<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=User%3AU41331469%2FTITLE</id>
		<title>User:U41331469/TITLE - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=User%3AU41331469%2FTITLE"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;action=history"/>
		<updated>2026-04-05T12:49:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193331&amp;oldid=prev</id>
		<title>U41331469 at 02:17, 6 October 2024</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193331&amp;oldid=prev"/>
				<updated>2024-10-06T02:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:17, 6 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew is the lifeblood of any war machine. Boats and ships can require as little as a handful of men or as many as thousands of personnel to operate efficiently. In War Thunder naval battles, the crew loss mechanic is used to simulate victory through attrition, whether that's by sailor casualties or by structural damage that otherwise makes the vessel un-salvageable. Damage to critical components as well as special compartments reduces the percentage of crew who are able to perform their duties. Once the number of remaining usable crew drops below the minimum number required to operate the vessel, the ship will be scuttled instantly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew is the lifeblood of any war machine. Boats and ships can require as little as a handful of men or as many as thousands of personnel to operate efficiently. In War Thunder naval battles, the crew loss mechanic is used to simulate victory through attrition, whether that's by sailor casualties or by structural damage that otherwise makes the vessel un-salvageable. Damage to critical components as well as special compartments reduces the percentage of crew who are able to perform their duties. Once the number of remaining usable crew drops below the minimum number required to operate the vessel, the ship will be scuttled instantly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Crew-stock.png|thumb|This vessel is brand new and has an untrained crew. Note that despite taking no damage, the crew readiness is set at 93%|alt=This vessel is brand new and has an untrained crew. Note that despite taking no damage, the crew readiness is set at 93%]][[File:Crew-aced.png|thumb|This vessel is crewed by expert team with the maximum possible crew skills|alt=This vessel is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brand new and has &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;untrained crew. Note that despite taking no damage, &lt;/del&gt;the crew &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;readiness is set at 93%&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Crew-stock.png|thumb|This vessel is brand new and has an untrained crew. Note that despite taking no damage, the crew readiness is set at 93%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;|alt=This vessel is brand new and has an untrained crew. Note that despite taking no damage, the crew readiness is set at 93%]][[File:Crew-aced.png|thumb|This vessel is crewed by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;expert team with the maximum possible crew skills&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;|alt=This vessel is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crewed by &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expert team with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maximum possible &lt;/ins&gt;crew &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skills&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Percentage of Available Crew ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Percentage of Available Crew ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The percentage of available crew is displayed on the HUD. Starting out in naval battles, you will notice that your crew percentage does not add up to 100%, even if you have just entered the battlefield and taken no damage at all. This is because the term &amp;quot;100% crew&amp;quot; is used to represent the maximum possible degree of readiness afforded to crews that have maxed out the &amp;quot;Crew Interchangability&amp;quot; and &amp;quot;Leadership&amp;quot; skills as well as upgraded their qualification on the vessel to Ace status.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The percentage of available crew is displayed on the HUD. Starting out in naval battles, you will notice that your crew percentage does not add up to 100%, even if you have just entered the battlefield and taken no damage at all. This is because the term &amp;quot;100% crew&amp;quot; is used to represent the maximum possible degree of readiness afforded to crews that have maxed out the &amp;quot;Crew Interchangability&amp;quot; and &amp;quot;Leadership&amp;quot; skills&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;as well as upgraded their qualification on the vessel to Ace status.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Minimum Crew to Repair ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Minimum Crew to Repair ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On most vessels classified as frigates or larger, there is a threshold at which there is no longer enough free crew to carry out repairs. At this point, the hull will fail in multiple places and the ship will take on water until it sinks. During this time you will be unable to perform any method of damage control. Exactly where this threshold is located depends on the number of crew on board the vessel as well as the aforementioned crew skills affecting the ship's survivability. However, the threshold is usually reached once the percentage of available crew has dropped to the low double or high single digits.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On most vessels classified as frigates or larger, there is a threshold at which there is no longer enough free crew to carry out repairs. At this point, the hull will fail in multiple places and the ship will take on water until it sinks. During this time you will be unable to perform any method of damage control. Exactly where this threshold is located depends on the number of crew on board the vessel as well as the aforementioned crew skills affecting the ship's survivability. However, the threshold is usually reached once the percentage of available crew has dropped to the low double or high single digits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193302:newid:193331 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193302&amp;oldid=prev</id>
		<title>U41331469 at 06:09, 5 October 2024</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193302&amp;oldid=prev"/>
				<updated>2024-10-05T06:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:09, 5 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.|left|392x392px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.|left|392x392px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;855x855px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;834x834px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193301:newid:193302 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193301&amp;oldid=prev</id>
		<title>U41331469 at 06:08, 5 October 2024</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193301&amp;oldid=prev"/>
				<updated>2024-10-05T06:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:08, 5 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.|left|392x392px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.|left|392x392px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;629x629px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;855x855px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193300:newid:193301 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193300&amp;oldid=prev</id>
		<title>U41331469 at 06:08, 5 October 2024</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193300&amp;oldid=prev"/>
				<updated>2024-10-05T06:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:08, 5 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.|left|392x392px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.|left|392x392px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;855x855px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;629x629px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193299:newid:193300 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193299&amp;oldid=prev</id>
		<title>U41331469 at 06:07, 5 October 2024</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193299&amp;oldid=prev"/>
				<updated>2024-10-05T06:07:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:07, 5 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.|left]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.|left&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|392x392px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;859x859px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;855x855px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193298:newid:193299 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193298&amp;oldid=prev</id>
		<title>U41331469: Rearranged pictures.</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193298&amp;oldid=prev"/>
				<updated>2024-10-05T06:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Rearranged pictures.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:03, 5 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew distribution for Italian destroyer RN Aquila is shown above. The machinery spaces contain the most crew by far with the next best target being the crew compartments above them, outlined with white boxes. Aquila has no hull armour to speak of and therefore hitting her engines is the fastest way to sink her with crew damage. However, against battleships with large armoured citadels, targeting the more exposed crew compartments is a good way to deal damage if one finds oneself unable to penetrate the enemy's belt.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew distribution for Italian destroyer RN Aquila is shown above. The machinery spaces contain the most crew by far with the next best target being the crew compartments above them, outlined with white boxes. Aquila has no hull armour to speak of and therefore hitting her engines is the fastest way to sink her with crew damage. However, against battleships with large armoured citadels, targeting the more exposed crew compartments is a good way to deal damage if one finds oneself unable to penetrate the enemy's belt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Aquila-protection-analysis-angle-1.png|838x838px]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Aquila-protection-analysis-angle-1.png|1069x1069px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|left&lt;/del&gt;|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|left&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|859x859px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193297:newid:193298 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193297&amp;oldid=prev</id>
		<title>U41331469: Added section on crew distribution in armour viewer.</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193297&amp;oldid=prev"/>
				<updated>2024-10-05T05:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Added section on crew distribution in armour viewer.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:58, 5 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew distribution for Italian destroyer RN Aquila is shown above. The machinery spaces contain the most crew by far with the next best target being the crew compartments above them, outlined with white boxes. Aquila has no hull armour to speak of and therefore hitting her engines is the fastest way to sink her with crew damage. However, against battleships with large armoured citadels, targeting the more exposed crew compartments is a good way to deal damage if one finds oneself unable to penetrate the enemy's belt.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew distribution for Italian destroyer RN Aquila is shown above. The machinery spaces contain the most crew by far with the next best target being the crew compartments above them, outlined with white boxes. Aquila has no hull armour to speak of and therefore hitting her engines is the fastest way to sink her with crew damage. However, against battleships with large armoured citadels, targeting the more exposed crew compartments is a good way to deal damage if one finds oneself unable to penetrate the enemy's belt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to the variation in crew placement between ships and the additional complexity added as they increase in size, a system exists to help captains identify the best areas to shoot. On all ships utilizing the &amp;quot;complex&amp;quot; damage model, a crew mapping feature is available under the protection analysis button in the armour viewer. The &amp;quot;Show crew distribution&amp;quot; button will cast an overlay onto the ship's hull, the colour of which depends on the density of crew in the area. Red areas have the most crew and are therefore the most damaging targets. Damage to the green areas has the least effect on the overall crew count.[[File:Aquila-protection-analysis-angle-1.png|838x838px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Aquila-protection-analysis-angle-2.png|alt=Shows the effects of the crew distribution button from the bow of RN Aquila.|thumb|The effect is influenced by the angle of the camera when viewing the ship.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Aquila-protection-analysis-angle-3.png|alt=Shows the effects of the crew distribution button from above RN Aquila.|left|thumb|Viewing ships from above can provide insight on the best areas to strike with a dive bomber.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193157:newid:193297 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193157&amp;oldid=prev</id>
		<title>U41331469: corrections</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193157&amp;oldid=prev"/>
				<updated>2024-09-29T06:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;corrections&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:01, 29 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-crew-distribution.png|1893x1893px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Aquila-crew-distribution.png|1893x1893px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew distribution for Italian destroyer RN Aquila is shown above. The machinery spaces contain the most crew by far with the next best target being the crew compartments above them, outlined with white boxes. Aquila has no hull armour to speak of and therefore hitting her engines is the fastest way to sink her with crew damage. However, against battleships with large armoured citadels, targeting the more exposed crew compartments is a good way to deal damage if one finds oneself unable to penetrate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;belt.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew distribution for Italian destroyer RN Aquila is shown above. The machinery spaces contain the most crew by far with the next best target being the crew compartments above them, outlined with white boxes. Aquila has no hull armour to speak of and therefore hitting her engines is the fastest way to sink her with crew damage. However, against battleships with large armoured citadels, targeting the more exposed crew compartments is a good way to deal damage if one finds oneself unable to penetrate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the enemy's &lt;/ins&gt;belt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193156:newid:193157 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193156&amp;oldid=prev</id>
		<title>U41331469: /* Simple Layout */</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193156&amp;oldid=prev"/>
				<updated>2024-09-29T06:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Simple Layout&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:01, 29 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:G5-crew-distribution.png|border|frameless|1367x1367px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:G5-crew-distribution.png|border|frameless|1367x1367px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, the G-5 motor torpedo boat shown above has three crew compartments of varying size. The bow contains two crew members, the amidships and engineering section houses two, and the stern section has one. The pilothouse in the boat's superstructure also houses one sailor, for a total of six. When destroyed, the engines and gun turret don't reduce the number of available crew. Since the minimum number of crew needed to operate the G-5 is two men, the boat will only sink once there is one sailor left aboard. At the maximum crew skill level, an attacker would need to destroy all three hull compartments to sink the boat, or a combination of hull compartments and the bridge. Since the bridge always contains one crew member and can be repeatedly repaired, it is technically possible to destroy the G-5 without damaging its hull by destroying the bridge five times in a row. In combat, however, this scenario is very unlikely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, the G-5 motor torpedo boat shown above has three crew compartments of varying size. The bow contains two crew members, the amidships and engineering section houses two, and the stern section has one. The pilothouse in the boat's superstructure also houses one sailor, for a total of six. When destroyed, the engines&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, radio room, &lt;/ins&gt;and gun turret don't reduce the number of available crew. Since the minimum number of crew needed to operate the G-5 is two men, the boat will only sink once there is one sailor left aboard. At the maximum crew skill level, an attacker would need to destroy all three hull compartments to sink the boat, or a combination of hull compartments and the bridge. Since the bridge always contains one crew member and can be repeatedly repaired, it is technically possible to destroy the G-5 without damaging its hull by destroying the bridge five times in a row. In combat, however, this scenario is very unlikely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Complex Layout ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Complex Layout ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193155:newid:193156 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193155&amp;oldid=prev</id>
		<title>U41331469: /* Crew Distribution */</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U41331469/TITLE&amp;diff=193155&amp;oldid=prev"/>
				<updated>2024-09-29T05:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Crew Distribution&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:57, 29 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Crew Distribution ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Crew Distribution ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The single most important factor in the crew's survivability is not their number, but where they're located on the ship during combat. On all vessels, crew are housed in compartments, each of which is capable of having a different durability and number of crew. As damage is dealt to a compartment, crew will be depleted according to the total durability of the compartment. For example, if a compartment has 500 HP and contains 4 crew, a single crew member will be lost for every 125 damage dealt to the compartment until it is destroyed. Compartments cannot be repaired and crew will not re-occupy damaged or destroyed compartments. Crew can also be found in critical machine spaces. This means that targeting an enemy ship's boilers, engines, turrets, ammunition handling rooms, and command and control structures is usually an efficient way to guarantee maximum crew loss. Exactly which of these modules contain crew varies from ship to ship, but in general there are two formats of crew &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;layouts &lt;/del&gt;often referred to in the naval community as: &amp;quot;simple&amp;quot; and &amp;quot;complex.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The single most important factor in the crew's survivability is not their number, but where they're located on the ship during combat. On all vessels, crew are housed in compartments, each of which is capable of having a different durability and number of crew. As damage is dealt to a compartment, crew will be depleted according to the total durability of the compartment. For example, if a compartment has 500 HP and contains 4 crew, a single crew member will be lost for every 125 damage dealt to the compartment until it is destroyed. Compartments cannot be repaired and crew will not re-occupy damaged or destroyed compartments. Crew can also be found in critical machine spaces. This means that targeting an enemy ship's boilers, engines, turrets, ammunition handling rooms, and command and control structures is usually an efficient way to guarantee maximum crew loss. Exactly which of these modules contain crew varies from ship to ship, but in general there are two formats of crew &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;layout &lt;/ins&gt;often referred to in the naval community as: &amp;quot;simple&amp;quot; and &amp;quot;complex.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Simple Layout ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Simple Layout ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:193154:newid:193155 --&gt;
&lt;/table&gt;</summary>
		<author><name>U41331469</name></author>	</entry>

	</feed>