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		<id>https://old-wiki.warthunder.com/index.php?title=BMP-2&amp;diff=156568</id>
		<title>BMP-2</title>
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				<updated>2023-03-01T14:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;U99325784: Removed Duplicate Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = BMP (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_bmp_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (57°) || 13 mm (15°), 5 mm (68°) ''Top'' &amp;lt;br&amp;gt; 15 mm (0-25°) ''Bottom'' || 13 mm (13-64°) &amp;lt;br&amp;gt; 16 mm (17-44°) || 5 mm (66-90°) ''Rear'' &amp;lt;br&amp;gt; 8 mm (81°) &amp;lt;br&amp;gt; 7 mm (90°) ''Hatches'' &amp;lt;br&amp;gt; 12 mm (81°) &amp;lt;br&amp;gt; 5 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 30 mm (32°) &amp;lt;br&amp;gt; 25 mm (1-89°) ''Gun mantlet'' &amp;lt;br&amp;gt; 20 mm (31-83°) &amp;lt;br&amp;gt; 20 mm (30-82°) || 16 mm (32-26°) &amp;lt;br&amp;gt; 30 mm (18°) ''Top right'' &amp;lt;br&amp;gt; 20 mm (30-82°) || 10 mm (21-°) || 6 mm (0-89°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 6 mm side skirts added with BMP-2D&lt;br /&gt;
* 6 mm armour layer added to the turret side&lt;br /&gt;
* 6 mm armour added to hull top sides&lt;br /&gt;
* The amphibious ability is lost after the armour modifications are installed&lt;br /&gt;
* Tracks and wheels are 10 mm thick&lt;br /&gt;
&lt;br /&gt;
'''BMP-2:'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 armour layout consists of mostly High Hardness Rolled Armour. The front plate and turret armour is sufficient to stop anything short of a small auto cannon. The sides are generally resistant to machine gun fire, although larger calibre rounds such as those fired from the 12.7 mm .50 calibre machine guns on many American tanks can penetrate the side and rear of the BMP-2. Depending on where it is hit, the BMP-2 is generally not very survivable due to the low crew count. Having only 3 crew means that if any penetrating round kills 2 of them, you are dead. Some shots might hit empty space, but you should not rely on it. Generally it is best practice to be very careful when driving the BMP-2. Even if you have disabled the enemy vehicle's main cannon, they may still be able to damage you with their heavy machine gun. The BMP-2 is also vulnerable to overpressure, it will be destroyed by large-calibre HE shells and by ATGMs.&lt;br /&gt;
&lt;br /&gt;
'''BMP-2D:'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 has optional add-on armour which improves its resistance to heavy machine gun and some light cannon fire from the sides and rear of the turret, at the cost of losing its amphibious ability. This armour means that you are safe from enemy tanks once you have disabled their main gun. This modification has little effect on the overpressure vulnerability mechanics of the BMP-2.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265|AoAweight=0.8}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s mobility is reasonable, albeit not excellent, at a maximum of 72/65 km/h (AB\RB) on-road, however, the vehicle's acceleration and off-road performance leave something to be desired.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can swim at 7 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Shipunov 2A42 30 mm autocannon is a very versatile weapon - it is possible to change its fire rate based on the situation and it has vertical guidance of +74 degrees, which makes it effective not only against tanks but for planes and helicopters as well.&lt;br /&gt;
&lt;br /&gt;
The main concern with this powerful main weapon is the ammo capacity. The gun has two firing modes - relatively slow (~200/minute) and extremely fast (~550/minute), while your ammo capacity is 500. To not run out of ammo during the battle, one should use full auto mode only when facing certain doom, or when sitting in an ambush position against an unknown enemy.&lt;br /&gt;
&lt;br /&gt;
Its reload rate for the belts is quite fast at 1.15 seconds and it gets a choice of HEF-T, AP-T, and HVAP in belts. Every belt is universal and has at least 1 AP and 1 HE in them, HE belt carrying 2 of HEF-T for 1 AP-T per cycle.&lt;br /&gt;
&lt;br /&gt;
The HVAP belts have enough penetration to obliterate lighter tanks such as [[Leopard A1A1|Leopard A1A1s]], [[AMX-30B2 BRENUS]]  and [[Warrior]] frontally, however, when engaging other larger targets it's only possible to completely defeat them from the side, though you can still cripple enemy tanks frontally by shooting cannon barrels and tracks.&lt;br /&gt;
&lt;br /&gt;
The main difference of the HVAP compared to the APDS of other autocannon-equipped vehicles is that it is '''very''' bad against angled tanks and when attacking tanks on high ground (Refer to the table, to see how bad it can get). Because of that, targets usually easily dealt with such as the [[Striker]] may deflect fire from your main gun when heavily angled. When facing something the main gun cannot deal with, you'll need to use the secondary weapon:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[2A42 (30 mm)|30 mm 2A42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 500 (250) || rowspan=&amp;quot;2&amp;quot; | 550 || rowspan=&amp;quot;2&amp;quot; | -4°/+74° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 1.30 || rowspan=&amp;quot;2&amp;quot; | 1.15 || rowspan=&amp;quot;2&amp;quot; | 1.06 || rowspan=&amp;quot;2&amp;quot; | 1.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:2A42 (30 mm)/Ammunition|HEF-I*, AP-T, HEF-T*, APDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 0&amp;amp;nbsp;''(+2)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M113 Konkurs}}&lt;br /&gt;
&lt;br /&gt;
BMP-2 also has an ATGM launcher. Its guidance system is semi-automatic, so it's easier to use in RB. It is a default modification on the vehicle, unlike the BMP-1, so doesn't need to be researched.&lt;br /&gt;
&lt;br /&gt;
The ATGM is able to penetrate most tanks BMP-2 will face at its BR and often above when aimed well. The 9M113 is also fairly useable at range, although it generally won't reach sniping helicopters. The BMP only has 4 ATGMs, so it's a good idea to be stringent with them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M113 Konkurs]] ATGM || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | -15°/+37° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | N/A || rowspan=&amp;quot;2&amp;quot; | N/A || rowspan=&amp;quot;2&amp;quot; | N/A || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:9M113 Konkurs/Ammunition|9M113}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 3&amp;amp;nbsp;''(+1)'' || 2&amp;amp;nbsp;''(+2)'' || 1&amp;amp;nbsp;''(+3)'' || 0&amp;amp;nbsp;''(+4)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
7.62 mm PKT is only useful for destroying light obstacles to avoid losing momentum. Alternatively, it can be used to mark the enemy in Realistic battle. Using it for anything else is pointless, as your 30mm is far more effective otherwise, and the 7.62mm won't cause damage to anything but early aircraft or open-top vehicles with exposed crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''The BMP-2 is best played as a light support vehicle''', avoiding being a primary target in the front of the battle.&lt;br /&gt;
&lt;br /&gt;
Where possible, scout opposing vehicles for teammates while staying near heavier friendly vehicles, helping repair and support them as necessary. By staying mostly in cover and near more threatening targets, you'll avoid being a target yourself. The BMP isn't particularly fast for a light tank, but if you can move into a position that enemy tanks will be passing, you'll be able to make quick work of them with the 30 mm gun.&lt;br /&gt;
&lt;br /&gt;
Before the armour modification has been researched, the players can take advantage of the amphibious capacities of the BMP-2 to either infiltrate in the enemy territory to scout or to flank that enemy access and retain the enemy advance; at least for a short time.&lt;br /&gt;
&lt;br /&gt;
As an advance from the BMP-1, the BMP-2 offers a great improvement in combat usage, as there's no need to research the better ATGM armament. Another upgrade in the playstyle is the possibility of close range anti-air duties thanks to the 30 mm Shipunov cannon, particularly to the omnipresent helicopters at this rank, such as the American [[AH-1G]]. The cannon is also useful for light and medium ground targets with slightly sloped armour, however, the stock HE performance against armour is poor and the need for the APDS belt will be evident. Therefore the anti-air duties are an essential part of the early playstyle and module research.&lt;br /&gt;
&lt;br /&gt;
'''Anti-air role'''&lt;br /&gt;
&lt;br /&gt;
The BMP is somewhat vulnerable to aircraft fire, particularly larger cannons will make quick work of the vehicle through its near non-existent top armour. Where possible, find positions with a good overhead cover or minimal visibility for overhead aircraft (beneath over-arching rocks, near or in buildings, under dense tree cover). If for any reason you do become the target of a strafing run, don't be afraid to fire back - the 30 mm will make quick work of most aircraft, and in head-on engagements is particularly easy to get on target.&lt;br /&gt;
&lt;br /&gt;
It is recommended to improve the turret targeting speed with the modifications, as this provides faster target acquisition. The ATGM can also be put in use against any helicopter hovering close to the battlefield, remember the 3 km range when engaging them.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Tip: The BMP-2 offers the ability to switch the cannon firing rate, useful for saving ammunition or quickly dispatching air targets!}}&lt;br /&gt;
&lt;br /&gt;
'''Close support'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 is a light combat vehicle with good offensive power, as such, a recommended combat tactic is to remain near the tougher tank comrades assaulting and capturing points in the core of the action. Not only because of the proficient anti-air capabilities of the BMP-2 or the mighty Konkurs' ability to deal with any heavily armoured targets like the [[Maus]]. But also because '''the BMP-2 can act as a field mechanic''' for allied tanks along the frontline.&lt;br /&gt;
&lt;br /&gt;
Acting as a team-player also entails using every mean of protection to ensure the teammates' safety, this will be usually achievable thanks to the various smoke discharges available.&lt;br /&gt;
&lt;br /&gt;
'''Scouting'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 is not only capable of fiercely defending itself but is also '''capable of providing scouted targets for the whole allied team'''. Becoming the force of change in any assault or defence and a decisive piece in the road for victory.&lt;br /&gt;
&lt;br /&gt;
A single BMP-2 can find a suitable covered position on a hill or a ditch deep enough (like on the [[Kursk (Ground Forces)|Kursk]] map) and proceed to scout any enemy in the binoculars sight. It doesn't matter if the BMP does not have a gun solution, the purpose is to relay the enemy's position to the team while remaining in secret. This not only helps the teammates on anticipating any threats, but once the airstrike modification has been researched, it also enables the player to jump into any suited aircraft and continue supporting the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can easily destroy other light vehicles with both its main gun and its ATGM launcher&lt;br /&gt;
* At times is surprisingly survivable, the vehicle's internals are largely non-critical components&lt;br /&gt;
* Can ford rivers/canals to get to locations that are normally difficult or sometimes impossible to reach&lt;br /&gt;
* Somewhat effective as an AA with fast-firing 30 mm&lt;br /&gt;
* ATGMs will comfortably destroy almost any vehicle with a well placed missile&lt;br /&gt;
* 30 mm HVAP can quickly disable tracks/gun barrel on any target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The 30 mm HVAP is not as powerful as APDS on other AFVs and has extremely bad angled performance&lt;br /&gt;
* Small maximum ammo load, can only take a single APDS belt, exactly 160 shells (Changing to low rate of fire is recommended)&lt;br /&gt;
* Vulnerable to HMGs and light cannons at close ranges, particularly without add-on armour&lt;br /&gt;
* Vulnerable to overpressure (HE shells, bombs, rockets, ATGMs and artillery strikes).&lt;br /&gt;
* Konkurs ATGM is highly ineffective against vehicles with ERA like the [[Sho't Kal Dalet (Great Britain)]] or the [[M60A1 RISE (P)]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
After the Yom Kippur War, it became clear that the armament of the BMP-1 was proven to be insufficient, as well as the protection. Egyptian and Syrian BMP-1's had been knocked out by 12.7 mm (.50 in) machine gun fire through the sides and rear. The BMP-1P was developed in order solve some of the problems with the BMP-1, but a new model was needed. Work began on creating an improved version of the BMP-1, called the BMP-2.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The hull of the BMP-2 was nearly identical to the hull of the BMP-1. The armour was unchanged - other than the side armour which could now withstand 12.7 mm machine guns - as was the shape of the hull itself. The turret, on the other hand, was of a new design. It was the same general shape as the turret of the BMP-1, but it was much larger. The commander sat to the right of the gun breech and the gunner sat to the left of the gun breech. The main armament consisted of a 2A24 30 mm autocannon, with a secondary armament of a co-axial 7.62 mm machine gun, with some models receiving a 40 mm automatic grenade launcher. There is also a 9M111 and 9M113 anti-tank guided missile (ATGM) launcher on the roof of the turret. There were some other differences as well. The infantry hatches on the roof of the troop compartment was reduced to 2 from 4. In addition, only 7 infantry soldiers could be carried, instead of the 8 that could be carried by the BMP-1. The BMP-2 was also heavier than the BMP-1, but received a more powerful engine, and as such had similar mobility to the BMP-1.&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 entered service in 1980, and it is unknown how many have been produced. It is thought that at least 20,000 BMP-2 have been produced so far, but some estimates have the total production at up to 35,000. These numbers are for the Soviet/Russian military alone, not including license built copies or export models. BMP-2's have seen combat in a number of conflicts, although not so much as the BMP-1 as it entered service later.&lt;br /&gt;
&lt;br /&gt;
'''BMP-2D'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2D was an upgrade package that could be installed on a regular BMP-2. It consisted of applique armour on the sides of the vehicle and under the driver and commander positions, and 6 mm of applique armour on the turret. It also added the ability to attach a mine clearing device on the front of the vehicle. Because of the added weight of the upgrade package, the BMP-2D was not amphibiously capable.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5750-development-bmp-2-experienced-support-en|Devblog]] ===&lt;br /&gt;
&lt;br /&gt;
The arrival of the BMP-1 infantry combat vehicle in the Soviet Army greatly increased the firepower and mobility of infantry formations on the battlefield. However, there were also significant shortcomings, mainly in the armament department. The 73 mm Grom gun, which was installed on the BMP-1 wasn't particularly efficient against infantry units, tanks and low flying air targets. In addition to this, the flight of the trajectory became impossible to predict if even a small crosswind was present. To account for these issues, a decision was made to create a new vehicle based on the BMP-1 with the automatic rifled gun. Among the several projects carried out, the vehicle designed by Kurganmashzavod engineers was acknowledged to be superior to the rest. The BMP-2, which was put into service in 1977, had a similar design to the BMP-1 in terms of the layout and general configuration. However, the turret underwent significant changes. It now had space for two crew members – the gunner and the commander, and the automatic 30 mm 2A42 gun became its primary armament. Just like its predecessor, the BMP-2 was fitted with a launcher capable of firing either the Konkurs or Fagot anti-tank guided missiles, which the vehicle could deploy when engaging tank units. The vehicle was regarded as fairly successful, and over the years of its service, the BMP-2 underwent a series of modernizations and modifications directed at improving the vehicle's defences and increasing its destructive capability. The BMP-2 remains in service till now and is in great demand abroad.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_bmp_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|25_5geR39Zw|'''BMP Family''' discusses the {{PAGENAME}} at 04:14 - ''War Thunder Official Channel''|SJoW-2_6J6o|'''Amphibious tanks'''  discusses the {{PAGENAME}} at 5:15  - ''War Thunder Official Channel''|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 3:00 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5750-development-bmp-2-experienced-support-en|[Devblog] BMP-2: Experienced Support]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
* David B. (2016, December 12). BMP-2. Tank Encyclopedia. https://tanks-encyclopedia.com/coldwar/USSR/BMP-2.php&lt;br /&gt;
* BMP-2. (2020, April 27). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=BMP-2&amp;amp;oldid=953499108&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U99325784</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G6&amp;diff=131562</id>
		<title>G6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G6&amp;diff=131562"/>
				<updated>2022-06-18T13:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;U99325784: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_g6_spg&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Often referred to as the &amp;quot;G6 Rhino&amp;quot; or simply the &amp;quot;Rhino&amp;quot;, it entered service and serial production with the South African Army in 1988. It was a self-propelled version of the G5 Howitzer series. It has been operated not only by the South African Army, but also Oman and the United Arab Emirates, a combined total of just over 100 exports. It has seen combat in the South African Border War as well as the ongoing Yemeni Civil War.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, it has situational utility as a support vehicle, specialising in long-range support by exploiting positional advantages earlier than other vehicles. The firepower of the G6 is exceptional, with one of the most potent high explosive rounds in the game, capable of taking out almost any target in just a single hit. Despite having excellent speed, it performs quite poorly in the mobility department. It has low off-road speeds, extremely poor acceleration, and - like all wheeled vehicles - has a large turning circle which is further exacerbated by the extreme size of the vehicle. This size makes it vulnerable to spotting and identification, so stealth is generally hard to pull off in this SPG. Compounding this issue, it has next-to-no armour to speak of, just barely protecting it against rifle calibre fire. High calibre machine guns, autocannons, and artillery are consequentially extremely dangerous for this vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the G6 is negligible. It is no thicker than 30 mm, with the overwhelming majority of the vehicle being protected by 10-15 mm of rolled homogeneous armour (RHA). This only protects against rifle calibre machineguns. Autocannons and high calibre machineguns will tear the G6 apart. Despite this, APHE rounds fired by Soviet tanks may pass through doing minimal damage, due to a higher fuse threshold than that of the armour. Furthermore, the thin armour reduces spall from incoming solid-shot projectiles like APDS or AP rounds, which can lead to increased survivability when penetrated. The crew of 6 also means that it is difficult to whittle down the number of crew members, granting extra survivability. 8 x 155 mm smoke grenade launchers provide adequate cover in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (42-44°/69°)''Upper Front Plate''&amp;lt;br&amp;gt;20 mm (50°) ''Lower Front Plate''&lt;br /&gt;
| 15 mm (0-21°)&amp;lt;br&amp;gt;8 mm (7-13°) ''Engine Cover'' || 10 mm&amp;lt;br&amp;gt;15 mm ''Ammunition stowage''&lt;br /&gt;
| 15 mm (87-90°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (31-46°) ''Turret face'' &amp;lt;br&amp;gt;10 mm (0-28°) ''Gun mantlet'' || 15 mm (21°)&amp;lt;br&amp;gt;10 mm (13-19°) ''Storage''&lt;br /&gt;
| 15 mm (12°)&amp;lt;br&amp;gt;10 mm (13-19°) ''Storage'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupolas || colspan=&amp;quot;4&amp;quot; | 15 mm (cylindrical)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Wheels are 10 mm thick&lt;br /&gt;
* Gun steel is 40 mm thick&lt;br /&gt;
* Bulletproof glass is 50 mm thick&lt;br /&gt;
* Floor armour is 15 mm thick RHA&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
On paper, it would seem that the G6 would have excellent mobility, with a top speed exceeding 53 mph (86 km/h). However, this is somewhat deceiving as in reality the mobility of the G6 is very limited. It not only has very poor acceleration, but as a wheeled vehicle it severely lags behind with regards to off-road performance. Adding to this, its immense size and length means that it has a very large turning radius, and it has no neutral steering or ability to turn on the spot. It also lacks adequate breaking speed, taking a long period to come to a stop, and longer still to stabilise the primary armament.&lt;br /&gt;
&lt;br /&gt;
In summary, the vehicle is fast on roads, however it lacks in off-road capability, acceleration, deceleration, responsiveness to input, and turning area.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=736|rbMinHp=458}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|G6 L/45 (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary - and only - armament of the G6 is the 155 mm G6 L/45 cannon. It has exceptional explosive filler in both its M1 HE and M1 PF HE shells. Despite having low penetration at only 63 mm, it makes up for this with overpressure, allowing it to punch well above its weight. This allows it to kill any target in one hit, with very few exceptions. The primary armament is also able to fire smoke shells.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the reloading rate is abysmal, clocking in at a little under 20 seconds. This means that if a shot misses or fails to kill the enemy, it will most likely be the death of the G6. At only 5°, the depression angle of the primary armament is sorely lacking, especially if using in a hull-down position. Additionally, the G6 turret can only traverse ±40°, meaning it has a rather narrow cone of fire to the front of the vehicle, giving it a reduced effectiveness when attacked from the side or rear. The high recoil heavy barrel of the cannon relative to the rest of the SPG lends it poor weapon handling characteristics, taking a very long time for the weapon to stabilise.&lt;br /&gt;
&lt;br /&gt;
The G6 also has a large first-stage ammunition stowage at 16 pieces, which is more than enough for this vehicle. It is therefore ill-advised to take more than 16 rounds into battle, since a large quantity of shells poses a risk to ammunition detonation, and 16 is more than enough given the low survivability of the vehicle, and low reload rate &amp;amp; high lethality of the weapon. Horizontal and vertical traverse is adequate, though nothing extraordinary. Commander optics are present, and can be an effective emergency alternative to the primary weapon optics.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[G6 L/45 (155 mm)|155 mm G6 L/45]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41 || rowspan=&amp;quot;2&amp;quot; | -5°/+75° || rowspan=&amp;quot;2&amp;quot; | ±40° || rowspan=&amp;quot;2&amp;quot; | N/A || 25.2 || 34.8 || 42.4 || 46.9 || 49.9 || rowspan=&amp;quot;2&amp;quot; | 19.37 || rowspan=&amp;quot;2&amp;quot; | 17.14 || rowspan=&amp;quot;2&amp;quot; | 15.79 || rowspan=&amp;quot;2&amp;quot; | 14.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.0 || 20.1 || 24.4 || 26.9 || 28.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M1 || HE || 63 || 63 || 63 || 63 || 63 || 63&lt;br /&gt;
|-&lt;br /&gt;
| M1 (PF) || HE-VT || 63 || 63 || 63 || 63 || 63 || 63&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M1 || HE || 897 || 45.5 || 0 || 0.1 || N/A || N/A || 11.14 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M1 (PF) || HE-VT || 897 || 45.5 || 0 || 0 || 300 || 3 || 11.14 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| G6 Smoke || 897 || 45.7 || 25 || 5 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''41''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
It is ill-advised to use the G6 in Arcade battles. At 136% visibility, it is extremely vulnerable to being spotted, and is an easy target for aircraft. While AB mitigates many of the aforementioned issues with weapon handling and mobility, the playstyle of quick and aggressive combat does not suit the G6.&lt;br /&gt;
&lt;br /&gt;
In Realistic battles, it can perform better. It is best suited to being a long-range support vehicle, using mobility to reach far areas before enemy forces. It is then best to stay in position and hold common flank routes. Playing in a squad is advised as the long reload rate means that players will often rush immediately after you fire, so it's best to have allies to back you up in an emergency. In predominantly rural maps, it is best to stay at long range, and out of sight. In urban environments, staying with the bulk of your team is the best way to maximise survivability.&lt;br /&gt;
&lt;br /&gt;
In Simulator battles, it is much the same as in Realistic. However, this time due to the more tactical and slow-paced nature of SB, you can take your time and plan out strategies to maximise effectiveness. Holding choke points and flank routes should be a priority, and staying at a range of at least 1 kilometre is best for ensuring long-term survival.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed&lt;br /&gt;
* Extremely powerful main armament&lt;br /&gt;
* Several crew lends additional survivability&lt;br /&gt;
* Ammo and charges separated reduces likelihood of ammunition detonation&lt;br /&gt;
* Long-range optics (up to 12x zoom)&lt;br /&gt;
* Effective night vision devices (NVD)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Next-to-no armour&lt;br /&gt;
* Poor off-road handling characteristics&lt;br /&gt;
* Inadequate acceleration&lt;br /&gt;
* Limited horizontal guidance at 40° to either side&lt;br /&gt;
* Extreme size&lt;br /&gt;
* Encumbered handling of both weapon and vehicle&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Background ===&lt;br /&gt;
The G6 Rhino is a Self-Propelled Howitzer, designed and developed by the Lyttelton Engineering Works (now Denel Land Systems, a division of Denel) throughout the late 1970s and 1980s. An indigenous design of South Africa, it was intended to replace the WWII-era Sexton of Canadian origin. The development of an indigenous design as opposed to the purchase of foreign arms is often attributed to the arms embargo (UNSC Resolution 418) on South Africa, passed unanimously by all major world powers - a response to the ongoing apartheid system of racial segregation, as well as escalation of the South African Border War with nearby countries.&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
Development commenced in the late 1970s, and the first prototype was completed in 1981, with four additional field-test models being used by the mid-1980s. The G5 howitzer was chosen due to its preestablished presence within the South African armed forces. This meant that backwards compatibility allowed for the interchangeable use of spare parts and ammunition, as well as no radical changes to already existing manufacturing plants. The turret, as well as the G5 howitzer were manufactured by Denel Land Systems, and OMC manufactured the chassis. OMC - Olifant Manufacturing Co, was also responsible for the design, development and manufacturing of the Olifant (represented in War Thunder as the [[Olifant Mk.1A|Mk.1A]] &amp;amp; [[Olifant Mk.2|Mk.2]]) MBT, which was a modified British [[Centurion (Family)|Centurion]] tank.&lt;br /&gt;
&lt;br /&gt;
The choice of a wheeled vehicle was intended to increase mine-survivability, reduce fuel consumption, allow for faster deployment times, and reduced wear-and-tear on the roads.&lt;br /&gt;
&lt;br /&gt;
Two countries license-built their own versions of the G6. Chile briefly built it under the designation &amp;quot;CC-SP-45&amp;quot;, though the Chilean Army promptly ceased development due to a shift in Augusto Pinochet's foreign policy. Iraq procured the rights to license build the G6 under the name &amp;quot;Al-Manjoon&amp;quot; with the assistance of Canadian artillery engineer Gerald Bull. Bull later went on to design the Al-Fao which is currently regarded as one of the most powerful artillery pieces, and is assumed to be a development of the G6 - be it directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
=== Combat History ===&lt;br /&gt;
To test its effectiveness in combat, a trial by fire was conducted in 1987, when all four field-test models were deployed in the South African Border War. One vehicle broke down en-route, the other three saw action in Operation Hooper as part of an independent battery. It was critical in the South African success at the Battle of Cuito Cuanvale, where it bombarded an Angolan airfield, and four Angolan [[MiG-21 (Family)|MiG-21s]] were destroyed on take-off. It was clearly demonstrated in this conflict that the G6 was a more than capable medium range SPH system, with future trials showing that it was an extremely accurate piece of artillery.&lt;br /&gt;
&lt;br /&gt;
In 2015, a battery of G6 M1A3s under UAE operation was deployed in the Yemeni Civil War, and were used against militant Houthi positions.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7694-development-g6-rhino-the-longhorn-en|Devblog]] ===&lt;br /&gt;
Throughout the 1960s and going into the 1970s, the SADF largely still relied on dated artillery systems from the WWII-era such as the British QF 25-pounder cannon and Sexton SPGs. Recognizing this issue, the military began formulating modernization plans in 1968 which were subsequently formalized in 1973. Shortly afterwards, the SADF procured more modern artillery units such as the American M1 and a version of the Canadian GC-45 155 mm howitzer, designated G5 under SADF service.&lt;br /&gt;
&lt;br /&gt;
However, the SADF also wanted to procure a self-propelled version of the G5 howitzer. To this extent, a project was launched in the late 1970s to fit the G5 cannon into an enclosed turret and mount it onto a highly mobile wheeled chassis. Work on the project commenced in 1979 at the ARMSCOR company, eventually resulting in the G6 Rhino. The first prototype of the vehicle was completed in October 1981 with a total of four being manufactured by 1987.&lt;br /&gt;
&lt;br /&gt;
Immediately after rolling off the factory floor, this initial batch of G6s were pressed into service during the South African Border War. During this period, the G6 underwent its baptism by fire and proved its capabilities during combat operations against Angolan forces, being particularly noted for its excellent mobility and ability to quickly shift positions between fire missions. After the initial deployment, full scale production of the G6 commenced in 1988 and lasted until 1994.&lt;br /&gt;
&lt;br /&gt;
By the end of the production run, a total of 154 G6s were manufactured of which 78 were exported to the UAE and another 24 to Oman. Since the late 1980s, the G6 didn't see any further combat action with South African forces, but it did take part in operations with the UAE armed forces in Yemen since 2015.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[FV4005]] - similar utility in War Thunder&lt;br /&gt;
* [[Type 75 SPH]] - Japanese SPH with similar characteristics&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* [[wt:en/news/7694-development-g6-rhino-the-longhorn-en|[Devblog] G6 Rhino: The Longhorn]]&lt;br /&gt;
&lt;br /&gt;
{{Britain tank destroyers}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U99325784</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:ArtImage_G6.png&amp;diff=131561</id>
		<title>File:ArtImage G6.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:ArtImage_G6.png&amp;diff=131561"/>
				<updated>2022-06-18T13:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;U99325784: U99325784 uploaded a new version of File:ArtImage G6.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Art Image for G6&lt;/div&gt;</summary>
		<author><name>U99325784</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:ArtImage_G6.png&amp;diff=131560</id>
		<title>File:ArtImage G6.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:ArtImage_G6.png&amp;diff=131560"/>
				<updated>2022-06-18T13:38:02Z</updated>
		
		<summary type="html">&lt;p&gt;U99325784: Art Image for G6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Art Image for G6&lt;/div&gt;</summary>
		<author><name>U99325784</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G6&amp;diff=130816</id>
		<title>G6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G6&amp;diff=130816"/>
				<updated>2022-06-15T14:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;U99325784: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U99325784</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G6&amp;diff=130815</id>
		<title>G6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G6&amp;diff=130815"/>
				<updated>2022-06-15T14:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;U99325784: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Writing | Skektec}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_g6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_G6RhinoHanger.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs | rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With negligible armour the {{PAGENAME}} will not survive the front lines for long and is best suited for flanking and supporting fire. With a limit of 45° horizontal rotation in either direction, firing at a target will require you to almost always be facing your target and limits your ability to counter-attack a target that has flanked you.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are situated in the front and back of the vehicle meaning a side hit is not likely to detonate any rounds, a hit to the front or back my cause them to  detonate but they are unlikely to take out much of the crew.&lt;br /&gt;
&lt;br /&gt;
Crew are relatively spaced out meaning an AP shot will struggle to take out all the turret crew. APHE and APCBC is able to take out all turret crew but there is the possibility of one or two of them surviving. AP is able to travel through the full tank taking out the driver and potentially injuring crew or taking out ammunition. The turret is extremely venerable to HE with one shot being able to take out the entire gunner crew, and a HE shot to the front is most likely to take out the driver. With 15mm armour on the turret low caliber MG fire will struggle to penetrate the vehicle. 20mm AP will be able to penetrate the vehicle from 1400m away leaving the vehicle vulnerable to aircraft fire, however other aircraft ammunition of lower caliber or non-AP will struggle to do damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor type:'''&amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|10mm&lt;br /&gt;
|8mm - 15mm&lt;br /&gt;
|10mm - 15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|15mm ''Turret front'' &lt;br /&gt;
10mm ''Gun mantlet''&lt;br /&gt;
|10mm - 15mm&lt;br /&gt;
|10mm - 15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;/div&gt;</summary>
		<author><name>U99325784</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G6&amp;diff=130813</id>
		<title>G6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G6&amp;diff=130813"/>
				<updated>2022-06-15T14:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;U99325784: Created page with &amp;quot;{{Specs-Card|code=uk_g6_rhino|images={{Specs-Card-Image|GarageImage_G6RhinoHanger.jpg}}}}  == Description ==&amp;lt;!-- ''In the description, the first part should be about the histo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_g6_rhino|images={{Specs-Card-Image|GarageImage_G6RhinoHanger.jpg}}}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The  {{Specs|name}} is a rank {{Specs|rank}}British tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With negligible armour the {{PAGENAME}} will not survive the front lines for long and is best suited for flanking and supporting fire. With a limit of 45° horizontal rotation in either direction, firing at a target will require you to almost always be facing your target and limits your ability to counter-attack a target that has flanked you.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are situated in the front and back of the vehicle meaning a side hit is not likely to detonate any rounds, a hit to the front or back my cause them to  detonate but they are unlikely to take out much of the crew.&lt;br /&gt;
&lt;br /&gt;
Crew are relatively spaced out meaning an AP shot will struggle to take out all the turret crew. APHE and APCBC is able to take out all turret crew but there is the possibility of one or two of them surviving. AP is able to travel through the full tank taking out the driver and potentially injuring crew or taking out ammunition. The turret is extremely venerable to HE with one shot being able to take out the entire gunner crew, and a HE shot to the front is most likely to take out the driver. With 15mm armour on the turret low caliber MG fire will struggle to penetrate the vehicle. 20mm AP will be able to penetrate the vehicle from 1400m away leaving the vehicle vulnerable to aircraft fire, however other aircraft ammunition of lower caliber or non-AP will struggle to do damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor type:'''&amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|10mm&lt;br /&gt;
|8mm - 15mm&lt;br /&gt;
|10mm - 15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|15mm ''Turret front'' &lt;br /&gt;
10mm ''Gun mantlet''&lt;br /&gt;
|10mm - 15mm&lt;br /&gt;
|10mm - 15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|15mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;/div&gt;</summary>
		<author><name>U99325784</name></author>	</entry>

	</feed>