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		<id>https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=Ground_equipment_modules</id>
		<title>Ground equipment modules - Revision history</title>
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		<updated>2026-04-21T02:57:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=191661&amp;oldid=prev</id>
		<title>U136966302: Revised descriptions for clarity and brevity</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=191661&amp;oldid=prev"/>
				<updated>2024-08-30T10:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;Revised descriptions for clarity and brevity&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:34, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Engine.jpg|420px|thumb|right|]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Engine.jpg|420px|thumb|right|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The engine is the most basic and essential module of the tank. That's right, it's even more important than the crew. Losing one or even two crew members is a lot less terrifying than completely losing mobility while under enemy fire. The engine is usually located in the rear, i.e. the least-protected part of the tank&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. So &lt;/del&gt;if it does get hit, one should stop and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;evaluate &lt;/del&gt;whether &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;tactics &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;employing are really &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effective &lt;/del&gt;as they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drawing board&lt;/del&gt;. In addition, the engine is a flammable module. If its condition drops all the way to &amp;quot;black,&amp;quot; there's a good chance the vehicle will catch fire. Diesel engines &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/del&gt;have a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;significantly &lt;/del&gt;lower chance of catching fire, so it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;help to know &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;kind of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;motor is propelling the &lt;/del&gt;tank. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The module &lt;/del&gt;is also rather sturdy and can easily stop shrapnel, and sometimes even an entire shell.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The engine is the most basic and essential module of the tank. That's right, it's even more important than the crew. Losing one or even two crew members is a lot less terrifying than completely losing mobility while under enemy fire. The engine is usually located in the rear, i.e. the least-protected part of the tank &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- so &lt;/ins&gt;if it does get hit, one should stop and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reevaluate &lt;/ins&gt;whether &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;tactics are as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good &lt;/ins&gt;as they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looked in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hangar&lt;/ins&gt;. In addition, the engine is a flammable module. If its condition drops all the way to &amp;quot;black,&amp;quot; there's a good chance the vehicle will catch fire. Diesel engines have a lower chance of catching fire, so it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;help to know &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what &lt;/ins&gt;kind of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engine your &lt;/ins&gt;tank &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uses&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;is also rather sturdy and can easily stop shrapnel, and sometimes even an entire shell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot; | '''Black'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot; | '''Black'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot; | &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Very significant drop &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power, minimal mobility is maintained&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot; | &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slow movement is possible, exhaust gives off black smoke and sparks which clues &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot; | The vehicle cannot move&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=&amp;quot;center&amp;quot; | The vehicle cannot move&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Transmission.jpg|420px|thumb|right|]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Transmission.jpg|420px|thumb|right|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The transmission is the mechanism that transfers power from the engine to the wheels or tracks. Losing the transmission is just as bad as losing the engine. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;catch fire, starting at the engine and ending at the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;front &lt;/del&gt;rollers. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;location &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transmission can be &lt;/del&gt;either &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the &lt;/del&gt;front &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or the rear &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tank&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The transmission is the mechanism that transfers power from the engine to the wheels or tracks. Losing the transmission is just as bad as losing the engine. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also like the engine, it &lt;/ins&gt;can catch fire, starting at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the connection to &lt;/ins&gt;the engine and ending at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outermost &lt;/ins&gt;rollers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or wheels&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transmission is located in the bottom &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tank, &lt;/ins&gt;either &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;behind or in &lt;/ins&gt;front of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engine&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF CannonBreech.jpg|420px|thumb|right|]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF CannonBreech.jpg|420px|thumb|right|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cannon breech is the mechanical part of the gun where the loader &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loads &lt;/del&gt;the shell, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where &lt;/del&gt;the process of arming the shell warhead undergoes, and also the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;piece &lt;/del&gt;that will withstand the explosive pressure of a shell firing. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a rule, it &lt;/del&gt;is located inside the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tanks &lt;/del&gt;turret or cabin. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This means it is really &lt;/del&gt;well protected, but if it does take damage, the entire vehicle will be in danger. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The thing about this module is that, if &lt;/del&gt;the gun breech is damaged, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/del&gt;not launch the shell&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which could lead &lt;/del&gt;to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;huge &lt;/del&gt;explosion inside the vehicle when playing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the &lt;/del&gt;RB and SB &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modes. This will disable most modules and probably lead to the destruction of the tank&lt;/del&gt;. The player who damaged the gun breech will earn the frag. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The more badly the gun breech is damaged&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the higher the chance of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;detonation &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cannon breech is the mechanical part of the gun where the loader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inserts &lt;/ins&gt;the shell, the process of arming the shell&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/ins&gt;warhead undergoes, and also the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/ins&gt;that will withstand the explosive pressure of a shell firing. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always centrally &lt;/ins&gt;located inside the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle's &lt;/ins&gt;turret or cabin. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It might be &lt;/ins&gt;well protected, but if it does take damage, the entire vehicle will be in danger. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the gun breech is damaged, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may fail to contain the pressure of the propellant exploding or &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fully &lt;/ins&gt;launch the shell&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This leads &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually catastrophic &lt;/ins&gt;explosion inside the vehicle when playing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;RB and SB. The player who damaged the gun breech will earn the frag. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This, however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leads to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;misfire &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing in AB, needing to reload again&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:166844:newid:191661 --&gt;
&lt;/table&gt;</summary>
		<author><name>U136966302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=166844&amp;oldid=prev</id>
		<title>U38088265 at 12:45, 14 July 2023</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=166844&amp;oldid=prev"/>
				<updated>2023-07-14T12:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;amp;diff=166844&amp;amp;oldid=166783&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>U38088265</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=166783&amp;oldid=prev</id>
		<title>U44629479: Edits</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=166783&amp;oldid=prev"/>
				<updated>2023-07-12T15:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;Edits&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:02, 12 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot; &gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. Its condition has no effect on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicle’s &lt;/del&gt;combat effectiveness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. Its condition has no effect on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle's &lt;/ins&gt;combat effectiveness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l151&quot; &gt;Line 151:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 151:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. Its condition has no effect on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicle’s &lt;/del&gt;combat effectiveness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. Its condition has no effect on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle's &lt;/ins&gt;combat effectiveness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l158&quot; &gt;Line 158:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crewman’s &lt;/del&gt;effectiveness is unaffected&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crewman's &lt;/ins&gt;effectiveness is unaffected&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''black'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''black'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l174&quot; &gt;Line 174:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 174:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. Its condition has no effect on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicle’s &lt;/del&gt;combat effectiveness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. Its condition has no effect on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle's &lt;/ins&gt;combat effectiveness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:166779:newid:166783 --&gt;
&lt;/table&gt;</summary>
		<author><name>U44629479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=166779&amp;oldid=prev</id>
		<title>U136966302: Added information about radiator damage, since it was overhauled in La Royale</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=166779&amp;oldid=prev"/>
				<updated>2023-07-12T12:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;Added information about radiator damage, since it was overhauled in La Royale&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:30, 12 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There's no need for tank commanders in War Thunder to worry about the condition of their vehicle's hull, but that doesn't mean one can just fire left and right until the tank is out of shells. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There's no need for tank commanders in War Thunder to worry about the condition of their vehicle's hull, but that doesn't mean one can just fire left and right until the tank is out of shells. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tank commander &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;responsible for a large number of critical modules hidden beneath that thick armour and allowing any of them to become damaged or lost could put an end to a victory streak.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tank commander &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;responsible for a large number of critical modules hidden beneath that thick armour and allowing any of them to become damaged or lost could put an end to a victory streak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot; &gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Radiator.jpg|420px|thumb|right|]] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Radiator.jpg|420px|thumb|right|]] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The radiator is a fairly massive module that is responsible for cooling the tank's engine. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should ideally be &lt;/del&gt;located &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next to &lt;/del&gt;the engine, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but unlike &lt;/del&gt;the engine, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is not a serious obstacle for enemy fire&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;radiator is taken out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an immediate effect on the &lt;/del&gt;engine &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or the vehicle overheating in battle&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The radiator is a fairly massive module that is responsible for cooling the tank's engine. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is usually &lt;/ins&gt;located &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;near &lt;/ins&gt;the engine, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on either side or sometimes above it. Since the La Royale update, destroyed radiators have effects on your tank instead of just absorbing shots. A destroyed radiator emits large white puffs of steam and hissing sounds, which can make your tank easier to spot, and slowly damages &lt;/ins&gt;the engine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over time. It takes about 20s to begin overheating&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and another 20s to fully break down an otherwise undamaged engine&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, because of its proximity to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engine&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the engine &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also likely &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been damaged, thus decreasing breakdown time. A broken radiator provides limited mobility for a limited time. It is best to get behind cover and repair or engage and destroy your attackers before your &lt;/ins&gt;engine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fails&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fuel tank==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Fuel tank==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot; &gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red/black'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red/black'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The chance of detonation does not change and depends on the round fired at the vehicle&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The chance of detonation does not change and depends on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the vehicle and &lt;/ins&gt;the round fired at the vehicle&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot; &gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Crew.jpg|420px|thumb|right|]] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Crew.jpg|420px|thumb|right|]] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew are the living soldiers who have been through hell, high water, and the &amp;quot;how the heck did they penetrate my armour?&amp;quot; feeling with the players. According to the game's mechanics, each crew member is an independent unit, and, just like the other modules, they are susceptible to damage. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once &lt;/del&gt;the crew &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;member has &lt;/del&gt;taken &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage, his effectiveness will be reduced, for example, the loader will load the shells slower&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When the crew member has taken enough damage to be knocked out, he will gain &lt;/del&gt;the &amp;quot;black&amp;quot; status&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which &lt;/del&gt;indicates that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;crew member has been fully incapacitated until the end of the battle. The Crew Replenishment upgrade allows for the summoning of one replacement soldier per battle. If only that could be done with the engine...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew are the living soldiers who have been through hell, high water, and the &amp;quot;how the heck did they penetrate my armour?&amp;quot; feeling with the players. According to the game's mechanics, each crew member is an independent unit, and, just like the other modules, they are susceptible to damage. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their striving for victory allows &lt;/ins&gt;the crew &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;members to perform their duties equally effectively regardless of how much damage they have &lt;/ins&gt;taken. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Only &lt;/ins&gt;the &amp;quot;black&amp;quot; status indicates that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;crew member has been fully incapacitated until the end of the battle. The Crew Replenishment upgrade allows for the summoning of one replacement soldier per battle. If only that could be done with the engine...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is affected by any form of damage, and the greater the damage inflicted, the lower &lt;/del&gt;the effectiveness &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the module&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its condition has no effect on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle’s combat &lt;/ins&gt;effectiveness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l158&quot; &gt;Line 158:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crewman's &lt;/del&gt;effectiveness &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be reduced&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crewman’s &lt;/ins&gt;effectiveness &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is unaffected&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''black'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''black'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l169&quot; &gt;Line 169:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The horizontal and vertical aiming mechanisms allow the gun to move along the horizontal and vertical axes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The horizontal and vertical aiming mechanisms allow the gun to move along the horizontal and vertical axes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanisms are compact, yet vulnerable modules. If they take damage, they can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slow down the turret turning/raising and lowering, or &lt;/del&gt;prevent the turret from turning and/or being raised or lowered, which can significantly reduce the vehicle's effectiveness. It isn't the most frequently damaged module, since even without it, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the vehicle can &lt;/del&gt;still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aim &lt;/del&gt;by turning the tank's hull.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanisms are compact, yet vulnerable modules. If they take damage, they can prevent the turret from turning and/or being raised or lowered, which can significantly reduce the vehicle's effectiveness. It isn't the most frequently damaged module, since even without it, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is &lt;/ins&gt;still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small chance of aiming at least roughly &lt;/ins&gt;by turning the tank's hull.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l181&quot; &gt;Line 181:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Aiming speed is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slowed down&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Aiming speed is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unaffected&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Black'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Black'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:165812:newid:166779 --&gt;
&lt;/table&gt;</summary>
		<author><name>U136966302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=165812&amp;oldid=prev</id>
		<title>U140821081: Changing outdated information</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=165812&amp;oldid=prev"/>
				<updated>2023-06-27T09:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;Changing outdated information&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:53, 27 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot; &gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Crew.jpg|420px|thumb|right|]] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Modules GF Crew.jpg|420px|thumb|right|]] &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew are the living soldiers who have been through hell, high water, and the &amp;quot;how the heck did they penetrate my armour?&amp;quot; feeling with the players. According to the game's mechanics, each crew member is an independent unit, and, just like the other modules, they are susceptible to damage. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Their striving &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victory allows &lt;/del&gt;the crew &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;members &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perform their duties equally effectively regardless of how much damage they have taken. Only &lt;/del&gt;the &amp;quot;black&amp;quot; status indicates that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;crew member has been fully incapacitated until the end of the battle. The Crew Replenishment upgrade allows for the summoning of one replacement soldier per battle. If only that could be done with the engine...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crew are the living soldiers who have been through hell, high water, and the &amp;quot;how the heck did they penetrate my armour?&amp;quot; feeling with the players. According to the game's mechanics, each crew member is an independent unit, and, just like the other modules, they are susceptible to damage. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once the crew member has taken damage, his effectiveness will be reduced, &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;example, the loader will load the shells slower. When &lt;/ins&gt;the crew &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;member has taken enough damage &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be knocked out, he will gain &lt;/ins&gt;the &amp;quot;black&amp;quot; status&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which &lt;/ins&gt;indicates that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;crew member has been fully incapacitated until the end of the battle. The Crew Replenishment upgrade allows for the summoning of one replacement soldier per battle. If only that could be done with the engine...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Module's behavior when taking damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Its condition has no effect on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicle’s combat &lt;/del&gt;effectiveness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This module does not take damage in a linear fashion. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is affected by any form of damage, and the greater the damage inflicted, the lower &lt;/ins&gt;the effectiveness &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of the module&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l158&quot; &gt;Line 158:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crewman’s &lt;/del&gt;effectiveness &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is unaffected&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crewman's &lt;/ins&gt;effectiveness &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be reduced&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''black'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''black'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l169&quot; &gt;Line 169:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 169:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The horizontal and vertical aiming mechanisms allow the gun to move along the horizontal and vertical axes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The horizontal and vertical aiming mechanisms allow the gun to move along the horizontal and vertical axes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanisms are compact, yet vulnerable modules. If they take damage, they can prevent the turret from turning and/or being raised or lowered, which can significantly reduce the vehicle's effectiveness. It isn't the most frequently damaged module, since even without it, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is &lt;/del&gt;still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small chance of aiming at least roughly &lt;/del&gt;by turning the tank's hull.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanisms are compact, yet vulnerable modules. If they take damage, they can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slow down the turret turning/raising and lowering, or &lt;/ins&gt;prevent the turret from turning and/or being raised or lowered, which can significantly reduce the vehicle's effectiveness. It isn't the most frequently damaged module, since even without it, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the vehicle can &lt;/ins&gt;still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aim &lt;/ins&gt;by turning the tank's hull.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l181&quot; &gt;Line 181:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Orange/red'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Aiming speed is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unaffected&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Aiming speed is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slowed down&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Black'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|'''Black'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U140821081</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=72722&amp;oldid=prev</id>
		<title>U97167707: /* Track */</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=72722&amp;oldid=prev"/>
				<updated>2020-10-12T20:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Track&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;amp;diff=72722&amp;amp;oldid=11251&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>U97167707</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=11251&amp;oldid=prev</id>
		<title>U28580205: Created page</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=11251&amp;oldid=prev"/>
				<updated>2018-12-29T03:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There's no need for tank commanders in War Thunder to worry about the condition of their vehicle's hull, but that doesn't mean one can just fire left and right until the tank is out of shells. &lt;br /&gt;
&lt;br /&gt;
The tank commander are responsible for a large number of critical modules hidden beneath that thick armour and allowing any of them to become damaged or lost could put an end to a victory streak.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Engine==&lt;br /&gt;
[[File:Modules GF Engine.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The engine is the most basic and essential module of the tank. That's right, it's even more important than the crew. Losing one or even two crew members is a lot less terrifying than completely losing mobility while under enemy fire. The engine is usually located in the rear, i.e. the least-protected part of the tank. So if it does get hit, one should stop and evaluate whether the tactics they are employing are really as effective as they were on the drawing board. In addition, the engine is a flammable module. If its condition drops all the way to &amp;quot;black,&amp;quot; there's a good chance the vehicle will catch fire. Diesel engines may have a significantly lower chance of catching fire, so it can help to know which kind of motor is propelling the tank. The module is also rather sturdy and can easily stop shrapnel, and sometimes even an entire shell.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This module takes damage in a linear fashion. It is affected by any form of damage, and the greater the damage inflicted, the lower the effectiveness of the module.&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB/SB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Orange/Red'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| Substantial drop in power&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| '''Black'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Very significant drop in power, minimal mobility is maintained&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The vehicle cannot move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transmission==&lt;br /&gt;
[[File:Modules GF Transmission.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The transmission is the mechanism that transfers power from the engine to the wheels or tracks. Losing the transmission is just as bad as losing the engine. It can also catch fire, starting at the engine and ending at the front rollers. The location of the transmission can be either on the front or the rear of the tank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This module takes damage in a linear fashion. It is affected by any form of damage, and the greater the damage inflicted, the lower the effectiveness of the module.&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB/SB'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Orange/Red'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| Substantial drop in power&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| '''Black'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Slow movement is possible&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The vehicle cannot move&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Cannon breech==&lt;br /&gt;
[[File:Modules GF CannonBreech.jpg|420px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
The cannon breech is the mechanical part of the gun where the loader loads the shell, where the process of arming the shell warhead undergoes, and also the piece that will withstand the explosive pressure of a shell firing. As a rule, it is located inside the tanks turret or cabin. This means it is really well protected, but if it does take damage, the entire vehicle will be in danger. The thing about this module is that, if the gun breech is damaged, it might not launch the shell, which could lead to a huge explosion inside the vehicle when playing on the RB and SB modes. This will disable most modules and probably lead to the destruction of the tank. The player who damaged the gun breech will earn the frag. The more badly the gun breech is damaged, the higher the chance of a detonation when firing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Even if the tank somehow miraculously manages to remain combat-ready following the detonation, the gun breech itself will be completely destroyed and require lengthy repairs.'''''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This module takes damage in a linear fashion. It is affected by any form of damage, and the greater the damage inflicted, the lower the effectiveness of the module&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB/SB'''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''Orange'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Substantial chance of a misfire without a detonation&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Substantial chance of detonation&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| '''Red'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Significant chance of a misfire without a detonation&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Significant chance of detonation&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| '''Black'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Very significant chance of a misfire without a detonation&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| The tank cannot fire&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Radiator==&lt;br /&gt;
[[File:Modules GF Radiator.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The radiator is a fairly massive module that is responsible for cooling the tank's engine. It should ideally be located next to the engine, but unlike the engine, it is not a serious obstacle for enemy fire. If the radiator is taken out, this will not have an immediate effect on the engine or the vehicle overheating in battle.&lt;br /&gt;
&lt;br /&gt;
==Fuel tank==&lt;br /&gt;
[[File:Modules GF FuelTank.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The fuel tank contains the life and blood of the tank, containing either petrol or diesel to power the tank's engine. Although it is essential in battle, it is pretty much the bane of the tank crew. Damage to the gas tank can lead to a fire or even an instantaneous detonation of fuel vapor, which is guaranteed to immediately destroy the vehicle. The chance of an explosion depends largely on the type of fuel and the shell used to damage the tank. APHE and high-explosive shells have the highest chance of causing an instantaneous explosion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This module does not take damage in a linear fashion. Its condition has no effect on the vehicle’s combat effectiveness.&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Orange/red/black'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| The chance of detonation does not change and depends on the round fired at the vehicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Track==&lt;br /&gt;
[[File:Modules GF Track.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
Tracks – each tank has two of them (Unless it is the [[T95]], four of them!). Hopefully, an explanation isn't needed on what tracks do for a tank. If the tracks take a hit, this can usually be considered lucky except for a casemate self-propelled gun. Being forged from structural steel, these modules provide priceless millimeters of armour and if they are hit by a HEAT shell, the fuse may go off resulting in the round failing to penetrate the tank's hull armour. The tracks are also repairable, so these losses are quite recoverable. Repairs begin automatically in any mode if the vehicle goes several seconds without moving.&lt;br /&gt;
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==Ammo rack==&lt;br /&gt;
[[File:Modules GF AmmoRack.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The ammo rack is another module that can explode and render the tank a burning hulk on the battlefield. It represents the rounds for the tank's main gun stored around the interior. In reality, a tank would have several ammo racks distributed among various parts of the vehicle in keeping with historical data. As ammo is expended, the ammo racks inside the vehicle disappear and can no longer be damaged or destroyed. It can sometimes be useful to only load the tank with a partial ammo supply in order to keep the ammo out of its most vulnerable parts. Ammo can also be located in different parts of the tank if the vehicle (the IS-2, for example) uses separate loading, where the shell and the propellant charge are separate parts of the shot. &lt;br /&gt;
&lt;br /&gt;
Detonating a tank's ammo rack is rather difficult. Even a direct hit might only just destroy the shells and make them useless, in which case they just disappear (and they can no longer be used in combat). Moreover, the ammo racks are only particularly vulnerable to certain shell types (high-explosive, APHE, and HEAT).&lt;br /&gt;
&lt;br /&gt;
==Barrel==&lt;br /&gt;
[[File:Modules GF GunBarrel.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The barrel is the external part of the gun where the shell travels down to obtain its muzzle velocity and accuracy. It can't come into physical contact with objects on the battlefield, but it is susceptible to damage. A heavily damaged barrel might not be able to withstand the pressure from propellant gases during a shot, in which case it will explode and turn into something pretty like a combat butterfly, yet useless as it drastically hampers the muzzle velocity (hence penetration values) and accuracy. It is strongly recommended to repair the barrel when it takes damage. It takes much less time than replacing a destroyed gun. Since it is outside the cabin, an exploding barrel will not damage the tank. Its behavior after that depends on the difficulty mode.&lt;br /&gt;
*AB: the tank can still fire with the destroyed gun, but the accuracy and penetration of the shells will be significantly reduced.&lt;br /&gt;
*RB: a destroyed barrel will signify a very vulnerable, and easy target for the enemy, since it completely prevents a tank from firing and is visible from a distance.&lt;br /&gt;
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&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This module takes damage in a linear fashion. It is affected by any form of damage but has a chance of retaining combat readiness.&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB/SB'''&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|'''Orange'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|High chance of destruction&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|High chance of destruction&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| '''Red'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Destruction is practically guaranteed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Destruction is practically guaranteed&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| '''Black'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Destroyed, but can fire&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| Destroyed. The tank cannot fire&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
[[File:Modules GF Crew.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The crew are the living soldiers who have been through hell, high water, and the &amp;quot;how the heck did they penetrate my armour?&amp;quot; feeling with the players. According to the game's mechanics, each crew member is an independent unit, and, just like the other modules, they are susceptible to damage. Their striving for victory allows the crew members to perform their duties equally effectively regardless of how much damage they have taken. Only the &amp;quot;black&amp;quot; status indicates that a crew member has been fully incapacitated until the end of the battle. The Crew Replenishment upgrade allows for the summoning of one replacement soldier per battle. If only that could be done with the engine...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This module does not take damage in a linear fashion. Its condition has no effect on the vehicle’s combat effectiveness.&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Orange/red'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| The crewman’s effectiveness is unaffected&lt;br /&gt;
|-&lt;br /&gt;
|'''black'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| The crewman cannot perform his duties&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horizontal and Vertical aiming mechanisms==&lt;br /&gt;
[[File:Modules GF AimingDrive.jpg|400px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The horizontal and vertical aiming mechanisms allow the gun to move along the horizontal and vertical axes.&lt;br /&gt;
&lt;br /&gt;
The mechanisms are compact, yet vulnerable modules. If they take damage, they can prevent the turret from turning and/or being raised or lowered, which can significantly reduce the vehicle's effectiveness. It isn't the most frequently damaged module, since even without it, there is still small chance of aiming at least roughly by turning the tank's hull.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
This module does not take damage in a linear fashion. Its condition has no effect on the vehicle’s combat effectiveness.&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Orange/red'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| Aiming speed is unaffected&lt;br /&gt;
|-&lt;br /&gt;
|'''Black'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Significantly reduces aiming speed&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | The aiming mechanism is fully disabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take good care of the engines, fuel tanks, and ammo racks... Actually, just take good care of everything.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modules and modifications]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

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