed in the 1990s. It was developed by Armaments Corporation of South Africa (ARMSCOR) and one prototype or possibly more was built before the project was cancelled. Had it entered production the ZA-35 would have served in a battery of three ZA-35 SPAAGs, one ZA-HVM surface-to-air missile launcher (also based on the Rooikat hull), and a local warning radar.[1]

The hull was a standard Rooikat hull but the turret was a completely new design by LEW. It has a crew of 3 with the driver in the hull and the commander and gunner in the turret. The armament consisted of two 35 mm M-35 automatic guns produced by Lyttleton Engineering. The guns have a rate of fire of 550 rounds per minute which is a 1,100 rpm combined rate of fire. Ammunition carried is of two types: HE-FRAG rounds for air targets and AP-I rounds for ground targets. A total of 920 rounds was carried in four belts of 230 rounds (two belts for each gun). The computerized fire control system (FCS) was linked to a fully stabilized gunner’s sight with an integrated laser rangefinder. An EDR 110 search and tracking radar was fitted for finding and tracking enemy aircraft, mounted on a mast that could be raised five meters in order to get the radar clear of obstacles low to the ground. The ZA-35 can effectively eliminate targets during both day and night conditions. The armour protects against small arms fire and shrapnel all around and 23 mm projectiles over the frontal arc. Propulsion is provided by a rear 563 horsepower engine, allowing the 34 tons vehicle to reach a speed of 120 km/h.[1][2]

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

References


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer AD · Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink · ADATS (M113)
South Africa  Ystervark · Bosvark · ZA-35