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		<id>https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=User-made_sighting_reticles</id>
		<title>User-made sighting reticles - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=User-made_sighting_reticles"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;action=history"/>
		<updated>2026-05-11T22:42:23Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=192674&amp;oldid=prev</id>
		<title>U36063762 at 08:15, 17 September 2024</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=192674&amp;oldid=prev"/>
				<updated>2024-09-17T08:15:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:15, 17 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Relevance}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default sighting reticle for ground vehicles in War Thunder can be replaced with a custom one, for example if you want to recreate a historical representation of the sight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default sighting reticle for ground vehicles in War Thunder can be replaced with a custom one, for example if you want to recreate a historical representation of the sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:61726:newid:192674 --&gt;
&lt;/table&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=61726&amp;oldid=prev</id>
		<title>U36063762 at 06:30, 22 June 2020</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=61726&amp;oldid=prev"/>
				<updated>2020-06-22T06:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:30, 22 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In [[Update 1.73 &amp;quot;Vive la France&amp;quot;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we added &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to create user-made &lt;/del&gt;sight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grid designs for ground vehicles&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The default sighting reticle for ground vehicles in War Thunder can be replaced with a custom one&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for example if you want to recreate a historical representation of &lt;/ins&gt;the sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;User-made &lt;/del&gt;sights &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work like user-made camouflage, i.e. they’re applied individually to each vehicle, and they’re not made in a graphical editor, but &lt;/del&gt;by changing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;settings &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;block &lt;/del&gt;in the sight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Custom &lt;/ins&gt;sights &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be created &lt;/ins&gt;by changing settings in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reticle file rather than in any graphic editor. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Find alternative sights on &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https://live&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warthunder&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/feed/sights/ War Thunder LIVE&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or share your own&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Notice&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Note! The custom &lt;/ins&gt;sight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does not guarantee the accuracy or correct aiming if it has been created by an author without taking into account all the recommendations in this article&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability to create user-made sight grid designs for ground vehicles was added in update [&lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Update_1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;73_&amp;quot;Vive_la_France&amp;quot;|1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;73 &amp;quot;Vive la France&amp;quot;]&lt;/ins&gt;].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Setting &lt;/del&gt;a user-made sight==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;How to setup &lt;/ins&gt;a user-made sight ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To begin &lt;/del&gt;with, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decide which &lt;/del&gt;ground vehicle you want to use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your new sight &lt;/del&gt;with.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Place the ground vehicle for which you want to replace the sighting reticle into the hangar.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Open &amp;lt;code&amp;gt;game settings → Main parameters → Common battle settings&amp;lt;/code&amp;gt; and for the parameter “Use alternative sight grid” select “Add grid sight”.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Two sub folders will be created In the UserSights folder which is located in the game directory:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** A folder with the name of the selected vehicle containing the file ‘sight_1.blk’ (this is a template for the default sight)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** A folder &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the name “all_tanks”&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Without closing the game client, copy the custom reticle into the created vehicle name folder if you want to apply the new reticle only to it. Or if the reticle is suitable for several vehicles, copy the file to the “all_tanks” folder.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Return to the game, press Alt + F9 to update game data and select the uploaded reticle..&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The number of different sight reticles per vehicle is not limited. So you can create any number of different reticles in one folder and be able to switch between them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== How to create a user-made sight ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The sighting reticle is a block of settings of elements: scales&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lines, moving parts and text. The settings are set as one .blk file that can be edited using any text editor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Creating a reticle template for a single vehicle ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Place the &lt;/ins&gt;ground vehicle &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for which &lt;/ins&gt;you want to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;replace the sighting reticle into the hangar.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Open &amp;lt;code&amp;gt;game settings → Main parameters → Common battle settings&amp;lt;/code&amp;gt; and for the parameter “Use alternative sight grid” select “Add grid sight”.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Two sub folders will be created In the UserSights folder which is located in the game directory:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** A folder with the name of the selected vehicle containing the file ‘sight_1.blk’ (this is a template for the default sight)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** A folder with the name “all_tanks”&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Edit this particular .blk fily using any text editor. The result can be viewed in real time by taking the vehicle to a test drive and by pressing Alt + F9 to update game data.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Creating a reticle template for multiple vehicles ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Complete the first 3 steps described in the instruction &amp;quot;Creating a reticle template for a single vehicle&amp;quot;. Then copy the sight_1 file to the folder “all_tanks”. Now you just need to specify which vehicles have the available sight.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Open the .blk file of the sighting reticle using any text editor and add the following block to it:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; matchExpClass {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; }&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can specify the classes of vehicles for which the sight will be allowed for &lt;/ins&gt;use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or the specific list of vehicles inside this block.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vehicle classes:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* exp_tank — light and medium tanks&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* exp_heavy_tank — heavy tanks&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* exp_tank_destroyer — tank destroyers, ATGM carriers&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* exp_SPAA — SPAA and SAM&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inside the block you can specify several vehicle classes and even combine them &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific vehicles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; matchExpClass {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; exp_heavy_tank:b = yes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; ussr_object_120:b = yes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; }&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Take the vehicle for a Test Drive, then go to game settings → Main → Tank battle settings.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;sight will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available for all heavy tanks &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Object 120]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#In the heading “Use alternative &lt;/del&gt;sight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grid”, select “Add a grid sight”.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#In the UserSights folder in the game directory, a folder &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;created with the name of the selected vehicle and a BLK file (sight_1), which is an example of a standard sight.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Without exiting the game, copy the user-made sight into the created folder with the vehicle name.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Go back to the game, press Alt+F9 to update the game data &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;select &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imported sight&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an unlimited number of different sights per vehicle&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This means you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create a collection in one folder of various sights to have &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to switch between them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ID of the particular tank &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;found by clicking &amp;quot;Edit source&amp;quot; in its article in the Wiki&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ID &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be found inside &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;block &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Specs-Card&amp;lt;/nowiki&amp;gt;|code='''ussr_pr_206'''}}&amp;lt;/code&amp;gt;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Creating a user-made sight==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ID will also be specified in the name of the catalogue which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;created when creating the custom &lt;/ins&gt;sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sight file &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a block of &lt;/del&gt;sight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;element settings – crosshairs, lines, movable elements and text – which are provided as a BLK file which can be edited with a text editor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Creating a sight example file ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Notice&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Take &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicle you want to create a &lt;/del&gt;sight for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on a Test Drive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then go &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game settings → Main → Tank battle settings&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|In order to maintain full functionality for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;universal &lt;/ins&gt;sight for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle classes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is not recommended limiting it &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific cannons and ammunition. Their ballistic reticle &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simply not &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;displayed if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle doesn't have &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shells &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are specified in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;“ballistics” block&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#In the heading “Use alternative sight grid”, select “Add a grid sight”&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#In the UserSights folder in the game directory, a folder &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;created with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;name of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selected vehicle and a BLK file (sight_1), &lt;/del&gt;which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is an example of a standard sight.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Start editing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BLK file. You can keep the game client open and watch the results of your editing in real time, pressing Alt+F9 to apply changes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Attention&lt;/del&gt;!&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' The data file with the extension blk looks like this:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When creating historical sights it is always better to use the ID of the specific vehicle for which it is suitable.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Editing the .blk file of the sighting reticle ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The content of the reticle file is as follows:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; block_name {&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; block_name {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160;  param_name: type = value&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160;  param_name: type = value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:14507:newid:61726 --&gt;
&lt;/table&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=14507&amp;oldid=prev</id>
		<title>U28580205: Changed protection level for &quot;User-made sighting reticles&quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=14507&amp;oldid=prev"/>
				<updated>2019-02-05T16:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;Changed protection level for &amp;quot;&lt;a href=&quot;/User-made_sighting_reticles&quot; title=&quot;User-made sighting reticles&quot;&gt;User-made sighting reticles&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:55, 5 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=14505&amp;oldid=prev</id>
		<title>U28580205: Changed protection level for &quot;User-made sighting reticles&quot; ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=14505&amp;oldid=prev"/>
				<updated>2019-02-05T16:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Changed protection level for &amp;quot;&lt;a href=&quot;/User-made_sighting_reticles&quot; title=&quot;User-made sighting reticles&quot;&gt;User-made sighting reticles&lt;/a&gt;&amp;quot; ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:53, 5 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=14497&amp;oldid=prev</id>
		<title>U28580205: Protected &quot;User-made sighting reticles&quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=14497&amp;oldid=prev"/>
				<updated>2019-02-05T16:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/User-made_sighting_reticles&quot; title=&quot;User-made sighting reticles&quot;&gt;User-made sighting reticles&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:46, 5 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=2943&amp;oldid=prev</id>
		<title>U36063762 at 07:26, 31 August 2018</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=2943&amp;oldid=prev"/>
				<updated>2018-08-31T07:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:26, 31 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l655&quot; &gt;Line 655:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 655:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:War Thunder CDK]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:War Thunder CDK]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Custom skins]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=2941&amp;oldid=prev</id>
		<title>U36063762 at 07:26, 31 August 2018</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=2941&amp;oldid=prev"/>
				<updated>2018-08-31T07:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:26, 31 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l649&quot; &gt;Line 649:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 649:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; }&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; }&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Upload, Download and share custom gun sights==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Upload, Download and share custom gun sights ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;[https://live.warthunder.com/feed/sights/ Click here to upload and download user made gun sights! #Sights] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://live.warthunder.com/feed/sights/ Click here to upload and download user made gun sights! #Sights] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;[https://live.warthunder.com/feed/?q=%23sight Click here for even more custom gun sights #Sight]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;[https://live.warthunder.com/feed/?q=%23crosshair Click here for even more and more gun sights #Crosshair]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://live.warthunder.com/feed/?q=%23sight Click here for even more custom gun sights #Sight]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://live.warthunder.com/feed/?q=%23crosshair Click here for even more and more gun sights #Crosshair]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:War Thunder CDK]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:War Thunder CDK]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=2908&amp;oldid=prev</id>
		<title>U28580205: Created CDK page - User made reticle sights</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=2908&amp;oldid=prev"/>
				<updated>2018-08-31T04:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Created CDK page - User made reticle sights&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[Update 1.73 &amp;quot;Vive la France&amp;quot;]], we added the ability to create user-made sight grid designs for ground vehicles.&lt;br /&gt;
&lt;br /&gt;
User-made sights work like user-made camouflage, i.e. they’re applied individually to each vehicle, and they’re not made in a graphical editor, but by changing the settings block in the sight file.&lt;br /&gt;
 &lt;br /&gt;
Find alternative sights on [https://live.warthunder.com/feed/sights/ War Thunder LIVE] or share your own.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Setting a user-made sight==&lt;br /&gt;
To begin with, decide which ground vehicle you want to use your new sight with.&lt;br /&gt;
&lt;br /&gt;
#Take the vehicle for a Test Drive, then go to game settings → Main → Tank battle settings.&lt;br /&gt;
#In the heading “Use alternative sight grid”, select “Add a grid sight”.&lt;br /&gt;
#In the UserSights folder in the game directory, a folder will be created with the name of the selected vehicle and a BLK file (sight_1), which is an example of a standard sight.&lt;br /&gt;
#Without exiting the game, copy the user-made sight into the created folder with the vehicle name.&lt;br /&gt;
#Go back to the game, press Alt+F9 to update the game data and select the imported sight.&lt;br /&gt;
&lt;br /&gt;
There can be an unlimited number of different sights per vehicle. This means you can create a collection in one folder of various sights to have the ability to switch between them.&lt;br /&gt;
&lt;br /&gt;
==Creating a user-made sight==&lt;br /&gt;
The sight file is a block of sight element settings – crosshairs, lines, movable elements and text – which are provided as a BLK file which can be edited with a text editor.&lt;br /&gt;
&lt;br /&gt;
=== Creating a sight example file ===&lt;br /&gt;
#Take the vehicle you want to create a sight for on a Test Drive, then go to game settings → Main → Tank battle settings&lt;br /&gt;
#In the heading “Use alternative sight grid”, select “Add a grid sight”&lt;br /&gt;
#In the UserSights folder in the game directory, a folder will be created with the name of the selected vehicle and a BLK file (sight_1), which is an example of a standard sight.&lt;br /&gt;
#Start editing the BLK file. You can keep the game client open and watch the results of your editing in real time, pressing Alt+F9 to apply changes.&lt;br /&gt;
&lt;br /&gt;
'''Attention!''' The data file with the extension blk looks like this:&lt;br /&gt;
&lt;br /&gt;
 block_name {&lt;br /&gt;
   param_name: type = value&lt;br /&gt;
  &lt;br /&gt;
   block_name {&lt;br /&gt;
     param_name: type = value&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
* ''block_name'' is the name of the block, it must start with a Latin letter or underscore and consist of Latin letters, numbers or underscores.&lt;br /&gt;
* ''param_name'' - the name of the parameter must start with a Latin letter or underscore and consist of Latin letters, numbers or underscores. &lt;br /&gt;
* ''type''- parameter type, must be necessarily, can be one of:&lt;br /&gt;
** t - text (the value of the parameter must be enclosed in quotation marks &amp;quot;&amp;quot;)&lt;br /&gt;
** r is a number&lt;br /&gt;
** i is an integer&lt;br /&gt;
** b is a boolean value in the form of yes / no on / off true / false or 1/0&lt;br /&gt;
** p2 - a range of data from 2 values ​​(p3 of three, p4 of four)&lt;br /&gt;
&lt;br /&gt;
If an invalid variable type is specified, for example, instead of an integer textAlign: i = 1, you specify textAlign: i = 1,5 the game will not be able to read such a file and you will not see the changes you specified.&lt;br /&gt;
&lt;br /&gt;
''To edit such files it is more convenient to use different programs for editors, for example, free Visual Studio Code for which there are already extensions that are familiar with the syntax of blk files (Blk and BlkTool they can be found in the extensions panel of the program by searching for blk).''&lt;br /&gt;
&lt;br /&gt;
=== The following parameters can currently be changed in the code: ===&lt;br /&gt;
The choice for the type of the thousandth for the whole sight:&lt;br /&gt;
&lt;br /&gt;
thousandth:t = “ussr”;&lt;br /&gt;
&lt;br /&gt;
Possible values for ussr (1/6000), nato (1/6400), real (1/6283)&lt;br /&gt;
&lt;br /&gt;
*crosshairHorVertSize:p2=4, 2 – the size of the notches on the horizontal range-adjustment scale. The first value is the size of the notches with a denomination in thousands, the second is with no denomination (intermediate notches).&lt;br /&gt;
*rangefinderProgressBarColor1:c=0, 255, 0, 64 – color of the range finder progress bar in the format RGB + alpha channel.&lt;br /&gt;
*rangefinderProgressBarColor2:c=255, 255, 255, 64 – color of the range finder progress bar background.&lt;br /&gt;
*rangefinderTextScale:r=0.7 – range finder text size. ''Does not change the size of the estimated distance output text.''&lt;br /&gt;
*rangefinderUseThousandth:b=yes – sets rangefinder offsets to thousands ''Attention: this is a new line added with 1.79, and  without it the rangefinder in Custom Sights will NOT work! For old sights you'll probably have to add this line...''&lt;br /&gt;
*rangefinderVerticalOffset:r=15 – range finder vertical offset relative to center of screen (positive direction is up).&lt;br /&gt;
*rangefinderHorizontalOffset:r=5 – range finder horizontal offset relative to center of screen (positive direction is right).&lt;br /&gt;
''Note: The &amp;quot;range finder&amp;quot; is actually by default the green bar that takes a few seconds to fill and will output an approximate distance, affected by crew training''&lt;br /&gt;
*fontSizeMult:r=1 – line thickness. ''Large fonts may prevent certain text from rendering if too close to each other (e.g. default Panther D sight)''&lt;br /&gt;
*lineSizeMult:r=1 – Thickness of lines drawn using the &amp;lt;code&amp;gt;line&amp;lt;/code&amp;gt; function.&lt;br /&gt;
*drawCentralLineVert:b=yes – display vertical sight line (yes/no).&lt;br /&gt;
*drawCentralLineHorz:b=yes – display horizontal sight line (yes/no).&lt;br /&gt;
''The above two paramaters are basically the default crosshair. The horizontal line is in line with the default ballistics range indicator.''&lt;br /&gt;
*crosshairDistHorSizeMain:p2=0.03, 0.02 – ''Length of the lines along the default basllistics range indicator. These lines link up with the range indicators (on the defualt sights, 4, 8, 12, 16 etc.) The second value gets added to the first value along the major indicators (e.g. numbers 4, 8, 12, 16, 20 etc. on the default sight are extra long)''&lt;br /&gt;
*crosshairDistHorSizeAdditional:p2=0.005, 0.003 – ''Length of the default ballistics range indicator lines along the central vertical aiming axis. Parameter definitions are similar to the ones above (Length, Additional_length_for_major_lines).''&lt;br /&gt;
*distanceCorrectionPos:p2=-0.1, -0.05 – field offset of the entered range correction value, first number – horizontal offset (+ to right of center, - to left of center), second number – vertical offset (+ up from center, - down from center) &lt;br /&gt;
*drawDistanceCorrection:b=yes – draw or don’t draw text for entered range correction. The number drawn is typically rounded up to the closest 50 meters, between 200 and the upper limit of the listed distances specified in &amp;lt;code&amp;gt;crosshair_distances{}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Parameters for controlling the radial moving of lines, texts, circles:''&lt;br /&gt;
* radialCenter:p2 = 0.0, 0.0; // The point relative to which rotation occurs&lt;br /&gt;
* radialAngle:r = 180.0 // The initial angular displacement from zero in degrees&lt;br /&gt;
* radialMoveSpeed:r = 6.04; // Rotation speed multiplier (paired with radial stretch, allows objects to rotate at the same speed as the extended scale)&lt;br /&gt;
* moveRadial:b = yes; // Angular moving resolution&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:1_Sighting grid IT-1.jpg| A simple example of the thickness of notches and font size of an IT-1 sight after editing lineSizeMult:r=2.0 and fontSizeMult:r=2.0.&lt;br /&gt;
File:2_Sighting grid IT-1 with a changed thickness of scratches and font size.jpg| Apart from these settings, the standard sight contains the block crosshair_distances, which determines how regularly the range correction notches will be placed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Main parameters====&lt;br /&gt;
A simple example of the thickness of notches and font size of an IT-1 sight after editing lineSizeMult:r=2.0 and fontSizeMult:r=2.0.&lt;br /&gt;
Apart from these settings, the standard sight contains the block crosshair_distances, which determines how regularly the range correction notches will be placed.&lt;br /&gt;
 crosshair_distances{&lt;br /&gt;
 distance:p3=200, 0, 0&lt;br /&gt;
 distance:p3=400, 4, 0&lt;br /&gt;
 distance:p3=600, 0, 0&lt;br /&gt;
 distance:p3=800, 8, 0&lt;br /&gt;
 distance:p3=1000, 0, 0&lt;br /&gt;
 distance:p3=1200, 12, 0&lt;br /&gt;
 distance:p3=1400, 0, 0&lt;br /&gt;
 distance:p3=1600, 16, 0&lt;br /&gt;
 distance:p3=1800, 0, 0&lt;br /&gt;
 distance:p3=2000, 20, 0&lt;br /&gt;
 distance:p3=2200, 0, 0&lt;br /&gt;
 distance:p3=2400, 24, 0&lt;br /&gt;
 distance:p3=2600, 0, 0&lt;br /&gt;
 distance:p3=2800, 28, 0&lt;br /&gt;
  }&lt;br /&gt;
crosshair_distances can be set in three ways (important as: the methods cannot be mixed):&lt;br /&gt;
    #distance:p2=2800, 28, where 2800 is the distance to the target at which the notch will be drawn; 28 is which text will be placed by the notch (0 means display nothing).&lt;br /&gt;
    #distance:p3=2800, 28, 0.01, where 0.01 is how much to increase the length of the notch from the left (-0.01 means extend it from the right).&lt;br /&gt;
    #distance { textPos:p2 = 0.042, 0; distance:p3 = 1000, 10, 0.01; }, where textPos is an additional offset of the notch text (textPos:p2 = 0, 0 by default).&lt;br /&gt;
  &lt;br /&gt;
distance:p3=200, 0, 0, where the first number is the range correction value for which the notch will be drawn, and the second number indicates the symbol that will display this notch (for the value 0, only a notch without a number is drawn) and the third number is the centering of the notch and its size. A notch can be made of varying length and moved toward or away from the centre of the sight.&lt;br /&gt;
It works the same with the directional correction line.&lt;br /&gt;
 crosshair_hor_ranges{&lt;br /&gt;
 range:p2=-32, 32&lt;br /&gt;
 range:p2=-28, 0&lt;br /&gt;
 range:p2=-24, 24&lt;br /&gt;
 range:p2=-20, 0&lt;br /&gt;
 range:p2=-16, 16&lt;br /&gt;
 range:p2=-12, 0&lt;br /&gt;
 range:p2=-8, 8&lt;br /&gt;
 range:p2=-4, 0&lt;br /&gt;
 range:p2=4, 0&lt;br /&gt;
 range:p2=8, 8&lt;br /&gt;
 range:p2=12, 0&lt;br /&gt;
 range:p2=16, 16&lt;br /&gt;
 range:p2=20, 0&lt;br /&gt;
 range:p2=24, 24&lt;br /&gt;
 range:p2=28, 0&lt;br /&gt;
 range:p2=32, 32&lt;br /&gt;
  }&lt;br /&gt;
These are the parameters of the standard sight. Apart from these elements, the sight can also contain a few more blocks that provide new options.&lt;br /&gt;
 &lt;br /&gt;
==== Shell ballistics block ====&lt;br /&gt;
 &lt;br /&gt;
The standard sight automatically draws a target reticule on the basis of the ballistic data of the selected shell type. However, with the help of this block, you can create a sight that will permanently display several lines for various types of shells, and their ballistics will correspond to the in-game values.&lt;br /&gt;
To display these lines, you must add the ballistics block, including the required number of bullet blocks, each of which has its own settings that are responsible for drawing and placing lines. Shell ballistic data, which the game automatically recalculates into the distance between the line notches, are provided by the parameters:&lt;br /&gt;
bulletType:t = &amp;quot;apcbc_tank&amp;quot; – ID of the ammunition type for which a line needs to be created (see the table of correspondence of shell types in the game localization).&lt;br /&gt;
speed:r = 624.0 – initial shell speed, which can be seen in the shell’s card along with the name of the shell type.&lt;br /&gt;
 &lt;br /&gt;
'''Important!''' The lines are linked with ammunition loading. If the tank’s ammunition complement doesn’t have a specific shell type, then the line for that shell type will not be displayed.&lt;br /&gt;
 &lt;br /&gt;
Example ballistics block for the T-55A tank and three shell types, APFSD ZBM25, KS-ZBK17 and composite armor-piercing BR-412D:&lt;br /&gt;
 ballistics {&lt;br /&gt;
 bullet {&lt;br /&gt;
   bulletType:t = &amp;quot;apds_fs_tungsten_small_core_tank&amp;quot;&lt;br /&gt;
   speed:r = 1430.0&lt;br /&gt;
   drawAdditionalLines:b = no&lt;br /&gt;
   drawDistanceCorrection:b = yes&lt;br /&gt;
   distanceCorrectionPos:p2 = -0.15, -0.15&lt;br /&gt;
   drawUpward:b = yes // option to draw the displayed line upwards, as in the Soviet sights, for example TSh2B-41.&lt;br /&gt;
   distancePos:p2 = 0.03, 0.0 // line offset relative to center.&lt;br /&gt;
   textAlign:i = 1&lt;br /&gt;
   textPos:p2 = -0.012, 0.0&lt;br /&gt;
   textShift:r = 0.0&lt;br /&gt;
   crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
   crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
   crosshair_distances {&lt;br /&gt;
     distance:p3 = 200, 0, 0 // + and - notches&lt;br /&gt;
     distance:p3 = 400, 0, 0&lt;br /&gt;
     distance:p3 = 600, 0, 0&lt;br /&gt;
     distance:p3 = 800, 0, 0&lt;br /&gt;
     distance:p3 = 1000, 10, 0.01&lt;br /&gt;
     distance:p3 = 1200, 0, 0&lt;br /&gt;
     distance:p3 = 1400, 0, 0&lt;br /&gt;
     distance:p3 = 1600, 0, 0&lt;br /&gt;
     distance:p3 = 1800, 0, 0&lt;br /&gt;
     distance:p3 = 2000, 20, 0.01&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
 bullet {&lt;br /&gt;
   bulletType:t = &amp;quot;heat_fs_tank&amp;quot;&lt;br /&gt;
   speed:r = 1085.0&lt;br /&gt;
   drawAdditionalLines:b = no // draw notches on the central line&lt;br /&gt;
   drawDistanceCorrection:b = no&lt;br /&gt;
   distanceCorrectionPos:p2 = -0.09, -0.05&lt;br /&gt;
   distancePos:p2 = -0.02, 0.0 //line offset&lt;br /&gt;
   textPos:p2 = 0.02, 0.0&lt;br /&gt;
   textShift:r = 0.0 //text offset&lt;br /&gt;
   textAlign:i = 2 //text position relative to notches&lt;br /&gt;
   crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
 crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
   crosshair_distances {&lt;br /&gt;
     distance:p3 = 200, 0, 0&lt;br /&gt;
     distance:p3 = 300, 0, 0&lt;br /&gt;
     distance:p3 = 400, 0, 0&lt;br /&gt;
     distance:p3 = 500, 5, -0.01&lt;br /&gt;
     distance:p3 = 600, 0, 0&lt;br /&gt;
     distance:p3 = 700, 0, 0&lt;br /&gt;
     distance:p3 = 800, 0, 0&lt;br /&gt;
     distance:p3 = 900, 0, 0&lt;br /&gt;
     distance:p3 = 1000, 10, -0.01&lt;br /&gt;
        distance:p3 = 1100, 0, 0&lt;br /&gt;
     distance:p3 = 1200, 0, 0&lt;br /&gt;
     distance:p3 = 1300, 0, 0&lt;br /&gt;
     distance:p3 = 1400, 0, 0&lt;br /&gt;
     distance:p3 = 1500, 15, -0.01&lt;br /&gt;
     distance:p3 = 1600, 0, 0&lt;br /&gt;
     distance:p3 = 1700, 0, 0&lt;br /&gt;
     distance:p3 = 1800, 0, 0&lt;br /&gt;
     distance:p3 = 1900, 0, 0&lt;br /&gt;
     distance:p3 = 2000, 20, 0&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
 bullet {&lt;br /&gt;
   bulletType:t = &amp;quot;apcbc_tank&amp;quot;&lt;br /&gt;
   speed:r = 887.0&lt;br /&gt;
   drawAdditionalLines:b = no // draw notches on the central line&lt;br /&gt;
   drawDistanceCorrection:b = no&lt;br /&gt;
   distanceCorrectionPos:p2 = -0.09, -0.05&lt;br /&gt;
   distancePos:p2 = -0.07, 0.0 //line offset&lt;br /&gt;
   textPos:p2 = 0.02, 0.0&lt;br /&gt;
   textShift:r = 0.0 //text offset&lt;br /&gt;
   textAlign:i = 2 //text position relative to notches&lt;br /&gt;
   crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
   crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
   crosshair_distances {&lt;br /&gt;
     distance:p3 = 200, 0, 0&lt;br /&gt;
     distance:p3 = 300, 0, 0&lt;br /&gt;
     distance:p3 = 400, 0, 0&lt;br /&gt;
     distance:p3 = 500, 5, -0.01&lt;br /&gt;
     distance:p3 = 600, 0, 0&lt;br /&gt;
     distance:p3 = 700, 0, 0&lt;br /&gt;
     distance:p3 = 800, 0, 0&lt;br /&gt;
     distance:p3 = 900, 0, 0&lt;br /&gt;
     distance:p3 = 1000, 10, -0.01&lt;br /&gt;
     distance:p3 = 1100, 0, 0&lt;br /&gt;
     distance:p3 = 1200, 0, 0&lt;br /&gt;
     distance:p3 = 1300, 0, 0&lt;br /&gt;
        distance:p3 = 1400, 0, 0&lt;br /&gt;
     distance:p3 = 1500, 15, -0.01&lt;br /&gt;
     distance:p3 = 1600, 0, 0&lt;br /&gt;
     distance:p3 = 1700, 0, 0&lt;br /&gt;
     distance:p3 = 1800, 0, 0&lt;br /&gt;
     distance:p3 = 1900, 0, 0&lt;br /&gt;
     distance:p3 = 2000, 20, 0&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;gallery perrow=1 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
3_Sighting_grid_Т-55А.jpg| T-55A&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameters within bullet block:&lt;br /&gt;
*bulletType:t = &amp;quot;apds_fs_tungsten_small_core_tank&amp;quot; – shell type&lt;br /&gt;
*speed:r = 1430.0 – muzzle velocity&lt;br /&gt;
&lt;br /&gt;
''A twin machine gun line can also be set in a bullet block. To do this, enter the following parameters:''&lt;br /&gt;
*triggerGroup:t = &amp;quot;coaxial&amp;quot; (mandatory)&lt;br /&gt;
*speed:r = 815.0[2] [3] &lt;br /&gt;
*drawAdditionalLines:b = no – whether the line for this shell should be duplicated (yes/no)&lt;br /&gt;
*drawDistanceCorrection:b = yes – whether to display a field in which the numerical value of the range correction will be shown (yes/no)&lt;br /&gt;
*distanceCorrectionPos:p2 = -0.15, -0.15 – range correction field offset&lt;br /&gt;
*distancePos:p2 = 0.03, 0.0 – line offset relative to center&lt;br /&gt;
*textAlign:i = 1 – numerical marker offset on the line relative to notches (-1, 0 or 1);&lt;br /&gt;
*textPos:p2 = -0.012, 0.0 – correction offset relative to notches&lt;br /&gt;
*textShift:r = 0.0 – text correction offset and downsizing of line notches&lt;br /&gt;
*crosshairDistHorSizeMain:p2 = 0.0075, 0.0075 – size and position of notches&lt;br /&gt;
*crosshairDistHorSizeAdditional:p2 = 0.005, 0.003 – size and position of additional notches (on vertical sight axis)&lt;br /&gt;
*crosshair_distances { &lt;br /&gt;
 distance:p3 = 200, 0, 0 // range – number – notch size&lt;br /&gt;
 distance:p3 = 400, 0, 0&lt;br /&gt;
 distance:p3 = 600, 0, 0&lt;br /&gt;
 distance:p3 = 800, 0, 0&lt;br /&gt;
 distance:p3 = 1000, 10, 0.01&lt;br /&gt;
 distance:p3 = 1200, 0, 0&lt;br /&gt;
 distance:p3 = 1400, 0, 0&lt;br /&gt;
 distance:p3 = 1600, 0, 0&lt;br /&gt;
 distance:p3 = 1800, 0, 0&lt;br /&gt;
 distance:p3 = 2000, 20, 0.01&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== ID of shell types and their localization in the game ==&lt;br /&gt;
'''Cannons'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apcr_tank&amp;quot; || &amp;quot;Armor-piercing composite rigid shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_tank&amp;quot; || &amp;quot;Armor-piercing discarding sabot shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_fs_long_tank&amp;quot; || &amp;quot;Armor-piercing fin-stabilized discarding-sabot shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_fs_full_body_steel_tank&amp;quot; || &amp;quot;Armor-piercing fin-stabilized discarding-sabot shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_fs_tungsten_small_core_tank&amp;quot; || &amp;quot;Armor-piercing fin-stabilized discarding-sabot shell (steel))&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_fs_tungsten_l10_l15_tank&amp;quot; || &amp;quot;Armor-piercing fin-stabilized discarding-sabot shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apbc_tank&amp;quot; || &amp;quot;Armor-piercing blunt-nosed shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;ap_large_caliber_tank&amp;quot; || &amp;quot;Armor-piercing blunt-nosed shell&amp;quot; (Used on the AP shell of the T34/M103)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apc_tank&amp;quot; || &amp;quot;Armor-piercing sharp-nosed shell (with armor-piercing tip))&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;aphe_tank&amp;quot; || &amp;quot;Armor-piercing sharp-nosed high-explosive shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;aphebc_tank&amp;quot; || &amp;quot;Armor-piercing blunt-nosed high-explosive shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apcbc_tank&amp;quot; || &amp;quot;Armor-piercing shell with armor-piercing tip and ballistic cap&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;ap_tank&amp;quot; || &amp;quot;Armor-piercing sharp-nosed solid shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;heat_tank&amp;quot; || &amp;quot;High-explosive hollow charge shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;heat_grenade_tank&amp;quot; || &amp;quot;Anti-tank grenade&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;heat_fs_tank&amp;quot; || &amp;quot;High-explosive non-rotating shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;hesh_tank&amp;quot; || &amp;quot;Armor-piercing incendiary shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;he_grenade_tank&amp;quot; || &amp;quot;High-explosive grenade&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;he_frag_tank&amp;quot; || &amp;quot;High-explosive shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;he_frag_fs_tank&amp;quot; || &amp;quot;High-explosive shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;shrapnel_tank&amp;quot; || &amp;quot;Shrapnel&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;atgm_tank&amp;quot; || &amp;quot;Anti-tank guided rocket&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;rocket_tank&amp;quot; || &amp;quot;Unguided rocket&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;smoke_tank&amp;quot; || &amp;quot;Smoke shell&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Machine guns'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine gun !! Velocity !! Bullet type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;7_7mm_Type_97_user_machinegun&amp;quot; || 730 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;7_7mm_Vikkers_user_machinegun&amp;quot; || 920 || i_t_ball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;7_62mm_DT_user_machinegun&amp;quot; || 815 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;7_62mm_M37_user_machinegun&amp;quot; || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_M73_user_machinegun || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_M1919A4_user_machinegun || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_PKT_user_machinegun || 815 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_SGMT_user_machinegun || 815 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_Type74_user_machinegun || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_92mm_BESA_user_machinegun || 880 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_92mm_MG3_user_machinegun || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_92mm_MG34_user_machinegun || 880 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_92mm_MG42_user_machinegun || 880 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 8mm_Breda_Mod38_user_machinegun || 790 || ap_i_t_ball&lt;br /&gt;
|-&lt;br /&gt;
| 12_7mm_M2_HB_user_machinegun || 887 || ap_i_t_ball_M20&lt;br /&gt;
|-&lt;br /&gt;
| 14_5mm_KPVT_user_machinegun || 1000 || ap_i_t_ball&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Radial scales and elements (block ballistics/bullet):''&lt;br /&gt;
* radial:b = no // Choice of scale type&lt;br /&gt;
* circleMode:b = no // Draw circles instead of lines on the scale (like on German Tzf9 sights)&lt;br /&gt;
* move:b = yes // Move or not with the introduction of correction&lt;br /&gt;
* radialStretch:r = 1.0; // Radial scale extension factor (If the points are too close to each other)&lt;br /&gt;
* radialAngle:r = 0.0; // The initial angular displacement of the scale in degrees&lt;br /&gt;
* radialRadius:p2 = 0, 0; // Radius. x - radius; y - 0 or 1, where 1 means that the radius in the thousandth&lt;br /&gt;
&lt;br /&gt;
''In case with the radial scale the parameter crosshairDistHorSizeMain has the following meaning:''&lt;br /&gt;
* x - circumference thickness&lt;br /&gt;
* y - radius of a circle&lt;br /&gt;
&lt;br /&gt;
In case with the radial scale the parameter crosshair_distances/distance.z means the radius of a circle.&lt;br /&gt;
&lt;br /&gt;
drawUpward - changes the scale displaying to a mirror one.&lt;br /&gt;
&lt;br /&gt;
For maximum sight customization, you can use the drawLines and drawTexts blocks, with the help of which you can draw elements from the cutoffs and text, indicating their coordinates:&lt;br /&gt;
&lt;br /&gt;
 drawLines {&lt;br /&gt;
  line { line:p4 = 0, -1.0, 0, -0.018; move:b = false; }&lt;br /&gt;
  line { line:p4 = -50, 30, -50, 40; thousandth:b = true; }&lt;br /&gt;
 }&lt;br /&gt;
To draw one line, you have to enter 4 coordinates – the offset in fractions of the screen of its start and end.&lt;br /&gt;
line { line:p4 = 0.25, -0.25, 0, -0.0; move:b = false; } – this block draws one line which begins in the upper right quarter of the screen and ends in the center of the screen. It is static and does not move when a range is entered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=1 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:THS1.jpg|Example of drawing one line&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For convenience when creating historical reticules, thousandth can be set to true to represent editing units in mils by indicating the coordinate offset for the start and end of the line in thousands too. When thousandth is set to false, one mil is approximately to 0.04 units&lt;br /&gt;
&lt;br /&gt;
For example, &amp;lt;code&amp;gt;line { line:p4 = -32, -32, 0, 0; thousandth:b = true; }&amp;lt;/code&amp;gt; will show a diagonal line extending 32 mils to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=1 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:THS2.jpg|Example of drawing one line with coordinates in the thousands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Drawing Text:&lt;br /&gt;
   drawTexts {&lt;br /&gt;
     text {&lt;br /&gt;
       text:t = &amp;quot;X&amp;quot; // desired symbol&lt;br /&gt;
       align:i = 0 // offset relative to its indicated position&lt;br /&gt;
       pos:p2 = 32, 0 // coordinates of the X and Y symbol positions in fractions of the screen&lt;br /&gt;
       move:b = no // whether the text will move when a range is entered&lt;br /&gt;
       thousandth:b = yes // or in thousands&lt;br /&gt;
       size:r = 1.7 // text size&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
 Drawing Circles:&lt;br /&gt;
   drawCircles {&lt;br /&gt;
     circle {&lt;br /&gt;
       segment:p2 = 0.0, 360.0; // Sector of a circle&lt;br /&gt;
       pos:p2 = 0.0, 90.0; // Position&lt;br /&gt;
       diameter:r = 3.0; // Diameter. If thousandth=yes, then in thousandths&lt;br /&gt;
       size:r = 2.0; // Line Thickness&lt;br /&gt;
       move:b = no;&lt;br /&gt;
       thousandth:b = yes;&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
Drawing painted figures on the basis of a quadrangle. With its help you can draw different types of figures that have 4 vertices and figures of arbitrary shape with 3 (triangle) or 2 (line) vertices.&lt;br /&gt;
   drawQuads {&lt;br /&gt;
     quad {  // Simple fixed quadrangle&lt;br /&gt;
       tl:p2 = -10, -10; // Top left top&lt;br /&gt;
       tr:p2 = 10, -10; // Top right top&lt;br /&gt;
       br:p2 = 10, 10; // Top right bottom&lt;br /&gt;
       bl:p2 = -10, 10; // Top left bottom&lt;br /&gt;
       thousandth:b = true;&lt;br /&gt;
     }&lt;br /&gt;
      quad {  // Object that can be moved along the radius&lt;br /&gt;
       tl:p2 = -10, -140;&lt;br /&gt;
       tr:p2 = 10, -140;&lt;br /&gt;
       br:p2 = 0, -96;&lt;br /&gt;
       bl:p2 = 0, -96;&lt;br /&gt;
       center:p2 = 0, -90; // The center of the figure is needed for correct rotation. By default the geometric center of a shape.&lt;br /&gt;
       radialCenter:p2 = 0.0, 0.0;&lt;br /&gt;
       radialAngle:r = 0;&lt;br /&gt;
       radialMoveSpeed:r = 6.04;&lt;br /&gt;
       moveRadial:b = yes;&lt;br /&gt;
       thousandth:b = true;&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
== Example of implementing a historical sight reticule ==&lt;br /&gt;
Using the entire spectrum of possibilities for creating user-made sight reticules, one can create sight reticules that will be as close as possible to the historical versions.&lt;br /&gt;
 &lt;br /&gt;
As an example, here is the sight skin of the Italian P40 tank:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
&amp;lt;gallery perrow=2 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:P40HS1.jpg| Photo of the real P40 sight. &lt;br /&gt;
File:P40HS2.jpg| Example implementation of the P40 sight in the game. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
And the settings block that can be used to create this sight:&lt;br /&gt;
&lt;br /&gt;
 it_san_giorgio_x4 {&lt;br /&gt;
   crosshairHorVertSize:p2 = 0, 0&lt;br /&gt;
   rangefinderProgressBarColor1:c = 0, 255, 0, 64&lt;br /&gt;
   rangefinderProgressBarColor2:c = 255, 255, 255, 64&lt;br /&gt;
   rangefinderTextScale:r = 0.7&lt;br /&gt;
   rangefinderVerticalOffset:r = 15&lt;br /&gt;
   rangefinderHorizontalOffset:r = 5&lt;br /&gt;
   fontSizeMult:r = 1.25&lt;br /&gt;
   lineSizeMult:r = 1.5&lt;br /&gt;
   drawCentralLineVert:b = no&lt;br /&gt;
   drawCentralLineHorz:b = no&lt;br /&gt;
   crosshairDistHorSizeMain:p2 = 0.03, 0.02&lt;br /&gt;
   crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
   distanceCorrectionPos:p2 = -0.2, -0.05&lt;br /&gt;
   drawDistanceCorrection:b = yes&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
   ballistics {&lt;br /&gt;
  bullet {&lt;br /&gt;
    bulletType:t = &amp;quot;apcbc_tank&amp;quot;&lt;br /&gt;
    speed:r = 624.0&lt;br /&gt;
 &lt;br /&gt;
    drawAdditionalLines:b = no&lt;br /&gt;
    drawDistanceCorrection:b = yes&lt;br /&gt;
    distanceCorrectionPos:p2 = -0.15, -0.15&lt;br /&gt;
 &lt;br /&gt;
    distancePos:p2 = 0.03, 0.0 // line offset relative to center.&lt;br /&gt;
    textAlign:i = 1&lt;br /&gt;
    textPos:p2 = -0.012, 0.0&lt;br /&gt;
    textShift:r = 0.0&lt;br /&gt;
    crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
       crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
 &lt;br /&gt;
    crosshair_distances {&lt;br /&gt;
      distance:p3 = 200, 0, 0 // + and - notches&lt;br /&gt;
      distance:p3 = 400, 0, 0&lt;br /&gt;
      distance:p3 = 600, 0, 0&lt;br /&gt;
      distance:p3 = 800, 0, 0&lt;br /&gt;
      distance:p3 = 1000, 10, 0.01&lt;br /&gt;
      distance:p3 = 1200, 0, 0&lt;br /&gt;
      distance:p3 = 1400, 0, 0&lt;br /&gt;
      distance:p3 = 1600, 0, 0&lt;br /&gt;
      distance:p3 = 1800, 0, 0&lt;br /&gt;
      distance:p3 = 2000, 20, 0.01&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   t_san_giorgio_x4 {&lt;br /&gt;
      crosshairHorVertSize:p2 = 0, 0&lt;br /&gt;
      rangefinderProgressBarColor1:c = 0, 255, 0, 64&lt;br /&gt;
      rangefinderProgressBarColor2:c = 255, 255, 255, 64&lt;br /&gt;
      rangefinderTextScale:r = 0.7&lt;br /&gt;
      rangefinderVerticalOffset:r = 15&lt;br /&gt;
      rangefinderHorizontalOffset:r = 5&lt;br /&gt;
      fontSizeMult:r = 1.25&lt;br /&gt;
      lineSizeMult:r = 1.5&lt;br /&gt;
      drawCentralLineVert:b = no&lt;br /&gt;
      drawCentralLineHorz:b = no&lt;br /&gt;
      crosshairDistHorSizeMain:p2 = 0.03, 0.02&lt;br /&gt;
      crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
      distanceCorrectionPos:p2 = -0.2, -0.05&lt;br /&gt;
      drawDistanceCorrection:b = yes&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      ballistics {&lt;br /&gt;
     bullet {&lt;br /&gt;
       bulletType:t = &amp;quot;apcbc_tank&amp;quot;&lt;br /&gt;
       speed:r = 624.0&lt;br /&gt;
 &lt;br /&gt;
       drawAdditionalLines:b = no&lt;br /&gt;
       drawDistanceCorrection:b = yes&lt;br /&gt;
       distanceCorrectionPos:p2 = -0.15, -0.15&lt;br /&gt;
 &lt;br /&gt;
       distancePos:p2 = 0.03, 0.0 // line offset relative to center.&lt;br /&gt;
       textAlign:i = 1&lt;br /&gt;
       textPos:p2 = -0.012, 0.0&lt;br /&gt;
       textShift:r = 0.0&lt;br /&gt;
       crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
       crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
 &lt;br /&gt;
    crosshair_distances {&lt;br /&gt;
      distance:p3 = 200, 0, 0 // + and - notches&lt;br /&gt;
      distance:p3 = 400, 0, 0&lt;br /&gt;
      distance:p3 = 600, 0, 0&lt;br /&gt;
      distance:p3 = 800, 0, 0&lt;br /&gt;
      distance:p3 = 1000, 10, 0.01&lt;br /&gt;
      distance:p3 = 1200, 0, 0&lt;br /&gt;
      distance:p3 = 1400, 0, 0&lt;br /&gt;
      distance:p3 = 1600, 0, 0&lt;br /&gt;
      distance:p3 = 1800, 0, 0&lt;br /&gt;
      distance:p3 = 2000, 20, 0.01&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  bullet {&lt;br /&gt;
    bulletType:t = &amp;quot;he_frag_tank&amp;quot;&lt;br /&gt;
    speed:r = 552.0&lt;br /&gt;
 &lt;br /&gt;
    drawAdditionalLines:b = no // draw notches on the central line&lt;br /&gt;
 &lt;br /&gt;
    drawDistanceCorrection:b = no&lt;br /&gt;
    distanceCorrectionPos:p2 = -0.09, -0.05&lt;br /&gt;
 &lt;br /&gt;
    distancePos:p2 = -0.02, 0.0 //line offset&lt;br /&gt;
    textPos:p2 = 0.02, 0.0&lt;br /&gt;
    textShift:r = 0.0 //text offset&lt;br /&gt;
    textAlign:i = 2 //text position relative to notches&lt;br /&gt;
    crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
       crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
 &lt;br /&gt;
    crosshair_distances {&lt;br /&gt;
      distance:p3 = 200, 0, 0&lt;br /&gt;
      distance:p3 = 300, 0, 0&lt;br /&gt;
      distance:p3 = 400, 0, 0&lt;br /&gt;
      distance:p3 = 500, 5, -0.01&lt;br /&gt;
      distance:p3 = 600, 0, 0&lt;br /&gt;
      distance:p3 = 700, 0, 0&lt;br /&gt;
      distance:p3 = 800, 0, 0&lt;br /&gt;
      distance:p3 = 900, 0, 0&lt;br /&gt;
      distance:p3 = 1000, 10, -0.01&lt;br /&gt;
      distance:p3 = 1100, 0, 0&lt;br /&gt;
      distance:p3 = 1200, 0, 0&lt;br /&gt;
      distance:p3 = 1300, 0, 0&lt;br /&gt;
      distance:p3 = 1400, 0, 0&lt;br /&gt;
      distance:p3 = 1500, 15, -0.01&lt;br /&gt;
      distance:p3 = 1600, 0, 0&lt;br /&gt;
         distance:p3 = 1700, 0, 0&lt;br /&gt;
      distance:p3 = 1800, 0, 0&lt;br /&gt;
      distance:p3 = 1900, 0, 0&lt;br /&gt;
      distance:p3 = 2000, 20, 0&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
   }&lt;br /&gt;
   crosshair_hor_ranges {&lt;br /&gt;
  range:p2 = -60, 60&lt;br /&gt;
  range:p2 = -50, 0&lt;br /&gt;
  range:p2 = -40, 40&lt;br /&gt;
     range:p2 = -30, 0&lt;br /&gt;
  range:p2 = -20, 20&lt;br /&gt;
  range:p2 = 20, 20&lt;br /&gt;
  range:p2 = 30, 0&lt;br /&gt;
  range:p2 = 40, 40&lt;br /&gt;
  range:p2 = 50, 0&lt;br /&gt;
  range:p2 = 60, 60&lt;br /&gt;
   }&lt;br /&gt;
 &lt;br /&gt;
   drawLines {&lt;br /&gt;
    // Vertical lines&lt;br /&gt;
  line { line:p4 = 0, -1.0, 0, -0.018; move:b = false; }&lt;br /&gt;
  line { line:p4 = 0, 0.018, 0,   1.0; move:b = false; }&lt;br /&gt;
 &lt;br /&gt;
    // Horizontal lines&lt;br /&gt;
  line { line:p4 = -1.0, 0, -0.02, 0; }&lt;br /&gt;
  line { line:p4 = 0.02, 0,  1.0, 0; }&lt;br /&gt;
 &lt;br /&gt;
    //&lt;br /&gt;
  line { line:p4 = -0.002, 0, -0.01, 0.00; move:b = false; }&lt;br /&gt;
  line { line:p4 = 0.002, 0,  0.01, 0.00; move:b = false; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 0.0, 0.002, 0.0, 0.01; move:b = false; }&lt;br /&gt;
  line { line:p4 = 0.0, -0.002, 0.0, -0.01; move:b = false; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = -30, 30, -30, 40; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -40, 30, -40, 40; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -50, 30, -50, 40; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 30, 30, 30, 40; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 40, 30, 40, 40; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 50, 30, 50, 40; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = -30, 0, -30, 10; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -40, 0, -40, 10; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -50, 0, -50, 10; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 30, 0, 30, 10; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 40, 0, 40, 10; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 50, 0, 50, 10; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 20, 0, 20, 3,5; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -20, 0, -20, 3,5; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 60, 0, 60, 5; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -60, 0, -60, 5; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 70, 0, 70, 5; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -70, 0, -70, 5; thousandth:b = true; }&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==Upload, Download and share custom gun sights==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://live.warthunder.com/feed/sights/ Click here to upload and download user made gun sights! #Sights] &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://live.warthunder.com/feed/?q=%23sight Click here for even more custom gun sights #Sight]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://live.warthunder.com/feed/?q=%23crosshair Click here for even more and more gun sights #Crosshair]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	</feed>