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		<title>Boom &amp; Run - Revision history</title>
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		<updated>2026-04-28T19:33:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://old-wiki.warthunder.com/index.php?title=Boom_%26_Run&amp;diff=35796&amp;oldid=prev</id>
		<title>U64962917: Updated page.</title>
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				<updated>2019-11-03T17:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;Updated page.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:25, 3 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE: Boom and Run aerial combat style}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE: Boom and Run aerial combat style}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The expression &amp;quot;Boom and Run&amp;quot; (also known as BnR) describes an aerial fighting style that is similar to [[BnZ|Boom and Zoom]] in that the pilot engages at high speed and attempts energy-conservative maneuvers, however, instead of initiating a zoom-climb after striking at an enemy; a BnR-oriented pilot will simply attempt to maintain high speed after engaging. This is very common in [[Jet Combat]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The main advantage of BnR over [[BnZ|&lt;/del&gt;Boom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'n Zoom]] &lt;/del&gt;is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disengage &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ensuing dogfight &lt;/del&gt;immediately&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. A &lt;/del&gt;Zoom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;climb will leave &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacker open for attacks from other hostiles, &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his speed drops&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Especially in continued BnZ engagements the tracers and maneuvers will attract attention.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Overview==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also if the target of opportunity &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;`furball´ (swarm &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies), then a high &lt;/del&gt;speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack followed by running away will result in the highest chance &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survival&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Boom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; Run &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;name of a playstyle which aims for an attacking aircraft to take advantage of a high energy state in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack (Boom) &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy target and avoids any prolonged fighting by &lt;/ins&gt;immediately &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extending or continues diving (&lt;/ins&gt;Zoom&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) in order to create distance between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aircraft as quickly &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possible&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This manoeuvre &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;favoured by aircraft which maintain &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relatively high rate &lt;/ins&gt;of speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after an encounter. This type &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fighting style is prevalent with twin-engine propeller-driven fighters but is mainly found to be so with jet fighters&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Arcade another &lt;/del&gt;advantage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;becomes clear: Due the common meta &lt;/del&gt;of [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TnB|turnfighting&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(especially at low tiers) &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fast fighter &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plough through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat zone without fearing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be intercepted, preferably a few minutes into the match&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Situational &lt;/del&gt;&amp;amp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map awareness is usual quite bad and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minimap only checked &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long intervals&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Darting in &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horizontal abuses &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;range blindness&amp;quot; &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many pilots&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The main &lt;/ins&gt;advantage of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Boom &amp;amp; Zoom&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tactics is the ability to disengage immediately from an attack and climb to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;higher altitude, however, this &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sometimes leave &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zoom climber vulnerable to attacks as they near their target altitude and as their speed drops with their kinetic energy converting &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential energy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Boom &lt;/ins&gt;&amp;amp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Run utilises the speed of the aircraft during a dive to allow for an attack on a target but also allows for disengaging with superior airspeed either in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horizontal or continuing &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a shallow/steep dive&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This allows the attacking aircraft to dictate the terms of engagement as they have sufficient distance between them &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target to manoeuvre around for another shot without exposing their aircraft to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dangers &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a pursuing aircraft which has not caught up&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mastering Manual Engine Controls &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recommended &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this strategy&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Boom &amp;amp; Run aircraft can take advantage of maps with slower aircraft in which they are able to speed through the battlefield and chose targets without fear of being intercepted by slower aircraft allowing for the faster fighter to dictate the terms of their fights. This type of condition is more prevalent on lower rank maps with earlier and slower aircraft. In this type of fighting with propeller-driven aircraft, it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to the pilot's advantage to exercise manual engine controls (MEC) adjustments to maximize the effectiveness of the engine and potentially edge out target aircraft which let the computer do all the work &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them, albeit at a less effective level&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Order &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Basic Strategy&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Boom_and_Run_001.png|500px|thumb|right|A diagram of a '''Boom &amp;amp; Run''' manoeuvre:&amp;#160; The red square represents a target aircraft and the green square represents the attacking aircraft attempting the Boom &amp;amp; Run manoeuvre.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything from the setup to the attack follows the guidelines of Boom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Zoom. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;distinguish &lt;/del&gt;starts after the initial contact:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Everything from the setup to the attack follows the guidelines of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Boom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; &lt;/ins&gt;Zoom&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difference &lt;/ins&gt;starts after the initial contact &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;between attacker and target&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Hit maximum level top speed (for this altitude)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Hit maximum level top speed (for this altitude)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Level out (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&amp;gt;&amp;quot;&lt;/del&gt;fly towards the horizon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Level out (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;fly towards the horizon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Gain separation by flying away from your target at top speed&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Gain separation by flying away from your target at top speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Utilise war emergency power (WEP) if available)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; But do not fly in a straight line either, if the enemy is able to shoot you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; But do not fly in a straight line either, if the enemy is able to shoot you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, fly slightly to the left or right&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; AB/RB: Make sure to be at least &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;750m/350m &lt;/del&gt;away&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;before doing any other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuvers.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; AB/RB: Make sure to be at least &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;750 m &lt;/ins&gt;away before doing any other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manoeuvres&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; If your aircraft can climb well, a 5 - 10° climb will help too&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; If your aircraft can climb well, a 5 - 10° climb will help too&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Check your surrounding&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Check your surrounding&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Set up next attack&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#160; &amp;#160; Set up next attack&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; Zoom climb&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; Zoom climb&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; High speed climb (350 - 450 km/h)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; High speed climb (350 - 450 km/h)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; Attack target of opportunity at the same altitude&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;##&amp;#160; &amp;#160; &amp;#160; &amp;#160; Attack target of opportunity at the same altitude&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Countering ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Countering ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Situational &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Awareness]] &lt;/del&gt;is key. Maneuvering into the attacker followed by a corkscrew will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suffice&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Smart BnR pilots &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try to &lt;/del&gt;avoid head-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ons &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;avoiding them requires maneuvers which again loose &lt;/del&gt;energy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;speed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Situational &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;awareness &lt;/ins&gt;is key &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when it comes to executing any tactical manoeuvre, especially Boom &amp;amp; Run&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Typically &lt;/ins&gt;Maneuvering into the attacker followed by a corkscrew will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create a difficult target for the attacking aircraft to get sights on and during this, the faster zooming aircraft may even overshoot the target&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Alternatively turn away from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacker &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain &lt;/del&gt;speed, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assaulter &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;close enough&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engage in scissors or corkscrew&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Due &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defender&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lower speed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacke will overshoot and present a striking chance&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A smart Boom &amp;amp; Run pilot &lt;/ins&gt;will avoid head-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on attacks &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while in one, banking either to the right, left, pulling up or down will start to bleed the &lt;/ins&gt;energy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they have been hoarding turning their zoom aircraft into a severely sluggish aircraft.&amp;#160; Scissor or corkscrew manoeuvres typically will provide a difficult if not impossible target to hit and due to the defending aircraft's lower &lt;/ins&gt;speed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the attacker may overshoot and then turn the tables and become a target themselves&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Relation to other styles==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Boom &amp;amp; Zoom&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[[Boom &amp;amp; Zoom]] is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;name of a playstyle which aims for an attacking aircraft to take advantage of a high energy state in order to attack (''Boom'') an enemy target &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;avoids any prolonged fighting by immediately returning (''Zoom'') to a higher altitude in order to conserve &lt;/ins&gt;speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and/or altitude. Differing from Boom &amp;amp; Run&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this type of manoeuvre attempts to return the attacking aircraft to a higher perch in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sky to prepare for another attack. Instead of maintaining a high rate of speed (kinetic energy), this style trades off potential and kinetic energy through diving and climbing during attacks. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;Turn fighting&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*In this method of flying &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;favoured by those aircraft which are considered ''energy fighters'', for example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the German Bf 109 fighters. These fighters maximize the ability to execute vertical reverses &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include the Immelmann (half loop flying up), Split-S (half loop flying down) and the standard normal loop&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The energy fighters typically have a good power-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-weight ratio and can take advantage of these manoeuvres which the typical Boom &amp;amp; Zoom fighter cannot without losing an extreme amount of energy and any speed advantage they had.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Aircraft which benefit from Boom &amp;amp; Run techniques==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Important is having a very high top speed at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;altitude. Further, each aircraft should have enough firepower to take out &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy in one blow&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Aircraft that do well with Boom &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Run ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* [[Typhoon (Family)|Typhoon]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its successor [[Tempest (Family)|Tempest]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* [[Sea Fury FB 11]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* [[Yak-9P]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* [[P-51 (Family)|P-51 Mustangs]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Most jet aircraft&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Important is a very high topspeed at the target&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s altitude&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Further each aircraft should have enough firepower to take out the enemy in one blow&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Media==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Youtube-gallery|WEO0yF4pYTc|&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''''Ta 152 H1 - B&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;N&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;R - Boom and Run -Tactics Revisited''''' - ''Green Fury''|ef4Z4B5CBCo|'''''War Thunder RB - Bf 109 F-4 - Hit and Run''''' - ''Its Rafiki''}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*&amp;#160; &amp;#160; [[Typhoon (Family)|Typhoon]] and its successor [[Tempest (Family)|Tempest]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game mechanics&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*&amp;#160; &amp;#160; Most jet aircraft (see [[Jet Combat]])&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*&amp;#160; &amp;#160; [[Sea Fury FB 11]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*&amp;#160; &amp;#160; [[Yak-9P]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*&amp;#160; &amp;#160; [[P-51 (Family)|P-51 Mustangs]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aerial fighting styles&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U64962917</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Boom_%26_Run&amp;diff=35685&amp;oldid=prev</id>
		<title>U2363119: deleted TF2 reference, added replacement</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Boom_%26_Run&amp;diff=35685&amp;oldid=prev"/>
				<updated>2019-11-02T20:52:54Z</updated>
		
		<summary type="html">&lt;p&gt;deleted TF2 reference, added replacement&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:52, 2 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also if the target of opportunity is within a `furball´ (swarm of enemies), then a high speed attack followed by running away will result in the highest chance of survival.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also if the target of opportunity is within a `furball´ (swarm of enemies), then a high speed attack followed by running away will result in the highest chance of survival.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Arcade another advantage becomes clear: Due the common meta of [[TnB|turnfighting]] (especially at low tiers) a fast fighter can plough through the combat zone without fearing to be intercepted, preferably a few minutes into the match. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In TF2 terms this would be a Scout running through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capture point, shooting everything he sees &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then keep running back to base/sentry/Heavy+Medic. TnB would therefore be a Scout running &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;circles around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heavy and BnZ &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scout running in and out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cover&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Arcade another advantage becomes clear: Due the common meta of [[TnB|turnfighting]] (especially at low tiers) a fast fighter can plough through the combat zone without fearing to be intercepted, preferably a few minutes into the match. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Situational &amp;amp; map awareness is usual quite bad and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minimap only checked in long intervals. Darting in &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horizontal abuses &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;range blindness&amp;quot; &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many pilots&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mastering Manual Engine Controls is recommended for this strategy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mastering Manual Engine Controls is recommended for this strategy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>U2363119</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Boom_%26_Run&amp;diff=35681&amp;oldid=prev</id>
		<title>U2363119: Copy from OLD Wiki</title>
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				<updated>2019-11-02T20:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;Copy from OLD Wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE: Boom and Run aerial combat style}}&lt;br /&gt;
The expression &amp;quot;Boom and Run&amp;quot; (also known as BnR) describes an aerial fighting style that is similar to [[BnZ|Boom and Zoom]] in that the pilot engages at high speed and attempts energy-conservative maneuvers, however, instead of initiating a zoom-climb after striking at an enemy; a BnR-oriented pilot will simply attempt to maintain high speed after engaging. This is very common in [[Jet Combat]].&lt;br /&gt;
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__TOC__&lt;br /&gt;
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The main advantage of BnR over [[BnZ|Boom 'n Zoom]] is the ability to disengage an ensuing dogfight immediately. A Zoom climb will leave the attacker open for attacks from other hostiles, as his speed drops. Especially in continued BnZ engagements the tracers and maneuvers will attract attention.&lt;br /&gt;
Also if the target of opportunity is within a `furball´ (swarm of enemies), then a high speed attack followed by running away will result in the highest chance of survival.&lt;br /&gt;
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In Arcade another advantage becomes clear: Due the common meta of [[TnB|turnfighting]] (especially at low tiers) a fast fighter can plough through the combat zone without fearing to be intercepted, preferably a few minutes into the match. In TF2 terms this would be a Scout running through the capture point, shooting everything he sees and then keep running back to base/sentry/Heavy+Medic. TnB would therefore be a Scout running in circles around the Heavy and BnZ the scout running in and out of cover.&lt;br /&gt;
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Mastering Manual Engine Controls is recommended for this strategy.&lt;br /&gt;
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== Order ==&lt;br /&gt;
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Everything from the setup to the attack follows the guidelines of Boom and Zoom. The distinguish starts after the initial contact:&lt;br /&gt;
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#    Hit maximum level top speed (for this altitude)&lt;br /&gt;
#    Level out (-&amp;gt;&amp;quot;fly towards the horizon&amp;quot;)&lt;br /&gt;
#    Gain separation by flying away from your target at top speed&lt;br /&gt;
##        But do not fly in a straight line either, if the enemy is able to shoot you!&lt;br /&gt;
##        AB/RB: Make sure to be at least 750m/350m away, before doing any other maneuvers.&lt;br /&gt;
##        If your aircraft can climb well, a 5 - 10° climb will help too.&lt;br /&gt;
#    Check your surrounding.&lt;br /&gt;
#    Set up next attack&lt;br /&gt;
##        Zoom climb&lt;br /&gt;
##        High speed climb (350 - 450 km/h)&lt;br /&gt;
##        Attack target of opportunity at the same altitude.&lt;br /&gt;
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== Countering ==&lt;br /&gt;
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[[Situational Awareness]] is key. Maneuvering into the attacker followed by a corkscrew will suffice. Smart BnR pilots will try to avoid head-ons as avoiding them requires maneuvers which again loose energy/speed.&lt;br /&gt;
Alternatively turn away from the attacker and gain speed, if the assaulter is close enough, try to engage in scissors or corkscrew. Due to the defender's lower speed the attacke will overshoot and present a striking chance.&lt;br /&gt;
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== Aircraft that do well with Boom and Run ==&lt;br /&gt;
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Important is a very high topspeed at the target's altitude. Further each aircraft should have enough firepower to take out the enemy in one blow.&lt;br /&gt;
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*    [[Typhoon (Family)|Typhoon]] and its successor [[Tempest (Family)|Tempest]]&lt;br /&gt;
*    Most jet aircraft (see [[Jet Combat]])&lt;br /&gt;
*    [[Sea Fury FB 11]]&lt;br /&gt;
*    [[Yak-9P]]&lt;br /&gt;
*    [[P-51 (Family)|P-51 Mustangs]]&lt;br /&gt;
[[Category:Aerial fighting styles]]&lt;/div&gt;</summary>
		<author><name>U2363119</name></author>	</entry>

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