Difference between revisions of "Toldi IIA"
(→Description) |
(Armoure type has been filled in) (Tag: Visual edit) |
||
| (20 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
{{Specs-Card | {{Specs-Card | ||
|code=it_toldi_II_a | |code=it_toldi_II_a | ||
| − | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} |
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
| − | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} | + | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced during [[Update "Ixwa Strike"]] as a reward for [[Battle Pass: Season III, "Strength athletics"]]. |
| − | |||
| − | |||
== General info == | == General info == | ||
| Line 14: | Line 12: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
| + | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | ||
| − | + | '''Armour type:''' <!-- Rolled homogeneous armour --> | |
| − | + | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | |
| − | '''Armour type:''' | + | * Cast homogeneous armour (Turret, Transmission area) --> |
| − | |||
| − | * | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 25: | Line 22: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
| − | | Hull || 20 mm (56°) ''Upper glacis'' | + | | Hull || 20 mm (56°) ''Upper glacis'' |
| + | 13 mm (46°) ''Lower glacis'' | ||
| + | |||
| + | 23 mm (25°) ''Upper plate'' | ||
| + | |||
| + | 23 mm (13-19°) ''Driver bulge'' | ||
| + | | 13 mm (15°) || 9 mm (19°) ''Top'' | ||
| + | 9 mm (28°) ''Bottom'' | ||
| + | | 5 mm | ||
|- | |- | ||
| − | | Turret || 13 mm (14°) ''Turret front'' | + | | Turret || 13 mm (14°) ''Turret front'' |
| + | 33 mm (2°) ''Gun mantlet'' | ||
| + | | 13 mm (15°) || 13 mm (17-25°) || 7 mm | ||
|- | |- | ||
| Cupola || 13 mm (13°) || 13 mm (10-15°) || 13 mm (17°) || 5 mm | | Cupola || 13 mm (13°) || 13 mm (10-15°) || 13 mm (17°) || 5 mm | ||
| Line 33: | Line 40: | ||
|} | |} | ||
| − | '''Notes:''' | + | '''Notes:''' <!-- Suspension wheels, tracks and torsion bars are 15 mm thick. --> |
| − | + | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | |
| − | * | ||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
| − | |||
| − | |||
{{tankMobility|abMinHp=240|rbMinHp=137}} | {{tankMobility|abMinHp=240|rbMinHp=137}} | ||
| Line 70: | Line 74: | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
==== Ammunition ==== | ==== Ammunition ==== | ||
| − | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
| + | ! colspan="8" | Penetration statistics | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
| + | |- | ||
| + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
| + | |- | ||
| + | | 36M || APHEBC || 60 || 57 || 48 || 39 || 31 || 25 | ||
| + | |- | ||
| + | | 39M || HE || 3 || 3 || 3 || 3 || 3 || 3 | ||
| + | |- | ||
| + | | 43M || APBC || 64 || 62 || 52 || 42 || 34 || 27 | ||
| + | |- | ||
| + | |} | ||
| + | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
| + | ! colspan="10" | Shell details | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! rowspan="2" | Type of<br>warhead | ||
| + | ! rowspan="2" | Velocity<br>(m/s) | ||
| + | ! rowspan="2" | Projectile<br>Mass (kg) | ||
| + | ! rowspan="2" | Fuse delay<br>(m) | ||
| + | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
| + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
| + | ! colspan="3" | Ricochet | ||
| + | |- | ||
| + | ! 0% !! 50% !! 100% | ||
| + | |- | ||
| + | | 36M || APHEBC || 800 || 0.9 || 1.2 || 9 || 15 || 48° || 63° || 71° | ||
| + | |- | ||
| + | | 39M || HE || 800 || 0.86 || 0 || 0.1 || 63 || 79° || 80° || 81° | ||
| + | |- | ||
| + | | 43M || APBC || 800 || 0.9 || N/A || N/A || N/A || 48° || 63° || 71° | ||
| + | |- | ||
| + | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
| − | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> |
| − | <!-- '''Last updated: | + | <!-- '''Last updated:''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
| Line 87: | Line 125: | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
! 5th<br>rack empty | ! 5th<br>rack empty | ||
| + | ! 6th<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
| − | | '''55''' || | + | | '''55''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ |
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
=== Machine guns === | === Machine guns === | ||
| Line 100: | Line 136: | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|34/40M (8 mm)}} | {{main|34/40M (8 mm)}} | ||
| − | |||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
| Line 114: | Line 149: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
| − | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
| + | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | ||
'''Pros:''' | '''Pros:''' | ||
| − | * | + | * |
| − | |||
| − | |||
| − | |||
'''Cons:''' | '''Cons:''' | ||
| − | * | + | * |
| − | |||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
| − | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
| − | |||
| − | |||
| − | |||
| − | |||
== Media == | == Media == | ||
| Line 144: | Line 172: | ||
;Skins | ;Skins | ||
| − | * [https://live.warthunder.com/feed/camouflages/?vehicle=it_toldi_II_a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | + | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=light_tank&vehicle=it_toldi_II_a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
;Videos | ;Videos | ||
| Line 154: | Line 182: | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
| − | ;Related development | + | ;Related development |
* [[Strv m/38]] | * [[Strv m/38]] | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
== External links == | == External links == | ||
Revision as of 18:15, 20 May 2021
Contents
Description
The Toldi IIA is a premium gift rank Italian light tank with a battle rating of (AB), (RB), and (SB). It was introduced during Update "Ixwa Strike" as a reward for Battle Pass: Season III, "Strength athletics".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 20 mm (56°) Upper glacis
13 mm (46°) Lower glacis 23 mm (25°) Upper plate 23 mm (13-19°) Driver bulge |
13 mm (15°) | 9 mm (19°) Top
9 mm (28°) Bottom |
5 mm |
| Turret | 13 mm (14°) Turret front
33 mm (2°) Gun mantlet |
13 mm (15°) | 13 mm (17-25°) | 7 mm |
| Cupola | 13 mm (13°) | 13 mm (10-15°) | 13 mm (17°) | 5 mm |
Notes:
Mobility
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 240 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 137 | Expression error: Unexpected round operator. | __.__ | ||||
Modifications and economy
Armaments
Main armament
| 40 mm 37/42M | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 55 | -10°/+20° | ±180° | N/A | 15.2 | 21.1 | 25.6 | 28.3 | 30.1 | 3.64 | 3.22 | 2.97 | 2.80 |
| Realistic | 9.5 | 11.2 | 13.6 | 15.0 | 16.0 | ||||||||
Ammunition
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| 36M | APHEBC | 60 | 57 | 48 | 39 | 31 | 25 |
| 39M | HE | 3 | 3 | 3 | 3 | 3 | 3 |
| 43M | APBC | 64 | 62 | 52 | 42 | 34 | 27 |
| Shell details | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
| 0% | 50% | 100% | |||||||
| 36M | APHEBC | 800 | 0.9 | 1.2 | 9 | 15 | 48° | 63° | 71° |
| 39M | HE | 800 | 0.86 | 0 | 0.1 | 63 | 79° | 80° | 81° |
| 43M | APBC | 800 | 0.9 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 55 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
| 8 mm 34/40M | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 3,200 (100) | 900 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).
Media
- Skins
- Videos
See also
- Related development
External links
| Italy light tanks | |
|---|---|
| Italy | |
| L6/40 | L6/40 · L6/40 (31 Rgt.) |
| M11/39 | M11/39 |
| Autoblindo | AB 41 · AB 43 |
| Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
| R3 Capraia | R3 T106 FA |
| Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
| Freccia | VBC (PT2) · Freccia |
| Dardo | Dardo · VCC-80/60 · VCC-80/30 |
| Other | C13 T90 |
| USA | ▄M3A3 · ▄M24 · ▄M18 |
| Hungary | |
| WWII | Csaba · Toldi IIA |
| Post | ◔BTR-80A · KF41 |
| Italy premium ground vehicles | |
|---|---|
| Light tanks | L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO |
| Medium tanks | M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G |
| M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA) | |
| Heavy tanks | Tigris |
| Tank destroyers | Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I |


