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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M60A1_RISE_(P)&amp;diff=124040</id>
		<title>M60A1 RISE (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M60A1_RISE_(P)&amp;diff=124040"/>
				<updated>2022-03-08T01:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;U94835965: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American main battle tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other vehicles of the family&lt;br /&gt;
| link-1 = M60 (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M60 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m60a1_rise_passive_era&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened as the '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The survivability of the M60A1 RISE (P) is not to be relied upon whatsoever. APFSDS will go through the armour with ease, and high-penetration ATGMs will as well. The only area that is likely to prevent penetration from APFSDS rounds in the mantlet, which is hit or miss. The ERA is only capable of stopping HEAT or HESH shells from penetrating the armour. On the other hand, the HEAT shells may be able to slip between ERA plates to penetrate the armour. Not only that, but the ERA is knocked off after one hit from APFSDS or HEAT, and from multiple hits from machine guns. Once the ERA is knocked off, chemical weapons will punch through the armour with ease.&lt;br /&gt;
&lt;br /&gt;
Due to the ammunition layout of the tank (storage in the turret and hull), there is a high chance of ammunition explosion after a penetration. Additionally, when the turret is facing forwards three crew are lined up, making for an easy one-shot. One thing to note, the M19 commander's cupola on top of the turret is significantly higher than the rest of the turret. When peaking over a hill or cover, the cupola is a viable target for APHE, HE, or HESH rounds, which will splash down through the turret roof to knock out other crew members. Even kinetic rounds such as APFSDS will incapacitate the commander, although they won't do any other damage.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
* Rolled homogeneous armour - Engine Deck, Engine Compartment Rear&lt;br /&gt;
* ERA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || From Top to Bottom: &amp;lt;br&amp;gt; 108 mm (66°) ''Upper Glacis'' &amp;lt;br&amp;gt; 128 mm (66°) ''Upper Center Strip'' &amp;lt;br&amp;gt; 165 mm (55°) ''Lower Center Strip'' &amp;lt;br&amp;gt; 117 - 137 mm (55°) ''Lower Glacis'' || 36 - 70 mm || 25 - 40 mm ||  20 - 76 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||230.9 (curved) ''Turret Front'' &amp;lt;br&amp;gt; 76.2 mm (curved) ''Above and Below Mantlet'' &amp;lt;br&amp;gt; 127 mm (curved) ''Mantlet'' &amp;lt;br&amp;gt; 50.8 mm (curved) ''Mantlet Perimeter (Overlaps with Turret Face)'' ||53.8 - 230.9 mm ''Right Side'' &amp;lt;br&amp;gt; 49.8 mm - 215.9 mm ''Left Side'' ||57 mm || 25.4 - 48 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 35 mm || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 26 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ERA covers nearly the entire front of the hull and turret, and also covers the turret sides (5 mm Kinetic Protection, 370 mm Chemical Protection)&lt;br /&gt;
* Cupola Turret Ring - 85 mm&lt;br /&gt;
* Turret Ring - 114 + 25.4 mm (Front), 50.8 + 25.4 mm (Sides &amp;amp; Rear)&lt;br /&gt;
* Turret Side Armour: Made of ten strips of increasing thickness from front to rear; the left and right sides have different armour compositions&lt;br /&gt;
* Right Turret Side Armour from Front to Rear: 230.9 mm, 152.9 mm, 142.0 mm, 128.8 mm, 120.4 mm, 115.3, 105.7 mm, 99.4 mm, 60.5 mm, 53.8 mm&lt;br /&gt;
* Left Turret Side Armour from Front to Rear: 215.9 mm, 142.2 mm, 132.6 mm, 116.3 mm, 107.2 mm, 97.5 mm, 89.4 mm, 70.9 mm, 52.3 mm, 49.8 mm&lt;br /&gt;
* Belly Armour: 19 mm - 13 mm&lt;br /&gt;
* Main Gun: 25 mm&lt;br /&gt;
* Machine Guns: 5 mm&lt;br /&gt;
* There is a 5.3 mm plate that covers part of the turret face&lt;br /&gt;
* Tracks: 30 mm&lt;br /&gt;
* Suspension: 20 mm&lt;br /&gt;
* Fenders and Storage Boxes: 5 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,162|rbMinHp=663}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68 (105 mm)|105 mm M68]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 63 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 21.40 || 29.65 || 36.00 || 39.81 || 42.35 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 13.40 || 15.75 || 19.13 || 21.15 || 22.50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''M728 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60A1 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.&lt;br /&gt;
* '''M393A2 ''HESH''''' (High-Explosive Squash Head) works very differently from other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.&lt;br /&gt;
* '''M456 ''HEAT-FS''''' (High-Explosive Anti-Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (M728), will be handy to use for the M60A1's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.&lt;br /&gt;
* '''M416 ''Smoke'''''&lt;br /&gt;
* '''M735 ''APFSDS''''' (Armour-Piercing Fin-Stabilised Discarding Sabot)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 1,426 || 4.65 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M393A2 || HESH || 732 || 14.85 || 0.1 || 4 || 4,310 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' || 61&amp;amp;nbsp;''(+2)'' || 46&amp;amp;nbsp;''(+17)'' || 34&amp;amp;nbsp;''(+29)'' || 14&amp;amp;nbsp;''(+49)'' || 1&amp;amp;nbsp;''(+62)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M85 (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 900 (200) || 626 || -9°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,950 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M60A1 RISE has very special play style, which is affected by the lack of speed. While most tanks at this BR are fast, the M60A1 RISE isn't. That is why you should stay between the first and the second front lines, and clean up enemy tanks that try to rush behind your lines. The M60A1 RISE is best played when holding choke points with your great long range gun, and punishing fast tanks like the [[Leopard A1A1]] that try to rush through. With great penetration for all of your shells, no tank should be a serious problem when you shoot at it, and even if you miss a shot, the M60A1 RISE can cover it with good gun reload. Remember, you are not a rusher, advance with your team, cover them when enemy tanks try to get their flanks, and hold angles at important locations.&lt;br /&gt;
&lt;br /&gt;
While the playstyle isn't very versatile, the wide ammo selection can help when a specific ammo type can be helpful. With HESH, HEAT-FS and smoke shells, you can engage any target at any situation, but your main shell is going to be the M735 APFSDS shell, and it should be researched as soon as possible. Until you unlock it, you can use the HEAT-FS, or the APDS shell which is available as stock.&lt;br /&gt;
&lt;br /&gt;
In conclusion, the speed limitation of the M60A1 RISE forces it to play as a second line fighter, use your combat awareness to punish enemy flankers and cover important locations and choke points.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* ERA plates can and will protect you from chemical rounds&lt;br /&gt;
* Great stock APDS&lt;br /&gt;
* Smoke shells, ESS, and smoke grenades can help you in dangerous situations.&lt;br /&gt;
* Has NVD, as a second tier modification&lt;br /&gt;
* Extremely accurate 105 mm gun, with good muzzle velocities for AP shells&lt;br /&gt;
* .50 cal machine gun to help against low flying air targets and lightly armoured targets&lt;br /&gt;
* Great APFSDS shell, will penetrate everything you will shoot at&lt;br /&gt;
* -10 degrees of depression, also good elevation angles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Painfully slow, especially when stock&lt;br /&gt;
* Very large target&lt;br /&gt;
* Has NVD, but some opponents have thermals at this BR&lt;br /&gt;
* APFSDS is a tier IV modification&lt;br /&gt;
* Commander cupola is a big weak spot, some cover won't be enough to hide it&lt;br /&gt;
* Turret ring has no ERA&lt;br /&gt;
* Armour can be ineffective at this BR&lt;br /&gt;
* Tracks are rather loud&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Variants Leading up to the M60A1 RISE ===&lt;br /&gt;
&lt;br /&gt;
==== M60A1 ====&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
In 1960, work was started to upgrade the M60 main battle tank, as the T95 project and the project to create composite armour were closed. The prototypes fitted the T95E7 turret on the hull of the M60. In order to increase the room in the turret for the crew the gun used the M140 mount, which moved the gun forward 5 inches. The first two prototypes (Pilot 1 and 2) were ready in May 1961, and the third prototype (Pilot 3) was ready in June 1961. The prototypes were designated as the M60E1, and they were all built by Chrysler Defense. Pilot 1 was tested at Eglin Air Force Base, Pilot 2 was tested at Yuma Test Station, and Pilot 3 was tested at Fort Knox. The M60E1 was accepted for American service on 22 October 1962. The designation for production M60E1 tanks was Tank, Combat, Full Tracked: 105-mm Gun, M60A1. Production began on 13 October 1962, with an order of 720 units by the Army.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The upper glacis armour of the hull was upgraded from 3.67 inches to 4.29 inches at 65°. The steering wheel was replaced with a T-bar control, and the break and accelerator pedals were rearranged for easier usage by the driver. The tank was upgraded to the Continental AVDS-1790-2A engine and the CD-850-5 cross drive transmission, and it used the T97 track assembly. The first return roller was moved slightly, and shock absorbers were added to the second road wheel pair. The addition of the shock absorbers was due to the increased weight of the armour and new M60A1 turret.&lt;br /&gt;
&lt;br /&gt;
The main feature of the M60A1 was a new turret, which was the turret of the T95E7 medium tank prototype. The new turret had more armour protection, and it also could had more room for the crew, because of the new M140 gun mount. A fume extractor was added to the rear of the turret bustle, on the left side; this would prevent fumes and smoke from accumulating inside the vehicle when the weapons were fired. The loader and gunner received padded seats, replacing the wire mesh seats which were uncomfortable. Ammunition for the main gun was increased to 63 rounds, with 15 rounds in the turret bustle, several rounds in the turret ring, and the rest stored in the hull. The turret was equipped with a new traversing mechanism, and an AN/VSS-1(V)1 IR searchlight was fitted above the gun mantlet. It received the M19 FCS, which consisted of the M17A1 coincidence rangefinder, M10A1 ballistic drive, and the mechanical M19E1 ballistic computer for the gunner. The M60A1 tank uses the M68E1 105 mm gun. The M68E1 gun shared the same firing characteristics as the M68, but had several design improvements including an updated gun hydraulic configuration, a stabilization upgrade for the gun (but not a full stabilizer), a gun elevation kill switch for the loader, an improved ballistic drive, and other component refinements.&lt;br /&gt;
&lt;br /&gt;
==== M60A1 (AOS) ====&lt;br /&gt;
In 1972, the M60A1 (AOS) was introduced, which gave the tank an add-on stabilization (AOS) system. It was a kit that could be applied to M60A1 tanks with very little modification to the hydraulic gun control system. The AOS allows for stabilization of the gun vertically and of the turret horizontally. This allowed the gunner to track targets and control the gun and turret while the vehicle was moving; this increased the hit-on-the-move capability significantly. Before the AOS upgrade the fire-on-the-move accuracy at 2000 meters was practically 0%, whereas with the upgrade 70% accuracy was achieved. The AOS had three modes: power-with-stabilization-on, power-with-stabilization-off, and manual. Power-with-stabilization-on was the mode which stabilized the gun, power-with-stabilization-off allowed the turret to be controlled electrically when the stabilizer was not necessary, and the manual mode allowed the crew to still traverse the turret and elevate the gun if the electrical or hydraulic systems were inoperable.&lt;br /&gt;
&lt;br /&gt;
==== M60A1 (AOS)+ ====&lt;br /&gt;
M60A1 (AOS)+ is the designation for M60A1 tanks that were equipped with the TLAC, AOS, and T142 tracks. The T142 track debuted in 1974, and it had replaceable rubber pads, improved end connectors, and had a better service life.&lt;br /&gt;
&lt;br /&gt;
=== M60A1 RISE ===&lt;br /&gt;
The M60A1 RISE integrated the upgrades of the M60A1 (AOS)+ and TLAC, along with new features, and it first debuted in 1975. It featured the improved AVDS-1790-2C RISE diesel engine and CD-850-6 transmission. These parts were more reliable than the earlier types used. A 650 ampere oil-cooled alternator, a solid state regulator and new wiring harness with more accessible disconnectors was also incorporated into the hull's electrical system. Additionally, steel road wheels and and return rollers were used, and new, armoured TLAC panels replaced the unarmoured panels. It featured an M32E1 passive sight for the gunner, an M36E1 passive periscope for the commander, and an M24E1 IR night vision block for the driver. The new optical equipment allowed for recognition at longer range and at lower light levels for the commander and gunner. In conditions with only starlight, the optics allowed for vision past 500 meters with the use of an IR searchlight. The driver's M24E1 IR night vision block gave the driver second generation night vision capability.&lt;br /&gt;
&lt;br /&gt;
==== M60A1 RISE+ ====&lt;br /&gt;
The usage of the M735 APFSDS round required a cam update to the gun's mechanical ballistic drive in order to allow for accurate firing. With the update the tanks were designated as M60A1 RISE+.&lt;br /&gt;
&lt;br /&gt;
==== M60A1 RISE Passive (P) ====&lt;br /&gt;
The Passive upgrade for the M60A1 RISE incorporated all the features of the M60A1 RISE+, but with a number of improvements. It was equipped with Kevlar spall liners in the turret, AN/VVS-2 passive night vision block, a deep water fording kit, and brackets for the mounting of ERA armour. It received the improved AVDS-1790-2D RISE engine and CD-850-6A transmission; it was capable of using a vehicle engine exhaust smoke system. The VEESS smoke screen does not protect against infrared, thermal, or laser detection methods, but only obscures the tank visually. In 1978, a kit entered service that installed an M240C machine gun in the coaxial position, and it equipped the tank with two six-barreled M239 smoke grenade launchers (electronically fired), with one mounted on each side of the turret front. The smoke grenades masks the tank both visually and the thermal signature using a phosphor compound.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=us_m60a1_rise_passive_era Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3zJsVor0TRA|'''T-55A versus M60A1 RISE (P)''' - ''War Thunder Official Channel''|zoBPU0n65_A|'''The M60 family''' discusses the {{PAGENAME}} at 3:05 - ''War Thunder Official Channel''|HDSDa2LdgP0|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M60 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Sho't Kal Dalet (Great Britain)]]&lt;br /&gt;
* [[AMX-30B2 BRENUS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4908-development-m60a1-rise-p-explosive-reactive-american-en|[Devblog] M60A1 RISE (P): Explosive Reactive American]]&lt;br /&gt;
* [[wikipedia:M60_tank|[Wikipedia] M60 tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/US/M60_Patton.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; 105mm Gun Tank M60]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=28 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M60 (Patton)]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Chrysler Defense}}&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U94835965</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M46&amp;diff=113541</id>
		<title>M46</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M46&amp;diff=113541"/>
				<updated>2021-10-17T05:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;U94835965: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_m46_patton&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]]. As an upgraded version of the [[M26|M26 Pershing]], it features many similarities to its predecessors but is improved with a better gun and engine for increased firepower and mobility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Turret, Front)&lt;br /&gt;
* Rolled homogeneous armour (Side, Rear, Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 101.6 mm (42-46°) ''Front Glacis'' &amp;lt;br&amp;gt; 162.5 mm (25-60°) ''Upper front glacis'' &amp;lt;br&amp;gt; 76.2 mm (26-53°) ''Lower Glacis'' || 76.2 mm ''Front'' &amp;lt;br&amp;gt; 50.8 mm (0-9°) ''Rear'' || 50.8 mm ''Top'' &amp;lt;br&amp;gt; 22.2 mm (65°) ''Bottom'' || 22.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 101.6 mm (1-55°) ''Turret front'' &amp;lt;br&amp;gt; 114.3 mm (1-84°) ''Gun mantlet'' || 76.2 mm (3-54°) || 76.2 mm (0-79°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 25.4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,255|rbMinHp=716|AoAweight=0.2}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Get ''Parts'' and ''FPE'' like the usual routine to increase the tank's survivability. After that, work towards the APCR and ''especially'' the HEATFS round at the Rank III and IV modifications to boost your firepower against the enemy at the battle rating.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3A1 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3A1 (90 mm)|90 mm M3A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 24.3 || 33.6 || 40.8 || 45.1 || 48.0 || rowspan=&amp;quot;2&amp;quot; | 9.7 || rowspan=&amp;quot;2&amp;quot; | 8.6 || rowspan=&amp;quot;2&amp;quot; | 7.9 || rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 15.2 || 17.9 || 21.7 || 24.0 || 25.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M318 shot || APBC || 175 || 173 || 161 || 147 || 135 || 123&lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130&lt;br /&gt;
|-&lt;br /&gt;
| M304 shot || APCR || 287 || 281 || 259 || 234 || 211 || 191&lt;br /&gt;
|-&lt;br /&gt;
| M332 shot || APCR || 291 || 286 || 264 || 240 || 217 || 197&lt;br /&gt;
|-&lt;br /&gt;
| M348 shell || HEATFS || 305 || 305 || 305 || 305 || 305 || 305&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M318 shot || APBC || 853 || 10.98 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M304 shot || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M332 shot || APCR || 1,165 || 5.7 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M348 shell || HEATFS || 853 || 6.5 || 0.05 || 0.1 || 926.17 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.107''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 41&amp;amp;nbsp;''(+29)'' || 11&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* Rack 3 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,900 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.&lt;br /&gt;
&lt;br /&gt;
At this rank, the more heavy duty vehicles appears such as the [[IS-3]], [[Tiger II (10.5 cm Kw.K)|10.5cm Tiger II]], [[T32|T32]], and the [[Maus|Maus]]. These tanks are a menace to not just you, but possibly your entire team. Taking these tanks out in the M46 Patton require close cooperation with other allies in order to get around and hit them in their side armour. More powerful ammunition unlocked in later modifications may improve your attempts at destroying these beasts.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
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The M46 plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.&lt;br /&gt;
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However, the agility of the tank comes at a cost - the armour is non-existent. At 7.0 Battle Rating all tanks can penetrate you anywhere. Luckily, though, this tank usually gets down-tiered to 6.7, although 7.7 is also frequent. Overall - try not to get shot, because you're likely to be very crippled, or dead, in one-shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.&lt;br /&gt;
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Lastly, in Arcade, your gun is very effective. Use HEAT-FS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and one-shot a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.&lt;br /&gt;
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''Very importantly'', however, you ''must'' always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!&lt;br /&gt;
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'''Realistic Battles'''&lt;br /&gt;
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The M46 is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the anywhere.&lt;br /&gt;
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If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the tank behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still maneuver rather easily in close quarters.&lt;br /&gt;
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In terms of gunpower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to one-shot most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEAT-FS does tend to explode ammo racks.&lt;br /&gt;
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In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* Powerful 90 mm main cannon, especially with HEATFS rounds&lt;br /&gt;
* Great overall mobility&lt;br /&gt;
* Low profile&lt;br /&gt;
* Neutral steering&lt;br /&gt;
* Rear mounted transmission&lt;br /&gt;
* Excellent gun depression of -10 degrees&lt;br /&gt;
* The additional armour (fence around turret) can fend off some HEAT and HESH shells, and even ATGMs&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Turret ring is prone to breaking&lt;br /&gt;
* Elevation gear is slow&lt;br /&gt;
* Armour can easily be pierced by other tanks at its rank&lt;br /&gt;
* Struggles to penetrate many opponents from the front without HEATFS&lt;br /&gt;
* Tendency to oversteer at high speeds in arcade battles due to high hp/ton ratio&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''M46 Patton''' came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable [[M4A3 (76) W|M4 Shermans]] and the newer [[M26|M26 Pershings]]. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.&lt;br /&gt;
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Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the ''M26E2'', but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the '''M46 Patton''', named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the ''M46A1'', which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
The M46 saw combat only during the Korean War. The first batch arrived on August 8, 1950, to the 6th Tank Battalion and proved superior to the North Korean and Chinese [[T-34-85]]s. About 200 M46 Pattons arrive in Korea by the end of 1950, making up 15% of the American armoured strength, though the majority was still the M4 Shermans. By 1951, all M26 Pershings in Korea were withdrawn and replaced by the M46 Pattons, and eventually, the units with Shermans were also re-equipped with the newer tanks as well. When the armistice was finally made, ending the conflict in the Korean Peninsula, the M46 Pattons were withdrawn back to the state.&lt;br /&gt;
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By the later parts of the 1950s, the M46 Pattons in American service still were being replaced by the newer [[M47|M47 Pattons]] and those still in the inventory were leased for no cost to Belgium, France, and Italy for training purposes, sending American instructors to train the European crews and maintenance personnel.&lt;br /&gt;
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=== In-game description ===&lt;br /&gt;
The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, maneuverability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the maneuverability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.&lt;br /&gt;
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The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.&lt;br /&gt;
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In 1948 the modernized tank was accepted as the M46 Patton and mass produced from 1949 through 1951. A total of 1,168 units spread across two modifications were built.&lt;br /&gt;
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The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?q=%23m46 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|p6cWlyUnJQA|'''Top 7 off-road beasts'''  discusses the {{PAGENAME}} at 0:55  - ''War Thunder Official Channel''|Xwid3UCLr5U|'''The Patton Family''' discusses the {{PAGENAME}} at 0:29 - ''War Thunder Official Channel''}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
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* [[M46 &amp;quot;Tiger&amp;quot;]] - Premium version&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3154/current/|[Vehicle Profile] M46 Patton]]&lt;br /&gt;
* [http://www.massimocorner.com/afv/Surviving_M46_Pattons.pdf Surviving M46 Pattons] (PDF)&lt;br /&gt;
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{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U94835965</name></author>	</entry>

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