<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U99494822</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U99494822"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U99494822"/>
		<updated>2026-04-22T00:08:55Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hellcat_Mk_II_(Great_Britain)&amp;diff=117736</id>
		<title>Hellcat Mk II (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hellcat_Mk_II_(Great_Britain)&amp;diff=117736"/>
				<updated>2021-12-16T09:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;U99494822: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F6F (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hellcat_fmk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 as the ''Hellcat Mk I'', but was renamed to the Hellcat Mk II in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. It costs 1,300 Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
The Hellcat Mk II is nearly identical to the American non-premium [[F6F-5|F6F-5 Hellcat]], both can carry a wide array of weaponry for ground attack, but the British one has a good premium boost for Silver Lions {{sl}} and Golden Eagles {{ge}}, making it an effective researcher for many British Rank 4 aircraft. Just like the American Hellcat, it is easy to get to grips with and can be very fun to play.&lt;br /&gt;
&lt;br /&gt;
The stock [[F6F-5|F6F-5 Hellcat]] is equipped with six 12.7 mm Browning machine guns. The Hellcat can also be upgraded to carry either 6 x 127 mm rockets, 2 x 298 mm rockets, 2 x 1,000 lb bombs, or 6 x 127 mm rockets and two 1,000 lb bombs. The Hellcat can also be upgraded to use the &amp;quot;New 12 mm MGs&amp;quot; which are more accurate and and less likely to jam. Wing rip speed is 803 KM/H roughly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 583 || 562 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.9 || 23.7 || 9.8 || 9.8 || rowspan=&amp;quot;2&amp;quot; | 399&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 643 || 610 || 20.7 || 21.8 || 18.6 || 13.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 487 || 458 || 310 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 420 || &amp;lt; 420 || &amp;gt; 420&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 518 m || 2,000 hp || 2,398 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,724 m || 1,800 hp || 2,158 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 m || 1,650 hp || 1,978 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 6.35 mm Steel plate behind the pilot&lt;br /&gt;
* 3 mm Steel plate on both sides of the oil cooling system&lt;br /&gt;
* 3 mm Steel plate in front of cockpit on top of the fuselage&lt;br /&gt;
* 3 mm Steel plates under the engine and fuselage&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 2,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim|Mk.13-1 Case (1,927 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 6 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 1 x 1,927 lb Mk.13-1 Case torpedo&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Hellcat Mk I is an all-around excellent aircraft, being at home in many roles such as Bomber Hunter, Fighter, and Ground attacker. This plane is especially good in the role of Boom &amp;amp; Zoom, and for its Battle Rating, it can be one of the first aircraft at high altitude, ready to stalk its prey. You can turn-fight with the Hellcat's excellent elevator authority, but it is ill-advised, as aircraft of this battle rating you will encounter such as the [[La-5]], [[A6M2]], [[Spitfire Mk IIb|Spitfire]], and the occasional [[Yak-3]] will out turn you and turn you into Swiss cheese. This aircraft is legendary for its ruggedness and reliability in real life and is accurately represented in War Thunder. This aircraft is easy to land with its strong landing gear. The large radial engine and sturdy wings can take some hits and still make it home, and, as in the Pacific theatre, this plane was very hard to set alight due to its self-sealing fuel tanks. Don't jump out of your burning Hellcat just yet! You can take bombs and rockets to become a formidable ground attacker, and even take Tiny Tim rockets for extreme anti-ship and anti-tank capabilities. You will earn Silver Lions {{sl}} very quickly thanks to the Premium vehicle bonus. The M2 Browning machine guns can load Ground targets belts to destroy light vehicles easily, as well as medium tanks and light pillboxes (though with some difficulty). In the bomber hunter role, use Universal belts (as with the fighter role) as they contain the most Incendiary rounds to set nearly anything alight, double time. Just remember to not get carried away with staying behind bombers - they can shoot into your engine and set you alight; sometimes with no hope of getting rid of the fire. Though this aircraft is a Jack of All Trades, one may say this is a disadvantage itself - being master of none. Aircraft that excel in certain categories such as climb rate, manoeuvrability, and firepower can beat you if they play smart - but remember, if you play smart too, you may come out on top, even against very deadly aircraft such as the earlier mentioned Yak-3.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent diving ability&lt;br /&gt;
* Great bomb &amp;amp; rocket payload options&lt;br /&gt;
* Great top speed&lt;br /&gt;
* Good instantaneous turn&lt;br /&gt;
* Well armed for its rank with a lot of ammunition&lt;br /&gt;
* Decent climber&lt;br /&gt;
* Very stable gun platform&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average turner against Japanese &amp;amp; British aircraft&lt;br /&gt;
* Higher stall speeds than its Japanese counterparts&lt;br /&gt;
* Control Stiffening above moderate speeds&lt;br /&gt;
* Poor roll rate&lt;br /&gt;
* Poor performance when equipping bombs and rockets&lt;br /&gt;
* Large fuselage cross-section makes it an easy target&lt;br /&gt;
* Spins are cumbersome to recover from due to poor rudder effectiveness&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Hellcats in flight, 1944.jpg|thumb|400x400px|A flight of British Fleet Air Arm Hellcats from 1840 NAS in flight.]]&lt;br /&gt;
The American-designed Grumman F6F &amp;quot;Hellcat&amp;quot; fighter served with the British Fleet Air Arm (FAA) between 1944 and 1946. The aircraft was initially known as the &amp;quot;Gannet&amp;quot;, but soon had its name reverted to its original, American name. The Hellcat was delivered in two variants; the Mk I, equivalent to the F6F-3, and the Mk II, equivalent to the F6F-5. Over 1,300 Hellcat Mk Is and Mk IIs were used by the FAA between 1944 and 1946.&lt;br /&gt;
&lt;br /&gt;
=== Origins ===&lt;br /&gt;
During the Second World War, the British FAA found that the fighters it had were either obsolete (the Sea Hurricane) or unsuitable for naval service (the Seafire). As a result, the UK acquired a large amount of F4F Wildcats, renamed the [[Martlet Mk IV|Martlet]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Msw. (2019, June 11). Hellcats in the Royal Navy. Retrieved November 12, 2020, from https://weaponsandwarfare.com/2019/06/29/hellcats-in-the-royal-navy/&amp;lt;/ref&amp;gt; The F6F, a successor to the F4F, was first flown in 1943, and immediately caught the interest of the FAA. As a result, the UK ended up receiving almost 1,300 F6Fs under the lend-lease program: 252 F6F-3s (Hellcat Mk I) and 930 F6F-5s (Hellcat Mk II).&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; These aircraft were initially named the Grumman Gannet (Mk I and II), but were later renamed the Hellcat in 1943 when the UK reverted to using American names for all of its American aircraft.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Skaarup, H. A. (2020, June 24). Grumman Martlets, Hellcats and Avengers flown by the Royal Navy. Retrieved November 12, 2020, from http://silverhawkauthor.com/canadian-warplanes-3-the-second-world-war-grumman-martlets-hellcats-and-avengers-flown-by-rcn-and-rcnvr-pilots-in-service-with-the-royal-navy-fleet-air-arm_1068.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Service life ===&lt;br /&gt;
The first two batches of 188 Hellcat Mk II aircraft began deliveries in May of 1944, mainly to 1840 Squadron NAS (Naval Air Service).&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Eventually, a total of twelve NAS squadrons would be flying FAA Hellcats by the time of the German armistice. These aircraft saw service in the Mediterranean, off Norway, and in the Far East.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; In one notable mission, FAA Hellcats escorted several squadrons of Blackburn Barracudas to an attack against the Tirpitz; the resulting damage put the battleship out of service for six months.&lt;br /&gt;
&lt;br /&gt;
In July of 1945, the four British aircraft carriers joined the Americans in the Pacific, serving as Task Force 37.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Though their air arm consisted mainly of Seafires and Fireflies, the HMS Formidable also carried the 1844 squadron, a highly-decorated NAS Squadron flying the Hellcat. 1844 would go on to become the most successful Hellcat squadron, notching a total of 32.5 kills while serving in the Pacific Theatre.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; In total, British squadrons would achieve 52 kills while flying the Hellcat.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Though successful, the Hellcat's relatively late entry to service with the FAA meant that it would never achieve the success of its American counterpart. Following V-J Day, the FAA Hellcats were quickly retired and replaced with indigenously-built aircraft such as the Hawker [[Sea Fury FB 11|Sea Fury]]. By the end of the year, 10 of the 12 Hellcat squadrons had re-equipped or disbanded; the last two Hellcat squadrons would be disbanded by mid-1946.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Described as 'the most important Allied shipboard fighter of World War II' by record breaking test pilot Captain Eric Brown RN, the Grumman Hellcat was a single-seat, single-engine, all-metal fighter which entered service in 1943. Designed the Grumman Aircraft Engineering Corporation under the direction of Leroy Grumman and William Schwendler, a prototype of the XF6F-1 fighter made its first flight on 26th June 1942. In October 1942, the first production version, F6F-3, was launched and the US Navy began equipping squadrons in January 1943.&lt;br /&gt;
&lt;br /&gt;
The aircraft was powered by a 2,000 hp Pratt &amp;amp; Whitney R-2800-10 Double Wasp radial air-cooled engine and a Hamilton Standard three-bladed propeller. Its armament consisted of six 0.50 calibre Colt-Browning M2.5 machine guns, with 400 rounds each, located in the wings. Weapon racks under the fuselage and under the wings could carry up to three bombs weighing up to 1,000 lb (454 kg) or six 127 mm High Velocity Aircraft Rockets. An external fuel tank could be mounted on the central rack.&lt;br /&gt;
&lt;br /&gt;
Hellcats began equipping squadrons of the Royal Navy's Fleet Air Arm in July 1943, starting with 800 Naval Air Squadron who used the American fighters to replace their Hawker Sea Hurricanes. In the British service the aircraft was initially named the Grumman Gannet Mk.I, but it was later changed to the Hellcat F Mk.I.&lt;br /&gt;
&lt;br /&gt;
The Fleet Air Arm's Hellcats first saw action in December 1943, when 800 NAS launched a series of anti-shipping strikes off the Norwegian coast from the light escort carrier HMS Emperor. In April 1944, Hellcats formed part of the escort for a series of Fleet Air Arm strikes against the German battleship Tirpitz in Kaafiord; during the strikes Lt Cdr AR Richardson, CO of 1840 NAS, used his Hellcat's arrestor hook to tear off an enemy radio mast once he had run out of ammunition. It was during operations over Norway that Lt Cdr SG Orr and Lt B Richie both became aces whilst flying Hellcats. From June 1944, British Hellcats fought in the Mediterranean theatre and near the beaches of Normandy in support of the D-Day landings. However, it was with the British Pacific Fleet in the Far East that Hellcats were used in the greatest numbers by the Fleet Air Arm, including acting as escort for the mass raids on the Palembang oil refineries in January 1945. It was with the British Pacific Fleet that the Royal Navy's top Hellcat ace, Sub Lt ET Wilson, scored 3 kills and four shared. Royal Navy pilots flying Hellcats scored a combined total of 52 air-to-air victories.&lt;br /&gt;
&lt;br /&gt;
A rugged, well armed machine with a good blend of agility, performance and firepower, the Hellcat was one of the most successful naval aircraft of the war. Some 1300 Hellcats were delivered to Great Britain as part of the Lend-Lease agreement, and were withdrawn from service in August 1946.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hellcat_fmk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:FighterImage_Hellcat secondary skin unlock.jpg|&amp;lt;small&amp;gt;Hellcat sporting 6 x HVAR rockets and 2 x 1000 lb bombs. Unlockable in-game skin: 1844th Squadron RAF, Fleet Air Arm.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vIiQQ0PEmKs|'''Premium Review. British Hellcat Mk II. A True Workhorse''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of a similar role, configuration or era&lt;br /&gt;
&lt;br /&gt;
* [[F4F (Family)|F4F 'Wildcat']]&lt;br /&gt;
* [[Martlet Mk IV|Grumman Martlet]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U99494822</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_90_(B)&amp;diff=114332</id>
		<title>Type 90 (B)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_90_(B)&amp;diff=114332"/>
				<updated>2021-10-28T22:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;U99494822: /* Pros and cons */ Corrected an error that said JM33 was a Tier 4 modification and not a Tier 3 modification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = '''Type 90 (B) MBT'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other usages of &amp;quot;Type 90&amp;quot;&lt;br /&gt;
| link-1 = Type 90 (Disambiguation)&lt;br /&gt;
| usage-2 = the initial model of the '''Type 90'''&lt;br /&gt;
| link-2 = Type 90&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_90b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Type 90 MBT was initially accepted into service in 1990 as a replacement for both the [[Type 61]] and [[Type 74]] models. Despite its appearance being similar to the [[Leopard 2A4]] and mounting a license produced Rheinmetall L44-based cannon, it is significantly different in a number of aspects.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} MBT is modification of the [[Type 90|Type 90 MBT]] to allow for a Type 92 mineroller to be equipped on the front.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Type 90 Density Visualisation.png|thumb|Type 90 [[Protection Density Visualisation]]]]&lt;br /&gt;
The Type 90 MBT was designed with inspiration from the Leopard 2A4, but sacrifices much of the 2A4's protection and survivability in order to attain a smaller profile and a lighter vehicle overall (vehicle weight is important in Japan in order to pass over their many bridges). As such, most 'improved' rounds available to other 10.0-10.3 MBTs (such as the [[Leopard 2A5]]'s DM33, or the [[Leclerc]]'s OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.&lt;br /&gt;
&lt;br /&gt;
Despite the mediocre protection, the Type 90 has one main survivability feature: its primary ammunition is stored in blowout-protected compartments, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3, increasing the chances of being disabled from an initial shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (78°) ''Driver's hatch'' &amp;lt;br&amp;gt; 40 mm (47-83°) ''Upper glacis'' 40 mm (44°) ''Lower glacis'' || 35 mm ''Hull'' &amp;lt;br&amp;gt; 10 mm ''Side Skirts'' || 25 mm (17-70°) ''All rear'' &amp;lt;br&amp;gt; 15 mm ''Engine grille'' || 20 mm (0-8°) ''Hull roof incl. engine deck'' &amp;lt;br&amp;gt; 15 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm ''Cheeks incl. Gunner optics'' &amp;lt;br&amp;gt; 35 mm ''Mantlet'' 35 mm ''Rear Mantlet Plate'' || 35 mm ''Forward'' &amp;lt;br&amp;gt; 33 mm + 80 mm(air) + 40mm ''Middle Spaced Armour'' &amp;lt;br&amp;gt; 12 mm + 80 mm(air) + 35 mm ''Rear Spaced Armour'' || 25 mm ''Turret'' || 35 mm (83°) ''Forehead Armour'' &amp;lt;br&amp;gt; 20 mm ''Rear turret incl. cupola''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''''Upper glacis'''''320 - 450 mm ''Kinetic'' &amp;lt;br&amp;gt; 420 - 600 mm ''Chemical'' &amp;lt;br&amp;gt; '''''Lower glacis''''' &amp;lt;br&amp;gt; 37 mm - 300 mm ''Kinetic'' 20 - 380 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''''Turret cheeks'''''400 - 450 mm ''Kinetic'' &amp;lt;br&amp;gt; 640 - 660 mm ''Chemical'' &amp;lt;br&amp;gt; '''''Gun mantlet''''' &amp;lt;br&amp;gt; 275 - 375 mm ''Kinetic'' &amp;lt;br&amp;gt; 500 - 600 mm ''Chemical'' || '''''Side forward''''' &amp;lt;br&amp;gt; 78 - 400 mm ''Kinetic'' 81 - 490 mm ''Chemical'' '''''Side middle''''' &amp;lt;br&amp;gt; 77 mm ''Kinetic'' 80 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 2032|rbMinHp= 1327}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 51.6 tonnes, this gives it an excellent power-to-weight ratio of 29.07. As such, the Type 90 is often one of the first vehicles to reach cap points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 72 km/h (RB/SB) forwards and -33 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve traction on angled surfaces.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 90 L/44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 4 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based off the NATO DM33 round) and the JM12A1 HEAT-FS round (based off DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when facing some later vehicles such as the M1A2 or Leopard 2A5, weak points must be targeted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 90 L/44 (120 mm)|120 mm Type 90 L/44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -7°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| JM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| JM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| JM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| JM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Type_90.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 38 ''(+3)'' || 19 ''(+23)'' || 1 ''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hull empty: 19 ''(+23)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 576 || -8°/+40° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.&lt;br /&gt;
&lt;br /&gt;
'''Rural Combat'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on [[Maginot Line (Ground Forces)|Maginot Line]]) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as many snipers (such as the [[Challenger 2]] or [[Ariete PSO]]) will easily penetrate the {{PAGENAME}}, even at range - avoid giving them the opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Urban Combat'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of [[American Desert]]) is also viable.&lt;br /&gt;
&lt;br /&gt;
'''Notable Targets'''&lt;br /&gt;
&lt;br /&gt;
*'''[[Challenger 2]]:''' The Challenger 2 is often found as a sniper due to its pin-point accuracy, good reload and excellent turret armour. The Type 90 should never be used to face a sniping CR2 head-on, but instead should attempt to flank or force engagements at close range where weak spots are easily targeted.&lt;br /&gt;
*'''[[M1A2 Abrams]]:''' The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.&lt;br /&gt;
*'''[[Leopard 2A5]]:''' The Leopard 2A5 is very well protected, although JM33 will punch through its hull without any significant trouble. Avoid fighting a hull-down 2A5 head-on, rather taking flanking routes when available. If no choice is presented, aim for the gun mantlet or the turret ring.&lt;br /&gt;
*'''[[T-80U]]:''' The T-80U is extremely well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often despatch the T-80U quickly.&lt;br /&gt;
*'''[[Leclerc]]:''' The Leclerc is extremely fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter.&lt;br /&gt;
*'''[[Leopard 2K]]:''' The Leopard 2K has the best power-to-weight ratio of any MBT currently in War Thunder, and it will often be capable of getting to positions before the Type 90. Keep in mind that it can be penetrated anywhere, but aware the 'bouncy' armour; aim carefully.&lt;br /&gt;
*'''[[AMX-40]]:''' The AMX-40 is extremely mobile and caution is advised when pushing early. Fortunately, the AMX-40 has negligible protection and JM33 will make quick work of it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively small profile despite visual similarities to the Leopard 2A4&lt;br /&gt;
* 120 mm cannon with autoloader, 4-second reload unaffected by crew or fire&lt;br /&gt;
* Extremely mobile, high power-to-weight ratio&lt;br /&gt;
* Fitted with [[Hydropneumatic suspension]], although this can only be operated when stationary&lt;br /&gt;
* JM33 APFSDS round is competitive (identical to DM33, the 'improved' round on the Leopard 2A5)&lt;br /&gt;
* Primary ammunition storage protected within blow-out containment in the rear of the turret&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite having composite protection in the turret and upper front plate, it's insufficient protection for many of the tanks it will face&lt;br /&gt;
* Only three crew, a well-placed shot can easily cause a crew knockout&lt;br /&gt;
* Forced to use a mediocre HEAT-FS round prior to researching the tier III JM33&lt;br /&gt;
* Can only carry 19 ammunition before additional ammo is stored in the less protected hull racks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.&lt;br /&gt;
&lt;br /&gt;
Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5499-development-type-90-the-lightweight-heavy-hitter-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_90b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|p6cWlyUnJQA|'''Top 7 off-road beasts'''  discusses the {{PAGENAME}} at 4:27  - ''War Thunder Official Channel''|31ZOmtzI_2g|'''The Shooting Range #107''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|K-9ObimGTJI|'''JGSDF Type 90: Actual Sound Recording''' - ''DMM GAMES Official Channel''|G_jOfO3g_iA|'''JGSDF Type 90: 360° Video''' - ''DMM GAMES Official Channel''|xarYzM07uSk|[JP] '''Former SDF member spectates Type 90 at firing range''' (Part 1)|AyvnH_sBgrg|[JP] '''Former SDF member rides Type 90 at firing range''' (Part 2)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U99494822</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_90&amp;diff=114331</id>
		<title>Type 90</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_90&amp;diff=114331"/>
				<updated>2021-10-28T22:31:39Z</updated>
		
		<summary type="html">&lt;p&gt;U99494822: /* Pros and cons */ Fixed an error on the JM33, it's a tier III modification and not a tier IV modification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other usages of &amp;quot;Type 90&amp;quot;&lt;br /&gt;
| link-1 = Type 90 (Disambiguation)&lt;br /&gt;
| usage-2 = the variant with mounting plates for a Type 92 Mine Roller&lt;br /&gt;
| link-2 = Type 90 (B)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_90&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Type 90 MBT was initially accepted into service in 1990 as a replacement for both the [[Type 61]] and [[Type 74]] models. Despite its appearance being similar to the [[Leopard 2A4]] and mounting a license produced Rheinmetall L44-based cannon, it is significantly different in a number of aspects.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:Type 90 Density Visualisation.png|thumb|Type 90 [[Protection Density Visualisation]]]]&lt;br /&gt;
The Type 90 MBT was designed with inspiration from the Leopard 2A4, but sacrifices much of the 2A4's protection and survivability in order to attain a smaller profile and a lighter vehicle overall (vehicle weight is important in Japan in order to pass over their many bridges). As such, most 'improved' rounds available to other 10.0-10.3 MBTs (such as the [[Leopard 2A5]]'s DM33, or the [[Leclerc]]'s OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.&lt;br /&gt;
&lt;br /&gt;
Despite the mediocre protection, the Type 90 has one main survivability feature: its primary ammunition is stored in blowout-protected compartments, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3, increasing the chances of being disabled from an initial shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (82°) ''Driver's hatch'' &amp;lt;br&amp;gt; 35 mm (47-83°) ''Upper glacis'' &amp;lt;br&amp;gt; 40 mm (44°) ''Lower glacis'' || 40 mm ''Hull'' &amp;lt;br&amp;gt; 10 mm ''Side Skirts'' || 25 mm (16-60°) ''All rear'' &amp;lt;br&amp;gt; 15 mm  ''Engine grille'' || 25 mm (0-8°) ''Hull roof incl. engine deck'' &amp;lt;br&amp;gt; 5 mm  ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm ''Cheeks incl. gunner optics'' &amp;lt;br&amp;gt; 35 mm  ''Mantlet'' &amp;lt;br&amp;gt; 35 mm ''Rear Mantlet Plate'' || 40 mm  ''Forward'' &amp;lt;br&amp;gt; 33 mm + 80 mm (air) + 40 mm  ''Middle spaced armour'' &amp;lt;br&amp;gt; 12 mm + 80 mm (air) + 35 mm  ''Rear spaced armour'' || 25 mm || 35 mm (78-83°) ''Forehead Armour'' &amp;lt;br&amp;gt; 20 mm (90°) ''Rear turret incl. cupola''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Composite armour covers the front hull and the turret:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||  '''''Upper glacis''''' &amp;lt;br&amp;gt; 320 - 450 mm ''Kinetic'' &amp;lt;br&amp;gt; 420 - 600 mm ''Chemical'' &amp;lt;br&amp;gt; '''''Lower glacis''''' &amp;lt;br&amp;gt; 37 - 300 mm ''Kinetic'' &amp;lt;br&amp;gt; 20 - 380 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''''Turret cheeks''''' &amp;lt;br&amp;gt; 400 - 450 mm ''Kinetic'' &amp;lt;br&amp;gt; 640 - 660 mm ''Chemical'' &amp;lt;br&amp;gt; '''''Gun mantlet''''' &amp;lt;br&amp;gt; 275 - 375 mm ''Kinetic'' &amp;lt;br&amp;gt; 500 - 600 mm ''Chemical'' || '''''Side forward''''' &amp;lt;br&amp;gt; 78 - 400 mm ''Kinetic'' &amp;lt;br&amp;gt; 81 - 490 mm ''Chemical'' &amp;lt;br&amp;gt; '''''Side middle''''' &amp;lt;br&amp;gt; 77 mm ''Kinetic'' &amp;lt;br&amp;gt; 80 mm ''Chemical''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 2032|rbMinHp= 1327}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 51.6 tonnes, this gives it an excellent power-to-weight ratio of 29.07. As such, the Type 90 is often one of the first vehicles to reach cap points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 72 km/h (RB/SB) forwards and -33 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve traction on angled surfaces.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 90 L/44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 4 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based off the NATO DM33 round) and the JM12A1 HEAT-FS round (based off DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when facing some later vehicles such as the M1A2 or Leopard 2A5, weak points must be targeted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 90 L/44 (120 mm)|120 mm Type 90 L/44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -7°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| JM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| JM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| JM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| JM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 38 ''(+3)'' || 19 ''(+23)'' || 1 ''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Hull empty: 19 ''(+23)'' shells&lt;br /&gt;
* The autoloader contains 18 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
====Optics and night vision====&lt;br /&gt;
The Type 90 receives night vision imagers once the tier 3 modification 'NVD' is researched. This unlocks standard 500 x 300 resolution thermal sights for the gunner, as well as standard image intensifiers for all crew (available in third person view in AB/RB additionally).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
!{{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
!{{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|8.0x - 16.1x||--||--||--||500 x 300||Intensifier &amp;amp; thermal sights unlocked by 'NVD' modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|6.0x||1600 x 1200||9.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|1.0x||800 x 600||5.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 577 || -8°/+40° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 90 is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.&lt;br /&gt;
&lt;br /&gt;
'''Rural Combat'''&lt;br /&gt;
&lt;br /&gt;
The Type 90 is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on [[Maginot Line (Ground Forces)|Maginot Line]]) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as many snipers (such as the [[Challenger 2]] or [[Ariete PSO]]) will easily penetrate the Type 90, even at range - avoid giving them the opportunity.&lt;br /&gt;
&lt;br /&gt;
'''Urban Combat'''&lt;br /&gt;
&lt;br /&gt;
The Type 90 can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of [[American Desert]]) is also viable.&lt;br /&gt;
&lt;br /&gt;
'''Notable Targets'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Challenger 2]]:''' The Challenger 2 is often found as a sniper due to its pin-point accuracy, good reload and excellent turret armour. The Type 90 should never be used to face a sniping CR2 head-on, but instead should attempt to flank or force engagements at close range where weak spots are easily targeted.&lt;br /&gt;
* '''[[M1A2 Abrams]]:''' The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.&lt;br /&gt;
* '''[[Leopard 2A5]]:''' The Leopard 2A5 is very well protected, although JM33 will punch through its hull without any significant trouble. Avoid fighting a hull-down 2A5 head-on, rather taking flanking routes when available. If no choice is presented, aim for the gun mantlet or the turret ring.&lt;br /&gt;
* '''[[T-80U]]:''' The T-80U is extremely well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often knock out the T-80U in one shot.&lt;br /&gt;
* '''[[Leclerc]]:''' The Leclerc is extremely fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter.&lt;br /&gt;
* '''[[Leopard 2K]]:''' The Leopard 2K has the best power-to-weight ratio of any MBT currently in War Thunder, and it will often be capable of getting to positions before the Type 90. Keep in mind that it can be penetrated anywhere, but aware the 'bouncy' armour; aim carefully.&lt;br /&gt;
* '''[[AMX-40]]:''' The AMX-40 is extremely mobile and caution is advised when pushing early. Fortunately, the AMX-40 has negligible protection and JM33 will make quick work of it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively small profile despite visual similarities to the [[Leopard 2A4]].&lt;br /&gt;
* Autoloaded 120 mm cannon, 4 second reload unaffected by crew or fire.&lt;br /&gt;
* Extremely mobile, high power-to-weight of 29.07.&lt;br /&gt;
* Fitted with [[hydropneumatic suspension]], although this can only be operated when stationary.&lt;br /&gt;
* JM33 APFSDS round is competitive (identical to DM33, the 'improved' round on the [[Leopard 2A5]]).&lt;br /&gt;
* Primary ammunition storage protected within blow-out containment in the rear of the turret.&lt;br /&gt;
* Hydropneumatic suspension can lower the tank significantly, allowing you to hide behind relatively low hills and ridges.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite having composite protection in the turret and upper front plate, it's insufficient protection for many of the tanks it will face.&lt;br /&gt;
* Only three crew, a well-placed shot can easily cause a full crew knock-out.&lt;br /&gt;
* Can only carry 19 rounds before additional ammo is stored in the unsafe hull racks.&lt;br /&gt;
* Hydropneumatic suspension ceases to work when the engine is hit.&lt;br /&gt;
* Poor stock grind - HEAT-FS is easily countered by nearly all enemies the Type 90 faces and JM33 is a tier III modification.&lt;br /&gt;
* Relatively poor gun depression of -7° (contemporary MBTs have -9° or -10°) unless the suspension is used&lt;br /&gt;
* Large and weak mantlet - 20 mm shells can rip straight through, knocking out crewmembers or destroying the breech&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.&lt;br /&gt;
&lt;br /&gt;
Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5499-development-type-90-the-lightweight-heavy-hitter-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|ugcitem_1000299|Type 90 digital training paint.png|Camo &amp;quot;Digital training paint&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|p6cWlyUnJQA|'''Top 7 off-road beasts'''  discusses the {{PAGENAME}} at 4:27  - ''War Thunder Official Channel''|31ZOmtzI_2g|'''The Shooting Range #107''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|K-9ObimGTJI|'''JGSDF Type 90: Actual Sound Recording''' - ''DMM GAMES Official Channel''|G_jOfO3g_iA|'''JGSDF Type 90: 360° Video''' - ''DMM GAMES Official Channel''|xarYzM07uSk|[JP] '''Former SDF member spectates Type 90 at firing range''' (Part 1)|AyvnH_sBgrg|[JP] '''Former SDF member rides Type 90 at firing range''' (Part 2)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5499-development-type-90-the-lightweight-heavy-hitter-en|[Devblog] Type 90: The Lightweight Heavy Hitter]]&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U99494822</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_m/42_DT&amp;diff=89132</id>
		<title>Strv m/42 DT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_m/42_DT&amp;diff=89132"/>
				<updated>2021-01-08T03:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;U99494822: /* Ammo racks */ I found out how many rounds it took to make the hull empty and notated that there because I see no other info on it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_m42_delat_torn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Delat_Torn.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. It is a development of the [[Strv m/42 EH|Strv m/42]] medium tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The hull of the Delat Torn is identical to that of its predecessor, the [[Strv m/42 EH]]. While decent for its BR on the earlier tank, the hull armour is no longer good against the bigger guns that the Delat Torn faces.&lt;br /&gt;
&lt;br /&gt;
However, the Delat Torn also sports a new turret to house the more powerful gun. The turret front is 60 mm thick, and the right side and area around the main gun is an angled flat plate. While not very thick, it is capable of ricocheting some rounds if the effective angle is increased using the excellent gun depression of the Delat Torn. The left side housing the machine gun is rounded and is a weakspot when hull-down.&lt;br /&gt;
&lt;br /&gt;
It is important to note that the turret has an open rear that exposes the crew to machine gun fire and shrapnel. It is also a considerably bigger target than the Strv m/42's turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 635|rbMinHp= 363}}&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the mobility of the Delat Torn is very similar to that of the Strv m/42. It can reach a respectable top speed and will usually be able to keep up with most advances, but suffers from a low reverse speed of about 5 km/h that makes it harder to back up from hull-down positions or into cover.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Delat Torn is armed with the same '''7,5 cm pvkan m/43''' used by the [[Pvkv m/43 (1946)|Pvkv m/43]] tank destroyer. However, on the Delat Torn, the gun is fed by a special semi-automatic loader with a four-round clip (similar to the Japanese [[Chi-Ri II|Chi-Ri]] medium tank), allowing for a fast five-round burst (including one pre-loaded in the gun barrel) after which the gun must be reloaded manually. As is usual for Swedish vehicles, the turret provides for an excellent 10° of gun depression, though gun elevation is limited to only 12°.&lt;br /&gt;
&lt;br /&gt;
The Delat Torn starts with the rather underwhelming stock '''slpprj m/41''' uncapped AP shot, which has no explosive filler. However, at Rank IV the excellent '''slpgr m/43''' APCBC shell becomes available. Not only does it ricochet less than the stock AP, has a higher muzzle velocity, and has better penetration, it also has a lethal 110 g TNT filler that is devastating when it penetrates.&lt;br /&gt;
&lt;br /&gt;
Note that the gun breech is rather large and takes up a lot of room in the turret, thus a turret penetration is likely to also result in a damaged breech.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 3.9 || rowspan=&amp;quot;2&amp;quot; | _._ || rowspan=&amp;quot;2&amp;quot; | _._ || rowspan=&amp;quot;2&amp;quot; | _._&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 149 || 146 || 132 || 116 || 102 || 89&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 139 || 136 || 121 || 104 || 90 || 78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0.4 || 0.5 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 890 || 6.0 || 1.2 || 14.0 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 815 || 6.63 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
Hull empty = 11 rounds&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.8 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 648 || -10°/+25° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Delat Torn's standout feature is an excellent reload rate, which can be as low as 3 seconds. To complement this gun, the Delat Torn is equipped with a stock AP round, and an APCBC shell which has quite good penetration and explosive filler values compared to similarly-sized rounds at this tier.&lt;br /&gt;
&lt;br /&gt;
This vehicle is not especially well-armoured. It can often withstand one or two hits, but any more and it will usually be destroyed. Taking high ammunition loads further hampers the tank's survivability, as it makes the chance of an ammunition detonation significant. From the side, a weak armour setup means that autocannons on many anti-air vehicles can penetrate and deal massive damage to internal components.&lt;br /&gt;
&lt;br /&gt;
The Delat Torn's hull is taken from the earlier [[Strv m/42 EH]], and thanks to an improved engine, is above-average in terms of mobility. When stock, mobility can be sub-par, but once mobility modules have been researched, the tank becomes quite capable in this department. With this mobility, it can acquire ambush positions or act as a viable flanker. (In such situations, the gun's quick reload makes itself very useful; the Delat Torn is able to destroy multiple unsuspecting enemies in quick succession.) One thing to note is that this tank has a poor reverse speed, which can make peeking and firing from behind ridgelines dangerous.&lt;br /&gt;
&lt;br /&gt;
In hull-down positions, this vehicle can use its great gun depression to effectively fire at enemies from behind cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent reload rate&lt;br /&gt;
* Great gun depression&lt;br /&gt;
* Quite mobile&lt;br /&gt;
* Good sight magnification&lt;br /&gt;
* Good APCBC shell with lethal explosive filler&lt;br /&gt;
* Still has a reasonable fire rate when first-stage rack runs out&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor stock uncapped AP shot with no explosive filler&lt;br /&gt;
* Very long ready-rack reload&lt;br /&gt;
* Narrow tracks reduce off-road mobility&lt;br /&gt;
* Poor reverse speed&lt;br /&gt;
* Lightly armoured&lt;br /&gt;
* Large and visible profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1944, the Swedish military considered upgunning the [[Strv m/42 EH|Strv m/42]]. They designed a new turret with a new 75 mm gun with an autoloader. The turret was named [[Delat Torn]], which means &amp;quot;split turret&amp;quot; in English. This name comes from the fact that the autoloader would split the turret down the middle into two separate compartments. The gun was set as far back as possible inside the turret in order to reduce how much of the barrel hung out of the turret. In 1944, a mockup was made, with a wooden turret. The prototype was made in 1945, and it was tested throughout 1946. It was found that the design was unsuccessful, and it never entered production or service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* David B. (2016, June 2). Stridsvagn m/42. Tank Encyclopedia. https://tanks-encyclopedia.com/ww2/sweden/stridsvagn-m42.php&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U99494822</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-Ri_Production&amp;diff=64188</id>
		<title>Ho-Ri Production</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-Ri_Production&amp;diff=64188"/>
				<updated>2020-07-22T15:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;U99494822: /* Pros and cons */  Added to the con of high repair cost gamemodes affected. (AB/RB/SB)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_5_ho_ri_production}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the bundle version&lt;br /&gt;
|link=Ho-Ri Prototype&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Ho-RiProduction.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Ho-Ri has a distinctive sloped UFP, small gun mantlet, and long casemate hull. Note the large lower plate - it is quite vulnerable and shots there can get its transmission destroyed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
[[File:Ho-Ri frontal weak spot demonstration.jpg|450px|thumb|right|Destroying Ho-Ri with APHE in direct battle isn't really all that hard - simply aim for these square sheets protecting its radiators and fire. As long as your shell can penetrate 200 mm of armour it will instantly explode the tank, or at least take out the entirety of the crew in that part of the tank. If you are ''very'' good at aiming, you can aim a bit higher to hit the window which has only 175 mm of armour with potential of hitting an outer ammo rack directly, but reduced likelyhood of APHE hitting the ammo on the bottom of the tank.]]&lt;br /&gt;
If you spot a Ho-Ri, '''never''' shoot it in the sloped UFP. It can bounce shells from even an Object 120 and the only good thing that can come from it is if you get lucky and it bounces into the barrel. Instead, aim for the 120mm lower plate to destroy its mobility, or the right side of the mantlet to knock out the gunner. Note that the outer edges of the mantlet are slightly weaker, so if using APHE aim for that if possible.&lt;br /&gt;
&lt;br /&gt;
While transmission is very sturdy and LFP is rather thick for lighter tanks and APHE, some heavy pure AP tanks like [[Lorraine 40t]] can shoot through it and ammo rack Ho-Ri in one shot.&lt;br /&gt;
&lt;br /&gt;
There is also a minor, but important detail - whenever your gun is pointing down, it opens the hatch on top of your vehicle, so if the enemy attacker is trying to top-down your SPG, pull your gun up to make sure it won't destroy the vehicle. It is also possible to push HE inside of compartment when the hatch is opened, but for anything, with exception of rank I tanks, it would be easier to just shoot your tank directly.&lt;br /&gt;
&lt;br /&gt;
Overall, the Ho-Ri is highly resistant to light tanks and many relatively low-velocity shells when angled (such as even it's own APHE), however at flat angle front can be easily penetrated (especially when fired at point blank), flat sides can be easily penetrated by anything at the BR, and even the rear can be penetrated by SPAA. As such, in urban enviroment, it's best to cut corners and drive out onto enemy while already being angled.&lt;br /&gt;
&lt;br /&gt;
Worst case scenario, Ho-Ri has 6 crew members, which are located in a very practical way (not just standing straight in the middle of the tank, but rather stand closer to the hull), so taking all of them out is a challenge in itself, and if player took less than maximal amount of ammo into fight, only the best-aimed shots can indefinitely one-shot the tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 120 mm (8°), 60 mm (67°) ''Lower glacis'' &amp;lt;br&amp;gt; 100 mm (16°) ''Hull cheeks'' || 75 mm (17°) ''Top'' &amp;lt;br&amp;gt; 75 mm ''Bottom'' || 35 mm (10-40°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 200-225 mm (5-20°) ''Superstructure front''&amp;lt;br&amp;gt; 175-225 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 175 mm (5°) ''Vision slits'' &amp;lt;br&amp;gt; 50-200 mm (45°) ''Barrel shroud'' || 75 mm (17-48°) || 35 mm (5°) || 20-35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Bogie guards in the side suspension provide rows of 10 mm RHA at their locations.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Hull underside right above tracks is 20 mm thick.&lt;br /&gt;
* 20 mm RHA plates separate the engine compartment from the front and rear.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1562|rbMinHp= 973}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When spaded, the {{PAGENAME}} moves at the pace of a medium tank - about 40/30 km/h (AB/RB) forward and -10/-8 km/h (AB/RB) backwards when offroad. It climb hills easily, sometimes even getting up the mountains.&lt;br /&gt;
&lt;br /&gt;
The biggest problem of this SPG is that its turn rate is quite low, and it lacks neutral steering. One must maximize &amp;quot;driving&amp;quot; skill of the crew to be able to indefinitely turn around, otherwise tank throttles and fails to turn around at gear 1-2, which can be easily exploited by enemy light tanks. &lt;br /&gt;
&lt;br /&gt;
When just one track is broken, {{PAGENAME}} still can bounce around to continue fighting. It is also worth noting, that if one track '''and''' engine are broken, {{PAGENAME}} can barely turn around 1 degree per second, which is a big deal in urban combat. &lt;br /&gt;
&lt;br /&gt;
In Arcade mode {{PAGENAME}}'s engine is powerful enough to move hostile heavy tanks and push them around, denying repairs. Due to its hull shape, hostile tanks often get pulled on it and become completely helpless, especially when pushed against the wall, making tanks like [[T29]], [[IS-6]] and [[T-54 (1947)|T-54]] vulnerable to point blank finishers. Wide and agile medium tanks like [[T-44-100]] or [[Warrior]] often resist ramming attempts if away from walls and can eventually sidestep {{PAGENAME}}, but there is no practical need to ram them anyway. If you absolutely have to do it, do not leave them enough space to squeeze between {{PAGENAME}} and the wall, or they will escape.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon used by Ho-Ri is mostly suited to attack medium and heavy tanks, while heavy SPG and hull-down tanks at it's BR can mostly deflect its shots unless a weak spot is hit. As such, engaging other SPG is always a great risk.&lt;br /&gt;
&lt;br /&gt;
While APHE used by it sometimes struggles at penetrating enemy and hasty shot might result in ricochet, if it penetrates the enemy tank is probably going to blow up, making destroying anything like [[Tiger II (10.5 cm Kw.K)]] and [[Centurion (Family)]] relatively easy, which is also supported by SPG armour being able to bounce most, if not all, of their reply shots. Gun is also relatively easy to handle on move if self-discipline is maintained.&lt;br /&gt;
&lt;br /&gt;
In close quarters, if gunner got taken out and situation looks grim, Ho-Ri can ram the opponent and pull them onto a rock, wall, hill, or even itself, then push APHE into their now un-angled hull as soon as someone replaces the gunner. Usually APHE is potent enough to reach the ammo rack or the crew and one-shot the tank, but if ammo rack is destroyed, the chain reaction also often destroys or completely immobilizes Ho-Ri as well.&lt;br /&gt;
&lt;br /&gt;
Apart from APHE, the gun can be armed with &amp;quot;Experimental HE&amp;quot;, which is mostly used to simply destroy light tanks without having to aim for too long.&lt;br /&gt;
&lt;br /&gt;
{{main|Type 5 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 5 (105 mm)|105 mm Type 5]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 51 || -10°/+20° || ±10° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 3.60 || 8.6 || 8.9 || 9.8 || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 3.60 || 5.0 || 5.1 || 5.6 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 11.10 || 9.9 || 9.1 || __.__ &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || APHE || 234 || 230 || 209 || 184 || 163 || 141 &lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || HE || 30 || 30 || 30 || 30 || 30 || 30 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Type 2 APHE || APHE || 1000 || 16 || 1.2 || 19 || 200 || ° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Experimental HE || HE || 920 || 16 || 0.1 || 0.1 || 2,520 || +0° || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks Ho-Ri Prototype.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Ho-Ri Prototype (identical to Production type).]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''51''' || 46&amp;amp;nbsp;''(+5)'' || 40&amp;amp;nbsp;''(+11)'' || 30&amp;amp;nbsp;''(+21)'' || 12&amp;amp;nbsp;''(+39)'' || 1&amp;amp;nbsp;''(+50)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Casemate sides empty: 40''(+11)''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. The Ho-Ri is also quite potent at long range, particularly in down-tiers, where your gun remains effective (though less so) and your armour becomes even better. Be careful using it as a brawler, however. Your transmission is easier to hit, the mantlet is easier to penetrate, and faster foes can surround you easier and get a shot at your weak side armour.&lt;br /&gt;
&lt;br /&gt;
The Ho-Ri should be primarily played as a medium to long range sniper. Your potent cannon can dispatch most enemies and the thick frontal armour will stop most shots, especially the UFP which is basically an auto-bounce zone. Be careful in close quarters - the Ho-Ri turns quite slowly when not up to speed and an easy shot to the LFP will instantly eliminate your mobility allowing for an easy flank. Your surprisingly fast acceleration will also assist when getting to nice sniping spots, and the speedy reverse allows you to retreat when getting overrun. &lt;br /&gt;
&lt;br /&gt;
Due to Ho-Ri having more effective armour than most tanks at BR, and weapon capable of one-shots, it can be used as a flank attacker or even brawler in close range. The idea is to flank enemy, destroy as many tanks as possible before they realized what's going on, and then try to destroy them 1 by 1. While this strategy is most useful in AB (due to increased mobility of the vehicle and sometimes limited map space) and requires high &amp;quot;driving&amp;quot; crew skill, Ho-Ri is undeniably scary in close quarters, due to it being able to survive dozens of direct shots (as example, 3 poorly placed direct shots of [[Centurion Mk.5 AVRE]] and about 10 shots from [[Tiger II (P)]]) and even somehow come out on top in 1v3 fights. Try to keep your head cool though, as while going completely berserk and sweeping streets of enemy tanks, one might forget about lighter enemy tanks like [[Vickers MBT]] and [[Panther II]], users of which will ''never'' miss their opportunity to snipe ammo rack of an unsuspecting opponent from 50 to 2000 m alike.&lt;br /&gt;
&lt;br /&gt;
Some concerning enemies are:&lt;br /&gt;
&lt;br /&gt;
* [[T-54 (1947)]]: This tank can be quite the pain to destroy, and if they are using the more advanced APHE shells found in the 100mm gun they can wipe out most of your crew in the mantlet. Your biggest chance at destroying them is through a trap shot or the mantlet at very close range. In arcade mode, one can try to ram T-54 to fire at the base of their turret and also push them onto something to fire a gun at their exposed roof, though in case T-54 in question had full ammunition load, the sheer power of explosion might take Ho-Ri out as collateral.&lt;br /&gt;
* [[IS-2]] / [[IS-2 (1944)]] / [[ISU-122]]: These machines carry a huge 122 mm cannon that penetrates literally anything they see, including the Ho-Ri. Their shells will go through Ho-Ri's vertical armor of the fighting compartment pretty easily, killing the crew inside or detonating the ammo. To deal with the IS-2, try get a shot at them before the notice you / when they are reloading. These tanks tend to get one-shot due to their lack of crew or the cramped interior. For IS-2 mod.1943, aim for the hull armor that curves and blends into the side, or aim at the turret cheeks. For mod.1944, only go for the turret as the hull is very thick and well sloped. For the ISU-122, aim at anywhere but the gun mantlet, as it often absorb shells or cause ricochet.&lt;br /&gt;
* [[AMX-50 Foch]]: Wielding a powerful cannon and heavy sloped armour, the Foch is a rare yet dangerous enemy. Do not give them time to one-shot you through transmission and aim for the gun. If your quick aim is good enough, one or two shots to optics on top of the hull will destroy Foch, due to APHE spalling down inside of heavy SPG. In the worst case scenario, you can just de-track it and call your teammates, which is not a bad idea, considering Foch drivers like ramming their opponents, rendering them unable to do anything.&lt;br /&gt;
* [[T32E1]]: Though rare, this tank is completely immune to your gun in the front, while it can still go through your lower plate easily. Shoot the barrel and either flank it or retreat.&lt;br /&gt;
* [[Jagdtiger]]: It's best to just retreat on sight of this SPG, as it can easily one-shot Ho-Ri, while it's barely possible to destroy it back. If direct combat is unavoidable, try to destroy its gun. MG port weak spot on the hull can be exploited to do minor crew damage. if Ho-Ri is on the low ground, an LFP shot becomes possible, resulting in one-shot.&lt;br /&gt;
* ATGM light tanks and high tier SPAA: While APHE is adequate at destroying most of the light tanks, it is sometimes better to load &amp;quot;experimental HE&amp;quot; instead to one-shot them with hull break, especially the ones, which carry ATGM as secondary weapons. Keep in mind, that certain light tanks like [[BMP-1|BMP series]] and [[Warrior]] may resist explosives and are still easier to be destroyed with APHE instead. If low calibre non-combat SPAA is trying to destroy Ho-Ri, you can just put your rear next to a wall and make sure the roof hatch is closed. They will not be able to do anything to you like this. &lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy amount of frontal sloped armour&lt;br /&gt;
* Can bounce '''anything''' when angled right &lt;br /&gt;
* Very fast for a heavy SPG, with high acceleration thanks to its massive engine&lt;br /&gt;
* Reverse speed is good enough to get away from trouble and even when Ho-Ri loses one track it can still balance around to continue fighting&lt;br /&gt;
* High-velocity cannon with decent penetration and high post-penetration damage, perfect against medium tanks&lt;br /&gt;
* Good gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No neutral steering&lt;br /&gt;
* Can get outflanked by turret tanks easily&lt;br /&gt;
* Often up-tiered&lt;br /&gt;
* Enemy heavy SPG destroy it easily and usually shrug off its attacks&lt;br /&gt;
* Mantlet is easily penetrated in close quarters, especially by sabot rounds&lt;br /&gt;
* Large weak spot in the LFP, protected by transmission, resulting in a quick immobilization&lt;br /&gt;
* Very high repair cost (AB/RB/SB)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). --&amp;gt;&lt;br /&gt;
In September 1942, the Japanese Army Staff received word of the new American M4 Sherman tank, which they realized had completely outclassed every Japanese tank in production at the time. There were three projects proposed by the Staff, each bearing their own gun selection; the 47 mm ''Kou'', 57 mm ''Otsu'', and 75 mm ''Hei'' designs. As combat data was filtered to the Japanese High Command, they ordered that the model ''Kou'' and ''Otsu'' merge to become the basis of what would eventually become the Type 4 [[Chi-To]]. Meanwhile, the ''Hei'' proposal would lead to the development of the Type 5 [[Chi-Ri II|Chi-Ri]]. &lt;br /&gt;
&lt;br /&gt;
Additional development projects came from a change in the Weapons Administration Headquarters Research Policy in July of 1943, a change that was made due to analyzing tank warfare between the German Army and the Soviet Union. Through the analysis of said data, the Japanese Army shifted their tank doctrine towards an emphasis on developing tanks that prioritized anti-armour missions instead of infantry support. Upon the enacting of this policy, the Army started a program to develop a series of tank destroyers based on the chassis of the medium tanks being designed. &lt;br /&gt;
&lt;br /&gt;
The Type 5 Chi-Ri was chosen to become the basis for a new tank destroyer, as it was Japan's primary medium tank project and was more mature than other alternatives, while also mounting some of the most advanced technology Japan had produced at the time. &lt;br /&gt;
&lt;br /&gt;
The tank destroyer would eventually be titled the '''''Ho-Ri'''''. Development of the vehicle began shortly after the Chi-Ri's, and after the decision was made to use the reliable coil spring suspension system that the Japanese manufacturers were familiar with, the Army began work on designing the superstructure and casemate with the first design mimicking the Chi-Ri chassis entirely and replacing the turret with a reinforced rear-mounted superstructure. &lt;br /&gt;
&lt;br /&gt;
During the development of the new tank destroyer series, the Army chose to design a new anti-tank gun to fit the role. In July of 1943, the Army Military Customs Council began designing a 105 mm anti-tank gun based off of the Type 96 150 mm Strategic artillery cannon. It was shortened and given a single piece barrel and tank breech. Unfortunately, the two chief engineers of the cannon project the task that it meet a requirement of penetrating 200 mm at 1,000 meters with a 1000 m/s muzzle velocity. Naturally, the tank gun was not capable of this and instead was only able to penetrate 150 mm at 1,000 meters with a 915 m/s muzzle velocity. Although it did not meet the requirements, it was still superior to any other Japanese tank gun and was accepted into service as the Type 5 10cm.&lt;br /&gt;
&lt;br /&gt;
Originally, the Ho-Ri was to keep the hull-mounted Type 1 37 mm from the Chi-Ri due to the idea that the primary cannon could only do so much for itself and a secondary weapon was required. The development of the design was split into to concepts; one being a rear mounted superstructure with a central engine (Ho-Ri I) and the other being a centralized superstructure with a rear engine placement (Ho-Ri II). The engine selection was quite different from the traditional diesel engines that powered most Japanese tanks throughout their production. Instead, Japan had used a V12 gasoline aircraft engine designed by BMW, making 550 horsepower at 1500 RPM. This engine was chosen due to the industrial capacity of Japan reaching its peak, and many assets from aircraft development were readily available for usage. &lt;br /&gt;
&lt;br /&gt;
However, by the time both designs of the vehicle were proposed, the armour was no longer sufficient to thwart most US anti-tank armaments. Despite this, the design showed considerable promise and it was ordered that a third vehicle be designed with significantly improved armour. This new design was commonly labeled as '''Ho-Ri III'''. &lt;br /&gt;
&lt;br /&gt;
The Ho-Ri III took the basis of the Ho-Ri I and revamped it, changing the frontal plate from a flat 75 mm thick plate to a 120 mm thick plate sloped at 70°, deleting the hull-mounted 37 mm gun in the process. Although this was seen as a considerable blow to the tank's self-defense capabilities, it was accepted due to its vastly improved survivability. The removal of the 37 mm gun meant that the extra crew member who previously operated the gun could be used as a second loader to assist with the autoloading mechanism and provide shells for the primary loader.&lt;br /&gt;
&lt;br /&gt;
The construction of the prototype was completed in 1944 and achieved a top speed of 40 km/h during trials. Being seen as a success, the Army ordered 5 units of the vehicle and put it into service as the '''Type 5 Ho-Ri'''. However only one operable prototype was fully completed by the war's end and the series only made it to 50% completion, resulting in the design being scrapped and no further testing was pursued.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=jp_type_5_ho_ri_production Ho-Ri Production] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Type_5_Chi-Ri_medium_tank#Variant|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 5 Chi-Ri medium tank]]&lt;br /&gt;
&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U99494822</name></author>	</entry>

	</feed>