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		<updated>2026-04-26T21:02:13Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-156-B1&amp;diff=135969</id>
		<title>V-156-B1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-156-B1&amp;diff=135969"/>
				<updated>2022-08-29T11:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: who the hell mentioned SB2U has 2x12.7 MGs? plus it seems all the dive brakes of sb2us have been removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = British dive bomber '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the French version&lt;br /&gt;
|link = V-156-F&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=v_156_b1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage V-156-B1.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an export version of the American bomber [[SB2U (Family)|SB2U]], various modifications of which were released from 1936-1941. Since 1941 the {{PAGENAME}} was transferred to Great Britain under the Lend-Lease program in World War II. The most important difference between [[SB2U-2]] and {{PAGENAME}} is the armament. The {{PAGENAME}} has 4 x 7.7mm Machine guns , while the [[SB2U-2]] has 2 x 7.7. Due to the small number of such aircraft, they were not actively used in combat operations. Most of them was used as a training aircraft. The last aircraft was withdrawn from service in Great Britain in 1944.&lt;br /&gt;
&lt;br /&gt;
[[File:V-156-B1 Bombing Run.jpg|left|thumb|{{PAGENAME}} diving with its payload.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a slow, but well-armed bomber. Due to the weak engine, which is not enough for such large two-seater bomber, its speed qualities are quite low. The aircraft has good armament that allows it to perform its tasks. Four offensive-mounted Brownings and one more as a defensive weapon that allows the {{PAGENAME}} to attack most opponents on this BR. The  {{PAGENAME}}  has good bomb armament, which allows it to attack ground targets. Dive bombers are hard to use against ground vehicles in realistic battles, but with practice it gets easier.&lt;br /&gt;
&lt;br /&gt;
A total of 49 {{PAGENAME}} were produced.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,084 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 343 || 328 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 24.5 || 4.5 || 4.5 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 380 || 360 || 20.9 || 22.0 || 8.2 || 6.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:V-156 BACKGROUND.png|500px|thumb|right|A '''{{PAGENAME}}''', landed on a hill.]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 700 || ~15 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 350 || &amp;lt; 320 || &amp;gt; 299&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm Steel plate between cockpit and turret&lt;br /&gt;
* 3 mm Steel boxes behind the gunner&lt;br /&gt;
* Self-sealing fuel tank located behind pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Weaponry upgrades and engine should be prioritized with this aircraft, due to its role as an attacker. Its two primary roles are lugging bombs where they need to be in the minimal amount of time possible and then using them to inflict maximum damage. The FSBC mk.5 gives quite an upgrade to the aircraft, replacing the 100 lb bombs (mediocre at best) with the more powerful 250 lb bombs. However, the FLBC mk 1 is a novelty, at best, and only really useful when lugging bombs onto bases in Operation mode in RB. However, the V-156-B1 is a ''very'' bad choice for such a role, and thus, it should be disregarded.&lt;br /&gt;
&lt;br /&gt;
A good research pathway is FSBC mk.5 --&amp;gt; Offensive 7 mm Belts --&amp;gt; New 7 mm MGs --&amp;gt; Defensive 7 mm Belts --&amp;gt; Engine --&amp;gt; New 7 mm MGs (Turret) --&amp;gt; Engine Injection. Anything after that is fair game. However, the FLBC mk.1 should be left until last, due to its uselessness in battles.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
[[File:V-156-B1 attack BB-1.png|thumb|'''{{PAGENAME}}''' vs [[BB-1]] in frontal attack]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, wing-mounted (1,000 rpg = 4,000 total). &lt;br /&gt;
&lt;br /&gt;
Really good armament for a bomber. This weapon is enough to successfully destroy enemy aircraft in frontal attacks. The most effective belts are ''Universal'' and ''Stealth''.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 2 x 100 lb AN-M30A1 bombs (700 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 2 x 250 lb AN-M57 bombs (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
Wing-mounted bombs (100 lb and 200 lb bombs) are dropped together, so keep that in mind when planning your ground attack. The best loadout for ground attack is the &amp;quot;250 lb x2, 500 lb&amp;quot; due to having two bomb drop opportunities with more payload than the two 100 lb AN-M30A1 set-up.&lt;br /&gt;
&lt;br /&gt;
For base-bombing, the &amp;quot;100 lb x2, 500 lb&amp;quot; set-up is capable of destroying 70% of the base, while the &amp;quot;250 lb x2, 500 lb&amp;quot; and &amp;quot;1000 lb&amp;quot; set-up is capable of destroying one base. &lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, dorsal turret (600 rpg). &lt;br /&gt;
&lt;br /&gt;
A standard defensive armament normally seen at the battle-rating, the one machine gun allows pilot some self-defense opportunities to destroy pursuing aircraft. The most effective belt is ''Universal''. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-156-B1 is easily one of the more powerful aircraft in the lower battle ratings and can be an absolute monster at low battle rated arcade matches due to its monoplane design, payload, and a large number of offensive machine guns. It is adequate for grinding at low ranks due to its low repair cost and versatility. It can gladly function as both a fighter and an attacker, and once dumping bombs, is capable of Boom &amp;amp; Zooming enemies in the vicinity. In addition, it has airbrakes in the form of dive brakes, which come in useful when landing, attacking ground targets or attempting to shake off an enemy. Although you have a turret, you should not rely on it to be able to destroy fighters on its own - it is good at fending off fighters and keeping newer and/or more cautious players at bay, but it will only be able to shoot down fighters on its own by sheer luck. Your frontal armament, however, is more powerful - and with the usage of airbrakes at critical moments in the fight, such as when the enemy is close to you and approaching from the rear, you can use your airbrakes while reducing your throttle to zero to induce what is known as an 'overshoot'- forcing the enemy behind you to zoom over you instead of staying on your tail by means of a sudden speed decrease. This puts the enemy in front of you and allows you to use your four frontal machine guns to shoot down the lightly-armoured enemies you face at this battle rating.&lt;br /&gt;
&lt;br /&gt;
Arcade Ground Strike maps - where the aim is to destroy the enemy's ground troops, and often, dogfights happen over ground targets at low altitudes - are where this aircraft will excel most. A suggested strategy is to use the aircraft as a dive-bomber in arcade battles, using your superior altitude and therefore speed advantages (you start in the bomber spawn) to hit ground targets before zooming back towards friendlies, or waiting until the fighters have started engaging, and then attack ground targets. The aircraft (at stock payload) has two 100 lb bombs and one 500 lb bomb. At these low BRs, your bombs will annihilate enemy armoured car and AAA formations, and your guns are nigh-upon-unstoppable at this BR. Use &amp;quot;Universal&amp;quot; or &amp;quot;Tracer&amp;quot; belts for best effect.&lt;br /&gt;
&lt;br /&gt;
While waiting for payload reload, go for enemy planes. British, German and Japanese aircraft are particularly vulnerable to your attacks due to their relatively low armament in a head-on engagement and lack of any and all armour protection. Soviet biplanes (the I-15s) will have heavier or equal armament, and American monoplanes will be harder to kill than biplanes due to robust construction and having similar speeds. At a BR of 1.3, the best opposition you will face are P-40s, Bf-109E-1s, Ki-43s and H-75s. All of these aircraft have large amounts of machine guns with exhaustive ammo pools, and if they can catch up to you, you're likely going to be shot down by the opposition, since you don't have the performance to fight them without assistance. If you feel lucky, you can duke it out by baiting them into a turn fight, where your good turn radius with landing flaps active can make you the victor in the situation. Never rely upon your single rear gun to keep you safe- at best it can only really function as a deterrent to keep fighters at bay. Always keep an eye on your six, and when you finish a ground attack run, look around and see if anything's coming before you go in again. If you see a fighter coming for you and can manage to turn towards them enough that you can get a firing solution on them, you can probably win. British 7.7 mm guns are among the best in the game in terms of raw fire chance values and penetration, and if loaded with the &amp;quot;Tracer&amp;quot; belt- a full mix of Incendiary Tracer (essentially a standard incendiary bullet with a tracer element) and Armour-Piercing Incendiary (Usually the most damaging type of bullet in any given gun) in 50% proportion to each other- they can shred through any air target at a battle rating of 1.3.&lt;br /&gt;
&lt;br /&gt;
A suggested loadout is a minimum load of fuel (33 minutes, more than enough for arcade battles or realistic battles), Universal or Tracer &amp;lt;!--why use these belts - expand here, help new players understand why they are superior to Default or Stealth--&amp;gt; 7 mm belts on both defensive and offensive 7 mm guns (maximal AP-I ammunition) and the payload of 2 x 250 lb bombs and 1 x 500 lb bomb.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Four offensive machine guns can destroy unarmoured ground targets and other aircraft&lt;br /&gt;
* Good payload- The 500 lbs and 250 lbs bombs are more than enough to penetrate and destroy enemy tanks&lt;br /&gt;
* Defensive machine gun keeps enemy fighters at bay and has a lot of ammunition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not particularly fast, easy prey for low-rank monoplanes and even some biplanes&lt;br /&gt;
* Not very manoeuvrable, especially with payloads equipped&lt;br /&gt;
* Poor elevator response, especially at high speeds; this means diving attacks from a high altitude (e.g. in RB) are hard to pull off and will require some planning in order to avoid ripping your wings off and/or compressing&lt;br /&gt;
* The bomber only has landing flaps, that cannot be activated when airbrakes are on, and vice-versa&lt;br /&gt;
* Low cockpit visibility due to the &amp;quot;birdcage&amp;quot; construction and the fact that the rear cockpit view is quite limited due to the limited traverse of the rear gun&lt;br /&gt;
* Stock payload has the weak 100 lbs bombs which have a low armour destruction radius (2 m) and require some skill to get on target without missing or not penetrating&lt;br /&gt;
* Single .303 inch defensive machine gun is better than nothing, but only really serves as a deterrent as the plane will probably be dead by the time the gunner has the chance to knock out the enemy hostile since you only have the one gun&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The V-156-B1 was an export variant of the American SBU Vindicator dive bomber that saw service with the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
The V-156F-3 was a variant in service with the French Navy, and 50 more were ordered in March 1940. Initial delivery was delayed as the SBU was in production for the US Marine Corps. Delivery was planned for March 1941, the delay due to ongoing production orders for the United States Marine Corps, but the fall of France in June 1940 caused the order to be shifted to the UK. In the Royal Navy's Fleet Air Arm (FAA), the V-156-B1 was known as the Chesapeake Mk.I. The first Chesapeake flew on February 26, 1941, and by the end of March, the British had accepted the V-156-B1.&lt;br /&gt;
&lt;br /&gt;
In British service, the V-156-B1 was intended for anti-submarine patrols, but it became apparent that the aircraft lacked the performance to carry the ordnance necessary for that role, causing the British officials relegating to defensive roles such as carrier escort tasks. Eventually, they were removed from frontline service and used as a training aircraft until the Fairey Swordfish replaced it in that role.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=v_156_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Other planes in the V-156 Family:'''&lt;br /&gt;
&lt;br /&gt;
* [[V-156-F]]&lt;br /&gt;
* [[SB2U-2]]&lt;br /&gt;
* [[SB2U-3]]&lt;br /&gt;
&lt;br /&gt;
'''Equivalents in other nations' trees:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ju 87 B-2]]&lt;br /&gt;
* [[Ju 87 R-2 (Italy)]]&lt;br /&gt;
* [[Hs 123 A-1]]&lt;br /&gt;
* [[Hs 123 A-1 (China)]]&lt;br /&gt;
* [[D3A1]]&lt;br /&gt;
* [[B5N2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/392578-sb2u-v-156/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M16_MGMC&amp;diff=133384</id>
		<title>M16 MGMC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M16_MGMC&amp;diff=133384"/>
				<updated>2022-07-16T07:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: /* Combat usage */ add a minor description of ground support, anti-infantry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other half-track vehicles based on the M3&lt;br /&gt;
| link = M3 Half-Track (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_halftrack_m16&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American Self-Propelled Anti-Aircraft (SPAA) {{Battle-rating}}. It was one of the first American vehicles to be released with the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]]. Unlike its predecessor, the [[M13 MGMC|M13 MGMC]], the M16 is equipped with not two, but four .50 calibre machine guns mounted on a Maxson M45 Quadmount to fight against enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
The point of the vehicle is to protect the team against threatening aircraft, it does so quite unusual when compared to other nations SPAA of this rank. Other nations SPAA come equipped with cannons, like the Sd.kfz 6/2 of Germany that comes equipped with the lethal 37 mm Flak 18. The M16 MGC uses several HMGs to shoot down hostile aircraft with a hail of bullets that focuses on volume-of-fire rather than damage-per-round.&lt;br /&gt;
&lt;br /&gt;
Multiple heavy machine guns harmonized together to allow for surprisingly decent self-defence against poorly armoured enemy tanks and equipment.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6.35 mm (31°) ''Hood front'' &amp;lt;br&amp;gt; 12.7 mm (31°) ''Driver port'' || 6.35 mm || 6.35 mm || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension bogies are 10 mm thick, suspension wheels are 15 mm thick, and tracks are 7 mm thick. Front wheels provide 2 mm armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=210|rbMinHp=131}}&lt;br /&gt;
&lt;br /&gt;
As a half-track, the {{PAGENAME}} is light and thus agile. While it has a high top speed, the acceleration is quite slow: expect a cruise speed between 40 and 45 km/h instead. The reverse speed is good, allowing you to pull out of dangerous situations. Like all WW2 wheeled vehicles, you can not turn on the spot and always need space to change direction. However, thanks to the rear tracks, your turn radius remains small at small speed. But remember that the faster you drive, the bigger the turn radius will be. Changing directions in a cramped street can be difficult with the {{PAGENAME}}. The lack of neutral steering makes turning on the spot slow (4 km/h): make sure to build a little speed before turning and you'll turn faster (12 km/h). The offroad mobility is average: the {{PAGENAME}} reaches 14 km/h when fording and 18 km/h when driving uphill.  The {{PAGENAME}} has a very high cruise speed on hard surfaces (solid ground, roads). While its high speed is an advantage, it can turn into a disadvantage when manoeuvring at high speed: the {{PAGENAME}} starts oversteering when you turn because of its high centre of gravity and ends up skidding uncontrollably. Be aware of this before gunning towards the frontline: limit your maximum speed and anticipate the braking phases. As it is equipped with front tires, the {{PAGENAME}} struggles on soft terrain (sand, mud, snow). Light obstacles (fences and bushes) will make you bleed speed and medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will stop your vehicle: avoid them.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4,800 (200) || rowspan=&amp;quot;2&amp;quot; | 577 || rowspan=&amp;quot;2&amp;quot; | -10°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.84 || 73.13 || 88.80 || 98.20 || 104.47 || rowspan=&amp;quot;2&amp;quot; | 18.20 || rowspan=&amp;quot;2&amp;quot; | 16.10 || rowspan=&amp;quot;2&amp;quot; | 14.84 || rowspan=&amp;quot;2&amp;quot; | 14.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These rounds work well until the others are researched.&lt;br /&gt;
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.&lt;br /&gt;
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} - These are best against enemy tanks at close range and do good damage to planes.&lt;br /&gt;
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}} - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Common || 31 || 30 || 26 || 22 || 18 || 15&lt;br /&gt;
|-&lt;br /&gt;
| API || 30 || 29 || 24 || 20 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
| AP || 31 || 30 || 26 || 22 || 18 || 15&lt;br /&gt;
|-&lt;br /&gt;
| APIT || 30 || 29 || 24 || 20 || 16 || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| APIT || API-T || 929 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.75''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || 12&amp;amp;nbsp;''(+12)'' || 0&amp;amp;nbsp;''(+24)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Although there are 24 ammo boxes, only 10 are modeled including 4 loaded on the machine guns.&lt;br /&gt;
* Since there are four .50 M2HB machine guns, each reload will load 4 ammo boxes onto the guns with each box containing 200 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
First of all go to a good open spot, most times it is enough to stay in the spawn point. Best ammunition for this vehicle are API (Armour Piercing Incendiary bullet) or APIT (Armour Piercing Incendiary Tracer bullet), as the specialized AP belt doesn't offer a significant advantage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Meat Chopper&amp;quot; is inaccurate when enemy planes are operating at high altitudes, but in these cases, its function is more psychological than effective. Shooting short bursts at enemy planes at high altitudes will show them that the team is always covered by AA fire and it won't be an easy task a ground attack.&lt;br /&gt;
&lt;br /&gt;
When an enemy is diving, the best way to defend the attack is by creating a thick fire curtain with prolonged bursts.&lt;br /&gt;
The most vulnerable moment for aircraft is when they just dropped bombs or rockets and climb again. They're flying very slow and become easy targets.&lt;br /&gt;
Take care if planes are attacking. Fighters with their MG's and cannons are a great menace. So start moving while firing and take cover behind trees or even buildings.&lt;br /&gt;
&lt;br /&gt;
Watch out for remaining ammunition. The {{PAGENAME}} has 800 rounds to shoot but reloading is very slow, making the {{PAGENAME}} and the team vulnerable in the worst moments. More than 200 rounds is a good margin.&lt;br /&gt;
&lt;br /&gt;
Don't try to do anti-tank tasks, the {{PAGENAME}} is equipped with 50 cal. Machine guns are not as effective as cannons at fighting more armoured vehicles, as they have much less penetration, so stay at the spawn point and do anti-aircraft work. The machine gun tracers can reveal enemy snipers position shooting, allowing teammates to see them, but it's not advisable.&lt;br /&gt;
&lt;br /&gt;
In addition, artillery barrages are very dangerous, move immediately and relocate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful guns that can shred planes with well-aimed bursts within 1 km&lt;br /&gt;
* API shells are powerful enough to damage or even destroy enemy light tanks and other SPAAs&lt;br /&gt;
* Fast on flat ground and can remarkably speed through terrain that would impede wheeled vehicles&lt;br /&gt;
* Can turn in place, compared to other wheeled SPAA&lt;br /&gt;
* Fast turret traverse allows following aircraft easily&lt;br /&gt;
* Can shrug off rifle calibre ammunition (&amp;lt;7.92 mm) quite easily&lt;br /&gt;
* Fast reverse speeds, can evacuate an area quickly if necessary&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability against all shells, bombs, and rockets due to thin armour and 3-men crew&lt;br /&gt;
* Fighter aircraft can destroy this vehicle, especially cannon-armed fighters&lt;br /&gt;
* Can not hurt vehicles to a full extent of its BR due to the bullets' lacklustre penetration&lt;br /&gt;
* No weight to pull: Towing or pushing allies is nearly impossible unless it is a lighter vehicle&lt;br /&gt;
* Prone to tipping over when turning at high speeds or travelling across steep inclines&lt;br /&gt;
* Vulnerable to artillery barrages since it has an open top&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The role of a mobile anti-aircraft vehicle in the US Army was seen as necessary in order to protect ground troops from enemy aircraft at any place of their deployment. The first such development was the [[M13 MGMC|M13 MGMC]], which was an anti-aircraft system of two .50 cal machine gun on the back of an M3 Half-Track car. The M13 served with some success, but by 1943 an upgraded version was in production.&lt;br /&gt;
&lt;br /&gt;
The new vehicle in development was an improvement over the M13 MGMC from replacing the two .50 cal machine guns with four instead, while still based off the M13 design by using the M3 Half-Track as the chassis. The prototype was called the ''T61 MGMC'', but once accepted at the Aberdeen Proving Grounds, it was designated the '''M16 Multiple Gun Motor Carriage'''. During the evaluations, some changes to the design were made, including the addition of a gun shield. Production started in May 1943 and continued on until March 1944 with the production of 2,877 M16 MGMC vehicles by White Motor Company. An additional 568 M13 and 109 T10 Half-tracks were also converted into M16 vehicles for a total of about 3,550 M16 units made.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M16 MGMC saw service in early 1944, replacing the M13 that came before it. Deployment of the M16 MGMC is usually alongside the [[M15A1 CGMC|M15 CGMC]], another anti-aircraft weapon equipped with a 37 mm autocannon as well as two .50 machine guns. The M16 MGMC was very popular with the troops as not only was it able to take down low-flying aircraft with relative ease, it was also used in an infantry support role where it earns the nickname &amp;quot;The Meat Chopper&amp;quot;. The ability to provide covering fire with its four .50 calibre machine guns give the M16 a huge firepower advantage over the standard infantry and in some cases, were used to cut down trees where snipers were suspected to be hiding. The M16 also saw service with the Allies in the British Commonwealth and the Soviet Union, where they make use of it in the same way America did in anti-aircraft and ground support roles. The M16 saw service in the Italian Campaign, the French Campaign, and the Battle of the Bulge.&lt;br /&gt;
&lt;br /&gt;
After World War II, the M16 MGMC still saw service in American forces in the Korean War, as well as by their South Korean allies. While still superb at a ground support role (in most cases, anti-infantry), the advancing technology in aircraft make them more advanced and durable to the .50 calibre machine guns and so its effect as an anti-aircraft gun has diminished. By late 1951, the M16 MGMC was declared a &amp;quot;limited standard&amp;quot; and were gradually retired from US service, though they continued to serve until the end of the US involvement in the Korean War. The M16 MGMC was finally declared obsolete by 1958.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The W.L. Maxson Corporation developed the M45 turret emplacement, which was equipped with four 12.7 mm Browning M2HB machine guns, to meet troop requirements for more concentrated defensive fire. The new turret was tested on the M2 half-track personnel carrier chassis, later moving to the M3 chassis.&lt;br /&gt;
&lt;br /&gt;
The self-propelled AA weapon with the new turret went through trials and was accepted as the M16 MGMC.&lt;br /&gt;
&lt;br /&gt;
The new vehicles were produced by the White Motor Company beginning in May 1943, continuing through 1943 and into 1944. In all, 2,877 units were assembled.&lt;br /&gt;
&lt;br /&gt;
Almost all of the M16 MGMCs served in the US army's AA divisions, while an additional 70 were sent to the Free French army. The model was used primarily in the European theater to go along with a small number that saw action in the Philippines.&lt;br /&gt;
&lt;br /&gt;
The M16 MGMC was successfully used against both air and ground targets, as well as to take out enemy infantry. It was also used somewhat widely by US army divisions during the Korean War, after which it was removed from service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_halftrack_m16 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZyVCphSr60I|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M13 MGMC]]&lt;br /&gt;
* [[CCKW 353 (M45)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/677/|[Devblog] Steel Generals: M16 Halftrack]]&lt;br /&gt;
* [[wt:en/devblog/current/719/|[Devblog] Developers about the M16 MGMC]]&lt;br /&gt;
* [[wt:en/news/3511/current/|[Vehicle Profile] M16 MGMC - The Meat Chopper]]&lt;br /&gt;
* [[wikipedia:M16_Multiple_Gun_Motor_Carriage|[Wikipedia] M16 Multiple Gun Motor Carriage]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M3_Halftrack.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Half Track Car M3]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=935 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M16 Multiple Gun Motor Carriage (MGMC)]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer White Motor Company}}&lt;br /&gt;
{{USA anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Half-tracks]]&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A13_Mk_I&amp;diff=132399</id>
		<title>A13 Mk I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A13_Mk_I&amp;diff=132399"/>
				<updated>2022-06-25T02:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: /* Ammunition */ Correct mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A13 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_a_13_mk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a reserve British light tank {{Battle-rating}}. It was introduced along with the initial British tree line in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]]. This tank is representative of later Rank II-III British tanks: good mobility, flat and thin frontal armour, bad reverse speed and minimal post-penetration damage.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:A13 Mk 1 Screenshot 1.jpg|thumb|A13 Mk I on [[Jungle]]]]&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 14 mm ''Front plate'' &amp;lt;br&amp;gt; 14 mm (0-62°) ''Front glacis'' &amp;lt;br&amp;gt; 14 mm (64°) ''Lower glacis'' || 7 + 7 mm || 14 mm (0-62°) || 14 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 14 mm (0-15°) ''Turret front'' &amp;lt;br&amp;gt; 14 mm (1-63°) ''Gun mantlet'' || 14 mm (21°) || 14 mm (2°) || 14 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 14 mm || 14 mm || 14 mm || 14 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
[[File:A13 Mk 1 Screenshot 2.jpg|thumb|A13 Mk I on [[Jungle]]]]&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick while the torsion bars in between the side armour are 10 mm thick.&lt;br /&gt;
* There is a 14 mm thick armour plate between the engine bay and the driving compartment.&lt;br /&gt;
&lt;br /&gt;
The A13 Mk I's armour is only strong enough to provide protection against rifle-calibre machine guns. Even tanks or SPAAs armed with heavy machine guns will be able to penetrate the thin, flat armour from close range, and aircraft with HMGs or cannons will be able to strafe you and inflict serious or fatal damage. Additionally, the four crew members are packed such that a single explosive shell to the turret or front of the hull will knock out all of them. To make matters worse, they are completely surrounded by ammo, making getting ammo-racked a serious risk. The best strategy for survival is to avoid exposing yourself and shoot to disable enemies immediately whenever possible, as you will likely not be able to survive return fire from a skilled opponent. Should you take a hit and survive, consider using your smoke grenades to disengage and find cover quickly.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is equipped with smoke grenades. Use your forward-launching smoke to create a wall of smoke in a strategic place. It can be used to cover your allies when capturing a point, or to cover your movement when flanking in a street (urban environment). However, you can only carry two smoke grenades, and firing the smoke grenade launcher uses both of them so it is best to save them for a crucial moment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=527|rbMinHp=301}}&lt;br /&gt;
&lt;br /&gt;
The A13 Mk I is quite a fast light tank on flat ground without obstacles, but it suffers from the gearbox's poor ratios in rougher terrain. Turning and climbing, and especially turning and climbing simultaneously, can feel slippery or stuttery. Despite this shortcoming, you are more than fast enough to act as a flanker or spotter, and you can easily get around to the side of unaware or slow opponents and take them by surprise.&lt;br /&gt;
&lt;br /&gt;
Even though the A13 has good mobility, it sometimes handles strangely: it loses speed on turns, does not accelerate quite as fast as its overpowered engine should allow and hill-climbing is difficult. All of these flaws come from the gearbox, which has bad and uneven ratios, resulting in a kick when changing speeds. Know that you should always keep an eye on the &amp;quot;gear&amp;quot; counter top-left of your screen (activate it in the options menu) since it provides you crucial information on how your tank will react to your commands. With a bit of practice, one should swiftly master these peculiarities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 2-pounder (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 87 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Shoulder-stop, Vertical || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan=&amp;quot;2&amp;quot; | 3.64 || rowspan=&amp;quot;2&amp;quot; | 3.22 || rowspan=&amp;quot;2&amp;quot; | 2.97 || rowspan=&amp;quot;2&amp;quot; | 2.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The QF 2-pounder is a very versatile gun, capable of a high fire rate and fair accuracy at close range. The A13 Mk I mounts it in a good turret, which has solid traverse speed and excellent gun depression, as well as a shoulder stabilizer that allows for accurate fire when coming to a stop and at slow speeds. Unfortunately, the gun can not elevate well enough to fire at targets above the tank, but situations that require this are a rarity. The QF has only two main drawbacks - a lack of post-penetration damage, as the only shells with good penetration have no explosive filler, and poor accuracy at longer ranges. These can be overcome by keeping engagements around the 100-200 m range and aiming accurately, first taking out the enemy's weapon and then knocking out their crew or detonating their ammunition with follow-up shots.&lt;br /&gt;
&lt;br /&gt;
Since the 40 mm QF 2-pounder is used on most British tanks at Rank I, it is important to know it well. This cannon has a major disadvantage at distance since its projectiles lose around 20 mm of penetration for every 500 m they travel. As if this was not enough, it has poor accuracy. Even with the ''Adjustment of fire'' modification, one should target large components (crew, engine, transmission) or, as distance increases (500 m or more), the general centre of the foe. Firing it, you will easily notice its other flaw: it does almost no post-penetration damage, which means you will need to snipe crew members, one by one. Combine this difficulty with a bit of distance and this task can prove difficult, sometimes leaving the enemy enough time to replenish their crew before you finish them off.&lt;br /&gt;
&lt;br /&gt;
On the other hand, this cannon has five major advantages: reload speed, close-quarter penetration, a primitive stabilizing system, lots of ammo and awesome gun depression. Its fast reloading speed allows you to compensate for its poor accuracy. Missed a shot? Why not take another even before you can re-position! The cannon's close quarters penetration, which is one of the best at its tier, is also a plus. Your enemies will only block your shot if you happen to hit a steeply-angled plate of armour. The primitive stabilizer allows the tank to fire on the move as well. That being said, it works best at low speeds and on relatively flat road, but it still allows the cannon to be much more precise than the comparable [[BT-7]] with its [[20-K (45 mm)|20-K]]. Last but not least, small shells means more shells. The A13 can bring up to 87 shells into the game, much more than you need to knock out 3-4 tanks. This allows you to try and suppress an enemy and keep it in cover by constantly firing near it (at this rank, this tactic can prove effective against new players). Finally, its good gun depression enables it to fire over hills, exposing only its a small turret, shooting and disappearing swiftly. Proper use of these features allows this tank to compete well at its BR.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* Shot Mk.1 AP/T - Stock armour-piercing solid shot. Decently effective against most vehicles at this tier, but loses penetration very quickly at range.&lt;br /&gt;
* Shot Mk.IXB APCBC/T - Ballistic-capped solid shot, best penetrating shell available for the A13 Mk I. Very effective against most vehicles at this tier, and much better at maintaining penetration at range than Mk. 1 shot. However, it becomes much less effective beyond 500 m.&lt;br /&gt;
* Shot Mk.1 APHV/T - AP solid shot with a higher velocity than the previous ones. Easier to aim but loses penetration extremely quickly at range.&lt;br /&gt;
* Shell Mk.1 AP/T - APHE shell containing an explosive filler and which is likely to knock out anything it penetrates in a single shot. Although it penetrates less than the other shells, it is devastating against tanks with weaker armour but will encounter difficulty with the tougher tanks at this battle rating.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 AP/T || AP || 72 || 68 || 52 || 37 || 27 || 19&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.IXB APCBC/T || APCBC || 89 || 86 || 77 || 66 || 57 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 APHV/T || AP || 80 || 75 || 58 || 41 || 30 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 AP/T || APHE || 66 || 62 || 49 || 36 || 26 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 AP/T || AP || 792 || 1.08 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.IXB APCBC/T || APCBC || 792 || 1.24 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 APHV/T || AP || 853 || 1.08 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 AP/T || APHE || 792 || 1.08 || 1.2 || 9 || 20.9 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.77.2.128''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''87''' || 78&amp;amp;nbsp;''(+9)'' || 75&amp;amp;nbsp;''(+12)'' || 72&amp;amp;nbsp;''(+15)'' || 69&amp;amp;nbsp;''(+18)'' || 66&amp;amp;nbsp;''(+21)'' || 62&amp;amp;nbsp;''(+25)'' || 60&amp;amp;nbsp;''(+27)'' || 56&amp;amp;nbsp;''(+31)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 16th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 51&amp;amp;nbsp;''(+36)'' || 47&amp;amp;nbsp;''(+40)'' || 43&amp;amp;nbsp;''(+44)'' || 41&amp;amp;nbsp;''(+46)'' || 36&amp;amp;nbsp;''(+51)'' || 31&amp;amp;nbsp;''(+56)'' || 16&amp;amp;nbsp;''(+71)'' || 1&amp;amp;nbsp;''(+86)'' || No&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Centre hull empty: 41&amp;amp;nbsp;''(+46)'' shells.&lt;br /&gt;
&lt;br /&gt;
==== Optics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! Which ones&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.85 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[AMR.35 ZT3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Vickers (7.7 mm)|7.7 mm Vickers]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,500 (250) || 390 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Vickers machine gun is mostly only useful for spotting other tanks for teammates or knocking out crew in open-top vehicles. As a rifle-calibre MG it cannot damage other tanks, and the very low fire rate of 390 RPM as well as having only 20 degrees of turret elevation makes it difficult to use effectively against aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:A13 Mk I Screenshot 3.jpg|thumb|A13 Mk I on [[Jungle]]]]&lt;br /&gt;
This vehicle's role is that of a light tank in the truest sense, sporting an acceptable gun, great mobility and virtually no armour to speak of.&lt;br /&gt;
&lt;br /&gt;
This tank has a very active playstyle and should not be used in the front lines. Instead, use your mobility to your advantage: Spot, flank and provide artillery support for your teammates, blind your enemies with well-placed smokes screens in key avenues. Make sure to only target secluded enemies in flanking tactics so you can take full advantage of the element of surprise and outflank your opponent. Never expose yourself for too long because even anti-aircraft guns are a potential threat to your non-angled armour. The [[Ordnance QF 2-pounder (40 mm)|QF 2-pounder]] has an awfully long-range accuracy so you must get close to your enemies to actually land a shot where you expect. Load up this agile (but reluctant) cat with ammo and flank your enemies with a constant flow of bullets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good gun for its rank&lt;br /&gt;
* Fast with a good HP per ton ratio&lt;br /&gt;
* Has a &amp;quot;shoulder lock&amp;quot;, which is a primitive form of stabilisation; this makes stopping and firing a useful tactic as the 2-pdr doesn't bounce as much as a non-stabilised gun&lt;br /&gt;
* Brings lots of ammo to the fight (87 rounds max)&lt;br /&gt;
* Has forward-launching smoke launchers&lt;br /&gt;
* Adequate turret traverse speed&lt;br /&gt;
* -15° gun depression ensures great terrain adaptability&lt;br /&gt;
* Four crewmen and a three-man turret&lt;br /&gt;
* Fast reload, makes finishing off a target both quicker and easier&lt;br /&gt;
* Very effective in a flanker and scout role&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely thin armour, can be frontally penetrated by HMG&lt;br /&gt;
* Loses speed when turning&lt;br /&gt;
* Wiggles when trying to turn on 5th gear&lt;br /&gt;
* The Vickers MG has a slow rate of fire, ineffective at hitting fast/small targets like [[AS 42]]&lt;br /&gt;
* Not effective at anything other than how it was historically used; ill-advised to engage heavier vehicles in close quarters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The British development on their cruiser tanks, tanks that focus on mobility to exploit breakthroughs beyond enemy lines, took a turn in 1936 after General Giffard LeQuesne Martel became the Assistant Director of Mechanization at the British War Office, the head of the army in the government. Martel, an advocate of the tanks, and developer of the concept of &amp;quot;tankettes&amp;quot;, witnessed a tank demonstration in 1936 that had Soviet designs. The one that attracted his attention was the [[BT-5|BT light tank]]. The BT's use of the Christie suspension had Martel argue for the usage of the same suspension in their tank designs, to which the British government complied with the purchase and licensing of the system from the Nuffield Organization.&lt;br /&gt;
&lt;br /&gt;
The acquired vehicle from the purchase of the Christie suspension was labelled as the ''A13E1'' and became part of the design development under the designation ''Cruiser Mk III (A13)''. The General Staff requested for the vehicle to have 30 mm of armour, a 2-pounder gun, and a road speed of 48 km/h. The original vehicle was extensively reworked due to many interior and mechanical issues. Until the tank design was finished, the British Army adopted the ''Cruiser Mk I (A9)'' tank for use, but these tanks were delayed due to the A13's near completion. The first prototype was delivered in 1937 under the name ''A13E2'', this featured the turret from the A9 cruiser tank, with a 2-pounder and a Vickers machine gun. The armour on the prototype was 15 mm and the design could reach a top speed under a governor of 48 km/h (64 km/h ungoverned). The last and revised design was the ''A13E3'' that became adopted by the British Army and ordered into production in 1939. The General Staff specification number for the tank was the '''A13 Mk. I, Cruiser Tank Mark III'''. 65 of these tanks were ordered from the Nuffield Mechanization &amp;amp; Aero Limited, to which 30 were built before the War Office decided to upgrade the A13 Mk.I with more armour than the '' [[A13 Mk II|A13 Mk.II, Cruiser Tank Mk IV]]''. Some of the A13 Mk.I Cruiser Mk III was also converted into Mk IV to stay modernized.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The A13 first saw combat in the Battle of France under the British Expeditionary Force in 1940. The A13 encountered many troubles during its employment, the crew having little to no training with the new tanks due to their rushed adoption into service. The tanks were in poor condition and some were even missing parts. The A13s were used in the 1st Armoured Division, but many were either destroyed by the superior German armoured forces or abandoned at Calais during the evacuation of Allied troops at Dunkirk, which forced the units to leave behind their heavier equipment.&lt;br /&gt;
&lt;br /&gt;
After the disaster at France, the A13 were still used to support the war. Some were sent to Greece to support their defence against Germany in the Battle of Greece, but a majority were sent to North Africa as part of the Western Desert Campaign near Libya under the 7th Armoured Division. Compared to the time in France, the A13s in North Africa fared much better, ironing out most of its initial defects, and was even more suited to the environment than other tank designs. The A13 was popular with the crew for its high speed, reliability, and a powerful 2-pounder cannon that could engage a majority of Axis tanks in 1941. However, there was an insufficient number of A13s available for use, so tank units were mixed with the faster cruiser tanks and slower infantry tanks, which caused tactical and logistical difficulties trying to accommodate all of the tanks. Another deficiency with the tank and every other British tank with the 2-pounder was the lack of high-explosive shell issued to the tankers, which made them vulnerable to anti-tank guns, which caused a majority of British tank losses in the North African Campaign. Still, the A13 fared very well with its armour and armament until late 1941 where better armoured [[Pz.III L|Panzer IIIs]] and [[Pz.IV G|Panzer IVs]] began to appear on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Due to its growing obsolescence on the battlefield, the A13 was replaced in 1941 by the better armoured [[Crusader Mk II|A15 Crusader tank]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_a_13_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4_cJ1CpEatw|'''Best gun depression'''  discusses the {{PAGENAME}} at 1:33 - ''War Thunder Official Channel''|53LWccCMijo|'''The Tank, Cruiser, Mk III, A13 Mk I''' - ''SirKittalot''|tx2MxpbY0b4|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|TPM-URpAYus|'''Mark IV (A13) Mk.1, British Tier-1, Reserve Light Tank''' - ''Angry Nerd Gaming''|mjacUnmi2iY|'''David Fletcher's Tank Chats #1: The A13 Cruiser''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Nuffield}}&lt;br /&gt;
{{Britain light tanks}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PBM-1_%22Mariner%22&amp;diff=130439</id>
		<title>PBM-1 &quot;Mariner&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PBM-1_%22Mariner%22&amp;diff=130439"/>
				<updated>2022-06-07T02:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other gift version&lt;br /&gt;
| link = PBM-3 &amp;quot;Mariner&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=pbm_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The PBM-1 does not shine in flight performance as it has terrible climb rate and speed. This along with the low wing-loading makes it your average medium bomber without the perks of being able to outrun or out-climb your opponent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,657 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 330 || 317 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.0 || 31.0 || 4.4 || 4.4 || rowspan=&amp;quot;2&amp;quot; | 1,200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|369||346||28.1||29.0||8.1||6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~5 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 260 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tanks (4 in front fuselage, 1 in each wingroot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)&lt;br /&gt;
* 6 x 250 lb AN-M57 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 4 x 500 lb AN-M64A1 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, dorsal turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (375 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, tail turret (350 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The PBM-1 should be played like its predecessors. Fly high and bomb bases. The PBM is however fairly slow and has a rather bad climb rate, so it will take time. The PBM can carry up to 4 x 1,000 lb bombs. It is advisable to carry this bombload for bombing bases. Even though you are slow, you are not defenceless. Your .50s will shred everything at your BR. Once your bombs are dropped it is advisable to land, but acting as a &amp;quot;gunship&amp;quot; can also be somewhat successful.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quite manoeuvrable for a bomber (can outturn many heavy fighters, and some single-engine fighters)&lt;br /&gt;
* Can carry a large payload for its BR (4,000 lbs)&lt;br /&gt;
* If aimed properly, and using the right belts, defensive armament is very deadly&lt;br /&gt;
* Defensive armament has great coverage&lt;br /&gt;
* Using WEP doesn't make engines overheat&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible survivability, thanks to the fact that it has no armour&lt;br /&gt;
* Gunners can easily be taken out, especially the tail gunner (no armour, and no bulletproof glass either)&lt;br /&gt;
* Vulnerable to attacks directly from below&lt;br /&gt;
* Slow aircraft with a poor climb rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=hydroplane&amp;amp;vehicle=pbm_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Q5kI27xlDFA|'''Boat LiFE Was Never Better! {{PAGENAME}} - USA - Review!'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[PBM-3 &amp;quot;Mariner&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[PBY-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Martin_PBM_Mariner|[Wikipedia] Martin PBM Mariner]]&lt;br /&gt;
* [http://airvectors.net/avmars.html#m2 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Martin Mariner, Mars, &amp;amp; Marlin Flying Boats - Mariner origins: XPBM-1 / PBM-1 / XPBM-2]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA bombers}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XF5F&amp;diff=129715</id>
		<title>XF5F</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XF5F&amp;diff=129715"/>
				<updated>2022-05-31T00:46:33Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: Add Relevant Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= American Naval Twin-Engine Fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the ground-based version&lt;br /&gt;
|link= XP-50&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=xf5f&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_xf5f.jpg&lt;br /&gt;
|market=XF5F Skyrocket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
As a gift vehicle. the XF5F was only obtainable on special occasions throughout the years:&lt;br /&gt;
&lt;br /&gt;
* During the [[wt:en/news/404--en|2014 Winter Magic]] event, the XF5F was given to the players who participated the most in the event.&lt;br /&gt;
* During the [[wt:en/news/2598--en|2014 War Thunder Anniversary]] event, the XF5F was one of the few planes that were given away.&lt;br /&gt;
* In the [[wt:en/news/3610-special-team-deathmatch-win-rare-vehicles-en|2016 Team Deathmatch]] tournament, the plane was awarded to the top 300 players.&lt;br /&gt;
* During the [[wt:en/news/4978-special-us-air-force-day-get-the-xf5f-skyrocket-en|2017 U.S. Air Force day]] event, the plane could be received by performing a single in-game task.&lt;br /&gt;
* It was also made available in the [[Warbonds]] shop as a random prize of the Vehicle battle trophy from [[wt:en/news/5432-news-how-can-you-get-premium-vehicles-warbonds-en|April]] to August 2018 and from [[wt:en/news/6349-news-how-can-you-get-premium-vehicles-warbonds-en|September 2019]] to February 2020.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XF5F Skyrocket is an oddity. Its lightweight and surprising manoeuvrability aren't what you'd expect from a twin-engine fighter. Indeed, it is among the most agile twin-engine planes at this rank. Coupled with the low weight and its two powerplants, this aircraft makes for a unique flying style. The responsive roll and pull, in addition to the effective combat flaps, engine throttle management, and acceleration, allows for some nifty dogfighting against heavier planes that may see you as easy prey. It locks up similar to the XP-50's high-speed compression as you go past 600 km/h. &lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that the engines will overheat badly at low altitude, and even more so at around 2,800 m due to the supercharger. Overheating isn't nearly as serious at higher altitude (around 12,000 ft / 3,600 m), where fresh air will cool your motor apparatus quickly. Alternatively, you may manually set the radiators to ~40% water/20% oil for continuous 100% engine power. Overall, the XF5F is a plane that favours high altitude, medium speed engagements, where it is safe from crashing in the ground and has room to manoeuvre.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,273 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 558 || 544 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.9 || 22.6 || 7.4 || 7.3 || rowspan=&amp;quot;2&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 588 || 574 || 20.2 || 21.0 || 12.1 || 9.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 465 || 436 || 290 || ~11 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,200-5,000 m || 1,200 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,200-9,000 m || 1,120 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm Steel plate in the nose&lt;br /&gt;
* 9.5 mm Steel plate behind the pilot&lt;br /&gt;
* Self-sealing fuel tanks (1 in each wingroot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 2 x 7.62 mm Browning machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
The Skyrocket's primary role is going to be Boom &amp;amp; Zoom; the climb rate is decent, and so is the energy retention if you stay under 550 kph and opt for smooth, moderate turns. However, the lack of heavy armament means that you will have to keep your guns on target longer in order to achieve considerable damage. Such opportunity comes when the enemy is low on speed and not suspecting any enemies/tunnel-visioned on an ally; for example at the top of a loop, or in a sustained turn fight with an allied plane. If required, you can push the XF5F into a more aggressive energy fighter, similar to the Bf 109 series, where looping back on the enemy while holding superior speed and altitude allows you to extinguish their energy little by little. Some general tips:&lt;br /&gt;
&lt;br /&gt;
* Exploiting the opponent's weakness while relying on a fast straight-line acceleration may allow for escapes out of an unfavourable situation.&lt;br /&gt;
* Energy fighters (Bf 109/C.205/La-5) trying to out turn a twin-engine plane can be lured into stall-speed turn fights and intercepted during their subsequent speed recovery.&lt;br /&gt;
* Single engagements at low altitude are optimal thanks to fast acceleration trumping dive speed and climb.&lt;br /&gt;
* Engagements with multiple opponents are to be avoided since the XF5F needs a substantially longer time to effectively engage and eliminate a target.&lt;br /&gt;
&lt;br /&gt;
;Specific enemies worth noting&lt;br /&gt;
&lt;br /&gt;
In Realistic and Simulator Battles, the stiff opposition, in the form of F4U-1, Bf 109 F, La-5, Yaks, Hurricanes and Ki-61, will give you a serious run for your money. Always make sure you hold the energy advantage at all times and are picking your fights with care.&lt;br /&gt;
&lt;br /&gt;
;Counter-tactics&lt;br /&gt;
&lt;br /&gt;
Countering an XF5F could include out-diving or -stalling with horizontal manoeuvres followed up by a steep ascend, exploiting its weak energy retention and sluggishness at low speeds. Another tactic is to force the XF5F into a head-on attack. Since it's not very well armed, there is a good chance that you will be able to deal damage without receiving much yourself.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Telescopic sight for RB/SB&lt;br /&gt;
* Adequate manoeuvrability overall&lt;br /&gt;
* Superb turn time&lt;br /&gt;
* Nose-mounted armament&lt;br /&gt;
* Can fly on a single-engine, albeit not for long&lt;br /&gt;
* Does have an arrestor hook, allowing for it to land on a carrier to repair/rearm&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armament&lt;br /&gt;
* Control surfaces compress hard after exceeding around 600 km/h&lt;br /&gt;
* Horrible energy retention&lt;br /&gt;
* Large profile,making it an easy target&lt;br /&gt;
* Large, fragile engines&lt;br /&gt;
* Prolonged usage of engines at 100% throttle causes it to overheat&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Terrible high altitude performance&lt;br /&gt;
* No WEP in RB/SB&lt;br /&gt;
* Arrestor Hook is short/non-extendable, making carrier landings tricky&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Grumman XF5F Skyrocket was a prototype twin engine, carrier-borne, interceptor aircraft; developed for the United States Navy. In January 1938, the U.S. Navy issued a specification calling for a lightweight carrier-based fighter / interceptor to replace the obsolete biplanes which were in use at the time. Five companies issued proposals, of which Grumman, Vought and Bell received contracts to produce a prototype. Grumman produced the XF5F Skyrocket, to complete with Vought's XF4U-1 Corsair (the prototype of the legendary [[F4U (Family)|F4U Corsair]]), and Bell's XFL Airabonita (a naval version of the [[P-39 (Family)|P-39 Airacobra]].&lt;br /&gt;
&lt;br /&gt;
The requirement put an emphasis on the aircraft achieving the highest speed possible, and so for this reason the Grumman engineers chose to design a dual engine fighter. Grumman planned to fit the aircraft with two 23mm Madsen cannons, along with two Browning .30 machine guns; although this would eventually be revised with Browning .50 machine guns replacing the cannons. The main landing gear of the Skyrocket was built into the engine nacelles, and the wings were made to fold upwards just outboard of the engines in order to take up less room on aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
The Skyrocket was the first of the three prototypes to fly, taking to the air for the first time on 1st April 1940 and becoming the worlds first twin engined carrier-borne fighter. It was followed shortly after by the Airabonita on 13th May and the Corsair on 29th May. The XF5F proved to have good overall flight characteristics in it's first flight; however a number of problems were soon found with the aircraft. The oil cooling system was found to be inadequate, and the landing gear doors did not function properly. Following early test flights many modifications were made to the aircraft, including improvements to the cooling system, reducing the size of the cockpit canopy, redesigning aspects of the engine nacelles, and adding spinners to the propellers.&lt;br /&gt;
&lt;br /&gt;
Bell's XFL Airabonita had been plagued with technical and design issues relating to the engine, aircraft balance, and landing gear; leading to it being rejected by the Navy. This left just the XF5F and XF4U in the competition. The XF5F had shown a high top speed of 616 km/h in early tests, and had proven itself to have an excellent climb rate of 4,000 ft/min, compared to the XF4U's 2,660 ft/min. However the single engine XF4U soon proved to be a better overall aircraft, achieving speeds of 650 km/h in later test flights, beating the duel engined XF5F.&lt;br /&gt;
&lt;br /&gt;
On the 30th June 1941 the Navy gave Vought a contract to start producing the Corsair, and it soon became apparent that no such order would be placed for the Skyrocket. The XF5F continued flying as a test bed aircraft, but continued to be plagued by landing gear issues, eventually suffering two gear failures, the second of which lead to the aircraft being written off in December 1944.&lt;br /&gt;
&lt;br /&gt;
Following the rejection of the XF5F Grumman worked on developing a dual engine land based fighter, the [[XP-50]]. The XP-50 was visually similar to the XF5F; however it had a longer noes, extending forwards of the wing, and a tricycle undercarriage. It also had more powerful engines than the XF5F, giving it significantly better flight performance. During testing of the single XP-50 prototype the turbo-supercharger on one of the aircraft's engines exploded, destroying the landing gear and forcing the pilot to abandon the aircraft. Using their experience from the XF5F and XP-50 Grumman finally developed the [[F7F-1|F7F Tigercat]], which was accepted into service, becoming the first duel engined fighter to be deployed by the US Navy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=xf5f Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OcYq1It4TAI|War Thunder Premium Review: XF5F Skyrocket [Ugly Duckling]}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[XP-50]]&lt;br /&gt;
* [[F7F-1]]&lt;br /&gt;
* [[F7F-3]]&lt;br /&gt;
&lt;br /&gt;
;Similar airframe&lt;br /&gt;
&lt;br /&gt;
* [[Ro.57 Quadriarma]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/97454-grumman-xf5f/ War Thunder Aircraft Data Sheet: Grumman XF5F]&lt;br /&gt;
* [http://www.aviation-history.com/grumman/xf5f.html Aviation History Online Museum - Grumman XF5F-1 Skyrocket]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/XF5F-1_and_XFL-1_PD_-_26_December_1942.pdf Performance Data of XF5F-1 and XFL-1 (26 Dec 1942)]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/SD-260_-_Detail_Specification_for_XF5F-1_(Excerpts)_-_5_May_1938.htm SD-260 Detail Specification for Model XF5F-1 Airplane, May 5, 1938]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA twin-engine fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XP-50&amp;diff=129714</id>
		<title>XP-50</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XP-50&amp;diff=129714"/>
				<updated>2022-05-31T00:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: add relevant notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= American Twin-Engine Fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the Naval version&lt;br /&gt;
|link= XF5F&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=xp-50&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_xp-50.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The XP-50 has great climb rate and acceleration, although it does tend to lock up at high speeds. It can easily maintain a 20-25 degree climb. Your engines will also commonly overheat, but they cool off relatively quickly. Low-speed manoeuvrability is excellent, especially when you have your flaps deployed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 662 || 646 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.8 || 20.4 || 17.2 || 17.1 || rowspan=&amp;quot;2&amp;quot; | 444&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 698 || 680 || 18.2 || 19.0 || 23.0 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 465 || 436 || 290 || ~11 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 400 || &amp;lt; 400 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,520 m || 2,200 hp || 2,398 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm steel - bulkhead in front of the cockpit&lt;br /&gt;
* 9.5 mm steel - behind the pilot&lt;br /&gt;
* Self-sealing fuel tanks (1 below the pilot, 1 fuel tank behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M2 (20 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm AN/M2 cannons, nose-mounted (60 rpg = 120 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Its excellent climb rate and acceleration make this plane great for energy fighting. It won't be hard to get altitude advantage upon the majority of your opponents, which this plane can out-climb.&lt;br /&gt;
&lt;br /&gt;
Use your climb rate to be the highest plane of the battle, unfortunately, this aircraft does not have WEP, as so, it is best to climb at a 20-25 degree angle to get to altitude. Your priority targets are the highest enemies where you can pick and choose and work your way down to lower aircraft as needed.&lt;br /&gt;
&lt;br /&gt;
If you notice you were out-climbed, don't hesitate to roll away and climb more as a dive is a risky trade with this plane. If an enemy climbs to catch you, make a 90° climb at full power and when they start to stall, try to boom &amp;amp; zoom them. Use your acceleration and/or climb rate if someone gets on your six to lose them. If you do lose energy, do not worry. You turn extremely well at low speeds with your flaps out and will out turn most things you fight.&lt;br /&gt;
&lt;br /&gt;
Make sure to have a disciplined and accurate fire, since you will quickly chew through the ammunition. While you may only have 120 rounds total of the cannon rounds, it doesn't take a lot of hits to knock out enemy aircraft. Your guns are extremely accurate and they are nose mounted. Gun convergence can safely be set to 800 meters, however, accuracy is best when close in, around 200-300 m. It is recommended to  take ''Air Targets'' ammo for the cannons and Universal ammo for the machine guns to maximize the damage output for air to air engagements.&lt;br /&gt;
&lt;br /&gt;
When attacking bombers, try your best to stay away from the rear as that is a very dangerous spot for your aircraft to attack from. The engines can easily be damaged by gunners if the shots are aimed properly so try your best to attack from the top or bottom or even peel off if needed. This aircraft has poor fire extinguishing and flying with one engine can be dangerous. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Powerful weaponry, thanks to the two AN/M2 cannons&lt;br /&gt;
* Good cockpit visibility&lt;br /&gt;
* The engine quickly cools down if you idle the power&lt;br /&gt;
* Good dive speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 120 cannon shells and, once gone, only two .50 MGs&lt;br /&gt;
* No WEP available in RB/SB&lt;br /&gt;
* Manoeuvrability not as responsive during long steep dives (control surface compression)&lt;br /&gt;
* Fragile airframe&lt;br /&gt;
* No suspended armament&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Grumman XP-50 twin-engine army fighter prototype&lt;br /&gt;
&lt;br /&gt;
Practically at the same time the XF5F-1 Skyrocket carrier-based fighter was being created, Grumman Aircraft Engineering Corporation designers worked on the development of a promising interceptor, based on the XF5F-1, for the United States Army Air Corps. The prototype was given a company designation of Model G-46 and an army designation of ХР-50.&lt;br /&gt;
&lt;br /&gt;
The USAAC issued an order for production of the new aircraft on November 25, 1939. Although the ХР-50 was similar to the XF5F-1 externally, a number of significant changes were introduced into the original layout. Unlike its carrier-based predecessor, the ХР-50 was not a low-wing but a mid-wing monoplane, the fuselage was significantly lengthened, the shape of the pilot's cockpit canopy was changed, and the tailplane span was reduced.&lt;br /&gt;
&lt;br /&gt;
The plane was powered by two Wright XR-1820-67/79 Cyclone nine-cylinder, air-cooled engines, with a left- and right-handed reduction gear, producing a takeoff power of 1,200 hp. Due to the new engines installed, the shape of the nacelles and engine cowlings was changed.&lt;br /&gt;
&lt;br /&gt;
The aircraft's armament included two 20 mm Hispano-Suiza AN-M2 cannons, with 60 rounds each, and two 12.7 mm Colt-Browning AN-M2.5 machine guns, with 500 rounds each, mounted in the forward fuselage. In addition, the aircraft could carry two 100 lb (45 kg) bombs under its wing panels.&lt;br /&gt;
&lt;br /&gt;
Instead of the XF5F-1's tail wheel, the ХР-50 had a nose landing gear. The plane's fuel tanks were self-sealing, and the pilot was protected just as he was in the Navy version, i. e. with the help of an armored front bulkhead, an armored backrest, and an armored floor.&lt;br /&gt;
&lt;br /&gt;
The XP-50 (Ser No. 40-3057) prototype got off the ground for the first time on 18 February 1941, with Robert Hall, a Grumman test pilot, at the controls. The test flights showed that the ХР-50 had a better controllability than the XF5F-1. In addition, the turbosupercharged engines ensured the ХР-50's much better characteristics at medium and high altitudes.&lt;br /&gt;
&lt;br /&gt;
On 14 May 1941, during the 15th test flight of the ХР-50 prototype, the turbosupercharger of one of the engines was destroyed, the cause undetermined, and the turbine blades flying in all directions severed the line running to the hydraulic nose landing gear extension system.&lt;br /&gt;
&lt;br /&gt;
Pilot Robert Hall successfully bailed out of the damaged vehicle. After the first prototype was lost, all work on the ХР-50 was discontinued.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=xp-50 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[XF5F]]&lt;br /&gt;
&lt;br /&gt;
;Similar airframe&lt;br /&gt;
&lt;br /&gt;
* [[Ro.57 Quadriarma]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/120438-pasport-xp-50/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA twin-engine fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=128896</id>
		<title>I-16 type 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_5&amp;diff=128896"/>
				<updated>2022-05-18T02:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-16_type5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is the earliest instalment of the Polikarpov I-16 family available in the game. A rather solid if somewhat temperamental pre-war fighter that, while extremely dangerous if used right against biplanes and other pre-war fighters, can get in quite a struggle to deal with later aircraft such as the [[Ki-43-I]] and the [[Hurricane (Family)|Hurricane]], and being wholly outmatched by aircraft like the [[Spitfire Mk Ia]] and the [[Bf 109 E-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 428 || 408 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 14.6 || 14.6 || rowspan=&amp;quot;2&amp;quot; | 210&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 467 || 445 || 14.1 || 15.0 || 23.7 || 18.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 700 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 700 || 700 || 700 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 320 || &amp;lt; 320 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Self-sealing fuel tanks (1 in front of pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is equipped with two wing-mounted ShKAS machine guns chambered with the 7.62 x 54R cartridge, a cyclic rate of fire of 1,800 rpm and with an ammo loadout of 900 rounds each.&lt;br /&gt;
&lt;br /&gt;
Since both machine guns are mounted pretty far apart, they are more effective at convergence range which, being rifle calibre machine guns should be set to a relatively low distance (from 150 to 400 m). The weapons have a rather standard firing time of 30 seconds and had a very high throw for a rifle calibre machine gun due to its very high rate of fire. This particular feature makes overheating a pretty big problem, so it is recommended to fire the weapons in short burst since the jamming of one of them would result in the loss of half of the aircraft's effective armament. It's also of note, particularly in Simulator Battles, that the I-16 Type 5 modelled in-game is fitted with the original-for-the-type enclosed cockpit and OP-1 telescopic sight which may prove problematic for players who are not fond of telescopic sights for aiming. The I-16 Type 5 low weight, high roll rate and somewhat unstable centre of gravity make it a slightly inaccurate gun platform, though its high roll rate and pressure of fire somewhat mitigates its effects.&lt;br /&gt;
&lt;br /&gt;
As for the armament effectiveness it can be considered of moderate power against most fighter aircraft at its rank, it can be quite complicated to kill an enemy in a single glancing attack and sometimes it would take quite a bit of time to finish a particularly resilient foe, incendiary ammunition or Stealth belts can be very helpful for boosting the lethality of the planes armament. Against bombers however, the armament loses a lot of its effectiveness with only shots to the pilot's cockpit or the engines proving somewhat effective and even then normally taking several hundreds of bullets to bring them down.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The I-16 Type 5's biggest asset is its versatility. This aircraft is considerably faster than most biplanes which allows it to use superior speed (both in level flight and in dives) and energy to engage them safely, while at the same time it can outmanoeuvre a lot of its faster opponents if not by turn rate at least by using its breakneck roll rate. It also has a significantly fast climb-rate of over 14 m/s to up to 3,000 m which is only beaten at its battle rating by [[Bf 109 E-1]]/[[Bf 109 F-1|F-1s]], [[Spitfire Mk Ia|Spitfire Mk Is]] and by the [[Ki-27 otsu|Ki-27]]/[[Ki-43-I|43]]/[[Ki-44-I|44]]. As previously mentioned the plane has a phenomenal roll rate of up to 150°/s. On the other hand, the roll rate can under some circumstances cause the plane to lose control, particularly while performing high G pull ups after recovering on a dive which in some circumstances may prove fatal.&lt;br /&gt;
&lt;br /&gt;
When confronting slower but more manoeuvrable planes, energy tactics are to be favoured over turning and burning, in contrast when facing faster monoplanes the use of horizontal manoeuvres, particularly the use of scissors due to the aircraft rapid roll rate in a combination of short vertical movements such as Immelmanns and chandelles. While the plane's light weight means that it is relatively slow at building up speed in a dive and also causes it to have lacklustre energy retention for a monoplane. Even though pairing this aircraft with a rather powerful engine helps to alleviate this shortfall, the aircraft can initially out-accelerate planes which otherwise outperform it in the speed department.&lt;br /&gt;
&lt;br /&gt;
Your biggest threat when flying the I-16 Type 5 comes from aircraft with a significant top speed advantage (like the previously mentioned  [[Spitfire Mk Ia]] and [[Bf 109 E-1]]) as well as from low rank Japanese monoplanes. Against the former your best chance is to use defensive tactics and hope that they make a mistake or an ally comes to your aid, rolling scissors and sudden changes of direction through rolling the plane axis are the most effective evasive manoeuvres for this particular plane. Against the latter, the tactic would depend on the specific model you encounter. When flying against the Ki-27, the use of rolls is the most desired if not a nigh obligatory form of evasion. There is minimal chance to turn out or outrun the Ki-27, but you can out-roll it, particularly at high speeds. On the other hand, zoom climbs are a bit of a mixed bag. While the Type 5 sometimes can get away with it through its superior power-to-weight ratio, the Ki-27 has a much lower stall speed which sometimes allows it to stay all the way through the zoom climb with early I-16s (later, heavier variants of the plane are more effective at using this tactic). Against the Ki-43 things become quite complicated since the Ki-43-I and the Type 5 are pretty well matched in roll rate (where the latter has a slight advantage) and turn rate (where the former has a slight edge), a combination of turns and rolls is the best way to evade the Ki-43s though it has to be done carefully in order to be effective, the latter Ki-43-II with its considerably higher top speed but reduced manoeuvrability is confronted more effectively by use of horizontal manoeuvres while trying to prevent it from reaching high rates that would allow it to use energy tactics against you.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 is not a very effective interceptor, not being much faster than most monoplane bombers in its rank while having both a rather weak armament and protection.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles:'''&lt;br /&gt;
&lt;br /&gt;
This model of I-16 can only be used in turnfighting. Its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making you guess the shot. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-16's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces you situational awareness. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. Also, in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad.&lt;br /&gt;
&lt;br /&gt;
Sim is different from Realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refuelling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it it will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do nothing, as your MG has very bad damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. It requires lots of bullets to effectively damage even a fighter, so you have to be patient with this aircraft. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]]: those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They need lots of bullets to get damaged so you have to be patient.&lt;br /&gt;
&lt;br /&gt;
* [[He 111 H-6]]: this bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92 mm MG facing its tail, and their rapid rate of fire and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
* [[Sunderland Mk IIIa]]: this flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenceless underpart. Aim at the large wings and engines, avoid shooting the fuselage.&lt;br /&gt;
&lt;br /&gt;
* [[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]]/[[Bf 109 F-1|F]], [[A6M2]]: these planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually perform Boom-and-Zoom attacks, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability - with combat flaps deployed it can out-turn any [[Bf 109 (Family)|Bf 109]] and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive/defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good&lt;br /&gt;
* 2 x ShKAS machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo for longer fights&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, [[He 100 D-1|He 100]], and can even struggle to keep up with bombers like [[He 111 (Family)|He 111]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Although manoeuvrable, it can still get out-turned by the [[Ki-10 (Family)|Ki-10]] or biplanes like [[He 51 (Family)|He-51]]&lt;br /&gt;
* 2 x 7.62 machine guns are not the best armament for its rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development which started from the early I-16 Type 4, the I-16 Type 5 was the first version of the I-16 to incorporate the M-25 engine (which produced 700 HP in contrast with the previous M-22 engine that produced just 480 HP) and receiving ShKAS machine guns in place of Type 4's slower firing PV-1s. Testing of the new power-plant in the I-16 airframe started in October 1935 with serial production of the aircraft starting in early 1936 and continued up to late 1937. Throughout its production, several changes were done to the production model based on feedback obtained by the operational and combat experience through 1936-1937, most notably the removal of the sliding canopy in favour of an open cockpit and the addition of the PAK-1 reflector sight in place of the older OP-1 telescopic sight. It was substituted in production by the I-16 Type 10 and by that time over 2,000 units were produced.&lt;br /&gt;
&lt;br /&gt;
By mid 1936 the I-16 Type 5 had just begun to be put into service with several units of the VVS when the Spanish Civil War broke out. After receiving an economic loan from the Spanish Republican government, the Soviet Union started to supply the government forces with war equipment and resources to oppose the fascist supported Nationalist. The first batch of I-16 Type 5s were deployed in November 1936. The I-16 Type 5 would soon prove to be a formidable aircraft being easily able to intercept the Ju-52 utility/bomber aircraft while proving superior to the German He-51s deployed by the Condor Legion. At the time only the Italian built Cr.32 stood a chance against the Soviet monoplane fighter due to its superior armament, manoeuvrability and its excellent dive performance and stability for biplane standards, the Republican Air Force would soon start to refer to them as &amp;quot;Moscas&amp;quot; (Fly, though the nickname may actually have derived from Москва, the spelling of Moscow in cyrillic script) while the Nationalists nicknamed it the &amp;quot;Rata&amp;quot; (Rat). The I-16 Type 5 did however show some issues including limited cockpit visibility, unreliable armament and a tendency to suffer structural damage when flying at high speeds. While some of this issues were ironed out later on, the I-16 would remain a rather challenging aircraft to fly due to its relatively high take-off and landing speed and its subpar stability, making the aircraft quite prone to stalls and flat spins.&lt;br /&gt;
&lt;br /&gt;
By 1937 the Condor Legion started to deploy the first models of Jumo powered Bf 109s as well as the first variants of high-performance levels bombers including the Ju-86, He-111 and the Do-17. The early Jumo powered 109s and the I-16 Type 5 were well matched, with the Bf 109 B having a slight advantage in top speed, high altitude performance and dive performance, while the I-16 boasted superior manoeuvrability, power to weight ratio and climb-rate up to medium attitudes. Both aircraft had comparable armament which generally consisted of two rifle calibre machine guns, although both types sometimes sport a third machine gun. Although superseded by the I-16 Type 10 by 1938 some models of the Type 5 variation would stay in operational service until the end of the Spanish Civil War and would remain operational service by the Spanish Air Force up to 1953.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 5 also played a crucial role during the initial stages of both the battle of Khalkhin Gol and the Winter War, by the time the aircraft had started to show its age and were generally considered inferior to the Ki-27 fielded by the IJAAF in the former conflict and, while its performance was more evenly matched with that of the [[Fokker D.XXI]] and superior to most other types fielded by the Finnish Air Force, the attrition rates in the later engagement were still high. In both conflicts, the Type 5 was later complemented or partially replaced with the later Type 10 and Type 17 (as well as a few Type 18s during the Winter War) which would prove to be more effective against the opposing aircraft. The Type 5 was still in service with the VVS at the start of the Great Patriotic War in the Summer of 1941, with many of them being captured or destroyed during the opening weeks of Operation Barbarossa. Most Type 5s that survived the initial onslaught were quickly withdrawn in favour of newer models of fighter aircraft like the Yak-1 and LaGG-3 as well as later and more powerful variants of the I-16.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-16_type5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* American's Boeing [[P-26 (Family)|P-26s]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/520551-i-16-type-5/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.airpages.ru/eng/ru/i16_5.shtml Aviation of WWII: I-16 type 5]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U95831984&amp;diff=128648</id>
		<title>User talk:U95831984</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U95831984&amp;diff=128648"/>
				<updated>2022-05-14T02:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: Created page with &amp;quot;If there's any advice, please note it on this page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If there's any advice, please note it on this page.&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B-18A&amp;diff=128635</id>
		<title>B-18A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B-18A&amp;diff=128635"/>
				<updated>2022-05-13T09:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: add relevant notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the Swedish bomber of similar designation&lt;br /&gt;
| link = B18 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=b_18a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
This is the first multi-engine land-based bomber available in the American Bomber tech tree. With a maximum bomb load of 2,000 lbs, it is a decent medium bomber, although its gunners' fields of fire are somewhat poor, the only viable one being the dorsal turret gunner which suffers from the large blind spot the rudder creates directly behind the aircraft. It is recommended to level bomb at high altitude, as its poor manoeuvrability means you will have a hard time bombing moving ground targets at low altitude without a relatively straight bombing run.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,049 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 357 || 344 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.9 || 22.8 || 5.7 || 5.7 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 395 || 375 || 20.1 || 21.0 || 10.3 || 7.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 333 || 324 || 280 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 270 || &amp;lt; 250 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,158 m || 860 hp || 1,032 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,926 m || 850 hp || 1,020 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour protection&lt;br /&gt;
* Engines and fuel tanks in root of wing&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)&lt;br /&gt;
* 8 x 250 lb AN-M57 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm Browning machine gun, chin turret (500 rpg)&lt;br /&gt;
* 1 x 7.62 mm Browning machine gun, dorsal turret (500 rpg)&lt;br /&gt;
* 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the first non-naval bomber available to the Americans, this plane is faster than its predecessors in the tech tree, the PBY flying boats. Its bomb load isn't bad for rank 1, with its maximum bomb load being either a single 2,000 lbs bomb (which is enough to destroy a base in one strike in RB as of update 1.95) or eight 250 lbs bombs, which is more than enough to take out a base with two bombs left to spare at matches in the 1.0-2.0 range. The defensive armament is somewhat lackluster however, with only 3 defensive positions, and of the 3 only one is somewhat viable for the defence of the aircraft. The lower ventral gunner is almost useless, and easily taken out, and the frontal gunner is only useful if your current enemy is directly in front and below you. The last turret, a massive dorsal contraption, can fire anywhere in around the aircraft. However, it cannot fire at things directly above it or below it, limiting its effectiveness. In addition, a significant bind spot is formed by to the rather large tail fin and rudder. Overall this bomber can be considered a trainer for the later American heavy bombers with its slow lumbering presence, high bomb load and multiple defensive positions.&lt;br /&gt;
&lt;br /&gt;
Low manoeuvrability of this giant bomber does not allow dive bombing and the large wing area is easy prey to enemy fighters as the wings can be ripped off with the slightest damage. Most often, you will want to maintain altitude at your operational ceiling and bomb the enemy bases, or you can spray along enemy AAA emplacements.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly manoeuvrable for a bomber&lt;br /&gt;
* Great turn time, even stock (22.8 seconds stock and 21 seconds upgraded)&lt;br /&gt;
* One of the first aircraft to have a co-pilot&lt;br /&gt;
* Single 2,000 lb bomb can destroy an entire base, decimate vehicle formations, and be of great use in battles&lt;br /&gt;
* Frontal gunner has a bigger field of fire allowing some flexibility in engaging other aircraft&lt;br /&gt;
* Fairly fast for its tier and class, meaning you can outrun most biplanes, Soviet I-153s being an exception&lt;br /&gt;
* Similar playstyle to the B-10, pilots can expect similar general performance&lt;br /&gt;
* Matchmaking tends to place the {{PAGENAME}} against fairly weak enemy fighters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather slow&lt;br /&gt;
* Weak defensive armament will not help against enemy fighters especially firing from blind spots&lt;br /&gt;
* Nose machine gun can't fire directly to the front&lt;br /&gt;
* Very large plane and can be an easy target to shoot down without a fighter escort&lt;br /&gt;
* Defensive armament (.30 cal MGs) cannot compete with its Soviet or German counterparts or other nations that have a fire rate advantage&lt;br /&gt;
* The engines are fairly easy to target and knock out with centreline weaponry like those found on Yak-1s and LaGG-3s&lt;br /&gt;
* It has gained notoriety for its bombload, meaning you are a team-wide target&lt;br /&gt;
* When doing a loop, it commonly overshoots the cursor, leading to a loss (or gain) of speed\&lt;br /&gt;
* No armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the mid-1930s, the Douglas Aircraft Company developed the medium bomber B-18 Bolo with the intent to replace the Martin B-10 bomber. Though it was a heavier aircraft than the B-10 and based upon the successful DC-2 aircraft body, the B-18 utilized more crew members allowing for a dedicated bombardier, turret gunners, pilot and co-pilot. By 1940 however, the aircraft was considered to be underpowered and had inadequate defensive armaments (too many blind-spots the nose and dorsal gunner cannot get to). The bomber had an impressive 2,000 lb maximum bomb load; however, this also was already considered to be ineffectual.&lt;br /&gt;
&lt;br /&gt;
Army Air units began fielding the While the Martin B-10 which was the first mass-produced bomber which exceeded pursuit fighter capabilities in the amount of ammunition it could drop. With the military always on the look-out for the next greatest technology, a request to aircraft designers was submitted to produce the next generation bomber to supersede the B-10. Three competitors submitted bids, and each presented an aircraft for the military to evaluate. Martin produced the Model 146 9 (an upgraded version of the B-10), Douglas introduced the DB-1 (the future B-18), and Boeing submitted their Model 299 which later developed into the renowned B-17. While Boeings Model 299 was clearly the superior aircraft, however, a crash during a demonstration flight due to pilot error, removed this aircraft from consideration. Cost also played into some account as, during this time of economic depression, the $99,000 Model 299 was more expensive than the $58,000 DB-1. The military offered Douglas the contract, and they proceeded to develop the bomber for production.&lt;br /&gt;
&lt;br /&gt;
Douglas began fielding B-18s to evaluation units first and then later B-18A's were added to the inventory and became the backbone of the USAAC's bomber squadrons. Unfortunately, not long after the bombers arrived at their units, glaring deficiencies stood out, namely with cruise speed of the aircraft, its defensive armament and positions, defensive armour and its overall payload size. Disappointingly, the aircraft was determined to be obsolete and did not measure up to the military's requirements for a long-range bombing aircraft. These bombers would have been relative &amp;quot;sitting ducks&amp;quot; for enemy fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
Though determined to be a failure, the bomber still played a limited role in World War II. Early on B-18 and B-18A bombers deployed to many locations overseas, however, this proved fatal for many of this aircraft type, especially at Pearl Harbour where most of the aircraft deployed there were destroyed while still on the ground during the Japanese attack. Pulled as the frontline bomber in 1942 (replaced by the B-17), the B-18A retrofitted and modified to play a role in anti-submarine warfare. Search radars or magnetic anomaly detection equipment were added along with depth charges to allow these bombers to be converted to anti-submarine patrol aircraft. One B-18A in October 1942 successfully sank the German submarine U-512 just north of French Guiana.&lt;br /&gt;
&lt;br /&gt;
It wasn't long before the B-18s were removed from U.S. military service and sold to other countries such as Brazil and Canada. Though they served in limited capabilities during the war-time effort, they continued to serve out many years in the civilian sector as trainer aircraft, transport aircraft, crop dusters and even fire retardant bombers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b_18a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;  heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:B-18A Custom 1.jpg|&amp;lt;small&amp;gt;B-18A with Bolo 37-0469 skin from the 38th Reconnaissance Squadron.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Martin [[B-10B]]&lt;br /&gt;
* Dornier [[Do 17 Z-2]]&lt;br /&gt;
* Arkhangelsky [[Ar-2]]&lt;br /&gt;
* [[Beaufort Mk VIII]]&lt;br /&gt;
* Mitsubishi [[Ki-21-Ia]]&lt;br /&gt;
* Fiat [[BR.20 DR]]&lt;br /&gt;
* SAAB [[B3C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/315757-douglas-b-18a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA bombers}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U95831984&amp;diff=128076</id>
		<title>User:U95831984</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U95831984&amp;diff=128076"/>
				<updated>2022-05-01T09:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: Created page with &amp;quot;Editor on mutiple wikis.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Editor on mutiple wikis.&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-26A-34_M2&amp;diff=128053</id>
		<title>P-26A-34 M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-26A-34_M2&amp;diff=128053"/>
				<updated>2022-05-01T06:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: /* Media */ Remove the second video because it is not available now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-26a_34_m2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_p-26a_34_m2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The P-26A-34 M2 Peashooter is a reserve fighter for the American aviation tree. Americans are known to use the Boom and Zoom tactic and most people recommend to use that tactic for this plane.&lt;br /&gt;
&lt;br /&gt;
The P-26A-34 M2 Peashooter's armament differs from the other American reserve planes in that it carries a single 12.7 mm M2 Browning machine gun with 200 rounds in the place of one of the 7.62 mm machine guns. This is the same set up as the P-36A and F3F-2. The 12.7 mm is more powerful, takes longer to overheat, has a longer reload time, and has a slightly lower rate of fire than the 7.62 mm.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
This plane is pretty manoeuvrable due to its small wings, and when you add the two 100 pound bombs it does not effect the manoeuvrability that much at all.&lt;br /&gt;
&lt;br /&gt;
The speed however is pretty average for its rank, so you won't be breaking any speed records, but it is enough to survive long enough to get a few kills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,286 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 364 || 351 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.6 || 19.7 || 8.2 || 8.2 || rowspan=&amp;quot;2&amp;quot; | 170&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 387 || 377 || 17.7 || 18.0 || 18.6 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 240 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 260 || &amp;lt; 180 || &amp;lt; 340 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,829 m || 600 hp || 666 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The P-26 is a typical mid-1930's design, and just like all the contemporaries (other Reserve fighters) does not have pilot armour, but is upgraded with self-sealing fuel tanks.   Pilot, engine, and fuel is centrally located, but its simple design (no flaps and retractable gear) has less that could be damaged.  Although a monoplane its speed is average to other Reserves, and do not dare turn fight. One major advantage is excellent visibility to easily spot threats in SB battles.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose-mounted (200 rpg)&lt;br /&gt;
* 1 x 7.62 mm Browning machine gun, nose-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, to do well in the P-26 never, ever turn fight, as it has a huge turning radius compared to other reserves.  Ideally practice &amp;quot;Boom &amp;amp; Zoom&amp;quot; tactics, that is climb above, dive in, attack, climb up again for a new attack. Also, use the &amp;quot;Stealth&amp;quot; ammunition belt, it is the hardest hitting belt for this aircraft and targets will not see where you are, giving you another second or two advantage.  Yes, stealth is harder to use, but it's worth it.  While a mediocre at best reserve fighter, it is a very good ground attacker carrying 2 x 100 lb AN-M30A1 bombs with 24.5 kg of TNT each, which is effective against even some Rank 3 tanks and Rank 2 ships.&lt;br /&gt;
&lt;br /&gt;
A big plus to this P-26 variant is the .50 Cal M2 (12.7 mm) upgrade machine gun with 2.5x the penetration power making it much deadlier to targets (don't forget it will be on separate trigger).&lt;br /&gt;
&lt;br /&gt;
Qualify the crew to &amp;quot;Expert&amp;quot;, it is very cheap (1,000 SL), and put CrewXP to Pilot Vitality (resist injury) and Weapon Maintenance, good to take and give damage.&lt;br /&gt;
&lt;br /&gt;
Study your opponents, this is critical on how to counter them as there is no single way to counter all targets.  The Japanese Ki-10 and Soviet I-15 are this aircraft's greatest threats, if they get on your six evade like crazy and hope they overshoot (never turn); teammates are also very helpful.  Bombs with 0.5 delay could work.  Others like the German He 51 you could outrun them, but do not turn.  With higher BR units you may be just able to outmanoeuvre, but the best is constantly scan the sky for threats.  Other rank 1 aircraft vary in threat level. Besides fighters, attacking bombers is a viable option, however, be mindful of defensive turrets as there are a few 12.7 mm machine guns and 20 mm cannons out there.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decently fast for its rank&lt;br /&gt;
* Good armament thanks to the use of a .50 calibre machine gun&lt;br /&gt;
* It is a monoplane reserve plane&lt;br /&gt;
* Turning is okay&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not as manoeuvrable as other fighters at its rank&lt;br /&gt;
* Slower than some late biplanes&lt;br /&gt;
* No armour&lt;br /&gt;
* Poor dive characteristics&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Slightly worse climb rate than most reserve aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Boeing P-26 Peashooter was a plane both ahead of its time and quickly made obsolete. First flown in 1932, the P-26 is the oldest plane in the game. It was one of the first all-metal monoplanes adopted into military service in 1933 (in comparison, the He 51 and Ki-10 entered service in 1935), making it one of the fastest fighters in the world at the time, but it suffered from poor flight performance and dangerous landing characteristics. However, as newer fighters entered service around the world, the P-26s advantages diminished and its disadvantages became vulnerabilities. By the time of World War Two, the P-26 was hopelessly obsolete.&lt;br /&gt;
&lt;br /&gt;
The P-26 saw the of its combat serving in the Chinese Nationalist Air Force during the Second Sino-Japanese War, against Japanese Ki-10s, and notably A5Ms in some of the first all-metal monoplane dogfights. Although it performed admirably in the pursuit role (bomber interception), in air-to-air combat with Japanese fighters, the deficiencies of the model showed.&lt;br /&gt;
&lt;br /&gt;
In US service, the P-26 had a similar record. During the Japanese invasion of the Philippines, the P-26s scored only a handful of air-to-air kills against Japanese attackers. On December 24, 1941, their crews burnt the remaining planes to prevent their capture. Of the one hundred and fifty-one built, only nine airworthy P-26s remained on Christmas 1941, a single squadron defending the Panama Canal Zone, which was removed from service shortly after.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Many problems were revealed when the P-26's operation began. Due to its narrow landing gear tread and a landing speed too fast for its time, the aircraft was prone to nose over. When this happened, the pilots often lost their lives, although the planes themselves were not seriously damaged. As a result, the fuselage spine fairing was redesigned. Its height was increased by 20 cm, and the reinforced structure could endure a load of more than 12 tons if hit. The 29th production P-26А was the first to obtain this enlarged fuselage spine fairing, and the planes already produced were modified directly on the front lines.&lt;br /&gt;
&lt;br /&gt;
New wing flaps allowed the aircraft's landing speed to be reduced. The plane was also equipped, in the event of an emergency landing on water, with two inflatable sacks occupying the containers in the wing roots. Beginning at the 26th production aircraft, this equipment became standard for the P-26А, but it was not installed on the aircraft already produced. There is no documented evidence that this system was ever used for its intended purpose, but one aircraft crashed after the raft kit opened spontaneously during flight.&lt;br /&gt;
&lt;br /&gt;
P-26Аs produced later had reinforced armament: one synchronous 7.62 mm Browning M1 machine gun to the left of the fuselage and one synchronous large-calibre 12.7 mm Browning M2.5 machine gun to the right. The magazine capacity of the large-calibre machine gun was 200 rounds.&lt;br /&gt;
&lt;br /&gt;
A combined total of 111 machines of the P-26A variant were produced. The 20th Fighter Group was the first in the USAAC to be armed with Peashooters. It was followed by two more: the 1st Fighter Group based in Selfridge, Michigan, and the 17th Fighter Group at March Air Force Base, California. At various times, P-26s were operated in 22 USAAC fighter squadrons.&lt;br /&gt;
&lt;br /&gt;
Peashooters were flown by many pilots who later occupied high positions in the USAAF and then in the USAF, including Henry Harley &amp;quot;Hap&amp;quot; Arnold, future Commander-in-Chief of the USAF.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|pSfjJcDS1Aw|'''P-26A-34 M2 Peashooter ACE''' - ''ArnoMedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[P-26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Dewoitine [[D.500]]&lt;br /&gt;
* Mitsubishi [[A5M4]]&lt;br /&gt;
* Polikarpov [[I-16 (Family)|I-16]]&lt;br /&gt;
* Heinkel [[He 112 (Family)|He 112]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Boeing}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.S.405C1&amp;diff=127969</id>
		<title>M.S.405C1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.S.405C1&amp;diff=127969"/>
				<updated>2022-04-29T00:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ms_405c1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. A pre-production version of the [[M.S.406C1]], the M.S.405C1 is very similar to the succeeding aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 457 || 444 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.3 || 21.0 || 10.8 || 10.8 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 495 || 475 || 18.5 || 19.4 || 16.8 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~14 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 330 || &amp;gt; 330&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Hispano 404 cannon, nose-mounted (60 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M.S.405C1 is a respectable low rank monoplane that primarily suffers from a low ammo count for its armament, with only 60 rounds for its nose mounted 20 mm cannon and 300 rounds per gun for its two wing mounted rifle-calibre machine guns. This means that while it is a good turner, players flying the M.S.405C1 should engage in turn fights in arcade battles sparingly and with allies nearby, as it will need to disengage frequently to reload. Stick to high altitudes and prey on bombers or dive on unsuspecting fighters, especially reserve aircraft and biplanes which are a common sight at this BR and offer little resistance against the Hispano 404 cannon.&lt;br /&gt;
&lt;br /&gt;
Players flying the M.S.405C1 should be on the lookout for and take care in engaging faster monoplanes such as the [[Bf 109 E-1]], which can handily out-climb the M.S.405C1 and also has significantly higher ammo capacities for its guns.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Can fight against reserve planes, which are easy pickings for its nose mounted cannon&lt;br /&gt;
* Provides players with good first experience for the M.S. line&lt;br /&gt;
* Virtually identical to the succeeding M.S.406C1 for an easy transition&lt;br /&gt;
* Very sturdy structure, can sustain 700 km/h IAS in a dive&lt;br /&gt;
* Good turn fighter among monoplanes at its rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Both the cannon and the 7.5 mm machine guns have very low ammo count&lt;br /&gt;
* The wing mounted 7.5 mm machine guns are lousy once the cannon is depleted&lt;br /&gt;
* No armour or self-sealing fuel tanks&lt;br /&gt;
* No combat flaps, only landing flaps&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first modern fighter of WW2 France, and their most famous combat plane. A first-class aircraft, it was only inferior in performance in French pre-war service to the D.520. A total of 1,081 were built, more than any other French plane except the Potez 63. The prototype (the in-game M.S. 405) first flew in August 1935, becoming the first French fighter to break the 400 km/h limit. In 1937, it was advertised at the Brussels Air Show as &amp;quot;the best fighter plane in the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=ms_405c1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|8tk5v22dNgs|'''Community Choice, MS 405C1 Fully Uptiered, and doing well!''' - ''Joseph 2000''|dY6nG_HYwHQ|'''Realistic: MS.405C1 [Early French Beast!!]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[M.S.406C1]]&lt;br /&gt;
* [[M.S.410]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Morane-Saulnier_M.S.406|[Wikipedia] Morane-Saulnier M.S.406]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/392581-ms405c-1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{France fighters}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.S.405C1&amp;diff=127964</id>
		<title>M.S.405C1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.S.405C1&amp;diff=127964"/>
				<updated>2022-04-28T11:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;U95831984: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ms_405c1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. A pre-production version of the [[M.S.406C1]], the M.S.405C1 is very similar to the succeeding aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 457 || 444 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.3 || 21.0 || 10.8 || 10.8 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 495 || 475 || 18.5 || 19.4 || 16.8 || 13.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~14 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 330 || &amp;gt; 330&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Hispano 404 cannon, nose-mounted (60 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M.S.405C1 is a respectable low rank monoplane that primarily suffers from a low ammo count for its armament, with only 60 rounds for its nose mounted 20 mm cannon and 300 rounds per gun for its two wing mounted rifle-calibre machine guns. This means that while it is a good turner, players flying the M.S.405C1 should engage in turn fights in arcade battles sparingly and with allies nearby, as it will need to disengage frequently to reload. Stick to high altitudes and prey on bombers or dive on unsuspecting fighters, especially reserve aircraft and biplanes which are a common sight at this BR and offer little resistance against the Hispano 404 cannon.&lt;br /&gt;
&lt;br /&gt;
Players flying the M.S.405C1 should be on the lookout for and take care in engaging faster monoplanes such as the [[Bf 109 E-1]], which can handily out-climb the M.S.405C1 and also has significantly higher ammo capacities for its guns.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Can fight against reserve planes, which are easy pickings for its nose mounted cannon&lt;br /&gt;
* Provides players with good first experience for the M.S. line&lt;br /&gt;
* Virtually identical to the succeeding M.S.406C1 for an easy transition&lt;br /&gt;
* Very sturdy structure, can sustain 700 km/h IAS in a dive&lt;br /&gt;
* Good turn fighter among monoplanes at its rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Both the cannon and the 7.5 mm machine guns have very low ammo count&lt;br /&gt;
* The wing mounted 7.5 mm machine guns are lousy once the cannon is depleted&lt;br /&gt;
* No armour or self-sealing fuel tanks&lt;br /&gt;
* No combat flaps, only landing flaps&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The first modern fighter of WW2 France, and their most famous combat plane. A first-class aircraft, it was only inferior in performance in French pre-war service to the D.520. A total of 1,081 were built, more than any other French plane except the Potez 63. The prototype (the in-game M.S. 405) first flew in August 1935, becoming the first French fighter to break the 400 km/h limit. In 1937, it was advertised at the Brussels Air Show as &amp;quot;the best fighter plane in the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=ms_405c1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|8tk5v22dNgs|'''Community Choice, MS 405C1 Fully Uptiered, and doing well!''' - ''Joseph 2000''|dY6nG_HYwHQ|'''Realistic: MS.405C1 [Early French Beast!!]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[M.S.406C1]]&lt;br /&gt;
* [[M.S.410]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Morane-Saulnier_M.S.406|[Wikipedia] Morane-Saulnier M.S.406]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/392581-ms405c-1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{France fighters}}&lt;/div&gt;</summary>
		<author><name>U95831984</name></author>	</entry>

	</feed>