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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kh-29L&amp;diff=144704</id>
		<title>Kh-29L</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kh-29L&amp;diff=144704"/>
				<updated>2022-10-31T18:19:59Z</updated>
		
		<summary type="html">&lt;p&gt;U99347316: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Kh-29T&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Kh-29L.png|thumb|left|420px|The Kh-29L missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet laser-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. It is a heavy duty Soviet air-to-ground missile, born from a similar fuselage design of the Molniya [[R-60]], a laser seeker inherited from the Kh-25, and a powerful warhead. It features impressive range and destruction capabilities against a variety of surface targets, giving pilots a heavy duty weapon capable of decimating anything in their path.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_27k}}&lt;br /&gt;
* {{Specs-Link|mig_27m}}&lt;br /&gt;
* {{Specs-Link|su_17m2}}&lt;br /&gt;
* {{Specs-Link|su_17m4}}&lt;br /&gt;
* {{Specs-Link|su_22m3}}&lt;br /&gt;
* {{Specs-Link|su_22um3k}}&lt;br /&gt;
* {{Specs-Link|su_25}}&lt;br /&gt;
* {{Specs-Link|su_25k}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 657 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Laser&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.8 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 8 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 148.99 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 84 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Kh-29L (9M721) is the biggest air-to-ground missile with its twin sister, the [[Kh-29T]]. It is comparable to heavy duty utility bombs carried by various planes, making it one of the deadliest missiles in-game. It is not only able to take out multiple targets at a time, but also the biggest targets such as battleships and aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
The Kh-29L is the most devastating and versatile air-launched guided missile when it comes to ground pounding. The explosive mass is something to be scared of. While smaller than most bombs, this is compensated for by the accuracy of the missile. It has a maximum range of 8,000 metres, 10,000 metres (5.4 nmi) if flight ceiling is high enough. As any other laser-guided munition, the target must be laser designated. Contrary to other laser designators (such as TIALD on [[Jaguar GR.1A]]), the laser designator features the same control use of the [[Kh-23M]] and [[Kh-25]]: nose guided control. For the same reason, the Kh-29L is a tricky missile to use on small moving targets at long ranges. It is particularly useful when facing stationary targets or big and slow targets. This is changed when using aircraft like the [[MiG-27K|MiG-27]] as they have their proper laser designator.&lt;br /&gt;
&lt;br /&gt;
While the Kh-29L has relatively low penetration capabilities (103 mm at any range and angle), any hit will decimate the target due to the tremendous explosive mass it features. Due to the 148.99 kg TNT equivalent explosive mass, the missile is more than capable of destroying more than one target at a time if closely packed. The warhead is also particularly useful when facing off enemy vessels, specially aircraft carriers in Simulator Enduring Confrontation battles. Due to the carriers having actual damage models in a similar style to player controlled vessels, the use of this missile is more than capable of significantly damaging the carrier. There are multiple hit locations, but the most effective ones are the ones on the engine decks and close to the waterline.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Kh-29T]]''': While being the same missile, the different seeker makes the same weapon to be used in a different way.&lt;br /&gt;
* '''[[AS-30L Nord]]''': The Kh-29L is much better than the Nord in multiple ways, not only is it faster, has a bigger warhead, and better penetration, but it also has an increased guidance time: 40.0 seconds vs 22.0 seconds.&lt;br /&gt;
* '''[[AGM-65A]]/[[AGM-65B]]''': Between the AGM-65A and B Mavericks and the Kh-29L, there are multiple pros and cons between them. While Maverick has a much longer range, guidance time and can be carried in sets of 3 instead of a single missile, it is much slower, smaller, and weighs less than half of the Kh-29L.&lt;br /&gt;
* '''[[AGM-65D]]''': Similar to the other Mavericks, the main advantage of the D variant is the IR seeker, which strongly improves the designation range compared to the Kh-29L.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
first practice in custom battles. You need to train your mk1 eyeball to spot tanks from several kilometers away. &lt;br /&gt;
&lt;br /&gt;
Remember, while it’s easier to aim and hit in close ranges, so is it easier to be identified and eliminated by a anti air. The missile also isn’t significantly faster than your plane, (assuming your plane is cruising at Mach 1 while in a dive to use your nose mounted laser) so depending on the situation, you might want to consider deploying brakes after launching the missile to maintain maximum distance from anti air.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The biggest and most powerful air-launched missile&lt;br /&gt;
* Devastating warhead&lt;br /&gt;
* Incredible speeds for a missile its size&lt;br /&gt;
* Significant range compared to other air-to-ground missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires user to aim directly at targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Kh-29T]] - TV-guided variant&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U99347316</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F2G-1&amp;diff=139480</id>
		<title>F2G-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F2G-1&amp;diff=139480"/>
				<updated>2022-09-30T18:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;U99347316: Tweak con&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f2g-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_F2G-1 Super Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' &amp;quot;Super Corsair&amp;quot; is a premium gift rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]]. The Super Corsair was a development made by Goodyear, a licensed manufacturer of the Vought F4U Corsair. The Super Corsair was intended by Goodyear as a low altitude fighter.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1394&amp;lt;/ref&amp;gt; Powered by the Pratt &amp;amp; Whitney 28 cylinder R-4360 Wasp Major engine, nicknamed the &amp;quot;Corncob,&amp;quot; the Super Corsair made 3,000 hp. By the time the Super Corsairs was ready for production the [[F8F-1|Grumman F8F &amp;quot;Bearcat&amp;quot;]] was already being built and had similar performance. Partially due to this, only 10 Super Corsairs were ever completed, 5 of which were the F2G-1 land variant found in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The F2G-1 has an excellent straight-line speed at all altitudes, together with a fantastic roll rate and a brilliant flap performance.&lt;br /&gt;
The engine allows long usage of WEP before heating up and has a stellar engine performance below 3,000 m but the engine performance declines above 3,000 m, and becomes weak above 5,000 m. The acceleration declines strongly above 4,000 m and engine radiators are hard to be kept closed in Automatic Engine Control mode, adding some drag.&lt;br /&gt;
&lt;br /&gt;
The F2G-1 shows great performance in shallow high speed climbs but the plane has an overall lacklustre manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
The great low-altitude engine performance combined with the strong flap performance allows the F2G-1 to stall fight quite well. However, it has a slow stall recovery: it's suggested you flip your plane horizontally with your rudder prior to a stall.&lt;br /&gt;
The flaps have relatively low rip speeds for this plane and they will not open at all when above a certain IAS velocity. The Landing gear can be used as an improvised airbrake instead. Elevator &amp;amp; rudder compressions become a handicap upwards of 700 km/h.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 675 || 654 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.0 || 22.7 || 14.9 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 739 || 706 || 20.7 || 21.0 || 27.0 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 382 || 293 || 248 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 250 || &amp;lt; 450 || &amp;gt; 460&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - Windscreen&lt;br /&gt;
* 12.7 mm steel - Pilot's headrest&lt;br /&gt;
* 8 mm steel - Pilot's seat&lt;br /&gt;
* 3 mm steel in front of the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 2,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Sitting a 6.3, this aircraft is blessed with being at Ju288 br. This means a guaranteed win almost every game, easy bombers to kill and a comfortable air superiority in which you can ground pound in. (Once all nearby enemies lie dead). &lt;br /&gt;
&lt;br /&gt;
Generally, this aircraft is best suited to the in-game American doctrine of boom-and-zooming. In composition with stellar dive speed, engine performance, and long-range weaponry: you have great capability to dance around other propeller planes with relative impunity. Due to this, this is an amazing plane for dogfights, which you should always engage in unless the enemy happens to be Japanese. You should be cruising at ~3km, a perfect altitude to dive on any ground huggers or to dive away from any climbers who might swoop down upon you. Any dogfight you wish to initiate should be prioritized energy-wise; you should master the use of your flaps, they will give that needed edge. Keep fights low. In the circumstance you are below another propeller plane, you should extend the other direction and increase your IAS. Climbers like Bf 109 K-4, Ta-152 H, G.56, and so on, will not peruse you.  Alternatively, you may try baiting them into a dogfight.&lt;br /&gt;
&lt;br /&gt;
On the other end, a fully up-tiered F2G will be faced with early jets. Any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, may often result in failure. Although you do have a chance to catch most jets by surprising them with steep dive. You should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a manoeuvring Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Kikka, J21R, F-80, and so on. Many early jets have comparable manoeuvrability to you, while still boasting solid top speed and horizontal energy retention. To your benefit, their acceleration is still lacking, so it is still possible to successfully counter them in a manoeuvring fight. Try to fight under 3,000 m (9,800 ft), as your engine's high altitude performance is inadequate.&lt;br /&gt;
&lt;br /&gt;
If you are being boom-and-zoomed by a jet, there is not much you can do. Your guns are long-range, high-velocity, and cover a large area, so spraying down the engines of your enemy is a valid tactic, just watch your ammo. Ultimately, you must continue dodging their BnZ passes until they become impatient and make a mistake. Do not try and pitch up for too long after they zoom, the superior top speed of all jets will allow them to easily stall you out, despite your impressive engine.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The F2G-1 does not have meaningful overheating problems. In the case you do, however, it is recommended to utilize 85% prop-pitch, and to optimize your oil radiators to ~100%, given they have almost no drag.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fantastic roll rate&lt;br /&gt;
* Brilliant flap performance&lt;br /&gt;
* Absolutely stellar engine performance below 3,000 m&lt;br /&gt;
* Engine allows long usage of WEP before heating up&lt;br /&gt;
* Excellent straight-line speed at all altitudes&lt;br /&gt;
* Landing gear can be used as an improvised airbrake&lt;br /&gt;
* Low-altitude energy and flap performance allows you to stall fight quite well&lt;br /&gt;
* Great performance in shallow high speed climbs&lt;br /&gt;
* Each .50 cal MG has 400 rounds per gun&lt;br /&gt;
* .50 cal MGs have great ballistics and can be deadly even past 1 km&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacklustre manoeuvrability at low speeds without flaps &lt;br /&gt;
* Low flap rip speeds&lt;br /&gt;
* Flaps will not open at all when above a certain IAS velocity&lt;br /&gt;
* Elevator &amp;amp; rudder compression upwards of 700 km/h becomes a handicap&lt;br /&gt;
* Slow stall recovery&lt;br /&gt;
* Engine performance declines above 3,000 m, and becomes weak above 5,000 m&lt;br /&gt;
* Engine radiators are hard to be kept closed in Automatic Engine Control mode, adding some drag&lt;br /&gt;
* Acceleration declines strongly above 4,000 m&lt;br /&gt;
* The 6 x .50 cal MGs are good guns, but they usually require solid sustained bursts, making high speed deflection shots unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Notice|The F2G Corsair is often referred to as &amp;quot;Super Corsair&amp;quot;, though that was never an official designation.}}&lt;br /&gt;
&lt;br /&gt;
=== Genesis ===&lt;br /&gt;
Pratt &amp;amp; Whitney fitted an F4U-1 Corsair (Bu.No. 02460) - donated to them by the Navy - with their R-4360-4 Wasp Major engine in March 1943. The P&amp;amp;W R-4360-4 Wasp Major engine put out approximately 50% more power than the original P&amp;amp;W R-2800-1 Double Wasp used in other Corsairs; the 28-cylinder R-4360-4 was able to produce 3,000 horsepower. The F4U-1 fitted with the R-4360-4 was designated as F4U-1WM, and it was proven as a success after testing. As such, development of a production Corsair fitted with the R-4360 was given to Goodyear on 22 March 1944, when the Navy ordered 418 F2G-1 Corsairs and 10 F2G-2 Corsairs (a navalized variant with carrier capability).&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
[[File:XF2G-1 Bu.No. 14692 NH 87959.jpeg|thumb|XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.]]&lt;br /&gt;
Seven prototypes were built and designated as XF2G-1, being modified production FG-1 Corsairs (a Goodyear-produced, fixed wing &amp;quot;de-navalized&amp;quot; version of the Corsair). The first XF2G-1 (Bu.No. 13471)  was fitted with the R-4360 engine but retained many characteristics of the standard Corsair, including the canopy and cockpit, though the engine cowling was extended and an air scoop was added on top of the fuselage right behind the engine cowling.  It began ground testing on 31 May 1944, and first flew on 26 August of the same year. The second XF2G-1 (Bu.No. 13472) was used to test new aspects including oil coolers and propellers, which would be used on later XF2G-1s.&lt;br /&gt;
&lt;br /&gt;
The remaining five prototypes (Bu.Nos. 14691 through 14695)  were modified much more extensively. They featured a new bubble canopy and a reduced spine, in order to provide better visibility to the pilot. Additionally, the cockpit was redesigned; it received a floor and new controls quite similar to those used on the Vought F4U-4 version of the Corsair. The XF2G-1 retained the six .50 cal (12.7 mm) machine guns of the FG-1 as well as the same ordnance carrying capability, but they were modified to allow the carrying of external, jettisonable fuel tanks for extended range.&lt;br /&gt;
&lt;br /&gt;
Bu.No. 14691 used the engine taken from the first prototype, Bu.No. 13471, and it first flew on 15 October 1944. Bu.No. 14692 added wing-mounted fuel tanks and improved vertical control surfaces. Bu.No. 14693 was fitted with the R-4630-4W version of the R-4630 engine, which introduced water-ethanol injection for increased power, but the -4W version of the engine was not fitted to any other version of the F2G. The final XF2G-1, Bu.No. 14695, had its first flight on 4 December 1944. Both 14692 and 14695 were lost in separate accidents on December 12th 1945: 14692 lost hydraulics inflight which led to its undercarriage extending to a position in which a safe landing could not be made, so its pilot bailed out; while 14695 suffered a similar hydraulics failure but in its case the pilot was able to make a safe belly landing.  However, on recovering the stricken aircraft, the crane used to salvage it failed and collapsed on top of the aircraft, effectively destroying it.&lt;br /&gt;
&lt;br /&gt;
On 27 November 1944, the XF2G-1 was given to the U.S. Navy for testing. Some issues arose during testing, particularly that the engine torque of the engine would cause the aircraft to turn hard to the left in a carrier wave off (when increasing the throttle in the case that the landing had to be aborted). In the case of a wave off and the throttle being applied, the rudder was not able to prevent the nose swinging to the left. To prevent this effect, the rudder was heightened by twelve inches and an auxiliary rudder was installed beneath it which would automatically turn 12.5 degrees to the right when the landing gear was extended, in order to counteract the torque of the engine.&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
The first production F2G-1 (Bu.No. 88454) was delivered to the Navy on 15 July 1945, but the contract for production had been cut down to only five F2G-1 and five F2G-2 two months earlier in May. Production therefore ended in August 1945 after only 5 F2G-1 (Bu.Nos. 88454 through 88458) and and 5 F2G-2 (Bu.Nos. 88459 through 88463) had been produced, for a total of eighteen F2G aircraft built of all variants, including the F4U-1WM. The Navy continued testing of the F2G series after production cancellation but dropped the F2G completely soon after.&lt;br /&gt;
&lt;br /&gt;
Production of the F2G had been cancelled due in part to disappointing test results. The F2G-1 had an impressive climb rate of 4,400 feet per minute, but its top speed of 430 mph (692 km/h) was rather disappointing, and it also had some stability issues. Overall, its performance wasn't a large enough improvement over other aircraft in production, particularly the F4U-4 and F8F-1 Bearcat, which is why the production orders for the F2G were cancelled.&lt;br /&gt;
&lt;br /&gt;
[[File:F2G-1 Bu.No. 88458 Race 57.jpg|thumb|F2G-1 Bu.No. 88458 &amp;quot;Race 57&amp;quot;, 2005 AirVenture at Oshkosh, Wisconsin]]&lt;br /&gt;
&lt;br /&gt;
=== Post-War Use - Racing ===&lt;br /&gt;
The F2G was much more successful post-war, many of the aircraft having served well as air racing aircraft, the most famous of which being the fifth production F2G-1 (Bu.No. 88458) known as &amp;quot;Race 57&amp;quot;, famous for its bright red color scheme. Bu.No. 88463, the last F2G-2 produced, was also a racing aircraft known as &amp;quot;Race 74&amp;quot; and painted dark blue. Race 74 was destroyed in a crash in 2012 that also killed the pilot, Bob Odegaard. Only two F2G aircraft survive as of January 2021, which are the aforementioned Bu.No. 88458 &amp;quot;Race 57&amp;quot; and Bu.No. 88454, both F2G-1s.&lt;br /&gt;
&lt;br /&gt;
=== List of F2G Aircraft ===&lt;br /&gt;
'''F4U-1WM'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 02460&lt;br /&gt;
&lt;br /&gt;
'''XF2G-1'''&lt;br /&gt;
&lt;br /&gt;
*[[File:NH 87958.jpeg|thumb|XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.]]&lt;br /&gt;
*Bu.No. 13471- engine test airframe and first flying prototype. Engine donated to 14691 after completion of trials.&lt;br /&gt;
* Bu.No. 13472 - scrapped April 30th 1946&lt;br /&gt;
* Bu.No. 14691 - scrapped June 30th 1947&lt;br /&gt;
* Bu.No. 14692 - destroyed in crash December 12th 1946, pilot bailed out with landing gear stuck in configuration unsafe for landing.&lt;br /&gt;
* Bu.No. 14693 - Sold to Cook Cleland in 1947 as NX5590N. &amp;quot;Race 94&amp;quot; at 1947, 1948 and 1949 National Air Races. Flown by Dick Becker at 1947 Thompson Trophy, 2nd place. Flown by Cook Cleland at 1948 Thompson Trophy, retired due to engine failure. Flown by Cook Cleland at 1949 Thompson Trophy, 1st place. Restored by Bob Odegaard in 2007 - destroyed in fatal accident in 2012.&lt;br /&gt;
* Bu.No. 14694 - Sold to Ron Puckett in 1947 as NX91092. &amp;quot;Race 18&amp;quot; in 1947 &amp;amp; 1949 National Air Races. Retired at 1947 Thompson Trophy due to engine failure. 2nd place at 1949 Thompson Trophy. Aircraft scrapped some time after 1949 National Air Races.&lt;br /&gt;
* Bu.No. 14695 - damaged in crash December 12th 1946, destroyed in subsequent recovery accident&lt;br /&gt;
&lt;br /&gt;
'''F2G-1'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 88454 - N/A - Display, Museum of Flight, Seattle, Washington&lt;br /&gt;
* Bu.No. 88455 - scrapped August 31st 1946&lt;br /&gt;
* Bu.No. 88456 - scrapped May 31st 1947&lt;br /&gt;
* Bu.No. 88457 - Sold to Cook Cleland in 1947 as NX5588N.  &amp;quot;Race 84&amp;quot; at 1947 National Air Races.  Destroyed in fatal accident at 1947 Thompson Trophy while flown by Tony Janazzo.&lt;br /&gt;
* Bu.No. 88458 - scrapped in January of 1948, parts sold as spares to Cook Cleland.  Rebuilt using the data plate of 88457, taking up the identity of N5588N.  &amp;quot;Race 57&amp;quot; at 1949 National Air Races - flown by Ben McKillen at 1949 Thompson Trophy, 3rd place  Restored by Bob Odegaard in 1999 -  Airworthy, Louise M. Thaden Airfield, Bentonville, Arkansas (owned by Steuart Walton)&lt;br /&gt;
&lt;br /&gt;
'''F2G-2'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 88459 - scrapped January 1948&lt;br /&gt;
* Bu.No. 88460 - scrapped May 31st 1948&lt;br /&gt;
* Bu.No. 88461 - scrapped January 1948&lt;br /&gt;
* Bu.No. 88462 - scrapped May 31st 1947&lt;br /&gt;
* Bu.No. 88463 - Sold to Cook Cleland in 1947 as NX5577. &amp;quot;Race 74&amp;quot; at the 1947, 1948 and 1949 National Air Races. Flown by Cook Cleland at 1947 Thompson Trophy, 1st place.  Flown by Dick Becker at 1948 Thompson Trophy, retired due to engine failure. Flown by Dick Becker at 1949 Thompson Trophy, withdrawn due to engine failure. Aircraft scraped some time after 1949 National Air Races.&lt;br /&gt;
* Bu.No. 88464 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
* Bu.No. 88465 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
* Bu.No. 88466 - bounced on landing and broke in two, NAS Alameda, February 6th 1949.&lt;br /&gt;
* Bu.No. 88467 - aircraft noted marked as C51. Aircraft fate unknown.&lt;br /&gt;
* Bu.No.88468 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There was an aircraft named Super Corsair and later &amp;quot;Race #1&amp;quot; , which despite the name was not an F2G. It was an F4U-1D fitted with the R-4360 engine, clipped wings, and a modified cockpit.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f2g-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:F2G-1 Super Corsair Devblog Image 001.jpg|&amp;lt;small&amp;gt;F2G-1 devblog image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hF4m-Y9ITgg|'''The Shooting Range #251''' - ''Pages of History'' section at 03:45 discusses the {{PAGENAME}}.|3uvrDYtS8n0|'''3000 Horsepower At 6.7! Pure POWER!: F2G-1''' - ''Spit_flyer''|PAUjLLiKLC4|'''Good Potential, but...- F2G-1 Gameplay''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/504128-f2g-1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.air-and-space.com/Goodyear%20F2G.htm Air and Space - Corsairs with Four-Bank Radials]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Air Racers - The Planes - In Focus - F2G Super Corsairs - Part 3: Corncob Corsair Racing Roots. (n.d.). Retrieved January 09, 2021, from http://www.pylon1.org/articles/publish/article_24.shtml&lt;br /&gt;
* F2G Super Corsairs - Part 2: &amp;quot;Kamikaze Killer&amp;quot;. (n.d.). Retrieved January 09, 2021, from http://www.pylon1.org/articles/publish/printer_23.shtml&lt;br /&gt;
* Goodyear F2G super Corsair. (n.d.). Retrieved January 09, 2021, from https://www.jdsf4u.be/goodyear-f2-g-super-corsair&lt;br /&gt;
* Goodyear XF2G-1 Corsair. (n.d.). Retrieved January 09, 2021, from https://www.jdsf4u.be/kopie-van-goodyear-f2-g-super-corsa&lt;br /&gt;
* http://www.airrace.com/1947%20NAR%20.html&lt;br /&gt;
* http://www.airrace.com/1948%20NAR.htm&lt;br /&gt;
* http://www.airrace.com/1949%20NAR%20.htm&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Goodyear}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U99347316</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F2G-1&amp;diff=139479</id>
		<title>F2G-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F2G-1&amp;diff=139479"/>
				<updated>2022-09-30T17:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;U99347316: I changed the usage in battles since the previous edit claimed this plane couldn’t effectively dog fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f2g-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_F2G-1 Super Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' &amp;quot;Super Corsair&amp;quot; is a premium gift rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]]. The Super Corsair was a development made by Goodyear, a licensed manufacturer of the Vought F4U Corsair. The Super Corsair was intended by Goodyear as a low altitude fighter.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1394&amp;lt;/ref&amp;gt; Powered by the Pratt &amp;amp; Whitney 28 cylinder R-4360 Wasp Major engine, nicknamed the &amp;quot;Corncob,&amp;quot; the Super Corsair made 3,000 hp. By the time the Super Corsairs was ready for production the [[F8F-1|Grumman F8F &amp;quot;Bearcat&amp;quot;]] was already being built and had similar performance. Partially due to this, only 10 Super Corsairs were ever completed, 5 of which were the F2G-1 land variant found in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The F2G-1 has an excellent straight-line speed at all altitudes, together with a fantastic roll rate and a brilliant flap performance.&lt;br /&gt;
The engine allows long usage of WEP before heating up and has a stellar engine performance below 3,000 m but the engine performance declines above 3,000 m, and becomes weak above 5,000 m. The acceleration declines strongly above 4,000 m and engine radiators are hard to be kept closed in Automatic Engine Control mode, adding some drag.&lt;br /&gt;
&lt;br /&gt;
The F2G-1 shows great performance in shallow high speed climbs but the plane has an overall lacklustre manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
The great low-altitude engine performance combined with the strong flap performance allows the F2G-1 to stall fight quite well. However, it has a slow stall recovery: it's suggested you flip your plane horizontally with your rudder prior to a stall.&lt;br /&gt;
The flaps have relatively low rip speeds for this plane and they will not open at all when above a certain IAS velocity. The Landing gear can be used as an improvised airbrake instead. Elevator &amp;amp; rudder compressions become a handicap upwards of 700 km/h.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 675 || 654 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.0 || 22.7 || 14.9 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 739 || 706 || 20.7 || 21.0 || 27.0 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 382 || 293 || 248 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 250 || &amp;lt; 450 || &amp;gt; 460&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - Windscreen&lt;br /&gt;
* 12.7 mm steel - Pilot's headrest&lt;br /&gt;
* 8 mm steel - Pilot's seat&lt;br /&gt;
* 3 mm steel in front of the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 2,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Sitting a 6.3, this aircraft is blessed with being at Ju288 br. This means a guaranteed win almost every game, easy bombers to kill and a comfortable air superiority in which you can ground pound in. (Once all nearby enemies lie dead). &lt;br /&gt;
&lt;br /&gt;
Generally, this aircraft is best suited to the in-game American doctrine of boom-and-zooming. In composition with stellar dive speed, engine performance, and long-range weaponry: you have great capability to dance around other propeller planes with relative impunity. Due to this, this is an amazing plane for dogfights, which you should always engage in unless the enemy happens to be Japanese. You should be cruising at ~3km, a perfect altitude to dive on any ground huggers or to dive away from any climbers who might swoop down upon you. Any dogfight you wish to initiate should be prioritized energy-wise; you should master the use of your flaps, they will give that needed edge. Keep fights low. In the circumstance you are below another propeller plane, you should extend the other direction and increase your IAS. Climbers like Bf 109 K-4, Ta-152 H, G.56, and so on, will not peruse you.  Alternatively, you may try baiting them into a dogfight.&lt;br /&gt;
&lt;br /&gt;
On the other end, a fully up-tiered F2G will be faced with early jets. Any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, may often result in failure. Although you do have a chance to catch most jets by surprising them with steep dive. You should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a manoeuvring Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Kikka, J21R, F-80, and so on. Many early jets have comparable manoeuvrability to you, while still boasting solid top speed and horizontal energy retention. To your benefit, their acceleration is still lacking, so it is still possible to successfully counter them in a manoeuvring fight. Try to fight under 3,000 m (9,800 ft), as your engine's high altitude performance is inadequate.&lt;br /&gt;
&lt;br /&gt;
If you are being boom-and-zoomed by a jet, there is not much you can do. Your guns are long-range, high-velocity, and cover a large area, so spraying down the engines of your enemy is a valid tactic, just watch your ammo. Ultimately, you must continue dodging their BnZ passes until they become impatient and make a mistake. Do not try and pitch up for too long after they zoom, the superior top speed of all jets will allow them to easily stall you out, despite your impressive engine.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The F2G-1 does not have meaningful overheating problems. In the case you do, however, it is recommended to utilize 85% prop-pitch, and to optimize your oil radiators to ~100%, given they have almost no drag.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fantastic roll rate&lt;br /&gt;
* Brilliant flap performance&lt;br /&gt;
* Absolutely stellar engine performance below 3,000 m&lt;br /&gt;
* Engine allows long usage of WEP before heating up&lt;br /&gt;
* Excellent straight-line speed at all altitudes&lt;br /&gt;
* Landing gear can be used as an improvised airbrake&lt;br /&gt;
* Low-altitude energy and flap performance allows you to stall fight quite well&lt;br /&gt;
* Great performance in shallow high speed climbs&lt;br /&gt;
* Each .50 cal MG has 400 rounds per gun&lt;br /&gt;
* .50 cal MGs have great ballistics and can be deadly even past 1 km&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacklustre manoeuvrability&lt;br /&gt;
* Low flap rip speeds&lt;br /&gt;
* Flaps will not open at all when above a certain IAS velocity&lt;br /&gt;
* Elevator &amp;amp; rudder compression upwards of 700 km/h becomes a handicap&lt;br /&gt;
* Slow stall recovery&lt;br /&gt;
* Engine performance declines above 3,000 m, and becomes weak above 5,000 m&lt;br /&gt;
* Engine radiators are hard to be kept closed in Automatic Engine Control mode, adding some drag&lt;br /&gt;
* Acceleration declines strongly above 4,000 m&lt;br /&gt;
* The 6 x .50 cal MGs are good guns, but they usually require solid sustained bursts, making high speed deflection shots unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Notice|The F2G Corsair is often referred to as &amp;quot;Super Corsair&amp;quot;, though that was never an official designation.}}&lt;br /&gt;
&lt;br /&gt;
=== Genesis ===&lt;br /&gt;
Pratt &amp;amp; Whitney fitted an F4U-1 Corsair (Bu.No. 02460) - donated to them by the Navy - with their R-4360-4 Wasp Major engine in March 1943. The P&amp;amp;W R-4360-4 Wasp Major engine put out approximately 50% more power than the original P&amp;amp;W R-2800-1 Double Wasp used in other Corsairs; the 28-cylinder R-4360-4 was able to produce 3,000 horsepower. The F4U-1 fitted with the R-4360-4 was designated as F4U-1WM, and it was proven as a success after testing. As such, development of a production Corsair fitted with the R-4360 was given to Goodyear on 22 March 1944, when the Navy ordered 418 F2G-1 Corsairs and 10 F2G-2 Corsairs (a navalized variant with carrier capability).&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
[[File:XF2G-1 Bu.No. 14692 NH 87959.jpeg|thumb|XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.]]&lt;br /&gt;
Seven prototypes were built and designated as XF2G-1, being modified production FG-1 Corsairs (a Goodyear-produced, fixed wing &amp;quot;de-navalized&amp;quot; version of the Corsair). The first XF2G-1 (Bu.No. 13471)  was fitted with the R-4360 engine but retained many characteristics of the standard Corsair, including the canopy and cockpit, though the engine cowling was extended and an air scoop was added on top of the fuselage right behind the engine cowling.  It began ground testing on 31 May 1944, and first flew on 26 August of the same year. The second XF2G-1 (Bu.No. 13472) was used to test new aspects including oil coolers and propellers, which would be used on later XF2G-1s.&lt;br /&gt;
&lt;br /&gt;
The remaining five prototypes (Bu.Nos. 14691 through 14695)  were modified much more extensively. They featured a new bubble canopy and a reduced spine, in order to provide better visibility to the pilot. Additionally, the cockpit was redesigned; it received a floor and new controls quite similar to those used on the Vought F4U-4 version of the Corsair. The XF2G-1 retained the six .50 cal (12.7 mm) machine guns of the FG-1 as well as the same ordnance carrying capability, but they were modified to allow the carrying of external, jettisonable fuel tanks for extended range.&lt;br /&gt;
&lt;br /&gt;
Bu.No. 14691 used the engine taken from the first prototype, Bu.No. 13471, and it first flew on 15 October 1944. Bu.No. 14692 added wing-mounted fuel tanks and improved vertical control surfaces. Bu.No. 14693 was fitted with the R-4630-4W version of the R-4630 engine, which introduced water-ethanol injection for increased power, but the -4W version of the engine was not fitted to any other version of the F2G. The final XF2G-1, Bu.No. 14695, had its first flight on 4 December 1944. Both 14692 and 14695 were lost in separate accidents on December 12th 1945: 14692 lost hydraulics inflight which led to its undercarriage extending to a position in which a safe landing could not be made, so its pilot bailed out; while 14695 suffered a similar hydraulics failure but in its case the pilot was able to make a safe belly landing.  However, on recovering the stricken aircraft, the crane used to salvage it failed and collapsed on top of the aircraft, effectively destroying it.&lt;br /&gt;
&lt;br /&gt;
On 27 November 1944, the XF2G-1 was given to the U.S. Navy for testing. Some issues arose during testing, particularly that the engine torque of the engine would cause the aircraft to turn hard to the left in a carrier wave off (when increasing the throttle in the case that the landing had to be aborted). In the case of a wave off and the throttle being applied, the rudder was not able to prevent the nose swinging to the left. To prevent this effect, the rudder was heightened by twelve inches and an auxiliary rudder was installed beneath it which would automatically turn 12.5 degrees to the right when the landing gear was extended, in order to counteract the torque of the engine.&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
The first production F2G-1 (Bu.No. 88454) was delivered to the Navy on 15 July 1945, but the contract for production had been cut down to only five F2G-1 and five F2G-2 two months earlier in May. Production therefore ended in August 1945 after only 5 F2G-1 (Bu.Nos. 88454 through 88458) and and 5 F2G-2 (Bu.Nos. 88459 through 88463) had been produced, for a total of eighteen F2G aircraft built of all variants, including the F4U-1WM. The Navy continued testing of the F2G series after production cancellation but dropped the F2G completely soon after.&lt;br /&gt;
&lt;br /&gt;
Production of the F2G had been cancelled due in part to disappointing test results. The F2G-1 had an impressive climb rate of 4,400 feet per minute, but its top speed of 430 mph (692 km/h) was rather disappointing, and it also had some stability issues. Overall, its performance wasn't a large enough improvement over other aircraft in production, particularly the F4U-4 and F8F-1 Bearcat, which is why the production orders for the F2G were cancelled.&lt;br /&gt;
&lt;br /&gt;
[[File:F2G-1 Bu.No. 88458 Race 57.jpg|thumb|F2G-1 Bu.No. 88458 &amp;quot;Race 57&amp;quot;, 2005 AirVenture at Oshkosh, Wisconsin]]&lt;br /&gt;
&lt;br /&gt;
=== Post-War Use - Racing ===&lt;br /&gt;
The F2G was much more successful post-war, many of the aircraft having served well as air racing aircraft, the most famous of which being the fifth production F2G-1 (Bu.No. 88458) known as &amp;quot;Race 57&amp;quot;, famous for its bright red color scheme. Bu.No. 88463, the last F2G-2 produced, was also a racing aircraft known as &amp;quot;Race 74&amp;quot; and painted dark blue. Race 74 was destroyed in a crash in 2012 that also killed the pilot, Bob Odegaard. Only two F2G aircraft survive as of January 2021, which are the aforementioned Bu.No. 88458 &amp;quot;Race 57&amp;quot; and Bu.No. 88454, both F2G-1s.&lt;br /&gt;
&lt;br /&gt;
=== List of F2G Aircraft ===&lt;br /&gt;
'''F4U-1WM'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 02460&lt;br /&gt;
&lt;br /&gt;
'''XF2G-1'''&lt;br /&gt;
&lt;br /&gt;
*[[File:NH 87958.jpeg|thumb|XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.]]&lt;br /&gt;
*Bu.No. 13471- engine test airframe and first flying prototype. Engine donated to 14691 after completion of trials.&lt;br /&gt;
* Bu.No. 13472 - scrapped April 30th 1946&lt;br /&gt;
* Bu.No. 14691 - scrapped June 30th 1947&lt;br /&gt;
* Bu.No. 14692 - destroyed in crash December 12th 1946, pilot bailed out with landing gear stuck in configuration unsafe for landing.&lt;br /&gt;
* Bu.No. 14693 - Sold to Cook Cleland in 1947 as NX5590N. &amp;quot;Race 94&amp;quot; at 1947, 1948 and 1949 National Air Races. Flown by Dick Becker at 1947 Thompson Trophy, 2nd place. Flown by Cook Cleland at 1948 Thompson Trophy, retired due to engine failure. Flown by Cook Cleland at 1949 Thompson Trophy, 1st place. Restored by Bob Odegaard in 2007 - destroyed in fatal accident in 2012.&lt;br /&gt;
* Bu.No. 14694 - Sold to Ron Puckett in 1947 as NX91092. &amp;quot;Race 18&amp;quot; in 1947 &amp;amp; 1949 National Air Races. Retired at 1947 Thompson Trophy due to engine failure. 2nd place at 1949 Thompson Trophy. Aircraft scrapped some time after 1949 National Air Races.&lt;br /&gt;
* Bu.No. 14695 - damaged in crash December 12th 1946, destroyed in subsequent recovery accident&lt;br /&gt;
&lt;br /&gt;
'''F2G-1'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 88454 - N/A - Display, Museum of Flight, Seattle, Washington&lt;br /&gt;
* Bu.No. 88455 - scrapped August 31st 1946&lt;br /&gt;
* Bu.No. 88456 - scrapped May 31st 1947&lt;br /&gt;
* Bu.No. 88457 - Sold to Cook Cleland in 1947 as NX5588N.  &amp;quot;Race 84&amp;quot; at 1947 National Air Races.  Destroyed in fatal accident at 1947 Thompson Trophy while flown by Tony Janazzo.&lt;br /&gt;
* Bu.No. 88458 - scrapped in January of 1948, parts sold as spares to Cook Cleland.  Rebuilt using the data plate of 88457, taking up the identity of N5588N.  &amp;quot;Race 57&amp;quot; at 1949 National Air Races - flown by Ben McKillen at 1949 Thompson Trophy, 3rd place  Restored by Bob Odegaard in 1999 -  Airworthy, Louise M. Thaden Airfield, Bentonville, Arkansas (owned by Steuart Walton)&lt;br /&gt;
&lt;br /&gt;
'''F2G-2'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 88459 - scrapped January 1948&lt;br /&gt;
* Bu.No. 88460 - scrapped May 31st 1948&lt;br /&gt;
* Bu.No. 88461 - scrapped January 1948&lt;br /&gt;
* Bu.No. 88462 - scrapped May 31st 1947&lt;br /&gt;
* Bu.No. 88463 - Sold to Cook Cleland in 1947 as NX5577. &amp;quot;Race 74&amp;quot; at the 1947, 1948 and 1949 National Air Races. Flown by Cook Cleland at 1947 Thompson Trophy, 1st place.  Flown by Dick Becker at 1948 Thompson Trophy, retired due to engine failure. Flown by Dick Becker at 1949 Thompson Trophy, withdrawn due to engine failure. Aircraft scraped some time after 1949 National Air Races.&lt;br /&gt;
* Bu.No. 88464 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
* Bu.No. 88465 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
* Bu.No. 88466 - bounced on landing and broke in two, NAS Alameda, February 6th 1949.&lt;br /&gt;
* Bu.No. 88467 - aircraft noted marked as C51. Aircraft fate unknown.&lt;br /&gt;
* Bu.No.88468 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There was an aircraft named Super Corsair and later &amp;quot;Race #1&amp;quot; , which despite the name was not an F2G. It was an F4U-1D fitted with the R-4360 engine, clipped wings, and a modified cockpit.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f2g-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:F2G-1 Super Corsair Devblog Image 001.jpg|&amp;lt;small&amp;gt;F2G-1 devblog image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hF4m-Y9ITgg|'''The Shooting Range #251''' - ''Pages of History'' section at 03:45 discusses the {{PAGENAME}}.|3uvrDYtS8n0|'''3000 Horsepower At 6.7! Pure POWER!: F2G-1''' - ''Spit_flyer''|PAUjLLiKLC4|'''Good Potential, but...- F2G-1 Gameplay''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/504128-f2g-1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.air-and-space.com/Goodyear%20F2G.htm Air and Space - Corsairs with Four-Bank Radials]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Air Racers - The Planes - In Focus - F2G Super Corsairs - Part 3: Corncob Corsair Racing Roots. (n.d.). Retrieved January 09, 2021, from http://www.pylon1.org/articles/publish/article_24.shtml&lt;br /&gt;
* F2G Super Corsairs - Part 2: &amp;quot;Kamikaze Killer&amp;quot;. (n.d.). Retrieved January 09, 2021, from http://www.pylon1.org/articles/publish/printer_23.shtml&lt;br /&gt;
* Goodyear F2G super Corsair. (n.d.). Retrieved January 09, 2021, from https://www.jdsf4u.be/goodyear-f2-g-super-corsair&lt;br /&gt;
* Goodyear XF2G-1 Corsair. (n.d.). Retrieved January 09, 2021, from https://www.jdsf4u.be/kopie-van-goodyear-f2-g-super-corsa&lt;br /&gt;
* http://www.airrace.com/1947%20NAR%20.html&lt;br /&gt;
* http://www.airrace.com/1948%20NAR.htm&lt;br /&gt;
* http://www.airrace.com/1949%20NAR%20.htm&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Goodyear}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U99347316</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SC1800B_(1,800_kg)&amp;diff=65959</id>
		<title>SC1800B (1,800 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SC1800B_(1,800_kg)&amp;diff=65959"/>
				<updated>2020-08-06T20:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;U99347316: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:1,800 kg SC1800B bomb}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
[[File:SC1800B.jpg|left|400px|thumb]]&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|he-177a-5}}&lt;br /&gt;
* {{Specs-Link|ju-188a-2}}&lt;br /&gt;
* {{Specs-Link|ju-288c}}&lt;br /&gt;
* {{Specs-Link|me_264}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass'''&lt;br /&gt;
| 1,832 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass'''&lt;br /&gt;
| 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type'''&lt;br /&gt;
| Amatol&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent'''&lt;br /&gt;
| 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''HE max penetration'''&lt;br /&gt;
| 238 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Destruction radius'''&lt;br /&gt;
| 34 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fragment dispersion radius'''&lt;br /&gt;
| 229 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Great for high altitude bombing as it’s large blast radius means you can still destroy the target even if you miss.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U99347316</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SC1800B_(1,800_kg)&amp;diff=65958</id>
		<title>SC1800B (1,800 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SC1800B_(1,800_kg)&amp;diff=65958"/>
				<updated>2020-08-06T20:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;U99347316: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:1,800 kg SC1800B bomb}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
[[File:SC1800B.jpg|left|400px|thumb]]&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|he-177a-5}}&lt;br /&gt;
* {{Specs-Link|ju-188a-2}}&lt;br /&gt;
* {{Specs-Link|ju-288c}}&lt;br /&gt;
* {{Specs-Link|me_264}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass'''&lt;br /&gt;
| 1,832 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass'''&lt;br /&gt;
| 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type'''&lt;br /&gt;
| Amatol&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent'''&lt;br /&gt;
| 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''HE max penetration'''&lt;br /&gt;
| 238 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Destruction radius'''&lt;br /&gt;
| 34 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fragment dispersion radius'''&lt;br /&gt;
| 229 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Great for high altitude bombing as it’s large blast radius means you Ian still destroy the target even if you miss.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U99347316</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SC1800B_(1,800_kg)&amp;diff=65957</id>
		<title>SC1800B (1,800 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SC1800B_(1,800_kg)&amp;diff=65957"/>
				<updated>2020-08-06T19:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;U99347316: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:1,800 kg SC1800B bomb}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
[[File:SC1800B.jpg|left|400px|thumb]]&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|he-177a-5}}&lt;br /&gt;
* {{Specs-Link|ju-188a-2}}&lt;br /&gt;
* {{Specs-Link|ju-288c}}&lt;br /&gt;
* {{Specs-Link|me_264}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass'''&lt;br /&gt;
| 1,832 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass'''&lt;br /&gt;
| 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type'''&lt;br /&gt;
| Amatol&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent'''&lt;br /&gt;
| 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''HE max penetration'''&lt;br /&gt;
| 238 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Destruction radius'''&lt;br /&gt;
| 34 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fragment dispersion radius'''&lt;br /&gt;
| 229 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Great for high altitude bombing as it’s large blast radius means you still destroy the target even if you miss.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U99347316</name></author>	</entry>

	</feed>