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		<id>https://old-wiki.warthunder.com/index.php?action=history&amp;feed=atom&amp;title=F11F-1</id>
		<title>F11F-1 - Revision history</title>
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		<updated>2026-05-07T09:31:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=193793&amp;oldid=prev</id>
		<title>U44629479: Undo revision 193790 by U103958459 (talk)</title>
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				<updated>2024-10-21T15:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 193790 by &lt;a href=&quot;/Special:Contributions/U103958459&quot; title=&quot;Special:Contributions/U103958459&quot;&gt;U103958459&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:U103958459&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:U103958459 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;amp;diff=193793&amp;amp;oldid=193790&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>U44629479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=193790&amp;oldid=prev</id>
		<title>U103958459: /* Usage in battles */</title>
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				<updated>2024-10-21T15:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Usage in battles&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;amp;diff=193790&amp;amp;oldid=178027&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>U103958459</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178027&amp;oldid=prev</id>
		<title>U38088265: Edits</title>
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				<updated>2023-12-09T15:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;Edits&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:01, 9 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early 50s, Grumman began the G-98 project as a privately funded effort to redesign the existing F9F Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar, utilizing the area rule. It would also be powered by the Wright J65-18 afterburning turbojet. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-9 Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;F-11F&lt;/del&gt;-1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“Tiger” &lt;/del&gt;to keep the Grumman feline naming scheme. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;F-11F&lt;/del&gt;-1 was soon phased out of service after the [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https://wiki.warthunder.com/&lt;/del&gt;F8U-2 Vought F-8 Crusader] was deemed more reliable and modern for the time, only lasting 4 years in frontline service. Previous orders were canceled, but the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;F-11F&lt;/del&gt;-1 did find a home with the Blue Angels flight demo squadron for over a decade. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;50s, Grumman began the G-98 project as a privately funded effort to redesign the existing F9F Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar, utilizing the area rule &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to reduce drag at transonic speeds&lt;/ins&gt;. It would also be powered by the Wright J65-18 afterburning turbojet. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-9 Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;F11F&lt;/ins&gt;-1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Tiger&amp;quot; &lt;/ins&gt;to keep the Grumman feline naming scheme. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;F11F&lt;/ins&gt;-1 was soon phased out of service after the [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;F8U-2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;Vought F-8 Crusader&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;] was deemed more reliable and modern for the time, only lasting 4 years in frontline service. Previous orders were canceled, but the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;F11F&lt;/ins&gt;-1 did find a home with the Blue Angels flight demo squadron for over a decade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better Cougar&lt;/del&gt;. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight (notably at lower fuel.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, where it quickly goes from decent to below average&lt;/del&gt;. The four 20 mm Browning-Colt Mk 12 cannons are quite good but players should practice trigger discipline, as the 500 rounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go by quite fast&lt;/del&gt;. However, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;F-11F&lt;/del&gt;-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow or non-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuvering &lt;/del&gt;targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;baby [[F-104 (Family)|Starfighter]]&lt;/ins&gt;. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight (notably at lower fuel&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;. If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers. The four 20 mm Browning-Colt Mk 12 cannons are quite good but players should practice trigger discipline, as the 500 rounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be expended quickly&lt;/ins&gt;. However, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;F11F&lt;/ins&gt;-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow or non-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvring &lt;/ins&gt;targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General info ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General info ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power as the afterburner can be taxing on your fuel load. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power as the afterburner can be taxing on your fuel load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The manoeuvrability depends a lot on its speed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, when &lt;/del&gt;the plane is flying at 500 km/h IAS or below, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1, and installing the boosters upgrade is recommended. While it can run circles around something like a Starfighter or F-100, it's not close to a MiG-19, MiG-17 or Sabre in a low speed dogfight. With low fuel, the jet has outstanding acceleration for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;tier, and can confidently outrun most of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;fighters at the same BR or even some aircraft at higher ones. The turning performance increases to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alike &lt;/del&gt;to something like an F-2 Sabre, but this is at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&lt;/del&gt;10 minutes of fuel, which you might not see too often in-game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The manoeuvrability depends a lot on its speed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When &lt;/ins&gt;the plane is flying at 500 km/h IAS or below, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1, and installing the boosters upgrade is recommended. While it can run circles around something like a Starfighter or F-100, it's not close to a MiG-19, MiG-17 or Sabre in a low speed dogfight. With low fuel, the jet has outstanding acceleration for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;tier, and can confidently outrun most of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;fighters at the same BR or even some aircraft at higher ones. The turning performance increases to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;akin &lt;/ins&gt;to something like an F-2 Sabre, but this is at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;10 minutes of fuel, which you might not see too often in-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The airbrake on this plane is questionably effective, and won't help too much even on idle throttle in a straight line. While it can be useful for slowing down when turning, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuvering &lt;/del&gt;when attempting to land is much more effective. Using flaps can help in a dogfight, but since only landing flaps can be deployed, and they break above 440 km/h, they aren't very effective for landing either.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The airbrake on this plane is questionably effective, and won't help too much even on idle throttle in a straight line. While it can be useful for slowing down when turning, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvring &lt;/ins&gt;when attempting to land is much more effective. Using flaps can help in a dogfight, but since only landing flaps can be deployed, and they break above 440 km/h, they aren't very effective for landing either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l190&quot; &gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Air RB&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Air RB&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight (unless at low fuel), but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more manoeuvrable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuver &lt;/del&gt;to avoid it, or pitch up to drain it of its likely low energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight (unless at low fuel), but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more manoeuvrable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvre &lt;/ins&gt;to avoid it, or pitch up to drain it of its likely low energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The great speed of the F11 comes at a cost; its dogfighting ability is questionable. The F11 does not turn well compared to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;subsonic foes and loses quite a bit of speed while turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The great speed of the F11 comes at a cost; its dogfighting ability is questionable. The F11 does not turn well compared to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;subsonic foes and loses quite a bit of speed while turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l198&quot; &gt;Line 198:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 198:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best enemies to engage are usually going to be bombers like the IL-28 and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't manoeuvre as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best enemies to engage are usually going to be bombers like the IL-28 and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't manoeuvre as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule of thumb against non-manoeuvring enemies:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule of thumb against non-manoeuvring enemies:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U38088265</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178019&amp;oldid=prev</id>
		<title>U138341036: /* Usage in battles */</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178019&amp;oldid=prev"/>
				<updated>2023-12-09T01:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Usage in battles&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:43, 9 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l190&quot; &gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Air RB&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Air RB&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight, but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, though the visible vapour cone may cause slower pursuing enemies to give up their futile chase&lt;/del&gt;. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more manoeuvrable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attempt &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;outrun &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in a straight line&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slow down a bit &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regain manoeuvrability&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(unless at low fuel)&lt;/ins&gt;, but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more manoeuvrable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maneuver &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;avoid &lt;/ins&gt;it, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pitch up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drain it of its likely low energy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The great speed of the F11 comes at a cost; its dogfighting ability is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subpar&lt;/del&gt;. The F11 does not turn well and loses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lots &lt;/del&gt;of speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/del&gt;turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The great speed of the F11 comes at a cost; its dogfighting ability is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;questionable&lt;/ins&gt;. The F11 does not turn well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compared to it's subsonic foes &lt;/ins&gt;and loses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quite a bit &lt;/ins&gt;of speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l198&quot; &gt;Line 198:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 198:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best enemies to engage are usually going to be bombers like the IL-28&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Buccaneer, &lt;/del&gt;and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't manoeuvre as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best enemies to engage are usually going to be bombers like the IL-28 and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't manoeuvre as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule of thumb against non-manoeuvring enemies:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule of thumb against non-manoeuvring enemies:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178018&amp;oldid=prev</id>
		<title>U138341036: /* Flight performance */</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178018&amp;oldid=prev"/>
				<updated>2023-12-09T01:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Flight performance&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:39, 9 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:F11F-1 Wiki Image 5.jpg|thumb|Top view of the F11F-1.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:F11F-1 Wiki Image 5.jpg|thumb|Top view of the F11F-1.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11F-1 Tiger is a supersonic carrier-based jet fighter equipped with the Wright J65-W-18 engine. The plane is able to reach about Mach 1 speed in level speed (climbing may be necessary) making it one of the fastest planes at its battle rating, but getting it past that speed will require some diving. Because of the very high structural speed limit, it basically can dive with an afterburner at any angle and the player will only have to worry about very high speed ( Mach .9 or higher ) compression.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11F-1 Tiger is a supersonic carrier-based jet fighter equipped with the Wright J65-W-18 engine. The plane is able to reach about Mach 1 speed in level speed (climbing may be necessary) making it one of the fastest planes at its battle rating, but getting it past that speed will require some diving. Because of the very high structural speed limit, it basically can dive with an afterburner at any angle and the player will only have to worry about very high speed (Mach .9 or higher) compression.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: with &lt;/del&gt;afterburner &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its fuel consumption is enormous. With full fuel tanks it &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use it for about 20 minutes at low altitude and 6 minutes with 20 minutes of &lt;/del&gt;fuel.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the &lt;/ins&gt;afterburner can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be taxing on your &lt;/ins&gt;fuel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;load&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The manoeuvrability depends a lot on its speed, when the plane is flying at 500 km/h IAS or below &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it gets really bad&lt;/del&gt;, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speeds but &lt;/del&gt;it can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easily lose &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wing after pulling too many Gs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mainly because of its &lt;/del&gt;low &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowed G limits&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basically&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tiger is very bad at low &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medium speed dogfighting, but gets better above 650 km/h IAS, &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that speed it is on par with &lt;/del&gt;the F-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100D&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still nowhere close to the MiG&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;19 or Swedish A32A and J32B&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The manoeuvrability depends a lot on its speed, when the plane is flying at 500 km/h IAS or below, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and installing the boosters upgrade is recommended. While &lt;/ins&gt;it can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run circles around something like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Starfighter or F-100, it's not close to a MiG-19&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MiG-17 or Sabre in a &lt;/ins&gt;low &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speed dogfight&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With low fuel&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jet has outstanding acceleration for it's tier, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can confidently outrun most of it's fighters &lt;/ins&gt;at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same BR or even some aircraft at higher ones. The turning performance increases to be alike to something like an &lt;/ins&gt;F-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 Sabre&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this is at &amp;gt;10 minutes of fuel, which you might not see too often in&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The airbrake on this plane is effective &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only above a certain speed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not so effective during landing. It makes the plane very hard to slow down &lt;/del&gt;in a straight line &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flight because &lt;/del&gt;it can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the landing gear &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extended&lt;/del&gt;. Using flaps &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will also not &lt;/del&gt;help &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that much &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that situation and &lt;/del&gt;since &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;can be deployed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in one position&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the one &lt;/del&gt;for landing&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, its usefulness in combat situations is questionable&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The airbrake on this plane is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;questionably &lt;/ins&gt;effective&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won't help too much even on idle throttle &lt;/ins&gt;in a straight line&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. While &lt;/ins&gt;it can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;useful for slowing down when turning, maneuvering &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempting to land &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much more effective&lt;/ins&gt;. Using flaps &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;help in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a dogfight, but &lt;/ins&gt;since &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only landing flaps &lt;/ins&gt;can be deployed, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and they break above 440 km/h, they aren't very effective &lt;/ins&gt;for landing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178017&amp;oldid=prev</id>
		<title>U138341036: /* Description */</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178017&amp;oldid=prev"/>
				<updated>2023-12-09T01:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:30, 9 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;G-98 project &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was originally intended &lt;/del&gt;to redesign the existing Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar. It would also be powered by the Wright J65. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation F-11F-1 “Tiger”. The F-11F-1 was soon phased out of service after the F-8 Crusader was deemed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a better aircraft&lt;/del&gt;. Previous orders were canceled but the F-11F-1 did find a home with the Blue Angels flight demo squadron. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the early 50s, Grumman began the &lt;/ins&gt;G-98 project &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a privately funded effort &lt;/ins&gt;to redesign the existing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;F9F &lt;/ins&gt;Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, utilizing the area rule&lt;/ins&gt;. It would also be powered by the Wright J65&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-18 afterburning turbojet&lt;/ins&gt;. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9 &lt;/ins&gt;Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation F-11F-1 “Tiger” &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to keep the Grumman feline naming scheme&lt;/ins&gt;. The F-11F-1 was soon phased out of service after the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://wiki.warthunder.com/F8U-2 Vought &lt;/ins&gt;F-8 Crusader&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;was deemed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more reliable and modern for the time, only lasting 4 years in frontline service&lt;/ins&gt;. Previous orders were canceled&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;but the F-11F-1 did find a home with the Blue Angels flight demo squadron &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for over a decade&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;baby Starfighter&lt;/del&gt;. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight. If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers. The four 20 mm Browning-Colt Mk 12 cannons are quite good but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have only 7.8 seconds of trigger time so &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need to &lt;/del&gt;practice trigger discipline. However, the F-11F-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better Cougar&lt;/ins&gt;. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(notably at lower fuel&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, where it quickly goes from decent to below average&lt;/ins&gt;. The four 20 mm Browning-Colt Mk 12 cannons are quite good but players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/ins&gt;practice trigger discipline&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as the 500 rounds go by quite fast&lt;/ins&gt;. However, the F-11F-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or non-maneuvering &lt;/ins&gt;targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General info ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General info ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=173718&amp;oldid=prev</id>
		<title>U48664895: Grammar</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=173718&amp;oldid=prev"/>
				<updated>2023-10-01T03:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;Grammar&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:38, 1 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The G-98 project was originally intended to redesign the existing Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar. It would also be powered by the Wright J65. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-6 Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation F-11F-1 “Tiger”. The F-11F-1 was soon phased out of service after the F-8 Crusader was deemed a better aircraft. Previous orders were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cancelled &lt;/del&gt;but the F-11F-1 did find home with the Blue Angels flight demo squadron. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The G-98 project was originally intended to redesign the existing Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar. It would also be powered by the Wright J65. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-6 Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation F-11F-1 “Tiger”. The F-11F-1 was soon phased out of service after the F-8 Crusader was deemed a better aircraft. Previous orders were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;canceled &lt;/ins&gt;but the F-11F-1 did find &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;home with the Blue Angels flight demo squadron. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as a baby Starfighter. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight. If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers. The four 20 mm Browning-Colt Mk 12 cannons are quite good but have only 7.8 seconds of trigger time so players need to practice trigger discipline. However, the F-11F-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as a baby Starfighter. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight. If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers. The four 20 mm Browning-Colt Mk 12 cannons are quite good but have only 7.8 seconds of trigger time so players need to practice trigger discipline. However, the F-11F-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U48664895</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=173717&amp;oldid=prev</id>
		<title>U48664895: Updated description to new format</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=173717&amp;oldid=prev"/>
				<updated>2023-10-01T03:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;Updated description to new format&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:18, 1 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''{{Specs|name}}''' is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gift rank {{Specs|rank}} American jet &lt;/del&gt;fighter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{Battle&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rating}}&lt;/del&gt;. It was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;introduced &lt;/del&gt;during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;G-98 project was originally intended to redesign the existing Cougar into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more sleek, high-speed &lt;/ins&gt;fighter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar. It would also be powered by the Wright J65. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 Cougar until the Navy finally stated it was more than just a Cougar&lt;/ins&gt;. It was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given the designation F-11F-1 “Tiger”. The F-11F-1 was soon phased out of service after the F-8 Crusader was deemed a better aircraft. Previous orders were cancelled but the F-11F-1 did find home with the Blue Angels flight demo squadron. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Introduced &lt;/ins&gt;during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicle &lt;/ins&gt;for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the '''{{Specs|name}}''' can almost be thought of as a baby Starfighter. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight. If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers. The four 20 mm Browning-Colt Mk 12 cannons are quite good but have only 7.8 seconds of trigger time so players need to practice trigger discipline. However, the F-11F-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow targets&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General info ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General info ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key test_wiki_wt_com:diff:version:1.11a:oldid:166722:newid:173717 --&gt;
&lt;/table&gt;</summary>
		<author><name>U48664895</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=166722&amp;oldid=prev</id>
		<title>U44629479: Edits</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=166722&amp;oldid=prev"/>
				<updated>2023-07-10T16:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;Edits&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:17, 10 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power: with afterburner its fuel consumption is enormous. With full fuel tanks it can use it for about 20 minutes at low altitude and 6 minutes with 20 minutes of fuel.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power: with afterburner its fuel consumption is enormous. With full fuel tanks it can use it for about 20 minutes at low altitude and 6 minutes with 20 minutes of fuel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuverability &lt;/del&gt;depends a lot on its speed, when the plane is flying at 500 km/h IAS or below it gets really bad, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1 speeds but it can easily lose a wing after pulling too many Gs, mainly because of its low allowed G limits. Basically, the Tiger is very bad at low and medium speed dogfighting, but gets better above 650 km/h IAS, at that speed it is on par with the F-100D, but still nowhere close to the MiG-19 or Swedish A32A and J32B.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvrability &lt;/ins&gt;depends a lot on its speed, when the plane is flying at 500 km/h IAS or below it gets really bad, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1 speeds but it can easily lose a wing after pulling too many Gs, mainly because of its low allowed G limits. Basically, the Tiger is very bad at low and medium speed dogfighting, but gets better above 650 km/h IAS, at that speed it is on par with the F-100D, but still nowhere close to the MiG-19 or Swedish A32A and J32B.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l196&quot; &gt;Line 196:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 196:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best enemies to engage are usually going to be bombers like the IL-28, Buccaneer, and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuver &lt;/del&gt;as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best enemies to engage are usually going to be bombers like the IL-28, Buccaneer, and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvre &lt;/ins&gt;as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule of thumb against non-manoeuvring enemies:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule of thumb against non-manoeuvring enemies:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l221&quot; &gt;Line 221:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 221:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Your intended target's engine exhaust is very close to that of a friendly's. Don't risk the teamkill.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Your intended target's engine exhaust is very close to that of a friendly's. Don't risk the teamkill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1000 &lt;/del&gt;lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1,000 &lt;/ins&gt;lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can outspeed and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out-turn &lt;/del&gt;you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can outspeed and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outturn &lt;/ins&gt;you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U44629479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=166721&amp;oldid=prev</id>
		<title>U44629479: Undo revision 166719 by U138341036 (talk)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=166721&amp;oldid=prev"/>
				<updated>2023-07-10T16:14:18Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 166719 by &lt;a href=&quot;/Special:Contributions/U138341036&quot; title=&quot;Special:Contributions/U138341036&quot;&gt;U138341036&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:U138341036&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:U138341036 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:14, 10 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l188&quot; &gt;Line 188:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 188:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Air RB&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Air RB&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight, but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face, though the visible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vapor &lt;/del&gt;cone may cause slower pursuing enemies to give up their futile chase. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuverable &lt;/del&gt;aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to attempt to outrun it in a straight line, or slow down a bit to regain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuverability&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight, but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face, though the visible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vapour &lt;/ins&gt;cone may cause slower pursuing enemies to give up their futile chase. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvrable &lt;/ins&gt;aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to attempt to outrun it in a straight line, or slow down a bit to regain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvrability&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The great speed of the F11 comes at a cost; its dogfighting ability is subpar. The F11 does not turn well and loses lots of speed when turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The great speed of the F11 comes at a cost; its dogfighting ability is subpar. The F11 does not turn well and loses lots of speed when turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l196&quot; &gt;Line 196:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 196:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best enemies to engage are usually going to be bombers like the IL-28, Buccaneer, and B-57s as they are slow to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuver &lt;/del&gt;and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't maneuver as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The best enemies to engage are usually going to be bombers like the IL-28, Buccaneer, and B-57s as they are slow to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvre &lt;/ins&gt;and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't maneuver as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule of thumb against non-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuvering &lt;/del&gt;enemies:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule of thumb against non-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvring &lt;/ins&gt;enemies:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When approaching a similar speed enemy from behind, AIM-9Bs will be able to hit at a maximum range of around 2 km.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When approaching a similar speed enemy from behind, AIM-9Bs will be able to hit at a maximum range of around 2 km.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When approaching a slightly slower enemy from behind at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 2.25 km.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When approaching a slightly slower enemy from behind at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 2.25 km.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When approaching a very slow enemy at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 3.25 km.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When approaching a very slow enemy at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 3.25 km.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At high altitudes (&amp;gt;6 km), the AIM-9B becomes very difficult to dodge without the use of flares due to aircraft losing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuverability &lt;/del&gt;and thrust while the missile doesn't. AIM-9Bs will hit enemies at ranges of 3-5 km depending on the speed and altitude of you and the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At high altitudes (&amp;gt;6 km), the AIM-9B becomes very difficult to dodge without the use of flares due to aircraft losing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvrability &lt;/ins&gt;and thrust while the missile doesn't. AIM-9Bs will hit enemies at ranges of 3-5 km depending on the speed and altitude of you and the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ideal launch conditions (assuming you are in ideal launch range):&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ideal launch conditions (assuming you are in ideal launch range):&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l223&quot; &gt;Line 223:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 223:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two 1000 lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two 1000 lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surpass &lt;/del&gt;and out-turn you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outspeed &lt;/ins&gt;and out-turn you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l233&quot; &gt;Line 233:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 233:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;SB EC&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;SB EC&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In simulator battles, when used in EC6 bracket, the plane is a very capable fighter. It is the most capable at hit-and-run tactics and high speed vertical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuvers&lt;/del&gt;, it is also decent at sustained horizontal turning when its speed is above 650 km/h IAS. The player should however be careful when performing them: some of the jets in this bracket are equipped with missiles which are not able to hit a turning target in most cases but once the plane gets slow or stops turning, they will easily destroy it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In simulator battles, when used in EC6 bracket, the plane is a very capable fighter. It is the most capable at hit-and-run tactics and high speed vertical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvres&lt;/ins&gt;, it is also decent at sustained horizontal turning when its speed is above 650 km/h IAS. The player should however be careful when performing them: some of the jets in this bracket are equipped with missiles which are not able to hit a turning target in most cases but once the plane gets slow or stops turning, they will easily destroy it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is best to take off from some airfield close to the edge of the map with 45 minutes of fuel (since turning with anyone will end up badly for the plane and huge fuel consumption that can be a problem), reach at least 800 km/h IAS in level flight and start climbing to between 2000 and 4000 m altitude. Flying at this altitude is very important: the plane will have a lot of space for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuvers &lt;/del&gt;and thus be able to make the most of its good level speed performance. This will make sure the F11F is not easily shot down unlike at lower altitude where it can not really get away by diving and where any zoom climbing attempt can also end up badly because of planes that can carry missiles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is best to take off from some airfield close to the edge of the map with 45 minutes of fuel (since turning with anyone will end up badly for the plane and huge fuel consumption that can be a problem), reach at least 800 km/h IAS in level flight and start climbing to between 2000 and 4000 m altitude. Flying at this altitude is very important: the plane will have a lot of space for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvres &lt;/ins&gt;and thus be able to make the most of its good level speed performance. This will make sure the F11F is not easily shot down unlike at lower altitude where it can not really get away by diving and where any zoom climbing attempt can also end up badly because of planes that can carry missiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. It has an amazing forward cockpit visibility with a gunsight whose reticle is projected on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armored &lt;/del&gt;frontal glass. This is a gyro gunsight so there is an additional circle that can help with leading your shots. It is also connected to the rangefinder radar which can also be used to check the distance to the target and launch the missile from the proper distance (around 2 km), depending on how fast the enemy is.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. It has an amazing forward cockpit visibility with a gunsight whose reticle is projected on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armoured &lt;/ins&gt;frontal glass. This is a gyro gunsight so there is an additional circle that can help with leading your shots. It is also connected to the rangefinder radar which can also be used to check the distance to the target and launch the missile from the proper distance (around 2 km), depending on how fast the enemy is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the best missile that the enemies can use is the AIM-9B or the Russian and Chinese equivalents, the best way to avoid them is to just pull 5-6G turns for a few seconds at very high speed. Reducing the engine power against this kind of missile is optional, as long as the plane keeps turning it will no be able to hit it anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the best missile that the enemies can use is the AIM-9B or the Russian and Chinese equivalents, the best way to avoid them is to just pull 5-6G turns for a few seconds at very high speed. Reducing the engine power against this kind of missile is optional, as long as the plane keeps turning it will no be able to hit it anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>U44629479</name></author>	</entry>

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