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		<id>https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ABoom_%26_Zoom</id>
		<title>Talk:Boom &amp; Zoom - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ABoom_%26_Zoom"/>
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		<updated>2026-04-14T21:52:26Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Boom_%26_Zoom&amp;diff=37192&amp;oldid=prev</id>
		<title>U28580205: Added missing signature</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Boom_%26_Zoom&amp;diff=37192&amp;oldid=prev"/>
				<updated>2019-11-15T06:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;Added missing signature&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:49, 15 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;zoom&amp;quot; is an extension maneuver. It aims at making separation / prevent energy lose by committing to a sustained attack maneuver. Zooming &amp;quot;up&amp;quot;, &amp;quot;level&amp;quot; or &amp;quot;down&amp;quot; is irrelevant. Zooming is to keep your excess energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;zoom&amp;quot; is an extension maneuver. It aims at making separation / prevent energy lose by committing to a sustained attack maneuver. Zooming &amp;quot;up&amp;quot;, &amp;quot;level&amp;quot; or &amp;quot;down&amp;quot; is irrelevant. Zooming is to keep your excess energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you can reconvert it by climbing back up for another pass, that is great. If not, zooming away (level, or dive) is also a BnZ maneuver.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you can reconvert it by climbing back up for another pass, that is great. If not, zooming away (level, or dive) is also a BnZ maneuver.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BnZ and Hit and Run are the same thing&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BnZ and Hit and Run are the same thing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--[[User:U1738469|U1738469]] ([[User talk:U21738469|talk]]) 18:25, 14 November 2019 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Boom_%26_Zoom&amp;diff=37163&amp;oldid=prev</id>
		<title>U1738469: Merge BnZ and BnR</title>
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				<updated>2019-11-14T18:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;Merge BnZ and BnR&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Splittingt Boom and Zoom and Boom and run is a mistake.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;boom&amp;quot; requires an attack phase. Being above, below or at equal altitude with the target is irrelevant.&lt;br /&gt;
You only need excess energy, not necessarily in altitude, but also in speed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;zoom&amp;quot; is an extension maneuver. It aims at making separation / prevent energy lose by committing to a sustained attack maneuver. Zooming &amp;quot;up&amp;quot;, &amp;quot;level&amp;quot; or &amp;quot;down&amp;quot; is irrelevant. Zooming is to keep your excess energy.&lt;br /&gt;
If you can reconvert it by climbing back up for another pass, that is great. If not, zooming away (level, or dive) is also a BnZ maneuver.&lt;br /&gt;
BnZ and Hit and Run are the same thing&lt;/div&gt;</summary>
		<author><name>U1738469</name></author>	</entry>

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