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		<id>https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=Turn_%26_Burn</id>
		<title>Turn &amp; Burn - Revision history</title>
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		<updated>2026-05-07T22:07:01Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=186330&amp;oldid=prev</id>
		<title>U44629479: Edits</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=186330&amp;oldid=prev"/>
				<updated>2024-05-14T12:34:33Z</updated>
		
		<summary type="html">&lt;p&gt;Edits&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:34, 14 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Break ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Break ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Effective against tailing enemies with high kinetic energy (speed), this tactic lures the pursuer in and has it lose fire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;oppertunity &lt;/del&gt;due to reduced manoeuvrability at high-speeds. Further it overcommits and burns energy of the BnR or BnZ fighter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Effective against tailing enemies with high kinetic energy (speed), this tactic lures the pursuer in and has it lose fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity &lt;/ins&gt;due to reduced manoeuvrability at high-speeds. Further it overcommits and burns energy of the BnR or BnZ fighter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Scissors ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Scissors ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Scissors ====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Scissors ====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Favoured Turn Direction ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Favoured Turn Direction ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot; &gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relation to other styles==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relation to other styles==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Boom &amp;amp; Zoom&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Boom &amp;amp; Zoom&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Boom &amp;amp; Zoom]] is the name of a playstyle which aims for an attacking aircraft to take advantage of a high energy state in order to attack (Boom) an enemy target and avoids any prolonged fighting by immediately returning (Zoom) to a higher &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;altitude in order to conserve speed and/or &lt;/del&gt;altitude. Differing from Turn &amp;amp; Burn, this type of manoeuvre attempts to return the attacking aircraft to a higher perch in the sky to prepare for another attack. Instead of burning through both prey's and hunter's energy to control the engagement, this style trades off potential and kinetic energy through diving and climbing during attacks, always maintaining an advantage in potential energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Boom &amp;amp; Zoom]] is the name of a playstyle which aims for an attacking aircraft to take advantage of a high energy state in order to attack (Boom) an enemy target and avoids any prolonged fighting by immediately returning (Zoom) to a higher altitude. Differing from Turn &amp;amp; Burn, this type of manoeuvre attempts to return the attacking aircraft to a higher perch in the sky to prepare for another attack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, allowing the attacker to conserve an altitude advantage over the targeted aircraft that they can convert into speed; as well as staying at a safe distance from a possible retaliation by the target&lt;/ins&gt;. Instead of burning through both prey's and hunter's energy to control the engagement, this style trades off potential and kinetic energy through diving and climbing during attacks, always maintaining an advantage in potential energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Boom &amp;amp; Run&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Boom &amp;amp; Run&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* During a [[Boom &amp;amp; Run]] type of manoeuvre, the attacking aircraft is not necessarily interested in returning to a higher altitude, this could be due to the aircraft already has a speed advantage over the other aircraft in the match. Either way, dropping in from a higher altitude or overall being faster, the attacking aircraft lines up a target, attacks and then attempts to speed away either in a horizontal flight path or in a shallow dive. The goal here is to put as much distance between the target and the attacker to allow the attacker to have enough safe distance in which to turn around or manoeuvre into another attack position. All without the threat of being attacked during this high-velocity process and always maintaining an advantage in kinetic energy. For aircraft which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;control surfaces start to lock up at higher speeds during a dive, they may have a better chance with a Boom &amp;amp; Run tactic. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thus&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* During a [[Boom &amp;amp; Run]] type of manoeuvre, the attacking aircraft is not necessarily interested in returning to a higher altitude, this could be due to the aircraft already has a speed advantage over the other aircraft in the match. Either way, dropping in from a higher altitude or overall being faster, the attacking aircraft lines up a target, attacks and then attempts to speed away either in a horizontal flight path or in a shallow dive. The goal here is to put as much distance between the target and the attacker to allow the attacker to have enough safe distance in which to turn around or manoeuvre into another attack position. All without the threat of being attacked during this high-velocity process and always maintaining an advantage in kinetic energy. For aircraft which control surfaces start to lock up at higher speeds during a dive, they may have a better chance with a Boom &amp;amp; Run tactic. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Boom &amp;amp; Run is useful against a slow but very manoeuvrable fighter with a low stall speed: the moment the attacker climbs back to a safe altitude is the opportunity for the targeted aircraft to get quickly on their 6 and burn their remaining energy in a stall to cripple the attacker and make sure there is no next attack run.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Aircraft which benefit from Turn &amp;amp; Burn techniques==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Aircraft which benefit from Turn &amp;amp; Burn techniques==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U44629479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=186328&amp;oldid=prev</id>
		<title>U44629479: Edits</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=186328&amp;oldid=prev"/>
				<updated>2024-05-14T11:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;Edits&lt;/p&gt;
&lt;a href=&quot;https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;amp;diff=186328&amp;amp;oldid=51121&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>U44629479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=51121&amp;oldid=prev</id>
		<title>U44629479: Removed non-existing category</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=51121&amp;oldid=prev"/>
				<updated>2020-05-06T12:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;Removed non-existing category&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:23, 6 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot; &gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Aerial fighting styles]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:36511:newid:51121 --&gt;
&lt;/table&gt;</summary>
		<author><name>U44629479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=36511&amp;oldid=prev</id>
		<title>U2363119: Added Favoured Turn Direction, added sections for maneuvers (US Eng muahahaha), do NOT yet APPROVE, safety safe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=36511&amp;oldid=prev"/>
				<updated>2019-11-07T15:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Added Favoured Turn Direction, added sections for maneuvers (US Eng muahahaha), do NOT yet APPROVE, safety safe&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:36, 7 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Regain lost energy as speed or altitude, favourably both.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Regain lost energy as speed or altitude, favourably both.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Countering &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Offensive Manoeuvres ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Yo-Yo ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;High Yo-Yo&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Low Yo-Yo&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Straight Pursuit Yo-Yo&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Barrel Roll Attack ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Originally called the &amp;quot;Immelmann turn&amp;quot; and also known as &amp;quot;Rollaway.&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Off-set Head-on Pass ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Defensive Manoeuvres ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Break ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Effective against tailing enemies with high kinetic energy (speed), this tactic lures the pursuer in and has it lose fire oppertunity due to reduced manoeuvrability at high-speeds. Further it overcommits and burns energy of the BnR or BnZ fighter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Scissors ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Scissors ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Scissors ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Favoured Turn Direction ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A seldom seen oddity are counter-clockwise rotating propellers, as seen from the pilot. The propeller creates an rotating air slipstream known as &amp;quot;Prop wash.&amp;quot; This corkscrew wind stream pushes on the tail fin. Depending on the prop rotation this force either applies from the left or right-hand side, yawing the nose left for clockwise (common) and right for counter-clockwise rotating props. The immidiate and sustained turn rate is better in said direction. The prop wash effect is strongest at low speeds and high engine power, as incomming wind speed does not weaken the slipstream. Aircraft with wing mounted engines, pushing design or contra-rotating props (i.e. two sets of propellers in row) do not see this effect.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In conclusion aircraft with clockwise turning propellers, as seen from the cockpit, favour left turns. Aircraft with counter-clockwise turning props favour right-hand turns. When facing a hostile with a different prop rotation, engage in the favoured turn direction. When encountering aircraft with the same revolution direction, the turn's side matters less.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fighters with counter-clockwise propeller rotation:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Very common among [[:Category:USSR aircraft|Russian fighters]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Hawker [[Typhoon (Family)|Typhoon]] and [[Tempest (Family)|Tempest]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Griffon engine powered [[Spitfire (Family)|Spitfires]]: [[Spitfire F Mk XIVc|Mk.XIV]], [[Seafire_F_Mk_XVII|Mk.XVII]] [[Spitfire F Mk XVIIIe|Mk.XVIII]], [[Spitfire F Mk 22|Mk.22]] &amp;amp; [[Spitfire F Mk 24|Mk.24]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Countering ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the following considers a flown vehicle of worse manoeuvrability, especially in regards to stall speed and general turn characteristics.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of the following considers a flown vehicle of worse manoeuvrability, especially in regards to stall speed and general turn characteristics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fending off against any potential Turn and Burn pilots is, unlike most other combat styles, rather easy, in concept: Do '''not''' turn, maintain '''higher''' speed or altitude, and disengage. Of course not fighting the enemy is often not an option, either for being surprised or for actively seeking combat. The latter is easy and mentioned before: Do not overextend, maintain energy advantage and important patience. The former case is a much harder issue to resolve, as engaging in any manoeuvre is a lost cause. For one the hostile engaged in knowing it can manoeuvre better at lower speeds and second any turn, evasion and dodging done reduces energy, see problem one. This (often literally) downward spiralling chain can only be broken if an edge can be found. This can be a piloting skill or a vehicle's flight characteristics.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fending off against any potential Turn and Burn pilots is, unlike most other combat styles, rather easy, in concept: Do '''not''' turn, maintain '''higher''' speed or altitude, and disengage. Of course not fighting the enemy is often not an option, either for being surprised or for actively seeking combat. The latter is easy and mentioned before: Do not overextend, maintain energy advantage and important patience. The former case is a much harder issue to resolve, as engaging in any manoeuvre is a lost cause. For one the hostile engaged in knowing it can manoeuvre better at lower speeds and second any turn, evasion and dodging done reduces energy, see problem one. This (often literally) downward spiralling chain can only be broken if an edge can be found. This can be a piloting skill or a vehicle's flight characteristics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== Skill Counter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill Counter ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A classic manoeuvre to gain the upper hand against a Turn &amp;amp; Burner is the '''&amp;quot;Overshoot&amp;quot;'''. Via various means, dropping gear, landing flaps, air brakes, stall manoeuvres (like the Cobra) or simply lowering the throttle, the enemy pursuer is caught off guard and cannot compensate for the speed loss. With the gained speed difference the hostile overshoots into one's field of fire. Several downsides exist though: The energy loss is often substantial and in the wider picture unacceptable, for other enemies could be close by or the ground even closer. Further, it leaves only a short window of opportunity at such speeds which may not be favourable to manoeuvrability. Worse these lower speeds are the desired ones for the turn fighter. However, this tactic has a far superior variant, alas, an even more difficult one: ''The Barrel Roll''!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A classic manoeuvre to gain the upper hand against a Turn &amp;amp; Burner is the '''&amp;quot;Overshoot&amp;quot;'''. Via various means, dropping gear, landing flaps, air brakes, stall manoeuvres (like the Cobra) or simply lowering the throttle, the enemy pursuer is caught off guard and cannot compensate for the speed loss. With the gained speed difference the hostile overshoots into one's field of fire. Several downsides exist though: The energy loss is often substantial and in the wider picture unacceptable, for other enemies could be close by or the ground even closer. Further, it leaves only a short window of opportunity at such speeds which may not be favourable to manoeuvrability. Worse these lower speeds are the desired ones for the turn fighter. However, this tactic has a far superior variant, alas, an even more difficult one: ''The Barrel Roll''!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Scissoring''' is roll dependant and speed consuming. During this manoeuvre, both aircraft are performing semi-turns followed by half-rolls to maintain engagement. From above scissoring looks like a continuous eight, or a two-string braid. A scissor fight can easily be exited by performing either a low Yo-Yo or a half turn but is only recommended once inside the hostile's rolling induced blind spot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Scissoring''' is roll dependant and speed consuming. During this manoeuvre, both aircraft are performing semi-turns followed by half-rolls to maintain engagement. From above scissoring looks like a continuous eight, or a two-string braid. A scissor fight can easily be exited by performing either a low Yo-Yo or a half turn but is only recommended once inside the hostile's rolling induced blind spot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== Performance Counter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Performance Counter ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An edge can be found in the flown vehicle if compared to the enemy. '''Roll rate''' is a common one and lends itself for scissoring. This manoeuvre is an art of its own, see above. Another common characteristic is control surface lock up speed, or compression. If at sufficient speed, either through diving or starting out fast, a momentary edge is given. A classic example is the [[P-51D-5|P-51D]]'s out turning [[Bf 109 G-6|Bf 109]]s and even [[Spitfire F Mk IX|Spitfires]] at speeds above 500 km/h (310 mi/h). Another one is a suicidal dive towards the ground in a [[Fw 190 (Family)|Fw 190]] and then pulling up. Many hostile pilots are too eager for the kill and follow, only to perish as they can no longer safely pull up, ramming the earth. In a similar manner follows a version of this fool's chase. Forcing an over-stepping of the '''wing's G-tolerances''' will result in the fatal static failure and a wingless descent to earth. '''Boom and Zoom''' tactics are not lost just because one is chased by a turn fighter. Superior energy retention or top speed can be used for the following manoeuvre: Diving and exceeding the hostile's top speed will result in a loss of energy with every metre the foes loses in altitude and gains in speed. For the coup, the dive is now slowly exited and reversed into a zoom climb. After gaining enough separation normal Boom &amp;amp; Zooming can commence. Alternatively, the zoom climb is exited into the horizontal at speed for Boom &amp;amp; Run tactics. Note that in dives aerodynamics and engine power matter. Initially, many energy fighters can pull ahead of dedicated Boom &amp;amp; Zoomers!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An edge can be found in the flown vehicle if compared to the enemy. '''Roll rate''' is a common one and lends itself for scissoring. This manoeuvre is an art of its own, see above. Another common characteristic is control surface lock up speed, or compression. If at sufficient speed, either through diving or starting out fast, a momentary edge is given. A classic example is the [[P-51D-5|P-51D]]'s out turning [[Bf 109 G-6|Bf 109]]s and even [[Spitfire F Mk IX|Spitfires]] at speeds above 500 km/h (310 mi/h). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another one is a suicidal dive towards the ground in a [[Fw 190 (Family)|Fw 190]] and then pulling up. Many hostile pilots are too eager for the kill and follow, only to perish as they can no longer safely pull up, ramming the earth. In a similar manner follows a version of this fool's chase. Forcing an over-stepping of the '''wing's G-tolerances''' will result in the fatal static failure and a wingless descent to earth. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Boom and Zoom''' tactics are not lost just because one is chased by a turn fighter. Superior energy retention or top speed can be used for the following manoeuvre: Diving and exceeding the hostile's top speed will result in a loss of energy with every metre the foes loses in altitude and gains in speed. For the coup, the dive is now slowly exited and reversed into a zoom climb. After gaining enough separation normal Boom &amp;amp; Zooming can commence. Alternatively, the zoom climb is exited into the horizontal at speed for Boom &amp;amp; Run tactics. Note that in dives aerodynamics and engine power matter. Initially, many energy fighters can pull ahead of dedicated Boom &amp;amp; Zoomers!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the propeller's rotation is different, engaging a turn and burning enemy in its opposing '''favourable turn direction'' (see above) may not only even the odds, but tip them over, too. A turnfight featuring the [[Fw 190 A-1|Fw 190A]] versus [[La-5]] can hence be quite equal.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Common Misconceptions ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Common Misconceptions ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U2363119</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=36490&amp;oldid=prev</id>
		<title>U64962917: Edits.</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=36490&amp;oldid=prev"/>
				<updated>2019-11-07T11:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Edits.&lt;/p&gt;
&lt;a href=&quot;https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;amp;diff=36490&amp;amp;oldid=36488&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>U64962917</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=36488&amp;oldid=prev</id>
		<title>U38088265: Edits</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=36488&amp;oldid=prev"/>
				<updated>2019-11-07T10:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;Edits&lt;/p&gt;
&lt;a href=&quot;https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;amp;diff=36488&amp;amp;oldid=36472&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>U38088265</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=36472&amp;oldid=prev</id>
		<title>U2363119: New. Completely rewritten and filled. Requires a proof reader. Still needs a few images (Yo-Yo, Barrel roll, Scissors, Dog fight banner)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Turn_%26_Burn&amp;diff=36472&amp;oldid=prev"/>
				<updated>2019-11-07T01:43:02Z</updated>
		
		<summary type="html">&lt;p&gt;New. Completely rewritten and filled. Requires a proof reader. Still needs a few images (Yo-Yo, Barrel roll, Scissors, Dog fight banner)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE: Turn and Burn aerial combat style}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Turn and Burn is a method of flying commonly known as ''&amp;quot;Turn fighting,&amp;quot;'' though said term is a rather limited description. In essence the name already tells a lot. Most manoeuvres are loops in various length and angles (''&amp;quot;turn&amp;quot;'') and involve the reduction of energy in altitude and/or speed (''&amp;quot;burn&amp;quot;''). This can be further split into two categories depending on the flown aircraft.&lt;br /&gt;
&lt;br /&gt;
;Turn fighters&amp;lt;br&amp;gt;&lt;br /&gt;
The first thing that comes to mind when hearing the term &amp;quot;dogfights.&amp;quot; It involves low wing-loading (big wing &amp;amp; light), low stall speed, high angle of attack and high control-authority/manoeuvreable aircaft. The goal is to manoeuvre inside the enemies turn and get a firing lead, either at the tail or as a deflection shot. All biplanes and the [[A6M (Family)|Zero]] fighter are examples for this style. Many fighters may look like favourable machines for this playstyle but lack a sustainable turn rate, i.e. they literally fall out of the sky after a few tight turns. &lt;br /&gt;
&lt;br /&gt;
;Energy fighters&amp;lt;br&amp;gt;&lt;br /&gt;
Turn and Burn is also favoured by those aircraft which are considered ''energy fighters''. For example, the German [[Bf 109 (Family)|Bf 109 fighters]]. These interceptors maximize the ability to execute vertical reverses to include the Immelmann (half loop flying up), Split-S (half loop flying down) and the Yo-Yo (any turn angled below or above the horizon) manoeuvres. The energy fighters typically have a good power-to-weight ratio, as shown in their excellent climbrate. Thus they can take advantage of typical Boom &amp;amp; Zoom fighters which cannot regain any altitude or speed advantage they had, after an energy costly manoeuvre. In a nutshell the energy fighter pilot is awaiting the enemy to make the mistake of overextending. Turn and Burn may hence be seen as counter to Boom &amp;amp; Zoom, yet it is a far more mentally taxing combat style, relying on mind games, the pilot's morale and to a certain extend the foe's eagerness to kill.&lt;br /&gt;
&lt;br /&gt;
== Strategem ==&lt;br /&gt;
&amp;lt;!--[[File:EXAMPLE.png|500px|thumb|right|EXAMPLE TEXT]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting inside the enemy's turn for a target solution, requires good positioning, maintaining one's vehicle favourable speed and preferably manoeuvrability advantage.&lt;br /&gt;
&lt;br /&gt;
# Gain energy advantage&lt;br /&gt;
# Seek a fitting target&lt;br /&gt;
# Turn into enemy.&lt;br /&gt;
## Maintain or gain preferred turn speed by using high/low Yo-Yo or even Immelmann/Split-S.&lt;br /&gt;
## If the hostile does not want to engage in a turn fight, scare the foe with a few warning shots. The enemy's evasive manoeuvres will decrease the distance, too.&lt;br /&gt;
# &amp;quot;Burn&amp;quot; the chased aircraft's energy by continues turning, taking away options and a speedy escape routes. Leaving the pursuer on the tail and hence in control.&lt;br /&gt;
## Take time and adjust the Yo-Yo's angle to not get into control surface compression speeds, or even force the foe into it.&lt;br /&gt;
## Yet be quick. Turn fights loose altitude quickly and may put the survivor in a low energy state competitively.&lt;br /&gt;
## Do not black out. Investing into [[Crew_skills#Air_vehicles_crew_skills|crew skills]] is beneficial, but avoiding prolonged high G-forces is desirable. For one never knows who will black out first.&lt;br /&gt;
# Taking the shot. Either a deflection or tail-lead shot&lt;br /&gt;
## Deflection shots require either good timing or plenty of ammo. A high rate of fire important and will leave the enemy severely crippled, almost certainly ensuring a victory.&lt;br /&gt;
## Tail-gaiting or tail-leading shots are the classic cinema &amp;quot;have you in my sight&amp;quot; kills. Sitting in a turn fight directly behind the foe's tail does however requires fast flying projectiles. Otherwise the necessary lead increases with distance and inverse bullet velocity. Also the silouhette or profile of the aircraft becomes smaller and thinner, necessitating good aim. Volume of fire may however be exchanged for harder hitting armament such as high calibre cannons.&lt;br /&gt;
# Regain lost energy as speed or altitude, favourably both.&lt;br /&gt;
&lt;br /&gt;
=== Countering ===&lt;br /&gt;
All of the following considers a flown vehicle of worse manoeuvrebility, especially in regards to stall speed and general turn characteristics.&lt;br /&gt;
&lt;br /&gt;
Fending off against any potential Turn and Burn pilots is unlike most other combat styles rather easy, in concept: Do '''not''' turn, maintain '''higher''' speed or altitude, and disengage. Of course not fighting the enemy is often not an option, either for being surprised, or for actively seeking combat. The latter is easy and mentioned before: Do not overextend, maintain energy advantage and important patience. The former case is a much harder issue to resolve, as engaging in any manoeuvre is a lost cause. For one the hostile engaged in knowing it can manoeuvre better at lower speeds and second any turn, evasion and dodging done reduces energy, see problem one. This (often literally) downward spiralling chain can only be broken, if an edge can be found. This can be piloting skill, or a vehicle's flight characteristics. &lt;br /&gt;
&lt;br /&gt;
==== Skill Counter ====&lt;br /&gt;
A classic manoeuvre to gain the upper hand against a Turn &amp;amp; Burner is the '''&amp;quot;Overshoot.&amp;quot;''' Via various means, dropping gear, landing flaps, air brakes, stall manoeuvres (like the Cobra) or simply lowering the throttle, the enemy pursuer is caught off guard and cannot compensate for the speed loss. With the gained speed difference the hostile overshoots into one's field of fire. Several downsides exist though: The energy loss is often substantial and in the wider picture unacceptable, for other enemies could be close by or the ground even closer. Further it leaves only a short window of oppertunity at such speeds which may not be favourable to manoeuvrability. Worse these lower speeds are the desired one's for the turnfighter. However this tactic has a far superior variant, alas, an even more difficult one: ''The Barrel Roll!''&lt;br /&gt;
&lt;br /&gt;
The '''Barrel Roll!''' or horizontal Corkscrew is a rather complex manoeuvre to fly properly. If done well nearly all energy is retained while ostensibly losing speed in the horizontal to force an overshoot. If done bad it will burn up all energy and leave the aircraft stalling upside down... though in this case nearly guaranteeing an overshoot. A barrel roll can be performed at any speed as long as the necessary control authority is not lost due to compression. Yet downsides persist here as well. The initiation of a barrel roll is rather obvious to skilled pilots and countered by performing a barrel roll, too. The proper spacial manoeuvreing is rather difficult with mouse and keyboard and is best done with a flight stick or joypad. If both aircraft entered a barrel roll, the similar Scissor may help.&lt;br /&gt;
&lt;br /&gt;
'''Scissoring''' is roll dependant and speed consuming. During it both aircraft are performing semi-turns followed by half-rolls to maintain engagement. From above scissoring looks like a continues eight, or a two string braid. A scissor fight can easily be exited by performing either a low Yo-Yo or a half turn, but is only recommended once inside the hostile's rolling induced blind spot.&lt;br /&gt;
&lt;br /&gt;
==== Performance Counter ====&lt;br /&gt;
An edge can be found in the flown vehicle, if compared to the enemy's. '''Rollrate''' is a common one and lend's itself for scissoring. This manoeuvre is an art of its own, see above. Another common characteristic is control surface lock up speed, or compression. If at sufficient, either through diving or starting out fast a momentary edge is given. A classic example is the [[P-51D-5|P-51D]]'s outturning [[Bf 109 G-6|Bf 109]]s and even [[Spitfire F Mk IX|Spitfires]] at speeds above 500 km/h (310 mi/h). Another one is suicicide diving to the ground in a [[Fw 190 (Family)|Fw 190]] and then pulling up. Many hostile pilots are too eager for the kill and follow, only to perish as they can no longer safely pull up, ramming the earth.  In a similar manner follows a version of this fool's chase. Forcing an over stepping of the '''wing's G-tolerances''' will result in the fatal static failure and a wingless descent to earth. '''Boom and Zoom''' tactics are not lost just because one is chased by a turn fighter. A superior energy retention or top speed can be used for the following manoeuvre: Diving and exceeding the hostile's top speed, will result in a loss of energy with every meter the foes loses in altitude and gains in speed. For the coup the dive is now slowly exited and reversed into a Zoom climb. After gaining enough seperation normal Boom and Zooming can commence. Alternatively the Zoom climb is exited into the horizontal at speed for Boom and Run tactics. Note that in dives aerodynamics and engine power matter. Initially many energy fighters can pull ahead of dedicated Boom and Zoomers!&lt;br /&gt;
&lt;br /&gt;
=== Common Misconceptions ===&lt;br /&gt;
* Turn fighting is not ''only'' done in the horizontal. Doing so is called &amp;quot;flat-turning&amp;quot; and is known as the telltale sign of beginners. Yo-Yos are a thing. However many aces use it as a lure, too.&lt;br /&gt;
* Using a Turn &amp;amp; Burn strategy does not mean negating climbing, in fact, most well turning planes do well at [[Energy fighting]] due to a high rate of climb owed to their thrust to weight ratio. &lt;br /&gt;
* Some attackers, like the [[IL-2 (Family)|IL-2]] or the [[Ju 87 (Family)|Ju 87 D]] have a very good turning circle. &lt;br /&gt;
* Turn fighting is not all about turning circles, as planes with poor power loading end up too slow to manoeuvre in a sustained turnfight, they have ''burn''ed all their energy.&lt;br /&gt;
* Depending on the propeller's rotation direction, a left or right hand turn may be shorter!&lt;br /&gt;
&lt;br /&gt;
==Relation to other styles==&lt;br /&gt;
;Boom &amp;amp; Zoom&lt;br /&gt;
*[[Boom &amp;amp; Zoom]] is the name of a playstyle which aims for an attacking aircraft to take advantage of a high energy state in order to attack (''Boom'') an enemy target and avoids any prolonged fighting by immediately returning (''Zoom'') to a higher altitude in order to conserve speed and/or altitude. Differing from Turn &amp;amp; Burn, this type of manoeuvre attempts to return the attacking aircraft to a higher perch in the sky to prepare for another attack. Instead of burning through both preys and haunters energy to control the engagement, this style trades off potential and kinetic energy through diving and climbing during attacks, always maintaining an ''advantage in potential energy''.&lt;br /&gt;
&lt;br /&gt;
;Boom &amp;amp; Run&lt;br /&gt;
* During a [[Boom &amp;amp; Run]] type of manoeuvre, the attacking aircraft is not necessarily interested in returning to a higher altitude, this could be due to the aircraft already has a speed advantage over the other aircraft in the match. Either way, dropping in from a higher altitude or overall being faster, the attacking aircraft lines up a target, attacks and then attempts to speed away either in a horizontal flight path or in a shallow dive. The goal here is to put as much distance between the target and the attacker to allow the attacker to have enough safe distance in which to turn around or manoeuvre into another attack position. All without the threat of being attacked during this high velocity process and always maintaining an ''advantage in kinetic energy''. For aircraft which their control surfaces start to lock up at higher speeds during a dive, they may have a better chance with a Boom &amp;amp; Run tactic. Thus &lt;br /&gt;
&lt;br /&gt;
== Aircraft which benefit from Turn &amp;amp; Burn techniques==&lt;br /&gt;
&amp;lt;!-- Mostly pure bred examples. Note that Energy fighters have their own page, hence La-5s and Bf 109s are not listed here, even though the Overview section mentions them! --&amp;gt;&lt;br /&gt;
* Most reserve and [[:Category:First_rank_aircraft|Rank I]] aircraft &lt;br /&gt;
** As always exceptions break the monotony. The [[P-26 (Family)|P-26 ''Peashooter'']] is a fair [[Boom &amp;amp; Zoom|B'nZ]]'er and the [[Ki-10 (Family)|Ki-10]]'s rate of climb enables it to do [[Energy fighting]] very well.&lt;br /&gt;
* Non-reserve biplane fighters&lt;br /&gt;
* [[G.50 (Family)|G.50 ''Freccia'']]&lt;br /&gt;
* The [[:Category:Japan_aircraft|Japanese]] but great emphasis manoeuvrability and nearly all fighters are very capable in this style&lt;br /&gt;
** Classic example: [[A6M (Family)|A6M ''Zero/Reisen'']] series&lt;br /&gt;
** Exceptions: [[J2M (Family)|J2M series]] and [[J7W1]]&lt;br /&gt;
* Every Spitfire with the Merlin Engine: [[Spitfire Mk Ia|Mk.I]], [[Spitfire Mk IIa|Mk.II]], [[Spitfire Mk Vc|Mk.V]], [[Spitfire F Mk IX|Mk.IX]] and [[Spitfire F Mk XVI|Mk.XVI]]&lt;br /&gt;
* [[I-16 (Family)|I-16 ''Ishak'']]&lt;br /&gt;
&lt;br /&gt;
== Aircraft NOT to turnfight in ==&lt;br /&gt;
Please note the following list is '''INCOMPLETE''' and should be seen as a guidance tool. All aircraft can perform Turn and Burn combat. However the following fighters are very often misused for various reasons like flat-turning and hence are listed below:&lt;br /&gt;
* Many US fighters:&lt;br /&gt;
** The entire US [[:Category:USA_aircraft|Navy fighter tree]] starting with the [[F4U-1A]]&lt;br /&gt;
** All [[P-51 (Family)|P-51 Mustangs]]&lt;br /&gt;
** All [[P-47 (Family)|P47 Thunderbolts]]&lt;br /&gt;
* All [[Fw 190 (Family)|Fw 190s]]&lt;br /&gt;
* [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* [[Typhoon (Family)|Typhoons]]&lt;br /&gt;
&lt;br /&gt;
==Aditional information (links)==&lt;br /&gt;
* [[:Category:Aerial fighting styles|Aerial fighting styles]]&lt;br /&gt;
* This page could be endless, but shan't for brevity. For more material and guides the [https://forum.warthunder.com/index.php?/forum/161-the-academy-players-helping-players/ '''War Thunder Forum'''] is an excellent place to learn much more and engage with seasoned War Thunder pilots.&lt;br /&gt;
==Media==&lt;br /&gt;
{{Youtube-gallery|KB68ZWG35hc|'''''War Thunder - Turn and Burn''''' - by ''GrmlZGaming''|NNgqRLrp8VI|'''''War Thunder Ep. 2 - Turning &amp;amp; Burning''''' - by ''SorcererDave''|pjeqk1h_WU8|'''''How not to get Boomed and Zoomed in a turn fighter - War Thunder''''' - by ''Green Fury''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Aerial fighting styles]]&lt;/div&gt;</summary>
		<author><name>U2363119</name></author>	</entry>

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