<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=Multiplayer_missions_%2F_game_modes</id>
		<title>Multiplayer missions / game modes - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=Multiplayer_missions_%2F_game_modes"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Multiplayer_missions_/_game_modes&amp;action=history"/>
		<updated>2026-05-13T08:34:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Multiplayer_missions_/_game_modes&amp;diff=190847&amp;oldid=prev</id>
		<title>U81436767: /* Creating spawns for players */ outdated info fixed. Replaced &quot;squad&quot; object with &quot;area_squad&quot; object, since that was added a while ago and you can no longer add &quot;area&quot; objects to normal squad objects now.</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Multiplayer_missions_/_game_modes&amp;diff=190847&amp;oldid=prev"/>
				<updated>2024-08-10T23:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Creating spawns for players: &lt;/span&gt; outdated info fixed. Replaced &amp;quot;squad&amp;quot; object with &amp;quot;area_squad&amp;quot; object, since that was added a while ago and you can no longer add &amp;quot;area&amp;quot; objects to normal squad objects now.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:37, 10 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot; &gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: You can just copy the first set and in the '''Clone window''' set the name to '''spawn_reversed_01''', they will be named automatically after that.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: You can just copy the first set and in the '''Clone window''' set the name to '''spawn_reversed_01''', they will be named automatically after that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: This set will be used for the &amp;quot;reversed&amp;quot; configuration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: This set will be used for the &amp;quot;reversed&amp;quot; configuration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create two new '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Squad&lt;/del&gt;''' units&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create two new '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Area_Squad&lt;/ins&gt;''' units&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Set the name of the first one to '''normal_race_spawn''' and add the first set of areas there&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Set the name of the first one to '''normal_race_spawn''' and add the first set of areas there&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Set the name of the second one to '''reversed_race_spawn'''&amp;#160; and do the same&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Set the name of the second one to '''reversed_race_spawn'''&amp;#160; and do the same&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l140&quot; &gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Setting up the triggers ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Setting up the triggers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;The next step is to assign all created areas for the track to an action.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;The next step is to assign all created areas for the track to an action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Create two new triggers to launch the race mode&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Create two new triggers to launch the race mode&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create two triggers&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create two triggers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l167&quot; &gt;Line 167:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: It will allow the mission to load the track's waypoint in the reversed order.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: It will allow the mission to load the track's waypoint in the reversed order.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;The next needed trigger is a trigger that checks if there are any active players.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;The next needed trigger is a trigger that checks if there are any active players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Create a trigger that check for active players&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Create a trigger that check for active players&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create a new trigger and set its name to '''a_player_is_active_requirement'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create a new trigger and set its name to '''a_player_is_active_requirement'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot; &gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 184:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Set the '''target''' to '''a_player_is_active_requirement''' in both&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Set the '''target''' to '''a_player_is_active_requirement''' in both&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;Another thing that is required to make everything work is a time counter that shows when the race will begin.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;Another thing that is required to make everything work is a time counter that shows when the race will begin.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;This part is a little harder because the next trigger will use two variables.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;This part is a little harder because the next trigger will use two variables.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Create two new variables&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:1. Create two new variables&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create a new string variable in '''Properties → Variables''' window&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create a new string variable in '''Properties → Variables''' window&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l196&quot; &gt;Line 196:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 199:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Select back the '''race_start_timer''' trigger&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Select back the '''race_start_timer''' trigger&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Add following conditions and actions:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Add following conditions and actions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''Trigger name''' = &amp;quot;race_start_timer&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''Trigger name''' = &amp;quot;race_start_timer&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''Events'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:'''Events'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l226&quot; &gt;Line 226:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 231:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* triggerDisable (target = &amp;quot;race_start_timer&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* triggerDisable (target = &amp;quot;race_start_timer&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: Disables this trigger.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: Disables this trigger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:3. Disable shooting during the race&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:3. Disable shooting during the race&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create a new trigger, call it '''race_shooting_disabled''' and select it&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Create a new trigger, call it '''race_shooting_disabled''' and select it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l235&quot; &gt;Line 235:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 242:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Race mission examples ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Race mission examples ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://live.warthunder.com/post/730748/en/ Planes]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://live.warthunder.com/post/730748/en/ Planes]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://live.warthunder.com/post/439029/en/ Planes]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://live.warthunder.com/post/439029/en/ Planes]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l249&quot; &gt;Line 249:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 257:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:War Thunder CDK]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:War Thunder CDK]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Custom missions]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Custom missions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:50318:newid:190847 --&gt;
&lt;/table&gt;</summary>
		<author><name>U81436767</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Multiplayer_missions_/_game_modes&amp;diff=50318&amp;oldid=prev</id>
		<title>U3312106 at 23:51, 28 April 2020</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Multiplayer_missions_/_game_modes&amp;diff=50318&amp;oldid=prev"/>
				<updated>2020-04-28T23:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:51, 28 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Go to Mission Settings → mission&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Go to Mission Settings → mission&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Make sure that the '''type''' is set to '''domination'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Make sure that the '''type''' is set to '''domination'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Enable '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gt_ffa&lt;/del&gt;''' in '''Game type params'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Enable '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gt_ffa_deathmatch&lt;/ins&gt;''' in '''Game type params'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::It enables the FFA mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::It enables the FFA mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::GT_FFA can also be used and the only difference between them is lack of the kill counter at the top of the screen.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:2. Select unit types available for the mission&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:2. Select unit types available for the mission&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Go to '''Versus params''' and press '''allowedUnitTypes'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Go to '''Versus params''' and press '''allowedUnitTypes'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:50144:newid:50318 --&gt;
&lt;/table&gt;</summary>
		<author><name>U3312106</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Multiplayer_missions_/_game_modes&amp;diff=50144&amp;oldid=prev</id>
		<title>U3312106: First version, might have some typos.</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Multiplayer_missions_/_game_modes&amp;diff=50144&amp;oldid=prev"/>
				<updated>2020-04-26T23:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;First version, might have some typos.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:CDK Mission Editor: Multiplayer missions / game modes}}&lt;br /&gt;
&lt;br /&gt;
This article will explain how to create custom missions with some of the available game modes, for example the Free For All game mode where there is no teams and everyone fights against each other, or the Race game mode where you can race against other players.&lt;br /&gt;
Basic knowledge about [https://wiki.warthunder.com/Multiplayer_mission_creation multiplayer mission creation] is required, you will also find there how to add slots for players which will not be explained here.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Game modes =&lt;br /&gt;
&lt;br /&gt;
== Free For All (FFA) ==&lt;br /&gt;
&lt;br /&gt;
In this game mode there are no teams and everyone is fighting against each other, depending on the mission settings it is or not possible to respawn during the battle. In the statistics list there is only one long list of all players and they are sorted by the kills amount. This is the most basic and simplest to make game mode, you only need to enable the special setting in the mission editor and then add spawn zones around the map. It works for all unit types. Players will not be in the same team even after switching the team to the same one in the custom battles lobby screen.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the mission settings ===&lt;br /&gt;
&lt;br /&gt;
:1. Enable the FFA option&lt;br /&gt;
:*Go to Mission Settings → mission&lt;br /&gt;
:*Make sure that the '''type''' is set to '''domination'''&lt;br /&gt;
:*Enable '''gt_ffa''' in '''Game type params'''&lt;br /&gt;
::It enables the FFA mode.&lt;br /&gt;
:2. Select unit types available for the mission&lt;br /&gt;
:*Go to '''Versus params''' and press '''allowedUnitTypes'''&lt;br /&gt;
:*Select the unit type which you want to be playable in the mission&lt;br /&gt;
::Airplanes, Tanks, Ships or Helicopters, you can see more than one type.&lt;br /&gt;
:3. Set the tickets limit&lt;br /&gt;
:*Go to '''Versus params''' and press '''scoreLimit'''&lt;br /&gt;
:*Set the score limit to the number you want&lt;br /&gt;
::By default with this option disabled it is 500, one kill in game reduces the number by 100 but it can be changed in '''deathPenaltyMul''' setting which sets a multiplier of the default number, so for example when it is set to 0.1 every death will decrease the tickets amount by 10.&lt;br /&gt;
&lt;br /&gt;
=== Creating spawns ===&lt;br /&gt;
&lt;br /&gt;
:1. Create areas&lt;br /&gt;
:* Create lots of sphere areas, depending on for how many players you want it to playable&lt;br /&gt;
:* Set their name to something short like for example air_spawn_01, air_spawn_02 etc.&lt;br /&gt;
:* Create a '''squad''' unit and put all the units there&lt;br /&gt;
::Remember to not put them close to each other, especially if it will be for tanks or ships only, then after the spawn units should not be able to see each other for at least 20 seconds. There is an option which let you put the an objects which check the visibility from the certain point (its position), it can be accessed by pressing the '''Create view point''' which is located next to the icon for creating waypoints, then put in on the ground and press the F1 button to enable it.&lt;br /&gt;
:2. Set up the trigger&lt;br /&gt;
:*Create a new trigger and call it '''mission_init'''&lt;br /&gt;
:*Set the '''Events''' to '''initMission'''&lt;br /&gt;
::It will make the spawns selectable right after the mission start&lt;br /&gt;
:*Create a new action called '''missionMarkAsRespawnPoint'''&lt;br /&gt;
:*Add the '''squad''' unit that was created before as the '''target'''&lt;br /&gt;
:*Enable '''canSpawnOnNeutral''' and set the team to '''Both'''&lt;br /&gt;
:: These two options need to be enabled in order to make this game mode work.&lt;br /&gt;
:*Enable tags at the bottom for the units that you set in '''allowedUnitTypes'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Adding additional objectives ===&lt;br /&gt;
&lt;br /&gt;
==== 100 kills limit ====&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
Race game mode is a mission type where all players are flying, driving or sailing through the circles, the first player to reach the final circle wins. At the top of the screen there is a time counter and a number that shows your place. It can be made for all available units types. There are no teams, all players are flying are each other. &lt;br /&gt;
&lt;br /&gt;
=== Setting up the mission settings ===&lt;br /&gt;
&lt;br /&gt;
:1. Enable the Race option&lt;br /&gt;
:*Go to Mission Settings → mission&lt;br /&gt;
:*Set the '''type''' to '''domination'''&lt;br /&gt;
:*Enable '''gt_race''' in '''Game type params'''&lt;br /&gt;
:: It enables the Race game mode.&lt;br /&gt;
:2. Select unit types available for the mission&lt;br /&gt;
:*Go to '''Versus params''' and press '''allowedUnitTypes'''&lt;br /&gt;
:*Select the unit type which you want to be playable in the mission&lt;br /&gt;
:: Airplanes, Tanks, Ships or Helicopters, you can see more than one type.&lt;br /&gt;
:2. (Optional) Disable the ability to shoot during the mission&lt;br /&gt;
:*Go to '''Race params'''&lt;br /&gt;
:*Enable '''raceForceCannotShoot'''&lt;br /&gt;
:2. Add the mission tags&lt;br /&gt;
:* Save the mission, close the mission editor and open its BLK file&lt;br /&gt;
:* Copy the code below into the mission{ block&lt;br /&gt;
&lt;br /&gt;
    missionType{&lt;br /&gt;
      _Dom:b=no&lt;br /&gt;
      _Conq:b=no&lt;br /&gt;
      _CnvA:b=no&lt;br /&gt;
      _CnvB:b=no&lt;br /&gt;
      _ArtDA:b=no&lt;br /&gt;
      _ArtDB:b=no&lt;br /&gt;
      _Bttl:b=no&lt;br /&gt;
      _DBttlA:b=no&lt;br /&gt;
      _DBttlB:b=no&lt;br /&gt;
      _Bto:b=no&lt;br /&gt;
      _Flc:b=no&lt;br /&gt;
      _v1_race_straight:b=yes&lt;br /&gt;
      _v1_race_inverted:b=yes&lt;br /&gt;
      _v2_race_straight:b=no&lt;br /&gt;
      _v2_race_inverted:b=no&lt;br /&gt;
      _Conq1:b=no&lt;br /&gt;
      _Conq2:b=no&lt;br /&gt;
      _Conq3:b=no&lt;br /&gt;
      _Conq4:b=no&lt;br /&gt;
      _Conq5:b=no&lt;br /&gt;
      _Conq6:b=no&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
:It will be later used to set different spawn for the normal and reversed track version.&lt;br /&gt;
:'''Make sure that you have a ''squad'' unit with all players units in it.'''&lt;br /&gt;
&lt;br /&gt;
=== Creating waypoints ===&lt;br /&gt;
&lt;br /&gt;
Waypoints in this game mode are used to set the race track, if you want to make a track that is supposed to have more than one lap then the last waypoint should be close to the first one. &lt;br /&gt;
&lt;br /&gt;
:1. Create areas&lt;br /&gt;
:* Create sphere areas, at least 10 of them&lt;br /&gt;
:* Set their size to at least 100 if the mission is for planes, 40 for ships and 20 for tanks&lt;br /&gt;
:* Change their name to something short like for example '''race_waypoint_01''', '''race_waypoint_02'''&lt;br /&gt;
:All of them need to start with the same name and have the number at the end, their order also matters, they can not be placed in order like 01 → 03 → 02. [[File:CDK Waypoints.JPG|thumbnail|right|350px|Track waypoints]]&lt;br /&gt;
&lt;br /&gt;
=== Creating spawns for players ===&lt;br /&gt;
&lt;br /&gt;
:1. Create areas&lt;br /&gt;
:* Place the sphere area close to the first waypoint&lt;br /&gt;
:: Spawns need to be placed just before the first waypoint and their direction should be set towards it. [[File:Spawns.JPG|thumbnail|right|350px|Spawns]]&lt;br /&gt;
:* Set its size to 5 if the mission is for the planes or ships and 2.5 if it is for tanks&lt;br /&gt;
:* Place them in a similar way that is shown in the screenshot to the right&lt;br /&gt;
:* Create another set of sphere areas that is placed in front of the last waypoint&lt;br /&gt;
:: You can just copy the first set and in the '''Clone window''' set the name to '''spawn_reversed_01''', they will be named automatically after that.&lt;br /&gt;
:: This set will be used for the &amp;quot;reversed&amp;quot; configuration.&lt;br /&gt;
:* Create two new '''Squad''' units&lt;br /&gt;
:* Set the name of the first one to '''normal_race_spawn''' and add the first set of areas there&lt;br /&gt;
:* Set the name of the second one to '''reversed_race_spawn'''  and do the same&lt;br /&gt;
:2. Create first two triggers and add spawn actions&lt;br /&gt;
:* Create two triggers&lt;br /&gt;
:* Set their names to '''mis_init_normal''' and '''mis_init_reversed'''&lt;br /&gt;
:* Set the '''Events''' in both triggers to '''initMission'''&lt;br /&gt;
:* Add a new condition called '''missionNamePostfix'''&lt;br /&gt;
:: This condition refers to the missionType{ code block.&lt;br /&gt;
:* In '''mis_init_normal''' trigger set the '''postfix''' to '''_v1_race_straight'''&lt;br /&gt;
:* Now do the same in the '''mis_init_reversed''' trigger but '''set''' the postfix to '''_v1_race_inverted''' instead&lt;br /&gt;
:: It will allow the game to use specific spawn zones sets for both configurations, it can be done so there is the same spawn zone for both but it can cause some issues.&lt;br /&gt;
:* Select '''mis_init_normal''' and add a new action called '''missionMarkAsRespawnPoint'''&lt;br /&gt;
:* Set '''normal_race_spawn''' as the '''target'''&lt;br /&gt;
:* Set the '''team''' to '''both''' and enable tags for unit types that you selected in '''allowedUnitTypes'''&lt;br /&gt;
:* Select '''mis_init_reversed''' trigger and set it up like the trigger above but use '''reversed_race_spawn''' as the target for spawns instead&lt;br /&gt;
: Now it should be possible to select a different spawn in the normal and reversed version.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the triggers ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;The next step is to assign all created areas for the track to an action.&lt;br /&gt;
:1. Create two new triggers to launch the race mode&lt;br /&gt;
:* Create two triggers&lt;br /&gt;
:* Set their names to '''race_start_normal''' and '''race_start_reversed'''&lt;br /&gt;
:* Set the '''Events''' in both to '''periodicEvent''' and set it to '''0.01'''&lt;br /&gt;
:* Add a '''missionNamePostfix''' condition for both&lt;br /&gt;
:* Set the '''postfix''' in '''race_start_normal''' to '''_v1_race_straight''' and in '''race_start_reversed''' to '''_v1_race_inverted'''&lt;br /&gt;
:2. Set up the basic options&lt;br /&gt;
:* Add '''missionSetTimeSpeed''' to both triggers&lt;br /&gt;
:* Set the '''speed''' to '''0.01''' and '''realtimeTriggers''' to '''true'''&lt;br /&gt;
:: This is a preliminary set up to show the time counter.&lt;br /&gt;
:3. Add an action to begin the race mode&lt;br /&gt;
:* Add a new action called '''beginRaceMode''' to '''race_start_normal''' trigger&lt;br /&gt;
:* Enable '''tankRace''' option if you want the mission to be for ships or tanks and leave it disabled if it is for the airplanes&lt;br /&gt;
:* Set the '''checkAreaPrefix''' and '''waypointPrefix''' to the name of track's waypoints, in this case it should be '''race_waypoint_'''&lt;br /&gt;
:* Enable '''doubleWaypoints'''&lt;br /&gt;
:: If enabled it will allow the player to see two waypoints at the same time, the one that is the closest and the next one.&lt;br /&gt;
:* Set the '''waypointScale'''&lt;br /&gt;
:: It controls how big will be the waypoint marker (circle for planes, arrow with a circle under it for ships and tanks).&lt;br /&gt;
:* Set the '''respawnVerticalOffset''' and '''respawnForwardOffset''' to 0&lt;br /&gt;
:: It sets the respawn position offset after the player dies, makes the vehicle appear in front of the waypoint.&lt;br /&gt;
:* Enable '''statisticScreenAfterFinish'''&lt;br /&gt;
:4. Copy the '''beginRaceMode''' action&lt;br /&gt;
:* Copy the '''beginRaceMode''' action to '''race_start_reversed''' trigger&lt;br /&gt;
:* Enable the '''reverse''' option&lt;br /&gt;
: It will allow the mission to load the track's waypoint in the reversed order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;The next needed trigger is a trigger that checks if there are any active players.&lt;br /&gt;
:1. Create a trigger that check for active players&lt;br /&gt;
:* Create a new trigger and set its name to '''a_player_is_active_requirement'''&lt;br /&gt;
:* Disable the '''Enabled''' option that is located under the trigger's name&lt;br /&gt;
:* Set the '''Events''' to '''periodicEvent''' and set its value to 0.10&lt;br /&gt;
:* Add a new condition called '''unitWhenStatus''' and select it&lt;br /&gt;
:* Set the '''object''' to a squad that contains all player units (t1_player01 etc.)&lt;br /&gt;
:* Set the '''object_type''' to '''isActive'''&lt;br /&gt;
:* Set the '''check_object''' to '''any'''&lt;br /&gt;
:: Now this condition will check if there are any active players in this session&lt;br /&gt;
:2. Add new actions to enable '''a_player_is_active_requirement''' trigger&lt;br /&gt;
:* Go back to previously created triggers, '''race_start_normal''' and '''race_start_reversed'''&lt;br /&gt;
:* Add a new action called '''triggerEnable''' at the bottom in both of them&lt;br /&gt;
:* Set the '''target''' to '''a_player_is_active_requirement''' in both&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;Another thing that is required to make everything work is a time counter that shows when the race will begin.&lt;br /&gt;
&amp;lt;br/&amp;gt;This part is a little harder because the next trigger will use two variables.&lt;br /&gt;
:1. Create two new variables&lt;br /&gt;
:* Create a new string variable in '''Properties → Variables''' window&lt;br /&gt;
:* Set the name to '''start_hint_string''' and leave the value empty&lt;br /&gt;
:* Create a new integer variable&lt;br /&gt;
:* Set the name to '''start_time_integer''' and set the value to 20&lt;br /&gt;
:2. Create a new trigger for the time counter&lt;br /&gt;
:* Create a new trigger and set its name to '''race_start_timer'''&lt;br /&gt;
:* Disable the '''Enabled''' option&lt;br /&gt;
:* Go back to the previous trigger (a_player_is_active_requirement) and add a new action called '''triggerEnable''' there, then set the target to '''race_start_timer'''&lt;br /&gt;
:: This will make the trigger activate when there are active players in the session.&lt;br /&gt;
:* Select back the '''race_start_timer''' trigger&lt;br /&gt;
:* Add following conditions and actions:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
:'''Trigger name''' = &amp;quot;race_start_timer&amp;quot;&lt;br /&gt;
:'''Events'''&lt;br /&gt;
::* Periodic Event = 1.00&lt;br /&gt;
::: Needs to be set to 1 to make it subtract the '''start_time_integer''' value by 1 every second.&lt;br /&gt;
:'''Conditions'''&lt;br /&gt;
::* varCompareInt (var_value = start_time_integer, value = 0, comparison_func = notLess)&lt;br /&gt;
::: This condition will keep changing the number of '''start_time_integer''' variable until it reaches 0, at the start of the mission it should be set to 20.&lt;br /&gt;
:'''Actions'''&lt;br /&gt;
:: Everything from this part will be repeated until the integer number reaches 0.&lt;br /&gt;
::* varSetString (value = &amp;quot;hints/ffa_race_starts_in_&amp;quot;, var =&amp;quot;start_hint_string&amp;quot;)&lt;br /&gt;
::: This will set the value of the '''start_hint_string''' string to the text that is stored in the main game's CSV file, in this case it will be '''Race starts in: '''.&lt;br /&gt;
::* varModify (operator = &amp;quot;subAB&amp;quot;, value = 1, var = &amp;quot;start_time_integer&amp;quot;)&lt;br /&gt;
::: This variable will be subtracting the '''start_time_integer''' variable's value by 1.&lt;br /&gt;
::* varAddString (var = &amp;quot;start_time_string&amp;quot;, value = &amp;quot;@start_hint_integer&amp;quot;, digits = 2)&lt;br /&gt;
::: This will add the number to the text which will be shown on the screen, in this case it will add current number from '''start_time_integer''', for example 3, to the '''start_time_string''' value, so it will shown as '''Race starts in: 3''' in game.&lt;br /&gt;
::* playHint (name = @start_time_integer)&lt;br /&gt;
::: Used to show the text in game.&lt;br /&gt;
:'''Else'''&lt;br /&gt;
:: Everything from there will be activated when the integer number reaches 0.&lt;br /&gt;
::* unitSetProperties (object = all_players_squad, persistentAerobaticsSmoke = true)&lt;br /&gt;
::: Optional and only for planes, it will make it so all players will have a smoke effect coming from the their wing tips, you can find that option under the '''Visual params'''.&lt;br /&gt;
::* missionSetTimeSpeed (speed = 1, realtimeTriggers = true)&lt;br /&gt;
::: Reverts the in game time speed to the default value so players can fly&lt;br /&gt;
::* wait (time = 2)&lt;br /&gt;
::: A short delay.&lt;br /&gt;
::* playHint (name = ) &lt;br /&gt;
::: Set to empty value to hide the text.&lt;br /&gt;
::* triggerDisable (target = &amp;quot;race_start_timer&amp;quot;)&lt;br /&gt;
::: Disables this trigger.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
:3. Disable shooting during the race&lt;br /&gt;
:* Create a new trigger, call it '''race_shooting_disabled''' and select it&lt;br /&gt;
:* Disable the '''Enabled''' option under its name&lt;br /&gt;
:* Set the '''object''' to the squad with all player units in it&lt;br /&gt;
:* Press and disable the '''cannonShoot''' option under the '''Attack params''' tab&lt;br /&gt;
:* Switch back to the previous trigger and add a new '''ElseAction''' between the '''missionSetTimeSpeed''' and '''wait''' triggers&lt;br /&gt;
&lt;br /&gt;
=== Race mission examples ===&lt;br /&gt;
* [https://live.warthunder.com/post/730748/en/ Planes]&lt;br /&gt;
* [https://live.warthunder.com/post/439029/en/ Planes]&lt;br /&gt;
* [https://live.warthunder.com/post/835924/en/ Ships]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Battle Royale ==&lt;br /&gt;
&lt;br /&gt;
== Football ==&lt;br /&gt;
&lt;br /&gt;
== Capture the flag ==&lt;br /&gt;
&lt;br /&gt;
== Player versus environment (PvE) ==&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;br /&gt;
[[Category:Custom missions]]&lt;/div&gt;</summary>
		<author><name>U3312106</name></author>	</entry>

	</feed>