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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U99193763</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-16T14:47:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-23&amp;diff=96400</id>
		<title>Yak-23</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-23&amp;diff=96400"/>
				<updated>2021-03-10T22:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=yak-23&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Yak-23 is a Soviet single-engined jet fighter initially designed to intercept high altitude, long range bombers such as the B-29. As such, it has an extremely light airframe and relatively powerful jet which gives it an enormous thrust-to-weight ratio, making it one of the best climbing/accelerating jets in War Thunder.&lt;br /&gt;
&lt;br /&gt;
Conversely however, the Yak-23 is not only a good bomber hunter but also an excellent fighter. No jet can accelerate with the Yak-23 below 800 kph and no jet in the Yak-23's BR bracket can climb with it unless it has a massive energy advantage; thus, the Yak-23 has full reign over the vast majority of opponents it meets.&lt;br /&gt;
&lt;br /&gt;
The Yak-23 cannot carry any ordinance and is thus subjugated to purely fighter duties. However, it is by far the strongest fighter/bomber interceptor at its BR, and should be used accordingly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 916 || 905 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.2 || 19.9 || 37.8 || 36.6 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 939 || 929 || 18.8 || 19.0 || 52.8 || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~11.5 || ~8.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 420 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-500 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2,110 kg || colspan=&amp;quot;2&amp;quot; | 208 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 567 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 2,341 kg || 2,608 kg || 2,851 kg || 3,590 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (112%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 112%&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,367 kgf || 1,519 kgf&lt;br /&gt;
| 0.65 || 0.58 || 0.53 || 0.42&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,367 kgf&amp;lt;br /&amp;gt;(0 km/h) || 1,519 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.65 || 0.58 || 0.53 || 0.42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 57 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, nose-mounted (90 rpg = 180 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Light airframe + powerful engine = Yak-23. The Yak-23 is similar to a jet Yak-3 in that it has a ridiculous &amp;gt;.5 thrust-to-weight ratio.&lt;br /&gt;
&lt;br /&gt;
The Yak-23 will out-dogfight literally any opponent it faces short of a Ki 200 or Me 163, and as such this should be your main way of getting kills; there is not much to say here. Just be aware of getting 3rd-partied, as the Yak-23 does not take damage well. It is worth taking 20m fuel, as you will still outmaneuver everything and it lets you use 112% throttle more liberally.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Climb rate unrivaled by anything except rocket-powered aircraft&lt;br /&gt;
* Acceleration at &amp;lt;800 kph unrivaled by anything except rocket-powered aircraft&lt;br /&gt;
* Excellent maneuverability&lt;br /&gt;
* Abusable stall control&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Plane wobbles badly while maneuvering above 800 kph&lt;br /&gt;
* Sparkle-guns with low velocity and fire rate&lt;br /&gt;
* Small ammunition pool&lt;br /&gt;
* Does not like to fly with damage&lt;br /&gt;
* No airbrake&lt;br /&gt;
* Compresses badly above 790kph&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/392613-yakovlev-yak-23/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=La-15&amp;diff=96398</id>
		<title>La-15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=La-15&amp;diff=96398"/>
				<updated>2021-03-10T21:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=la-15&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet jet fighter {{Battle-rating|1}}. This aircraft was introduced in [[Update 1.39]].&lt;br /&gt;
&lt;br /&gt;
The La-15 is a special jet, it lies somewhere in the middle of the 8.0 jets due to its wings being incredibly weak for the engine it possesses and is one of the few planes that can break its wings clean off in level flight. However, due to the battle rating and the speeds that jet combat is usually fought at, you shouldn't need to rely on your top speed: The La-15 can be classed as an underestimated jet, relying on it's a performance at slow speeds (700 kph - 300 kph) to win battles of manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 999 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.0 || 25.2 || 25.6 || 23.9 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,037 || 1,022 || 23.2 || 23.5 || 38.4 || 31.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 500 || 470 || 320 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 535 || &amp;lt; 630 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-500 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2,790 kg || colspan=&amp;quot;3&amp;quot; | 228 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 567 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,054 kg || 3,262 kg || 3,492 kg || 3,700 kg || 3,870 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (112%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 112%&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,350 kgf || 1,499 kfg&lt;br /&gt;
| 0.49 || 0.46 || 0.43 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,350 kgf&amp;lt;br /&amp;gt;(0 km/h) || 1,499 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.49 || 0.46 || 0.43 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 105 mm Bulletproof glass in cockpit front&lt;br /&gt;
* 8 mm Steel plate behind the pilot&lt;br /&gt;
* 6 mm Steel plate in the nose&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is armed with:&lt;br /&gt;
&lt;br /&gt;
* 3 x 23 mm NR-23 cannon, chin-mounted (100 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The La-15 can be played in a way similar to the MiG-15s- wait for the large dogfight or furball in the middle of the map to commence then prey on people entering/exiting it. If things get in a sticky spot, you can use your excellent maneuverability and energy to win in 1v1s or 1v2 situations. The 112% comes in handy for climbing at the start of the match and burning off some fuel (20m is recommended). Just be wary of engine overheating, and always maintain situational awareness. &lt;br /&gt;
&lt;br /&gt;
Specific enemies worth noting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
'''F-86 Sabre'''&lt;br /&gt;
&lt;br /&gt;
The most common enemy of the La-15, the best tactics to use against Sabres are to hope that it commits to a dogfight. While it may outturn you at higher speeds, simply dodge its shots and force a vertical or low speed fight. &lt;br /&gt;
&lt;br /&gt;
'''Meteor:'''&lt;br /&gt;
&lt;br /&gt;
The Meteor is another main rival of the La-15 as the La-15 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-15 can outrun and out climb early variants of the Meteors, the later variants are far harder to outrun and outclimb as they can easily catch the La-15. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-15 that is attacking with boom and zoom tactics. Avoid any maneuvering fights with any variant of the Meteor as they will outmaneuver you with no issues at all.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
The La-15 has, at best, a speed limit of 1000 km/h. Be aware of this and, if possible, try to out dive or outrun the La-15, as it can break its wings easily in a dive and in level flight. If you are slower than the La-15, your best bet is to hope you can outturn the La-15; however a competent La-15 pilot will be aware of this and there is little you can do. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 3x23mm gives a decent volume of fire&lt;br /&gt;
* Good energy retention.&lt;br /&gt;
* Decent acceleration.&lt;br /&gt;
* Cockpit visibility is above average.&lt;br /&gt;
* Decent manoeuvrability around 500-700 kph/310-435 mph.&lt;br /&gt;
* Good roll rate.&lt;br /&gt;
* good top speed for its rank&lt;br /&gt;
* Very small target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low top speed for a swept wing jet.&lt;br /&gt;
* Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593 mph).&lt;br /&gt;
* Ineffective airbrake.&lt;br /&gt;
* Guns have low velocity and killing capacity; usually takes several hits to bring down someone. &lt;br /&gt;
* Doesn't take battle damage very well especially to the wings of the aircraft.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The La-15 was a contemporary of the MiG-15 and Yak-30, that would see limited production numbers and remain in service through the 1950s in secondary roles. The NATO name for it was &amp;quot;Fantail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Designer S.A. Lavochkin followed on his successful line of World War II piston-engine fighters with a series of jet prototypes in 1947. One of these, the La-174, became the basis for the production La-15. The fighter used a licence-built Rolls-Royce Derwent engine. A larger and more capable prototype, the La-176D, would be the first Soviet aircraft to break Mach (first in a dive in 1948 and then in level flight the next year) but never entered production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=la-15 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vGVV_IRRVVI|'''Permanent Disadvantages - La-174 / La-15''' - ''DEFYN''|AbjFlWS9EzI|'''La-15 and La-174 - First Impressions''' - ''MagzTV''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[La-174]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Yak-30]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Lavochkin_La-15|[Wikipedia] Lavochkin La-15]]&lt;br /&gt;
* [http://www.airvectors.net/avlajet.html#m3 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; Lavochkin Jet Fighters - La-15]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lavochkin}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21F-13&amp;diff=96397</id>
		<title>MiG-21F-13</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21F-13&amp;diff=96397"/>
				<updated>2021-03-10T19:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_f13&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After the Korean War, several nations came out with various aircraft which would out-fly opposing aircraft, especially in a dogfight. The U.S. introduced the Lockheed F-104 Starfighter and Northrop F-5 Freedom Fighter while European nations France, England and Sweden rolled out the Dassault Mirage F-1, Mirage III, English Electric Lightning, Hawker Hunter and the Saab Draken. At this time the Soviet Union was working on further developing the twin-engine MiG-19 but realized what it actually needed was a fast, single-engine light-weight fighter in what ultimately became the most highly produced supersonic fighter in the world and used by over 60 countries. This fighter was the Ye-66a ('Ye' stands for &amp;quot;Yedinitsa&amp;quot; or single-unit), later changed to MiG-21 F-13 or as dubbed by NATO, the Fishbed-C. The F-13 designation identifies that this is an updated (Forsirovannyy) version which can equip the K-13 missile system capable of using the R-3S air-to-air missiles.&lt;br /&gt;
[[File:MiG-21_smigol_chat_bann.png|400px|thumb|left|The sleek and aerodynamic '''{{PAGENAME}}'''.]]&lt;br /&gt;
The {{PAGENAME}} was built to be a point defence interceptor not an air-defence fighter slated for combat missions, basically a short-range day fighter. Essentially it was a missile which houses a pilot, one 30 mm cannon and two R-3S air-to-air missiles. The sleek airframe was made with aluminium alloys, steel, magnesium and fibreglass. The air-intake cone automatically adjusts during the flight to help the aircraft remain aerodynamic. The fighter sported a delta wing with a 57° leading edge and even the all-moving tailplane utilizes the swept feature. Everything about this jet focus on speed which lends it reaching out to the Mach 2 range. The strength of the aircraft is its speed in a straight line whether in a climb, level flight or a dive, however, when it turns at all, it haemorrhages its energy and when it gets below 700 km/h, it is difficult to get back up to speed without diving to make up that speed. When caught near the ground and going slow will be extremely frustrating for a MiG-21 pilot.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} as-built shaped like a missile excels in air-to-air combat, but beware of turning or manoeuvres, though they will slow you enough to get behind an enemy fighter, it may also slow you enough for another enemy fighter to get a missile lock or gun solution on you. Always be aware of your surroundings. Though this fighter can be outfitted with rockets or bombs (250 and 500 kg), these options should be reserved for special situations as the attacker/bomber function was never designed as a multi-role function as it was with the [[F-4C Phantom II|F-4C]]. The R-3S missiles can be a challenge to get used to, so newer pilots may elect to outfit the S-5K rockets and use them to go after bombers or large fighters. With only 60 rounds of 30 mm cannon ammunition, trigger control is a must or else you will be waiting often for a reload timer to count down or will be frequently returning to base to reload.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:Mig 21 wtwallpaper 003.jpg‎|450px|thumb|right|Looking at the business end of a '''{{PAGENAME}}'''.]]&lt;br /&gt;
Due to the {{PAGENAME}} being an interceptor fighter, its main purpose is to interdict enemy aircraft. For this purpose, a jet fighter should meet certain criteria such as being light-weight, fast, aerodynamic and cheap to build and maintain. The {{PAGENAME}} fits all of these criteria to a tee. Sitting at a take-off weight of 9.5 tons and an afterburner thrust output from the R-11F-300 jet engine of 5480 kgf, the MiG was a rocket compared to other contemporary fighters/interceptor aircraft. The closest comparable aircraft in-game are the Hunter F 1, Hunter F.6 and the Super Mystere B2. Pound for pound and thrust for thrust, the Hunter F 1 is the closest with a take-off weight of 9.5 tons and power output from a Rolls-Royce Avon Mk. 113 engine with 3188.1 kgf, however, the final thrust output was no contest with the {{PAGENAME}} able to fly 1,000 km/h faster than the Hunter at top speed.&lt;br /&gt;
&lt;br /&gt;
Manoeuvrability in the MiG, for the most part, is non-existent. Due to the shape of the wings and the aerodynamics of the entire aircraft, it is built mostly for high-speed low-drag in a straight flight and that becomes apparent when it enters into a manoeuvre or a turn where it begins to bleed speed at a horrendous rate. With no adjustment to the throttle, a {{PAGENAME}} can drop from 1,000 km/h to 600 - 700 km/h just by making a turn or manoeuvring from flying in a straight line. MiG pilots must take into account when they attempt evasive manoeuvres after a missile is fired at them as doing so they may avoid the missile, but they may also end up flying under 700 km/h which is a bad place to be and can be difficult to return from if there is no room to dive to build up speed. The best bet to use the {{PAGENAME}} is up at higher altitudes where the jet flies faster and has room to dive if the speed needs to be built up after turning or manoeuvring.&lt;br /&gt;
&lt;br /&gt;
While the {{PAGENAME}} can be outfitted with 250 kg or 500 kg bombs, adding the extra weight impacts this fighter even more. With the bombs placed on under-wing pylons, it decreases the roll-rate of the aircraft having that weight away from the centre of the aircraft (or in comparison to a clean aircraft – without bombs). Bombs are an option for the aircraft, however, due to needing to maintain speeds above 700 km/h using the MiG as a bomber is less effective and can expose this aircraft to other fighters which prey on low and slow aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,209 || 2,194 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.2 || 98.3 || 90.7 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,313 || 2,235 || 32.8 || 33.7 || 129.2 || 110.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:MiG-21_kohler_001.jpg|400px|thumb|right|The '''{{PAGENAME}}''' in an aggressive power-climb ready to intercept.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 524 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 850 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Clean Configuration Lift Performance&lt;br /&gt;
|-&lt;br /&gt;
! Zero-Thrust, 1G Stall speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Corner speed&lt;br /&gt;
(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| 210-244 || 757&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-11F-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,110 kg || colspan=&amp;quot;3&amp;quot; | 311 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,120 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 5,676 kg || 6,348 kg || 6,967 kg || 7,152 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,484 kgf || 5,226 kgf&lt;br /&gt;
| 0.92 || 0.82 || 0.75 || 0.73 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,484 kgf&amp;lt;br /&amp;gt;(0 km/h) || 5,226 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.92 || 0.82 || 0.75 || 0.73 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
&lt;br /&gt;
* 16 mm Steel – behind the pilot's seat&lt;br /&gt;
* 25 mm Steel – pilot's headrest&lt;br /&gt;
* 65 mm Bulletproof glass – forward canopy windscreen&lt;br /&gt;
&lt;br /&gt;
With the {{PAGENAME}} configured for and operated as an interceptor, not much thought was put into protecting the aircraft as it was relatively cheap and easy to build and maintain. However, protections were put in place for the pilot which on the other hand was a valuable asset. Protective steel behind the seat and pilot's headrest along with the 65 mm bulletproof glass helped protect the pilot from defensive fire coming from bomber turrets or from smaller calibre guns found on many Western fighters of the time.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s role as an interceptor basically had it scramble from the airfield when enemy fighters/bombers entered the area and it went full afterburner to reach attack altitude where it would make several passes, down the aircraft and return to the airfield. Due to its speed and limited weapon load-out, further protections for the aircraft's critical component were not necessary and thus left off the aircraft to allow for its light-weight and quick intercept capability.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm NR-30 cannon (60 RPG)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has been outfitted with a single 30 mm Nudelman-Rikhter NR-30 cannon. This gun is the perfect weapon for an interceptor class aircraft as it is large enough calibre to do some serious damage, however, this cannon only houses 60 rounds of ammunition. While the small ammunition pool appears to be a negative point to the aircraft, minimizing weight is necessary to ensure this aircraft can intercept inbound enemy aircraft. Trigger control is a necessary skill the pilot must use to ensure enough rounds available to make the necessary shots before returning to base to reload.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)|R-3S|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
* 2 x S-24 rockets&lt;br /&gt;
* 2 x R-3S air-to-air missiles&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
While classed and built as a fighter-interceptor with the purpose of attacking enemy aircraft invading the homeland, the {{PAGENAME}} can be outfitted with air-to-air ordnance to support this fighting tactic or it can also load up on ground-attack ordnance which can inflict some damage. Though available, this is not a strong suit for this aircraft.&lt;br /&gt;
&lt;br /&gt;
;Air-to-air combat&lt;br /&gt;
&lt;br /&gt;
As a true fighter-interceptor, the {{PAGENAME}} in conjunction with its 30 mm NR-30 autocannon, it can also be outfitted with two additional air-to-air combat options. First is the R-3S air-to-air missiles of which only two are allocated at a time. When on the tail of an enemy aircraft there are two tones which will be emitted when attempting a missile lock, the first tone is the system searching for a target, once the target is locked onto, the tone will noticeably change. Once changed to the second tone, the missile can be fired. An enemy fighter which is paying attention to any notifications for an inbound missile does have a chance to avoid the missile, however, the longer they wait to initiate, the harder it will be for them to avoid being hit by the missile.&lt;br /&gt;
&lt;br /&gt;
However, S24 rockets can be considered superior for air to air combat. Setting a 1000m fuse and firing them either at 1.5km in headon or 600-800m from the rear can result in fatal or crippling damage. It is arguably more useful than the R3S since it can be used from any aspect, albeit only at close range. &lt;br /&gt;
&lt;br /&gt;
;Ground attack combat&lt;br /&gt;
&lt;br /&gt;
Though developed as a fast interceptor, the {{PAGENAME}} can carry ordnance which is more specifically used for ground attack than aerial attack. Two options for rockets are available, the 32 x S-5K rockets already mentioned in the air-to-air combat section and the 2 x S-24 240 mm unguided rockets. The S-5K rockets can be used to great effect on anti-aircraft artillery, lightly armoured vehicles and aircraft landing, taking-off or parked on runways waiting for repairs or reloading. Since the S-5K is unguided and therefore not highly accurate, especially being launched from the {{PAGENAME}} and low altitudes, it is best to launch large salvos at the intended targets to increase the chances a hit is made. The S-24 rocket is just over two metres long and therefore only two can be outfitted on the aircraft. This rocket has its similarities to the U.S. unguided rocket the [[Tiny Tim]]. These larger rockets pack a punch and can be used for enemies on the ground clustered together, harder targets such as medium and heavy tanks, reinforced pillboxes and can even whittle away at the enemy bases.&lt;br /&gt;
&lt;br /&gt;
A final ground attack option is to outfit bombs to the aircraft in either total weight of 500 kg or 1,000 kg. Either 250 kg or 500 kg bombs can be mounted to underwing pylons to be used on ground targets, however, while these are attached to the aircraft, its overall speed and manoeuvrability will suffer. Bombing with the {{PAGENAME}} can be a bit of a challenge without a bombsight or trying to hit a target while in a dive. Attempting a horizontal attack reduces the overall speed of the aircraft and makes it an easier target for enemy fighters waiting to pounce.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} was designed to be a fighter-interceptor and thus all of its design features shape it into virtually a missile with a cockpit. This aircraft wasn't designed to carry the load the [[F-4C]], [[G.91 YS]] or the [[Super Mystere B2]], but it was built for speed and to bring along the minimal amount of armament to do its job.&lt;br /&gt;
&lt;br /&gt;
As a fighter-interceptor, the {{PAGENAME}} needed to get from Point A (the airbase) to Point B (the inbound enemy aircraft) in the shortest amount of time possible, shoot it and return to base to get ready for the next one. This jet can remain fast if it is flying in a straight line, however do not try to sustain dogfights in it. Despite this MiG receiving a new FM update on the 7th of Nov. 2019 (weight reduction, aerodynamics and climb rate improved), it still has a high AoA, meaning it bleeds a good amount of speed in hard turns.&lt;br /&gt;
&lt;br /&gt;
The best use of this aircraft is to utilise its excellent speed and rate of climb and gain altitude and begin to level off when you are either at bomber altitude or just above any enemy fighters flying around. It is here you can use the great [[Boom &amp;amp; Zoom]] qualities of the aircraft and select a target and begin to dive on it. It is during this phase when you can attempt to get a lock with the R-3S air-to-air missiles and launch it or you can strafe any unwary targets with the 30 mm NR-30 autocannon. Extremely short bursts are a must in order to conserve ammunition (only 60 rounds total), but this powerful gun only needs one or two good shots to remove a wing, take out a pilot or disable an engine. Once shots have been taken, regardless if they hit or missed, engage the afterburner and return to higher altitudes and set up for another Boom &amp;amp; Zoom run. [[Boom &amp;amp; Run]] techniques also work in that you can use the phenomenal speed of the {{PAGENAME}} to outrun just about any aircraft on the map (however beware of the [[F-4C]] which can keep pace if not outrun the {{PAGENAME}}).&lt;br /&gt;
&lt;br /&gt;
Options are available to use this aircraft in the role of ground-attack, however, this may be an extreme challenge, especially to any novice fighter jet pilots. While the 30 mm autocannon is standard in all of the ordnance load-outs, when adding a secondary suspended armament, you are limited to only one type. In this case, you will need to choose from 32 light-weight S-5K rockets, two S-24 rockets, two 250 kg bombs or two 500 kg bombs. The added weight and loss of aerodynamics when adding any of this ordnance can be difficult to overcome, especially since this aircraft is built for speed over manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
When attacking ground targets, it is best to place the {{PAGENAME}} into a relatively shallow dive, it is important to remember to properly line up for the target ahead of time because with the external ordnance fine-tune manoeuvring can be difficult especially when corrections need to be made at the last minute. Lack of a bombsight makes bombing smaller targets a bit more difficult to hit. When flying low to take on ground targets, make sure you leave yourself an out when the situation turns bad. The best practice here is to ensure you keep your speed up, slow enough to hit the target, but fast enough to get away when the situation turns.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great top speed (true interceptor)&lt;br /&gt;
* Moderately high acceleration&lt;br /&gt;
* Hard-hitting and accurate 30 mm cannon, quick bursts make 60 rounds last long and are enough for kills&lt;br /&gt;
* Great manoeuvrability at high speeds, can sustain 11G - 12G even at 1,200 km/h IAS (can also pull 13G for a second), best-used with Boom &amp;amp; Zoom tactics&lt;br /&gt;
* Fairly small target&lt;br /&gt;
* Multiple choices for suspended armaments depending on the map being played&lt;br /&gt;
* Very good roll rate at all speeds&lt;br /&gt;
* Has access to one of the largest rockets with a timed fuse, the S-24 which may be used against aircraft.&lt;br /&gt;
* Does not spin easily in a positive G-load stall&lt;br /&gt;
* Rapid energy bleeding can allow you to go from Mach 1 to landing speeds in a single hard 90 degree turn with trimming controls, allowing for rapid base return and landings&lt;br /&gt;
* Can perform a Cobra manoeuvre with full real controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only one gun with 60 rounds of ammunition can prove to be difficult for newcomers, a minuscule 3.6 seconds total firing time (compared to 24 seconds of the 3x gunpod loadout of the F4 Phantom)&lt;br /&gt;
* Quirky rudder characteristics on mouse aim&lt;br /&gt;
* Missiles have a short lock-on range and are unreliable due to firing orientation requirements for a consistent hit&lt;br /&gt;
* Mediocre when used against ground targets and as an air defence interceptor&lt;br /&gt;
* Single type suspended armament, no multi-role options such as missiles + bombs or rockets + bombs&lt;br /&gt;
* Stable unstalled inverted spin with awkward recovery technique for joystick pilots&lt;br /&gt;
* Abnormally strong up-righting torque (for a jet) can be annoying when aiming&lt;br /&gt;
* Negative pitch stability above 500 km/h&lt;br /&gt;
* Wing overloads cause the MiG-21F-13 to be incapable of reaching its acclaimed top speed unless airframe modification is unlocked&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21 series of planes would become the most widely-used family of fighter jets in the world, with over 4,000 produced, including license-built copies in China, India and Czechoslovakia. The roots of this highly successful combat aircraft started in the mid-1950s, with the Soviet desire to create a Mach-2 capable light fighter. The first MiG-21F prototypes were presented at the Tushino air show in June 1956, and deliveries started in 1958. The model, &amp;quot;Fishbed C&amp;quot; in NATO parlance, was widely exported. In the Soviet Union, it was replaced by the MiG-21PF model after 1961.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6350-development-mig-21f-13-the-silver-swallow-en|Devblog]]===&lt;br /&gt;
Development of the MiG-21 dates back to the early 1950s, when the Mikoyan design bureau was conducting development work on a design study for a new swept-wing jet aircraft. Further work on the project led to the creation of a seperate, delta wing prototype, designated 'Ye-4'. With test flights showing promising results, but also much room for improvement, work on the Ye-4 resumed. Further tweaks and modifications to the design eventually lead to the Ye-5 prototype, which conducted its maiden flight in January 1956.&lt;br /&gt;
&lt;br /&gt;
During testing, the Ye-5 received its new designation 'MiG-21' and was officially ordered into production. However, production of this initial batch of MiG-21s was rather short, with only a handful of machines being built. In the meantime, an improved version of the aircraft - the Ye-6 - was being worked on. By May 1958, testing of the Ye-6 was deemed to be completed. Shortly afterwards, in July, the Ye-6 was ordered into mass production under the designation MiG-21F and was to replace the initial MiG-21 as the standard production model. The aircraft weaponry consists of two 30 mm automatic cannons. The next step was to equip the aircraft with guided &amp;quot;air-to-air&amp;quot; missiles but in to do this one of the cannons had to be removed.&lt;br /&gt;
&lt;br /&gt;
From there on, the MiG-21 would go on to be produced in enormous numbers and in various different variants, both for the needs of the Soviet Union, as well as for export. Around 60 countries have or still use the MiG-21 in various capacities and modifications today.&lt;br /&gt;
&lt;br /&gt;
Well over 11,000 MiG-21s have been produced, including licence-built versions (more than 2,400 models were built in China under the J-7 designation), since the start of production in 1959, with the legendary 'Fishbed' becoming the most mass produced combat aircraft since the Korean War and taking part in more armed conflicts than a single devblog would ever be able to cover. But as an example we can mention its participation in the Vietnam War where the MiG-21 was able to push back against the latest U.S. aircraft (which were in majority).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|E941IRtmZdE|'''The Shooting Range #165''' - ''Metal Beasts'' section at 00:35 discusses the MiG-21.|dskugw7Ofk8|'''Slick Plays''' - ''How to Mig 21 - using the [[J-7II]]''|1psFOw8yTY4|'''Spit_flyer''' - ''They Made MiG-21 Mode Into A Real Thing!''|t8WZHks0N9U|'''Spicysauced''' - ''War Thunder Sim - MiG-21 - First Impressions''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Chengdu [[J-7II]]&lt;br /&gt;
*{{Specs-Link|mig-21_mf}}&lt;br /&gt;
*{{Specs-Link|mig-21_smt}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6350-development-mig-21f-13-the-silver-swallow-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MiG-21F-13: The Silver Swallow]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/462648-mig-21f-13/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=68 militaryfactory.com website - Mikoyan-Gurevich MiG-21 (Fishbed)]&lt;br /&gt;
* [https://www.historynet.com/the-iconic-mig-21-fishbed.htm historynet.com website - The Iconic MiG-21 &amp;quot;Fishbed&amp;quot;]&lt;br /&gt;
* [https://nationalinterest.org/blog/buzz/russias-mig-21-fighter-could-keep-flying-and-fighting-100-years-85466 nationalinterest.org website - Russia's MiG-21 Fighter Could Keep Flying and Fighting for 100 Years]&lt;br /&gt;
* Bridgewater, S., &amp;amp; Gibbs, R. (Eds.). (2019). MiG's Fabulous Fishbed. MiG - Red Star Fighters, 52–61. ISBN ''9781912205127''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-19PT&amp;diff=96394</id>
		<title>MiG-19PT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-19PT&amp;diff=96394"/>
				<updated>2021-03-10T19:22:59Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-19 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-19pt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] and was one of the first three jets to feature guided air-to-air missiles, the other two being the [[F-100D]] and the [[Javelin F.(A.W.) Mk.9]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The main advantages of the MiG-19PT are its exceptional acceleration, great energy retention in a straight line and the very strong climb rate. Aside from the top speed, the aircraft has the raw performance to at least keep up with more modern jets.&lt;br /&gt;
&lt;br /&gt;
However, the plane is weighed down by its somewhat inferior manoeuvring energy retention, bad low speed manoeuvrability and poor high speed handling. Compression at high Mach numbers slows the roll rate significantly and makes the rudder nearly entirely unresponsive, though MiG-19PT generally has a very responsive elevator. Despite how the acceleration can make up for it, be careful not to turn excessively, as that will bleed much speed due to the poor manoeuvring energy retention.&lt;br /&gt;
&lt;br /&gt;
The performance of the plane doesn't suffer too much when it's stock. It can still out accelerate Phantoms and climb from sea level at 1100km/h up to 10km in a single zoom climb without any modifications. An expert crew is a necessity for this plane. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,426 || 1,421 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.4 || 32.9 || 159.4 || 148.4 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || 1,436 || __._ || 32.0 || __._ || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 650 || &amp;lt; 350 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Mikulin RD-9B ||  2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,447 kg || colspan=&amp;quot;2&amp;quot; | 301 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 725 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,311 kg || 7,328 kg || 7,563 kg || 9,100 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,296 kgf || 3,215 kgf&lt;br /&gt;
| 1.02 || 0.88 || 0.85 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,320 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || 3,248 kgf&amp;lt;br /&amp;gt;(1,000 km/h)&lt;br /&gt;
| 1.03 || 0.89 || 0.86 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 16 mm steel behind the radar&lt;br /&gt;
* 60 mm bulletproof glass in front of the cockpit&lt;br /&gt;
* 10 mm of steel on the pilot's seat&lt;br /&gt;
* 25 mm of steel on headrest&lt;br /&gt;
&lt;br /&gt;
The MiG-19, like most jets, cannot fly well with damage. However, the wing spars can be somewhat tanky, able to absorb several 20 mms or 12.7 mm rounds, perhaps allowing you to return to the airfield safely to repair. One benefit of the MiG is that the elevators are separate to each other in the damage model, and therefore a hit to the tail causing an elevator loss isn't the end of the world, since the remaining one is good enough to continue the fight. The elevators can also act as damage absorbers, taking the brunt of otherwise lethal damage. Occasionally, you may find that a missile has struck the plane, blowing off an elevator but leaving the plane still flyable. Another point to note is that loss of oil in either engine will rapidly cause engine failure, so it is best to return to base ASAP when damaged.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)&lt;br /&gt;
&lt;br /&gt;
The MiG-19 carries two 30 mm NR-30 cannons, mounted in the wing roots. Each gun has 70 rounds of ammunition, making a total of 140 rounds. The NR-30 cannons are very fast firing so this is not much ammo, and you can't afford to spray. The guns however are extremely powerful, and only a couple of rounds hitting an enemy aircraft will severely cripple them, if not outright destroy them. The shell velocity is very high and you don't need much lead to hit a target.&lt;br /&gt;
&lt;br /&gt;
The recommended belts for this aircraft are Ground Targets, they're more reliable than the Air Target belts and tend to take off wings and large sections, and destroy engines with one hit, in comparison to the air target belts which tend to spark or just damage external modules. The ground belts contain APHE rounds with 60 mm of penetration, but it is not really worth going for ground targets as the limited ammunition and high speed of the aircraft makes it very difficult to hit or destroy anything.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|R-3S|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 2 x 100 kg OFAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT can carry two heat seeking R-3S air to air missiles on under-wing pylons. The missiles have a 10G overload with 8.8 kg TNT explosive equivalent, which is enough to nearly guarantee a downed enemy aircraft if they hit. They travel at a speed of 1,000 m/s which is average for air to air missiles. The ideal use-case for the missiles is for a very low-speed or distracted enemy, as it is very easy to dodge an R3S.&lt;br /&gt;
&lt;br /&gt;
Don't try to fire the missile in any sort of turn, as the missiles cannot fire if you're pulling more than 2Gs. Since the missiles are IR guided, try to refrain from firing at a target with friendlies in front of you, as the missile may switch onto a friendly. Enemies flying near the sun are also poor targets. It is not recommended to fire at any target pulling anything more than a light turn, since the missile will just lose track and miss.&lt;br /&gt;
&lt;br /&gt;
Whilst it is possible to lock onto a prop aircraft with the R-3S, you usually have to be at nearly point blank range for the missile to lock on, so you may as well use your guns instead.&lt;br /&gt;
&lt;br /&gt;
Despite the below-average accuracy of the S-5K rockets, these rockets can find success with the speedy characteristics of the MiG-19PT to combat ground vehicles. These rockets are best used in hit-and-run tactics. Half or all of the rockets should be fired in a single volley to increase the chance of a hit, and then return-to-base to rearm. It is recommended to attack at a steep angle so the rockets has a better chance to hit the roof of a tank, which are not well-protected. It is also recommended to engage an attack on the rear of a tank.&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT can be an excellent bomber at low altitudes for its speed allows to escape a 0.5 second time fuze with relative ease at high speeds and possibly avoiding SPAAs at low altitude.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Since the MiG-19PT has great vertical energy retention and acceleration, you should use this to your advantage. Taking the enemies vertical is the best move as they will quickly lose energy while you can maintain it. The airbrake is also a very effective tool, allowing you to stay behind someone if they try to force you to overshoot and the plane also rolls well enough that you can engage in rolling scissors if need be.&lt;br /&gt;
&lt;br /&gt;
It is recommended to avoid throttling down the engine as it has an extremely long spool time until it produces max thrust and this will let your opponent get away from you while you struggle to accelerate.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|RP-5}}&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT is equipped with an [[RP-5]] search and tracking radar. One radar antenna is located in the centre of the air intake, while the other (and the main body of the radar) is located in the nose of the aircraft, above the intake.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[RP-5]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 12,000 m || 8,000 m || ±60° || ±40°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[RP-5]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 100 m || ±7° || ±7°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly high rate of climb&lt;br /&gt;
* Hard-hitting guns, low recoil effects due to wing root placement&lt;br /&gt;
* Great vertical energy retention&lt;br /&gt;
* Roll rate superior to the [[MiG-17]]&lt;br /&gt;
* Incredible acceleration from 600-900 km/h, so it is able to regain energy very fast&lt;br /&gt;
* Has a target detection and tracking radar&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Beats every supersonic jet in a 1v1 scenario&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Compresses &lt;br /&gt;
* Will be outrun by 10.7s easily&lt;br /&gt;
* Wings can rip when rolling and turning at high speed&lt;br /&gt;
* Only 2 rather underwhelming air-to-air missiles &lt;br /&gt;
* Poor low-speed manoeuvrability&lt;br /&gt;
* Engines are huge; can be easily disabled by enemy fire&lt;br /&gt;
* No countermeasures or RWR&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After taking its first flight in 1954, the MiG-19 became a worldwide sensation – it was the first mass-produced aircraft capable of breaking the sound barrier in horizontal flight after taking off from the ground. Although it was the most advanced combat aircraft of its day, the MiG-19 also had certain problems with maneuverability, and certain other improvements also took shape that were then used in the upgraded versions of the MiG-19. The fighter received an all-movable stabilizer that significantly improved its flight characteristics, enhanced control and braking systems, and new, more powerful 30mm guns instead of 23mm guns. One of the most interesting modifications was the MiG-19PT fighter-interceptor, which was developed especially for the installation of K-13 (P-3C) air-to-air missiles. This missile was strongly influenced by the extremely successful American Sidewinder, models of which the Soviet Union received from China. The MiG-19PT's flight tests were successfully completed in 1964. The K-13 missile was then used on an entire series of combat aircraft and remained in active use until the end of the 80s. The MiG-19 itself was modernized several times and participated in many armed conflicts. Over 2,000 MiG-19s were manufactured in the USSR, and even more MiGs were manufactured in China: over 4,500 units.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5934-development-mig-19pt-target-locked-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mig-19pt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Banking MiG-19PT.png&lt;br /&gt;
File:MiG-19 PT WTWallpaper 001.jpg&lt;br /&gt;
File:MiG-19 PT WTWallpaper 002.jpg&lt;br /&gt;
File:MiG-19 PT WTWallpaper 003.jpg&lt;br /&gt;
File:MiG-19 PT WTWallpaper 004.jpg&lt;br /&gt;
File:MiG-19 PT WTWallpaper 005.jpg&lt;br /&gt;
File:MiG-19 PT WTWallpaper 006.jpg&lt;br /&gt;
File:MiG-19 PT WTWallpaper 007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|gfGoEp0HbZc|'''The Shooting Range #137''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|Ygl5x6ASHxQ|'''{{PAGENAME}}- Learning the ropes''' - ''Ash''|S68HXBmOj9c|'''{{PAGENAME}}  [Vertical Monster!]'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Q-5 early]]&lt;br /&gt;
* [[J-6A]]&lt;br /&gt;
* [[MiG-19S (Germany)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5934-development-mig-19pt-target-locked-en|[Devblog] MiG-19PT: Target Locked]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/436414-mikoyan-gurevich-mig-19pt/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-5/U2&amp;diff=93251</id>
		<title>Fw 190 A-5/U2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-5/U2&amp;diff=93251"/>
				<updated>2021-02-10T21:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190a-5_u2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Fw_190_A-5_U2.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. ''&amp;quot;Würger&amp;quot;''  is the German nickname of this beast of a plane. It can be translated as ''slayer'', ''choker'', or ''strangler''. They fit the English designation rather well, too: The ''&amp;quot;Butcher-bird&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
The Fw 190s are fighters, however, this one can operate in a multi-role by loading external payloads. The added ordinance will increase the aircraft's damage dealing capability, however, it will also negatively affect the fighter weight and aerodynamics, thus its combat ability too. Using it as a fighter-bomber (German: ''&amp;quot;Jabo&amp;quot;(short for Jagdbomber'')) is generally not advised, whereas this would typically be the duty of the [[Fw 190 F-8|190 F-8]].&lt;br /&gt;
&lt;br /&gt;
The best load out for a bombing role is a single 500 kg bomb. This will allow for slight inaccuracy as the extra 50 kg bombs are usually useless except a direct hit. To attack, be 1 km (3,000 ft) above the target and dive with throttle back and combat flaps extended with the aiming recital just in front of the Target. At 300 m release the bomb and use full elevator to pull out of the dive (don't forget to retract combat flaps during pull-out). Note if the altitude is any lower without a timer when detonated, the bomb may also destroy you too. If attacking ships, attack inline with the Stern and bow to give you more of a target to hit, attacking from the port or starboard sides gives you a very small margin of error with the bomb falling short or going long past the ship.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 A-5/U2 is a Fw 190 U/12 without the 7.92 MGs, making it slightly lighter. The lower BR also makes it arguably the best 190 A in the game for its BR. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 639 || 618 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.7 || 22.4 || 10.5 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 391&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 694 || 666 || 19.6 || 20.6 || 18.6 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~14 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 240 || &amp;lt; 550 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 1,604 hp || 1,822 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,900 m || 1,444 hp || 1,640 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Engine cowling&lt;br /&gt;
* 5 mm Steel - Engine cowling&lt;br /&gt;
* 6 mm Steel - Under engine plate&lt;br /&gt;
* 8 mm Steel - Under fuel tanks&lt;br /&gt;
* 5 mm Steel - Behind rear fuel tank&lt;br /&gt;
* 8 mm Steel - Seat plate&lt;br /&gt;
* 6 mm Steel - Seat plate&lt;br /&gt;
* 12 mm Steel - Headrest plate&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The two cannons are arranged with one mounted in each of the wings near the wing roots. If continuously fired, both cannons will run out of ammunition at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|Wfr.Gr.21}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 1 x 500 kg SC500K bomb (500 kg total)&lt;br /&gt;
* 2 x Wfr.Gr.21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Fw190a5_cockpit.jpg|thumbnail|right|The Fw 190 A-5's instrument panel.]]&lt;br /&gt;
The Fw 190A-5/U2, as all the planes in this line, are some of the best &amp;quot;Boom and Zoomers&amp;quot; in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight''' as this will most likely end bad. Instead fight mostly in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights, when you are lower in energy than your foe.&lt;br /&gt;
&lt;br /&gt;
====Tactics====&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--&amp;gt;&lt;br /&gt;
In the defensive, you can often just dive away from planes, such as Spitfires and La-5s, but you need at a decent altitude to gain top speed, so do not be too quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.&lt;br /&gt;
&lt;br /&gt;
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings! This is favourable strategy against La-5s, [[Yak-9T|Yak]]s &amp;amp; Spitfires who have due their low wingloading (and partly woodenwings for the Russians), less resistance against high G maneuvers. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:''&amp;quot;Wenn Zwei sich streiten, freut sich der Dritte.&amp;quot;'' ~ &amp;quot;When two quarrel, the third will reap the success.&amp;quot; Of course this could also be you.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
An Fw 190 with an altitude advantage will most likely attempt to boom and zoom you; a good player will manage their energy well enough to play with a lower altitude target. You need to equalize the energy. Once you do, if your plane has good energy retention or turn the 190 will be an easy target unless flown exceptionally well. Above 5km, the 190 performance drops off and it has poor stall control at all altitudes.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Durable construction and power plant&lt;br /&gt;
* Great diver and can pull high-G manoeuvres&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* More manoeuvrable than the normal [[Fw 190 A-5|A5]] due to loss of two cannons&lt;br /&gt;
* Able to mount bombs or suspended armament&lt;br /&gt;
* Suspended armament provides devastating firepower only rivaled by some heavy or jet fighters.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow turn time&lt;br /&gt;
* Mediocre climber&lt;br /&gt;
* All about planning and positioning when fighting a foe&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Additional armaments impact the planes performance significantly more than most other gunpods.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Fw_190_A-5#History|l1=History of the Fw 190 A-5}}&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' was a modification of the Fw 190 A-5 used for ground attack during the night. Tests conducted in June 1943 were carried out with fairings attached to the engine cowling in order to dampen and obscure the exhaust flames, hiding the airplane in the night sky. An experimental A-5/U2 was flown in simulated attacks on a Ju-88A and it was discovered that the plane could only be seen at maximum engine power at high altitude.&amp;lt;ref name=&amp;quot;Shacklady1&amp;quot; /&amp;gt; Several airframes were then brought to the A-5/U2 standard with the modified engine cowling, ETC 250 bomb rack, provisions for 300L fuel tanks under the wings, a modified radio and a landing searchlight.&amp;lt;ref name=&amp;quot;Shacklady2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=fw-190a-5_u2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|e0j4u5CUV-I|'''{{PAGENAME}} - Dirty Carry by the true MVP of WT''' - ''Napalmratte''|deLBeZwiPyA|'''Realistic: {{PAGENAME}} [Epic Defensive Flying]'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[I-185 (M-71)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/201948-fw-190-a-5-u2/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]&lt;br /&gt;
* [http://www.airvectors.net/avfw190.html &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Focke-Wulf Fw 190]&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* Shacklady, Edward. ''Butcher Bird: The Focke-Wulf Fw 190.'' Bristol: Cerberus Publishing, 2005.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Shacklady1&amp;quot;&amp;gt;Edward Shacklady, ''Butcher Bird: The Focke-Wulf Fw 190'' (Bristol: Cerberus Publishing, 2005), p. 104.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Shacklady2&amp;quot;&amp;gt;''Ibid.'', p. 105.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-5/U12&amp;diff=93244</id>
		<title>Fw 190 A-5/U12</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-5/U12&amp;diff=93244"/>
				<updated>2021-02-10T20:37:43Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190a-5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Fw_190_A-5_U12.jpg}}&lt;br /&gt;
|card_name=Fw 190 A-5/U12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]], splitting the Fw 190 A-5 into a folder with /U12 and the /U2.&lt;br /&gt;
&lt;br /&gt;
The A-5/U12, similar to other Fw 190s, is an excellent climber and diver while being a poor turner. The plane can manoeuvre vertically quite well and can out-dive opponents. However, after about 600 km/h the controls tend to stiffen up, so care should be taken while in dives.&lt;br /&gt;
&lt;br /&gt;
Rocking two [[MG 151 (20 mm)|20 mm MG 151]] cannons, an armoured radial engine, armoured fuel tanks, and sometimes external gunpods, this aircraft is far from shy in the role of giving and taking. Anything at 12 o'clock is soon to be dead. The wing root mounted cannons should be additionally placed on a separate key for head-on attacks. You have a lot of ammunition at your expense, 1800 rounds of 7.92 mm [[MG 17 (7.92 mm)|MG 17]], and 500 rounds of 20 mm MG 151, meaning that aces are achievable in one sortie with excellent aim.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 642 || 621 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.7 || 22.5 || 10.6 || 10.6 || rowspan=&amp;quot;2&amp;quot; | 391&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 693 || 666 || 19.5 || 20.6 || 18.4 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 240 || &amp;lt; 550 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 700 m || 1,498 hp || 1,685 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,301 hp || 1,464 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Engine cowling&lt;br /&gt;
* 5 mm Steel - Engine cowling&lt;br /&gt;
* 6 mm Steel - Under engine plate&lt;br /&gt;
* 8 mm Steel - Under fuel tanks&lt;br /&gt;
* 5 mm Steel - Behind rear fuel tank&lt;br /&gt;
* 8 mm Steel - Seat plate&lt;br /&gt;
* 6 mm Steel - Seat plate&lt;br /&gt;
* 12 mm Steel - Headrest plate&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
The two cannons are arranged with one mounted in each of the wings near the wing roots and the two machine guns mounted in the upper fuselage just in front of the pilot. The wing mounted cannons are armed with 250 rounds of ammunition each while the upper fuselage machine guns are armed with 900 rounds each.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 20 mm MG 151/20 cannons, wing-mounted (gunpods) (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The four cannons are arranged into two bundles of two mounted under each wing. If fired continuously with the aircraft mounted cannons, the gun pods will run out of ammo first.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At the beginning of a battle, it is preferable to climb slightly to the sides to ensure that you have the altitude advantage over the enemy without having to encounter them head-on in a low energy climb state, while staying close enough to the engagement to intervene once they appear. It is important to note that, like all Fw 190s, the turn rate of the A-5/U12 is abysmal compared to most other aircraft you will meet, so out-turning opponents should not be attempted. However, the short wings on the plane are do give it an advantage over similar craft at its BR in terms of strength, and can easily survive several magnitudes of G-force - which is one of the few options available to the A-5/U12 for defence. Vertical engagements and energy retention are a must.&lt;br /&gt;
&lt;br /&gt;
Once researched, the plane gains the option to mount two dual 20 mm MG 151 gun pods; however, as expected, this add-on hampers climb rate and aerodynamics and should be reserved for bomber hunting missions.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful engine - great climber, does not overheat frequently&lt;br /&gt;
* Access to dual 20 mm MG 151 cannon pods - one on each wing&lt;br /&gt;
* Resilient wings - great diver&lt;br /&gt;
* Good accuracy&lt;br /&gt;
* Amazing roll rate&lt;br /&gt;
* Great resiliency - shrugging off hits&lt;br /&gt;
* Up to six 20 mm MG 151 will shred bombers with ease&lt;br /&gt;
* One of the highest amount of unlockable camoflages in-game&lt;br /&gt;
* Lighter than the basic Fw 190 A-5&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* External cannon pods negatively affect aerodynamics and weight&lt;br /&gt;
* Poor turning as a monoplane fighter&lt;br /&gt;
* Mediocre climb rate&lt;br /&gt;
* Has thick canopy frames and tall instrument panel that block the pilot's forward views in simulator&lt;br /&gt;
* Sensitive in roll axis, can be hard for new simulator pilots to pull off accurate shots without over-rolling the plane&lt;br /&gt;
* Poor stall control&lt;br /&gt;
* Horrible stock grind&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Focke-Wulf Fw 190 Wuerger (Shrike) was a single-seat, single-engine monoplane fighter used by the Luftwaffe in WWII. One of the best fighters of the time, it was widely used during the Second World War. A total of over 20,000 were produced, including some 6,000 fighter-bomber variants. The 190 remained in production from 1941 until the end of the war, going through multiple redesigns. The Fw 190 made a name for itself as a true Luftwaffe workhorse and was used in a wide variety of roles, including a high-altitude interceptor (especially the Fw 190 D), escort fighter, fighter-bomber and night fighter.&lt;br /&gt;
&lt;br /&gt;
1942 flight tests of the Fw 190 A-3 proved that the installation of additional equipment could shift the plane's center of gravity. To address the issue, the aircraft had to be lengthened. First examples, designated Fw 190 A-5, saw combat in November 1942. Other modifications were minor and included improved oxygen equipment and a new artificial horizon. All production aircraft were also equipped with the FuG 25a IFF set. The armament remained unchanged.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=fw-190a-5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3rItAzE_zVU|'''Gunpod Baby! or not? Fw 190 A-5/U12 - Germany - Review!'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 A-5]]{{-}}[[Fw 190 A-5 (Japan)]]&lt;br /&gt;
* [[Fw 190 A-5/U2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Focke-Wulf_Fw_190_Würger|[Wikipedia] Focke-Wulf Fw 190 Würger]]&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/197160-fw-190-a-5-u12/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-5&amp;diff=93240</id>
		<title>Fw 190 A-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-5&amp;diff=93240"/>
				<updated>2021-02-10T20:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190a-5_cannons&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].&lt;br /&gt;
&lt;br /&gt;
'''Würger''' is the German nickname of this beast of a plane. It can be translated as ''a slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''Butcher-bird''&lt;br /&gt;
&lt;br /&gt;
190s are fighters, and while this one can load additional payload, it will reduce the plane's combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the [[Fw 190 F-8]] instead.&lt;br /&gt;
&lt;br /&gt;
Rocking four 20 mm cannons, an armoured radial engine, armoured fuel tanks, and sometimes two artillery rockets, this aircraft is far from shy in the role of giving and taking. Anything at 12 o'clock is soon to be dead. The wing root mounted cannons should be additionally placed on a separate key for head-on attacks. The outer-wing guns would only miss on distances of 800-1,000 m (~0.7 miles). This also helps for tricky shots since the second pair of 20 mm cannons only have 90 shots each, instead of the whopping 250 of the inner ones.&lt;br /&gt;
&lt;br /&gt;
The rockets are an interesting piece of equipment. Developed from the 210 Nebelwerfer artillery system, they were initially used to break up B-17E formations by forcing the US pilots to evade them. The main goal of the rockets was not to destroy the bombers; instead, this tactic meant separating the scattering bombers, allowing the attacking aircraft to get closer to their targets safely without the crossfire of coverage. The Gr.21 has the same shell drop as the [[MK 108 (30 mm)|MK 108]] cannon, so if you are already used to it from flying the 109, well done. If not, which wouldn't be a surprise as this is the page for the Fw 190, then prepare for some misses. Like the &amp;quot;Sledgehammer&amp;quot; Mk 108, the accuracy is woeful and is not made better by its low velocity. This is a characteristic noticeable in the game, which makes them difficult to use in direct fighter to fighter engagements. But all of these deficits are made up by the warhead. Oh boy. They've got power. With the fuse timer set correctly, even misses will damage enemy planes, as the shock wave radius gets close to 100 m. So watch out when using them against ''ground units'' as there is a good chance you will likely kill yourself in the process., Keeping over 100 m safety distance is strongly advised!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 636 || 615 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.7 || 23.6 || 10.8 || 10.8 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 687 || 660 || 20.3 || 21.5 || 18.2 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~14 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 240 || &amp;lt; 550 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 700 m || 1,498 hp || 1,685 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,301 hp || 1,463 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Fore engine cowling&lt;br /&gt;
* 5 mm Steel - Secondary engine cowling&lt;br /&gt;
* 6 mm Steel - Lower engine plate&lt;br /&gt;
* 8 mm Steel - Lower cockpit/fuel tank plate&lt;br /&gt;
* 5 mm Steel - Rear fuel tank plate&lt;br /&gt;
* 6 mm Steel - Pilot seat back (first plate)&lt;br /&gt;
* 8 mm Steel - Pilot seat back (second plate)&lt;br /&gt;
* 12 mm Steel - Headrest&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG FF/M (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 20 mm MG FF/M cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Wfr.Gr.21}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x Wfr.Gr.21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Fw 190 A-5 is mediocre. The performance at high speeds is excellent, as is their dive and zoom characteristics, but the climb rate is subpar and is the worst A-5, as the U/12 is lighter at the same BR and the U/2 is even lighter than the U/12 and at a lower BR. The climb rate is mediocre and requires you to sideclimb to gain an altitude advantage. However, it is similar in playstyle to the previous 190s- you just fight more dangerous opponents. Previous strategies are still applicable. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Anti-bomber rockets can obliterate enemy bombers and large aircraft when used correctly&lt;br /&gt;
* Rockets can destroy medium tanks in Realistic Battles&lt;br /&gt;
* Great at Boom &amp;amp; Zoom tactics&lt;br /&gt;
* Lots of 20 mm ammunition&lt;br /&gt;
* Performs very well in dives&lt;br /&gt;
* Decent climb rate when upgraded&lt;br /&gt;
* Features the highest amount of unlockable camouflage available in the German tech tree&lt;br /&gt;
* Engine doesn't overheat fast&lt;br /&gt;
* [[Simulator Battles|Simulator]]: Good ''instantaneous'' turn&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slight engine damage will severely reduce performance&lt;br /&gt;
* Not much defensive flying possibilities (only dive and scissors)&lt;br /&gt;
* Loses power above 5,000 m steadily, not good at high altitude&lt;br /&gt;
* Horrible stock grind&lt;br /&gt;
* Poor stall control&lt;br /&gt;
* Mediocre climbrate&lt;br /&gt;
* Struggles in uptiers significantly &lt;br /&gt;
* Poor turn rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Fw_190_A-4#History|l1=History of the Fw 190 A-4}}&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A single-seat all-metal cantilever monoplane with a low wing.&lt;br /&gt;
&lt;br /&gt;
An aircraft designed by the Focke-Wulf Flugzeugbau GmbH design office under the direction of Kurt Tank. The designers intended to build a new easy-to-operate fighter with powerful weaponry and a durable structure. In contrast to the Bf.109, which sacrificed speed for operational qualities, the FW.190 was to become the Luftwaffe's &amp;quot;cavalry horse&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The first prototype FW.190V1 took its maiden flight on 1 June 1939. The aircraft went into series production in June 1941 and appeared on the Western Front in August.&lt;br /&gt;
&lt;br /&gt;
In November 1942, the FW.190A-5 variation went into series production. This model differed from the A-4 series in that the forward section of its fuselage had been slightly enlarged. This measure significantly improved the fighter's responsiveness. The aircraft's design and equipment had changed slightly in other respects as well. It had been equipped with a new horizon indicator and an advanced oxygen system. The FuG25 identification friend or foe (IFF) repeater had become a standard part of the aircraft's radio equipment.&lt;br /&gt;
&lt;br /&gt;
The FW.190A-5 was powered by the 1,800 hp 14-cylinder twin-row air-cooled Bayerische Motoren Werke BMW801D radial engine with a double-speed supercharger and a direct fuel injection system.&lt;br /&gt;
&lt;br /&gt;
In the standard fighter variation, the FW.190A-5's guns consisted of two 7.92 mm synchronized Rheinmetall-Borsig MG17 machine guns in the fuselage above the engine with 1,000 rounds each and two 20 mm synchronized Mauser MG151/20 cannons in the wing root with 250 shells each. It was sometimes equipped with two 20 mm Ikaria/Oerlikon MG FF cannons with 90 shells each, mounted on the wing panels outside the propeller's radius.&lt;br /&gt;
&lt;br /&gt;
An entire range of extra Umbausatze conversion kits were developed for the FW.190A-5, which were both built in series and used for the experimental development of various types of new equipment. The FW.190A-5/U14 variation was a torpedo-armed fighter capable of carrying the LT F5b torpedo. The FW.190A-5/U15 was tested with the planned Blohm und Voss BV246 bomb, and another variation, the FW.190A-5/R6, was tested with 280 mm W.Gr.28 rockets.&lt;br /&gt;
&lt;br /&gt;
In total, assembly lines produced 1,752 FW.190A-5s between November 1942 and June 1943.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=fw-190a-5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Qs9Dmh7z-tI|'''Realistic: {{PAGENAME}} [Bruiser!]''' - ''Jengar''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190A.|OGC2Ih9FKWQ|'''Arcade: {{PAGENAME}}''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/89626-fw-190-a-5/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]&lt;br /&gt;
* [http://www.airvectors.net/avfw190.html &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Focke-Wulf Fw 190]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=93238</id>
		<title>Fw 190 A-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-4&amp;diff=93238"/>
				<updated>2021-02-10T20:20:49Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190a-4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Würger&amp;quot;'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''&amp;quot;Butcher-bird&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Fw 190s are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the [[Fw 190 F-8|Fw 190 F-8]].&lt;br /&gt;
&lt;br /&gt;
The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151's they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell costing 110 silver lions per &amp;quot;per reload&amp;quot;. The Mg FF/M's have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell which cost 40 Sliver Lions &amp;quot;per reload.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The best ammunition available for use with machine guns is Universal.  Universal utilizes armour-piercing tracer rounds, armour-piercing rounds, adjustment incendiary rounds, and armour-piercing incendiary rounds. Reloading only costs 9 silver lions &amp;quot;per reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 619 || 603 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.4 || 24.0 || 10.6 || 10.6 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 675 || 648 || 20.9 || 22.0 || 18.4 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 240 || &amp;lt; 550 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 1,520 hp || 1,727 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,300 m || 1,420 hp || 1,613 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Fore engine cowling&lt;br /&gt;
* 5 mm Steel - Secondary engine cowling&lt;br /&gt;
* 6 mm Steel - Lower engine plate&lt;br /&gt;
* 8 mm Steel - Lower cockpit/fuel tank plate&lt;br /&gt;
* 5 mm Steel - Rear fuel tank plate&lt;br /&gt;
* 6 mm Steel - Pilot seat back (first plate)&lt;br /&gt;
* 8 mm Steel - Pilot seat back (second plate)&lt;br /&gt;
* 12 mm Steel - Headrest&lt;br /&gt;
* 57 mm Bulletproof glass&lt;br /&gt;
* Self-sealing fuel tanks (1 underneath pilot's feet, 1 below and behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG FF/M (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 20 mm MG FF/M cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''7.92mm MG 17'''&lt;br /&gt;
&lt;br /&gt;
*Air Targets: Universal (AP-T/AP/AI/AP-I)&lt;br /&gt;
*Ground Targets: Tracer (AP-T)&lt;br /&gt;
&lt;br /&gt;
:'''20 mm MG 151'''&lt;br /&gt;
&lt;br /&gt;
*Air Targets: Air targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.&lt;br /&gt;
*Ground Targets: Armored targets (APHE/APHE/APHE/IT)&lt;br /&gt;
&lt;br /&gt;
:'''20 mm MG FF/M'''&lt;br /&gt;
&lt;br /&gt;
*Air targets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A-4 is a punishing Boom &amp;amp; Zoom fighter. The armament is fantastic and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.&lt;br /&gt;
&lt;br /&gt;
This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.&lt;br /&gt;
&lt;br /&gt;
The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Aircobras and the twin-engine heavy fighters.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 A-4, as all the planes in this line, are some of the best Boom &amp;amp; Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1|Fw 190 A-1]], it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. '''Do not ever engage this aircraft in a turn fight''' as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).&lt;br /&gt;
&lt;br /&gt;
In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.&lt;br /&gt;
&lt;br /&gt;
The best tactic for this plane is Boom and Zoom tactics, although careful energy-fighting works well too at higher speeds. There are generally two types of Boom &amp;amp; Zoom strategies: '''Tailing Boom &amp;amp; Zoom''' or '''Burst Boom &amp;amp; Zoom''':&lt;br /&gt;
&lt;br /&gt;
A '''Tailing Boom &amp;amp; Zoom''' is when the pilot sweeps in behind a target and follows (or &amp;quot;tails&amp;quot;) him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.&lt;br /&gt;
&lt;br /&gt;
If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target.&lt;br /&gt;
&lt;br /&gt;
'''Burst Boom &amp;amp; Zoom''' is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's &amp;quot;zone&amp;quot;. The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighters]], [[P-51D-5|Mustangs]], [[Yak-9U|Yakovlevs]], [[B-17E/L|B-17s]] and the [[Wellington_Mk_Ic/L|Wellingtons]] These planes should not be underestimated, they can all fight this aircraft extremely well.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Great dive performance&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Good supply of cannon ammo for MG 151&lt;br /&gt;
* Good bomber hunter&lt;br /&gt;
* Engine almost never overheats even on WEP&lt;br /&gt;
* Simulator battle: Good ''instantaneous'' turn&lt;br /&gt;
* Excellent flaps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Loses power above 5,000 m (16,400 ft) steadily&lt;br /&gt;
* Stalls quickly in simulator battle&lt;br /&gt;
* Very bad turn rate, as a trade-off for the high dive speed&lt;br /&gt;
* Terrible stock grind&lt;br /&gt;
* Poor stall control&lt;br /&gt;
* Only 60 rounds/gun for MG/FFM&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Fw_190_A-1#History|l1=History of the Fw 190 A-1}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
After shortcomings of the A-1 were identified, the Fw 190 was continuously improved. This led to the following variants:&lt;br /&gt;
&lt;br /&gt;
* Fw 190 A-2: first introduced in October 1941, it saw the introduction of the improved engine BMW 801 C-2 and two 20 mm MG 151/20 cannons replacing both wing-mounted 7.92 mm MGs,&lt;br /&gt;
* Fw 190 A-3: it saw an increase in power to 1,700 PS with the BMW 801 D-2 engine. It retained the same weaponry as the A-2. The FuG 7 HF radio was switched to the FuG 16 VHF radio, giving it a longer range.&lt;br /&gt;
* Fw 190 A-4: introduced in July 1942, the A-4 was the same aircraft as the A-3. The main improvement was the water-methanol power boost system &amp;quot;MW 50&amp;quot; for the BMW 801 engine. The system injected for a short period of time a water-methanol mix into the cylinders to raise the engine's power limit. The methanol was intended as anti-freeze. The {{PAGENAME}} went into production in late 1942 and 975 units were produced in 1942 and 1943.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The {{PAGENAME}} saw combat extensively on all fronts:&lt;br /&gt;
&lt;br /&gt;
* It was the first Fw 190 to see combat on the Eastern front in 1942 thanks to its water-methanol power boost system.&lt;br /&gt;
* The tropical variant of the A-4 was sent in Libya to support the Afrika Korps in 1942.&lt;br /&gt;
* The first unit created to intercept USAF and RAF bomber formations in 1943 was equipped with Fw 190 A-4s.&lt;br /&gt;
* Fighter squadrons stationed in France also received the A-4 in 1943 and used its dual role as fighter-bomber to harass English coastal towns.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=fw-190a-4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 2:27 - ''War Thunder Official Channel''|F-fGJt6dVoU|'''Realistic: {{PAGENAME}}''' - ''Jengar''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190A.|7u73BAg9k9Y|'''{{PAGENAME}}  - Fear No-One''' - ''tx141T''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/116454-fw-190-a-4/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]&lt;br /&gt;
* [http://www.airvectors.net/avfw190.html &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Focke-Wulf Fw 190]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_A-1&amp;diff=93237</id>
		<title>Fw 190 A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_A-1&amp;diff=93237"/>
				<updated>2021-02-10T20:13:42Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190a-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. The Focke-Wulf Fw 190 Wuerger (Shrike) was a single-seat, single-engine monoplane fighter used by the Luftwaffe in WWII. One of the best fighters of the time, it was widely used during the Second World War. A total of over 20,000 were produced, including some 6,000 fighter-bomber variants. The 190 remained in production from 1941 until the end of the war, going through multiple redesigns. The Fw 190 made a name for itself as a true Luftwaffe workhorse and was used in a wide variety of roles, including a high-altitude interceptor (especially the [[Fw_190_D-9|Fw 190 D]]), escort fighter, [[Fw_190_F-8|fighter-bomber]] and night fighter.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Würger&amp;quot;'' is the German nickname of this beast of a plane. It can be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''&amp;quot;Butcher-bird&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Fw 190A-1, as all the planes in this line, are some of the best Boom and Zoomers in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight''' as a &amp;quot;furball&amp;quot; with superior turners such as the A6M2 will end badly. Instead fight mainly in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). It is still possible to subdue your opponent with the A-1 due to the fantastic roll rate of the &amp;quot;Wurger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Unlike the later 190 line ([[Fw_190_A-8|A-8]] and up), the A-1 through [[Fw_190_A-5|A-5]] all possess higher turn capabilities than the rest of the line. The A-1 can, in general, out turn less manoeuvrable planes such as the [[LaGG-3-8|LaGG-3]]. Still, it is not recommended to out-turn, as the A-1 will be placed with many higher-manoeuvring fighters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 629 || 615 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.3 || 22.1 || 10.9 || 10.9 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 676 || 652 || 19.2 || 20.2 || 17.9 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~14 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 240 || &amp;lt; 550 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 468 m || 1,512 hp || 1,633 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,283 m || 1,468 hp || 1,585 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 57 mm Bulletproof glass in front of pilot.&lt;br /&gt;
* 8 &amp;amp; 12 mm Steel plates on pilot's seat.&lt;br /&gt;
* 3 &amp;amp; 5 mm Steel plates in front of oil cooling system.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
While the Focke Wulf retains it dive abilities even without all upgrades, getting to a vantage point to utilize these strength can prove difficult. Therefore unlocks in the category &amp;quot;flight performance&amp;quot; are a must, especially those which grant increased climb rate (e.g. ''Engine'', ''Compressor''). New 20 mm belts are also a good choice, as the &amp;quot;Air targets&amp;quot; belt improves the damage significantly. &amp;quot;Stealth&amp;quot; belt for the 20 mm is also favorable due to the composition of the belt, consisting of 3/5 minengeschoß, and the lack of tracers make aiming easier by not notifying your enemy of your shots, keeping them calm. The 20 mm cannon upgrade is hardly worth though, it tends to run out of ammo before it can overheat, but they can reduce cannon spread. Different story for the 7 mm LMGs though. They should be a tertiary priority.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Unlike the [[He 112 B-0]] with 2 x MG FF cannons, the Fw 190 has 2 x MG FF/M cannons, which are identical except for the re-engineered shells and barrel for the MG FF/M. The &amp;quot;M&amp;quot; variant has access to the deadly minengeschoss shells (mine-shells) that can wreak havoc on most planes at the rank. However, keep in mind the brutally low velocity of the MG FF/M shells. Fire when within 400 m of your quarry.&lt;br /&gt;
&lt;br /&gt;
The MG 17 LMGs are not effective against most planes; however, when equipped with Stealth belts these MGs can turn into powerful anti-ground destroyers. Armoured cars and AAA are great targets for the MGs. Maintain speed when ground-pounding, however, as an enemy fighter can blow you out of the air if you have no energy.&lt;br /&gt;
&lt;br /&gt;
====Tactics====&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--&amp;gt;&lt;br /&gt;
Watch your ammo count! Like the [[Spitfire Mk IIb]], the Fw 190 A-1 has only 60 rpg. The lower fire rate of the MG FF/M cannons can work in your favour, however. When playing in Arcade, you can go bomber hunting, as the minengeschoß will make short work of the bombers. As you can reload while in the air, bomber hunting is a great tactic.&lt;br /&gt;
&lt;br /&gt;
In the defensive, you can often just dive away from planes, such as [[Spitfire Mk IIb|Spitfires]] and [[La-5]]s, but you need to be at a decent altitude to gain top speed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.&lt;br /&gt;
&lt;br /&gt;
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings!&lt;br /&gt;
&lt;br /&gt;
Sharp rolling scissors can be effective. This is favourable strategy against La-5s, [[Yak-9T|Yak]]s &amp;amp; Spitfires who have due their low wingloading (and partly wooden wings for the Russians), less resistance against high G manoeuvres. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:''&amp;quot;Wenn Zwei sich streiten, freut sich der Dritte.&amp;quot;'' ~ &amp;quot;When two quarrel, the third will reap the success.&amp;quot; Of course this could also be you.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
When flying this plane, a common foe will be Spitfires due to the fact that they can climb higher than you and also out turn you by a significant margin. However, as they have weaker wings, a dive with rolls to change direction will send them crashing to their deaths.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Plenty of LMG ammo&lt;br /&gt;
* Great top speed&lt;br /&gt;
* Great energy retention &amp;amp; zoom-climbs&lt;br /&gt;
* Great high-speed manoeuvrability&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Decent steady climb rate&lt;br /&gt;
* One of the more agile 190s&lt;br /&gt;
* Cannons are more than enough against all fighters given Air targets belts&lt;br /&gt;
* Excellent flaps&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo for cannons&lt;br /&gt;
* No external payloads for use against ground forces&lt;br /&gt;
* MG FF/M inferior to MG 151/20&lt;br /&gt;
* Less durable than later Fw 190s&lt;br /&gt;
* Elevator is not too responsive, takes time to get used to it&lt;br /&gt;
* Poor stall control; a problem which persists in all 190s&lt;br /&gt;
* Poor turn rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Focke Wulf Fw 190 was a highly advanced aircraft for its time and was given the nickname 'Würger' (Shrike), it was nicknamed &amp;quot;The Butcher Bird&amp;quot;  because of its killing ability. The aircraft had speed and durability as its main strengths.  The aircraft was all metal with a stressed all-duralumin skin.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The Fw 190 was conceived in 1937 , the first prototype flew in June 1939. The undercarriage was wide-tracked, which gave the Fw 190 much greater stability compared to the Bf 109 and allowed it to take off and land on runways that other German fighters such as the Bf 109 found difficult. The first tests of the aircraft were in 1940 and few problems were discovered. Focke-Wulf completed 102 190 A-1s at the Bremen and Marienburg factories between June and October 1941. The previous A-0 was a production test run and saw no front-line fighting.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The A-1 series was the first of the Fw 190s to be used in active combat sorties. It first went into battle in the summer of 1941. The first combat model had a top speed of 388 mph from its 1600 hp engine. The first record of combat was with Spitfires in June 1941 where the Fw 190 performed well though the pilots complained of a lack of firepower. This criticism led to the Mk II version, which had two wing-mounted synchronised 20 mm cannons and two MG 17 guns. The Mk II version had a top speed of 382 mph. This armament and speed made it a match for the Mk V Spitfire that was in service then.&lt;br /&gt;
&lt;br /&gt;
Over the channel and after the battle of Britain, the Luftwaffe faced harassment in form of &amp;quot;Circus Operations&amp;quot;.&lt;br /&gt;
Continuous attacks by daylight bombers ([[Blenheim Mk IV|Bristol Blenheim]]), heavily guarded by fighter squadrons flying [[Spitfire Mk Vb/trop|Spitfire V]]. These were not strategical, or even tactical assaults, but distractions, to keep German forces bound to the Western front, giving the Eastern front a little more freedom. They were however ineffective and required only little countermeasures.&lt;br /&gt;
&lt;br /&gt;
The same tactics used by the British six months earlier were now adopted by the Germans.&lt;br /&gt;
&lt;br /&gt;
One of these squadrons facing this flying circus was JagdGeschwader 26 equipped with Bf 109 F-4 and the new Fw 190 A-1.&lt;br /&gt;
&lt;br /&gt;
In July 1941, parts of JG26 were moved to Le Bourget. Here they were the first to be trained on the Focke Wulf 190 A-1. Following August, the 6. squadron of Gruppe II was equipped entirely with the new fighter and until September the entire group was refitted. Still [[Bf 109 F-4|Bf 109F-4]] remained in service with them and ultimately the Messerschmitt would stick as the units fighter type. They remained at the channel coast until the end of year. With 79 aerial victories, but only 24 total losses, the Fw 190 gained its first prestige.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=fw-190a-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PIVWv96kKOI|'''How To Fly The {{PAGENAME}} - Tutorial And Gameplay''' - ''TheLoganatorz''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|Cco0ISu6nr8|'''{{PAGENAME}} - Death By Realism''' - ''Napalmratte'' Review starts at 03:16|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190 A.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[I-185 (M-82)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/92003-fw-190-a-1/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
* [[wt:en/news/520--en|[Special] Flight of the &amp;quot;Butcher Bird&amp;quot;]]&lt;br /&gt;
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F2G-1&amp;diff=93057</id>
		<title>F2G-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F2G-1&amp;diff=93057"/>
				<updated>2021-02-07T22:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f2g-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' &amp;quot;Super Corsair&amp;quot; is a premium gift rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]]. The Super Corsair was a development made by Goodyear, a licensed manufacturer of the Vought F4U Corsair. The Super Corsair was intended by Goodyear as a low altitude fighter.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1394&amp;lt;/ref&amp;gt; Powered by the Pratt &amp;amp; Whitney 28 cylinder R-4360 Wasp Major engine, nicknamed the &amp;quot;Corncob,&amp;quot; the Super Corsair made 3,000 hp. By the time the Super Corsairs was ready for production the [[F8F-1|Grumman F8F &amp;quot;Bearcat&amp;quot;]] was already being built and had similar performance. Partially due to this, only 10 Super Corsairs were ever completed, 5 of which were the F2G-1 land variant found in game.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 675 || 654 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.0 || 22.7 || 14.9 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 739 || 706 || 20.7 || 21.0 || 27.0 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 382 || 324 || 248 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 250 || &amp;lt; 500 || &amp;gt; 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - Windscreen&lt;br /&gt;
* 12.7 mm steel - Pilot's headrest&lt;br /&gt;
* 8 mm steel - Pilot's seat&lt;br /&gt;
* 3 mm steel in front of the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Super Corsair is sandwiched between two extremes. On one end, a fully downtiered F2G will encounter Bf 109 K-4s, Ta 152s, Yak-3Us, and Yak-9UTs. Against all of these, the F2G will enjoy considerable advantages in low altitude acceleration and speed, in exchange for somewhat reduced manoeuvrability due to engine weight. Against these enemies, Boom and Run tactics are preferred: the late war .50 cals are excellent at &amp;quot;marking&amp;quot; targets for this purpose, due to their damage and accuracy at range: even if the enemy avoids taking a lethal burst, they will most likely suffer damage to cooling, engine, or controls that makes them easier to destroy on a second pass. However, you will need to watch your ammunition supply more closely than in earlier models of the Corsair, as the F2G only carries 1,800 rounds, compared to the 2,400 of the F4U-4, or even the 2,350 of the -1A and -1D. It's generally best to open fire within 500 m of the target or less (less if firing from 6 o'clock), although in head-on engagements, it is wiser to open fire from 1.5 km - 1 km, then use a combination of roll and slight pitch to evade incoming fire.&lt;br /&gt;
&lt;br /&gt;
On the other end, a fully uptiered F2G will be faced with F-84Bs, Sea Hawks, and even the J29A. Against jets, any attempts to outperform them in straight lines, be they flat runs or shallow climbs/dives, will result in failure. Instead, you should take advantage of the F2G's superior low speed acceleration and handling. Be quick and decisive in punishing jet players who attempt to turn with you, as a manoeuvring Super Corsair tends to quickly grab attention from other enemies. However, express caution when attempting to engage Vampires/J28s and J21Rs. Both of these fighters have comparable manoeuvrability to you, while still boasting solid top speed and horizontal energy retention. However, their acceleration is still very lacking, so it is still possible to successfully counter them in a manoeuvring fight, just much more dangerous. Try to fight under 4km (2.5 miles), as your engine's high altitude performance is nothing to write home about.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
It is recommended to set 85% prop pitch at the start of the match to counteract overheating. You can also set your oil radiator to 100%, as this barely induces drag.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great initial climb rate and acceleration for a propeller plane&lt;br /&gt;
* Six .50 cal machine guns can easily deal with any aircraft in its sights&lt;br /&gt;
* Very strong landing gear can survive speeds of over 700 km/h and be used as an airbrake&lt;br /&gt;
* Impressive roll rate at all speeds&lt;br /&gt;
* Good low altitude top speed for a propeller plane&lt;br /&gt;
* Can enter WEP without overheating for much longer than either of the F8F variants&lt;br /&gt;
* Access to the destructive Tiny Tim rockets for ground attack&lt;br /&gt;
* High-rank premium vehicle that can help research other vehicles and gain Silver Lions&lt;br /&gt;
* Can out turn a majority of early jets it faces in uptiers, with some exceptions such as the Meteor or Yak-15&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks engine power at higher altitudes&lt;br /&gt;
* Often uptiered to face MiG-9s and similar aircraft&lt;br /&gt;
* Like other Corsairs, the F2G-1s flaps rip at relatively slow speeds&lt;br /&gt;
* Reduced ammunition load in comparison to earlier Corsairs&lt;br /&gt;
* Rudder can become erratic and unresponsive at low airspeeds&lt;br /&gt;
* Compresses at higher speeds, which are necessary to catch most opponents&lt;br /&gt;
* Odd stall control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The F2G Corsair is often referred to as &amp;quot;Super Corsair&amp;quot;, though that was never an official designation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Genesis ===&lt;br /&gt;
Pratt &amp;amp; Whitney fitted an F4U-1 Corsair (Bu.No. 02460) - donated to them by the Navy - with their R-4360-4 Wasp Major engine in March 1943. The P&amp;amp;W R-4360-4 Wasp Major engine put out approximately 50% more power than the original P&amp;amp;W R-2800-1 Double Wasp used in other Corsairs; the 28-cylinder R-4360-4 was able to produce 3,000 horsepower. The F4U-1 fitted with the R-4360-4 was designated as F4U-1WM, and it was proven as a success after testing. As such, development of a production Corsair fitted with the R-4360 was given to Goodyear on 22 March 1944, when the Navy ordered 418 F2G-1 Corsairs and 10 F2G-2 Corsairs (a navalized variant with carrier capability).&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
[[File:XF2G-1 Bu.No. 14692 NH 87959.jpeg|thumb|XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.]]&lt;br /&gt;
Seven prototypes were built and designated as XF2G-1, being modified production FG-1 Corsairs (a Goodyear-produced, fixed wing &amp;quot;de-navalized&amp;quot; version of the Corsair). The first XF2G-1 (Bu.No. 13471)  was fitted with the R-4360 engine but retained many characteristics of the standard Corsair, including the canopy and cockpit, though the engine cowling was extended and an air scoop was added on top of the fuselage right behind the engine cowling.  It began ground testing on 31 May 1944, and first flew on 26 August of the same year. The second XF2G-1 (Bu.No. 13472) was used to test new aspects including oil coolers and propellers, which would be used on later XF2G-1s.&lt;br /&gt;
&lt;br /&gt;
The remaining five prototypes (Bu.Nos. 14691 through 14695)  were modified much more extensively. They featured a new bubble canopy and a reduced spine, in order to provide better visibility to the pilot. Additionally, the cockpit was redesigned; it received a floor and new controls quite similar to those used on the Vought F4U-4 version of the Corsair. The XF2G-1 retained the six .50 cal (12.7 mm) machine guns of the FG-1 as well as the same ordnance carrying capability, but they were modified to allow the carrying of external, jettisonable fuel tanks for extended range.&lt;br /&gt;
&lt;br /&gt;
Bu.No. 14691 used the engine taken from the first prototype, Bu.No. 13471, and it first flew on 15 October 1944. Bu.No. 14692 added wing-mounted fuel tanks and improved vertical control surfaces. Bu.No. 14693 was fitted with the R-4630-4W version of the R-4630 engine, which introduced water-ethanol injection for increased power, but the -4W version of the engine was not fitted to any other version of the F2G. The final XF2G-1, Bu.No. 14695, had its first flight on 4 December 1944. Both 14692 and 14695 were lost in separate accidents on December 12th 1945: 14692 lost hydraulics inflight which led to its undercarriage extending to a position in which a safe landing could not be made, so its pilot bailed out; while 14695 suffered a similar hydraulics failure but in its case the pilot could make a safe belly landing.  However, on recovering the stricken aircraft, the crane used to salvage it failed and collapsed on top of the aircraft, effectively destroying it.&lt;br /&gt;
&lt;br /&gt;
On 27 November 1944, the XF2G-1 was given to the U.S. Navy for testing. Some issues arose during testing, particularly that the engine torque of the engine would cause the aircraft to turn hard to the left in a carrier wave off (when increasing the throttle in the case that the landing had to be aborted). In the case of a wave off and the throttle being applied, the rudder was not able to prevent the nose swinging to the left. To prevent this effect, the rudder was heightened by twelve inches and an auxiliary rudder was installed beneath it which would automatically turn 12.5 degrees to the right when the landing gear was extended, in order to counteract the torque of the engine.&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
The first production F2G-1 (Bu.No. 88454) was delivered to the Navy on 15 July 1945, but the contract for production had been cut down to only five F2G-1 and five F2G-2 two months earlier in May. Production therefore ended in August 1945 after only 5 F2G-1 (Bu.Nos. 88454 through 88458) and and 5 F2G-2 (Bu.Nos. 88459 through 88463) had been produced, for a total of eighteen F2G aircraft built of all variants, including the F4U-1WM. The Navy continued testing of the F2G series after production cancellation but dropped the F2G completely soon after.&lt;br /&gt;
&lt;br /&gt;
Production of the F2G had been cancelled due in part to disappointing test results. The F2G-1 had an impressive climb rate of 4,400 feet per minute, but its top speed of 430 mph (692 km/h) was rather disappointing, and it also had some stability issues. Overall, its performance wasn't a large enough improvement over other aircraft in production, particularly the F4U-4 and F8F-1 Bearcat, which is why the production orders for the F2G were cancelled.&lt;br /&gt;
&lt;br /&gt;
[[File:F2G-1 Bu.No. 88458 Race 57.jpg|thumb|F2G-1 Bu.No. 88458 &amp;quot;Race 57&amp;quot;, 2005 AirVenture at Oshkosh, Wisconsin]]&lt;br /&gt;
&lt;br /&gt;
=== Post-War Use - Racing ===&lt;br /&gt;
The F2G was much more successful post-war, many of the aircraft having served well as air racing aircraft, the most famous of which being the fifth production F2G-1 (Bu.No. 88458) known as &amp;quot;Race 57&amp;quot;, famous for its bright red color scheme. Bu.No. 88463, the last F2G-2 produced, was also a racing aircraft known as &amp;quot;Race 74&amp;quot; and painted dark blue. Race 74 was destroyed in a crash in 2012 that also killed the pilot, Bob Odegaard. Only two F2G aircraft survive as of January 2021, which are the aforementioned Bu.No. 88458 &amp;quot;Race 57&amp;quot; and Bu.No. 88454, both F2G-1s.&lt;br /&gt;
&lt;br /&gt;
=== List of F2G Aircraft ===&lt;br /&gt;
'''F4U-1WM'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 02460&lt;br /&gt;
&lt;br /&gt;
'''XF2G-1'''&lt;br /&gt;
&lt;br /&gt;
*[[File:NH 87958.jpeg|thumb|XF2G-1 Bu.No. 14692 at NAS Patuxent River, Maryland, 21 July 1945.]]&lt;br /&gt;
*Bu.No. 13471- engine test airframe and first flying prototype. Engine donated to 14691 after completion of trials.&lt;br /&gt;
* Bu.No. 13472 - scrapped April 30th 1946&lt;br /&gt;
* Bu.No. 14691 - scrapped June 30th 1947&lt;br /&gt;
* Bu.No. 14692 - destroyed in crash December 12th 1946, pilot bailed out with landing gear stuck in configuration unsafe for landing.&lt;br /&gt;
* Bu.No. 14693 - Sold to Cook Cleland in 1947 as NX5590N. &amp;quot;Race 94&amp;quot; at 1947, 1948 and 1949 National Air Races. Flown by Dick Becker at 1947 Thompson Trophy, 2nd place. Flown by Cook Cleland at 1948 Thompson Trophy, retired due to engine failure. Flown by Cook Cleland at 1949 Thompson Trophy, 1st place. Restored by Bob Odegaard in 2007 - destroyed in fatal accident in 2012.&lt;br /&gt;
* Bu.No. 14694 - Sold to Ron Puckett in 1947 as NX91092. &amp;quot;Race 18&amp;quot; in 1947 &amp;amp; 1949 National Air Races. Retired at 1947 Thompson Trophy due to engine failure. 2nd place at 1949 Thompson Trophy. Aircraft scrapped some time after 1949 National Air Races.&lt;br /&gt;
* Bu.No. 14695 - damaged in crash December 12th 1946, destroyed in subsequent recovery accident&lt;br /&gt;
&lt;br /&gt;
'''F2G-1'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 88454 - N/A - Display, Museum of Flight, Seattle, Washington&lt;br /&gt;
* Bu.No. 88455 - scrapped August 31st 1946&lt;br /&gt;
* Bu.No. 88456 - scrapped May 31st 1947&lt;br /&gt;
* Bu.No. 88457 - Sold to Cook Cleland in 1947 as NX5588N.  &amp;quot;Race 84&amp;quot; at 1947 National Air Races.  Destroyed in fatal accident at 1947 Thompson Trophy while flown by Tony Janazzo.&lt;br /&gt;
* Bu.No. 88458 - scrapped in January of 1948, parts sold as spares to Cook Cleland.  Rebuilt using the data plate of 88457, taking up the identity of N5588N.  &amp;quot;Race 57&amp;quot; at 1949 National Air Races - flown by Ben McKillen at 1949 Thompson Trophy, 3rd place  Restored by Bob Odegaard in 1999 -  Airworthy, Louise M. Thaden Airfield, Bentonville, Arkansas (owned by Steuart Walton)&lt;br /&gt;
&lt;br /&gt;
'''F2G-2'''&lt;br /&gt;
&lt;br /&gt;
* Bu.No. 88459 - scrapped January 1948&lt;br /&gt;
* Bu.No. 88460 - scrapped May 31st 1948&lt;br /&gt;
* Bu.No. 88461 - scrapped January 1948&lt;br /&gt;
* Bu.No. 88462 - scrapped May 31st 1947&lt;br /&gt;
* Bu.No. 88463 - Sold to Cook Cleland in 1947 as NX5577. &amp;quot;Race 74&amp;quot; at the 1947, 1948 and 1949 National Air Races. Flown by Cook Cleland at 1947 Thompson Trophy, 1st place.  Flown by Dick Becker at 1948 Thompson Trophy, retired due to engine failure. Flown by Dick Becker at 1949 Thompson Trophy, withdrawn due to engine failure. Aircraft scraped some time after 1949 National Air Races.&lt;br /&gt;
* Bu.No. 88464 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
* Bu.No. 88465 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
* Bu.No. 88466 - bounced on landing and broke in two, NAS Alameda, February 6th 1949.&lt;br /&gt;
* Bu.No. 88467 - aircraft noted marked as C51. Aircraft fate unknown.&lt;br /&gt;
* Bu.No.88468 - aircraft not completed by Goodyear, probably scrapped while still incomplete on the production line.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There was an aircraft named Super Corsair and later &amp;quot;Race #1&amp;quot; , which despite the name was not an F2G. It was an F4U-1D fitted with the R-4360 engine, clipped wings, and a modified cockpit.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:F2G-1 Super Corsair Devblog Image 001.jpg|thumb|356x356px|none|F2G-1 devblog image.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/504128-f2g-1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.air-and-space.com/Goodyear%20F2G.htm Air and Space - Corsairs with Four-Bank Radials]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* Air Racers - The Planes - In Focus - F2G Super Corsairs - Part 3: Corncob Corsair Racing Roots. (n.d.). Retrieved January 09, 2021, from http://www.pylon1.org/articles/publish/article_24.shtml&lt;br /&gt;
* F2G Super Corsairs - Part 2: &amp;quot;Kamikaze Killer&amp;quot;. (n.d.). Retrieved January 09, 2021, from http://www.pylon1.org/articles/publish/printer_23.shtml&lt;br /&gt;
* Goodyear F2G super Corsair. (n.d.). Retrieved January 09, 2021, from https://www.jdsf4u.be/goodyear-f2-g-super-corsair&lt;br /&gt;
* Goodyear XF2G-1 Corsair. (n.d.). Retrieved January 09, 2021, from https://www.jdsf4u.be/kopie-van-goodyear-f2-g-super-corsa&lt;br /&gt;
* http://www.airrace.com/1947%20NAR%20.html&lt;br /&gt;
* http://www.airrace.com/1948%20NAR.htm&lt;br /&gt;
* http://www.airrace.com/1949%20NAR%20.htm&lt;br /&gt;
&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F6F-5N&amp;diff=91826</id>
		<title>F6F-5N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F6F-5N&amp;diff=91826"/>
				<updated>2021-01-25T17:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the French version&lt;br /&gt;
| link-1 = F6F-5N (France)&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = F6F (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f6f-5n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f6f-5n.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The '''F6F-5N''' (N stands for Night fighter variant) is the late variant of the '''Grumman F6F-5 Hellcat'''. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The main drawback of this fighter is the powerful but often overloaded engine. This means that after all the weight added with the twin 20 mm cannons, radar, and payload, the plane becomes much slower compared to the previous F6F-5 in US service. This may be an indication to avoid engaging in air supremacy battles with other more dedicated air superiority fighters. Instead, these variants excel at ground strike and interception, leaving the pure fighter role to other more fast and agile fighters.&lt;br /&gt;
&lt;br /&gt;
Once spaded, the F6F-5N feels similar to the F6F-5, but all of the main flight characteristics are slightly reduced, such as the top speed, rate of climb, and turn rate. When equipping payloads is a good idea to avoid extended combat, this is due to the fact the plane gets even slower and less manoeuvrable. American pilots should consider learning (MEC) manual engine controls to boost flight performance. Its details are explained [[#Manual Engine Control|below]]!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,730 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 602 || 581 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.2 || 23.1 || 8.1 || 8.1 || rowspan=&amp;quot;2&amp;quot; | 399&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 661 || 629 || 19.8 || 21.0 || 16.7 || 11.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 510 || 510 || 310 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 432 || &amp;lt; 420 || &amp;lt; 420 || &amp;gt; 420&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:F6F_Pilot_Protection.png|thumb|right|300px|A page from the F63/F6F pilots manual detailing protective angles against enemy weapons.]]&lt;br /&gt;
&lt;br /&gt;
* 3 mm steel - below the engine and above cooling system&lt;br /&gt;
* 6.35 mm steel - behind the pilot&lt;br /&gt;
* 38 mm bulletproof glass - armoured windscreen&lt;br /&gt;
&lt;br /&gt;
The F6F-5N is a considerably robust and armoured aircraft, a usual trait of American-made fighters. This armour will enable pilots to survive several hits if they end up tailed by some more agile enemy aircraft; like the Japanese [[Ki-61-II]] or the [[Bf 109 G-2/trop]]. Nonetheless, avoid being targeted and attacked!&lt;br /&gt;
&lt;br /&gt;
The F6F-5N can take a lot of hits and the armour will be there to provide an important defence to the pilot against 7.62 mm up to some long-range 20 mm HE shells. But the airframe and the wide wing spars will start to weaken after heavy enemy damage, thus also compromising the flight performance and ultimately leading to the breakdown of the aircraft itself.&lt;br /&gt;
&lt;br /&gt;
American pilots can take advantage of the adequate armoured glass, the armour around the nose, and the engine for head-on attacks or low bombing runs. To increase survivability, pilots should attempt to engage frontally the more agile enemies. There is the majority of the armour, along with all the heavy machine guns and powerful cannons. Contrary to holding from behind, where the average top speed and turn rate won't provide the F6F-5N with any major advantage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
A slow F6F is a certainly doomed F6F. Attempt to go for some flight performance modules and then some weaponry modules. This will help to keep research while not suffering from a below-average aircraft. The additional payload can bring more research points, depending on the pilot's favourite role and gamemode with the aircraft.&lt;br /&gt;
&lt;br /&gt;
Payload modules unlock the following:&lt;br /&gt;
&lt;br /&gt;
* ITC mk.III: One torpedo&lt;br /&gt;
* FRC mk.2: Six HVAR rockets&lt;br /&gt;
* LFRC mk.12: Two Tiny Tims&lt;br /&gt;
* FLBC mk.1: Two 1,000 lb AN-M65A1 bombs&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
In the offensive department, the F6F-5N is devastating!&lt;br /&gt;
&lt;br /&gt;
There are a plethora of choices on armaments that truly bring a lot of power to the US pilots. The 20 mm cannons and 12.7 mm machine guns are capable of devastating, if not destroying, light and medium tanks, even from the sides. This is accompanying the already lethal available explosive payloads.&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M2 (20 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm AN/M2 cannons, wing-mounted (231 rpg = 462 total)&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 1,600 total)&lt;br /&gt;
&lt;br /&gt;
The familiar American M2 Browning provides quick-firing, adequate damage, and high penetration capacities. Not many aircraft can withstand a prolonged burst from these machine guns. However, they lack the fast, decisive punch of a large-calibre cannon. This could lead to the F6F-5N often staying in combat more than it should; something detrimental to its survival.&lt;br /&gt;
&lt;br /&gt;
*The '''Ground targets''' belt is notably good to bypass the enemy's armour plates and also good for head-ons attacks. Works for some medium tanks, armoured cars and light tanks. (Side or top armour)&lt;br /&gt;
&lt;br /&gt;
*The '''Tracers belt''' is handy to burst your enemies into flames. Mainly, the light and nimble planes with poor durability.&lt;br /&gt;
&lt;br /&gt;
In this variant, the F6F-5N also receives two new powerful 20 mm AN/M2 cannons.&lt;br /&gt;
&lt;br /&gt;
The 20 mm AN/M2 cannons will dramatically increase the firepower and lethality of the F6F. Their penetration and decent fire rate enable pilots to utilize them proactively during air combats. The good ammo count also extends their time on combat if the pilot has trigger discipline. The penetration of these cannons allows the F6F-5N to perform in a strike fighter role against soft-skinned ground vehicles. Various tanks on rank IV don't have enough top-turret protection for stopping this cannon.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M65A1 (1,000 lb)|HVAR|Tiny Tim|Mk.13-1 Case (1,927 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 6 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 1 x 1,927 lb Mk.13-1 Case torpedo&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Once a good understanding of the abilities and inabilities of the '''F6F-5N''' is gained, players can use this plane on all game modes without major trouble.&lt;br /&gt;
&lt;br /&gt;
The F6F-5N was a versatile fighter during World War II and it proves this with both the capabilities of the airframe along with the varied ordnance it can carry. The powerful weapons that the F6F-5N has on-board can make short work of enemy aircraft and some ground targets, and the sizeable amount of suspended weapons allows the aircraft to be used in support roles when attacking critical ground targets. In addition, employment of the radar can make the F6F-5N a deadly fighter in night combat or in adverse weather condition&lt;br /&gt;
&lt;br /&gt;
=== Realistic battles ===&lt;br /&gt;
'''Air battles'''&lt;br /&gt;
&lt;br /&gt;
The principle of playing with the F6F-5N is to keep your speed, always. This F6F-5N has a powerful engine and a relatively heavy airframe, which allows it to perform well in diving and manoeuvring attacks. Against aircraft that are less manoeuvrable or are unable to maintain speed during combat the F6F-5N can easily take them out. When fighting lighter and more nimble enemies, it pays to be cautious and not commit into a fight without having superior energy to escape if it becomes necessary.  The F6F-5N can also meet opponents way faster than him; some planes reaching up to 700 km/h while the F6F stays around the 629 km/h at level flight.&lt;br /&gt;
&lt;br /&gt;
It is here when the ''Manual Engine Controls'' provide the pilot with a meaningful increase in performance. That leads to utilizing the altitude to survive, as this plane is heavy and won't perform excellently on low-level dogfights with tight turns. The way of the F6F is to go low, do the work then climb back to the safer territory; achievable because of the powerful supercharged engine.&lt;br /&gt;
&lt;br /&gt;
'''Ground battles'''&lt;br /&gt;
&lt;br /&gt;
The F6F is a well-fitted strike/night fighter. Nonetheless, the rather small battlefields on tank battles can become a big safety concern. If situational awareness is lost, pilots are likely to be engaged by surprise. To avoid this, American pilots should consider the following roles:&lt;br /&gt;
&lt;br /&gt;
'''''Air defence/Interception'''''&lt;br /&gt;
&lt;br /&gt;
There will usually be some enemy air force incoming to the combat zone; fighters, strike fighters, or even bombers. With an anticipated climb and the highly useful radar, the F5F-5N can take the control of the battle. Avoid any additional payload because now the relevant job is to defend ground forces and pester enemy aviation. Once in the air, check the immediate surroundings (check six first) also with the help of the radar, then proceed to gain altitude. This altitude is key to counter any faster or more agile enemy arriving to combat.&lt;br /&gt;
&lt;br /&gt;
Once a target has been spotted, pilots must remember this might not be the only enemy plane arriving. Planning must be made to perform dive attacks against them and retreat again to altitude. The Hellcat loves these dives, so pilots can confidently approach to their preys, let the guns roar, then leave.&lt;br /&gt;
&lt;br /&gt;
The Hellcat can't be shot down if it can't be seen. Consider using a combination of machine guns' '''stealth belt''' to range and lead the shots. Once the stealth fire reaches the target (hit marks), rapidly fire the cannons. This is useful because it helps to engage a plane without the noticeable tracers and generally provides a fast elimination because of the powerful cannons. Oftentimes, the enemy will react too late. A recommended convergence for this role is '''600-300 m'''. This is of course, always to pilot's discretion.&lt;br /&gt;
&lt;br /&gt;
'''''Ground strike'''''&lt;br /&gt;
&lt;br /&gt;
A more closer-to-action role; it will use the payloads available to annihilate enemy armoured forces. This role is very dependent on allied aerial superiority, so pay attention to the air before spawning heavily loaded.&lt;br /&gt;
&lt;br /&gt;
The Hellcat will be in great danger during these attacks. It will fly below the coming enemy aircrafts, so time is key. Drop the bombs first since they are the heaviest yet deadliest ordnance. Then resort to your rockets, heavy machine-guns and cannons if necessary. The combination of 2 x 1,000 lb AN-M65A1 bombs + 6 x HVAR rockets proves to be more than suitable for the task. Pilots can also go for the Tiny Tim rockets when powerful and directed firepower is needed. Pilots can freely choose individual payloads situationally and performance-wise.&lt;br /&gt;
&lt;br /&gt;
Once the ordnance has been dropped, pilots are highly advised to return to base for rearming. Staying around patrolling the air is not the duty; this is because the Hellcat will often meet a lot of powerful enemies that outmatch it on speed and turn-time. Only those highly skilled and confident pilots can attempt to stay around dogfighting their way out.&lt;br /&gt;
&lt;br /&gt;
Equipping '''ground target belt''' on both the cannons and machine-guns allows the Hellcat to destroy even more armour, resembling a true attack aircraft. A recommended convergence to attack with the mounted guns is '''600-800 m''' because it provides sufficient distance to fire safely.&lt;br /&gt;
&lt;br /&gt;
The Tiny Tims can even be used to finish off an enemy base that has very little health remaining.&lt;br /&gt;
&lt;br /&gt;
'''Naval battles'''&lt;br /&gt;
&lt;br /&gt;
The F6F is an extremely capable naval fighter. The immense naval maps really suit him well. The armament of the Hellcat allows engaging many ships or boats. Larger ships as destroyers or cruisers will have a hard time seeing how this almost unstoppable plane dives straight to them; knowing the danger of torpedoes, bombs or the formidable Tiny Tim rockets.&lt;br /&gt;
&lt;br /&gt;
Returning to base for more payload is a possibility, but on some large maps, it might be wiser to remain nearby allied shipping into a fighter role.&lt;br /&gt;
&lt;br /&gt;
Similarly to ground battles, the F6F can turn into an interception and naval striking role.&lt;br /&gt;
&lt;br /&gt;
'''''Naval strike'''''&lt;br /&gt;
&lt;br /&gt;
An utmost task is to destroy enemy ships. The F6F-5N just like the earlier F6F-5 is packed with lots of payloads option. The HVAR rockets and the Tiny Tim rockets are notably useful for long-distance salvos; this is beneficial if the pilot does not want to risk the aircraft. The F6F-5N can carry a single Mk.13/44 torpedo which will prove deadly against any naval enemy. Using it effectively requires planning ahead of time, as simply charging straight at a ship will likely end up in a lost aircraft. Working around terrain such as islands and hills to sneak in close and dropping the torpedo at the latest possible time can result in a sunken ship and a living aircraft.&lt;br /&gt;
&lt;br /&gt;
All the payloads the F6F-5N can carry are able to be used against naval targets, but they can place the aircraft into dangerous situations when attacking ships.&lt;br /&gt;
&lt;br /&gt;
'''With the bombs, the pilot can perform several naval tactics for bombing:'''&lt;br /&gt;
&lt;br /&gt;
* ''Skip bombing''&lt;br /&gt;
* ''Toss bombing''&lt;br /&gt;
* ''Glide bombing''&lt;br /&gt;
* ''Dive bombing''&lt;br /&gt;
&lt;br /&gt;
'''Skip Bombing/Top-mast bombing'''&lt;br /&gt;
&lt;br /&gt;
This is the lowest flying to the sea. Pilots are advised to fly as low and fast as possible, in a tactic is known as sea-skimming. Pilots must maintain top speed all the time (Remember MEC). This speed will be crucial to later allow the bomb to bounce like a rock in the water. Once a target is spotted, the pilot must find a good attack angle, where the Hellcat can close in, bounce the bombs and then retreat in a safe direction. Is equally important the bomb fuzing. Set a time around 4-6s.&lt;br /&gt;
&lt;br /&gt;
This tactic is highly useful when the map's geography provides natural or solid cover. Using mountains, valleys or even allied ships to cover your harmful intentions.&lt;br /&gt;
&lt;br /&gt;
'''Toss bombing'''&lt;br /&gt;
&lt;br /&gt;
Here the Hellcat will fly higher from the target ship '''(600-900 m)'''. The intention is not to fly over it but obtain enough speed before reaching it so when closing at high speed, the Hellcat will pitch the plane's nose in the sky, releasing the bombs during this manoeuvre and back in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
The bombs will follow a parabolic trajectory and drop near or in the target.&lt;br /&gt;
&lt;br /&gt;
'''Glide bombing'''&lt;br /&gt;
&lt;br /&gt;
This is a high altitude '''(2,000-3,500 m)''' approach in which the Hellcat will dive for its target in a not very steep attacking angle (shouldn't be more than 45° angle). This tactic offers more controls since it is not needed to pull up as hard when compared to a full 90° dive-bombing. Time the drop, the moving of the ship and keep in mind the desired exit altitude. During this shallow dive, the plane must gather enough speed to exit the danger zone immediately.  The Hellcat can withstand some outstanding 800 km/h, so do not exceed that limit.&lt;br /&gt;
&lt;br /&gt;
'''Dive bombing'''&lt;br /&gt;
&lt;br /&gt;
This is another high altitude approach in which you will need to enter the target's ship airspace, endure any anti-aircraft fire and perform a 90-75° pitch down aiming to the trajectory of the targeted ship. Due to the lack of any air brakes, this tactic is dangerous. Pilots should time their drop and exit the dive before it becomes too late for the F6F. This tactic offers the advantage of being one of the most precise bombings, especially against battleships. But is one of the riskier since it also exposes you to anti-aircraft fire during the dive.&lt;br /&gt;
&lt;br /&gt;
Pilots are encouraged to practice these bombings and to choose wisely during different combat situations.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Coordinate aerial attacks with allied aircrafts; many ships possess dozens of AA guns aiming right at you!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Air defence/Interception'' '''&lt;br /&gt;
&lt;br /&gt;
Here the use of radar is remarkably important. Just like in real life, it helps the pilot with navigation and enemy early detection. Use it to anticipate targets and intercept them before they reach allied ships. On encounter mode and enduring confrontation, this is highly regarded due to the immensity of airspace and the vulnerable formation of cargo ships. Be the guarding eye for those merchant ships!&lt;br /&gt;
&lt;br /&gt;
Pilots should fly really high; away from ships' computerized artillery predictors and flak fire. Speed and altitude are the first means of defence, so if attacked at such altitudes, pilots can choose to go into steep dive towards allied vessels or an allied base. Otherwise, they can rely on air manoeuvres. A good understanding of the enemy aircraft is beneficial to understand what to do.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
Here the Hellcat will only feel more powerful and faster but beware, the enemy planes too. The flight characteristics are well suited for smart dogfights and baiting. Firing with the guns become even more precise and lethal. Quite a lot of entertainment.&lt;br /&gt;
&lt;br /&gt;
'''Air battles'''&lt;br /&gt;
&lt;br /&gt;
The F6F can produce havoc on ground strike modes with the constant reload of bombs and rockets. They are useful to interdict enemy forces advancing to airfields. The 1,000 lb bombs have a devastating effect on ships and hardened structures, and especially on vehicles which are clustered in a compact area. Use your superior payloads to destroy them with ease while your team fights for the airfield. The agility of the aircraft makes it ideal to outfit rockets, which can be dropped if not needed.&lt;br /&gt;
&lt;br /&gt;
The larger Tiny Tim rockets will pack a huge punch against heavily armoured vehicles or static defenses (such as heavy tanks or pillboxes) and ships. On ground strike/frontline mode, make those a priority target to help the team. HVAR rockets work best when reserved for lighter armoured vehicles some hardened concrete structures and bombers.&lt;br /&gt;
&lt;br /&gt;
Oppositely, the Hellcat can be played without bombs and really high in the sky. Baiting enemies into a vertical stall then diving for them.&lt;br /&gt;
&lt;br /&gt;
'''Naval battles'''&lt;br /&gt;
&lt;br /&gt;
The Hellcat can serve both as a low-level fighter bomber and a high altitude fighter. With the bombsight allowing the F6F to predict the bomb drop, pilots can use that to top-attack big ships from really high altitudes (3-4 km). Diving then climbing back, the constant bombing will eventually land a fatal blow to enemy shipping.&lt;br /&gt;
&lt;br /&gt;
Low-level fly is also effective while torpedoing or rocketing enemy shipping. Keep in mind the dangerous anti-air defences and the enemy fighter planes.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AN/APS-6}}&lt;br /&gt;
[[File:F6F 5N Cockpit Manual.png|thumb|right|320px|A page from the F6F Hellcat Pilot's Manual showing the differences found in the F6F-5N cockpit, with the radio altimeter indicator and radar scope being pointed out.]]The F6F-5N is equipped with an [[AN/APS-6]] search and tracking radar. The radar is mounted in a pod under the right wing tip.&lt;br /&gt;
&lt;br /&gt;
During the night, the radar becomes an invaluable tool to seek out and destroy enemy aircraft. It is best to position the aircraft where targets can be detected from the side or rear aspect which allows the F6F-5N to follow them and shoot them down. Take note of the limited range of the radar and that targets may only be visible up to a few kilometers away. A helpful range setting for the radar is the 9.25 km (5.75 mi) scan distance, as further options can make it difficult to properly find and chase down targets. When moving in closer, switching to the 1.85 km (1.15 mi) scan distance can make it easier to stay on a target from behind as well as transition to the radar track mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-6]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 60,000 m&amp;lt;br /&amp;gt;(theoretical) || 7,200 m || ±60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-6]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 150 m || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is highly rewarding to learn and constantly apply MEC during Simulator and Realistic battles. The main instruments beneficial for the F6F are: propeller pitch, radiators, and superchargers.&lt;br /&gt;
&lt;br /&gt;
*'''The propeller pitch''' will enable the F6F to reach higher top speeds. This is vital during pursuits or diving away; something in which the F6F is great at. They also provide increased thrust/lift and less speed when needed; for example during vertical slow speed dogfights&lt;br /&gt;
&lt;br /&gt;
*'''The radiators''' lets the F6F cool down the engine and components during hot weather maps. While if closed, they reduce aerodynamic drag and increase the top speed. Watch out, prolonged closing of the radiators leads to overheating and ultimately, to engine damage.&lt;br /&gt;
&lt;br /&gt;
*'''Superchargers ''' are an important piece of the MEC (even more for American planes), they will let the F6F reach superior high altitudes with a decent amount of speed even when fully loaded. They should only be used while climbing not during low altitude flights. Stage 1 is activated by default, stage 2 should be activated around 3-4 km of altitude. Stage 3 should be activated above 5-6 km of altitude. The hotter the temperature, the sooner this should be activated. If cold, it should be activated later at these altitudes. Pilots should maintain their eyes out to confirm their input affects performance positively and not negatively.&lt;br /&gt;
&lt;br /&gt;
Once in combat, some pilots can choose whether to keep controlling everything manually and multitask, or they can set things back to automatic mode. Having manual control of the engine while on battle allows controlling the plane for the exact needs and desired pilot's tactics. While on auto mode, the pilot can focus efficiently only on the work outside the cabin without additional workload.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great variety of weapons for any map and mode; aerial combat, ground attack and maps with naval ships&lt;br /&gt;
* Decent initial turn&lt;br /&gt;
* Has a search and tracking radar&lt;br /&gt;
* Capable of operating from an aircraft carrier&lt;br /&gt;
* Competent high-altitude performance (3 Stage supercharger)&lt;br /&gt;
* High durability and efficient armour protection for the engine and the pilot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overall worse fighter performance than F6F-5; playstyle varies&lt;br /&gt;
* Horrid energy retention&lt;br /&gt;
* Feels bricklike&lt;br /&gt;
* Poor climbrate&lt;br /&gt;
* Hopelessly outmatched on speed by enemy planes on the same BR, as the [[Bf 109 (Family)]]&lt;br /&gt;
* Radar is not very useful&lt;br /&gt;
* All manoeuvrability is drastically decreased by payloads&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:F6F-5N- Historical photo.jpg|thumb|USS Ticonderoga (CV-14). Grumman F6F &amp;quot;Hellcat&amp;quot; fighters prepare to take off for strikes against targets in Manila Bay. The two leading planes are F6F-5N night fighters, with wing-mounted radar.|230x230px]]&lt;br /&gt;
The F6F-5N was a modification of the standard F6F-5 for use as a night fighter. This variant became available on the final phase of World war II (1944-1945). The United States' Marines and US NAVY used these variants along the F6F-5 in the Pacific Theater on a wide variety of roles such as air interception, ground strike and night patrolling.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The F6F-5N was the highest produced US night fighter during WWII; exactly, 1,600 built}}&lt;br /&gt;
&lt;br /&gt;
'''Technical specifications'''&lt;br /&gt;
&lt;br /&gt;
The F6F-5N was a modification of the standard F6F-5 for use as a night fighter. These aircraft were fitted with additional equipment in the form of a radio altimeter and radar. The Westinghouse AN/APS-6 radar was installed on the starboard wing of the F6F-5N, with units being completed in middle and late 1944. The APS-6 served as a method to search and destroy hostile aircraft in conditions with zero visibility, with data being displayed in a standard B-scope view of the target azimuth on the x-axis and target range on the y-axis. Aside from target search and tracking, the APS-6 could also be used in a navigation role by tracking a radar emitter or beacon with a search range of up to 100 miles.&amp;lt;ref name=&amp;quot;ibiblio&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the simplifications from the earlier AN/APS-4 radar, the APS-6 was small enough to be installed in single-engine aircraft which allowed for independent action among night fighters. Another feature of the F6F-5N was the Type GR-1 automatic pilot, which gave pilots the ability to maintain a stable flight attitude with minimal input.&lt;br /&gt;
&lt;br /&gt;
Just as with the F6F-5, the -5N used the Pratt &amp;amp; Whitney R-2800-10W and had provisions to used a mixed armament of 2x 20 mm M2 cannons and 4x .50 cal Browning machine guns. The F6F-5N is noted as being one of the better American night fighters during World War II and was chosen to be a night fighter over other aircraft such as the F4U Corsair.&amp;lt;ref name=&amp;quot;ibiblio&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''World War II Service''' [[File:F5F-5N Historical photo 3.jpg|thumb|300x300px|U.S. Marine Corps Grumman F6F-5N ''Hellcats'' of Marine Night Fighting Squadron 541 (VMF(N)-541) take off from Peleliu, in 1944.]]&lt;br /&gt;
The F5F-5N performed as an improved version of the F5F-5. It was widely used on defensive patrols over bases within the range of Japanese bombers and during night patrols guarding the Pacific's shipping routes.&lt;br /&gt;
&lt;br /&gt;
One of the undeniably uses of the F5F-5N was by the; Marine Night Fighting Squadron 541 '''''(VMF(N)-541)''''' also known as the '''''Bat-eye Squadron'''''.&lt;br /&gt;
&lt;br /&gt;
This squadron performed dozens of missions and night patrols over the whole Pacific; notably during the Philippines campaign. It was during the beginning of the campaign (Oct, 1944) where they had flown the 602 miles from their base on Peleliu in the Palau Islands. Their first mission provided cover for U.S. Navy PT-boats operating in the Surigao Strait.&lt;br /&gt;
&lt;br /&gt;
The called presence of the Marines F6F-5N fighters was to provide necessary support against the weakened but still-resisting Japanese forces. One of their first tasks was to provide airstrikes over the Leyte Gulf during the climactic Battle of Leyte Gulf. Over these times, the foul weather and tropical storms complicated the air wars but even through that, Japanese bombers performed bombings damaging the ongoing operations. The Japanese night fighter, Nakajima Ki 43 ''Hayabusa'' known as '''''&amp;quot;Oscar&amp;quot;''''' by the Americans, also proved to be a serious threat. This was because it turned to be too fast for the available Army's P-61 ''Black Widow'' night fighters. Swift one-way dives by Japanese fighters performing ''Kamikaze attacks'' were also a concern&lt;br /&gt;
&lt;br /&gt;
Around November, the general MacArthur ordered a switch. The F6F-5N of the Bat-eye squadron were to be transferred to Leyte where their high top-speed and good high-altitude performance was needed. It was here where the Marines saw combat against many enemies, both from Japanese Navy and Army air forces, even facing head-to-head versus the '''''&amp;quot;Zero&amp;quot;''''' themselves; Japanese forces commanded by the '''''Vice Admiral, Shigeru Fukudome'''''.&lt;br /&gt;
&lt;br /&gt;
 The ''Hellcats'' proved to be extremely effective due to many experiences at Peleliu. Around December, the '''''Bat-eye squadron''''' of Hellcats was busy performing dawn and even daylight patrols, ensuring safety to ships under their care. Achieving 12 air victories on a single day, (12 Dec) during the Battle of Ormoc Bay.&lt;br /&gt;
&lt;br /&gt;
'''Lieutenant Paul Martinelli recollects:'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;During our brief deployment to the Philippines, we were constantly tasked with protecting our troops and ships. Early on the morning of December 12th, we took off in total darkness in what we figured would be another routine patrol. The division was led by Captain Thomson and during the early part of the patrol, one of our pilots developed engine trouble and returned to base.&amp;quot; &amp;quot;That left three of us, and a few minutes later we were informed by radio that Japanese bombers were approaching the convoy of our Naval re-supply ships which were located off the southwest coast of Leyte. They were very vulnerable because the ships had only minimal anti-aircraft protection. We dropped our external fuel tanks and proceeded to the area. We quickly spotted the formation which consisted of about fifteen planes and they were below us, in the process of diving down on our ships. At that time, we heard our controller vector our other division toward the action.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;As soon as we saw the Jap planes, our 3-ship formation formed up into single file so each pilot could concentrate on a bogey to attack. We plowed into them and some were either in the process of pulling out of their dives or had their noses down in the midst of their bomb runs. I had already charged my six .50 caliber guns and switched on my gun sight, illuminating it on the small, flat, extra thick protective glass that was situated directly in front of my cockpit Plexiglas. All of the enemy aircraft appeared to be single-engine types (either Zeros or Vals).&amp;quot; ''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I focused on the nearest enemy plane which was a Zero. He had spotted me and made an effort to turn sharp to evade my rapid closure. Using water injection, I overtook him before he could execute any effective evasive moves. I was easily able to turn inside of the Zero gradually narrowing the angle to where I thought I had him. I kept fire one.&amp;quot; was already at a low altitude over the water. Strangely, when he got down to about 1500 feet, he suddenly performed a slow barrel roll to the left. Such a maneuver would reduce his speed, allowing me to move closer to the range of my guns. Seconds later, he did another roll and by this time, I was close enough to fire a burst. I hit him before he had completed his roll and my rounds probably struck the pilot because his plane, now down to about 500 feet, did a descending roll to the left and plunged into the water. I made a low pass and saw no debris or fire.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
By the end of December 1944, the Army considered Leyte was efficiently in its control, thus the campaign to recapture the Philippines shifted into a second phase. At this time, VMF(N)-541 was released to return on 11 January 1945 to Peleliu.&lt;br /&gt;
&lt;br /&gt;
Despite numerous adverse conditions and setbacks, such as foul weather, precarious airfields and many long-serving hours in days and night; two years after its Philippine operations, the Hellcat squadron received the ''Army's Distinguished Unit Citation'', '''the only Marine aviation unit to be so honoured during the war:'''&lt;br /&gt;
&lt;br /&gt;
''The Marine Night Fighter Squadron 541 is cited for extraordinary performance of duty in action against the enemy at Leyte, Philippine Islands, from 3 to 15 December 1944. During a critical period in the fight for the control of the Philippine Islands, the pilots and ground crews of this unit signally distinguished themselves by the intrepidity and unyielding determination with which they overcame exceptionally adverse weather conditions and operational difficulties engendered by lack of facilities and incomplete radar directional coverage.''&lt;br /&gt;
&lt;br /&gt;
''Their superb airmanship and daring resourcefulness displayed in outstanding night patrol and interception work, which forestalled destruction of airfield facilities, and in the completeness of cover provided for numerous vital convoys and Patrol Torpedo boat patrols, effectively thwarted enemy attempts to prevent consolidation and further expansion of the foothold gained by United States forces in the Philippines.''&lt;br /&gt;
[[File:Hellcat-Historical photo 2.jpg|thumb|300x300px|A Grumman F6F-5N ''Hellcat'' night fighter assigned to the Naval Air Station Jacksonville, Florida (USA), in 1944/45.]]&lt;br /&gt;
''Achieving a record unparalleled at that time, the unit, composed of but 15 aircraft and 22 pilots, flew 136 sorties totalling 298.6 combat hours, destroyed 18 enemy aircraft in aerial combat without unit loss or damage, and on numerous occasions pitted consummate skill and accuracy against overwhelming numerically superior enemy strength. The extraordinary performance of the air and ground personnel of the Marine Fighter Squadron 541 in overcoming the greatest of aerial hazards and maintenance difficulties reflects the highest credit on themselves and the military service of the United States.''&lt;br /&gt;
&lt;br /&gt;
''BY ORDER OF THE SECRETARY OF WAR , Dwight D. Eisenhower ,Chief of Staff''&lt;br /&gt;
&lt;br /&gt;
'''Post-war use'''&lt;br /&gt;
&lt;br /&gt;
As the United States started to focus on Jet fighter technologies. The Hellcats in the US navy service outlasted pretty much entirely as the night-fighter variant; most of the other Hellcats variants became target tugs or controlled drones loaded with explosives. The Hellcat F6F-5N variant survived this decommissioning because it proved to be superior on flight performance to the newer F8F-2N night fighter. The F6F-5N was also sold to France.&lt;br /&gt;
&lt;br /&gt;
Consequently, the F6F-5N remained in US service up to the Korean war in 1950, where it got replaced by the F4U-5N to fill the night fighter role. {{clear}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F6F_FN_and_Tiny_Tim.png|An underside view of a '''{{PAGENAME}}''' carrying two [[Tiny Tim]] rockets. These rockets had to be released before igniting so to clear the propeller arc.&lt;br /&gt;
File:F6F_FN_firing_Tiny_Tim.png|A view of a '''{{PAGENAME}}''' firing off a [[Tiny Tim]] rocket at an enemy target.&lt;br /&gt;
File:Tiny_Tim_shackle.png|A side view of the shackle connection of the [[Tiny Tim]] rocket to the external pylon of the '''{{PAGENAME}}'''.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Youtube-gallery|UwJa-dIeeHI|Smithsonian's video about the F6F/F6F-5N}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shared operational history during World War II'''&lt;br /&gt;
&lt;br /&gt;
* [[F6F-5]]&lt;br /&gt;
* [[F4U-4B]]&lt;br /&gt;
* F4U-4&lt;br /&gt;
&lt;br /&gt;
'''Similar variants of this aircraft'''&lt;br /&gt;
&lt;br /&gt;
* [[F6F-5 (France)|▄F6F-5]]&lt;br /&gt;
* [[F6F-5]]&lt;br /&gt;
* [[Hellcat Mk II (Great Britain)|▄Hellcat Mk II]]&lt;br /&gt;
&lt;br /&gt;
'''Related development'''&lt;br /&gt;
&lt;br /&gt;
* [[F4F (Family)|F4F]]&lt;br /&gt;
&lt;br /&gt;
* [[F8F-1]]&lt;br /&gt;
* [[F8F-1B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/341959-f6f-5n-hellcat/ Official data sheet - more details about the performance]&lt;br /&gt;
* AviationShoppe link for '''[https://aviationshoppe.com/manuals/grumman_f6f_flight_manual/f6f.html Grumman F6F Hellcat Pilot's Manual]'''&lt;br /&gt;
* Ibiblio HyperWar link for '''[https://ibiblio.org/hyperwar/USN/ref/NightFighterRadars/USNFRadar2.html &amp;quot;The AN/APS-6 Aircraft Radar&amp;quot;]'''&lt;br /&gt;
* Aircraft Carriers: A History of Carrier Aviation and Its Influence on World Events, Volume II: 1946-2006, Norman Polmar, 2007&lt;br /&gt;
* And A Few Marines-Marines in the Liberation of the Philippines, PCN 19000314300, Captain John C. Chapin, USMCR (Ret), 2002&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ibiblio&amp;quot;&amp;gt;&amp;quot;The AN/APS-6 Aircraft Radar&amp;quot; in ''Westinghouse in World War 2: Radio and X-ray Divsions,'' Westinghouse Electric &amp;amp; Mfg.Co., Inc, 1946.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J21A-1&amp;diff=91825</id>
		<title>J21A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J21A-1&amp;diff=91825"/>
				<updated>2021-01-25T17:02:28Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = J21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_j21a_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_saab_j21a_1.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] along with the rest of the Swedish air tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J21 is a relatively mediocre performer. It climbs terribly, overheats badly with WEP, and doesn't retain energy well, however has decent initial turn and stallslate. The biggest redeeming aspect is the armament- the 13.2mm are easily the best non-cannon armament in game, and is accompanied by a 20mm cannon. One burst from these guns will usually destroy opponents or severely damage them. It has nice roll and overall responds to user input well. It has a rip speed similar to Yak aircraft.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 616 || 599 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 21.9 || 12.6 || 12.6 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 666 || 640 || 19.0 || 20.0 || 19.0 || 15.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 460 || 460 || 325 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 420 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:J21 Armour Plating.png|450px|thumb|right|Protective components found in the '''{{PAGENAME}}'''.]]&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel - Firewall armour plate&lt;br /&gt;
* 10 mm steel - Firewall cover armour plate&lt;br /&gt;
* 10 mm steel - Pilot's back armour plate&lt;br /&gt;
* 60 mm bulletproof glass&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/41A (20 mm)|Akan m/39A (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Akan m/41A cannon, nose-mounted (140 rpg)&lt;br /&gt;
* 2 x 13.2 mm Akan m/39A machine guns, nose-mounted (350 rpg = 700 total)&lt;br /&gt;
* 2 x 13.2 mm Akan m/39A machine guns, wing-mounted (325 rpg = 650 total)&lt;br /&gt;
&lt;br /&gt;
The '''automatkanon m/41A''' is essentially a slower firing [[Hispano 404 (20 mm)|Hispano 404]] with more ammunition, with all the advantages and disadvantages that come with it. While one might think that the slower firing speed is a disadvantage, it is just high enough to still be effective and is very beneficial for conserving ammunition. It is important to note that when stock, the cannon is very inaccurate and overheats quickly, but becomes quite accurate after modifications.&lt;br /&gt;
&lt;br /&gt;
The complimentary '''automatkanon m/39A''' heavy machine guns are, as mentioned previously, are the best non-cannon weapons in the game. Their high muzzle velocity, very high fire rate and reasonable accuracy allow them to saturate the sky with lead. The higher calibre of 13.2 mm allows for more stopping power than the typical 12.7 mm and converts them from just being a nuisance to a threat to be heeded. It is interesting to note that due to their HEF-T rounds, they technically fall under the category of &amp;quot;cannon&amp;quot;, as normally exploding rounds typically start at 20 mm.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For pilots just beginning to learn this aircraft's flight characteristics, it is best used as a support aircraft, it is too slow to take into dives reliably and suffers from Yak-like rip speeds, without any of the benefits that the Yaks have in agility. For pilots with more experience, you can successfully push this aircraft to its limits and beyond and eliminate lesser experienced pilots in more agile aircraft or even other more experienced pilots through strong counter-manoeuvres. &lt;br /&gt;
&lt;br /&gt;
==== Specific Enemies Worth Noting: ====&lt;br /&gt;
&lt;br /&gt;
* '''[[P-47D-25]]/[[P-47D-28|28]]:''' The high-speed Thunderbolts are a menace in any game mode. They are some of the fastest things in the bracket and sport an octet of the late M2 Brownings that will set you ablaze in a few short bursts. While they are already quick at medium altitudes, they become even faster at high altitudes, easily blitzing past the poor J21. However, they have incredibly poor turn rates and climb just as badly. The go-to tactic versus a P-47 is to turn with it in order to get on its tail then shread it with your guns.&lt;br /&gt;
* '''[[M.B.157]]:''' The 157 is one of the worst enemies you can come across as it is basically a Thunderbolt that can turn and climb. Its ludicrous speed along with excellent climb rate and its above-average manoeuvrability make for an enemy that you cannot face in a 1-on-1. Your best bet is to try to head-on it if you can manage to do so. The one Achilles heel of the 157 is its low ammunition count, so try to get it to waste as much ammo as possible before it needs to disengage. At this point, you can either try to gun it down or attempt to regain altitude so you may catch it later.&lt;br /&gt;
* '''[[Bf 109 (Family)|Bf 109 F series]]:''' The F series of 109's are noteworthy adversaries whose strengths change with the model. The F-1 and F-2 will turn better than you and climb quite well but you are, the F-4 is almost a hard counter depending on if it runs gunpods. Without gunpods, the F-4 out-speeds, outclimbs, outturns and out-accelerates the J21, outclassing it in every way. But since most F-4's run gunpods, their decreased performance helps even the odds. Boom &amp;amp; Zoom the F-1 and F-2, head on the F-4 only as a last resort.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very stable, does not stall in level flight even with the throttle set to zero&lt;br /&gt;
* Engine protected from head-on attacks&lt;br /&gt;
* Highly effective and accurate armament layout that will tear through enemies like paper&lt;br /&gt;
* Can take quite a few hits and still fly reasonably well&lt;br /&gt;
* Easy to land thanks to its tricycle landing gear&lt;br /&gt;
* Decent initial turn&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Pusher aircraft, engine mounted facing rear, can be hit by tailing aircraft &lt;br /&gt;
* Fuel tanks can take damage if you pull up from a dive on an enemy plane &lt;br /&gt;
* Required to set convergence due to wing-mounted machine guns&lt;br /&gt;
* Poor sustained turn &lt;br /&gt;
* High repair cost&lt;br /&gt;
* Engine overheats during takeoff and during flight at WEP even with full modifications&lt;br /&gt;
* Very low rip speed - cannot push past 640 km/h (400 mph) without threatening to rip off wings&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The SAAB 21 is a twin-boom pusher fighter and attacker designed by the famed Swedish engineer Frid Wänström (pronounced &amp;quot;Vanstrom&amp;quot;), who also worked on the SAAB 29 ''Tunnan'', 32 ''Lansen'', 35 ''Draken'' and 37 ''Viggen''. In the anticipation and wake of World War 2, Sweden was concerned over its neutrality policy coming under threat by the other European countries, specifically hostile ones such as Nazi Germany. In order to deter belligerent forces and potential aggressors, the Swedish Air Force created a major plan to modernize their fleet, which included the import of foreign models such as the Italian [[J11|CR.42]] and [[J20|Re.2000]] as a stopgap measure.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Swedish corporation SAAB began studying designs for the possible development of a new, high-performance fighter aircraft. Most of the designs were based around the Bristol Taurus two-row 14 cylinder radial engine developing around 1,000~1,100 horsepower. The most promising design was a twin-boom pusher layout and made use of many new features unfamiliar to the SAAB technicians and engineers at the time, but was able to compete with the other fighter aircraft at the time while also maintaining several advantages such as a heavy amount of nose-mounted armament and superior pilot visibility, along with ease of maintenance. The design was kept dormant until 41, as Sweden was beginning to see that it would not be able to procure improved foreign models as a result of the war, they started another rearmament program to adopt advanced indigenous fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
Accordingly, SAAB blew the dust off of their old twin-boom design and set to work. Earlier on, it was decided to replace the Bristol Taurus with an American Pratt-&amp;amp;-Whitney Twin Wasp, but this was changed when the engine manufacturer ''Svenska'' was requested to provide an alternative engine, which was difficult due to the time constraints. Thus, they decided that a licensed engine would be the best course of action. The legendary German Daimler-Benz DB 605 that powered many famous designs was chosen and modified to fit Swedish needs. Three prototypes were completed and its maiden flight was completed in 1942.&lt;br /&gt;
&lt;br /&gt;
The type was delivered in 1945, and a total of 300 models were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:J21A-1 WTWallpaper 001.jpg&lt;br /&gt;
File:J21A-1 WTWallpaper 002.jpg&lt;br /&gt;
File:J21A-1 WTWallpaper 003.jpg&lt;br /&gt;
File:J21A-1 WTWallpaper 004.jpg&lt;br /&gt;
File:J21A-1 WTWallpaper 005.jpg&lt;br /&gt;
File:J21A-1 WTWallpaper 006.jpg&lt;br /&gt;
File:J21A-1 WTWallpaper 007.jpg&lt;br /&gt;
File:J21A-1 WTWallpaper 008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[J21 (Family)]]&lt;br /&gt;
&amp;lt;!-- ;Aircraft of comparable role, configuration and era&lt;br /&gt;
* Airplane manufacture name [[Airplane name]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6530-development-saab-j21a-1-nordic-exotic-en|[Devblog] SAAB J21A-1: Nordic Exotic]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/474726-saab-j21a-1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_B-1&amp;diff=91824</id>
		<title>Bf 109 B-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_B-1&amp;diff=91824"/>
				<updated>2021-01-25T16:51:25Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=German fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other variants&lt;br /&gt;
|link=Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109b_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update_1.49_&amp;quot;Weapons_of_Victory&amp;quot;|Update 1.49 (aka 1.70.1945) &amp;quot;Weapons of Victory&amp;quot;]]. The Bf 109 B-1 is the first of the fabled 109s that make up the bulk of the German fighter forces in War Thunder. Seeing combat in the Spanish Civil War, the B-1 allowed the Germans to acquire valuable combat experience and develop the 109s further.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 443 || 434 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.9 || 23.7 || 7.6 || 7.6 || rowspan=&amp;quot;2&amp;quot; | 210&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 486 || 465 || 21.1 || 22.0 || 13.2 || 10.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 400 || 350 || 250 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 m || 670 hp || 704hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 m || 600 hp || 660 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite having no armour protection or self-sealing fuel tanks, this aircraft can surprisingly survive inflicted damage. The first part of the aircraft that you will most likely lose is the engine. The engine is great for soaking up incoming rounds especially from head-on attacks or gunners on bombers. When fighting bi-planes and other early tier aircraft, their bullets are not very effective unless they are close enough or aimed to target the vital components.  Luckily, a majority of early tier pilots are just starting out and may not be good at aiming. Coupled with good evasive manoeuvres this aircraft can survive long enough to escape low-powered planes: saving your life.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Against fighters that are able to tank quite a few 7.92 mm, the best option to quickly dispatch an enemy is to aim specifically for the pilot.&lt;br /&gt;
&lt;br /&gt;
Against bombers, the Bf 109 B-1 performs poorly. When engaging, aim for the engine or pilot. Due to its bigger hit box, the engine is the preferable of the two. This could cause an engine/fuel tank fire, making the task all the easier. Remember that propellers often take some time to 'stop spinning', so don't be misled into firing all you have into a single engine. A few good bursts will do the trick just nicely. Alternate to the second/third/fourth engine once you feel like the previous one had enough. Picking of the gunners might also allow you to stay behind the bomber, littering a certain area/ engine. However, this calls for some good shots and a loss of valuable time if you don't get them in your initial pass.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
The Bf 109 B is a strong performer in RB. It doesn't have the absolutely stellar climb of later 109s, but gets up to altitude easily enough. Its biggest asset is its incredible high speed turn, which can comfortably cut inside of other plane's turning circle, especially in a high speed engagement. If you drag on the fight for too long though, you will lose your advantage. However, due to you mainly fighting biplanes and other early monoplanes. you can use your speed to reset the engagement in your favor. The biggest drawback of this plane is the armament-it will take a lot of time on target to kill or critically damage an enemy. Like other 109s, the roll rate is subpar and requires use of the rudder to be put to its full potential. &lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&lt;br /&gt;
&lt;br /&gt;
In Simulator, the Bf 109 B is quite a friendly fighter that fights well. It offers great flight performance with its smooth handling, adequate speed against biplanes, and impressive climb rate and turn rate. Its nose-mounted MGs have lots of ammo and do not require any convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose vision. Despite having a razorback, the B model actually has great visibility towards the tail, increasing the pilot's situational awareness. Finally, the engine is not as powerful as the later models, making takeoff easier. However the B model does suffer from poor firepower given by the mere 2 x 7.92 mm MGs. Shooting windows in SB are way smaller than in RB, which reduces its effectiveness even more.&lt;br /&gt;
&lt;br /&gt;
Bring at least 30 minutes of fuel for prolonged patrolling and fighting. The convergence does not really matter, it might be anywhere between 250-600 m. You can also set keys for vertical head movement, as lifting up your head a little helps improving the over-the-nose visibility.&lt;br /&gt;
&lt;br /&gt;
Dogfighting in SB involves everyday RB tactics. Utilise common manuevers such as Immelmann, Split-S, scissor, barrel roll, etc. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the 109 manoeuvre as you wish. If maximum elevator input is harsh and sudden, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up.&lt;br /&gt;
&lt;br /&gt;
Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in order, fly at ~230 km/h before touchdown. If the plane bounces up with landing flaps, use takeoff/combat flaps instead to reduce lift. Note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the main landing gears are so close together that they cannot support such sideways force, causing the plane to wobble dangerously or even tilt towards one side, striking a wingtip into the ground.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
The Bf 109 B-1 runs the risk of meeting [[Hurricane_(Family)|Hurricanes]], a plane introduced to the [[:Category:Britain_aircraft|RAF]] in 1935 that has a far heavier armament and shorter snap turns. Against better performing enemies, the Bf 109 B-1 is not hopeless, but it will be tough. It is not exactly sturdy and will be quickly stitched to death by heavily armed enemies. Here, manoeuvrability is key, allowing you to roll out of an incoming attack quickly, setting up overshoots to keep the enemy at bay. A surprising number of players will lose their patience in such moments, making mistakes and thus nullifying their performance advantage. Nearly all planes of superior performance turn worse than a B-1, so if you manage to bleed their speed and pull them to the deck, you will be able to win a turning engagement. However, keep a watchful eye for better turning enemies such as biplanes.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
The Bf 109 B-1 is going to be a rude awakening for those that flock to the 109s due to their historic reputation. While a capable pre-war fighter, it is severely lacking in firepower. Its two [[MG 17 (7.92 mm)|MG 17]]s 7.92 mm are just about adequate when engaging biplanes or [[I-16 type 5|I-16]]s, but lack punch against tougher opponents such as [[Hurricane Mk I/L|Hawker Hurricanes]]. Just about any enemy you might meet has either comparable or better armament.&lt;br /&gt;
&lt;br /&gt;
What the plane lacks in firepower, it makes up in manoeuvrability, with the later trademark Bf 109 energy fighting capabilities displayed. A capable pilot can make this aircraft dance like any Messerschmitt, but it requires discipline, precision and effective use of the two MG 17's. When engaging planes that are of the Spanish Civil War Era, the B-1 does best by using its speed and superior climb rate to place itself into an advantageous attack position, and then launching one concentrated attack after the other on its target. Remember to always recycle your speed into altitude and back as the fight progresses. Before zoom climbing back up from an attack, remember to extend a little bit to avoid getting picked off from a prop-hang. As you zoom up, check your surroundings to keep good situational awareness.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent agility, able to do very sharp turns&lt;br /&gt;
* Good energy conservation&lt;br /&gt;
* Very useful during dogfights since it is able to outmanoeuvre the opponent&lt;br /&gt;
* Has excellent control during slow speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not the fastest option at its rank&lt;br /&gt;
* Considerably weak armament&lt;br /&gt;
* May be too responsive for some players&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Bf 109 B-1 came out of the prototype V series of the 109s to see combat in the Spanish Civil War. While the 109s faced various issues from engine performance/reliability to an obvious lack of 'punch', the experience proved to yield valuable data allowing for design improvement, ensuring the success of later Bf 109 models.&lt;br /&gt;
&lt;br /&gt;
While the B-1 was the only production model of the 109 carrying the 'Berta' designation, later models that saw improvements to the variable pitch carried the unofficial designation of B-2. A B-1/Late did not exist but might be used by War Thunder instead of B-2.&lt;br /&gt;
&lt;br /&gt;
A notable feature of the Bf 109 B-1 is its massive opening in the cowling. While production models carried a third MG 17 firing out of said cowling, this was nearly always removed after combat trials during the Spanish Civil War. Although the fixed gun was cooled by the air coming in through the hole, it proved unreliable and a detriment to the plane. The War Thunder Bf 109 B-1 does not have this MG 17.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]]&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]]&lt;br /&gt;
* Curtiss [[P-40 (Family)|P-40]]&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Fiat [[G.55 serie 1|G.55]]&lt;br /&gt;
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Grumman [[F6F (Family)|F6F]] Hellcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Heinkel [[He 112 (Family)|He 112]]&lt;br /&gt;
* [[IAR-81C|IAR-81]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Macchi [[C.205 serie 1|C.205]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Morane-Saulnier [[M.S.406C1|MS.406]]&lt;br /&gt;
* Nakajima [[Ki-43 (Family)|Ki-43]]&lt;br /&gt;
* North American [[P-51 (Family)|P-51]] Mustang&lt;br /&gt;
* Polikarpov [[I-16 (Family)|I-16]]&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
* Yakovlev [[Yak-9]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.messerschmitt-bf109.de/web.php?lang=de&amp;amp;auth=e&amp;amp;name=bf109b&amp;amp;versionscategory=3 &amp;quot;Falcon's Messerschmitt Bf 109 Hangar&amp;quot; Bf 109B subpage]&lt;br /&gt;
* [[Wikipedia:Messerschmitt_Bf_109_variants#Bf_109_A.2FB.2FC.2FD|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Messerschmitt Bf 109 variants &amp;amp;ndash; Bf 109 A/B/C/D]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-17&amp;diff=91822</id>
		<title>MiG-17</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-17&amp;diff=91822"/>
				<updated>2021-01-25T16:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-17 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-17&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]]. It is known by many names in the world, with a NATO reporting name of ''Fresco'', the Chinese name [[J-4|''Shenyang J-5 (歼-5)'']], and the Polish name ''PZL-Mielec Lim-5''.&lt;br /&gt;
&lt;br /&gt;
Building off of the successful [[MiG-15]], the {{PAGENAME}} improves performance and handling to be better able to tolerate the higher speeds common in jet combat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-17 can best be described as a more user-friendly [[MiG-15bis]]. It features a much better roll rate, compresses less at subsonic speeds, and pulls harder, yet has worse acceleration and energy retention, as well as low speed performance, as well as being easier to rip. It is also the lowest battle rated Soviet plane to be able to breach Mach rated speeds under normal combat conditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,091 || 1,061 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.2 || 23.2 || 41.2 || 39.1 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,128 || 1,114 || 21.2 || 21.5 || 59.9 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 650 || 450 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,868 kg || colspan=&amp;quot;2&amp;quot; | 223 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,209 kg || 4,625 kg || 5,041 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 16 mm Steel plates behind the pilot.&lt;br /&gt;
* 10 mm Steel plate in the nose.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended to prioritize performance modification and 37mm belts over other modifications.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, nose-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|S-5K|S-5M|S-21}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 16 x S-5M rockets&lt;br /&gt;
* 2 x S-21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-17 should be played like its predecessors, the MiG-15s. In 1v1 situations, the -17 will easily win if played correctly, and due to its superior flight characteristics it is easier to win fights against multiple enemies. You have the upper hand in the initial dogfight, as your great turn will allow you to get on their 6 without much difficulty. However, in a prolonged engagement the chances of you losing increase due to your heavier weight and good, yet not spectacular energy retention. If the player is uncomfortable with dogfighting, the MiG-17 can also be a very effective boom-and-zoom fighter.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration and speed in dives&lt;br /&gt;
* Excellent climb rate, almost same as the [[MiG-15bis]]&lt;br /&gt;
* Guns will tear even the heaviest of bombers into shreds with an accurate burst&lt;br /&gt;
* Very good maneuverability at low to medium speeds&lt;br /&gt;
* More maneuverable at high speeds than the MiG-15s&lt;br /&gt;
* Excellent energy retention, but still loses some speed when turning hard&lt;br /&gt;
* If you airbrake enemies should struggle to make you overshoot &lt;br /&gt;
* Performs well at altitude when compared to aircraft such as the F-86F Sabres and the Hunter F.1&lt;br /&gt;
* Can safely reach a speed of 1,150 km/h (IAS) and up to Mach 1.10 when diving&lt;br /&gt;
* If you do NOT ROLL while you are turning, its hard to break your wings in a turn&lt;br /&gt;
* Very similar to the [[MiG-15bis]], meaning similar play styles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Roll rate is not on par with others in this tier&lt;br /&gt;
* Poor fuel options (8 or 20 minutes)&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Mediocre acceleration in speeds between 800 - 1,100 km/h&lt;br /&gt;
* Acceleration and energy retention makes defensive fighting harder as you might overshoot targets&lt;br /&gt;
* Poor forward visibility in simulator, as a large canopy frame and the gunsight block the top and botto&lt;br /&gt;
* Lacks radar rangefinder for the gyro sight&lt;br /&gt;
* Engine eventually might overheat when operated over 96% throttle&lt;br /&gt;
* Does not handle damage very well&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Korean war showed that the MiG-15 and [[MiG-15bis]] fighters were able to battle any aerial opponent at least on equal terms. The MiG-17 was a further development of the MiG-15 design that had proven itself so well. It was decided to increase the aircraft's speed by increasing the sweep of the wing and the fuselage being lengthened to maintain the centre of gravity. The [[MiG-15]] and MiG-17 show almost no differences at first glance. The prototype of the MiG-17 was even called the MiG-15bis45. However, only the frontal parts of the fuselage are the same, from the air intake to the wing, if you don't count the landing headlight that had been moved to the left wing and some minor details.&lt;br /&gt;
&lt;br /&gt;
These aircraft are different in every other way. It is easy to see the main differences when you look from above. By comparing the side profiles, you can see that in addition to the difference in fuselage length there are differences in the tail fin and an additional ventral fin which allows you to immediately tell the MiG-17 apart from the MiG-15. The upper part of the fins and the rudders of the aircraft are different, the juncture between the fin and the stabilizer fin also differs, but this can only be seen close up. The wing sweep of the stabilizer fin was also increased and there were also changes to elevators. The air brakes also differ in shape and size. The depth of the housing was decreased, so a cigar-shaped cowl was created to hide the cylinder. There were very significant changes to the wing. Apart from an increased wing sweep, a leading edge break appeared and the tips became rounder, which helps differentiate the aircraft when looking at them from above or below. While the MiG-15 had two aerodynamic ridges on the top surface of its wings, the MiG-17 had three.&lt;br /&gt;
&lt;br /&gt;
The change in the shape of the wing led to appropriate changes in the construction of the flaps. The new geometry of the main landing gear legs required for the cover to be altered. The structure of the canopy also saw some changes. However, the first versions of the MiG-17 had the same canopies as the [[MiG-15bis]]. Apart from changes to the design of the canopy framing (which is not actually that noticeable from afar), a rear-view mirror was introduced that would allow the aircraft to be recognized from further away. There were no significant changes to the cockpit. Overall, the MiG-17 looks even more aesthetically pleasing and streamlined than its predecessor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=mig-17 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-17_Image1.png|thumb|none|300px|A MiG-17 avoiding the rounds from an F-86F-25 Sabre.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig17vf86.png|thumb|none|300px|A MiG-17 after a hard-earned victory over an F-86 Sabre.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OM1wefnHzYM|'''Using The {{PAGENAME}} To Absolutely Dominate!''' - ''Spit_flyer''|amZQtFjHAn4|'''The Shooting Range #82''' - ''Tactics &amp;amp; Strategy'' section at 00:28 discusses the use of the {{PAGENAME}} against ground forces.|8W7zbLuhrM4|'''How to fight the OP {{PAGENAME}}!''' - ''MikeGoesBoom''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[J-4]]&lt;br /&gt;
* [[Shenyang F-5]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/857/|[Devblog] MiG-17]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285040-mikoyan-gurevich-mig-17/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21SMT&amp;diff=89109</id>
		<title>MiG-21SMT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21SMT&amp;diff=89109"/>
				<updated>2021-01-07T20:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_smt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an evolution of the previous [[MiG-21F-13|MiG-21 F-13]], the {{PAGENAME}} inherits some flight characteristics of its older sibling.&lt;br /&gt;
&lt;br /&gt;
Both of them can pull high angle-of-attack (AoA) which enables its pilot to easily get guns on target at the cost of extreme speed loss. Both of them are light aircraft which enables them to climb with ease. And both of them have high wing loading, which can hinder manoeuvrability, particularly at high altitudes where the atmosphere is thinner. However, that's where the similarities end, as the {{PAGENAME}} comes with upgrades, most notably removed armour which shaved 500 kg off its scale and an uprated engine, the R-13F-300, which outputs 5722 kgf, 700 more than R-11F-300 on MiG-21 F-13. In practice, this means that the {{PAGENAME}} is best in class when it comes to acceleration and climbing performance.&lt;br /&gt;
&lt;br /&gt;
Manoeuvrability wise, SMT is extremely nimble at lower altitudes, where its high AoA can outweigh its high wing load, and high acceleration can mitigate speed loss, allowing it to pull hard turns, provided the pilot monitors the speed. At high altitudes, the story is different, as it proves to be very unresponsive, leaving the user vulnerable to attacks, particularly to missiles. One more characteristic any prospecting user should note is that the aircraft tends to break its wings beyond 11 G, and considering the {{PAGENAME}} will merrily pull over 12 G at high speed turns if the boosters modification is equipped, unequipping it may help if the pilot has trouble with wings ripping.&lt;br /&gt;
&lt;br /&gt;
When it comes to raw straight-line speed, the {{PAGENAME}} can get to its top speed much faster than its contemporary fighters at any altitude. In fact, speed should always be monitored, as it can easily reach its relatively high wing speed limit of ~1300 km/h indicated airspeed (IAS), even at level flight. High acceleration and high top speed mean that the {{PAGENAME}} is more than able to intercept almost any target, the only exception being [[F-4C Phantom II|F-4C]] which is already sitting at its top speed. One more notable feature is that due to its low weight and high thrust, energy management is a breeze and the aircraft will quickly both lose and gain speed, which may prove useful when trying to stay on the target's back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,164 || 2,126 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.8 || 37.8 || 136.9 || 128.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,318 || 2,240 || 35.4 || 36.0 || 196.3 || 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 550 || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 850 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Wing Performance (Clean Configuration)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Maximum Climb&lt;br /&gt;
(Use Mach Number until IAS lowers to the appropriate value)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Efficiency&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Limits&lt;br /&gt;
|-&lt;br /&gt;
! Mach Number !! IAS (km/h)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
! Nose Angle (Sea Level, Degrees)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Climb Rate (m/s)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Best Glide (km/h)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Best Glide&lt;br /&gt;
Angle, Ratio&lt;br /&gt;
&lt;br /&gt;
(Degrees, ratio)&lt;br /&gt;
!Critical Angle of Attack&lt;br /&gt;
(Degrees)&lt;br /&gt;
!Zero-Thrust 1G Stall (km/h)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Corner Speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| 0.90 || ~950-680 || 44-65&lt;br /&gt;
|280-195&lt;br /&gt;
|~900-640&lt;br /&gt;
|~4.1, ~14:1&lt;br /&gt;
|25&lt;br /&gt;
|278-216&lt;br /&gt;
|850&amp;lt;!-- Two Tests: 11.3 Gs, 1118 km/h, max fuel load (equates to 890 km/h) 10.3Gs, 1063 km/h, max fuel load (equates to 850 km/h). Used lower value. Note that actual corner speed boundry has to be lower than the calculated number because G-load limit is a probability zone that increases chance of rip above G tolerance.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13F-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,950 kg || colspan=&amp;quot;2&amp;quot; | 360 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,761 kg || 7,739 kg || 8,267 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,917 kgf || 7,295 kgf&lt;br /&gt;
| 1.08 || 0.94 || 0.88 || 0.74&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,917 kgf&amp;lt;br /&amp;gt;(0 km/h) || 7,850 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.16 || 1.01 || 0.95 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a light fighter and its survivability reflects that. It lacks armour and the airframe is fragile. On top of it all, MiG-21, in general, has a very unstable airframe, which means that any changes to its aerodynamic properties may make it difficult to control. Exercise caution when flying it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
The GSh-23L fires at a rate of 3,396 rounds per minute, which leaves the plane with a 3.53 second firing time.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
{{main|R-3R|R-3S|R-60|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-3R missiles&lt;br /&gt;
* 2 x R-3R missiles + 2 x R-3S missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 2 x R-3R missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x R-3S missiles + 64 x S-5K rockets&lt;br /&gt;
* 2 x R-3R missiles + 64 x S-5K rockets&lt;br /&gt;
* 2 x R-60 missiles + 64 x S-5K rockets&lt;br /&gt;
* 2 x R-3S missiles + 2 x S-24 rockets&lt;br /&gt;
* 2 x R-3R missiles + 2 x S-24 rockets&lt;br /&gt;
* 2 x R-60 missiles + 2 x S-24 rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-3R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be armed with both anti-air missiles and ground strike ordinance on its four hard-point pylons under the wing. While most of the weapons can be seen on other aircraft, the unique weapon that this aircraft can carry is R-60 IR air-to-air missile. Compared to R-3S which can be found on most Russian aircraft capable of launching missiles, R-60 has a much more sophisticated IR tracking system, allowing it to track targets up to 5 km away, and keep them on its sights at a much faster pace, which results in a reliable lock that not many targets can shake off. R-60 can also be fired in a wider range of situations, as the missile can track targets while on the pylon. This is critical to how the missile works which means that the missile has a much higher launch load factor and is able to intercept targets immediately after being launched. This is much different than the R-3S which tracks targets only half a second after launch and needs the platform to stay still in order to track the target, leaving the aircraft vulnerable to attacks. R-60 is a much smaller missile than R-3S, weighing at 44 kg instead of 77 kg that an R-3S weighs. Missile's explosive payload is also significantly smaller, weighing at 3.5 kg. Rocket motors on R-60 are much smaller than on R-3S and this means that R-60 is much slower than R-3S, and even though it can lock on targets at 5 km, it has a lower range than R-3S. In practice, R-60 is a reliable and potent anti-aircraft weapon that excels at taking out even nimble targets in dogfights at ranges from 300 m to 2 km but is unable to reach targets beyond 3 km due to its less powerful rocket motors. R-3S, however, can only be used reliably at targets which are not paying attention or are unable to react quickly to a missile launch, but they can also be used to intercept targets at much further ranges than R-60.&lt;br /&gt;
&lt;br /&gt;
When it comes to dumb-fire rockets, {{PAGENAME}} can carry S-5K 55 mm rockets and S-24 240 mm rockets. S-5K have a small warhead that is able to penetrate 150 mm of armour at 0°. However, due to their small warhead, they need a direct hit on the target in order to do any damage and even if they do connect, the damage is minimal to any armoured target. S-24, though, is a 235 kg behemoth, capable of taking out most targets with a single hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combining its ability to pull high angle-of-attack on demand, excellent acceleration, high top speed and powerful dogfighting weaponry, {{PAGENAME}} is a potent air superiority dogfighter/interceptor. It allows the pilot to intercept any target, quickly get on its back and stay there, while also giving the user a safety net in the shape of its acceleration that enables it to break from any engagement with ease. It is recommended to stay at low altitude and not use full elevator if not in a dogfight. For air to air combat, the 4xR60 setup is the most versatile, albeit the 2xR60 and 2xR3R setup will allow you to get the most out of headon scenario. If going for the latter option, make sure to create a keybind to switch between the different missiles. Overall, the MiG-21SMT is a versatile plane adaptable to any playstyle. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
F-4E/J- Most common enemy, their potent missile armament is something to be feared but the SMT will beat it in a dogfight. F-4Cs, FGR.2s, and FG.1s are effectively the same plane with different missiles. &lt;br /&gt;
&lt;br /&gt;
Mirage IIIC- High priority targets, their missiles are nearly undodgeable. The SMT can win a dogfight, but it is a 50/50 chance and depends on pilot skill and crew. &lt;br /&gt;
&lt;br /&gt;
J35- Effectively the only plane that can outmaneuver an SMT, it is best to kill them when they are distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High thrust-to-weight ratio&lt;br /&gt;
* Excellent acceleration from 1,000 - 1,200 km/h&lt;br /&gt;
* Excellent rate of climb, can maintain mach 1+ at 30 degrees&lt;br /&gt;
* R-60 missile is tied as the highest G loading missile in-game (can lock on in most side aspect scenarios)&lt;br /&gt;
* Only in game version of the MiG-21, alongside the [[MiG-21bis]], capable of being equipped with a radar missile, that being the [[R-3R]]&lt;br /&gt;
* Maintains speed and energy in turns better than the [[MiG-21 F-13|MiG-21F-13]]&lt;br /&gt;
* Its RP-22SM radar has high tracking range&lt;br /&gt;
* Much higher rate of fire than earlier cannon-armed Soviet jets&lt;br /&gt;
* Has a radar-warning-receiver (RWR)&lt;br /&gt;
* Can perform a cobra with full real controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* GSh-23L cannon is mounted oddly and has poor ballistics&lt;br /&gt;
* Less agile than other MiG-21 variants&lt;br /&gt;
* Using afterburner on the deck can overspeed the aircraft even in a slight climb&lt;br /&gt;
* Like the 21F before it, takes damage poorly&lt;br /&gt;
** The SMT variant has a significantly increased chance of breakup above the redline compared to the F-13 (Do not linger above redline at all if possible)&lt;br /&gt;
* Radar is of shorter detection range than most competitors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MiG-21 was a supersonic interceptor aircraft designed by the Mikoyan-Gurevich Design Bureau (Mikoyan OKB) located in the Soviet Union. The development of the aircraft began in early 1950's, when Mikoyan OKB finished their first design of the aircraft designated as Ye-1. However, the prototype was quickly determined to be too under-powered, and led to the a redesign of the aircraft, designated Ye-2. Both of these aircraft and the prototype to follow had swept back wings, such as those found on the MiG-15. The first prototype to have the signature delta wings of the MiG-21 was the Ye-4. The aircraft made it's maiden flight on June 16th, 1955, and made its first public appearance during the Soviet Aviation Display at Moscow's Tushino Airfield in July 1956. The MiG 21 became the Soviet Unions first successful fighter and interceptor aircraft, it was lightweight, and had a powerful afterburner, allowing it to reach speeds of up to Mach 2, and was comparable to the French Dassault Mirage III, and American Northrop F-5 Freedom Fighter and  Lockheed F-104 Starfighter at the time. However, the aircraft had a short range, which was worsened by the poor placement of its fuel tanks. Due to this, the development of the MiG-21 SMT began. The SMT variant of the MiG-21 contained more fuel tanks in the spine of the aircraft, which resulted in the aircraft being hard to fly as a result of the enlarged spine. The fuel tank however, did give the aircraft an increased range of up to 250 km (155 mi). The SMT variant also had an electronic countermeasures capability. The MiG-21 SMT is no longer in service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mig-21_smt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M1QGN0ge4C8|'''The Shooting Range #181''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 4:19 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-21_mf}}&lt;br /&gt;
* {{Specs-Link|mig-21_f13}}&lt;br /&gt;
* [[MiG-21bis]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-19PT&amp;diff=81475</id>
		<title>MiG-19PT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-19PT&amp;diff=81475"/>
				<updated>2020-12-14T18:38:37Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-19pt}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-19 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] and was one of the first three jets to feature guided air-to-air missiles, the other two being the [[F-100D]] and the [[Javelin F.(A.W.) Mk.9]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The main advantages of the MiG-19PT are its exceptional acceleration, great energy retention in a straight line and the very strong climb rate. Aside from the top speed, the aircraft has the raw performance to at least keep up with more modern jets. &lt;br /&gt;
&lt;br /&gt;
However, the plane is weighed down by its somewhat inferior manoeuvring energy retention, bad low speed manoeuvrability and poor high speed handling. Compression at high Mach numbers slows the roll rate significantly and makes the rudder nearly entirely unresponsive, though MiG-19PT generally has a very responsive elevator. Despite how the acceleration can make up for it, be careful not to turn excessively, as that will bleed much speed due to the poor manoeuvring energy retention.&lt;br /&gt;
&lt;br /&gt;
The performance of the plane doesn't suffer too much when it's stock. It can still out accelerate Phantoms and climb from sea level at 1100km/h up to 10km in a single zoom climb without any modifications. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,426 || 1,421 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.4 || 32.9 || 159.4 || 148.4 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || 1,436 || __._ || 32.0 || __._ || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 650 || &amp;lt; 350 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Mikulin RD-9B ||  2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,447 kg || colspan=&amp;quot;2&amp;quot; | 301 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 725 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,311 kg || 7,328 kg || 7,563 kg || 9,100 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,296 kgf || 3,215 kgf&lt;br /&gt;
| 1.02 || 0.88 || 0.85 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,320 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || 3,248 kgf&amp;lt;br /&amp;gt;(1,000 km/h)&lt;br /&gt;
| 1.03 || 0.89 || 0.86 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The MiG-19PT is protected by:&lt;br /&gt;
&lt;br /&gt;
* 16mm steel behind the radar&lt;br /&gt;
* 60mm bulletproof glass in front of the cockpit&lt;br /&gt;
* 10mm of steel on the pilot's seat&lt;br /&gt;
* 25mm of steel on headrest&lt;br /&gt;
&lt;br /&gt;
The MiG-19, like most jets, cannot fly well with damage. However, the wing spars can be somewhat tanky, able to absorb several 20mms or 12.7mm One benefit of the MiG though is that the elevators are separate to each other in the damage model, and therefore a hit to the tail causing an elevator loss isn't the end of the world, since the remaining one is good enough to continue the fight. The elevators can also act as damage absorbers, taking the brunt of otherwise lethal damage. Occasionally, you may find that a missile has struck the plane, blowing off an elevator but leaving the plane still flyable. Another point to note is that loss of oil in either engine will rapidly cause engine failure, so it is best to return to base ASAP when damaged.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)&lt;br /&gt;
&lt;br /&gt;
The MiG-19 carries two 30 mm NR-30 cannons, mounted in the wing roots. Each gun has 70 rounds of ammunition, making a total of 140 rounds. The NR-30 cannons are very fast firing so this is not much ammo, and you can't afford to spray. The guns however are extremely powerful, and only a couple of rounds hitting an enemy aircraft will severely cripple them, if not outright destroy them. The shell velocity is very high and you don't need much lead to hit a target.&lt;br /&gt;
&lt;br /&gt;
The recommended belts for this aircraft are Ground Targets, they're more reliable than the Air Target belts and tend to take off wings and large sections, and destroy engines with one hit, in comparison to the air target belts which tend to spark or just damage external modules. The ground belts contain APHE rounds with 60 mm of penetration, but it is not really worth going for ground targets as the limited ammunition and high speed of the aircraft makes it very difficult to hit or destroy anything.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250-270 (250 kg)|R-3S|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 2 x 100 kg OFAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT can carry two heat seeking R-3S air to air missiles on under-wing pylons. The missiles have a 10G overload with 8.8 kg TNT explosive equivalent, which is enough to nearly guarantee a downed enemy aircraft if they hit. They travel at a speed of 1,000 m/s which is average for air to air missiles. The ideal use-case for the missiles is for a very low-speed or distracted enemy, as it is very easy to dodge an R3S. &lt;br /&gt;
&lt;br /&gt;
Don't try to fire the missile in any sort of turn, as the missiles cannot fire if you're pulling more than 2Gs. Since the missiles are IR guided, try to refrain from firing at a target with friendlies in front of you, as the missile may switch onto a friendly. Enemies flying near the sun are also poor targets. It is not recommended to fire at any target pulling anything more than a light turn, since the missile will just lose track and miss. &lt;br /&gt;
&lt;br /&gt;
Whilst it is possible to lock onto a prop aircraft with the R-3S, you usually have to be at nearly point blank range for the missile to lock on, so you may as well use your guns instead. &lt;br /&gt;
&lt;br /&gt;
Despite the below-average accuracy of the S-5K rockets, these rockets can find success with the speedy characteristics of the MiG-19PT to combat ground vehicles. These rockets are best used in hit-and-run tactics. Half or all of the rockets should be fired in a single volley to increase the chance of a hit, and then return-to-base to rearm. It is recommended to attack at a steep angle so the rockets has a better chance to hit the roof of a tank, which are not well-protected. It is also recommended to engage an attack on the rear of a tank. &lt;br /&gt;
&lt;br /&gt;
The MiG-19PT can be an excellent bomber at low altitudes for its speed allows to escape a 0.5 second time fuze with relative ease at high speeds and possibly avoiding SPAAs at low altitude.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Since the MiG-19PT has great vertical energy retention and acceleration, you should use this to your advantage. Taking the enemies vertical is the best move as they will quickly lose energy while you can maintain it. The airbrake is also a very effective tool, allowing you to stay behind someone if they try to force you to overshoot and the plane also rolls well enough that you can engage in rolling scissors if need be.&lt;br /&gt;
&lt;br /&gt;
It is recommended to avoid throttling down the engine as it has an extremely long spool time until it produces max thrust and this will let your opponent get away from you while you struggle to accelerate.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|RP-5}}&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT is equipped with a [[RP-5]] search and tracking radar. One radar antenna is located in the centre of the air intake, while the other (and the main body of the radar) is located in the nose of the aircraft, above the intake.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[RP-5]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 12,000 m || 8,000 m || ±60° || ±40°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[RP-5]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 100 m || ±7° || ±7°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
| FAB-100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FAB-250&lt;br /&gt;
| R-3S&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| S5K&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly high rate of climb&lt;br /&gt;
* Hard-hitting guns, low recoil effects due to wing root placement&lt;br /&gt;
* Great vertical energy retention&lt;br /&gt;
* Roll rate superior to the [[MiG-17]]&lt;br /&gt;
* Incredible acceleration from 600-900 km/h, so it is able to regain energy very fast&lt;br /&gt;
* Has a target detection and tracking radar&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Compresses badly&lt;br /&gt;
* Will be outrun by 10.7s easily&lt;br /&gt;
* Wings can rip when rolling and turning at high speed&lt;br /&gt;
* Only 2 rather underwhelming air-to-air missiles&lt;br /&gt;
* Poor low-speed manoeuvrability&lt;br /&gt;
* Engines are huge; can be easily disabled by enemy fire&lt;br /&gt;
* Radar suite is not as good as the one fitted on the [[Javelin F.(A.W.) Mk.9]] and [[Mitsubishi T-2]]&lt;br /&gt;
* No countermeasures or RWR.&lt;br /&gt;
* Low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After taking its first flight in 1954, the MiG-19 became a worldwide sensation – it was the first mass-produced aircraft capable of breaking the sound barrier in horizontal flight after taking off from the ground. Although it was the most advanced combat aircraft of its day, the MiG-19 also had certain problems with maneuverability, and certain other improvements also took shape that were then used in the upgraded versions of the MiG-19. The fighter received an all-movable stabilizer that significantly improved its flight characteristics, enhanced control and braking systems, and new, more powerful 30mm guns instead of 23mm guns. One of the most interesting modifications was the MiG-19PT fighter-interceptor, which was developed especially for the installation of K-13 (P-3C) air-to-air missiles. This missile was strongly influenced by the extremely successful American Sidewinder, models of which the Soviet Union received from China. The MiG-19PT's flight tests were successfully completed in 1964. The K-13 missile was then used on an entire series of combat aircraft and remained in active use until the end of the 80s. The MiG-19 itself was modernized several times and participated in many armed conflicts. Over 2,000 MiG-19s were manufactured in the USSR, and even more MiGs were manufactured in China: over 4,500 units.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5934-development-mig-19pt-target-locked-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Banking MiG-19PT.png|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 003.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 007.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|gfGoEp0HbZc|'''The Shooting Range #137''' - ''Metal Beasts'' section at 00:35 discusses the MiG-19PT.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Q-5 early]]&lt;br /&gt;
* [[J-6A]]&lt;br /&gt;
* [[MiG-19S (Germany)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5934-development-mig-19pt-target-locked-en|[Devblog] MiG-19PT: Target Locked]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=81473</id>
		<title>User:U99193763</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=81473"/>
				<updated>2020-12-14T18:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* My War Thunder Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== apiece_ ==&lt;br /&gt;
&lt;br /&gt;
=== Who am I? ===&lt;br /&gt;
Hi! I'm apiece_, an avid War Thunder player and military history enthusiast, who also has a YouTube channel as a hobby. &lt;br /&gt;
&lt;br /&gt;
=== My War Thunder Side ===&lt;br /&gt;
I mainly play the USSR, but still branch out into other nations on occasion. As of writing, I am 10.0 in air forces and 6.3 in ground forces. &lt;br /&gt;
&lt;br /&gt;
* Favorite plane(s)- P-39N+J21A-1 for pistons, Yak 15 for jets (nice to play a jet without fighting missiles)&lt;br /&gt;
* Favorite tank(s)- IS-2 and T-34-57 (ASU-57 as an honorable mention)&lt;br /&gt;
* Least favorite plane(s)- I usually like most planes I fly, but I hate the P-400, J22, and (fighting) the Cw-21&lt;br /&gt;
* Least favorite tank(s)- PT-76B (entire Italian Rank I as an honorable mention)&lt;br /&gt;
* Most enjoyable plane- American II aviation in general&lt;br /&gt;
* Most enjoyable tank- T-50&lt;br /&gt;
&lt;br /&gt;
=== Ways to chat ===&lt;br /&gt;
I mainly use Discord to talk (apiece_#6713), but you can also find me on WT Live (https://live.warthunder.com/user/apiece_/) or message me on the forum (https://forum.warthunder.com/index.php?/profile/762355-apiece_/).&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C._205_serie_1&amp;diff=81458</id>
		<title>C. 205 serie 1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C._205_serie_1&amp;diff=81458"/>
				<updated>2020-12-14T14:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mc-205_serie1}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Italian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = C.205 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] along with the initial Italian aviation tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;The C.205 is an excellent climbing aircraft, with a fairly good top speed and roll rate. It does not rip easily or compress, and remains fairly responsive at all speeds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 659 || 641 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.0 || 19.7 || 16.8 || 16.8 || rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 710 || 683 || 17.0 || 18.0 || 25.0 || 20.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 600 || 340 || 260 || ~14 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 270 || &amp;lt; 550 || &amp;gt; 380&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,800 m || 1,232 hp || 1,387 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Protection&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Armoured plate behind the pilot&lt;br /&gt;
* 50 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* Self-sealing fuel tanks x 4&lt;br /&gt;
&lt;br /&gt;
;Vulnerabilities&lt;br /&gt;
&lt;br /&gt;
* Critical components located at the front of aircraft (pilot, engine, control systems)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The C.205 Serie 1 is perhaps the most underrated rank III Italian fighter, most likely due to the underpowered armament which consists of 2 x 12.7 mm and 2 x 7.7 mm Breda-SAFAT machine guns. This can be a serious problem since this fighter is Boom &amp;amp; Zoom fighter, meaning even a successful pass will badly cripple the target instead destroying it. Therefore, stick with teammates in order to support them. The C.205 Serie 1 works well when escorting bombers.&lt;br /&gt;
&lt;br /&gt;
This fighter can climb fast for its rank and battle rating, thanks to DB 605-A which was installed in Bf 109 G-2, even in stock. The {{PAGENAME}} could climb up to 5,000 m in to seek enemy planes, but higher than 6,000-7,000 m is recommended for safest altitude. Use this advantage when retaining energy, to outrun enemies or gain altitude if the first pass failed and make up the second pass. Although the engine provides considerable manoeuvrability, one should not do excess dogfighting toward the target, as it will burn up energy faster. Never attempt to make contact with manoeuvrable fighters, like Spitfires and Yaks, especially at low altitude. Call teammates, then gain some altitude until the enemy cannot pursue. Use this chance to make a counter-attack and destroy the enemy. One thing to note, this plane's propeller pitch can be tweaked to the maximum value without blowing the engine, unlike all Bf 109s with the same engine when using manual engine control.&lt;br /&gt;
&lt;br /&gt;
When in stock, the armament leaves much to be desired: low velocity and ball ammunition limit the effectiveness of the weapon. Never attempt to head-on by any means; chances are the opponent's bullets will reach the C.205 before its own. One thing should be noted: while the C.205 has a powerful engine at its battle rating, never intercept bombers without teammates, especially when down-tiered. However, these machine guns prove quite effective against dive-bombers or low-flying bombers. Try to aim for the wings or the engine(s) for a desirable hit. Adjust the machine gun convergence to 250-300 m for the most effectiveness. It is recommended to load Air Targets or Universal belts for the .50 calibre guns, along with Stealth belts for the .30 calibre machine guns.&lt;br /&gt;
&lt;br /&gt;
Overall, {{PAGENAME}} is a support Boom &amp;amp; Zoom fighter with good climb rate, reasonably fast for its battle rating. While being overshadowed by underperformed armament among all the fighters, in the hands of a skilled player this fighter became a bane among all the enemy fighters and even to bombers.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Arguably fast and nimble against any opponents at its battle rating, thanks to the engine from Bf 109 G-2&lt;br /&gt;
* Tweaking the propeller pitch in MEC will not blow the engine, unlike the Bf series with the same engine&lt;br /&gt;
* Excellent energy retention and roll rate&lt;br /&gt;
* Reasonable climb rate&lt;br /&gt;
* Excellent high altitude performance&lt;br /&gt;
* Insane straight-line acceleration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate armament at its tier, shots tend to only cripple your enemies instead destroy it&lt;br /&gt;
* Hard to control during low speed and altitude&lt;br /&gt;
* Any damage severely degrades aircraft functionality&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The last Italian fighters of the war (the Serie 5, or &amp;quot;third-generation&amp;quot;) all used the new German Daimler Benz 605 engine, putting them on a par with the best mid-war aircraft. The M.C. 205 was the only one of the Serie 5's to see much service with the Italian air force. The prototype, based on the M.C. 202, first flew in April 1942. The added power allowed it to become the first Italian aircraft with cannon armament in the wings. It was considered extremely manoeuvrable at middle and low altitudes. About 200 were built and delivered starting in October 1942, seeing combat service in the Mediterranean and Sicily the next year. Another 112 were built after the armistice and delivered to Fascist Italian forces, who used the plane until summer, 1944. Others continued on in Allied use and after the war remained in service as combat fighters until 1947.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|DwbexTKZA-A|'''The Shooting Range #49''' - ''Pages of History'' section at 07:02 discusses the C.205.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Macchi}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-15P&amp;diff=81457</id>
		<title>Yak-15P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-15P&amp;diff=81457"/>
				<updated>2020-12-14T14:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=yak-15_early}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the early version&lt;br /&gt;
|link=Yak-15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].&lt;br /&gt;
&lt;br /&gt;
The Yak-15 is arguably one of the most underestimated planes in the game. Although its stat card reveals what would be considered &amp;quot;sub-par&amp;quot; performance and armament, the Yak-15 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. Holding speed coupled with its excellent rate of turn allows the Yak-15 to defend itself against both propeller and jet-powered fighters, which is what it will typically face in all game modes.&lt;br /&gt;
&lt;br /&gt;
The Yak-15's major faults include a low top speed, poor acceleration, little armor protection, and small ammunition pool which collectively make this aircraft harder to use than even other first generation jet aircraft such as the [[He_162_A-2|He 162 A-2]], the [[Meteor_F_Mk_3|Meteor F. Mk.3]], and the [[F-80A-5]]. Although it is driven by a jet engine, it is important to recognize the faults and oddities within this aircraft series as they are not representative of the traditional &amp;quot;jet fighter&amp;quot; at all. The Yak-15 is most easily viewed as a late-war [[Yak-3]] powered by a jet engine and with a different armament. The only difference between the Yak-15 and Yak-15P is the armament- the Yak-15P only has a single 23mm instead of 2.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 719 || 699 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.1 || 20.1 || 19.7 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 792 || 755 || 18.3 || 18.5 || 26.5 || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 420 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-10 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2,017 kg || colspan=&amp;quot;3&amp;quot; | 177 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 760 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 2,195 kg || 2,397 kg || 2,581 kg || 2,618 kg || 2,742 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 910 kgf || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 910 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel - armour plate behind the pilot seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-23K (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm NS-23K cannon, nose-mounted (60 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-15's rate of climb is. Instead of the traditional and slow angled climb, the Yak-15 is best used in a &amp;quot;zoom climb&amp;quot; where once enough energy has been built up at a low altitude the Yak-15 pilot will pitch up, thus gaining altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-15 still wields some energy whereas had the Yak-15 been slowly climbing, it would have had to face another aircraft's guns. To shake an enemy, especially a prop driven enemy, dive low to the ground to ensure your assailant's speed only decreases. This dive is called a &amp;quot;speed trap&amp;quot; and is effective when followed by either a &amp;quot;hammerhead&amp;quot; attack or a continuation of the escape. This tactic of utilising the Yak-15's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability; however, this is where the Yak-15's dogfighting abilities come into play. Because it is so similar to the Yak-3, the Yak-15 retains some of its manoeuvrability characteristics, namely its turn time. This facet often proves an indispensable one as other first-generation jets will not be able to maintain a tight enough turn circle.&lt;br /&gt;
&lt;br /&gt;
However, the Yak-15P is '''severely''' hampered in its damage output due to its reliance on a single  23 mm NS-23K cannon, with 60 shells total. Expending this pool in seconds is possible. The Yak-15P shares this downfall with aircraft like the [[Ki-200|Ki-200]], and the [[Me_163_B|Me-163]]. Firing in small, accurate bursts negates this and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit and often rip enemies apart.&lt;br /&gt;
&lt;br /&gt;
To use the guns most effectively, be close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is that of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your mark, you won't have to lead them by quite as much, although still more than most other cannons.&lt;br /&gt;
&lt;br /&gt;
With some practice, it is possible to consistently get about two fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-15 does not have the firepower or ammunition to kill heavy bombers without sustaining massive damage reliably. Heavy fighters such as the [[F7F-1]] may also take longer to destroy than other opponents.&lt;br /&gt;
&lt;br /&gt;
In arcade battles, the Yak-15 is capable of breaking up a &amp;quot;furball&amp;quot; due to its impressive turn time. The turn time coupled with its hard-hitting cannon makes any Yak-15 pilot an indispensable asset to any arcade team.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Obtaining the &amp;quot;Offensive 23 mm&amp;quot; modification is the best choice as it allows for more flexibility in armament. Next, try to obtain the &amp;quot;compressor&amp;quot; and &amp;quot;engine&amp;quot; upgrades as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turn time for a jet fighter&lt;br /&gt;
* Good armament&lt;br /&gt;
* Outstanding roll rate&lt;br /&gt;
* Fairly responsive at higher speeds&lt;br /&gt;
* Great visibility in cockit, good for spotting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow for a jet fighter&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Poor rate of climb&lt;br /&gt;
* Poor acceleration&lt;br /&gt;
* Lack of armour protection&lt;br /&gt;
* Inability to carry a payload&lt;br /&gt;
* Has a very low rip speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;An all-metal, single-seat fighter equipped with a turbojet engine.&lt;br /&gt;
&lt;br /&gt;
Its development started at the end of World War II, when the Soviet Union captured numerous German components, including Junkers Jumo-004 jet engines. This engine was studied in the USSR, and the Klimov OKB created a domestic counterpart under the designation RD-10. In turn, the Yakovlev OKB used the design to produce a jet fighter based on the latest version of the well-liked Yak-3.&lt;br /&gt;
&lt;br /&gt;
The designers decided in favor of the pod-and-boom layout. A turbojet engine with 900 kg thrust was mounted instead of the old VK-107A piston engine. The engine was inclined so that the jet stream exited underneath the fuselage and wing. The rest of the airframe was left almost unchanged, except for an additional heat shield, made of refractory steel, located in the exhaust section. The aircraft's armament included two Nudelman-Suranov NS-23KM cannons with 60 rounds each. The cannons were housed in the forward fuselage above the engine. The new Yakovlev fighter was originally called the Yak-Jumo but later obtained the designation Yak-15.&lt;br /&gt;
&lt;br /&gt;
The first flight of the Yak-15 was on April 24, 1946, and the plane was launched into full-scale production in the autumn of the same year. Production Yak-15 planes had a different engine, the RD-10, manufactured in the USSR. The service life of the earliest engines was officially claimed to be 25 hours, but in reality it was 17 hours at best. Nevertheless, the Yak-15 was very easy to pilot, and its steering was similar to that of the Yak-3, which had been the basis of its development. As a result, it was decided that although the Yak-15 did not meet the requirements of the Air Force for a modern combat fighter, it was perfectly suitable as a transition from prop to jet aircraft.&lt;br /&gt;
&lt;br /&gt;
In addition to its engine's limited service life, the Yak-15 had a number of distinctive disadvantages. The most commonly encountered defects during its operation included hydraulic fluid leaks (through the sealing rings of the landing gear shock struts), the rupturing of rudder control cable threads, and the deterioration of tail wheel springs (probably caused by overheating). But the Yak-15's main disadvantage was its very short flight range.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the significance of the Yak-15 in the history of Soviet aviation should not be underestimated. Hundreds of pilots underwent training on planes of this type, and it was the Yak-15 that became the first Soviet jet aircraft officially accepted for service in the Air Force as well as the first jet fighter that enabled military pilots to master advanced aerobatics.&lt;br /&gt;
&lt;br /&gt;
Production of the Yak-15 was discontinued in 1947. In all, 280 planes were constructed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-15&amp;diff=81456</id>
		<title>Yak-15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-15&amp;diff=81456"/>
				<updated>2020-12-14T14:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=yak-15}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the later version&lt;br /&gt;
| link = Yak-15P&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].&lt;br /&gt;
&lt;br /&gt;
The Yak-15 is arguably one of the most underestimated planes in the game. Although its stat card reveals what would be considered &amp;quot;sub-par&amp;quot; performance and armament, the Yak-15 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. This coupled with its good rate of turn allows the Yak-15 to defend itself against both propeller and jet-powered aircraft, which is what it will normally face in all game modes.&lt;br /&gt;
&lt;br /&gt;
The Yak-15's major faults include a low top speed, poor acceleration, little armour protection, inability to re-start the engine below 270 kph (170 mph), and small ammunition pool which collectively make this aircraft harder to use than even other first generation jet aircraft such as the [[He_162_A-2|He 162 A-2]], the [[Meteor_F_Mk_3|Meteor F. Mk.3]], and the [[F-80A-5]]. Although it is driven by a jet engine, it is important to recognize the faults and oddities within this aircraft series as they are not representative of the traditional &amp;quot;jet fighter&amp;quot; at all. The Yak-15 is most easily viewed as a late-war [[Yak-3]] powered by a jet engine and with a different armament.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 719 || 699 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.1 || 20.1 || 19.7 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 792 || 755 || 18.3 || 18.5 || 26.5 || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 420 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-10 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2,017 kg || colspan=&amp;quot;3&amp;quot; | 177 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 760 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 2,195 kg || 2,397 kg || 2,581 kg || 2,618 kg || 2,742 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 910 kgf || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 910 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5mm Armor plating behind pilot&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 23 mm NS-23 cannons, nose-mounted (60 rpg = 120 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-15's rate of climb is. Instead of the traditional, slow angled climb the Yak-15 is best used in a &amp;quot;zoom climb&amp;quot; where once enough energy has been built up at a low altitude the Yak-15 pilot will pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-15 still wields some energy whereas had the Yak-15 been slowly climbing, it would have had to face another aircraft's guns. In order to shake an enemy, especially a prop driven enemy, dive low to the ground to ensure your assailant's speed only decreases. This is called a &amp;quot;speed trap&amp;quot; and can either be followed by a &amp;quot;hammerhead&amp;quot; attack or a continuation of the escape. This tactic of utilizing the Yak-15's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-15's dog fighting abilities come into play. Because it is so similar to the Yak-3, the Yak-15 retains some of its maneuverability characteristics, namely its turn time. This facet often proves an indispensable one as other first generation jets will not be able to maintain a tight enough turn circle. This allows the Yak-15 to outperform even the best-turning first-generation jets such as the [[Ho 229 V3|Ho 299]] and the [[Vampire FB 5|Vampire]](s), as long as you have an energy advantage.  &lt;br /&gt;
&lt;br /&gt;
Additionally, vertical manoeuvres should be used in favour of horizontal manoeuvres, especially when not actively engaging with an enemy. For example, if turning to approach an enemy, it is best to use a 180° vertical loop rather than a horizontal 180° turn, as this allows you to convert the potential energy gained from your height increase into horizontal speed as you dive. This is a key skill in flying the Yak-15 as speed losses from horizontal manoeuvres take a long time to recover, and should be employed whenever needing to adjust for a horizontal deviation of 30° or greater. Additionally, pilots should refrain from making high-G manoeuvres outside of combat, and should keep all control inputs smooth.&lt;br /&gt;
&lt;br /&gt;
However, the Yak-15 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-15 shares this downfall with aircraft like the [[Ki-200|Ki-200]], and the [[Me_163_B|Me-163]]. Firing in small, accurate bursts negates this and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit and often rip enemies apart.&lt;br /&gt;
&lt;br /&gt;
To use the guns most effectively, be close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is because of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your target, you won't have to lead them by quite as much, although still more than most other cannons.&lt;br /&gt;
&lt;br /&gt;
With some practice, it is possible to consistently get about 3 fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-15 does not have the firepower or ammunition to reliably kill heavy bombers without sustaining heavy damage. Heavy fighters such as the [[F7F-1]] may also take longer to destroy than other fighters.&lt;br /&gt;
&lt;br /&gt;
In arcade battles, the Yak-15 is capable of breaking up a &amp;quot;furball&amp;quot; due to its impressive turn time. This coupled with its hard-hitting cannons makes any Yak-15 pilot an indispensable asset to any arcade team.&lt;br /&gt;
&lt;br /&gt;
Enemies of note-&lt;br /&gt;
&lt;br /&gt;
[[kikka]]-These are significantly faster than you, and climb better. Since they control the engagement, you cannot do much unless they decide to dogfight with you.&lt;br /&gt;
&lt;br /&gt;
[[A2D-1]]- These turboprops are some of the most common opponents you will see. You vastly outmaneuver them, but they can full surprisingly sharp turns and have extremely powerful armament.&lt;br /&gt;
&lt;br /&gt;
[[F-84G-21-RE]]-Found in several nations, these fighters are extremely fast, well armed, and durable. Similar to the Kikka, it can control engagements with you so unless they make a mistake, they will be untouchable, as well as being able to take a few hits from your cannons. &lt;br /&gt;
&lt;br /&gt;
[[SK60B]]-Being slower than you, you can generally control the engagement. However, they are one of the few planes that can maneuver with you, so it will require a fair amount of dogfighting knowledge in order to shoot down, and mistakes will be punished-one hit from the 30mm ADENs will result in critical damage. &lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining the &amp;quot;Offensive 23 mm&amp;quot; modification is the best choice as it allows for more flexibility in armament. Next, try to obtain the &amp;quot;Compressor&amp;quot; and &amp;quot;Engine&amp;quot; upgrades as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turn time for a jet fighter (can outturn F8Fs at some moments)&lt;br /&gt;
* Good armament (when the shells hit)&lt;br /&gt;
* Fairly good roll rate&lt;br /&gt;
* Fairly responsive at higher speeds&lt;br /&gt;
* Small target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 2nd slowest jet fighter of the game&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Mediocre rate of climb&lt;br /&gt;
* Poor acceleration&lt;br /&gt;
* Lack of armour protection&lt;br /&gt;
* Low rip speed&lt;br /&gt;
* Inability to re-start the engine below 270 kph (170 mph)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
 &amp;quot;An all-metal, single-seat fighter equipped with a turbojet engine.&lt;br /&gt;
&lt;br /&gt;
Its development started at the end of World War II, when the Soviet Union captured numerous German components, including Junkers Jumo-004 jet engines. This engine was studied in the USSR, and the Klimov OKB created a domestic counterpart under the designation RD-10. In turn, the Yakovlev OKB used the design to produce a jet fighter based on the latest version of the well-liked Yak-3.&lt;br /&gt;
&lt;br /&gt;
The designers decided in favor of the pod-and-boom layout. A turbojet engine with 900 kg thrust was mounted instead of the old VK-107A piston engine. The engine was inclined so that the jet stream exited underneath the fuselage and wing. The rest of the airframe was left almost unchanged, except for an additional heat shield, made of refractory steel, located in the exhaust section. The aircraft's armament included two Nudelman-Suranov NS-23KM cannons with 60 rounds each. The cannons were housed in the forward fuselage above the engine. The new Yakovlev fighter was originally called the Yak-Jumo but later obtained the designation Yak-15.&lt;br /&gt;
&lt;br /&gt;
The first flight of the Yak-15 was on April 24, 1946, and the plane was launched into full-scale production in the autumn of the same year. Production Yak-15 planes had a different engine, the RD-10, manufactured in the USSR. The service life of the earliest engines was officially claimed to be 25 hours, but in reality it was 17 hours at best. Nevertheless, the Yak-15 was very easy to pilot, and its steering was similar to that of the Yak-3, which had been the basis of its development. As a result, it was decided that although the Yak-15 did not meet the requirements of the Air Force for a modern combat fighter, it was perfectly suitable as a transition from prop to jet aircraft.&lt;br /&gt;
&lt;br /&gt;
In addition to its engine's limited service life, the Yak-15 had a number of distinctive disadvantages. The most commonly encountered defects during its operation included hydraulic fluid leaks (through the sealing rings of the landing gear shock struts), the rupturing of rudder control cable threads, and the deterioration of tail wheel springs (probably caused by overheating). But the Yak-15's main disadvantage was its very short flight range.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the significance of the Yak-15 in the history of Soviet aviation should not be underestimated. Hundreds of pilots underwent training on planes of this type, and it was the Yak-15 that became the first Soviet jet aircraft officially accepted for service in the Air Force as well as the first jet fighter that enabled military pilots to master advanced aerobatics.&lt;br /&gt;
&lt;br /&gt;
Production of the Yak-15 was discontinued in 1947. In all, 280 planes were constructed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cockpit Yak-15.jpg|thumb|none|250px|Cockpit of the Yak-15 explained.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aPfgmUwiJMA|'''The Shooting Range #10''' - ''Pages of History'' section at 05:51 discusses the Yak-15.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=79570</id>
		<title>User:U99193763</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=79570"/>
				<updated>2020-12-02T01:49:32Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* My War Thunder Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== apiece_ ==&lt;br /&gt;
&lt;br /&gt;
=== Who am I? ===&lt;br /&gt;
Hi! I'm apiece_, an avid War Thunder player and military history enthusiast, who also has a YouTube channel as a hobby. &lt;br /&gt;
&lt;br /&gt;
=== My War Thunder Side ===&lt;br /&gt;
I mainly play the USSR, but still branch out into other nations on occasion. As of writing, I am 10.0 in air forces and 6.3 in ground forces. &lt;br /&gt;
&lt;br /&gt;
* Favorite plane(s)- P-39N+J21A-1 for pistons, MiG-17 for jets&lt;br /&gt;
* Favorite tank(s)- IS-2 and T-34-57 (ASU-57 as an honorable mention)&lt;br /&gt;
* Least favorite plane(s)- I usually like most planes I fly, but I hate the P-400, J22, and (fighting) the Cw-21&lt;br /&gt;
* Least favorite tank(s)- PT-76B (entire Italian Rank I as an honorable mention)&lt;br /&gt;
* Most enjoyable plane- Chaika, what else could it be&lt;br /&gt;
* Most enjoyable tank- T-50&lt;br /&gt;
&lt;br /&gt;
=== Ways to chat ===&lt;br /&gt;
I mainly use Discord to talk (apiece_#6713), but you can also find me on WT Live (https://live.warthunder.com/user/apiece_/) or message me on the forum (https://forum.warthunder.com/index.php?/profile/762355-apiece_/).&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=79557</id>
		<title>User:U99193763</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=79557"/>
				<updated>2020-12-01T23:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* My War Thunder Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== apiece_ ==&lt;br /&gt;
&lt;br /&gt;
=== Who am I? ===&lt;br /&gt;
Hi! I'm apiece_, an avid War Thunder player and military history enthusiast, who also has a YouTube channel as a hobby. &lt;br /&gt;
&lt;br /&gt;
=== My War Thunder Side ===&lt;br /&gt;
I mainly play the USSR, but still branch out into other nations on occasion. As of writing, I am 10.0 in air forces and 6.3 in ground forces. &lt;br /&gt;
&lt;br /&gt;
* Favorite plane(s)- P-39N+J21A-1 for pistons, MiG-17 for jets&lt;br /&gt;
* Favorite tank(s)- IS-2 and T-34-57 (ASU-57 as an honorable mention)&lt;br /&gt;
* Least favorite plane(s)- I usually like most planes I fly, but I hate the P-400, C202EC&lt;br /&gt;
* Least favorite tank(s)- PT-76B (entire Italian Rank I as an honorable mention)&lt;br /&gt;
* Most enjoyable plane- Chaika, what else could it be&lt;br /&gt;
* Most enjoyable tank- T-50&lt;br /&gt;
&lt;br /&gt;
=== Ways to chat ===&lt;br /&gt;
I mainly use Discord to talk (apiece_#6713), but you can also find me on WT Live (https://live.warthunder.com/user/apiece_/) or message me on the forum (https://forum.warthunder.com/index.php?/profile/762355-apiece_/).&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-400&amp;diff=79556</id>
		<title>P-400</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-400&amp;diff=79556"/>
				<updated>2020-12-01T23:22:06Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-400&lt;br /&gt;
|name=P-400 Airacobra&lt;br /&gt;
|display_name=P-400 Airacobra&lt;br /&gt;
|cockpit=cockpit_p-400.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The P-400 is the &amp;quot;little brother&amp;quot; of the [[P-39N-0|P-39's]] and [[P-63A-5|P-63's]]. Reaching maximum speed at an altitude of 2,400 m (7,900 ft) means you will have to look for enemies below you, or sacrifice speed to meet the opposition higher up. At medium &amp;amp; low altitudes it can be considered quite a fast plane for its [[BR]] range. It handles turning at higher speed rather well but can become quite unstable at lower speeds. Watch out when engaging in stall fighting, hammerheads &amp;amp; yo-yos. The P-400 can survive at high speeds while diving, yet will suffer from compression. The plane is suitable for high speeds attacks where you work with more with horizontal than vertical movements. Keep your speed up!&lt;br /&gt;
&lt;br /&gt;
The P-400 has good weapons consisting of one 20 mm cannon with 60 rounds and two .50 cals and four .30 cals. If you have a good aim, you can destroy enemies in seconds, but if you don't the limited cannon ammo will run out in about 10-15 seconds. The .50 calibre will still destroy foes reasonably quickly, though the .30cals require the right amount of consistency and concentrated fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 553 || 536 || {{Specs|ceiling}} || 23.2 || 24.1 || 6.9 || 6.9 || 320&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 576 || {{Specs|ceiling}} || 21.2 || 22.0 || 13.3 || 9.7 || 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 420 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,677 m || 1,000 hp || 1,150 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
'''Armour plates:'''&lt;br /&gt;
&lt;br /&gt;
* 15.87 mm Steel - Ring Behind propeller&lt;br /&gt;
* 15.87 mm Steel - 2 on the left and right sides of the nose&lt;br /&gt;
* 7 mm Steel - Fore-cockpit plate&lt;br /&gt;
* 7 mm Steel - Cockpit front&lt;br /&gt;
* 38 mm Bulletproof Glass - Cockpit front&lt;br /&gt;
* 64 mm Bulletproof Glass - Behind Pilot&lt;br /&gt;
* 7 mm steel - Cockpit Rear&lt;br /&gt;
* 6 mm steel - Behind cooling systems and engine&lt;br /&gt;
* Self-sealing fuel tanks (1 in each wing)&lt;br /&gt;
&lt;br /&gt;
'''Critical components:'''&lt;br /&gt;
&lt;br /&gt;
* Cooling and Engine are in the middle of the plane&lt;br /&gt;
* Propeller shaft spans nearly the entire length of the aircraft&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)|Browning M2 (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Hispano 404 cannon, nose-mounted (60 rpg)&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine guns, nose-mounted (270 rpg = 540 total)&lt;br /&gt;
* 4 x 7.62 mm Browning machine guns, wing-mounted (1,000 rpg = 4,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Try using energy tactics at low altitude and Boom &amp;amp; Zoom to dispatch targets if you are at high altitude. In Domination matches, this plane comes into its environment with dogfight furballs occurring in which the P-400 can intervene. Use the excellent energy retention to your advantage and avoid any type of turn fighting, as even a [[F6F-5|F6F Hellcat]] would be able to out-turn your aircraft.&lt;br /&gt;
&lt;br /&gt;
Never try to contest bomber altitude when you have it stock - it just lacks the engine power to compete above 4,000 meters, and even as a spaded aircraft, it still doesn't perform as well as the [[Spitfire Mk Ia|Spitfires]] and [[Bf 109 E-3|Bf 109s]] at similar battle ratings. If you're ever forced to dogfight, use the rudder and elevator to pull yourself into a sort of climbing spiral, which the P-400 is exceptionally good at thanks to its powerful engine.&lt;br /&gt;
&lt;br /&gt;
The [[Hispano 404 (20 mm)|Hispano cannon]] once on target will easily take out fighters and most bombers with even a short burst, or at the very least, cripple it. However, if there is any good fighter pilot on the enemy team, they will climb and try to secure high altitude. When you see them in more agile aircraft, your only option is to dive away and begin to strafe the furball down low. Beware that many planes in this battle rating range, including the [[I-16 type 27|Cannon Ishak]], outperform this plane in at least one, if not more categories, but this plane usually has more than one advantage over every plane it will face (i.e. it is faster than the [[Spitfire_Mk_Ia|Spitfire Mk 1a]] and out rolls it).&lt;br /&gt;
&lt;br /&gt;
Use the advantages of this plane - its high speed, great rudder, powerful engine, superior armament, and terrific initial turn at high speeds. However, don't use it in a way that exposes its weaknesses - bad low-speed handling, weak turning, and poor climb rate - in combat, like when you are getting Rope-a-Doped, just flip over with an Immelmann and Turn &amp;amp; Burn.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast plane up to ~3,000 m (12,000 ft)&lt;br /&gt;
* Decent turn time (especially at higher speeds)&lt;br /&gt;
* Good pool of machine gun ammunition&lt;br /&gt;
* Good stopping power with all weapons active&lt;br /&gt;
* Nose mounted 20 mm cannon (centre line mounted weaponry equals good accuracy)&lt;br /&gt;
* Well armoured&lt;br /&gt;
* Cockpit has good visibility&lt;br /&gt;
* Carries a total of 7 guns with three slightly different trajectories, resulting in a high hit probability with at least one of them&lt;br /&gt;
* Hispano cannon is more accurate and reliable than the 37 mm cannon&lt;br /&gt;
* Excellent rudder control even at high speeds&lt;br /&gt;
* Powerful engine&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very low ammunition for 20 mm cannon&lt;br /&gt;
* Machine guns, the .30 cal and the .50 cal has no separate trigger&lt;br /&gt;
* Ammo counter represents the total amount of machine gun ammo, not the particular calibre&lt;br /&gt;
* Gets pilot-sniped easily due to the bubble canopy design&lt;br /&gt;
* Suffers a lot from compression&lt;br /&gt;
* Becomes quite unstable at low speeds&lt;br /&gt;
* Fuel cells are stretched across the wings, resulting in fairly common fires&lt;br /&gt;
* The engine is centrally mounted, taking engine damage while being chased is common&lt;br /&gt;
* Terrible turning at high speeds&lt;br /&gt;
* Horrible responsiveness &amp;amp; roll rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicles's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A single-engine all-metal monoplane fighter with a closed cockpit and retractable tricycle landing gear with a nose leg. The aircraft had an unusual layout, with the engine placed behind the cockpit.&lt;br /&gt;
&lt;br /&gt;
The aircraft was designed by the Bell Aircraft design office under the direction of R. Woods and H. Poyer. The experimental model XP-39 took its maiden flight on 6 April 1938.&lt;br /&gt;
&lt;br /&gt;
The first overseas order came from France in October 1939. The French were in urgent need of rearming their fighter forces, and bought as many fighters as they could from overseas. However, the order was not fulfilled before France's capitulation in the summer of 1940. After the capitulation, all outstanding French orders for military vehicles were redirected to Britain.&lt;br /&gt;
&lt;br /&gt;
The high flight characteristics of the experimental XP-39 also drew attention from the British buying committee in the USA. Seduced by its tricycle undercarriage, powerful armament, high climbing rate and promises of high speeds of up to 640 km/h, the British ordered 675 airplanes, including the 200 from the French order.&lt;br /&gt;
&lt;br /&gt;
The fighters produced for Britain had the designation model 14A and were powered by the 12-cylinder air-cooled Allison V-1710-E4 engine with a maximum output of 1,150 hp.&lt;br /&gt;
&lt;br /&gt;
The model 14A's armament consisted of a 20 mm British-Hispano M1 cannon with 60 shells, two large-caliber synchronized Colt Browning M2.5 machine guns on the fuselage with 200 rounds each and four British 7.7 mm Colt-Browning Mk.II .303 machine guns on the wing surfaces with 350 rounds each.&lt;br /&gt;
&lt;br /&gt;
In the RAF, the model 14A fighters received the designation Airacobra Mk.I. However, when the British received the first Airacobra Mk.Is in the summer of 1941, tests revealed that rather than the high-altitude interceptor they had expected, they had actually received an unexceptional medium-altitude fighter, albeit with a powerful engine. At the same time, the fighter's maneuverability and responsiveness received good ratings.&lt;br /&gt;
&lt;br /&gt;
In December 1941, the British Air Ministry decided to remove the Airacobra Mk.I from service. By this time, 164 of the fighters had been sent to Britain.&lt;br /&gt;
&lt;br /&gt;
After Japan's attack on Pearl Harbor, the US requisitioned the fighters which had not yet been shipped to the British or were still in various stages of assembly.&lt;br /&gt;
&lt;br /&gt;
In December 1941, 179 of the aircraft went into service in the USAAF with the designation P-400. They kept their British camouflage and organizational numbering. The majority of these planes served within US territory as training vehicles, but a number of P-400s took part in combat operations in New Guinea and North Africa.&lt;br /&gt;
&lt;br /&gt;
=== Joke ===&lt;br /&gt;
A joke which ''may'' (or may not) have been used by the British in WW2:&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Copied from [http://forum.warthunder.com/index.php?/topic/291882-schlechte-witze-mit-war-thunder-bezug/?p=5693741#entry5693741 War Thunder Forum &amp;quot;Schlechte Witze mit War Thunder Bezug&amp;quot; - 'Bad jokes with War Thunder related content'], '''no source''' was given by the forum user. Topic is named/about &amp;quot;Bad jokes&amp;quot;.&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''Why is the P-400 called the P-400?''&lt;br /&gt;
:''Because it's a P-40 with a Zero on its tail!''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23p400 '''Skins''' and camouflages for the P-400 from live.warthunder]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-39N-0&amp;diff=79555</id>
		<title>P-39N-0</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-39N-0&amp;diff=79555"/>
				<updated>2020-12-01T23:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-39n&lt;br /&gt;
|cockpit=cockpit_p-39n.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The primary purpose of a P-39 is that of a low-level interceptor. It lacks the high-altitude performance needed to engage strategic bombers or high-flying fighters, but is extremely competitive under 4,000m and easily one of the best, if not the best plane at its BR. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 613 || 593 || {{Specs|ceiling}} || 18.9 || 19.9 || 10.5 || 10.5 || 280&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 680 || 641 || {{Specs|ceiling}} || 17.8 || 18.0 || 21.2 || 14.9 || 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 450 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,800 m || 1,125 hp || 1,446 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 15.87 mm Steel - Propeller hub&lt;br /&gt;
* 15.87 mm Steel - Plate in front of the cockpit&lt;br /&gt;
* 7 mm Steel - Plate over instrument cluster&lt;br /&gt;
* 6 mm Steel - Upper pilot's seat and headrest encasement&lt;br /&gt;
* 6 mm Steel - Rear tail&lt;br /&gt;
* 38 mm Bulletproof glass - Windscreen&lt;br /&gt;
* 64 mm Bulletproof glass - Headrest of pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (37 mm)|Browning M2 (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 4 x 7.62 mm Browning machine guns, wing-mounted (500 rpg outer + 1,000 rpg inner = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M8}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The P-39 Airacobra is an exceptional aircraft, American planes are known to be heavy, sluggish, slow turning aircraft with mediocre climb rates. Not this one though. With a turn time of 18.0 seconds and a climb rate of 14 m/s, this is a formidable opponent to even the most agile of aircraft. With a deadly arsenal consisting of 4 x 7.62 machine guns, 2 x 12.7 Brownings, and a 37 mm M1 cannon, firepower is not a reason to worry. With 3000 rounds for your six machine guns, and 30 rounds for the 37mm, ammo shouldn’t bother you.&lt;br /&gt;
&lt;br /&gt;
'''Stock Grind'''&lt;br /&gt;
&lt;br /&gt;
The P- 39 has a relatively easy stock grind as it’s easy to fly and doesn’t require “ace” skills to master it. Your first priority should be performance mods, as you have enough firepower and ammo, so killing things should not be an issue. M8 rockets are relatively useless; only equip them if you have no other CAS options. They can be effective at killing bombers in a diving attack though, albeit the 37mm should be enough.&lt;br /&gt;
&lt;br /&gt;
'''Tactics: Air Realistic'''&lt;br /&gt;
&lt;br /&gt;
Air realistic is where the Airacobra shines. It performs best as a Boom n Zoom fighter, due to its relatively solid rate of climb &amp;amp; energy retention. It doesn't turn the best, but can dance around lower-energy targets with flaps. Its engine power significantly decreases above 4 km, but it is fine to climb higher at the start of the match-just try not to fight people there, especially if they do perform well at altitude. &lt;br /&gt;
&lt;br /&gt;
'''Tactics: Ground Realistic'''&lt;br /&gt;
&lt;br /&gt;
Since you are unable to carry any serious ordnance, your role is air superiority. Get rid of light armoured vehicles with the rockets and strafe targets so the friendlies can see them. Deal with other fighters challenging your dominance and try to deal with bombers. Always try to keep the element of surprise on your side. However, overall, the A-36 is preferable over the P-39 in ground battles.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
'''Germans'''&lt;br /&gt;
&lt;br /&gt;
You will commonly see Bf 109 Es and Fs, as well as 190 As. While Es are not as serious of a threat, the 109 Fs are due to their more powerful engines. Wait until they dive or you are at a higher energy state to engage them. As for 190s, their engines are rather underwhelming so doing vertical turns will easily stall them out. In an uptier however, you can do little against 109 F-4s. &lt;br /&gt;
&lt;br /&gt;
'''Japanese'''&lt;br /&gt;
&lt;br /&gt;
You will see A6M2s most often in the P-39. While they posses great maneuverability and firepower, they are very slow planes and the P-39 will easily outrun them as well as outclimb them. &lt;br /&gt;
&lt;br /&gt;
'''British'''&lt;br /&gt;
&lt;br /&gt;
Spitfires are very hard to deal with if inexperienced. Your best option is to bait them into vertical turns, where they will easily stall out, making them easy prey. Make sure not to stall out in front of their guns, and plan your ascent with that in mind. Early Typhoons are not much of a threat and can be dealt with easily.&lt;br /&gt;
&lt;br /&gt;
'''Soviets'''&lt;br /&gt;
&lt;br /&gt;
Yours scariest opponents are the La-series of aircraft. They turn relatively well and have good energy retention. It is best to fight them only when you have a decisive energy advantage. You will fight early Yak-9s as well, but they have anemic engine performance above 2 km and poor armament. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
| Rocket Launcher M10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armament &amp;amp; lots of ammo for MGs&lt;br /&gt;
* Great dive speed and acceleration&lt;br /&gt;
* Good roll rate &lt;br /&gt;
* Responsive&lt;br /&gt;
* Climbs well&lt;br /&gt;
* 3 flap options &amp;amp; the flaps deploy/retract quickly&lt;br /&gt;
* Decent stock grind&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Great stall control&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Three different weapon trajectories make aiming difficult, although this is less of a problem if you are a proficient P-400 pilot&lt;br /&gt;
* Cannot fire the 2 MGs separately&lt;br /&gt;
* Compresses quite a lot, advisable to reduce throttle in a dive&lt;br /&gt;
* Cannot out-turn many opponents&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The P-39 Airacobra was a single-engine fighter used in the Pacific and Eastern fonts. The aircraft was produced 1940 – May 1944, and its first flight was 6 April 1938. The manufacturer of this aircraft was Bell Aircraft. As mentioned before in the intro this aircraft is great in low attitude combat making it useful in naval battles for escorting torpedo bombers. The original idea for the Airacobra was a defensive interceptor which would protect American shores for the axis powers. Destroying low flying torpedo and normal bombers was a wet dream for this aircraft has it could easily ripe the wings and tail. The plane originally was sent to Britain but has aircraft became more powerful and dogfights where happening higher and higher in the atmosphere and it was sent back to the states. The US then gave the P-39 Airacobra to the Aussies and was used to patrol the northern shores of Australia. The aircraft later was fitted with bombs and more cannons forcing it into a ground pounding role has it could now pen some tanks of the 1939-1942 era. Today P-39 Airacobra can be found in the Air force museum and others around the world. &lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Bell's P-39 Airacobra was a WWII-era American fighter that was notable for its uncommon design: the engine was placed behind the cockpit, and the landing gear moved from the tail to the nose. The aircraft was adopted by five countries: USA, Britain, Soviet Union, Portugal and Australia.&lt;br /&gt;
&lt;br /&gt;
The P-39N was the first variant to be mass produced, with the P-39N-0 getting a new V-1710-85(E19) engine and a 3-blade Aeroproducts propeller with a 3.15 meter diameter. Starting from aircraft #167, some fuel tanks were removed from the wings to reduce weight, and a connection for additional fuel tanks was installed under the hull. To further increase flight performance, Soviet engineers often removed the wing-mounted machine guns, leaving two nose machine guns and a cannon.&lt;br /&gt;
&lt;br /&gt;
As this variant, Bell produced 2,095 aircraft. Most of these were sent to the Soviet Union on the US's Lend-Lease program. In November 1942, the USSR received the first Airacobras, and the fighters showed good results in battle maneuvers at low and moderate altitudes. Many famous Soviet aces — such as Pokrishkin Alexander Ivanovich, Rechkalov Gregory Andreevich, Gulaev Dmitry Nikolaevich and Kutakhov Pavel Stepanovich — piloted the Airacobras during WWII.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LaGG-3-8&amp;diff=79545</id>
		<title>LaGG-3-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LaGG-3-8&amp;diff=79545"/>
				<updated>2020-12-01T22:29:14Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=lagg-3-8}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = LaGG-3 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].&lt;br /&gt;
&lt;br /&gt;
The LaGG-3-8 is one of the first aircraft in the game to be armed with a cannon. It is also one of three Soviet fighters in rank II to be armed with a cannon, the others being the LaGG-3-11 and Yak-1. As the first monoplane fighter for many rank I Soviet pilots, a big change from the reserve biplanes, it is an introduction to a whole new range of tactics and armaments.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
The LaGG-3-8 has decent responsiveness. It climbs fairly well, and gets to speed quickly. Roll rate is good, and it doesn't compress much. However, the turning circle is subpar to Yak counterparts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 532 || 514 || {{Specs|ceiling}} || 25.3 || 26.3 || 7.6 || 7.6 || 400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 578 || 554 || {{Specs|ceiling}} || 22.8 || 24.0 || 14 || 10.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || 460 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 380 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || 1,100 hp || 1,232 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 1,050 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, nose-mounted (150 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The LaGG-3-8 should be flown mainly as a fighter. It can be used as a bomber hunter, but it is not well suited to this role due to its average rate of climb and fragile engine.&lt;br /&gt;
&lt;br /&gt;
Due to the average rate of climb, this aircraft is best used in diving attacks, booming and zooming in and out of the fray.&lt;br /&gt;
&lt;br /&gt;
If up against a fighter or single engine aircraft, aim for the main mass of the plane, the fuselage. If up against a heavy fighter or bomber, aim for a single engine or wing. Usually a burst of cannon fire into these areas will do them in. If you happen to come up against an aircraft with similar armament (central cannons), take a few pot shots, roll and dive out of the fight to a safe distance. However, against most other planes, the nose mounted armament of the LaGG-3-8 excels. Another thing to watch out for is the plane's fragile engine, as it can be easily knocked out by aircraft with heavier armament.&lt;br /&gt;
&lt;br /&gt;
At this low rank, there are many planes that can out-turn the LaGG-3-8. Although this aircraft can pull a very fast initial turn, in a sustained turn-fight it will start to show its faults. Its weak engine combined with a heavy airframe means that this aircraft bleeds energy very quickly in tight turns, nosing down during long, low speed turns. Once at this state of low energy, its average climb rate and acceleration worsens, posing it as an easy target for even the slowest of fighters.&lt;br /&gt;
&lt;br /&gt;
In summary, the main points to take note of when flying this aircraft are:&lt;br /&gt;
&lt;br /&gt;
* Keep your speed and energy up&lt;br /&gt;
* Use your dive speed and nose mounted cannon to your advantage&lt;br /&gt;
* Go for unsuspecting targets when alone or in furballs&lt;br /&gt;
* Don't engage in a sustained turn fight&lt;br /&gt;
* Try not to get the engine damaged&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively fast for its battle rating&lt;br /&gt;
* Good diving speeds&lt;br /&gt;
* Average turn time&lt;br /&gt;
* Fairly good roll rate&lt;br /&gt;
* Armament centred in nose&lt;br /&gt;
* Easy to fly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rate of climb is average at best due to weight and weak engine&lt;br /&gt;
* Can be out-turned easily by biplanes&lt;br /&gt;
* to nose down in sustained low speed turns&lt;br /&gt;
* Low ammunition capacity &amp;amp; damage potential&lt;br /&gt;
* Cannon and machine gun rounds follow different trajectories&lt;br /&gt;
* Engine overheats and can be knocked out quite easily (liquid-cooled)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The LaGG-3 was designed by Soviet engineers Lavochkin, Gorbunov, and Gudkov to replace the LaGG-1. The original LaGG-3 prototype was made almost entirely out of wood. The airframe was made out of special multi-ply wood bonded with resin. The wings were similar to that of the Yak-1, the difference being the LaGG wing was made in two sections. The fuselage was similar to another Russian fighter, the MiG-3. Armament includes a 20 mm ShVAK rapid-fire cannon with 150 RPG mounted in a hollow shaft. A 12.7 mm Berezin machine gun was synchronized and mounted on the engine cowling with 170 RPG. The LaGG-3 had many problems during production, the Klimov M-106 engine was powerful but unreliable. The Klimov M105, however, was more reliable but weaker. This led to the LaGG-3 being severely underpowered and disliked by many pilots. This led to Lavochkin's decision to install a more powerful Shvetsov M-82 radial. Which gave birth to one of the most feared fighters in the game: the La-5.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The breakneck rush to produce fighters in 1941, in tandem with an influx of unqualified personnel to aircraft plants, led to an unavoidable drop in quality in the assembly and machining of planes. The situation was worsened by an emerging shortage of Bakelite plywood, which had to be replaced with standard pine and birch. As a result, the LaGG-3's weight increased again, and its aerodynamic properties and flight characteristics decreased.&lt;br /&gt;
&lt;br /&gt;
Designers attempted to counteract the increased weight by weakening its weaponry yet again. The LaGG-3 Series 8 had its synchronized 7.62 mm ShKAS machine guns removed.&lt;br /&gt;
&lt;br /&gt;
The plane's armament now consisted of a 20 mm Shpitalny-Vladimirov ShVAK cannon in the cavity between the engine cylinders with 150 shells, and a 12.7 mm synchronized Berezina BS installed in the nose section of the fuselage above the engine and to the right with 200 rounds each.&lt;br /&gt;
&lt;br /&gt;
This airborne armament configuration became standard, and remained unchanged (except for series 34 planes) until LaGG-3 series production ceased.&lt;br /&gt;
&lt;br /&gt;
Externally, the LaGG-3 Series 8 planes differed in the absence of the now unnecessary ShVAK cannon fairings on the engine hood.&lt;br /&gt;
&lt;br /&gt;
The LaGG-3 Series 8 went into production at the end of 1941. LaGG-3 fighters of this model were produced right up until series 11 was launched.&lt;br /&gt;
&lt;br /&gt;
Consequently, in less than a year, the LaGG-3 went from being a plane with excellent firepower to a fighter with a relatively average armament. Unfortunately, its &amp;quot;disarmament&amp;quot; only slightly improved its flight characteristics. The LaGG-3 still weighed nearly 300 kg more than the Yak-1, which was superior in speed, maneuverability and ascension rate. But worse still, it was not only inferior to its fellow Soviet Yak, but also to the German Messerschmitt, particularly its new Bf.109F model.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, in spite of its drawbacks, the LaGG-3 was actively used on the front starting in August 1941. In the autumn of 1941, it was used on the Bryansk, Kalinin and Western fronts and in the Moscow Air Defense Force.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/140/current [News&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Wings of Victory: LaGG-3]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lavochkin}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-19PT&amp;diff=78659</id>
		<title>MiG-19PT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-19PT&amp;diff=78659"/>
				<updated>2020-11-25T03:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-19pt}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-19 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] and was one of the first three jets to feature guided air-to-air missiles, the other two being the [[F-100D]] and the [[Javelin F.(A.W.) Mk.9]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The main advantages of the MiG-19PT are its exceptional acceleration, great energy retention in a straight line and the very strong climb rate. Aside from the top speed, the aircraft has the raw performance to at least keep up with more modern jets. &lt;br /&gt;
&lt;br /&gt;
However, the plane is weighed down by its somewhat inferior manoeuvring energy retention, bad low speed manoeuvrability and poor high speed handling. Compression at high Mach numbers slows the roll rate significantly and makes the rudder nearly entirely unresponsive, though MiG-19PT generally has a very responsive elevator. Despite how the acceleration can make up for it, be careful not to turn excessively, as that will bleed much speed due to the poor manoeuvring energy retention.&lt;br /&gt;
&lt;br /&gt;
The performance of the plane doesn't suffer too much when it's stock. It can still out accelerate Phantoms and climb from sea level at 1100km/h up to 10km in a single zoom climb without any modifications. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,426 || 1,421 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.4 || 32.9 || 159.4 || 148.4 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || 1,436 || __._ || 32.0 || __._ || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 650 || &amp;lt; 350 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Mikulin RD-9B ||  2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,447 kg || colspan=&amp;quot;2&amp;quot; | 301 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 725 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,311 kg || 7,328 kg || 7,563 kg || 9,100 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,296 kgf || 3,215 kgf&lt;br /&gt;
| 1.02 || 0.88 || 0.85 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,320 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || 3,248 kgf&amp;lt;br /&amp;gt;(1,000 km/h)&lt;br /&gt;
| 1.03 || 0.89 || 0.86 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The aircraft is fairly fragile, with any hits likely to damage the engines due to how much space they take up inside the plane. When spaded one engine has enough power to get you back to base, but while stock it is a little harder and you may end up crashing. One benefit of the MiG though is that the elevators are separate to each other in the damage model, and therefore a hit to the tail causing an elevator loss isn't the end of the world, since the remaining one is good enough to continue the fight. The elevators can also act as damage absorbers, taking the brunt of otherwise lethal damage. Occasionally, you may find that a missile has struck the plane, blowing off an elevator but leaving the plane still flyable. Another point to note is that loss of oil in either engine will rapidly cause engine failure, so it is best to return to base ASAP when damaged.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)&lt;br /&gt;
&lt;br /&gt;
The MiG-19 carries two 30 mm NR-30 cannons, mounted in the wing roots. Each gun has 70 rounds of ammunition, making a total of 140 rounds. The NR-30 cannons are very fast firing so this is not much ammo, and you can't afford to spray. The guns however are extremely powerful, and only a couple of rounds hitting an enemy aircraft will severely cripple them, if not outright destroy them. The shell velocity is very high and you don't need much lead to hit a target.&lt;br /&gt;
&lt;br /&gt;
The recommended belts for this aircraft are Ground Targets, they're more reliable than the Air Target belts and tend to take off wings and large sections, and destroy engines with one hit, in comparison to the air target belts which tend to spark or just damage external modules. The ground belts contain APHE rounds with 60 mm of penetration, but it is not really worth going for ground targets as the limited ammunition and high speed of the aircraft makes it very difficult to hit or destroy anything.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250-270 (250 kg)|R-3S|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 2 x 100 kg OFAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT can carry two heat seeking R-3S air to air missiles on under-wing pylons. The missiles have a 10G overload with 8.8 kg TNT explosive equivalent, which is enough to nearly guarantee a downed enemy aircraft if they hit. They travel at a speed of 1,000 m/s which is average for air to air missiles. The ideal use-case for the missiles is when you're at very high speed, following something like a Phantom from around a kilometre. The missile will get to the target before they can react, and with large targets like the Phantom, they can't pull hard enough at those speeds to evade the missile. You can generally get hits with these missiles at ranges up to around 3-4km, but you're much more likely to hit if you wait to fire at around &amp;lt;2.5km.&lt;br /&gt;
&lt;br /&gt;
Don't try to fire the missile in any sort of turn, as the missiles cannot fire if you're pulling more than 5Gs. Since the missiles are IR guided, try to refrain from firing at a target with friendlies in front of you, as the missile may switch onto a friendly. Enemies flying near the sun are also poor targets. It is not recommended to fire at any target pulling anything more than a light turn, since the missile will just lose track and miss. &lt;br /&gt;
&lt;br /&gt;
Whilst it is possible to lock onto a prop aircraft with the R-3S, you usually have to be at nearly point blank range for the missile to lock on, so you may as well use your guns instead. &lt;br /&gt;
&lt;br /&gt;
Despite the below-average accuracy of the S-5K rockets, these rockets can find success with the speedy characteristics of the MiG-19PT to combat ground vehicles. These rockets are best used in hit-and-run tactics. Half or all of the rockets should be fired in a single volley to increase the chance of a hit, and then return-to-base to rearm. It is recommended to attack at a steep angle so the rockets has a better chance to hit the roof of a tank, which are not well-protected. It is also recommended to engage an attack on the rear of a tank. &lt;br /&gt;
&lt;br /&gt;
The MiG-19PT can be an excellent bomber at low altitudes for its speed allows to escape a 0.5 second time fuze with relative ease at high speeds and possibly avoiding SPAAs at low altitude.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Since the MiG-19PT has great vertical energy retention and acceleration, you should use this to your advantage. Taking the enemies vertical is the best move as they will quickly lose energy while you can maintain it. Once at high speed, the MiG-19PT will out-accelerate almost all other aircraft, so once you're on the tail of an enemy they will not have many options. The airbrake is also a very effective tool, allowing you to stay behind someone if they try to force you to overshoot and the plane also rolls well enough that you can engage in rolling scissors if need be.&lt;br /&gt;
&lt;br /&gt;
It is recommended to avoid throttling down the engine as it has an extremely long spool time until it produces max thrust and this will let your opponent get away from you while you struggle to accelerate.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|RP-5}}&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT is equipped with a [[RP-5]] search and tracking radar. One radar antenna is located in the centre of the air intake, while the other (and the main body of the radar) is located in the nose of the aircraft, above the intake.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[RP-5]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 12,000 m || 8,000 m || ±60° || ±40°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[RP-5]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 100 m || ±7° || ±7°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
| FAB-100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FAB-250&lt;br /&gt;
| R-3S&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| S5K&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Higher top speed possible than [[F-100D]] above 6,500 m&lt;br /&gt;
* Incredibly high rate of climb&lt;br /&gt;
* Hard-hitting guns, low recoil effects due to wing root placement&lt;br /&gt;
* Great vertical energy retention&lt;br /&gt;
* Roll rate superior to the [[MiG-17]]&lt;br /&gt;
* Incredible acceleration from 600-900 km/h, so it is able to regain energy very fast&lt;br /&gt;
* Has a target detection and tracking radar&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* First Russian tech tree jet with AAMs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Compression at high speed, wings don't provide as much lift as the Super Sabre&lt;br /&gt;
* Wings can rip when rolling and turning at high speed&lt;br /&gt;
* Only two air-to-air missiles, locking range is 0.5 km less than that of the AIM-9B on F-100D&lt;br /&gt;
* Poor low-speed manoeuvrability&lt;br /&gt;
* Ventral fin will impact the ground during takeoff if the rotation is prematurely initiated resulting in the tail breaking off&lt;br /&gt;
* Engines are huge; can be easily disabled by enemy fire&lt;br /&gt;
* Radar suite is not as good as the one fitted on the [[Javelin F.(A.W.) Mk.9]] and [[Mitsubishi T-2]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After taking its first flight in 1954, the MiG-19 became a worldwide sensation – it was the first mass-produced aircraft capable of breaking the sound barrier in horizontal flight after taking off from the ground. Although it was the most advanced combat aircraft of its day, the MiG-19 also had certain problems with maneuverability, and certain other improvements also took shape that were then used in the upgraded versions of the MiG-19. The fighter received an all-movable stabilizer that significantly improved its flight characteristics, enhanced control and braking systems, and new, more powerful 30mm guns instead of 23mm guns. One of the most interesting modifications was the MiG-19PT fighter-interceptor, which was developed especially for the installation of K-13 (P-3C) air-to-air missiles. This missile was strongly influenced by the extremely successful American Sidewinder, models of which the Soviet Union received from China. The MiG-19PT's flight tests were successfully completed in 1964. The K-13 missile was then used on an entire series of combat aircraft and remained in active use until the end of the 80s. The MiG-19 itself was modernized several times and participated in many armed conflicts. Over 2,000 MiG-19s were manufactured in the USSR, and even more MiGs were manufactured in China: over 4,500 units.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5934-development-mig-19pt-target-locked-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Banking MiG-19PT.png|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 003.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 007.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|gfGoEp0HbZc|'''The Shooting Range #137''' - ''Metal Beasts'' section at 00:35 discusses the MiG-19PT.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Q-5 early]]&lt;br /&gt;
* [[J-6A]]&lt;br /&gt;
* [[MiG-19S (Germany)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5934-development-mig-19pt-target-locked-en|[Devblog] MiG-19PT: Target Locked]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-19PT&amp;diff=77430</id>
		<title>MiG-19PT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-19PT&amp;diff=77430"/>
				<updated>2020-11-18T17:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-19pt}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-19 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] and was one of the first three jets to feature guided air-to-air missiles, the other two being the [[F-100D]] and the [[Javelin F.(A.W.) Mk.9]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The main advantages of the MiG-19PT are its exceptional acceleration, great energy retention in a straight line and the very strong climb rate. Aside from the top speed, the aircraft has the raw performance to at least keep up with more modern jets. &lt;br /&gt;
&lt;br /&gt;
However, the plane is weighed down by its somewhat inferior manoeuvring energy retention, bad low speed manoeuvrability and poor high speed handling. Compression at high Mach numbers slows the roll rate significantly and makes the rudder nearly entirely unresponsive, though MiG-19PT generally has a very responsive elevator. Despite how the acceleration can make up for it, be careful not to turn excessively, as that will bleed much speed due to the poor manoeuvring energy retention.&lt;br /&gt;
&lt;br /&gt;
The performance of the plane doesn't suffer too much when it's stock. It can still out accelerate Phantoms and climb from sea level at 1100km/h up to 10km in a single zoom climb without any modifications. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,426 || 1,421 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.4 || 32.9 || 159.4 || 148.4 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || 1,436 || __._ || 32.0 || __._ || 180.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 650 || &amp;lt; 350 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Mikulin RD-9B ||  2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,447 kg || colspan=&amp;quot;2&amp;quot; | 301 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 725 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,311 kg || 7,328 kg || 7,563 kg || 9,100 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,296 kgf || 3,215 kgf&lt;br /&gt;
| 1.02 || 0.88 || 0.85 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,320 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || 3,248 kgf&amp;lt;br /&amp;gt;(1,000 km/h)&lt;br /&gt;
| 1.03 || 0.89 || 0.86 || 0.71&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The aircraft is fairly fragile, with any hits likely to damage the engines due to how much space they take up inside the plane. When spaded one engine has enough power to get you back to base, but while stock it is a little harder and you may end up crashing. One benefit of the MiG though is that the elevators are separate to each other in the damage model, and therefore a hit to the tail causing an elevator loss isn't the end of the world, since the remaining one is good enough to continue the fight. The elevators can also act as damage absorbers, taking the brunt of otherwise lethal damage. Occasionally, you may find that a missile has struck the plane, blowing off an elevator but leaving the plane still flyable. Another point to note is that loss of oil in either engine will rapidly cause engine failure, so it is best to return to base ASAP when damaged.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)&lt;br /&gt;
&lt;br /&gt;
The MiG-19 carries two 30 mm NR-30 cannons, mounted in the wing roots. Each gun has 70 rounds of ammunition, making a total of 140 rounds. The NR-30 cannons are very fast firing so this is not much ammo, and you can't afford to spray. The guns however are extremely powerful, and only a couple of rounds hitting an enemy aircraft will severely cripple them, if not outright destroy them. The shell velocity is very high and you don't need much lead to hit a target.&lt;br /&gt;
&lt;br /&gt;
The recommended belts for this aircraft are Ground Targets, they're more reliable than the Air Target belts and tend to take off wings and large sections, and destroy engines with one hit, in comparison to the air target belts which tend to spark or just damage external modules. The ground belts contain APHE rounds with 60 mm of penetration, but it is not really worth going for ground targets as the limited ammunition and high speed of the aircraft makes it very difficult to hit or destroy anything.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250-270 (250 kg)|R-3S|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 2 x 100 kg OFAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT can carry two heat seeking R-3S air to air missiles on under-wing pylons. The missiles have a 10G overload with 8.8 kg TNT explosive equivalent, which is enough to nearly guarantee a downed enemy aircraft if they hit. They travel at a speed of 1,000 m/s which is average for air to air missiles. The ideal use-case for the missiles is when you're at very high speed, following something like a Phantom from around a kilometre. The missile will get to the target before they can react, and with large targets like the Phantom, they can't pull hard enough at those speeds to evade the missile. You can generally get hits with these missiles at ranges up to around 3-4km, but you're much more likely to hit if you wait to fire at around &amp;lt;2.5km.&lt;br /&gt;
&lt;br /&gt;
Don't try to fire the missile in any sort of turn, as the missiles cannot fire if you're pulling more than 5Gs. Since the missiles are IR guided, try to refrain from firing at a target with friendlies in front of you, as the missile may switch onto a friendly. Enemies flying near the sun are also poor targets. It is not recommended to fire at any target pulling anything more than a light turn, since the missile will just lose track and miss. &lt;br /&gt;
&lt;br /&gt;
Whilst it is possible to lock onto a prop aircraft with the R-3S, you usually have to be at nearly point blank range for the missile to lock on, so you may as well use your guns instead. &lt;br /&gt;
&lt;br /&gt;
Despite the below-average accuracy of the S-5K rockets, these rockets can find success with the speedy characteristics of the MiG-19PT to combat ground vehicles. These rockets are best used in hit-and-run tactics. Half or all of the rockets should be fired in a single volley to increase the chance of a hit, and then return-to-base to rearm. It is recommended to attack at a steep angle so the rockets has a better chance to hit the roof of a tank, which are not well-protected. It is also recommended to engage an attack on the rear of a tank. &lt;br /&gt;
&lt;br /&gt;
The MiG-19PT can be an excellent bomber at low altitudes for its speed allows to escape a 0.5 second time fuze with relative ease at high speeds and possibly avoiding SPAAs at low altitude.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Since the MiG-19PT has great vertical energy retention and acceleration, you should use this to your advantage. Taking the enemies vertical is the best move as they will quickly lose energy while you can maintain it. Once at high speed, the MiG-19PT will out-accelerate almost all other aircraft, so once you're on the tail of an enemy they will not have many options. The airbrake is also a very effective tool, allowing you to stay behind someone if they try to force you to overshoot and the plane also rolls well enough that you can engage in rolling scissors if need be.&lt;br /&gt;
&lt;br /&gt;
It is recommended to avoid throttling down the engine as it has an extremely long spool time until it produces max thrust and this will let your opponent get away from you while you struggle to accelerate.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|RP-5}}&lt;br /&gt;
&lt;br /&gt;
The MiG-19PT is equipped with a [[RP-5]] search and tracking radar. One radar antenna is located in the centre of the air intake, while the other (and the main body of the radar) is located in the nose of the aircraft, above the intake.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[RP-5]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 12,000 m || 8,000 m || ±60° || ±40°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[RP-5]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 100 m || ±7° || ±7°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
| FAB-100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FAB-250&lt;br /&gt;
| R-3S&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| S5K&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Higher top speed possible than [[F-100D]] above 6,500 m&lt;br /&gt;
* Incredibly high rate of climb&lt;br /&gt;
* Hard-hitting guns, low recoil effects due to wing root placement&lt;br /&gt;
* Great vertical energy retention&lt;br /&gt;
* Roll rate superior to the [[MiG-17]]&lt;br /&gt;
* Incredible acceleration from 600-900 km/h, so it is able to regain energy very fast&lt;br /&gt;
* Has a target detection and tracking radar&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Compression at high speed, wings don't provide as much lift as the Super Sabre&lt;br /&gt;
* Wings can rip when rolling and turning at high speed&lt;br /&gt;
* Only two air-to-air missiles, locking range is 0.5 km less than that of the AIM-9B on F-100D&lt;br /&gt;
* Poor low-speed manoeuvrability&lt;br /&gt;
* Ventral fin will impact the ground during takeoff if the rotation is prematurely initiated resulting in the tail breaking off&lt;br /&gt;
* Engines are huge; can be easily disabled by enemy fire&lt;br /&gt;
* Radar suite is not as good as the one fitted on the [[Javelin F.(A.W.) Mk.9]] and [[Mitsubishi T-2]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After taking its first flight in 1954, the MiG-19 became a worldwide sensation – it was the first mass-produced aircraft capable of breaking the sound barrier in horizontal flight after taking off from the ground. Although it was the most advanced combat aircraft of its day, the MiG-19 also had certain problems with maneuverability, and certain other improvements also took shape that were then used in the upgraded versions of the MiG-19. The fighter received an all-movable stabilizer that significantly improved its flight characteristics, enhanced control and braking systems, and new, more powerful 30mm guns instead of 23mm guns. One of the most interesting modifications was the MiG-19PT fighter-interceptor, which was developed especially for the installation of K-13 (P-3C) air-to-air missiles. This missile was strongly influenced by the extremely successful American Sidewinder, models of which the Soviet Union received from China. The MiG-19PT's flight tests were successfully completed in 1964. The K-13 missile was then used on an entire series of combat aircraft and remained in active use until the end of the 80s. The MiG-19 itself was modernized several times and participated in many armed conflicts. Over 2,000 MiG-19s were manufactured in the USSR, and even more MiGs were manufactured in China: over 4,500 units.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5934-development-mig-19pt-target-locked-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Banking MiG-19PT.png|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 003.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-19 PT WTWallpaper 007.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|gfGoEp0HbZc|'''The Shooting Range #137''' - ''Metal Beasts'' section at 00:35 discusses the MiG-19PT.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
[[Q-5 early]]&lt;br /&gt;
&lt;br /&gt;
[[J-6A]]&lt;br /&gt;
&lt;br /&gt;
[[MiG-19S (Germany)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5934-development-mig-19pt-target-locked-en|[Devblog] MiG-19PT: Target Locked]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-15&amp;diff=77423</id>
		<title>MiG-15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-15&amp;diff=77423"/>
				<updated>2020-11-18T17:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Flight Performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-15_ns23}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = MiG-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. This aircraft was introduced in Update 1.35. The main differences between this aircraft and the [[MiG-15bis|MiG-15 bis]] are weaker engine performance and [[NR-23 (23 mm)|NR-23 23 mm]] autocannons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:CockpitImage_MiG-15.jpg|thumbnail|right|The '''MiG-15''''s instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;The MiG-15 has excellent acceleration, climb rate, and energy retention. However, this comes at the cost of extremely high compression at subsonic speeds and a near nonexistent roll rate, as well as underwhelming turn at high speeds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,009 || 975 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.4 || 23.7 || 34.2 || 32.5 || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,067 || 1,050 || 22.8 || 22.1 || 50.8 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 650 || 450 || ~12.5 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-45F || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,508 kg || colspan=&amp;quot;3&amp;quot; | 229 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 872 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,875 kg || 4,241 kg || 4,608 kg || 4,718 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,086 kgf || N/A&lt;br /&gt;
| 0.54 || 0.49 || 0.45 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,086 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.54 || 0.49 || 0.45 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass in the cockpit front&lt;br /&gt;
* 10 mm Steel plate in front of the pilot in the nose&lt;br /&gt;
* 6 mm Steel plate in pilot's seat&lt;br /&gt;
* 10 mm Steel plate behind the pilot's head&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|N-37 (37 mm)|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D Cannon, nose mounted (40 RPG = 40 total)&lt;br /&gt;
* 2 x 23 mm NS-23 Cannon, nose mounted (80 RPG = 160 total)&lt;br /&gt;
&lt;br /&gt;
Both the N-37 and the NS-23 cannons have the muzzle velocity of 690 m/s.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg = total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg = total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
At higher ranks of the Soviet aviation line, the MiG-15 series is one of the most iconic jet fighter aircraft designs from after the Second World War. Earning its reputation on fame over the skies of Korea against its US contemporary, the [[F-86A-5|F-86 ''Sabre'']].&lt;br /&gt;
&lt;br /&gt;
The MiG-15 can be researched from its predecessor, the [[MiG-9_/L|MiG-9/L]]. The MiG-15 features a powerful cannon arrangement of 2 x 23 mm and 1x 37 mm, excellent high altitude performance and is highly effective in vertical manoeuvres. Unlike the MiG-9, the MiG-15 is also the first Soviet jet aircraft to feature an air brake which is extremely useful in combat situations. The jet fighter does, however, have its downsides. The lack of an “All-flying tailplane” (such as that featured on the [[F-86F-25|Sabre]]) leads to less control over the aircraft at higher speeds approaching 1,000 kph. While the MiG is initially faster in acceleration by comparison to the Sabre, this does mean that once both aircraft are up at higher speeds, the Sabre will hold some advantages over the MiG-15. It should be noted that if you load 8 minutes of fuel instead of the regular (for most pilots) 20, it drastically improves your performance. However, this is not recommended to be done at the beginning of the match as most matches last longer than 8 minutes, and should instead be done when you land mid-match. &lt;br /&gt;
&lt;br /&gt;
The combination of 37 mm and 23 mm cannons creates aiming issues for pilots not familiar with their ballistic properties or velocity. Due to the size of these cannons, ammunition pools are restricted by comparison to other top tier jet aircraft. To help compensate the two different trajectories of the armament, it is recommended to use 'rolling' manoeuvres, as the rudder may lock in high speeds. To aim with these cannons, it is best to estimate the lead with the experience built up with planes beforehand (ie.: Yak-9T / La-9) and add extra distance over the estimated lead (about double from the estimated). &lt;br /&gt;
&lt;br /&gt;
Once pilots have learned to use the MiG-15s excellent rate of climb, acceleration and high altitude capabilities to their advantage, the downsides of the aircraft are far less significant than the positives. In the right hands, the MiG-15 can be a devastating combatant, capable of dealing with any aircraft in game swiftly. Teamwork, Squads and communication will also be beneficial when flying the MiG-15 as effective coordination between multiple pilots allow you to use this aircraft to its maximum potential. After mastering the MiG-15, you can research its improved variant, the [[MiG-15bis|MiG-15Bis]]. As the MiG-15 is essentially a slightly merged MiG-15bis, it shares much of its performance issues and abilities.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Compressor&lt;br /&gt;
| &lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
| BD-2-48&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Flaps can be deployed at high speeds&lt;br /&gt;
* Capable and useful air brake&lt;br /&gt;
* High rate of climb&lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Deadly armament capable of making snapshots&lt;br /&gt;
* Excellent energy retention&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Abysmal roll rate&lt;br /&gt;
* Poor turning circle&lt;br /&gt;
* Compression at high speeds&lt;br /&gt;
* Extremely challenging to use when stock&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Guns tend to spark a lot (the N-37 in particular)&lt;br /&gt;
* No G-suit, so maintaining control is difficult when turning at high speeds&lt;br /&gt;
* No [[S-21]] rockets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
First taking to the air in December of 1947, the Mikoyan-Gurevich MiG-15 jet fighter aircraft came as a massive shock to the west when it appeared in the skies over Korea in the early 1950s. The swept-wing fighter quickly proved itself as a capable and effective combat aircraft and forged a fearsome reputation.&lt;br /&gt;
&lt;br /&gt;
The prototype I-310 was designed around the British Rolls Royce Nene engine which was purchased under license from Great Britain as the RD-45. Featuring sleek swept-back wings, tricycle undercarriage and the same armament as its predecessor, the [[MiG-9]], in the form of 2 x 23mm NS-23 cannons (Later replaced by NR-23 cannons in the [[MiG-15bis|MiG-15Bis]] model) and a single 37mm N-37D cannon all mounted centrally under the nose intake. The new aircraft was designed as an interceptor with heavy armament capable of quickly taking out bomber formations and was one of the most advanced aircraft in the world at the time.&lt;br /&gt;
&lt;br /&gt;
Entering service between 1949-50, the MiG-15 made its operational combat debut in the Korean War, completely outclassing the first-generation jet fighter aircraft of the UN forces such as the [[F-80C-10|F-80]] and [[F-84B-26|F-84]]. The MiG’s excellent rate of climb, high-speed performance and deadly weaponry proved superior to the early jets and was only challenged by the arrival of the [[F-86A-5|North American F-86 Sabre]]. At the time, the Sabre was the only aircraft capable of effectively combating the MiG in aerial combat and the pair became synonymous with the conflict.&lt;br /&gt;
&lt;br /&gt;
From 1950, the MiG-15 was later developed into the Bis model, featuring a new engine, armament changes and minor overall improvements.  However, the aircraft would ultimately lead to the development of the MiG-17. The MiG-15 was also a hugely successful export aircraft, operated by many nations such as Poland, Czechoslovakia, [[MiG-15bis_(Germany)|East Germany]], China, North Korea and Vietnam to name but a few. Licence built versions of the MiG-15 also existed such as the Chinese J-2, Czech S-102/3 and Polish Lim-1.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 is a true icon of aviation and will provide experienced pilots with an impressive top tier jet fighter when employed to its strengths, being more than a match to any other aircraft in the game.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;A single-seat all-metal cantilever monoplane fighter.&lt;br /&gt;
Continuing the line of the La-5/La-7 fighters, the designers of the Lavochkin Design Bureau wanted to remove all of the wood from the aircraft's construction and create an all-metal fighter. In early 1946, prototype fighter 130 was built, to be launched into full-scale production under the designation of La-9 (Product 48) after the tests had been passed.&lt;br /&gt;
&lt;br /&gt;
The La-9 was a new plane, not just an upgrade of the La-7 with metal parts instead of wooden ones. The La-9 had differently shaped monospar wings with laminar flow airfoils. This plane did not have leading edge slats. The weight savings gained by replacing wood with duralumin enabled the designers to mount five fuel tanks on the aircraft and increase the total fuel capacity.&lt;br /&gt;
&lt;br /&gt;
The La-9's cockpit was more spacious than the La-7's, and its canopy required less framing and provided better visibility. By pressurizing the cockpit and the power unit compartment, one of the main shortcomings of the Lavochkins - the high temperature in the pilot's cockpit during engine operation - was finally overcome. Also, the aircraft's instrumentation system was brought into line with worldwide standards. A radio compass, an attitude indicator, and an identification-friend-or-foe transponder enabled the aircraft to be piloted and engage in dogfights even in difficult weather conditions.&lt;br /&gt;
&lt;br /&gt;
The La-9 had a Shvetsov ASh-82FN fourteen-cylinder two-row radial air-cooled fuel-injected engine producing a maximum power of 1,850 hp.&lt;br /&gt;
The plane's armament consisted of four synchronous 23mm Nudelman-Suranov NS-23S cannons with 300 rounds each. A Fairchild gun camera mounted on the right wing panel was used to direct shooting and for training purposes. Later it was replaced with an S-13, its Soviet counterpart, which was placed in the fairing over the cockpit windshield.&lt;br /&gt;
&lt;br /&gt;
Production of the La-9 continued until 1949. A total of 1,882 planes were manufactured. Troops in the Soviet Air Force began to receive the new fighters in 1947. The La-9 did not remain in service for long, since the Air Force quickly switched to jet technology. The early 1950s saw the beginning of the mass handover of piston fighters for warehousing and conservation, as well as the re-equipping of fighting troops with MiG-15 jet aircraft.&lt;br /&gt;
&lt;br /&gt;
In addition to flying with the Soviet Air Force, La-9 fighters remained in service with the People's Liberation Army Air Force of China until 1959, laying the foundation for the new Chinese Air Force. When the Korean War began, the La-9 was being supplied to the North Korean Air Force. The first planes were received in September and October 1950. During the final stage of the war, the Koreans used the La-9s as light night bombers. When bomb racks were mounted, the fighter could carry two 50-kg bombs. After the war, La-9s were in service with the Korean People's Army Air Force until the end of the 50s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/3054/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MiG-15]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircrafts}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-15bis&amp;diff=77418</id>
		<title>MiG-15bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-15bis&amp;diff=77418"/>
				<updated>2020-11-18T17:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-15}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Mikoyan-Gurevich MiG-15bis is an upgraded variant of the [[MiG-15]] jet fighter. It utilises an improved version of the RD-45 (imported British Rolls–Royce Nene) turbojet engine, the Klimov VK-1, for increased performance. The MiG-15bis also has better ground attack capability with underwing hardpoints for bombs and rockets.&lt;br /&gt;
&lt;br /&gt;
In-game, the MiG-15bis fulfils the same role as the MiG-15, primarily serving as an air superiority fighter and bomber interceptor. It is blessed with excellent high-altitude performance and powerful armament, but suffers from controllability problems at high Mach numbers. It excels in vertical combat manoeuvres, taking advantage of its high thrust-to-weight ratio. The MiG-15bis also has a limited ground attack capability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-15bis can accelerate well under 900 km/h (560 mph), especially once spaded. It has sub-par roll rate, but what it lacks in roll is more than made up for in turn rate. You will rarely fight another jet that can out turn you. The MiG has a great power to weight ratio so it is very easy to climb. This power to weight ratio also allows the MiG to have amazing energy retention.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,062 || 1,046 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 22.0 || 41.4 || 39.8 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,087 || 1,076 || 20.4 || 20.7 || 59.7 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 650 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,648 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,980 kg || 4,478 kg || 4,810 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.62 || 0.55 || 0.51 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.62 || 0.55 || 0.51 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel armour plates in front of the cockpit and behind the pilot's head rest.&lt;br /&gt;
* 6 mm steel armour under the pilot's seat.&lt;br /&gt;
* 64 mm bulletproof front windshield.&lt;br /&gt;
* Self-sealing fuel tanks behind the pilot and under the jet engine nozzle.&lt;br /&gt;
* Jet engine located in the rear of the aircraft, pilot seated in front.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
In line with its originally designed role of bomber interception, the MiG-15bis is armed with three powerful nose-mounted autocannons. The 37 mm N-37D cannon is particularly noteworthy, as even a small number of hits are usually fatal to any aircraft unfortunate enough to be on the receiving end, with the twin 23 mm NR-23 cannons also being quite respectable in terms of lethality.&lt;br /&gt;
&lt;br /&gt;
The trade-off is that these cannons do not have large ammunition reserves, especially compared to the American planes armed with heavy machine guns, and it is very easy to run out of ammunition without careful aim. In addition, the N-37D has a significantly lower muzzle velocity than the NR-23, with a more pronounced ballistic arc. This makes obtaining hits with both types of cannon at the same time quite challenging; using only the 37 mm or the 23 mm cannons at one time may be more efficient with regards to ammunition usage.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|S-21|S-5M|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 16 x S-5M rockets&lt;br /&gt;
* 2 x S-21 rockets&lt;br /&gt;
&lt;br /&gt;
The MiG-15bis is capable of carrying up to 500 kg of bombs on underwing hardpoints. While this pales in comparison to the American or British fighter-bombers, it is enough for taking out isolated ground targets, if needed.&lt;br /&gt;
&lt;br /&gt;
The S-5M HE rockets are most effective against light ground units, while the S-5K HEAT rockets are capable of penetrating the top armour of most vehicles.&lt;br /&gt;
&lt;br /&gt;
The massive S-21 rocket has a considerable blast radius, and a single hit on a tank is usually fatal. The rocket may also be set with a distance fuse (up to 1,000 m), which can be very effective against large aircraft, such as bombers, or tightly bunched groups of smaller aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-15bis is very similar to the MiG-15 and should be played as you would that aircraft, using boom-and-zoom style attacks and keeping your energy high - speed is life in jet battles. It wouldn't be a bad idea to try head-ons if you know what you are doing. The 37 mm and 23 mm combo really help. The plane lacks in roll rate so you will have to watch out for other jets trying to reverse you.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| S5K&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
| S5M&lt;br /&gt;
| BD-2-48&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
| S21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
It is recommended to obtain the modifications in the following order:&lt;br /&gt;
&lt;br /&gt;
Compressor&amp;gt;New boosters&amp;gt;Offensive 37mm&amp;gt;Wings repair&amp;gt;Engine&amp;gt;G-suit&amp;gt;New 37mm cannons&amp;gt;Cover&amp;gt;Offensive 23mm&amp;gt;New 23mm cannons&amp;gt;Airframe&amp;gt;Fuselage repair&amp;gt;Suspended weapons&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate and acceleration.&lt;br /&gt;
* Above average manoeuvrability.&lt;br /&gt;
* Powerful main armament, especially effective against bombers.&lt;br /&gt;
* Ability to carry massive S-21 rockets, unlike the earlier [[MiG-15]].&lt;br /&gt;
* Amazing turn &amp;gt;800 km/h (520 mph)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Somewhat slow roll rate.&lt;br /&gt;
* Poor controllability due to compression at high Mach numbers (&amp;gt; Mach 0.9).&lt;br /&gt;
* Inhomogeneous main armament with different ballistic characteristics can make aiming difficult.&lt;br /&gt;
* Limited ammunition capacity.&lt;br /&gt;
* Inaccurate guns when stock.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.&lt;br /&gt;
&lt;br /&gt;
The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (&amp;quot;S&amp;quot;). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37mm Nudelman N-37D cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100-kg or 50-kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.&lt;br /&gt;
&lt;br /&gt;
The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-17&amp;diff=77414</id>
		<title>MiG-17</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-17&amp;diff=77414"/>
				<updated>2020-11-18T17:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-17}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-17 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]]. It is known by many names in the world, with a NATO reporting name of ''Fresco'', the Chinese name [[J-4|''Shenyang J-5 (歼-5)'']], and the Polish name ''PZL-Mielec Lim-5''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-17 can best be described as a more user-friendly [[MiG-15bis]]. It features a much better roll rate, compresses less at subsonic speeds, and pulls harder, yet has worse acceleration and energy retention, as well as low speed performance, as well as being easier to rip. It is also the lowest BR Soviet plane to be able to breach Mach under normal combat conditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,091 || 1,061 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.2 || 23.2 || 41.2 || 39.1 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,128 || 1,114 || 21.2 || 21.5 || 59.9 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 650 || 450 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,868 kg || colspan=&amp;quot;2&amp;quot; | 223 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,209 kg || 4,625 kg || 5,041 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 16 mm Steel plates behind the pilot.&lt;br /&gt;
* 10 mm Steel plate in the nose.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, nose-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|S-5K|S-5M|S-21}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 16 x S-5M rockets&lt;br /&gt;
* 2 x S-21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
The MiG-17 should be played like its predecessors, the MiG-15s. In 1v1 situations, the -17 will easily win if played correctly, and due to its superior flight characteristics it is easier to win fights against multiple enemies. You have the upper hand in the initial dogfight, as your great turn will allow you to get on their 6 without much difficulty. However, in a prolonged engagement the chances of you losing increase due to your heavier weight and good, yet not spectacular energy retention. If the player is uncomfortable with dogfighting, the MiG-17 can also be a very effective boom-and-zoom fighter. &lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|&lt;br /&gt;
| BD-2-48&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
| S5K&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
|&lt;br /&gt;
| S5M&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
| S21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
It is recommended to obtain the modifications in the following order:&lt;br /&gt;
&lt;br /&gt;
Compressor&amp;gt;New boosters&amp;gt;Offensive 37mm&amp;gt;Wings repair&amp;gt;Engine&amp;gt;G-suit&amp;gt;New 37mm cannons&amp;gt;Cover&amp;gt;Offensive 23mm&amp;gt;New 23mm cannons&amp;gt;Airframe&amp;gt;Fuselage repair&amp;gt;Suspended weapons &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration and speed in dives&lt;br /&gt;
* Excellent climb rate and acceleration, almost same as the [[MiG-15bis]]&lt;br /&gt;
* Guns will tear even the heaviest of bombers into shreds with a good solid burst&lt;br /&gt;
* Very good manoeuvrability at low to medium speeds&lt;br /&gt;
* More manoeuverable at high speeds than the MiG-15s&lt;br /&gt;
* Excellent energy retention, but still loses some speed when turning hard&lt;br /&gt;
* If you airbrake enemies should struggle to make you overshoot (but it is risky)&lt;br /&gt;
* Performs well at altitude when compared to aircraft such as the F-86F Sabres and the Hunter F.1 &lt;br /&gt;
* Can safely reach a speed of 1,150 km/h (IAS) and up to Mach 1.10 when diving&lt;br /&gt;
* If you do NOT ROLL while you are turning, its hard to break your wings in a turn&lt;br /&gt;
* Lack of afterburner makes your fuel not run out insanely fast&lt;br /&gt;
* Very similar to the [[MiG-15bis]]. This means that the play style between the two is not too different&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Roll rate is better than that of the the [[MiG-15bis]], but not on par with others in this tier&lt;br /&gt;
* Might lose to a MiG-15bis in low speed turn and acceleration&lt;br /&gt;
* Minimal fuel load usually lasts too little (only 8 minutes), forcing to take 20 minutes of fuel&lt;br /&gt;
* Guns are hard to aim and lead due to their rather low muzzle velocity&lt;br /&gt;
* Guns have small ammo capacity, CONSERVE AMMO!&lt;br /&gt;
* Different trajectories between 23 mm and 37 mm (Vertical Targeting might help with this)&lt;br /&gt;
* Mediocre acceleration in speeds between 800 - 1,100 km/h&lt;br /&gt;
* Acceleration and energy retention makes defensive fighting harder&lt;br /&gt;
* Acceleration and energy retention makes it easier for YOU to overshoot targets&lt;br /&gt;
* Does NOT have air-to-air missles, has no afterburner and has no radar&lt;br /&gt;
* Lacks radar rangefinder for the gyro sight&lt;br /&gt;
* Engine eventually might overheat when operated over 96% throttle&lt;br /&gt;
* Like most jet fighters it does not handle damage very well&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Korean war showed that the MiG-15 and [[MiG-15bis]] fighters were able to battle any aerial opponent at least on equal terms. The MiG-17 was a further development of the MiG-15 design that had proven itself so well. It was decided to increase the aircraft’s speed by increasing the sweep of the wing and the fuselage being lengthened to maintain the centre of gravity. The [[MiG-15]] and MiG-17 show almost no differences at first glance. The prototype of the MiG-17 was even called the MiG-15bis45. However, only the frontal parts of the fuselage are the same, from the air intake to the wing, if you don’t count the landing headlight that had been moved to the left wing and some minor details.&lt;br /&gt;
&lt;br /&gt;
These aircraft are different in every other way. It is easy to see the main differences when you look from above. By comparing the side profiles, you can see that in addition to the difference in fuselage length there are differences in the tail fin and an additional ventral fin which allows you to immediately tell the MiG-17 apart from the MiG-15. The upper part of the fins and the rudders of the aircraft are different, the juncture between the fin and the stabilizer fin also differs, but this can only be seen close up. The wing sweep of the stabilizer fin was also increased and there were also changes to elevators. The air brakes also differ in shape and size. The depth of the housing was decreased, so a cigar-shaped cowl was created to hide the cylinder. There were very significant changes to the wing. Apart from an increased wing sweep, a leading edge break appeared and the tips became rounder, which helps differentiate the aircraft when looking at them from above or below. While the Mig-15 had two aerodynamic ridges on the top surface of its wings, the MiG-17 had three.&lt;br /&gt;
&lt;br /&gt;
The change in the shape of the wing led to appropriate changes in the construction of the flaps. The new geometry of the main landing gear legs required for the cover to be altered. The structure of the canopy also saw some changes. However, the first versions of the MiG-17 had the same canopies as the [[MiG-15bis]]. Apart from changes to the design of the canopy framing (which is not actually that noticeable from afar), a rear-view mirror was introduced that would allow the aircraft to be recognized from further away. There were no significant changes to the cockpit. Overall, the MiG-17 looks even more aesthetically pleasing and streamlined than its predecessor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=mig-17 Skins and camouflages for the MiG-17 from live.warthunder]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|amZQtFjHAn4|'''The Shooting Range #82''' - ''Tactics &amp;amp; Strategy'' section at 00:28 discusses the use of MiG-17 against ground forces.}}'''Screenshots'''&lt;br /&gt;
[[File:MiG-17_Image1.png|none|thumb|505x505px|A MiG-17 avoiding the rounds from an F-86F-25 Sabre.]]&lt;br /&gt;
[[File:Mig17vf86.png|thumb|A MiG-17 after a hard-earned victory over a F-86 Sabre]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[j-4]]&lt;br /&gt;
* [[Shenyang F-5]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/857/|[Devblog] MiG-17]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Mig17vf86.png&amp;diff=77389</id>
		<title>File:Mig17vf86.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Mig17vf86.png&amp;diff=77389"/>
				<updated>2020-11-18T16:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A MiG-17 shooting down a F-86 Sabre&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-15bis&amp;diff=76448</id>
		<title>MiG-15bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-15bis&amp;diff=76448"/>
				<updated>2020-11-16T23:26:31Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-15}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Mikoyan-Gurevich MiG-15bis is an upgraded variant of the [[MiG-15]] jet fighter. It utilises an improved version of the RD-45 (imported British Rolls–Royce Nene) turbojet engine, the Klimov VK-1, for increased performance. The MiG-15bis also has better ground attack capability with underwing hardpoints for bombs and rockets.&lt;br /&gt;
&lt;br /&gt;
In-game, the MiG-15bis fulfils the same role as the MiG-15, primarily serving as an air superiority fighter and bomber interceptor. It is blessed with excellent high-altitude performance and powerful armament, but suffers from controllability problems at high Mach numbers. It excels in vertical combat manoeuvres, taking advantage of its high thrust-to-weight ratio. The MiG-15bis also has a limited ground attack capability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-15bis can accelerate well under 900 km/h (560 mph), especially once spaded. It has sub-par roll rate, but what it lacks in roll is more than made up for in turn rate. You will rarely fight another jet that can out turn you. The MiG has a great power to weight ratio so it is very easy to climb. This power to weight ratio also allows the MiG to have amazing energy retention.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,062 || 1,046 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 22.0 || 41.4 || 39.8 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,087 || 1,076 || 20.4 || 20.7 || 59.7 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 650 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,648 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,980 kg || 4,478 kg || 4,810 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.62 || 0.55 || 0.51 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.62 || 0.55 || 0.51 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel armour plates in front of the cockpit and behind the pilot's head rest.&lt;br /&gt;
* 6 mm steel armour under the pilot's seat.&lt;br /&gt;
* 64 mm bulletproof front windshield.&lt;br /&gt;
* Self-sealing fuel tanks behind the pilot and under the jet engine nozzle.&lt;br /&gt;
* Jet engine located in the rear of the aircraft, pilot seated in front.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
In line with its originally designed role of bomber interception, the MiG-15bis is armed with three powerful nose-mounted autocannons. The 37 mm N-37D cannon is particularly noteworthy, as even a small number of hits are usually fatal to any aircraft unfortunate enough to be on the receiving end, with the twin 23 mm NR-23 cannons also being quite respectable in terms of lethality.&lt;br /&gt;
&lt;br /&gt;
The trade-off is that these cannons do not have large ammunition reserves, especially compared to the American planes armed with heavy machine guns, and it is very easy to run out of ammunition without careful aim. In addition, the N-37D has a significantly lower muzzle velocity than the NR-23, with a more pronounced ballistic arc. This makes obtaining hits with both types of cannon at the same time quite challenging; using only the 37 mm or the 23 mm cannons at one time may be more efficient with regards to ammunition usage.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|S-21|S-5M|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 16 x S-5M rockets&lt;br /&gt;
* 2 x S-21 rockets&lt;br /&gt;
&lt;br /&gt;
The MiG-15bis is capable of carrying up to 500 kg of bombs on underwing hardpoints. While this pales in comparison to the American or British fighter-bombers, it is enough for taking out isolated ground targets, if needed.&lt;br /&gt;
&lt;br /&gt;
The S-5M HE rockets are most effective against light ground units, while the S-5K HEAT rockets are capable of penetrating the top armour of most vehicles.&lt;br /&gt;
&lt;br /&gt;
The massive S-21 rocket has a considerable blast radius, and a single hit on a tank is usually fatal. The rocket may also be set with a distance fuse (up to 1,000 m), which can be very effective against large aircraft, such as bombers, or tightly bunched groups of smaller aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-15bis is very similar to the MiG-15 and should be played as you would that aircraft, using boom-and-zoom style attacks and keeping your energy high - speed is life in jet battles. It wouldn't be a bad idea to try head-ons if you know what you are doing. The 37 mm and 23 mm combo really help. The plane lacks in roll rate so you will have to watch out for other jets trying to reverse you.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| S5K&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
| S5M&lt;br /&gt;
| BD-2-48&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
| S21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate and acceleration.&lt;br /&gt;
* Above average manoeuvrability.&lt;br /&gt;
* Powerful main armament, especially effective against bombers.&lt;br /&gt;
* Ability to carry massive S-21 rockets, unlike the earlier [[MiG-15]].&lt;br /&gt;
* Amazing turn &amp;gt;800 km/h (520 mph)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Somewhat slow roll rate.&lt;br /&gt;
* Poor controllability due to compression at high Mach numbers (&amp;gt; Mach 0.9).&lt;br /&gt;
* Inhomogeneous main armament with different ballistic characteristics can make aiming difficult.&lt;br /&gt;
* Limited ammunition capacity.&lt;br /&gt;
* Inaccurate guns when stock.&lt;br /&gt;
* Uptiers &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.&lt;br /&gt;
&lt;br /&gt;
The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (&amp;quot;S&amp;quot;). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37mm Nudelman N-37D cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100-kg or 50-kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.&lt;br /&gt;
&lt;br /&gt;
The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-15&amp;diff=76447</id>
		<title>MiG-15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-15&amp;diff=76447"/>
				<updated>2020-11-16T23:22:50Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-15_ns23}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = MiG-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. This aircraft was introduced in Update 1.35. The main differences between this aircraft and the [[MiG-15bis|MiG-15 bis]] are weaker engine performance and [[NR-23 (23 mm)|NR-23 23 mm]] autocannons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:CockpitImage_MiG-15.jpg|thumbnail|right|The '''MiG-15''''s instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,009 || 975 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.4 || 23.7 || 34.2 || 32.5 || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,067 || 1,050 || 22.8 || 22.1 || 50.8 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 650 || 450 || ~12.5 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-45F || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,508 kg || colspan=&amp;quot;3&amp;quot; | 229 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 872 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,875 kg || 4,241 kg || 4,608 kg || 4,718 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,086 kgf || N/A&lt;br /&gt;
| 0.54 || 0.49 || 0.45 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,086 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.54 || 0.49 || 0.45 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass in the cockpit front&lt;br /&gt;
* 10 mm Steel plate in front of the pilot in the nose&lt;br /&gt;
* 6 mm Steel plate in pilot's seat&lt;br /&gt;
* 10 mm Steel plate behind the pilot's head&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|N-37 (37 mm)|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D Cannon, nose mounted (40 RPG = 40 total)&lt;br /&gt;
* 2 x 23 mm NS-23 Cannon, nose mounted (80 RPG = 160 total)&lt;br /&gt;
&lt;br /&gt;
Both the N-37 and the NS-23 cannons have the muzzle velocity of 690 m/s.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg = total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg = total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
At higher ranks of the Soviet aviation line, the MiG-15 series is one of the most iconic jet fighter aircraft designs from after the Second World War. Earning its reputation on fame over the skies of Korea against its US contemporary, the [[F-86A-5|F-86 ''Sabre'']].&lt;br /&gt;
&lt;br /&gt;
The MiG-15 can be researched from its predecessor, the [[MiG-9_/L|MiG-9/L]]. The MiG-15 features a powerful cannon arrangement of 2 x 23 mm and 1x 37 mm, excellent high altitude performance and is highly effective in vertical manoeuvres. Unlike the MiG-9, the MiG-15 is also the first Soviet jet aircraft to feature an air brake which is extremely useful in combat situations. The jet fighter does, however, have its downsides. The lack of an “All-flying tailplane” (such as that featured on the [[F-86F-25|Sabre]]) leads to less control over the aircraft at higher speeds approaching 1,000 kph. While the MiG is initially faster in acceleration by comparison to the Sabre, this does mean that once both aircraft are up at higher speeds, the Sabre will hold some advantages over the MiG-15. It should be noted that if you load 8 minutes of fuel instead of the regular (for most pilots) 20, it drastically improves your performance. However, this is not recommended to be done at the beginning of the match as most matches last longer than 8 minutes, and should instead be done when you land mid-match. &lt;br /&gt;
&lt;br /&gt;
The combination of 37 mm and 23 mm cannons creates aiming issues for pilots not familiar with their ballistic properties or velocity. Due to the size of these cannons, ammunition pools are restricted by comparison to other top tier jet aircraft. To help compensate the two different trajectories of the armament, it is recommended to use 'rolling' manoeuvres, as the rudder may lock in high speeds. To aim with these cannons, it is best to estimate the lead with the experience built up with planes beforehand (ie.: Yak-9T / La-9) and add extra distance over the estimated lead (about double from the estimated). &lt;br /&gt;
&lt;br /&gt;
Once pilots have learned to use the MiG-15s excellent rate of climb, acceleration and high altitude capabilities to their advantage, the downsides of the aircraft are far less significant than the positives. In the right hands, the MiG-15 can be a devastating combatant, capable of dealing with any aircraft in game swiftly. Teamwork, Squads and communication will also be beneficial when flying the MiG-15 as effective coordination between multiple pilots allow you to use this aircraft to its maximum potential. After mastering the MiG-15, you can research its improved variant, the [[MiG-15bis|MiG-15Bis]]. As the MiG-15 is essentially a slightly merged MiG-15bis, it shares much of its performance issues and abilities.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Compressor&lt;br /&gt;
| &lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
| BD-2-48&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Flaps can be deployed at high speeds&lt;br /&gt;
* Capable and useful air brake&lt;br /&gt;
* High rate of climb&lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Deadly armament capable of making snapshots&lt;br /&gt;
* Excellent energy retention&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Abysmal roll rate&lt;br /&gt;
* Poor turning circle&lt;br /&gt;
* Compression at high speeds&lt;br /&gt;
* Extremely challenging to use when stock&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Guns tend to spark a lot (the N-37 in particular)&lt;br /&gt;
* No G-Suit, so maintaining control is difficult when turning at high speeds&lt;br /&gt;
* No S-21&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
First taking to the air in December of 1947, the Mikoyan-Gurevich MiG-15 jet fighter aircraft came as a massive shock to the west when it appeared in the skies over Korea in the early 1950s. The swept-wing fighter quickly proved itself as a capable and effective combat aircraft and forged a fearsome reputation.&lt;br /&gt;
&lt;br /&gt;
The prototype I-310 was designed around the British Rolls Royce Nene engine which was purchased under license from Great Britain as the RD-45. Featuring sleek swept-back wings, tricycle undercarriage and the same armament as its predecessor, the [[MiG-9]], in the form of 2 x 23mm NS-23 cannons (Later replaced by NR-23 cannons in the [[MiG-15bis|MiG-15Bis]] model) and a single 37mm N-37D cannon all mounted centrally under the nose intake. The new aircraft was designed as an interceptor with heavy armament capable of quickly taking out bomber formations and was one of the most advanced aircraft in the world at the time.&lt;br /&gt;
&lt;br /&gt;
Entering service between 1949-50, the MiG-15 made its operational combat debut in the Korean War, completely outclassing the first-generation jet fighter aircraft of the UN forces such as the [[F-80C-10|F-80]] and [[F-84B-26|F-84]]. The MiG’s excellent rate of climb, high-speed performance and deadly weaponry proved superior to the early jets and was only challenged by the arrival of the [[F-86A-5|North American F-86 Sabre]]. At the time, the Sabre was the only aircraft capable of effectively combating the MiG in aerial combat and the pair became synonymous with the conflict.&lt;br /&gt;
&lt;br /&gt;
From 1950, the MiG-15 was later developed into the Bis model, featuring a new engine, armament changes and minor overall improvements.  However, the aircraft would ultimately lead to the development of the MiG-17. The MiG-15 was also a hugely successful export aircraft, operated by many nations such as Poland, Czechoslovakia, [[MiG-15bis_(Germany)|East Germany]], China, North Korea and Vietnam to name but a few. Licence built versions of the MiG-15 also existed such as the Chinese J-2, Czech S-102/3 and Polish Lim-1.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 is a true icon of aviation and will provide experienced pilots with an impressive top tier jet fighter when employed to its strengths, being more than a match to any other aircraft in the game.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;A single-seat all-metal cantilever monoplane fighter.&lt;br /&gt;
Continuing the line of the La-5/La-7 fighters, the designers of the Lavochkin Design Bureau wanted to remove all of the wood from the aircraft's construction and create an all-metal fighter. In early 1946, prototype fighter 130 was built, to be launched into full-scale production under the designation of La-9 (Product 48) after the tests had been passed.&lt;br /&gt;
&lt;br /&gt;
The La-9 was a new plane, not just an upgrade of the La-7 with metal parts instead of wooden ones. The La-9 had differently shaped monospar wings with laminar flow airfoils. This plane did not have leading edge slats. The weight savings gained by replacing wood with duralumin enabled the designers to mount five fuel tanks on the aircraft and increase the total fuel capacity.&lt;br /&gt;
&lt;br /&gt;
The La-9's cockpit was more spacious than the La-7's, and its canopy required less framing and provided better visibility. By pressurizing the cockpit and the power unit compartment, one of the main shortcomings of the Lavochkins - the high temperature in the pilot's cockpit during engine operation - was finally overcome. Also, the aircraft's instrumentation system was brought into line with worldwide standards. A radio compass, an attitude indicator, and an identification-friend-or-foe transponder enabled the aircraft to be piloted and engage in dogfights even in difficult weather conditions.&lt;br /&gt;
&lt;br /&gt;
The La-9 had a Shvetsov ASh-82FN fourteen-cylinder two-row radial air-cooled fuel-injected engine producing a maximum power of 1,850 hp.&lt;br /&gt;
The plane's armament consisted of four synchronous 23mm Nudelman-Suranov NS-23S cannons with 300 rounds each. A Fairchild gun camera mounted on the right wing panel was used to direct shooting and for training purposes. Later it was replaced with an S-13, its Soviet counterpart, which was placed in the fairing over the cockpit windshield.&lt;br /&gt;
&lt;br /&gt;
Production of the La-9 continued until 1949. A total of 1,882 planes were manufactured. Troops in the Soviet Air Force began to receive the new fighters in 1947. The La-9 did not remain in service for long, since the Air Force quickly switched to jet technology. The early 1950s saw the beginning of the mass handover of piston fighters for warehousing and conservation, as well as the re-equipping of fighting troops with MiG-15 jet aircraft.&lt;br /&gt;
&lt;br /&gt;
In addition to flying with the Soviet Air Force, La-9 fighters remained in service with the People's Liberation Army Air Force of China until 1959, laying the foundation for the new Chinese Air Force. When the Korean War began, the La-9 was being supplied to the North Korean Air Force. The first planes were received in September and October 1950. During the final stage of the war, the Koreans used the La-9s as light night bombers. When bomb racks were mounted, the fighter could carry two 50-kg bombs. After the war, La-9s were in service with the Korean People's Army Air Force until the end of the 50s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/3054/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MiG-15]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircrafts}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-15bis&amp;diff=76446</id>
		<title>MiG-15bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-15bis&amp;diff=76446"/>
				<updated>2020-11-16T23:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-15}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Mikoyan-Gurevich MiG-15bis is an upgraded variant of the [[MiG-15]] jet fighter. It utilises an improved version of the RD-45 (imported British Rolls–Royce Nene) turbojet engine, the Klimov VK-1, for increased performance. The MiG-15bis also has better ground attack capability with underwing hardpoints for bombs and rockets.&lt;br /&gt;
&lt;br /&gt;
In-game, the MiG-15bis fulfils the same role as the MiG-15, primarily serving as an air superiority fighter and bomber interceptor. It is blessed with excellent high-altitude performance and powerful armament, but suffers from controllability problems at high Mach numbers. It excels in vertical combat manoeuvres, taking advantage of its high thrust-to-weight ratio. The MiG-15bis also has a limited ground attack capability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-15bis can accelerate well under 900 km/h (560 mph), especially once spaded. It has sub-par roll rate, but what it lacks in roll is more than made up for in turn rate. You will rarely fight another jet that can out turn you. The MiG has a great power to weight ratio so it is very easy to climb. This power to weight ratio also allows the MiG to have amazing energy retention.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,062 || 1,046 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 22.0 || 41.4 || 39.8 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,087 || 1,076 || 20.4 || 20.7 || 59.7 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 650 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,648 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,980 kg || 4,478 kg || 4,810 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.62 || 0.55 || 0.51 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.62 || 0.55 || 0.51 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel armour plates in front of the cockpit and behind the pilot's head rest.&lt;br /&gt;
* 6 mm steel armour under the pilot's seat.&lt;br /&gt;
* 64 mm bulletproof front windshield.&lt;br /&gt;
* Self-sealing fuel tanks behind the pilot and under the jet engine nozzle.&lt;br /&gt;
* Jet engine located in the rear of the aircraft, pilot seated in front.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
In line with its originally designed role of bomber interception, the MiG-15bis is armed with three powerful nose-mounted autocannons. The 37 mm N-37D cannon is particularly noteworthy, as even a small number of hits are usually fatal to any aircraft unfortunate enough to be on the receiving end, with the twin 23 mm NR-23 cannons also being quite respectable in terms of lethality.&lt;br /&gt;
&lt;br /&gt;
The trade-off is that these cannons do not have large ammunition reserves, especially compared to the American planes armed with heavy machine guns, and it is very easy to run out of ammunition without careful aim. In addition, the N-37D has a significantly lower muzzle velocity than the NR-23, with a more pronounced ballistic arc. This makes obtaining hits with both types of cannon at the same time quite challenging; using only the 37 mm or the 23 mm cannons at one time may be more efficient with regards to ammunition usage.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|S-21|S-5M|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 16 x S-5M rockets&lt;br /&gt;
* 2 x S-21 rockets&lt;br /&gt;
&lt;br /&gt;
The MiG-15bis is capable of carrying up to 500 kg of bombs on underwing hardpoints. While this pales in comparison to the American or British fighter-bombers, it is enough for taking out isolated ground targets, if needed.&lt;br /&gt;
&lt;br /&gt;
The S-5M HE rockets are most effective against light ground units, while the S-5K HEAT rockets are capable of penetrating the top armour of most vehicles.&lt;br /&gt;
&lt;br /&gt;
The massive S-21 rocket has a considerable blast radius, and a single hit on a tank is usually fatal. The rocket may also be set with a distance fuse (up to 1,000 m), which can be very effective against large aircraft, such as bombers, or tightly bunched groups of smaller aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-15bis is very similar to the MiG-15 and should be played as you would that aircraft, using boom-and-zoom style attacks and keeping your energy high - speed is life in jet battles. It wouldn't be a bad idea to try head-ons if you know what you are doing. The 37 mm and 23 mm combo really help. The plane lacks in roll rate so you will have to watch out for other jets trying to reverse you. Despite seeming like dead weight at first glance, the S21 rockets are very useful in headon and rearward engagements. Set a fuse for 1000m, and fire them at 1.5-1.3 km in headons, then dodge away or use them to destroy fleeing aircraft (0.65-0.6km is ideal).&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| S5K&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
| S5M&lt;br /&gt;
| BD-2-48&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
| S21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate and acceleration.&lt;br /&gt;
* Above average manoeuvrability.&lt;br /&gt;
* Powerful main armament, especially effective against bombers.&lt;br /&gt;
* Ability to carry massive S-21 rockets, unlike the earlier [[MiG-15]].&lt;br /&gt;
* Amazing turn &amp;gt;800 km/h (520 mph)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Somewhat slow roll rate.&lt;br /&gt;
* Poor controllability due to compression at high Mach numbers (&amp;gt; Mach 0.9).&lt;br /&gt;
* Inhomogeneous main armament with different ballistic characteristics can make aiming difficult.&lt;br /&gt;
* Limited ammunition capacity.&lt;br /&gt;
* Inaccurate guns when stock.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.&lt;br /&gt;
&lt;br /&gt;
The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (&amp;quot;S&amp;quot;). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37mm Nudelman N-37D cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100-kg or 50-kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.&lt;br /&gt;
&lt;br /&gt;
The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-9&amp;diff=72952</id>
		<title>MiG-9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-9&amp;diff=72952"/>
				<updated>2020-10-16T04:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-9}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR's first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.&lt;br /&gt;
&lt;br /&gt;
Early on, Mikoyan-Gurevich's prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.&lt;br /&gt;
&lt;br /&gt;
Early tests showed that the fighter flew well and responded to the pilot's input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 is a stout little fighter and is flown best as a Boom &amp;amp; Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.&lt;br /&gt;
&lt;br /&gt;
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.&lt;br /&gt;
&lt;br /&gt;
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just 'spraying-and-praying', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 868 || 840 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.3 || 31.1 || 17.7 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 895&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 955 || 909 || 27.8 || 29.0 || 26.8 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-20A-2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,505 kg || colspan=&amp;quot;3&amp;quot; | 266 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 670 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 3,937 kg || 4,195 kg || 4,517 kg || 4,839 kg || 5,044 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 800 kgf || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.33 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 800 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.33 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 55 mm bulletproof glass - canopy windscreen&lt;br /&gt;
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine&lt;br /&gt;
* 12 mm steel plate - just in front of the 37 mm magazine&lt;br /&gt;
&lt;br /&gt;
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.&lt;br /&gt;
&lt;br /&gt;
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a large amount of HE ammunition, which will critically damage enemies, even without a precise hit&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb at an angle of about 8-10° until the fighter reaches speeds of about 400-500 kph when the climb angle can be increased to about 15°.&lt;br /&gt;
&lt;br /&gt;
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.&lt;br /&gt;
&lt;br /&gt;
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you 'chickened-out' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It's highly recommended to research Flight Performance modules first. The Engine upgrade significantly improves the quality of the plane.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament allows it to hunt bombers effectively&lt;br /&gt;
* Somewhat cheap initial repair cost&lt;br /&gt;
* All armour is in the front of the aircraft to protect against defensive weapons&lt;br /&gt;
* Engines do not overheat at 100% throttle&lt;br /&gt;
* Is able to land quite well on engines like in the Me-262&lt;br /&gt;
* High rip speed for an early Soviet jet (a little over 1,000 km/h)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Two different trajectories for both guns&lt;br /&gt;
* Limited ammunition of 160 (NS-23) and 40 (N-37D)&lt;br /&gt;
* No access to bombs or other payload options&lt;br /&gt;
* Underwhelming acceleration&lt;br /&gt;
* Unimpressive climb-rate&lt;br /&gt;
* Control lock starts at around 800 km/h&lt;br /&gt;
* Loses a lot of speed during turns&lt;br /&gt;
* Very bad turn rate even compared to some jet bombers&lt;br /&gt;
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn't until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a 'jet air force' with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn't until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.&lt;br /&gt;
&lt;br /&gt;
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.&lt;br /&gt;
&lt;br /&gt;
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centreline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.&lt;br /&gt;
&lt;br /&gt;
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot's input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft's heat shielding, lack of ejection seat and an unpressurised cockpit continued to plague its early production.&lt;br /&gt;
&lt;br /&gt;
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.&lt;br /&gt;
&lt;br /&gt;
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People's Liberation Army Air Force.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.&lt;br /&gt;
&lt;br /&gt;
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.&lt;br /&gt;
&lt;br /&gt;
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.&lt;br /&gt;
&lt;br /&gt;
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.&lt;br /&gt;
&lt;br /&gt;
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.&lt;br /&gt;
&lt;br /&gt;
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.&lt;br /&gt;
&lt;br /&gt;
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.&lt;br /&gt;
&lt;br /&gt;
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.&lt;br /&gt;
&lt;br /&gt;
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.&lt;br /&gt;
&lt;br /&gt;
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mig-9 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|j6oRU49ndX8|'''{{PAGENAME}} - Ace without the &amp;quot;L&amp;quot;''' - ''Napalmratte''|VnymTqdIc8Y|'''{{PAGENAME}} [Competitive at 7.0]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[He 162 A-1]]&lt;br /&gt;
* [[He 162 A-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-9_(l)&amp;diff=72951</id>
		<title>MiG-9 (l)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-9_(l)&amp;diff=72951"/>
				<updated>2020-10-16T04:15:25Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Offensive armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-9_ussr}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the early version&lt;br /&gt;
| link = MiG-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_MiG-9_L.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR’s first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.&lt;br /&gt;
&lt;br /&gt;
Early on, Mikoyan-Gurevich’s prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.&lt;br /&gt;
 &lt;br /&gt;
Early tests showed that the fighter flew well and responded to the pilot’s input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.&lt;br /&gt;
 &lt;br /&gt;
The MiG-9 is a stout little fighter and is flown best as a Boom &amp;amp; Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.&lt;br /&gt;
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn’t designed to use them.&lt;br /&gt;
 &lt;br /&gt;
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just ‘’spraying-and-praying’’, but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.&lt;br /&gt;
 &lt;br /&gt;
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immlemans and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 916 || 890 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.2 || 27.9 || 22.8 || 21.5 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 986 || 967 || 25.0 || 26.0 || 33.8 || 28.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-20F || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,655 kg || colspan=&amp;quot;2&amp;quot; | 274 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 670 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 4,068 kg || 4,621 kg || 4,989 kg || 5,590 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (108%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 108%&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 898 kgf || 1,000 kgf&lt;br /&gt;
| 0.49 || 0.43 || 0.40 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 898 kgf&amp;lt;br /&amp;gt;(0 km/h) || 1,000 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.49 || 0.43 || 0.40 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 55 mm bulletproof glass - canopy windscreen&lt;br /&gt;
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine&lt;br /&gt;
* 12 mm steel plate - just in front of the 37 mm magazine&lt;br /&gt;
&lt;br /&gt;
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing weight for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection.  All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (I) does have a little more of a weight issue that the standard [[MiG-9]] in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NS-23K (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.&lt;br /&gt;
 &lt;br /&gt;
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a large amount of HE ammunition, which will critically damage enemy targets, even without a precise hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away.  It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 kph when the climb angle can be increased to about 15°.&lt;br /&gt;
&lt;br /&gt;
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.&lt;br /&gt;
&lt;br /&gt;
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you ‘’chickened-out’’ and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle. &lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament for bomber hunting&lt;br /&gt;
* Somewhat cheap initial repair cost&lt;br /&gt;
* All armour is in the front of the aircraft to protect against defensive weapons&lt;br /&gt;
* Engines do not overheat at 100% throttle&lt;br /&gt;
* Is able to land quite well on engines like in the Me-262&lt;br /&gt;
* Has two engines, can return to base if one is dead/critically damaged&lt;br /&gt;
* High rip speed for an early Soviet jet (a little over 1,000 km/h)&lt;br /&gt;
* Can outrun almost anything it fights&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Two different trajectories for both guns&lt;br /&gt;
* Limited ammunition of 160 (NS-23) and 40 (N-37D)&lt;br /&gt;
* No access to bombs or other payload options&lt;br /&gt;
* Underwhelming acceleration (though a bit better than the MiG-9 Early)&lt;br /&gt;
* Unimpressive climb-rate (likewise, improved from the earlier version)&lt;br /&gt;
* Control lock starts at around 800 km/h&lt;br /&gt;
* Loses a lot of speed during turns&lt;br /&gt;
* Very bad turn rate even compared to some jet bombers&lt;br /&gt;
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)&lt;br /&gt;
* Overheats quickly at 108% throttle and oil cools down slowly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day.  In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn’t until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a ‘jet air force’ with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn’t until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.&lt;br /&gt;
 &lt;br /&gt;
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.&lt;br /&gt;
 &lt;br /&gt;
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centerline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.&lt;br /&gt;
&lt;br /&gt;
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot’s input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft’s heat shielding, lack of ejection seat and an unpressurized cockpit continued to plague its early production.&lt;br /&gt;
 &lt;br /&gt;
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.&lt;br /&gt;
 &lt;br /&gt;
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People’s Liberation Army Air Force.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.&lt;br /&gt;
&lt;br /&gt;
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.&lt;br /&gt;
&lt;br /&gt;
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.&lt;br /&gt;
&lt;br /&gt;
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.&lt;br /&gt;
&lt;br /&gt;
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.&lt;br /&gt;
&lt;br /&gt;
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.&lt;br /&gt;
&lt;br /&gt;
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.&lt;br /&gt;
&lt;br /&gt;
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.&lt;br /&gt;
&lt;br /&gt;
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.&lt;br /&gt;
&lt;br /&gt;
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mig-9_ussr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|GMgbTkG6Dzc|'''Grinding With The Best 7.3 Jet - {{PAGENAME}} commentary''' - ''DEFYN''|viLtS6lEmLs|'''Super {{PAGENAME}} - 8 Minute Fuel: Whole New Plane''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[He 162 A-1]]&lt;br /&gt;
* [[He 162 A-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircrafts}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Zhukovsky%27s_I-153-M62&amp;diff=72488</id>
		<title>Zhukovsky's I-153-M62</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Zhukovsky%27s_I-153-M62&amp;diff=72488"/>
				<updated>2020-10-09T02:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=i-153_m62_zhukovskiy&lt;br /&gt;
|cockpit=cockpit_i-153_m62_zhukovskiy.jpg&lt;br /&gt;
|store=8167&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian biplane '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Zhukovskys_I-153-M62.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
'''{{Specs|name}}''' is a premium Rank {{Specs|rank}} Soviet biplane {{Battle-rating}}. It was introduced in [[Update 1.31]]. It costs 250 Golden Eagles. The plane is painted after the camouflage scheme of Soviet pilot Sergey Y. Zhukovsky in the 127th Fighter Aviation Regiment of the Soviet Air Forces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The I-153-M62 handles like a dream, outperforming most fighters at its BR. It accelerates fast and has a good max speed. The Chaika possesses a good turn radius, good climb rate and good acceleration at low altitudes. To fly this plane, you should climb to medium altitudes after taking off (2,000 - 3,000 meters) then accelerate to prepare for hot pursuit against enemy fighters and bombers. The plane's massive flaws are its low top speed for its BR and weak airframe. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 421 || 409 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 14.1 || 14.4 || 11.3 || 11.3 || rowspan=&amp;quot;2&amp;quot; | 274&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 466 || 444 || 13.0 || 13.3 || 24.2 || 15.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 240 || &amp;lt; 380 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 m || 930 hp || 1,116 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 m || 880 hp || 1,056 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
* No armour glazing, open cockpit&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
'''''Zhukovsky's'' I-153-M62''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine gun, nose mounted (750 + 520 + 500 + 700 (Top right clockwise) = 2,470 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50 bombs (200 kg total)&lt;br /&gt;
* 8 x 82 mm RS-82 rockets&lt;br /&gt;
* 8 x 82 mm RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign overruling the sky. Play mainly as an interceptor and air-defence fighter and watch as the enemy plummets towards the ground.&lt;br /&gt;
&lt;br /&gt;
Anything with .50 cals will usually knock your engine out almost immediately. Also, tracer belts easily light this on fire, and the burning is usually fatal. As a result, turn-fighting to keep yourself out of enemy guns is advisable. &lt;br /&gt;
&lt;br /&gt;
Many aircraft will attempt to Boom &amp;amp; Zoom you if you remain at low altitudes. Should this happen, engage as though you were going to head-on and break off at the last moment. By swinging around, you'll be able to catch them as they pull up and destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles:''' Start out by climbing to ~2000m and then gaining airspeed. You then react to the most immanent/dangerous threats, either diving on lower flying planes or attackers, or going a bit higher up to get a bomber kill, or in general, luring people into turnfights. &lt;br /&gt;
&lt;br /&gt;
'''Mixed Battles/CAS:''' Surprisingly, this small biplane is quite deadly as a CAS aircraft. It can carry 4x50kg bombs, which can still be relatively effective at 2.0, or the lethal RBS-82 rockets, 4 on each wing. These effectively function as APHE, as they deal little to no damage if a direct hit does not occur. If it does, however, it will instantly destroy the tank with a single hit. Therefore, if you are comfortable with your aim, you can destroy up to 4 targets per sortie, and a few more with some strafing. Due to its low stall speed and incredible maneuverability, the I-153 can easily be pulled out of a dive at very low altitude. SPAA are a considerable threat however, as the Chaika isn't exactly a hard target to hit if the pilot is unaware of their surroundings. The biggest threats are the [[M16 MGMC]] and [[Flakpanzer 38]] due to their high rate of fire. The [[P.7.T AA]] is also a rare, yet deadly occurrence. &lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-153 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good maneuverability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will maneuver much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]]:&lt;br /&gt;
&lt;br /&gt;
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't maneuver aggressively. However this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive maneuvers as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. &lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| DZ-40&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| RO-82&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible turn radius&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* High rate of fire with 4 7.62 mm machine guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low speed&lt;br /&gt;
* Minimal damage output with default belts for the 7.62 mm machine guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;The Polikarpov I-153 &amp;quot;&amp;quot;Chaika&amp;quot;&amp;quot; (&amp;quot;&amp;quot;Seagull&amp;quot;&amp;quot;) was an advanced version of the I-15 fighter developed in 1932 (thus its designation, meaning &amp;quot;&amp;quot;I-15 Third Model&amp;quot;&amp;quot;). The first aircraft of this type took off in August 1938, but it was only a year later that it was launched into full-scale production.&lt;br /&gt;
&lt;br /&gt;
The prototype served as &amp;quot;&amp;quot;Black 69&amp;quot;&amp;quot; with the 127th Fighter Aviation Regiment of the Western Military District. This aircraft was piloted by Sergey Yakovlevich Zhukovsky, a Soviet ace who scored 13 planes destroyed and 15 shared destroyed.&lt;br /&gt;
&lt;br /&gt;
By the start of the war, Zhukovsky was a Junior Lieutenant and a Flight Commander with the 127th Fighter Aviation Regiment at Grodno. On June 22, 1941, he took part in nine air duels and shot down five enemy aircraft (three of them while piloting &amp;quot;&amp;quot;Black 69&amp;quot;&amp;quot;), and on June 29, he scored three more victories. He flew a total of over 500 sorties during the years of the war.&lt;br /&gt;
&lt;br /&gt;
Sergey Yakovlevich Zhukovsky was awarded with the Order of Lenin, six Orders of the Red Banner of Labour, the Order of Alexander Nevsky, the Order of the Patriotic War 1st Class, two Orders of the Red Star, and sixteen medals. He retired from the Soviet Air Force as a Colonel General of Aviation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-153_M-62&amp;diff=72487</id>
		<title>I-153 M-62</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-153_M-62&amp;diff=72487"/>
				<updated>2020-10-09T02:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=i-153_m62&lt;br /&gt;
|cockpit=cockpit_i-153_m62.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian biplane {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
The {{Specs|name}} possesses a good turn radius, good climb rate and good acceleration at low altitudes. To fly this plane, you should climb to medium altitudes after taking off (2,000 - 3,000 meters) then accelerate to prepare for hot pursuit against enemy fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
To get an enemy plane off your tail, it is best to simply do a turn and you won't get hit as the manoeuvrability of the plane is incredible. The plane's massive flaws are its low top speed and the incredible engine overheating. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 425 || 410 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 13.8 || 14.4 || 11.4 || 11.4 || rowspan=&amp;quot;2&amp;quot; | 274&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 465 || 444 || 13.0 || 13.3 || 20.1 || 15.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 240 || &amp;lt; 380 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 1,530 m || 840 hp || 1,023 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 4,200 m || 800 hp || 975 hp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chaika is a biplane, so don't expect much in the way of survivability. It can withstand a few shots from 7 mm MGs, but guns like the American .50 cal will shred it to pieces, and cannons will decimate it. However, it can be flown (to some extent) with parts of the wings missing, which can be helpful with getting back to the base. Your greatest 'protection' is your maneuverability, so use it when you can!&lt;br /&gt;
&lt;br /&gt;
The only armour on the aircraft is a 8mm steel plate behind the pilot. While it can stop rifle calibre MG over 400m, its effectiveness remains limited against targets at closer range or armed with heavier armament.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine guns, nose-mounted (700 rpg + 750 rpg + 520 rpg + 500 rpg clockwise from the top-left = 2,470 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50 bombs (200 kg total)&lt;br /&gt;
* 8 x 82 mm RS-82 rockets&lt;br /&gt;
* 8 x 82 mm RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign overruling the sky. Play mainly as an interceptor and air-defence fighter and watch as the enemy plummets towards the ground. &lt;br /&gt;
&lt;br /&gt;
Anything with .50 cals will usually knock your engine out almost immediately. Also, tracer belts easily light this on fire, and the burning is usually fatal. As a result, turn-fighting to keep yourself out of enemy guns is advisable.&lt;br /&gt;
&lt;br /&gt;
Many aircraft will attempt to Boom &amp;amp; Zoom you if you remain at low altitudes. Should this happen, engage as though you were going to head-on and break off at the last moment. By swinging around, you'll be able to catch them as they pull up and destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles:''' Start out by climbing to ~2000m and then gaining airspeed. You then react to the most immanent/dangerous threats, either diving on lower flying planes or attackers, or going a bit higher up to get a bomber kill, or in general, luring people into turnfights.&lt;br /&gt;
&lt;br /&gt;
'''Mixed Battles/CAS:''' Surprisingly, this small biplane is quite deadly as a CAS aircraft. It can carry 4x50kg bombs, which can still be relatively effective at 2.0, or the lethal RBS-82 rockets, 4 on each wing. These effectively function as APHE, as they deal little to no damage if a direct hit does not occur. If it does, however, it will instantly destroy the tank with a single hit. Therefore, if you are comfortable with your aim, you can destroy up to 4 targets per sortie, and a few more with some strafing. Due to its low stall speed and incredible maneuverability, the I-153 can easily be pulled out of a dive at very low altitude. SPAA are a considerable threat however, as the Chaika isn't exactly a hard target to hit if the pilot is unaware of their surroundings. The biggest threats are the [[M16 MGMC]] and [[Flakpanzer 38]] due to their high rate of fire. The [[P.7.T AA]] is also a rare, yet deadly occurrence. &lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-153 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good maneuverability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will maneuver much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]]:&lt;br /&gt;
&lt;br /&gt;
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't maneuver aggressively. However this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive maneuvers as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. &lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| DZ-40&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| RO-82&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast climb rate&lt;br /&gt;
* Excellent manoeuvrability (Will out-turn ''any'' enemy aircraft it encounters)&lt;br /&gt;
* Extremely difficult to target while it is making manoeuvres&lt;br /&gt;
* The above point can make it hard to use boom and zoom tactics against this plane (if you see it coming)&lt;br /&gt;
* Great at destroying bombers with a hail of rockets and machine-gun fire&lt;br /&gt;
* Option to be equipped with rockets that can pierce up to 60mm of armour (Can destroy most enemy tanks in ground RB at the rank)&lt;br /&gt;
* Very low stall speed&lt;br /&gt;
* 4 x rapid firing ShKAS machine guns with large ammo reserves&lt;br /&gt;
* Deadly with tracer belts&lt;br /&gt;
* The ability to retract landing gear reduces parasitic drag, improving your energy retention&lt;br /&gt;
* Favourable matchmaking allows it to fight earlier monoplanes and worse biplanes&lt;br /&gt;
* Small target&lt;br /&gt;
* Excellent for learning/performing highly advanced aerobatic maneuvers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low speed compared to monoplanes&lt;br /&gt;
* Frail airframe, can be destroyed or crippled with a few well placed hits&lt;br /&gt;
* Loses a lot of performance if the engine is hit&lt;br /&gt;
* A single machine gun round to the engine is capable of knocking it out&lt;br /&gt;
* ShKAS machine guns prone to overheating&lt;br /&gt;
* Defensive armaments of bombers can easily wreck this aircraft's engine&lt;br /&gt;
* Vulnerable to boom and zoom, especially when climbing&lt;br /&gt;
* Not suited to head on attacks&lt;br /&gt;
* No self-sealing tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The I-153 Chaika (aka I-15ter) is the last biplane made by Polikarpov. Created in 1939, due to misleading results of Aerial Warfare in the 1937 Spanish Civil War, a meeting chaired by Stalin concluded that the Fiat CR.32 biplane was superior to the Polikarpov I-16 monoplane. A technologically superior [[Bf 109 (Family)|Bf 109]] that had been introduced was ignored, and instead, work on the new I-153 biplane was officially approved on 11 October 1937.&lt;br /&gt;
&lt;br /&gt;
The fuselage and wings of the I-153 were similar to those of the I-15 and I-152, with a steel tube framework, covered by metal at the front of the fuselage and fabric elsewhere. The manually operated retractable undercarriage rotated through 90 degrees before folding back into the fuselage. The first prototype was powered by a 750 hp M-25V engine. Its maiden flight is variously reported as having taken place in May or August 1938, with A. I. Zhukov at the controls. Tests that began on 27 September are variously described as state acceptance or factory trials. These tests weren't entirely satisfactory and production was delayed while some of the problems were solved. This plane is equipped The 800 hp M-62 was used in the largest number of aircraft, produced around 3,018 in total. The standard I-153 was armed with four ShKAS machine guns. These replaced the PV-1 guns used on the I-15 and I-152 and had a much higher rate of fire (1,800 compared to 750 rounds per minute) as well as being much lighter. The four underwing bomb racks could also carry up to 441 lb of bombs. The I-153 entered Red Air Force service in October 1938 and was soon thrust into combat in the Far East, where the Soviet Union was engaged in an unofficial war against Japan in Mongolia. The I-153 had a successful combat debut. Thirteen aircraft had been allocated to the 22nd IAP, and on 7 July 1939 nine were sent into combat with their wheels down. As had been hoped this convinced the pilots of a flight of Japanese Nakajima Ki-27 monoplanes that they were facing the I-15. Just before they entered combat the Soviet pilots raised their undercarriages and turned into combat. Four Japanese aircraft were claimed, although only two losses were acknowledged by the Japanese. Ninety-three I-153s were provided to China (a tiny proportion of the overall Soviet contribution to the war effort against Japan in 1937-1941).&lt;br /&gt;
&lt;br /&gt;
The I-153 saw combat during the Winter War against Finland (1939-1940), probably suffering heavy losses against the small Finnish air force.&lt;br /&gt;
&lt;br /&gt;
On 22 June 1941, the I-153 made up one-third of the Soviet fighter forces in the western parts of the Soviet Union, accounting for around 1,500 of the 4,226 fighters available at the start of the German invasion. A vast number of aircraft were destroyed in the first few days of the fighting, but enough I-153s survived for them to play a major part in the early part of the fighting, and they were responsible for most of the 800 German aircraft claimed between 22 June and 5 July. The I-153 remained in use as a front line fighter until early in 1942, but by then very few aircraft were still intact, having been lost in the air, on the ground and while acting as ground attack aircraft. The surviving aircraft remained in use in secondary roles into 1943, although they were also used as ground attack aircraft. By the middle of 1943, the Red Air Force only had 36 I-153s on its strength. A few remained in service in the Far East as late as 1945.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;The I-153P Chaika (Seagull) was a Soviet biplane fighter of the 1930s and 1940s. It was created by the Polikarpov Design Bureau in 1938. It is a modification (3rd variant) of the earlier I-15 fighter, as shown in the designation. The Chaika was considered to be the fastest biplane in the world. However, at the start of hostilities between the Soviet Union and Germany, the I-153 could not compete on equal terms with the German Messerschmitt Bf-109 and therefore was mainly used in ground attack roles. &lt;br /&gt;
&lt;br /&gt;
For many years, Soviet pilots considered the I-16 to be the most dangerous aircraft in a spin. Therefore, when flight testing the I-153 with the M-25 engine in March and April of 1939, the VVS Command paid special attention to its spin characteristics. Initially, the matter remained unresolved. However, in the summer of 1939, when the new aircraft saw action against the Japanese in Mongolia, NII VVS returned to this crucial point. Test results were disappointing. By the third full rotation the I-153 would go into a flat spin; the engine would cease by the fifth formation, after which spin recovery would become extremely difficult. Lowering the landing gear in order to shift the center [sic] of gravity did not help. The Chaika still took a significant amount of time to recover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/2768/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Polikarpov I-153]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=72453</id>
		<title>User:U99193763</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=72453"/>
				<updated>2020-10-08T04:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== apiece_ ==&lt;br /&gt;
&lt;br /&gt;
=== Who am I? ===&lt;br /&gt;
Hi! I'm apiece_, an avid War Thunder player and military history enthusiast, who also has a YouTube channel as a hobby. &lt;br /&gt;
&lt;br /&gt;
=== My War Thunder Side ===&lt;br /&gt;
I mainly play the USSR, but still branch out into other nations on occasion. As of writing, I am 8.7 in air forces and 6.3 in ground forces. &lt;br /&gt;
&lt;br /&gt;
* Favorite plane(s)- Yak-3U for pistons, MiG-9(l) for jets&lt;br /&gt;
* Favorite tank(s)- IS-2 and T-34-57 (ASU-57 as an honorable mention)&lt;br /&gt;
* Least favorite plane(s)- I usually like most planes I fly, but I hate the Yak-4 and the Pe-2s, not very enjoyable imo.&lt;br /&gt;
* Least favorite tank(s)- PT-76B (entire Italian Rank I as an honorable mention)&lt;br /&gt;
* Most enjoyable plane- Chaika, what else could it be&lt;br /&gt;
* Most enjoyable tank- T-50&lt;br /&gt;
&lt;br /&gt;
=== Ways to chat ===&lt;br /&gt;
I mainly use Discord to talk (apiece_#6713), but you can also find me on WT Live (https://live.warthunder.com/user/apiece_/) or message me on the forum (https://forum.warthunder.com/index.php?/profile/762355-apiece_/).&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=72452</id>
		<title>User:U99193763</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U99193763&amp;diff=72452"/>
				<updated>2020-10-08T04:09:47Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: Profile of the WT player apiece_&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== apiece_ ==&lt;br /&gt;
&lt;br /&gt;
=== Who am I? ===&lt;br /&gt;
Hi! I'm apiece_, an avid War Thunder player and military history enthusiast, who also has a YouTube channel as a hobby. &lt;br /&gt;
&lt;br /&gt;
=== My War Thunder Side ===&lt;br /&gt;
I mainly play the USSR, but still branch out into other nations on occasion. As of writing, I am 8.7 in air forces and 6.3 in ground forces. &lt;br /&gt;
* Favorite plane(s)- Yak-3U for pistons, MiG-9(l) for jets&lt;br /&gt;
* Favorite tank(s)- IS-2 and T-34-57 (ASU-57 as an honorable mention)&lt;br /&gt;
* Least favorite plane(s)- I usually like most planes I fly, but I hate the Yak-4 and the Pe-2s, not very enjoyable imo.&lt;br /&gt;
* Least favorite tank(s)- PT-76B (entire Italian Rank I as an honorable mention)&lt;br /&gt;
* Most enjoyable plane- Chaika, what else could it be :p&lt;br /&gt;
* Most enjoyable tank- T-50&lt;br /&gt;
&lt;br /&gt;
=== Ways to chat ===&lt;br /&gt;
I mainly use Discord to talk (apiece_#6713), but you can also find me on WT Live (https://live.warthunder.com/user/apiece_/) or message me on the forum (https://forum.warthunder.com/index.php?/profile/762355-apiece_/).&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=72362</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=72362"/>
				<updated>2020-10-04T23:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 793 || 787 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.2 || 21.2 || 84.9 || 79.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind pilot&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Surprisingly manoeuvrable&lt;br /&gt;
* Takes off very fast&lt;br /&gt;
* Incredible climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured or protected&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed while travelling in a straight line&lt;br /&gt;
* Maximum load of fuel is a measly 1 minute&lt;br /&gt;
* Inadequate armament; 2x ShVAK cannons with 45 rounds each is nigh useless at 6.7&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=72361</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=72361"/>
				<updated>2020-10-04T22:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 793 || 787 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.2 || 21.2 || 84.9 || 79.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind pilot&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Surprisingly manoeuvrable&lt;br /&gt;
* Takes off very fast&lt;br /&gt;
* Incredible climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured or protected&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed while travelling in a straight line&lt;br /&gt;
* Maximum load of fuel is a measly 1 minute&lt;br /&gt;
* Inadequate armament; 2x ShVAK cannons with 45 rounds each is nigh useless at 6.7&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-153_M-62&amp;diff=72279</id>
		<title>I-153 M-62</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-153_M-62&amp;diff=72279"/>
				<updated>2020-10-02T15:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=i-153_m62&lt;br /&gt;
|cockpit=cockpit_i-153_m62.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian biplane {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
The {{Specs|name}} possesses a good turn radius, good climb rate and good acceleration at low altitudes. To fly this plane, you should climb to medium altitudes after taking off (2,000 - 3,000 meters) then accelerate to prepare for hot pursuit against enemy fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
To get an enemy plane off your tail, it is best to simply do a turn and you won't get hit as the manoeuvrability of the plane is incredible. The plane's massive flaws are its low top speed and the incredible engine overheating. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 425 || 410 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 13.8 || 14.4 || 11.4 || 11.4 || rowspan=&amp;quot;2&amp;quot; | 274&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 465 || 444 || 13.0 || 13.3 || 20.1 || 15.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 240 || &amp;lt; 380 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 1,530 m || 840 hp || 1,023 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 4,200 m || 800 hp || 975 hp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chaika is a biplane, so don't expect much in the way of survivability. It can withstand a few shots from 7 mm MGs, but guns like the American .50 cal will shred it to pieces, and cannons will decimate it. However, it can be flown (to some extent) with parts of the wings missing, which can be helpful with getting back to the base. Your greatest 'protection' is your maneuverability, so use it when you can!&lt;br /&gt;
&lt;br /&gt;
The only armour on the aircraft is a 8mm steel plate behind the pilot. While it can stop rifle calibre MG over 400m, its effectiveness remains limited against targets at closer range or armed with heavier armament.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine guns, nose-mounted (700 rpg + 750 rpg + 520 rpg + 500 rpg clockwise from the top-left = 2,470 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50 bombs (200 kg total)&lt;br /&gt;
* 8 x 82 mm RS-82 rockets&lt;br /&gt;
* 8 x 82 mm RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The &amp;quot;Chaika&amp;quot; performs very well compared to other aircraft of a similar battle rating, such as the [[P-26A-34 M2]]. The Stealth belts of the ShKAS machine guns are devastating so try to research this first then go for survivability followed by suspended armament last. Typically as you won't have time to use these most of the time as you will be too busy blasting enemy planes out of the sky. &lt;br /&gt;
&lt;br /&gt;
Due to the plane's excellent manoeuvrability, carrying rockets is not a bad idea for those reasons. The advantage of carrying rockets is that any expert pilot can cause heavy damage to the enemy team with them since most players at rank 1 are inexperienced. The power of the rockets is feeble for ground purposes and will only damage a medium tank or pillbox even with a direct hit, so go for soft skinned vehicles such as self-propelled AAA or flak guns. The rockets can be used to destroy enemy bombers, especially large ones such as the [[F.222.2]], [[N.C.223.3]] or [[PBY-5_Catalina|PBY-5]]. However, the rockets are inaccurate, and thus require close-combat engagements and multiple salvos in order to have more chance to hit the target.&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-153 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good maneuverbility, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]]:&lt;br /&gt;
&lt;br /&gt;
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't maneuver aggressively. However this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive maneuvers as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. &lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| DZ-40&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| RO-82&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast climb rate&lt;br /&gt;
* Excellent manoeuvrability (Will out-turn ''any'' enemy aircraft it encounters)&lt;br /&gt;
* Extremely difficult to target while it is making manoeuvres&lt;br /&gt;
* The above point can make it hard to use boom and zoom tactics against this plane (if you see it coming)&lt;br /&gt;
* Great at destroying bombers with a hail of rockets and machine-gun fire&lt;br /&gt;
* Option to be equipped with rockets that can pierce up to 60mm of armour (Can destroy most enemy tanks in ground RB at the rank)&lt;br /&gt;
* Very low stall speed&lt;br /&gt;
* 4 x rapid firing ShKAS machine guns with near-unlimited ammo&lt;br /&gt;
* Deadly with tracer belts&lt;br /&gt;
* The ability to retract landing gear reduces parasitic drag, improving your energy retention&lt;br /&gt;
* Good BR; allows it to fight earlier monoplanes and worse biplanes&lt;br /&gt;
* Small target&lt;br /&gt;
* Excellent for learning/performing highly advanced aerobatic maneuvers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low speed compared to monoplanes&lt;br /&gt;
* Frail airframe, can be destroyed or crippled with a few well placed hits&lt;br /&gt;
* Loses a lot of performance if the engine is hit&lt;br /&gt;
* A single machine gun round to the engine is capable of knocking it out&lt;br /&gt;
* ShKAS machine guns prone to overheating&lt;br /&gt;
* Defensive armaments of bombers can easily wreck this aircraft's engine&lt;br /&gt;
* Vulnerable to boom and zoom, especially when climbing&lt;br /&gt;
* Not suited to head on attacks&lt;br /&gt;
* No self-sealing tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The I-153 Chaika (aka I-15ter) is the last biplane made by Polikarpov. Created in 1939, due to misleading results of Aerial Warfare in the 1937 Spanish Civil War, a meeting chaired by Stalin concluded that the Fiat CR.32 biplane was superior to the Polikarpov I-16 monoplane. A technologically superior [[Bf 109 (Family)|Bf 109]] that had been introduced was ignored, and instead, work on the new I-153 biplane was officially approved on 11 October 1937.&lt;br /&gt;
&lt;br /&gt;
The fuselage and wings of the I-153 were similar to those of the I-15 and I-152, with a steel tube framework, covered by metal at the front of the fuselage and fabric elsewhere. The manually operated retractable undercarriage rotated through 90 degrees before folding back into the fuselage. The first prototype was powered by a 750 hp M-25V engine. Its maiden flight is variously reported as having taken place in May or August 1938, with A. I. Zhukov at the controls. Tests that began on 27 September are variously described as state acceptance or factory trials. These tests weren't entirely satisfactory and production was delayed while some of the problems were solved. This plane is equipped The 800 hp M-62 was used in the largest number of aircraft, produced around 3,018 in total. The standard I-153 was armed with four ShKAS machine guns. These replaced the PV-1 guns used on the I-15 and I-152 and had a much higher rate of fire (1,800 compared to 750 rounds per minute) as well as being much lighter. The four underwing bomb racks could also carry up to 441 lb of bombs. The I-153 entered Red Air Force service in October 1938 and was soon thrust into combat in the Far East, where the Soviet Union was engaged in an unofficial war against Japan in Mongolia. The I-153 had a successful combat debut. Thirteen aircraft had been allocated to the 22nd IAP, and on 7 July 1939 nine were sent into combat with their wheels down. As had been hoped this convinced the pilots of a flight of Japanese Nakajima Ki-27 monoplanes that they were facing the I-15. Just before they entered combat the Soviet pilots raised their undercarriages and turned into combat. Four Japanese aircraft were claimed, although only two losses were acknowledged by the Japanese. Ninety-three I-153s were provided to China (a tiny proportion of the overall Soviet contribution to the war effort against Japan in 1937-1941).&lt;br /&gt;
&lt;br /&gt;
The I-153 saw combat during the Winter War against Finland (1939-1940), probably suffering heavy losses against the small Finnish air force.&lt;br /&gt;
&lt;br /&gt;
On 22 June 1941, the I-153 made up one-third of the Soviet fighter forces in the western parts of the Soviet Union, accounting for around 1,500 of the 4,226 fighters available at the start of the German invasion. A vast number of aircraft were destroyed in the first few days of the fighting, but enough I-153s survived for them to play a major part in the early part of the fighting, and they were responsible for most of the 800 German aircraft claimed between 22 June and 5 July. The I-153 remained in use as a front line fighter until early in 1942, but by then very few aircraft were still intact, having been lost in the air, on the ground and while acting as ground attack aircraft. The surviving aircraft remained in use in secondary roles into 1943, although they were also used as ground attack aircraft. By the middle of 1943, the Red Air Force only had 36 I-153s on its strength. A few remained in service in the Far East as late as 1945.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;The I-153P Chaika (Seagull) was a Soviet biplane fighter of the 1930s and 1940s. It was created by the Polikarpov Design Bureau in 1938. It is a modification (3rd variant) of the earlier I-15 fighter, as shown in the designation. The Chaika was considered to be the fastest biplane in the world. However, at the start of hostilities between the Soviet Union and Germany, the I-153 could not compete on equal terms with the German Messerschmitt Bf-109 and therefore was mainly used in ground attack roles. &lt;br /&gt;
&lt;br /&gt;
For many years, Soviet pilots considered the I-16 to be the most dangerous aircraft in a spin. Therefore, when flight testing the I-153 with the M-25 engine in March and April of 1939, the VVS Command paid special attention to its spin characteristics. Initially, the matter remained unresolved. However, in the summer of 1939, when the new aircraft saw action against the Japanese in Mongolia, NII VVS returned to this crucial point. Test results were disappointing. By the third full rotation the I-153 would go into a flat spin; the engine would cease by the fifth formation, after which spin recovery would become extremely difficult. Lowering the landing gear in order to shift the center [sic] of gravity did not help. The Chaika still took a significant amount of time to recover.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/2768/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Polikarpov I-153]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C._202EC&amp;diff=72210</id>
		<title>C. 202EC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C._202EC&amp;diff=72210"/>
				<updated>2020-10-01T20:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mc-202_ec}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Italian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = C.202&lt;br /&gt;
| link-2 = C.202 (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] alongside the initial Italian aviation tree. The &amp;quot;EC&amp;quot; in the name stands for ''Esperimento Cannoni'' or Experimental Cannons.&lt;br /&gt;
&lt;br /&gt;
The Folgore (''Lightning'') is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German ''Minengeschoß'' round, this plane is devastating in the right hands.&lt;br /&gt;
&lt;br /&gt;
However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.&lt;br /&gt;
&lt;br /&gt;
The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when fired at ranges further than 300 meters. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.&lt;br /&gt;
&lt;br /&gt;
While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.&lt;br /&gt;
&lt;br /&gt;
In AB, the Folgore truly shines. A boosted flight model and increased performance make it a monster of a plane that any player should watch out for.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In essence very similar to the [[Bf 109 F-4|Bf 109 F]] with gunpods: Great climb rate and acceleration and with good top speed and turn rate. Yet the 20 mm gunpods dampen all positive aspects, performance was definitively traded in for firepower. Dive performance is great, yet the control surfaces lock up hard above 600 km/h IAS. So leave plenty of space to pull out of a dive, it reaches said speeds rather quickly! Even so the locked controls prevent G-force failure of wings - a blessing in disguise for many new inexperienced RB/SB pilots. Energy retention in Zooms is good, too. This however, is mostly due to the aforementioned climb rate which is engine enabled. A damaged engine guts and severely hinders most flight characteristics.&lt;br /&gt;
&lt;br /&gt;
Like its German brother in heart the Folgore also features several downsides: The engine torque is significant and will roll the aircraft to the side when performing any kind of manoeuvre. Note the slightly longer left wing to at least neuter this effect in level flight, unlike the Bf 109 pilots who will have to permanently trim their ailerons on the runway. Further aiming and aligning yourself to the target can thusly be rather difficult, as the craft will twitch and shift significantly. As usual lead in deflection shots are the easiest approach. The control lock up was already mentioned and must always be considered. The C.202EC has a mediocre turn and climb rate and suffers from engine overheating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 549 || 530 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.1 || 21.9 || 10.4 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 595 || 571 || 18.9 || 20.0 || 17.1 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 600 || 340 || 260 || ~14 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 270 || &amp;lt; 550 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 4,500 m || 1,084 hp || 1,218 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Quite vulnerable to all weapons fire. The engine and water coolers lack any protection and are often the first to go under fire. The pilot is not much better. While the windscreen is quite thick it is also very small and the 8 mm of steel will only stop a sneeze. Any calibre past 7 mm will kiss your pilot's cheek.&lt;br /&gt;
&lt;br /&gt;
Ace Tip #1 applies: ''Don't get shot at!''&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Armoured headrest&lt;br /&gt;
* 50 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The first most important thing the Folgore needs is Speed, and Altitude. It's generally a good idea to climb to at least 5000 - 6000 meters before levelling out and gaining speed. From there on, it's Boom and Zoom, working your way from top to bottom. Priority should be given to [[P-39 (Family)|P-39 Airacobra]]'s, [[F6F (Family)|F6F Hellcats]] and the early [[Spitfire (Family)|Spitfire]], as these are hard to beat if they are allowed to engage on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.&lt;br /&gt;
&lt;br /&gt;
While diving on your chosen target, be mindful of your speed: the Folgore's rate of roll becomes considerably worse when you hit 600 km/h, so its a good idea to cut throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as it kills all the speed you have, forcing you to engage in a dogfight, where the turn rate offers an advantage to the enemy. While it's doable, it's generally better to run, by going into a shallow dive and retreating. Alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.&lt;br /&gt;
&lt;br /&gt;
The guns make it unsuited to effectively engage bombers, especially the well defended bombers such as the B-25 and the A-20. It's better to team up with your teammates than try to attack them on your own. It is best to aim for the engines and wings, basically engaging them the same way as you would engage fighters.&lt;br /&gt;
Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.&lt;br /&gt;
&lt;br /&gt;
For belts use ''Tracers'', ''Anti-air'' or ''Stealth'' as they deal the most damage, with a good mix of incendiary and shrapnel. Breda-SAFAT's, focus on taking out the engines.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 (Family)|Bf 109]] - The Messerschmitts you will encounter at this rank have a higher climb rate and better energy retention. While uncommon, you can encounter the [[Bf 109 F-4]] at this BR, which outclasses the Folgore in every way. Don't engage them unless you have an advantage.&lt;br /&gt;
* [[Spitfire (Family)|Spitfire]] - The legendary British fighters have a higher climb rate than the Folgore does and have a turning circle that would make many aircraft but the A6M Zero blush. However they are terrible at altitude and worse in the vertical, where the Folgore performs the best. Do not take them lightly.&lt;br /&gt;
* [[F6F (Family)|F6F-5 Hellcat]] - A considerable problem for the Folgore. The Hellcat is faster than the Folgore and climbs only slightly worse. With its six .50 cal Browning M2's, it can tear the Folgore to shreds in one pass.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor &amp;amp; Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of roll under 600 km/h&lt;br /&gt;
* Decent cockpit visibility, especially to the rear&lt;br /&gt;
* Decent energy retention in horizontal turns&lt;br /&gt;
* Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)&lt;br /&gt;
* Very good BR considering that it has the firepower of a [[Fw 190 A-1]]&lt;br /&gt;
* Fairly fast, will outrun most things you fight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large turn radius, the C.202EC is clearly not as agile as its predecessor&lt;br /&gt;
* Thick canopy frame can make spotting hard from cockpit view&lt;br /&gt;
* Bad climb rate compared to the original [[C.202]]&lt;br /&gt;
* Locks up at speeds above 600 km/h (don't dive at 90° angle at a victim that is lower than 1.5 km above ground!)&lt;br /&gt;
* Very vulnerable engine (take care with head-ons and rear gunners)&lt;br /&gt;
* Overheats easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]&lt;br /&gt;
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, as well as the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.&lt;br /&gt;
&lt;br /&gt;
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d'Argento for his skill and courage.&lt;br /&gt;
&lt;br /&gt;
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.&amp;lt;ref name=&amp;quot;Visconti WT forum Ace of the Month&amp;quot;&amp;gt;An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23mc202 '''Skins''' and camouflages for the M.C. 202 from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example''&lt;br /&gt;
&lt;br /&gt;
[[c.202]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Macchi}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C._202EC&amp;diff=72209</id>
		<title>C. 202EC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C._202EC&amp;diff=72209"/>
				<updated>2020-10-01T20:17:12Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mc-202_ec}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Italian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = C.202&lt;br /&gt;
| link-2 = C.202 (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] alongside the initial Italian aviation tree. The &amp;quot;EC&amp;quot; in the name stands for ''Esperimento Cannoni'' or Experimental Cannons.&lt;br /&gt;
&lt;br /&gt;
The Folgore (''Lightning'') is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German ''Minengeschoß'' round, this plane is devastating in the right hands.&lt;br /&gt;
&lt;br /&gt;
However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.&lt;br /&gt;
&lt;br /&gt;
The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when fired at ranges further than 300 meters. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.&lt;br /&gt;
&lt;br /&gt;
While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.&lt;br /&gt;
&lt;br /&gt;
In AB, the Folgore truly shines. A boosted flight model and increased performance make it a monster of a plane that any player should watch out for.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In essence very similar to the [[Bf 109 F-4|Bf 109 F]] with gunpods: Great climb rate and acceleration and with good top speed and turn rate. Yet the 20 mm gunpods dampen all positive aspects, performance was definitively traded in for firepower. Dive performance is great, yet the control surfaces lock up hard above 600 km/h IAS. So leave plenty of space to pull out of a dive, it reaches said speeds rather quickly! Even so the locked controls prevent G-force failure of wings - a blessing in disguise for many new inexperienced RB/SB pilots. Energy retention in Zooms is good, too. This however, is mostly due to the aforementioned climb rate which is engine enabled. A damaged engine guts and severely hinders most flight characteristics.&lt;br /&gt;
&lt;br /&gt;
Like its German brother in heart the Folgore also features several downsides: The engine torque is significant and will roll the aircraft to the side when performing any kind of manoeuvre. Note the slightly longer left wing to at least neuter this effect in level flight, unlike the Bf 109 pilots who will have to permanently trim their ailerons on the runway. Further aiming and aligning yourself to the target can thusly be rather difficult, as the craft will twitch and shift significantly. As usual lead in deflection shots are the easiest approach. The control lock up was already mentioned and must always be considered. The C.202EC has a mediocre turn and climb rate and suffers from engine overheating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 549 || 530 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.1 || 21.9 || 10.4 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 595 || 571 || 18.9 || 20.0 || 17.1 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 600 || 340 || 260 || ~14 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 270 || &amp;lt; 550 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 4,500 m || 1,084 hp || 1,218 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Quite vulnerable to all weapons fire. The engine and water coolers lack any protection and are often the first to go under fire. The pilot is not much better. While the windscreen is quite thick it is also very small and the 8 mm of steel will only stop a sneeze. Any calibre past 7 mm will kiss your pilot's cheek.&lt;br /&gt;
&lt;br /&gt;
Ace Tip #1 applies: ''Don't get shot at!''&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Armoured headrest&lt;br /&gt;
* 50 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The first most important thing the Folgore needs is Speed, and Altitude. It's generally a good idea to climb to at least 5000 - 6000 meters before levelling out and gaining speed. From there on, it's Boom and Zoom, working your way from top to bottom. Priority should be given to [[P-39 (Family)|P-39 Airacobra]]'s, [[F6F (Family)|F6F Hellcats]] and the early [[Spitfire (Family)|Spitfire]], as these are hard to beat if they are allowed to engage on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.&lt;br /&gt;
&lt;br /&gt;
While diving on your chosen target, be mindful of your speed: the Folgore's rate of roll becomes considerably worse when you hit 600 km/h, so its a good idea to cut throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as it kills all the speed you have, forcing you to engage in a dogfight, where the turn rate offers an advantage to the enemy. While it's doable, it's generally better to run, by going into a shallow dive and retreating. Alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.&lt;br /&gt;
&lt;br /&gt;
The guns make it unsuited to effectively engage bombers, especially the well defended bombers such as the B-25 and the A-20. It's better to team up with your teammates than try to attack them on your own. It is best to aim for the engines and wings, basically engaging them the same way as you would engage fighters.&lt;br /&gt;
Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.&lt;br /&gt;
&lt;br /&gt;
For belts use ''Tracers'', ''Anti-air'' or ''Stealth'' as they deal the most damage, with a good mix of incendiary and shrapnel. Breda-SAFAT's, focus on taking out the engines.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 (Family)|Bf 109]] - The Messerschmitts you will encounter at this rank have a higher climb rate and better energy retention. While uncommon, you can encounter the [[Bf 109 F-4]] at this BR, which outclasses the Folgore in every way. Don't engage them unless you have an advantage.&lt;br /&gt;
* [[Spitfire (Family)|Spitfire]] - The legendary British fighters have a higher climb rate than the Folgore does and have a turning circle that would make many aircraft but the A6M Zero blush. However they are terrible at altitude and worse in the vertical, where the Folgore performs the best. Do not take them lightly.&lt;br /&gt;
* [[F6F (Family)|F6F-5 Hellcat]] - A considerable problem for the Folgore. The Hellcat is faster than the Folgore and climbs only slightly worse. With its six .50 cal Browning M2's, it can tear the Folgore to shreds in one pass.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor &amp;amp; Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of roll under 600 km/h&lt;br /&gt;
* Decent cockpit visibility, especially to the rear&lt;br /&gt;
* Decent energy retention in horizontal turns&lt;br /&gt;
* Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)&lt;br /&gt;
* Very good BR considering that it has the firepower of a [[Fw 190 A-1]]&lt;br /&gt;
* Fairly fast, will outrun most things you fight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large turn radius, the C.202EC is clearly not as agile as its predecessor&lt;br /&gt;
* Thick canopy frame can make spotting hard from cockpit view&lt;br /&gt;
* Bad climb rate compared to the original [[C.202]]&lt;br /&gt;
* Locks up at speeds above 600 km/h (don't dive at 90° angle at a victim that is lower than 1.5 km above ground!)&lt;br /&gt;
* Very vulnerable engine (take care with head-ons and rear gunners)&lt;br /&gt;
* Overheats easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]&lt;br /&gt;
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, as well as the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.&lt;br /&gt;
&lt;br /&gt;
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d'Argento for his skill and courage.&lt;br /&gt;
&lt;br /&gt;
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.&amp;lt;ref name=&amp;quot;Visconti WT forum Ace of the Month&amp;quot;&amp;gt;An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23mc202 '''Skins''' and camouflages for the M.C. 202 from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Macchi}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C._202EC&amp;diff=72207</id>
		<title>C. 202EC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C._202EC&amp;diff=72207"/>
				<updated>2020-10-01T20:13:20Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mc-202_ec}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Italian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = C.202&lt;br /&gt;
| link-2 = C.202 (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] alongside the initial Italian aviation tree. The &amp;quot;EC&amp;quot; in the name stands for ''Esperimento Cannoni'' or Experimental Cannons.&lt;br /&gt;
&lt;br /&gt;
The Folgore (''Lightning'') is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German ''Minengeschoß'' round, this plane is devastating in the right hands.&lt;br /&gt;
&lt;br /&gt;
However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.&lt;br /&gt;
&lt;br /&gt;
The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when fired at ranges further than 300 meters. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.&lt;br /&gt;
&lt;br /&gt;
While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.&lt;br /&gt;
&lt;br /&gt;
In AB, the Folgore truly shines. A boosted flight model and increased performance make it a monster of a plane that any player should watch out for.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In essence very similar to the [[Bf 109 F-4|Bf 109 F]] with gunpods: Great climb rate and acceleration and with good top speed and turn rate. Yet the 20 mm gunpods dampen all positive aspects, performance was definitively traded in for firepower. Dive performance is great, yet the control surfaces lock up hard above 600 km/h IAS. So leave plenty of space to pull out of a dive, it reaches said speeds rather quickly! Even so the locked controls prevent G-force failure of wings - a blessing in disguise for many new inexperienced RB/SB pilots. Energy retention in Zooms is good, too. This however, is mostly due to the aforementioned climb rate which is engine enabled. A damaged engine guts and severely hinders most flight characteristics.&lt;br /&gt;
&lt;br /&gt;
Like its German brother in heart the Folgore also features several downsides: The engine torque is significant and will roll the aircraft to the side when performing any kind of manoeuvre. Note the slightly longer left wing to at least neuter this effect in level flight, unlike the Bf 109 pilots who will have to permanently trim their ailerons on the runway. Further aiming and aligning yourself to the target can thusly be rather difficult, as the craft will twitch and shift significantly. As usual lead in deflection shots are the easiest approach. The control lock up was already mentioned and must always be considered. The C.202EC has a mediocre turn and climb rate and suffers from engine overheating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 549 || 530 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.1 || 21.9 || 10.4 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 595 || 571 || 18.9 || 20.0 || 17.1 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 600 || 340 || 260 || ~14 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 270 || &amp;lt; 550 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 4,500 m || 1,084 hp || 1,218 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Quite vulnerable to all weapons fire. The engine and water coolers lack any protection and are often the first to go under fire. The pilot is not much better. While the windscreen is quite thick it is also very small and the 8 mm of steel will only stop a sneeze. Any calibre past 7 mm will kiss your pilot's cheek.&lt;br /&gt;
&lt;br /&gt;
Ace Tip #1 applies: ''Don't get shot at!''&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Armoured headrest&lt;br /&gt;
* 50 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The first most important thing the Folgore needs is Speed, and Altitude. It's generally a good idea to climb to at least 5000 - 6000 meters before levelling out and gaining speed. From there on, it's Boom and Zoom, working your way from top to bottom. Priority should be given to [[P-39 (Family)|P-39 Airacobra]]'s, [[F6F (Family)|F6F Hellcats]] and the early [[Spitfire (Family)|Spitfire]], as these are hard to beat if they are allowed to engage on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.&lt;br /&gt;
&lt;br /&gt;
While diving on your chosen target, be mindful of your speed: the Folgore's rate of roll becomes considerably worse when you hit 600 km/h, so its a good idea to cut throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as it kills all the speed you have, forcing you to engage in a dogfight, where the turn rate offers an advantage to the enemy. While it's doable, it's generally better to run, by going into a shallow dive and retreating. Alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.&lt;br /&gt;
&lt;br /&gt;
The guns make it unsuited to effectively engage bombers, especially the well defended bombers such as the B-25 and the A-20. It's better to team up with your teammates than try to attack them on your own. It is best to aim for the engines and wings, basically engaging them the same way as you would engage fighters.&lt;br /&gt;
Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.&lt;br /&gt;
&lt;br /&gt;
For belts use ''Tracers'', ''Anti-air'' or ''Stealth'' as they deal the most damage, with a good mix of incendiary and shrapnel. Breda-SAFAT's, focus on taking out the engines.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 (Family)|Bf 109]] - The Messerschmitts you will encounter at this rank have a higher climb rate and better energy retention. While uncommon, you can encounter the [[Bf 109 F-4]] at this BR, which outclasses the Folgore in every way. Don't engage them unless you have an advantage.&lt;br /&gt;
* [[Spitfire (Family)|Spitfire]] - The legendary British fighters have a higher climb rate than the Folgore does and have a turning circle that would make many aircraft but the A6M Zero blush. However they are terrible at altitude and worse in the vertical, where the Folgore performs the best. Do not take them lightly.&lt;br /&gt;
* [[F6F (Family)|F6F-5 Hellcat]] - A considerable problem for the Folgore. The Hellcat is faster than the Folgore and climbs only slightly worse. With its six .50 cal Browning M2's, it can tear the Folgore to shreds in one pass.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor &amp;amp; Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of roll under 600 km/h&lt;br /&gt;
* Decent cockpit visibility, especially to the rear&lt;br /&gt;
* Decent energy retention in horizontal turns&lt;br /&gt;
* Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)&lt;br /&gt;
* Very good BR considering that it has the firepower of a [[Fw 190 A-1]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large turn radius, the C.202EC is clearly not as agile as its predecessor&lt;br /&gt;
* Thick canopy frame can make spotting hard from cockpit view&lt;br /&gt;
* Bad climb rate compared to the original [[C.202]]&lt;br /&gt;
* Locks up at speeds above 600 km/h (don't dive at 90° angle at a victim that is lower than 1.5 km above ground!)&lt;br /&gt;
* Very vulnerable engine (take care with head-ons and rear gunners)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]&lt;br /&gt;
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, as well as the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.&lt;br /&gt;
&lt;br /&gt;
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d'Argento for his skill and courage.&lt;br /&gt;
&lt;br /&gt;
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.&amp;lt;ref name=&amp;quot;Visconti WT forum Ace of the Month&amp;quot;&amp;gt;An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23mc202 '''Skins''' and camouflages for the M.C. 202 from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Macchi}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-9&amp;diff=72202</id>
		<title>MiG-9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-9&amp;diff=72202"/>
				<updated>2020-10-01T20:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-9}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR's first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.&lt;br /&gt;
&lt;br /&gt;
Early on, Mikoyan-Gurevich's prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.&lt;br /&gt;
&lt;br /&gt;
Early tests showed that the fighter flew well and responded to the pilot's input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 is a stout little fighter and is flown best as a Boom &amp;amp; Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.&lt;br /&gt;
&lt;br /&gt;
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.&lt;br /&gt;
&lt;br /&gt;
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just 'spraying-and-praying', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 868 || 840 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.3 || 31.1 || 17.7 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 895&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 955 || 909 || 27.8 || 29.0 || 26.8 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-20A-2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,505 kg || colspan=&amp;quot;3&amp;quot; | 266 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 670 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 3,937 kg || 4,195 kg || 4,517 kg || 4,839 kg || 5,044 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 800 kgf || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.33 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 800 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.33 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 55 mm bulletproof glass - canopy windscreen&lt;br /&gt;
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine&lt;br /&gt;
* 12 mm steel plate - just in front of the 37 mm magazine&lt;br /&gt;
&lt;br /&gt;
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.&lt;br /&gt;
&lt;br /&gt;
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a good mix of armour-piercing, fragmentation and high-explosive rounds which can devastate a bomber or even fighter if the rounds connect with the target.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb at an angle of about 8-10° until the fighter reaches speeds of about 400-500 kph when the climb angle can be increased to about 15°.&lt;br /&gt;
&lt;br /&gt;
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.&lt;br /&gt;
&lt;br /&gt;
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you 'chickened-out' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It's highly recommended to research Flight Performance modules first. The Engine upgrade significantly improves the quality of the plane.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament allows it to hunt bombers effectively&lt;br /&gt;
* Somewhat cheap initial repair cost&lt;br /&gt;
* All armour is in the front of the aircraft to protect against defensive weapons&lt;br /&gt;
* Engines do not overheat at 100% throttle&lt;br /&gt;
* Is able to land quite well on engines like in the Me-262&lt;br /&gt;
* High rip speed for an early Soviet jet (a little over 1,000 km/h)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Two different trajectories for both guns&lt;br /&gt;
* Limited ammunition of 160 (NS-23) and 40 (N-37D)&lt;br /&gt;
* No access to bombs or other payload options&lt;br /&gt;
* Underwhelming acceleration&lt;br /&gt;
* Unimpressive climb-rate&lt;br /&gt;
* Control lock starts at around 800 km/h&lt;br /&gt;
* Loses a lot of speed during turns&lt;br /&gt;
* Very bad turn rate even compared to some jet bombers&lt;br /&gt;
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn't until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a 'jet air force' with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn't until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.&lt;br /&gt;
&lt;br /&gt;
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.&lt;br /&gt;
&lt;br /&gt;
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centreline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.&lt;br /&gt;
&lt;br /&gt;
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot's input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft's heat shielding, lack of ejection seat and an unpressurised cockpit continued to plague its early production.&lt;br /&gt;
&lt;br /&gt;
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.&lt;br /&gt;
&lt;br /&gt;
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People's Liberation Army Air Force.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.&lt;br /&gt;
&lt;br /&gt;
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.&lt;br /&gt;
&lt;br /&gt;
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.&lt;br /&gt;
&lt;br /&gt;
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.&lt;br /&gt;
&lt;br /&gt;
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.&lt;br /&gt;
&lt;br /&gt;
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.&lt;br /&gt;
&lt;br /&gt;
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.&lt;br /&gt;
&lt;br /&gt;
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.&lt;br /&gt;
&lt;br /&gt;
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.&lt;br /&gt;
&lt;br /&gt;
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|zMxPsF2lpQg|''First Impressions - Mikoyan-Gurevich MiG-9 - Realistic Battle'' - '''MagzTV'''|VnymTqdIc8Y|''War Thunder Realistic: Mig-9 [Competative at 7.0]'' - '''Jengar'''|j6oRU49ndX8|''War Thunder - MiG-9 - Ace without the &amp;quot;L&amp;quot;'' - '''Napalmratte'''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
[[He 162 A-1]]&lt;br /&gt;
&lt;br /&gt;
[[He 162 A-2]]&lt;br /&gt;
&lt;br /&gt;
These jets have a somewhat similar playstyle compared to the MiG-9&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-9&amp;diff=72201</id>
		<title>MiG-9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-9&amp;diff=72201"/>
				<updated>2020-10-01T20:04:47Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-9}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR's first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.&lt;br /&gt;
&lt;br /&gt;
Early on, Mikoyan-Gurevich's prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.&lt;br /&gt;
&lt;br /&gt;
Early tests showed that the fighter flew well and responded to the pilot's input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 is a stout little fighter and is flown best as a Boom &amp;amp; Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.&lt;br /&gt;
&lt;br /&gt;
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.&lt;br /&gt;
&lt;br /&gt;
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just 'spraying-and-praying', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 868 || 840 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.3 || 31.1 || 17.7 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 895&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 955 || 909 || 27.8 || 29.0 || 26.8 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-20A-2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,505 kg || colspan=&amp;quot;3&amp;quot; | 266 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 670 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 3,937 kg || 4,195 kg || 4,517 kg || 4,839 kg || 5,044 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 800 kgf || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.33 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 800 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.33 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 55 mm bulletproof glass - canopy windscreen&lt;br /&gt;
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine&lt;br /&gt;
* 12 mm steel plate - just in front of the 37 mm magazine&lt;br /&gt;
&lt;br /&gt;
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.&lt;br /&gt;
&lt;br /&gt;
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a good mix of armour-piercing, fragmentation and high-explosive rounds which can devastate a bomber or even fighter if the rounds connect with the target.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb at an angle of about 8-10° until the fighter reaches speeds of about 400-500 kph when the climb angle can be increased to about 15°.&lt;br /&gt;
&lt;br /&gt;
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.&lt;br /&gt;
&lt;br /&gt;
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you 'chickened-out' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It's highly recommended to research Flight Performance modules first. The Engine upgrade significantly improves the quality of the plane.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament allows it to hunt bombers effectively&lt;br /&gt;
* Somewhat cheap initial repair cost&lt;br /&gt;
* All armour is in the front of the aircraft to protect against defensive weapons&lt;br /&gt;
* Engines do not overheat at 100% throttle&lt;br /&gt;
* Is able to land quite well on engines like in the Me-262&lt;br /&gt;
* High rip speed for an early Soviet jet (a little over 1,000 km/h)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Two different trajectories for both guns&lt;br /&gt;
* Limited ammunition of 160 (NS-23) and 40 (N-37D)&lt;br /&gt;
* No access to bombs or other payload options&lt;br /&gt;
* Underwhelming acceleration&lt;br /&gt;
* Unimpressive climb-rate&lt;br /&gt;
* Control lock starts at around 800 km/h&lt;br /&gt;
* Loses a lot of speed during turns&lt;br /&gt;
* Very bad turn rate even compared to some jet bombers&lt;br /&gt;
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn't until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a 'jet air force' with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn't until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.&lt;br /&gt;
&lt;br /&gt;
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.&lt;br /&gt;
&lt;br /&gt;
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centreline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.&lt;br /&gt;
&lt;br /&gt;
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot's input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft's heat shielding, lack of ejection seat and an unpressurised cockpit continued to plague its early production.&lt;br /&gt;
&lt;br /&gt;
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.&lt;br /&gt;
&lt;br /&gt;
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People's Liberation Army Air Force.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.&lt;br /&gt;
&lt;br /&gt;
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.&lt;br /&gt;
&lt;br /&gt;
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.&lt;br /&gt;
&lt;br /&gt;
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.&lt;br /&gt;
&lt;br /&gt;
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.&lt;br /&gt;
&lt;br /&gt;
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.&lt;br /&gt;
&lt;br /&gt;
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.&lt;br /&gt;
&lt;br /&gt;
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.&lt;br /&gt;
&lt;br /&gt;
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.&lt;br /&gt;
&lt;br /&gt;
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|zMxPsF2lpQg|''First Impressions - Mikoyan-Gurevich MiG-9 - Realistic Battle'' - '''MagzTV'''|VnymTqdIc8Y|''War Thunder Realistic: Mig-9 [Competative at 7.0]'' - '''Jengar'''|j6oRU49ndX8|''War Thunder - MiG-9 - Ace without the &amp;quot;L&amp;quot;'' - '''Napalmratte'''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
[[He 162 A-1]]&lt;br /&gt;
&lt;br /&gt;
[[He 162 A-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-9_(l)&amp;diff=72200</id>
		<title>MiG-9 (l)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-9_(l)&amp;diff=72200"/>
				<updated>2020-10-01T20:04:03Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-9_ussr}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the early version&lt;br /&gt;
| link = MiG-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_MiG-9_L.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR’s first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.&lt;br /&gt;
&lt;br /&gt;
Early on, Mikoyan-Gurevich’s prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.&lt;br /&gt;
 &lt;br /&gt;
Early tests showed that the fighter flew well and responded to the pilot’s input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.&lt;br /&gt;
 &lt;br /&gt;
The MiG-9 is a stout little fighter and is flown best as a Boom &amp;amp; Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.&lt;br /&gt;
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn’t designed to use them.&lt;br /&gt;
 &lt;br /&gt;
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just ‘’spraying-and-praying’’, but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.&lt;br /&gt;
 &lt;br /&gt;
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immlemans and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 916 || 890 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.2 || 27.9 || 22.8 || 21.5 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 986 || 967 || 25.0 || 26.0 || 33.8 || 28.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-20F || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,655 kg || colspan=&amp;quot;2&amp;quot; | 274 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 670 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 4,068 kg || 4,621 kg || 4,989 kg || 5,590 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (108%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 108%&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 898 kgf || 1,000 kgf&lt;br /&gt;
| 0.49 || 0.43 || 0.40 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 898 kgf&amp;lt;br /&amp;gt;(0 km/h) || 1,000 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.49 || 0.43 || 0.40 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 55 mm bulletproof glass - canopy windscreen&lt;br /&gt;
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine&lt;br /&gt;
* 12 mm steel plate - just in front of the 37 mm magazine&lt;br /&gt;
&lt;br /&gt;
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing weight for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection.  All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (I) does have a little more of a weight issue that the standard [[MiG-9]] in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NS-23K (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.&lt;br /&gt;
 &lt;br /&gt;
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a good mix of armour-piercing, fragmentary and high-explosive rounds which can devastate a bomber or even fighter if the rounds connect with the target.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away.  It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 kph when the climb angle can be increased to about 15°.&lt;br /&gt;
&lt;br /&gt;
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.&lt;br /&gt;
&lt;br /&gt;
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you ‘’chickened-out’’ and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle. &lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament for bomber hunting&lt;br /&gt;
* Somewhat cheap initial repair cost&lt;br /&gt;
* All armour is in the front of the aircraft to protect against defensive weapons&lt;br /&gt;
* Engines do not overheat at 100% throttle&lt;br /&gt;
* Is able to land quite well on engines like in the Me-262&lt;br /&gt;
* Has two engines, can return to base if one is dead/critically damaged&lt;br /&gt;
* High rip speed for an early Soviet jet (a little over 1,000 km/h)&lt;br /&gt;
* Can outrun almost anything it fights&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Two different trajectories for both guns&lt;br /&gt;
* Limited ammunition of 160 (NS-23) and 40 (N-37D)&lt;br /&gt;
* No access to bombs or other payload options&lt;br /&gt;
* Underwhelming acceleration (though a bit better than the MiG-9 Early)&lt;br /&gt;
* Unimpressive climb-rate (likewise, improved from the earlier version)&lt;br /&gt;
* Control lock starts at around 800 km/h&lt;br /&gt;
* Loses a lot of speed during turns&lt;br /&gt;
* Very bad turn rate even compared to some jet bombers&lt;br /&gt;
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)&lt;br /&gt;
* Overheats quickly at 108% throttle and oil cools down slowly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day.  In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn’t until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a ‘jet air force’ with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn’t until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.&lt;br /&gt;
 &lt;br /&gt;
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.&lt;br /&gt;
 &lt;br /&gt;
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centerline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.&lt;br /&gt;
&lt;br /&gt;
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot’s input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft’s heat shielding, lack of ejection seat and an unpressurized cockpit continued to plague its early production.&lt;br /&gt;
 &lt;br /&gt;
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.&lt;br /&gt;
 &lt;br /&gt;
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People’s Liberation Army Air Force.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.&lt;br /&gt;
&lt;br /&gt;
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.&lt;br /&gt;
&lt;br /&gt;
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.&lt;br /&gt;
&lt;br /&gt;
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.&lt;br /&gt;
&lt;br /&gt;
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.&lt;br /&gt;
&lt;br /&gt;
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.&lt;br /&gt;
&lt;br /&gt;
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.&lt;br /&gt;
&lt;br /&gt;
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.&lt;br /&gt;
&lt;br /&gt;
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.&lt;br /&gt;
&lt;br /&gt;
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/viLtS6lEmLs &lt;br /&gt;
&lt;br /&gt;
https://youtu.be/GMgbTkG6Dzc&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
[[He 162 A-1]]&lt;br /&gt;
&lt;br /&gt;
[[He 162 A-2]]&lt;br /&gt;
&lt;br /&gt;
These jets have a somewhat similar playstyle compared to the MiG-9&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircrafts}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-9_(l)&amp;diff=72199</id>
		<title>MiG-9 (l)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-9_(l)&amp;diff=72199"/>
				<updated>2020-10-01T20:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;U99193763: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-9_ussr}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the early version&lt;br /&gt;
| link = MiG-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_MiG-9_L.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR’s first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.&lt;br /&gt;
&lt;br /&gt;
Early on, Mikoyan-Gurevich’s prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.&lt;br /&gt;
 &lt;br /&gt;
Early tests showed that the fighter flew well and responded to the pilot’s input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.&lt;br /&gt;
 &lt;br /&gt;
The MiG-9 is a stout little fighter and is flown best as a Boom &amp;amp; Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.&lt;br /&gt;
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn’t designed to use them.&lt;br /&gt;
 &lt;br /&gt;
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just ‘’spraying-and-praying’’, but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.&lt;br /&gt;
 &lt;br /&gt;
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immlemans and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 916 || 890 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.2 || 27.9 || 22.8 || 21.5 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 986 || 967 || 25.0 || 26.0 || 33.8 || 28.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-20F || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,655 kg || colspan=&amp;quot;2&amp;quot; | 274 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 670 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 4,068 kg || 4,621 kg || 4,989 kg || 5,590 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (108%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 108%&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 898 kgf || 1,000 kgf&lt;br /&gt;
| 0.49 || 0.43 || 0.40 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 898 kgf&amp;lt;br /&amp;gt;(0 km/h) || 1,000 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.49 || 0.43 || 0.40 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 55 mm bulletproof glass - canopy windscreen&lt;br /&gt;
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine&lt;br /&gt;
* 12 mm steel plate - just in front of the 37 mm magazine&lt;br /&gt;
&lt;br /&gt;
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing weight for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection.  All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (I) does have a little more of a weight issue that the standard [[MiG-9]] in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NS-23K (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.&lt;br /&gt;
 &lt;br /&gt;
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a good mix of armour-piercing, fragmentary and high-explosive rounds which can devastate a bomber or even fighter if the rounds connect with the target.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away.  It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 kph when the climb angle can be increased to about 15°.&lt;br /&gt;
&lt;br /&gt;
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.&lt;br /&gt;
&lt;br /&gt;
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you ‘’chickened-out’’ and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle. &lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament for bomber hunting&lt;br /&gt;
* Somewhat cheap initial repair cost&lt;br /&gt;
* All armour is in the front of the aircraft to protect against defensive weapons&lt;br /&gt;
* Engines do not overheat at 100% throttle&lt;br /&gt;
* Is able to land quite well on engines like in the Me-262&lt;br /&gt;
* Has two engines, can return to base if one is dead/critically damaged&lt;br /&gt;
* High rip speed for an early Soviet jet (a little over 1,000 km/h)&lt;br /&gt;
* Can outrun almost anything it fights&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Two different trajectories for both guns&lt;br /&gt;
* Limited ammunition of 160 (NS-23) and 40 (N-37D)&lt;br /&gt;
* No access to bombs or other payload options&lt;br /&gt;
* Underwhelming acceleration (though a bit better than the MiG-9 Early)&lt;br /&gt;
* Unimpressive climb-rate (likewise, improved from the earlier version)&lt;br /&gt;
* Control lock starts at around 800 km/h&lt;br /&gt;
* Loses a lot of speed during turns&lt;br /&gt;
* Very bad turn rate even compared to some jet bombers&lt;br /&gt;
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)&lt;br /&gt;
* Overheats quickly at 108% throttle and oil cools down slowly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day.  In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn’t until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a ‘jet air force’ with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn’t until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.&lt;br /&gt;
 &lt;br /&gt;
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.&lt;br /&gt;
 &lt;br /&gt;
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centerline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.&lt;br /&gt;
&lt;br /&gt;
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot’s input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft’s heat shielding, lack of ejection seat and an unpressurized cockpit continued to plague its early production.&lt;br /&gt;
 &lt;br /&gt;
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.&lt;br /&gt;
 &lt;br /&gt;
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People’s Liberation Army Air Force.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.&lt;br /&gt;
&lt;br /&gt;
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.&lt;br /&gt;
&lt;br /&gt;
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.&lt;br /&gt;
&lt;br /&gt;
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.&lt;br /&gt;
&lt;br /&gt;
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.&lt;br /&gt;
&lt;br /&gt;
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.&lt;br /&gt;
&lt;br /&gt;
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.&lt;br /&gt;
&lt;br /&gt;
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.&lt;br /&gt;
&lt;br /&gt;
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.&lt;br /&gt;
&lt;br /&gt;
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/viLtS6lEmLs &lt;br /&gt;
&lt;br /&gt;
https://youtu.be/GMgbTkG6Dzc&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircrafts}}&lt;/div&gt;</summary>
		<author><name>U99193763</name></author>	</entry>

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