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		<updated>2026-05-31T08:46:48Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=E.B.R._(1954)&amp;diff=88985</id>
		<title>E.B.R. (1954)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=E.B.R._(1954)&amp;diff=88985"/>
				<updated>2021-01-05T18:14:05Z</updated>
		
		<summary type="html">&lt;p&gt;U97167707: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_panhard_ebr_1954&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as a reward for the [[wt:en/news/6981-special-operation-w-i-n-t-e-r-en|2020 Operation W.I.N.T.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=310|rbMinHp=177}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA50 L/57 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -6°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 182 || 178 || 162 || 143 || 127 || 113&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 75 mm HE || HE || 753 || 6.2 || 0 || 0.1 || 675 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (150) || 1,350 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast, it can reach 105 km/h in RB and deals relatively well with off-road terrain, even in reverse.&lt;br /&gt;
* The main gun reloads in 5 seconds even with 2 active crew members and the autoloader has a capacity of 12 rounds.&lt;br /&gt;
* The shells have a very high muzzle velocity (1,000 m/s for APC) and, despite the lack of explosive filler, deal a lot of damage.&lt;br /&gt;
* Both the front and back wheels steer, resulting in a pretty small turning radius.&lt;br /&gt;
* The hull armour, in the front (and back), is enough to stop .50 AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.&lt;br /&gt;
* As this vehicle is an armoured car, scouting is available.&lt;br /&gt;
* APC shell with a very high penetration of 182 mm at 10 m, able to easily penetrate most vehicles that are faced&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.&lt;br /&gt;
* The 7° gun depression is far from optimal for players that want to shoot from an hull down position.&lt;br /&gt;
* The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.&lt;br /&gt;
* Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour (15 mm) won't really stop anything more than small calibre machinegun fire.&lt;br /&gt;
* The roof of the turret, right above the crew and autoloader drums, is 10mm thick, making it vulnerable to airborne attacks.&lt;br /&gt;
* May have some difficulty climbing hills without a running start.&lt;br /&gt;
* Very slow when moving in mud.&lt;br /&gt;
* High risk of ammunition explosion if the turret is penetrated, thanks to the large first-stage ammo rack behind the cannon.&lt;br /&gt;
* Currently has very slow acceleration (compared to other wheeled vehicles with similar HP/ton) and very poor crossing capabilities. Even though these will probably get fixed soon, it definitely affects where the vehicle can go and how fast it can.&lt;br /&gt;
* Not very mobile off road, indeed, bar dirt tracks and concrete roads, you'll travel around 35 kph most of the time which is pretty low compared to other wheeled vehicle and some tracked vehicles such as T-34-57 and M18 that will have no difficulty to outrun you in a straight line, especially from a stand still position. This is partially recovered by the fact that, being a wheeled vehicle, the EBR does not loose much speed in turns.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7000-development-e-b-r-1954-en|Devblog]] ===&lt;br /&gt;
Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=fr_panhard_ebr_1954 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;E.B.R. (1954) Devblog images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:E.B.R. WTWallpaper 001.jpg|&lt;br /&gt;
File:E.B.R. WTWallpaper 002.jpg|&lt;br /&gt;
File:E.B.R. WTWallpaper 003.jpg|&lt;br /&gt;
File:E.B.R. WTWallpaper 004.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DTL8x599AeU|'''The Five Star EBR: Panhard EBR Full Review''' - ''Sako Sniper''|JEsBDVWqltA|'''Speedy French Bias Ft. Ash007 - E.B.R''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (Family)]]&lt;br /&gt;
* [[M4A1 (FL10)]]&lt;br /&gt;
* [[M4A4 (SA50)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7000-development-e-b-r-1954-en|[Devblog] E.B.R. (1954)]]&lt;br /&gt;
* [[wikipedia:Panhard_EBR|[Wikipedia] Panhard EBR]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/France/Panhard_EBR.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panhard EBR]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U97167707</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=77501</id>
		<title>Battle Pass Seasons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=77501"/>
				<updated>2020-11-18T19:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;U97167707: /* Entering the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Frame-card&lt;br /&gt;
|img=File:BP main.png&lt;br /&gt;
|text='''Battle Pass''' is the seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.&lt;br /&gt;
&lt;br /&gt;
You can access the “Battle Pass” window through the promo block on the right side in the hangar screen. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle Pass ==&lt;br /&gt;
[[File:BP awards.jpg|thumb|Examples of awards]]&lt;br /&gt;
Battle Pass will be purchased for [[Golden Eagles]] {{Ge}} and opens the possibility of receiving all awards from opened levels. The improved Battle Pass works like a regular one, but once purchased it immediately opens 15 levels in the season.&lt;br /&gt;
&lt;br /&gt;
You also can also open levels and receive awards with the mark “Free” without the “Battle Pass”.&lt;br /&gt;
&lt;br /&gt;
Battle Pass can be purchased at any time during the season so you can pick up awards from already opened levels.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
Each Battle Pass season lasts a minimum of 75 days. The level lineup is endless and after receiving all exclusive awards you can continue to participate in the “Battle Pass” season and receive new awards. &lt;br /&gt;
&lt;br /&gt;
Seasons have exclusive awards and their duration can be adjusted to suit other game events. The description and list of the current and past seasons can be found in the [[:Category:Battle Pass seasons|special category]].&lt;br /&gt;
&lt;br /&gt;
== Progress points ==&lt;br /&gt;
Progress points are required to open each season's levels. Each level opens for 10 progress points. Points will be awarded for entering the game daily, completing Battle tasks and Season tasks.&lt;br /&gt;
&lt;br /&gt;
=== Entering the game ===&lt;br /&gt;
Progress points will be awarded together with daily entry rewards. The more often you visit the game during the season (only one login daily), the more progress points you will receive for the next entrances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Days logged into the game !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| 1 – 15 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 16 – 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 31 – 45 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 46 – 60 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 61 and more || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The progress points counter will work independently of the daily login counter and will not be reset if you don’t attend the game regularly. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Tasks ===&lt;br /&gt;
Completing Battle Tasks brings you Progress points!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Task complexity !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| Easy task || 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium task || 3&lt;br /&gt;
|-&lt;br /&gt;
| Special task || 5 + “Battle trophy” award&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special tasks must first be purchased in the Warbonds shop. You can do this if you have a special permit that will be issued together with an award for performing a battle task of medium complexity. &lt;br /&gt;
Permits will be collected during the season and can be used when convenient. When the season ends, unused permits and unperformed battle tasks will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Season Challenges ===&lt;br /&gt;
Season tasks are tasks of high complexity which can be performed in battles in the main game modes. Task completion will be awarded with 30 Progress points. Completion of all 16 tasks will be awarded with an additional prize of 45 Progress points. &lt;br /&gt;
&lt;br /&gt;
Season tasks are listed on the additional “Tasks” tab in the main “Battle Pass” window. &lt;br /&gt;
&lt;br /&gt;
There are 16 tasks available in one single season. They are not immediately available:&lt;br /&gt;
&lt;br /&gt;
* At the season start, you will have 3 tasks.&lt;br /&gt;
* Each week, you will be issued one new task.&lt;br /&gt;
* 3 tasks can be received among the prizes for opened levels.&lt;br /&gt;
&lt;br /&gt;
== F.A.Q. ==&lt;br /&gt;
&lt;br /&gt;
* ''How long does a season last?''&lt;br /&gt;
&lt;br /&gt;
: The minimum duration for a season is 75 days. But it may also be longer, depending on the calendar and other in game events.&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points and receive prizes after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: No, after the season ends any earning of progress points will be disabled until the start of a new season. Please note also that all earned in the current season permissions for performing (Special) tasks will be reset. So you will not be able to “stockpile” them between seasons.&lt;br /&gt;
&lt;br /&gt;
* ''Will it be possible to use the awards after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: Yes, all rewards will remain with you after a season ends. Some of the prizes are exclusive and can be received only during the season, but you can use them without any restrictions.&lt;br /&gt;
&lt;br /&gt;
* ''How do I purchase a “Battle Pass”?''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Battle Pass&amp;quot; and &amp;quot;Improved Battle Pass&amp;quot; can be purchased for Golden Eagles on the special in-game page. You can also purchase “Battle Pass” levels for Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
* ''What will happen if I purchase a “Battle Pass” after a season has started, in the middle or at the end of the season?''&lt;br /&gt;
&lt;br /&gt;
: You will receive all the rewards you have earned, both exclusive and free, up to your current “Battle Pass'' level at the end of the event. Taking into account that the speed of earning progress points is not reliant on the purchase of a “Battle Pass” nor is it necessary to purchase a “Battle Pass” immediately. However it is not advisable to delay its purchase as a late receipt of the part of the “Battle Pass” rewards may deprive you of your well-deserved competitive advantage in the peak season.     ''&lt;br /&gt;
&lt;br /&gt;
* ''Why is it preferable to purchase the “Improved Battle Pass”? Does it give any special prize?''&lt;br /&gt;
&lt;br /&gt;
: An “Improved Battle Pass” doesn't give access to any special new prizes, but it does open 15 levels of the “battle Pass” immediately, which is 20% of the entire basic prize table. &lt;br /&gt;
&lt;br /&gt;
* ''Do I have to purchase a &amp;quot;Battle Pass&amp;quot;? Is it possible to receive rewards for free?''&lt;br /&gt;
&lt;br /&gt;
: It isn’t necessary to purchase a “Battle Pass”. In any season, a significant part of the prize fund is free, including one of the exclusive premium vehicles. Also all the Warbonds within the main part of the prize table are free.&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points on any vehicles and in any game modes?''&lt;br /&gt;
&lt;br /&gt;
: The process of earning progress points is universal in terms of awards for entering the game. Earning the Daily Battle Tasks are traditionally connected with random battles with restrictions on low rank vehicles. Accordingly, earning on Season Сhallenges of the “Battle Pass” is made by analogy with daily tasks and are also connected to random battles and has restrictions on the Battle Rating of the vehicles. On some vehicle types there are no restrictions at all: you can earn progress points in all vehicle types; aircraft, ground vehicles, naval vessels and helicopters.&lt;br /&gt;
&lt;br /&gt;
* ''As the known number of Warbonds that you can collect is limited. What will happen if my prize in the Warbonds exceeds this limit? Will it just “expire” to nowhere?''&lt;br /&gt;
&lt;br /&gt;
: No, earned Warbonds will not “expire”. The awarding of a prize will just be postponed until you have spent an amount of Warbonds to fit the limit for the selected prize. For example: you have already 500 Warbonds and your prize, which you will receive, is assessed by 1000 Warbonds. The limit is 1000. So you will not receive your prize (for 1000 Warbonds) till you will spend at least 500 in the Warbonds shop.  &lt;br /&gt;
&lt;br /&gt;
* ''Will it be possible to purchase exclusive vehicles from the current season even after the season ends?''&lt;br /&gt;
&lt;br /&gt;
: The issue of exclusive prizes ends with the season, but some of the exclusive prizes will be given out in the form of coupons which you can trade on the Market.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6945-development-battle-pass-in-war-thunder-en|[Development] Battle Pass in War Thunder!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U97167707</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=72722</id>
		<title>Ground equipment modules</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_equipment_modules&amp;diff=72722"/>
				<updated>2020-10-12T20:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;U97167707: /* Track */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There's no need for tank commanders in War Thunder to worry about the condition of their vehicle's hull, but that doesn't mean one can just fire left and right until the tank is out of shells. &lt;br /&gt;
&lt;br /&gt;
The tank commander are responsible for a large number of critical modules hidden beneath that thick armour and allowing any of them to become damaged or lost could put an end to a victory streak.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Engine==&lt;br /&gt;
[[File:Modules GF Engine.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The engine is the most basic and essential module of the tank. That's right, it's even more important than the crew. Losing one or even two crew members is a lot less terrifying than completely losing mobility while under enemy fire. The engine is usually located in the rear, i.e. the least-protected part of the tank. So if it does get hit, one should stop and evaluate whether the tactics they are employing are really as effective as they were on the drawing board. In addition, the engine is a flammable module. If its condition drops all the way to &amp;quot;black,&amp;quot; there's a good chance the vehicle will catch fire. Diesel engines may have a significantly lower chance of catching fire, so it can help to know which kind of motor is propelling the tank. The module is also rather sturdy and can easily stop shrapnel, and sometimes even an entire shell.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This module takes damage in a linear fashion. It is affected by any form of damage, and the greater the damage inflicted, the lower the effectiveness of the module.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB/SB'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Orange/Red'''&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Substantial drop in power&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Black'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very significant drop in power, minimal mobility is maintained&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The vehicle cannot move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transmission==&lt;br /&gt;
[[File:Modules GF Transmission.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The transmission is the mechanism that transfers power from the engine to the wheels or tracks. Losing the transmission is just as bad as losing the engine. It can also catch fire, starting at the engine and ending at the front rollers. The location of the transmission can be either on the front or the rear of the tank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This module takes damage in a linear fashion. It is affected by any form of damage, and the greater the damage inflicted, the lower the effectiveness of the module.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB/SB'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Orange/Red'''&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Substantial drop in power&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Black'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Slow movement is possible&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The vehicle cannot move&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Cannon breech==&lt;br /&gt;
[[File:Modules GF CannonBreech.jpg|420px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
The cannon breech is the mechanical part of the gun where the loader loads the shell, where the process of arming the shell warhead undergoes, and also the piece that will withstand the explosive pressure of a shell firing. As a rule, it is located inside the tanks turret or cabin. This means it is really well protected, but if it does take damage, the entire vehicle will be in danger. The thing about this module is that, if the gun breech is damaged, it might not launch the shell, which could lead to a huge explosion inside the vehicle when playing on the RB and SB modes. This will disable most modules and probably lead to the destruction of the tank. The player who damaged the gun breech will earn the frag. The more badly the gun breech is damaged, the higher the chance of a detonation when firing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Even if the tank somehow miraculously manages to remain combat-ready following the detonation, the gun breech itself will be completely destroyed and require lengthy repairs.'''''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This module takes damage in a linear fashion. It is affected by any form of damage, and the greater the damage inflicted, the lower the effectiveness of the module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB/SB'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |'''Orange'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Substantial chance of a misfire without a detonation&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Substantial chance of detonation&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Red'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Significant chance of a misfire without a detonation&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Significant chance of detonation&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Black'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Very significant chance of a misfire without a detonation&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The tank cannot fire&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==Radiator==&lt;br /&gt;
[[File:Modules GF Radiator.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The radiator is a fairly massive module that is responsible for cooling the tank's engine. It should ideally be located next to the engine, but unlike the engine, it is not a serious obstacle for enemy fire. If the radiator is taken out, this will not have an immediate effect on the engine or the vehicle overheating in battle.&lt;br /&gt;
&lt;br /&gt;
==Fuel tank==&lt;br /&gt;
[[File:Modules GF FuelTank.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The fuel tank contains the life and blood of the tank, containing either petrol or diesel to power the tank's engine. Although it is essential in battle, it is pretty much the bane of the tank crew. Damage to the gas tank can lead to a fire or even an instantaneous detonation of fuel vapor, which is guaranteed to immediately destroy the vehicle. The chance of an explosion depends largely on the type of fuel and the shell used to damage the tank. APHE and high-explosive shells have the highest chance of causing an instantaneous explosion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This module does not take damage in a linear fashion. Its condition has no effect on the vehicle’s combat effectiveness.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Orange/red/black'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The chance of detonation does not change and depends on the round fired at the vehicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Track==&lt;br /&gt;
[[File:Modules GF Track.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
Tracks – each tank has two of them (Unless it is the [[T95]] or [[Object 279]], which both have four of them!). Hopefully, an explanation isn't needed on what tracks do for a tank. If the tracks take a hit, this can usually be considered lucky except for a casemate self-propelled gun. Being forged from structural steel, these modules provide priceless millimeters of armour and if they are hit by a HEAT shell, the fuse may go off resulting in the round failing to penetrate the tank's hull armour. The tracks are also repairable, so these losses are quite recoverable. Repairs begin automatically in any mode if the vehicle goes several seconds without moving.&lt;br /&gt;
&lt;br /&gt;
==Ammo rack==&lt;br /&gt;
[[File:Modules GF AmmoRack.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The ammo rack is another module that can explode and render the tank a burning hulk on the battlefield. It represents the rounds for the tank's main gun stored around the interior. In reality, a tank would have several ammo racks distributed among various parts of the vehicle in keeping with historical data. As ammo is expended, the ammo racks inside the vehicle disappear and can no longer be damaged or destroyed. It can sometimes be useful to only load the tank with a partial ammo supply in order to keep the ammo out of its most vulnerable parts. Ammo can also be located in different parts of the tank if the vehicle (the IS-2, for example) uses separate loading, where the shell and the propellant charge are separate parts of the shot. &lt;br /&gt;
&lt;br /&gt;
Detonating a tank's ammo rack is rather difficult. Even a direct hit might only just destroy the shells and make them useless, in which case they just disappear (and they can no longer be used in combat). Moreover, the ammo racks are only particularly vulnerable to certain shell types (high-explosive, APHE, and HEAT).&lt;br /&gt;
&lt;br /&gt;
==Barrel==&lt;br /&gt;
[[File:Modules GF GunBarrel.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The barrel is the external part of the gun where the shell travels down to obtain its muzzle velocity and accuracy. It can't come into physical contact with objects on the battlefield, but it is susceptible to damage. A heavily damaged barrel might not be able to withstand the pressure from propellant gases during a shot, in which case it will explode and turn into something pretty like a combat butterfly, yet useless as it drastically hampers the muzzle velocity (hence penetration values) and accuracy. It is strongly recommended to repair the barrel when it takes damage. It takes much less time than replacing a destroyed gun. Since it is outside the cabin, an exploding barrel will not damage the tank. Its behavior after that depends on the difficulty mode.&lt;br /&gt;
&lt;br /&gt;
*AB: the tank can still fire with the destroyed gun, but the accuracy and penetration of the shells will be significantly reduced.&lt;br /&gt;
*RB: a destroyed barrel will signify a very vulnerable, and easy target for the enemy, since it completely prevents a tank from firing and is visible from a distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This module takes damage in a linear fashion. It is affected by any form of damage but has a chance of retaining combat readiness.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB/SB'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |'''Orange'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |High chance of destruction&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |High chance of destruction&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Red'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Destruction is practically guaranteed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Destruction is practically guaranteed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Black'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Destroyed, but can fire&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Destroyed. The tank cannot fire&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
==The Crew==&lt;br /&gt;
[[File:Modules GF Crew.jpg|420px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The crew are the living soldiers who have been through hell, high water, and the &amp;quot;how the heck did they penetrate my armour?&amp;quot; feeling with the players. According to the game's mechanics, each crew member is an independent unit, and, just like the other modules, they are susceptible to damage. Their striving for victory allows the crew members to perform their duties equally effectively regardless of how much damage they have taken. Only the &amp;quot;black&amp;quot; status indicates that a crew member has been fully incapacitated until the end of the battle. The Crew Replenishment upgrade allows for the summoning of one replacement soldier per battle. If only that could be done with the engine...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This module does not take damage in a linear fashion. Its condition has no effect on the vehicle’s combat effectiveness.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Orange/red'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The crewman’s effectiveness is unaffected&lt;br /&gt;
|-&lt;br /&gt;
|'''black'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | The crewman cannot perform his duties&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horizontal and Vertical aiming mechanisms==&lt;br /&gt;
[[File:Modules GF AimingDrive.jpg|400px|thumb|right|]] &lt;br /&gt;
&lt;br /&gt;
The horizontal and vertical aiming mechanisms allow the gun to move along the horizontal and vertical axes.&lt;br /&gt;
&lt;br /&gt;
The mechanisms are compact, yet vulnerable modules. If they take damage, they can prevent the turret from turning and/or being raised or lowered, which can significantly reduce the vehicle's effectiveness. It isn't the most frequently damaged module, since even without it, there is still small chance of aiming at least roughly by turning the tank's hull.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Module's behavior when taking damage'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This module does not take damage in a linear fashion. Its condition has no effect on the vehicle’s combat effectiveness.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; padding:10pt&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''Mode / Type of Damage'''&lt;br /&gt;
| width=&amp;quot;100pt&amp;quot; align=&amp;quot;center&amp;quot; | '''AB'''&lt;br /&gt;
| width=&amp;quot;220pt&amp;quot; align=&amp;quot;center&amp;quot; | '''RB'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Orange/red'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Aiming speed is unaffected&lt;br /&gt;
|-&lt;br /&gt;
|'''Black'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Significantly reduces aiming speed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The aiming mechanism is fully disabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take good care of the engines, fuel tanks, and ammo racks... Actually, just take good care of everything.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modules and modifications]]&lt;/div&gt;</summary>
		<author><name>U97167707</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ostwind_II&amp;diff=72196</id>
		<title>Ostwind II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ostwind_II&amp;diff=72196"/>
				<updated>2020-10-01T19:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;U97167707: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_flakpanzer_IV_Ostwind_2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]], replacing the [[Flakpanzer 341]] in the German tech tree.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an average SPAAG which definitely has nothing to look for on the front line, however, there is a great advantage with its double cannon which becomes extremely dangerous for enemy aircraft which fly within range.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has sufficient penetrating power to destroy [[M18 GMC|M18]]s or other light armoured vehicles, however, one should rather concentrate on enemy aircraft. The reasoning behind this is because the turret is open from above and weakly armoured on the sides, so is vulnerable to enemy aircraft fire and vehicles that carry .50 calibre machine guns.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:Ostwind II armour.jpg|alt=Ostwind II armour|right|thumb|x250px]]&lt;br /&gt;
&lt;br /&gt;
The frontal hull armour (80 mm) is quite well protected against small-calibre weapons and [[M2HB (12.7 mm)|.50 caliber BMG]]s, the sides (30 mm) and rear (20 mm) are not as well protected.&lt;br /&gt;
&lt;br /&gt;
The turret is open at the top and has a rectangular recess in the right, frontal turret armour, because of the optics.&lt;br /&gt;
&lt;br /&gt;
In addition, the steel of the turret (25 mm) is very weakly armoured, as well as the hull roof (10-12 mm).&lt;br /&gt;
&lt;br /&gt;
Since the vehicle has a crew of six, with the driver and the machine gunner/radio operator in the hull, it usually survives the first attack from enemy aircraft as well as a shot into the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} does not have that great average speed, which means that the 39 km/h will be rare on the battlefield. Forget about trying to turn on the spot as this vehicle does not have neutral steering. Even worse is attempting to use the reverse gear (-7 km/h) which is extremely insufficient presenting an easy target if having to back out of a tight situation.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|FlaK44 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FlaK44 (37 mm)|37 mm FlaK44]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 992 (8) || rowspan=&amp;quot;2&amp;quot; | -10°/+87° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 30.82 || 42.66 || 51.80 || 57.28 || 60.94 || rowspan=&amp;quot;2&amp;quot; | 0.31 || rowspan=&amp;quot;2&amp;quot; | 0.27 || rowspan=&amp;quot;2&amp;quot; | 0.25 || rowspan=&amp;quot;2&amp;quot; | 0.24&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.83 || 24.50 || 29.75 || 32.90 || 35.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 90° (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 18 || FI-T || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| PzGr || APHE || 49 || 46 || 33 || 22 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M.Gr.18 || FI-T || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 18 || FI-T || 820 || 0.62 || 0.3 || 0.1 || 49.3 || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| PzGr || APHE || 770 || 0.69 || 1.2 || 9.0 || 22.1 || -1.0° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M.Gr.18 || FI-T || 914 || 0.55 || 0.3 || 0.1 || 108 || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''125''' || 75 ''(+50)'' || 55 ''(+70)'' || 25 ''(+100)'' || 5 ''(+120)'' || 0 ''(+125)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X2.1 || X3.7&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 1,800 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Realistic Battles&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} should be held in reserve, for towards the end of the game when there tends to be a significant amount of enemy aircraft flying. It is best to avoid the front lines or beating feet toward the enemy tanks as the {{PAGENAME}} tends to be an easy target for a majority of the other tanks in the game.&lt;br /&gt;
&lt;br /&gt;
If your own team is about to lose or it gets very exciting towards the end and there are no many enemies left alive, you can place your {{PAGENAME}} inside an allied capture-point to defend it from enemy light tanks. Due to the location, it is more central to the battlefield and presents a difficult challenge for enemy aircraft to attempt to fly over.&lt;br /&gt;
&lt;br /&gt;
It should also be kept in mind that if impenetrable heavily armoured enemies are encountered and you are left with no other option but to engage them, firing in a sustained manner at their cannon barrel is a semi-viable idea. This is because it is entirely possible that it will result in a damaged cannon barrel for the enemy and a chance to escape for you. Furthermore, you can target the tank tracks as well to leave the enemy both harmless and immobile which may possibly net you a kill assist if a teammate with enough firepower is nearby.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Sprgr. 18&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| PzGr&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| M.Gr.18&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 3.7 cm FlaK 44 cannons&lt;br /&gt;
* Does not need to reload until it is completely out of ammunition&lt;br /&gt;
* Enough penetration to destroy enemy light armoured vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Built on Panzer IV chassis and is a contemporary of it&lt;br /&gt;
* Quite slow average speed&lt;br /&gt;
* Inadequate penetration against many enemy vehicles (best against aircraft)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ostwind II was a development of the [[Ostwind]].  First conceived as early as October 1943, the Ostwind II saw the single 3.7 cm FlaK 43 replaced by a twinned 3.7 cm FlaK Zwilling 44 built by the ''Gustloff-Werke'' in Suhl.  One single prototype was delivered to the ''Panzerflak-Ersatz und Ausbildungsabteilung Ohrsdurf/Thühringen'' in January of 1945 for evaluation purposes, but due to the rapid events of the war it was never taken into production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=germ_flakpanzer_IV_Ostwind_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|naeDoEwZ5Pg|'''German SPAAs''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|Tvf5Z49Tjc4|'''{{PAGENAME}}: Same Old Wind But Stock''' - ''Napalmratte''|KHoF40aIeEU|'''The {{PAGENAME}} SPAA''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ostwind]] - Predecessor with a single 37 mm FlaK 43 autocannon.&lt;br /&gt;
* [[Flakpanzer 341]] - Gift vehicle that the Ostwind II substituted in the main tech tree.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6317-development-changes-and-optimization-in-the-german-tech-tree-en|[Development] Changes and optimization in the German tech-tree]]&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U97167707</name></author>	</entry>

	</feed>