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		<updated>2026-04-25T03:29:00Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Maus&amp;diff=153039</id>
		<title>Maus</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Maus&amp;diff=153039"/>
				<updated>2023-01-30T16:09:36Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Pros and cons */ Added that the Maus has a commander sight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_Maus&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.47 &amp;quot;Big Guns&amp;quot;]] as a main tree vehicle, however in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]] it was shifted to become a gift vehicle for players who previously owned it. It was later reopened to research for a limited time during War Thunder's [[wt:en/news/6907-special-8th-anniversary-of-war-thunder-en|8th]], [[wt:en/news/7408-news-happy-birthday-war-thunder-en|9th]] and [[wt:en/news/7945-special-happy-anniversary-war-thunder-en|10th]] anniversary events. The Maus is the definitive tank of heavy armour in Rank V and is one of the largest ground vehicles in-game. The Maus can be a menace in the battlefield and conversely also a bullet magnet, a double-edged sword that must be played correctly or else fall victim to heavy enemy fire.&lt;br /&gt;
&lt;br /&gt;
The Maus lives up to its reputation as a mobile bunker. The dual guns do great damage, however, against high-rank tanks it is best to use the 128 mm main gun. It is important to protect the back armour on the Maus and to make sure it does not get outflanked. Preferable used at long range and choke points. Best used as an armoured beast able to destroy vehicles and take any shot.&lt;br /&gt;
&lt;br /&gt;
Speed on the vehicle is roughly 20 km/h. The sheer mass of the vehicle and its speed makes the mobility difference from the road to off-road negligible. The vehicle can actually turn pretty fast once at Gear 6, which is better than the Jagdtiger and some other Rank V heavy counterparts. Keep that in mind and use it as an advantage in {{Annotation|CQC|Close Quarters Combat}}.&lt;br /&gt;
&lt;br /&gt;
The 128 mm KwK44 is a great gun in-game, very accurate and perfect for mid to long range engagements. The reload is very good too for its calibre (23 seconds stock) that is a big advantage against IS-4s, because the Maus has three seconds for an extra shot. It has one of the best penetration value of any APCBC shell in-game alongside the [[IS-7]] and the [[Object 279]]. However, the APCR and HEAT shells of the T-54 and late US vehicles surpass it. Damage-wise the 128 mm PzGr.43 is equivalent to the shell BR-471 of the [[D-25T (122 mm)|122 mm D-25T]] cannon, for which penetration usually means a knock-out.&lt;br /&gt;
&lt;br /&gt;
Coaxial MG? That's for normal tanks (but it is there anyway). On the Maus, everything is bigger. The short 75 mounted alongside the main 128 originally served as anti-infantry and soft target weapon of choice. In War Thunder, these vehicle types are either not found on the battlefield or as latter only on certain maps. It comes without question that the 75 mm should be used against AAA, trucks and SPAA. However, the HEAT shell can be used to harass the enemy, lure them out/in of cover, or just damage medium tank's sides (T-54 and M46 do not exceed 80 mm of armour) tracks and even destroy some lightly-armoured vehicles with overpresssure such as the BMP 1. In addition, the secondary cannon has a good reload rate of around 5 sec, thus it can be used to defeat [[:Category:Light_tanks|light tanks]] and [[:Category:Anti-aircraft_vehicles|SPAA]] without wasting the precious 128 mm ammo for more heavily armoured targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 200 mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 200 mm (35°) ''Lower glacis'' || 180 mm ''Top'' &amp;lt;br&amp;gt; 100 mm ''Bottom'' &amp;lt;br&amp;gt; 300 mm ''Weld joints''|| 150 mm (36°) ''Top'' &amp;lt;br&amp;gt; 150 mm (31°) ''Bottom'' || 50 mm ''General area'' &amp;lt;br&amp;gt; 100 mm ''Front roof''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 232 mm (3-53°)''Turret front'' &amp;lt;br&amp;gt; 240 mm ''Gun mantlet'' || 205 mm (30°) || 200 mm (15°) || 60 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Armour on the Maus is quite complex, and definitely does not end with the above-mentioned values&lt;br /&gt;
** Gun mantlet is 240 mm thick and nicely rounded, right around both guns the armour is 300 mm thick&lt;br /&gt;
** Tracks at the front are protected by 100+60 mm plates (100 mm basic plate + attached tracks)&lt;br /&gt;
** Behind the frontal upper plate on deck armour, there are many 60 mm highly sloped plates of armour, protecting the engine vents and turret ring from HEAT/HE shells and some small-calibre fire&lt;br /&gt;
** Frontal part of the belly is also 100 mm thick (Would be probably good against mines/other explosives), the rest is 50 mm&lt;br /&gt;
** Deck armour in front of these plates is also strengthened to an impressive 100 mm&lt;br /&gt;
** Side armour is split to two parts, top with 180 mm and bottom with 100 mm + tracks&lt;br /&gt;
** Even inside the tank there is armour - there are many 20 mm plates inside the tank, separating crew compartments from various modules, and partially protecting the interior from shrapnel that penetrated the tank from other areas&lt;br /&gt;
***One plate is at the rear of the tank, between the enormous transmission and the fighting compartment&lt;br /&gt;
*** Second one is more to the front, separating fighting compartment from the middle-mounted Engine and its radiators&lt;br /&gt;
*** Third is in the front between the driver's compartment and the engine&lt;br /&gt;
*** Around the driver there are many more 20 mm plates, adding some protection to Fuel Tanks located there&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,549|rbMinHp=1,061}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK44 (128 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK44 (128 mm)|128 mm KwK44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 68 || rowspan=&amp;quot;2&amp;quot; | -7°/+23° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.6 || 9.0 || 10.9 || 12.0 || 12.8 || rowspan=&amp;quot;2&amp;quot; | 23.66 || rowspan=&amp;quot;2&amp;quot; | 20.93 || rowspan=&amp;quot;2&amp;quot; | 19.30 || rowspan=&amp;quot;2&amp;quot; | 18.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr || APC || 252 || 249 || 237 || 222 || 208 || 196&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/5 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 43 || APCBC || 272 || 269 || 257 || 242 || 228 || 215&lt;br /&gt;
|-&lt;br /&gt;
| 12,8/8,8 Pzgr.TS || APCBC || 312 || 307 || 288 || 266 || 245 || 226&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr || APC || 930 || 26.35 || 1.2 || 19 || 786.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/5 || HE || 750 || 28 || 0.1 || 0.5 || 3,700 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 43 || APCBC || 940 || 28.3 || 1.2 || 19 || 786.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 12,8/8,8 Pzgr.TS || APCBC || 1,230 || 9.85 || 1.2 || 19 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;parts&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''68''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants''|| 62&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 62&amp;amp;nbsp;''(+6)'' || 55&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 55&amp;amp;nbsp;''(+13)'' || 50&amp;amp;nbsp;''(+18)'' &amp;lt;br&amp;gt; 50&amp;amp;nbsp;''(+18)'' || 45&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 45&amp;amp;nbsp;''(+23)'' || 39&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 39&amp;amp;nbsp;''(+29)'' || 33&amp;amp;nbsp;''(+35)'' &amp;lt;br&amp;gt; 33&amp;amp;nbsp;''(+35)'' || 25&amp;amp;nbsp;''(+43)'' &amp;lt;br&amp;gt; 25&amp;amp;nbsp;''(+43)'' || 17&amp;amp;nbsp;''(+51)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+51)'' || 9&amp;amp;nbsp;''(+59)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+67)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+67)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 45&amp;amp;nbsp;''(+23)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|KwK44 L/36.5 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[KwK44 L/36.5 (75 mm)|75 mm KwK44 L/36.5]] || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 100 || N/A || N/A || N/A || 5.20 || 4.60 || 4.24 || 4.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38C || HEAT || 100 || 100 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 420 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38B || HEAT || 450 || 4.4 || 0 || 0.1 || 872.1 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38C || HEAT || 450 || 4.8 || 0 || 0.1 || 875.5 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| K.Gr.Rot Nb. || 423 || 6.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|center|framed|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 76&amp;amp;nbsp;''(+24)'' || 51&amp;amp;nbsp;''(+49)'' || 26&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 76&amp;amp;nbsp;''(+24)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,000 (150) || 900 || -7°/+23° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Versus heavy tanks, the Maus has all the advantages. While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret. Just quickly angle the Maus (both turret and hull) and you will turn it nearly invincible (be advised that HEAT shells can still penetrate the angled turret). Try angling the front drive wheel at the enemy tank and turn the turret so that the armour is at ~45 degrees to the enemy fire. The tanks that pose a threat are the [[M103]], the [[M48 Patton (Family)|M48]], the [[T-62 545 (China)|Chinese T-62]], the BMPs, the [[Object 120]], and basically every tank that has HEATFS, ATGM, or APFSDS rounds that can penetrate more than 320 mm of armour. One good strategy is to capture the objective and just defend it. This can be really helpful to the team. &lt;br /&gt;
&lt;br /&gt;
Versus medium tanks, the Panzerkampfwagen VIII can fight in {{Annotation|CQC|Close Quarter Combat}} with its decent turret rotation but at the cost of exposing its side armour and getting flanked. Doing so should be kept as one's last resort. Distance is the ally of the Maus, which should be easy to do considering that the top speed is 20 km/h.&lt;br /&gt;
&lt;br /&gt;
While it is very strong frontally because of its excellent armour, the Maus should be played very carefully: it can be very vulnerable if it gets uptiered where enemies have APFSDS rounds and ATGMs that will go clean through your armour. Try to stay out of close quarters as it will be easier for tanks to take out your gun barrel or move to your sides.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavily-armoured tank, practically invincible if angled properly&lt;br /&gt;
* Capable of soaking a large amount of damage and very resilient to bombs and rockets&lt;br /&gt;
* Only vulnerable to large-calibre HE shells&lt;br /&gt;
* Turret sides are as strong as, if not stronger than, the front of the turret&lt;br /&gt;
* Access to smoke grenades&lt;br /&gt;
* Surprisingly good off-road manoeuvrability&lt;br /&gt;
* Makes decently fast turns in high gear movement or in neutral steering&lt;br /&gt;
* Very difficult to immobilize, due to extremely thick track skirts&lt;br /&gt;
* Powerful 128 mm cannon and rounds&lt;br /&gt;
* Secondary 75 mm coaxial cannon is surprisingly effective when using HEAT rounds&lt;br /&gt;
* Has commander sights, useful for looking around without moving the turret&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow&lt;br /&gt;
* Struggles on hilly terrain&lt;br /&gt;
* Requires good teamwork to perform adequately&lt;br /&gt;
* Slow turret rotation&lt;br /&gt;
* The sides of the Maus are littered with ammo racks&lt;br /&gt;
* Very loud engine, players will be able to locate the Maus just by the engine sounds&lt;br /&gt;
* Vulnerable at all ranges to modern rounds such as HEAT and sabot rounds&lt;br /&gt;
* Towing is practically impossible unless it is done by another Maus&lt;br /&gt;
* Large bombs will commonly cripple the Maus, or detonate its fuel tanks&lt;br /&gt;
* Optics have little zoom capability, making it difficult for hitting long range targets&lt;br /&gt;
* Big target for ATGMs&lt;br /&gt;
* No modern armour of any kind, relies completely on conventional armour plating&lt;br /&gt;
* Secondary 75 mm is hard to aim&lt;br /&gt;
* Commander sight does not allow for commander aiming&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
This monster of a tank started development in 1942 on the suggestion of Ferdinand Porsche to Hitler, which was approved. The first prototype was to be completed by 1943 and the project vehicle was designated the ''Mammut'' (Mammoth). The name changed in December 1942 to ''Mäuschen'' (Little Mouse), then once more to the '''Maus''' (Mouse) in February 1943, which stayed as its designation (and perhaps proving that Germany does have a sense of humour).&lt;br /&gt;
&lt;br /&gt;
The prototype used Ferdinand's &amp;quot;electric transmission&amp;quot; that was previously used on the rejected [[VK 45.01 (P)|Tiger(P)]], the vehicle would be powered by an MB 517 diesel engine. The Maus has a suspension design with 24 wheels on each side, 2 per bogie with two bogies side by side and six bogies lining up from front and back. The armour was perhaps the most defining feature at 220 mm thick at the hull front, the sides and rear were 190 mm thick. The turret was even thicker at 240 mm on the front and 200 mm on the sides and rear. The vehicle was to also have a 128 mm KwK44 main gun with a 75 mm KwK44 gun as a coaxial. The overwhelming design was approximated to weight 100 tons.&lt;br /&gt;
&lt;br /&gt;
The production plan was to have the prototype completed by mid-1943 and for 10 vehicles per month after the prototype delivery. Work would be divided between Krupp and Alkett for the production of the machine. The wooden model of the tank was presented on May 1943 to Hitler. It was then approved for production and 150 of them were to be built. With the final design finished, it was estimated to weight 188 tons now. Though Hitler and his peers saw it with much favour, Heinz Guderian criticised the Maus design because there was a lack of machine guns, thus it was extremely vulnerable to infantry attacks at close-quarters for the same reason as the [[Ferdinand|Ferdinand tank destroyer]]. The anti-infantry problem was solved with the addition of a coaxial machine gun and a &amp;quot;Nahverteidigungswaffe&amp;quot; dischargers, firing smoke or high-explosive shells in its surrounding area, installed on the turret.&lt;br /&gt;
&lt;br /&gt;
===Production and cancellation===&lt;br /&gt;
Two prototypes of the Maus were made in 1943 and 1944. The first one, called ''V1'' was turretless and assembled by Alkett in December 1943, it was fitted with a mock turret that helped finalise the turret design in 1944. Here they determine the Maus was definitely too heavy for any bridges in existence so the Maus would ford rivers with a snorkel. The second prototype called ''V2'' by Alkett again had the first produced Maus turret attached with the 128 mm gun, coaxial 75 mm gun, and coaxial machine gun. In July 1944, Krupp was producing four more hulls, but these were scrapped and the whole project stopped on August 1944, though tests with the ''V2'' continued. The weight of the tank meant that the power-to-weight ratio was extremely poor, resulting in the Maus' ideal speed of about 8 miles per hour maximum in ideal conditions.&lt;br /&gt;
&lt;br /&gt;
However, the Maus was never fully produced because it was the only tank that ceased production because of a strategic bombing campaign that would ruin its production facilities. Adding to this, by 1944, the Red Army was advancing deeper and deeper into what was previously German-controlled territory. The vision that the Red Army might capture the testing grounds of the Maus prototypes and the prototypes themselves seem to come closer to reality. The Germans were forced to destroy the prototypes to prevent their capture by the Soviets, placing charges onto the ''V2'' prototype (the ''V1'' was only a hull so it wasn't combat-effective). The second prototype had the entire hull damaged as there was ammunition still in the tank when the charges went off, but the turret was mostly intact. The Soviets captured the damaged prototypes and held them until the end of the war. After World War II, the Soviet Commander of Armoured and Mechanized troops ordered for the V1 hull to be attached with the turret from the V2 prototype. They had to use six ''Sd.Kfz. 9'', the largest half-track vehicles produced by Germany, to move the 55-ton turret to the hull. The fixed prototype was sent back to the Soviet Union for testing and arrive on May 4, 1946. Once this is done, the prototype was sent to Kubinka Tank museum in Russia where it lays today on display for the public.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
An experimental super-heavy tank built in Germany towards the end of the war. The project was developed by Ferdinand Porsche.&lt;br /&gt;
&lt;br /&gt;
The first tank was assembled at the Alkett factory in Berlin on August 1, 1943.&lt;br /&gt;
&lt;br /&gt;
The first trial run of the Type 205/1 tank was conducted on December 24, 1943. The turret still wasn't ready, so a load equal to the weight of the turret was placed on top of the tank. The prototype turned out to be quite manoeuvrable once it was able to leave the assembly area, where it had been rather cramped. According to those who had the opportunity to drive the tank, the Maus was easier to drive than the Pz.Kpfw. IV.&lt;br /&gt;
&lt;br /&gt;
In November, 1943 a 44 calibre, 128 mm KwK44 cannon was built that was intended for the tank. The cannon's designation was later changed to 12.8 cm KwK82. The weapon was tested at the Meppen training ground. The turret was installed on the 205/1 prototype on July 6, 1944, and on October 3, 1944 the armament was installed and the fully-outfitted tank was tested at the training ground in Kummersdorf.&lt;br /&gt;
&lt;br /&gt;
Both prototypes were tested in Kummersdorf, but no reliable information on these tests is available. Whether or not experimental firing was conducted is also unknown.&lt;br /&gt;
&lt;br /&gt;
Toward the end of the war, bodies and turrets had begun to be produced in addition to the prototypes that had been built.&lt;br /&gt;
&lt;br /&gt;
As the Soviet troops were approaching in 1945 both prototypes were blown up. Soviet specialists were able to reconstruct one Maus from the wreckage. This rebuilt tank was delivered to the training ground in Kubinka in 1946, where various tests were performed.&lt;br /&gt;
&lt;br /&gt;
The Panzerkampfwagen Maus can currently be viewed on display at the tank museum in Kubinka.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_Maus Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Wallpaper MAUS 000012.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6ZtvfyAsmM4|'''The Shooting Range #68''' - ''Pages of History'' section at 09:31 discusses the {{PAGENAME}}.|B2woWvJK4ew|'''Top 7 most armoured vehicles''' discusses the {{PAGENAME}} at 4:35 - ''War Thunder Official Channel''|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 3:14 - ''War Thunder Official Channel''|x97HKmhCRsE|'''The Maus''' - ''War Thunder Official Channel''|Zs9_u_plcSw|'''The Maus Super-Heavy Tank''' - ''Simple History''|SfMT-d6Kez4|'''Mighty Maus''' - ''TheDevildogGamer''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/737/|[Devblog] Panzerkampfwagen VIII «Maus»]]&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[Historical]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen VIII &amp;quot;Maus&amp;quot;, [[wt:en/news/2825-historical-panzerkampfwagen-viii-maus-part-i-en|Part I]], [[wt:en/news/2831-historical-panzerkampfwagen-viii-maus-part-ii-en|Part II]], and [[wt:en/news/2843/current/|Part III]]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Churchill_Crocodile&amp;diff=151809</id>
		<title>Churchill Crocodile</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Churchill_Crocodile&amp;diff=151809"/>
				<updated>2023-01-23T16:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Main armament */ Added a general description on the for the gun, and also added a fw notes to mobility.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Churchill (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_a_22f_mk_7_churchill_crocodile&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]] as a reward for [[Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 152 mm ''Front Plate'' &amp;lt;br&amp;gt; 57.15 mm (66-67°) ''Front Glacis'' 139 mm (24°) ''Lower Glacis'' &amp;lt;br&amp;gt; 95 mm Flamethrower ''Port''&lt;br /&gt;
| 95 mm || 50.8 mm (1°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (64°) ''Bottom'' || 15.88-19.05 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 152 mm (20°) ''Turret Front'' &amp;lt;br&amp;gt; 152 mm (26°) ''Gun Mantlet'' || 95.25 mm || 95.25 mm (1°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 152 mm || 152 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Churchill Crocodile retains the same mobility as the vehicle its based on, the [[Churchill Mk. VII]]. It won't be the first to the point, but that means that targets will be highlighted for you to harass.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|OQF Mk.V (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ''[[75mm OQF Mk. V]]'' is a underwhelming gun for its BR. Its best shell can only go through 103mm of armor. In a uptier of any kind, your gun will barely damage enemy vehicles. The most you can do is damage external components. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[OQF Mk.V (75 mm)|75 mm OQF Mk.V]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 84 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A ||19.42&lt;br /&gt;
|26.88&lt;br /&gt;
|32.64&lt;br /&gt;
|36.10&lt;br /&gt;
|38.40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6.50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5.75&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5.30&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|14.28&lt;br /&gt;
|16.80&lt;br /&gt;
|20.40&lt;br /&gt;
|22.56&lt;br /&gt;
|24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:OQF Mk.V (75 mm)/Ammunition|M72 shot, M61 shot, M48 shell, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Churchill_VII.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.23.0.51''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''84''' || 71&amp;amp;nbsp;''(+13)'' || 51&amp;amp;nbsp;''(+33)'' || 31&amp;amp;nbsp;''(+53)'' || 16&amp;amp;nbsp;''(+68)'' || 1&amp;amp;nbsp;''(+83)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* Pack 16&amp;amp;nbsp;''(+68)'' shells to keep most of the hull empty.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Flamethrower|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
As the flamethrower is unable to penetrate fully armoured vehicles, it is ineffective damage-wise against most tanks that a player will encounter. Due to the weight of fuel, flamethrowers can only hit targets at relatively short ranges.&lt;br /&gt;
&lt;br /&gt;
However, this weapon is particularly useful for eliminating exposed crew members in open-topped vehicles and SPAA. For example, if a Churchill Crocodile shot flames at a [[Pz.IV H]], it would take no damage. A [[Sd.Kfz. 6/2]], however, would be burnt down within a few seconds.&lt;br /&gt;
&lt;br /&gt;
This weapon is located in the bow gun position, replacing the machine gun mounted in the regular [[Churchill VII]]. As such, it has a very limited traverse and is dependent on the hull position for horizontal targeting. Vertical guidance is quite good, which can allow it to reach targets at short ranges outside of point-blank. Unfortunately, the slow speed of the Crocodile can make it difficult to get within range, so players will need to use the vertical limit to 'lob' shots onto the enemy.&lt;br /&gt;
&lt;br /&gt;
In attacking enemies that are fully armoured, a Churchill Crocodile can use its flamethrower to temporarily blind or distract the enemy. Fully armoured vehicles can be shot with flames to blind and confuse them which can allow the Crocodile to shoot back or reposition itself. Fire can serve as a deterrent to vehicles with exposed crew from getting too close, something that can be problematic for a Churchill tank.&lt;br /&gt;
&lt;br /&gt;
It should be noted that since this weapon is very unique, enemies will know a Churchill Crocodile is around when the flamethrower is used. When it is not in use, the fuel trailer is a major indicator of the vehicle. If this fuel tank is destroyed, it will explode. The tank crew will be unharmed, but the weapon system will be rendered unusable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Flamethrower]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 800 (800) || 1,200 || -5°/+30° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 9,450 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Churchill Crocodile is not too different from the [[Churchill VII]], being a modified version with a flamethrower weapon in the bow gunner position.&lt;br /&gt;
&lt;br /&gt;
The flamethrower is useful against open-topped vehicle, but otherwise the Churchill Crocodile's offensive capabilities remain the same as the Churchill VII with the 75 mm gun. Due to the 75 mm's low penetration and situational use of the flamethrower, it is recommended to work and rely on teammates to help destroy the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to a flamethrower, effective against open topped vehicles&lt;br /&gt;
* Same tough armour of the Churchill VII&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flamethrower fuel is vulnerable to being shot&lt;br /&gt;
* Inadequate 75 mm gun, same as the one on the Churchill VII&lt;br /&gt;
* Slow reverse speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
With the First World War bringing about the development of the tank and the flamethrower, different nations would devise ways to combine the two into a single weapon system during the interwar period. A mobile armoured flamethrower would allow the short-ranged weapon system to get close to the enemy with minimal risk from small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Churchill Crocodile 1944.jpg|alt=Churchill Crocodile|thumb|right|400px|Churchill Crocodile firing its flamethrower]]&lt;br /&gt;
In Britain, efforts by the Petroleum Warfare Department (PWD), Associated Equipment Company (AEC), and Ministry of Supply (MoS) would lead to the development of a flamethrower tank based on the [[Churchill (Family)|Churchill]] infantry tank family.&lt;br /&gt;
&lt;br /&gt;
This would be completed in the form of an fuel trailer towed behind the Churchill with lines connecting to a flame projector mounted in place of the bow machine gun. The trailer was lightly armoured and could resist light small-arms fire. If the trailer was destroyed or ran out of fuel, the crew could jettison it safely from the inside of the tank.&lt;br /&gt;
&lt;br /&gt;
Churchill Crocodiles began service in the European Theatre in 1944 as part of specialized support units. The flamethrowers served as a potent psychological weapon as well, with many German troops choosing to surrender instead of being burned to death. They were deemed effective, despite their short range.&lt;br /&gt;
&lt;br /&gt;
Crocodiles would go on to serve in the Korean War alongside other Churchill tanks until they were withdrawn from service in 1951.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|NxhYLDgeMOE|'''Battle Pass: Smell of Victory''' discusses the {{PAGENAME}} at 01:33 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7913-development-battle-pass-vehicles-churchill-crocodile-en|[Devblog] Battle Pass vehicles: Churchill Crocodile]]&lt;br /&gt;
&lt;br /&gt;
{{Britain heavy tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Elefant&amp;diff=151807</id>
		<title>Elefant</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Elefant&amp;diff=151807"/>
				<updated>2023-01-23T16:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Pros and cons */ Added some pros and cons for the Elefant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_panzerjager_tiger_P_elefant&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50181_elefant_germany&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 184''') is a premium gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Wind of Change&amp;quot;]] as reward for [[Battle Pass: Season VII, &amp;quot;Armoured Elephant&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=888|rbMinHp=553}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK43 (88 mm)|88 mm PaK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 38 || rowspan=&amp;quot;2&amp;quot; | -8°/+14° || rowspan=&amp;quot;2&amp;quot; | ±14° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.7 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 193 || 180&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Ferdinand.png|right|thumb|x250px|[[Ammo racks]] of the [[Ferdinand]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.17.0.69''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''38''' || 27&amp;amp;nbsp;''(+11)'' || 15&amp;amp;nbsp;''(+23)'' || 8&amp;amp;nbsp;''(+30)'' || 1&amp;amp;nbsp;''(+37)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 600 (150) || 900 || -5°/+10° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long 88mm gun&lt;br /&gt;
* Good frontal armor&lt;br /&gt;
* Good forward and reverse speed&lt;br /&gt;
* Defensive MG, great for taking out open vehicles.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Casemate, if the tracks are both disabled, your driver is knock out, or any part of your engine is disabled, you're a goner.&lt;br /&gt;
* Weak side armor&lt;br /&gt;
* Defensive MG is a bow gunner, can only hurt enemies in the front&lt;br /&gt;
* MG is rifle caliber, only useful for taking out open vehicles or pinging targets.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The history of the Elefant begins with the program to develop the Tiger 1, both Porsche and Henschel would compete and submit designs for trials, where eventually one would be chosen for production. Porsche's design was the infamous [[VK 45.01 (P)]], a design riddled with mechanical issues apparent even during the trials, while Henschel's design was the VK 45.01 (H) which would ultimately end up being chosen and would enter production as the Tiger H1.  &lt;br /&gt;
&lt;br /&gt;
Ferdinand Porsche, the founder of the company Porsche was far too confident in his VK design, so much so that even before the trials for the Tiger had begun he had created 90 VK hulls. It was decided that these would not go to waste, and a majority were turned into the casemate assault gun known as the Ferdinand, which would mount the long 88. cm gun eventually seen in vehicles such as the Tiger II (H), Nashorn or Jagdpanther; while 1 of the VK hulls would become the Panzerbefehlswagen VI (P).&lt;br /&gt;
&lt;br /&gt;
The Ferdinand tank destroyer would first see service during Operation Citadel, specifically during the battle of Kursk to mixed results. The aforementioned mechanical problems would plague it during the battle; however when used in its intended role, the Ferdinand would be quite successful.&lt;br /&gt;
&lt;br /&gt;
Following the battle, the remaining Ferdinands would be sent back to Germany for repairs and modifications. Here is where the Elefant was born. Additional frontal armor, a hull mounted machine gun for self-defense purposes and a commander's cupola taken from a StuG III G would be the new additions to the vehicle, before it was sent to Italy, with disastrous results.&lt;br /&gt;
&lt;br /&gt;
Little is known about the Elefant's service following this, however at least two individuals survived to take part in the Battle of Berlin, but their ultimate fate remains unknown.&lt;br /&gt;
&lt;br /&gt;
One Elefant remains, formerly part of an exhibit in the Bovington Tank Museum it is now in storage in Fort Lee VA.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_panzerjager_tiger_P_elefant Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|5E2X7q_tIgM|'''The Shooting Range #306''' - ''Pages of History'' section at 03:52 discusses the {{PAGENAME}}.|IfxpIFoBLoc|'''Battle Pass: Armoured Elephant''' discusses the {{PAGENAME}} at 02:35 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ferdinand]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7659-development-battle-pass-vehicles-spg-elefant-en|[Devblog] Battle Pass vehicles: SPG Elefant]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=149036</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=149036"/>
				<updated>2022-12-28T23:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Pros and cons */ Added that this tank does not have neutral steering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmouring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
Despite having thick armour, the VK 3002 (M) is not impenetrable. It has a very powerful upper frontal plate, yet an experienced player will rarely approach one from the front. Instead, they'll attempt to flank the vehicle, which is exceptionally easy when the VK is attacking alone. The tank's frontal armour, as powerful as it is, can still be penetrated at short distances by well-aimed shots from tanks commonly seen at its BR, such as the [[T-34-85]] or the [[IS-1]].  However, it can deflect most rounds fired at it from afar, further improving the VK 3002 (M)'s long-distance combat capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* Cast homogeneous armour (cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (55°) || 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm (30°) || 10-16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80 mm (12°) ''Turret front'' &amp;lt;br&amp;gt; 99-158 mm (7-56°) ''Gun mantlet'' || 45 mm (21°) || 45 mm (25°) || 16 mm (5°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 110 mm || 110 mm || 110 mm || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75 mm cannon grants the vehicle an edge over most other vehicles seen at its BR, especially at longer ranges thanks to its high shell velocity and low projectile mass. The characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lacklustre tank in close combat due to its lack of flexibility most other mediums at its BR have. The stock reload speed of 9.6s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to its thin side armour. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly-armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) serves as a proper and useful introduction to the Panther line. Its lacklustre reload speed and poor turret traverse rate restrict it to a more passive playstyle, while the high muzzle velocity and low projectile mass allow it to excel at long-distance engagements. However, most maps will force the player to fight in tight, often urban environments. On those maps, the VK 3002 (M) works best when used as a support vehicle, owing to its low versatility yet high frontal armour and a powerful cannon. Staying close to teammates allows the VK to fight without the fear of being flanked, which should be the player's main concern. Leading an assault or pushing deep behind enemy lines should generally be avoided, unless the match is close to being over and the player has to act fast in order to score any more points. &lt;br /&gt;
&lt;br /&gt;
When fighting a VK 3002 (M), the player should try to avoid frontal engagements and use the opponent's poor mobility to flank the vehicle and destroy it with what is usually a single shell to the 40 mm thick side armour, enough to detonate the ammunition magazine. When driving a Heavy Tank with limited mobility, the player should instead attempt to hit the VK's gun mantlet, which in most cases will immediately knock out all three crew members manning the turret, rendering the VK 3002 (M) defenseless. If that's impossible, a single shell to the commander's cupola will knock out two, and occasionally all three of the turret crew. Heavy Tanks with powerful enough cannons, such as the [[Tiger H1]] can usually penetrate the VK 3002 (M) directly from the front, knocking out most if not all of the tank's crew members with ease. In a medium tank, the player can generally allow themselves to attempt a flanking attack, which is significantly easier in RB, thanks to the player's invisibility on the minimap. In urban environments, most medium tanks are at an advantage of speed and agility, which as a result lets the player get behind the VK, allowing it to take out its turret crew with one shot, then follow it up with a round to the side armour, detonating the ammunition. In a light tank or SPAA, the player's high mobility allows it to easily flank the VK, provided they have the element of surprise, and attack its thin side armour to knock out the vehicle. If that's impossible, the player should destroy the VK 3002 (M)'s gun barrel with continuous fire, then its track, after which they should either look for a way to attack the enemy from the side and rear, or back away.&lt;br /&gt;
&lt;br /&gt;
A frontal engagement against the VK 3002 (M) should be started with the element of surprise, as the VK's long 75 mm can easily knock out most tanks at its BR with only one shell to the front. Ensuring that the enemy player driving the VK 3002 (M) is not currently paying attention to your position, or is preferably fighting another ally, can solve this problem.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
* Lacks the neutral steering of the Panther family&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) was MAN's attempt at designing a breakthrough medium tank, which was needed at the time due to the Pz. III and IV's inability to effectively combat the T-34. On May 13th, 1942, the tank's design, alongside with Daimler-Benz's version, were submitted to the Ministry of Armaments and War Production. Despite the Daimler-Benz prototype's lower cost, the MAN design was chosen due to the more spacious turret and more modern suspension. Furthermore, the MAN variant used the same engine as the [[Tiger H1]], which helped with production and maintenance. The newly chosen design was slightly modified, and then entered production under the official designation - '''Pz. Kpfw. V''' [[Panther D]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Churchill_Crocodile&amp;diff=147616</id>
		<title>Churchill Crocodile</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Churchill_Crocodile&amp;diff=147616"/>
				<updated>2022-12-15T13:01:33Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Pros and cons */ Added pros and cons, and usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Churchill (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_a_22f_mk_7_churchill_crocodile&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]] as a reward for [[Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 152 mm ''Front Plate'' &amp;lt;br&amp;gt; 57.15 mm (66-67°) ''Front Glacis'' 139 mm (24°) ''Lower Glacis'' &amp;lt;br&amp;gt; 95 mm Flamethrower ''Port''&lt;br /&gt;
| 95 mm || 50.8 mm (1°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (64°) ''Bottom'' || 15.88-19.05 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 152 mm (20°) ''Turret Front'' &amp;lt;br&amp;gt; 152 mm (26°) ''Gun Mantlet'' || 95.25 mm || 95.25 mm (1°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 152 mm || 152 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|OQF Mk.V (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[OQF Mk.V (75 mm)|75 mm OQF Mk.V]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 84 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || 14.3 || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M72 shot || AP || 91 || 88 || 78 || 67 || 57 || 49&lt;br /&gt;
|-&lt;br /&gt;
| M61 shot || APCBC || 103 || 100 || 89 || 77 || 66 || 57&lt;br /&gt;
|-&lt;br /&gt;
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M61 shot || APCBC || 618 || 6.53 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M48 shell || HE || 463 || 6.3 || 0 || 0.1 || 666 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M89 || 259 || 3 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''84''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Flamethrower|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Flamethrower]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 800 (800) || 600 || -5°/+30 || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 9,450 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main difference on the Churchill Crocodile, from the Churchill VII, is the flamethrower, which will demolish open topped vehicles. You should rely on your team to destroy enemy tanks in an uptier, as the max pen is 103mm.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Flamethrower, effective against open topped vehicles&lt;br /&gt;
* Armor of the Churchill VII&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flamethrower fuel is vulnerable to being shot&lt;br /&gt;
* Inadequate 75mm gun, same as the one on the Churchill VII&lt;br /&gt;
* Slow reverse speed&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|NxhYLDgeMOE|'''Battle Pass: Smell of Victory''' discusses the {{PAGENAME}} at 01:33 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain heavy tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=146685</id>
		<title>SU-100P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=146685"/>
				<updated>2022-11-26T22:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Pros and cons */ Added that this vehicle has neutral steering.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = SU-100 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_su_100p&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on the SU-100P is mediocre except against low-calibre machine guns. Due to being an open vehicle, any tank with machine guns is able to kill the crew (with exception of the driver). This has its benefits as it is considered a &amp;quot;glass cannon with paper armour&amp;quot;, meaning it barely has armour but said armour is thin enough to not trigger APHE fuses or create any sort of spalling at all, making the survivability of the SU-100P an unreliable armour yet effective in some cases. The main issues with the tank's survivability are front shots. Rounds fired at the hull will not only destroy engine but will create enough spalling to take a considerable amount of crew members, not only the driver but also the loaders. The crew on the turret are somewhat safe due to the high elevation. This is also an issue as the spalling can over penetrate and hit the ammo rack which is located at the back of the tank. Side shots, on the other hand, will only take the engine, lit the tank on fire and kill the driver if the round is fired at the center of mass of the hull, leaving the turret fully operational. Due to the construction of the turret, most front shots will take 2 crew members at most (commander and a loader or gunner and a loader). Front shots (unless they are at an angle) will not disable your breech most of the times, side shots will destroy the breech and take the two turret members. Due to the way the turret is arranged, most of the players will kill your commander trying to disable your gunner (as gunner in most tanks is located at the left side of the turret if seen from the front, in this case the gunner is at the right side of the turret if seen from the front) leaving them defenceless while they reload and retreat and only being able to fire machine guns but the armour is enough to stop machine gun fire.&lt;br /&gt;
&lt;br /&gt;
One of the most noticeable double-edged swords is the turret rotation mechanism. Due to being a manual guidance, the turret rotation and gun elevation is really slow but due to this, the SU-100P will not be affected if the tank loses all of its power compared to the rest of the tanks which have a hydraulic assisted rotation, this is an advantage if the engine is taken out.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, gun shield, gun mantlet)&lt;br /&gt;
* Structural steel (gun breech, gun mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (74°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (31°) ''Radiator housing'' &amp;lt;br&amp;gt; 25 mm (16°) ''Lower glacis - upper part''  &amp;lt;br&amp;gt; 15 mm (49°) ''Lower glacis - lower part'' || 15 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vent'' || 8 mm (21°) || 6 mm (86°) ''Front'' &amp;lt;br&amp;gt; 6 mm (81°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 20 mm  (30°) ''Front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet (spheric)'' || 15 mm || N/A || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Bottom of the hull is 6 mm thick.&lt;br /&gt;
* The engine is placed in front of the vehicle and can absorb shots to some extent.&lt;br /&gt;
&lt;br /&gt;
The armour on the SU-100P is best described as non-existent and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire and overpressure mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.&lt;br /&gt;
&lt;br /&gt;
It does benefit from neutral steering when idling but not while on the move (the unsolicited track just locks, making it more difficult to turn as you lose speed).&lt;br /&gt;
&lt;br /&gt;
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-50 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.&lt;br /&gt;
&lt;br /&gt;
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-50 (100 mm)|100 mm D-50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -4°/+37° || rowspan=&amp;quot;2&amp;quot; | ±77° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).&lt;br /&gt;
&lt;br /&gt;
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 218 || 212 || 190 || 164 || 143 || 124&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 218 || 215 || 201 || 184 || 169 || 155&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 220 || 202 || 186 || 170&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19 || 100.1 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19 || 93.94 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 900 || 15.6 || 0 || 0.1 || 1,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 1 ''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Each row of shells is depleted from left to right. Rows are then depleted from front to rear.&lt;br /&gt;
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The SU-100P is never to be played as a frontline vehicle as the open hull structure is the main weakness which will make enemy team get a free kill by just using their machine guns, this is why the SU-100P should perform the support role. Support role has a wide variety of tactics and course of action, going from a simple cap defender to the enemy's worst flanking nightmare. The tank is one of the most agile, versatile and fast tanks at the battle rating with a really powerful cannon, able to knock out practically any vehicle it faces, most of them even frontally.&lt;br /&gt;
&lt;br /&gt;
'''As a sniper:'''&lt;br /&gt;
&lt;br /&gt;
As expected, the SU-100P has no place in the frontlines and thus it must be used as a support vehicle. Its high speed, relatively low profile, and powerful gun make it one of the best &amp;quot;Hit N' Run&amp;quot; snipers in the BR. This means the SU-100P should stay at a spot, strike as much as possible and relocate in order to avoid detection and enemy engagements. It is not to be used as an extreme long range sniper as it lacks high velocity ammunition (APCR or APDS) and powerful zoom optics (only x8).&lt;br /&gt;
&lt;br /&gt;
'''As a flanker:'''&lt;br /&gt;
&lt;br /&gt;
Whenever the situation feels like being an urban map, a closed and tight spaced place, etc, the SU-100P has all the requirements of being an amazing flanker specially when facing the sluggish and slow German and British tanks such as the [[Panzer V Panther (Family)|Panther]] and [[Centurion (Family)|Centurion]]. Be aware as the SU-100P has no machine guns or smoke grenades, it has a relatively slow reload speed and it is not able to strike as fast if tanks are aware of your presence. Due to the fast speed, it is able to poke-fire-retreat as many times as needed in a continuous way with relative high frequency.&lt;br /&gt;
&lt;br /&gt;
'''Arcade mode'''&lt;br /&gt;
&lt;br /&gt;
Since many opponents will see the SU-100P immediately due to Arcade markers, it is necessary to either avoid general sightlines or use cover and/or solid sight obstructions to shield the SU-100P from immediate destruction. Whenever you have to leave the cover to move, aim the gun in direction of the presumable enemy position, as otherwise they will machine gun the entire crew in a single swipe. The constant airstrikes of AB will likely destroy the SU-100P, as players tend to aim for vulnerable tanks or for the tanks of the top players on the enemy team. In the case if you match both criteria the entire enemy team might just focus on strafing your tank and there isn't much you can do, but try to destroy every fighter on the enemy team by calling one yourself. For the same reason, the SU-100P is not easy to use in a losing team or as a third tank in a lineup.&lt;br /&gt;
&lt;br /&gt;
The stock performance of the SU-100P is not enough to get into position fast or fight most opponents fair and square, so more obscure arcade aim assist functions should be abused. For example, it is possible to fire through many buildings with kinetic shells, and with high keen vision it is possible to find enemy tanks and briefly mark them while standing behind a house. After that, even though the SU-100P can't scout and make markers remain active for a while, it still can select the tank and fire at its silhouette into presumable weak part semi-blindly before it disappeared. Generally, enemies do not expect such trickery and do not respond to such shots, because they do not see who fires at them, or because they use HEAT projectiles and can't fire through obstacles, or even do not understand how that works. Even though this strategy is only available on certain maps, it can allow for some RP gain to unlock the best shell, which can penetrate most down-tier tanks head-on, including panthers, without much issue.&lt;br /&gt;
&lt;br /&gt;
After gaining some upgrades to douse fires, increase accuracy and penetrate its opponents easier, the SU-100P can imitate the [[YaG-10 (29-K)]]'s playstyle by firing broadside to the right, as many opponents will either hit the engine, which shields the driver, or hit one or several of the turret crew members. For better results, some temporary cover can be chosen as to avoid being fired at by an entire squad and to disallow better players to hit the ammo rack directly, as it could easily happen with aim assist on. After the mobility upgrades were unlocked, the SU-100P can finally flank like a light tank and play super aggressively, as often it only loses non-critical crew when first shot. The rest is up to luck, as each shot can end the SU-100P or do almost nothing depending on enemy aim quality and ammo choice.&lt;br /&gt;
&lt;br /&gt;
'''List of opponents important notes when facing frontally:'''&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated with BR-412D&lt;br /&gt;
* [[Tiger II (Family)|Tiger II]]: gun mantlet can be penetrated by BR-412D, hull is impenetrable (aim at the left side of the turret to take gunner, commander and possibly breech. Aim at right side of the turret if the tank is facing at you for a safe reload as this will take his loader out in case he fired)&lt;br /&gt;
* [[Centurion (Family)|Centurion]]: all front can be penetrated with BR-412D&lt;br /&gt;
* [[Jagdtiger]]: everything except lower frontal plate is impenetrable&lt;br /&gt;
* [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated with BR-412D and higher penetration rounds&lt;br /&gt;
* [[T95]]: gun mantlet and hull are impenetrable, cupolas can be penetrated with APHE&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard hitting and accurate gun&lt;br /&gt;
* Reloads as fast or faster than the 85 mm, while using the 100 mm gun&lt;br /&gt;
* Decently mobile hull, reasonably high average and maximum speed when spaded (same as on the [[Object 120]] but without the extra weight of the turret)&lt;br /&gt;
* It has a turret unlike other SU SPGs, although it can only turn 77 degrees in either side and will not save from a flank by itself&lt;br /&gt;
* Very stable hull, shooting on the move and while stopping is easy&lt;br /&gt;
* Low silhouette&lt;br /&gt;
* Can fight like [[YaG-10 (29-K)]] to prolong its existence for as long as possible if enemy only uses kinetic shells&lt;br /&gt;
* There is no reason to not take full ammo load, since if its ammo rack was hit the situation was already unsalvageable&lt;br /&gt;
* Neutral steering, a rare sight in the USSR Tech Tree&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Any shell capable of overpressure damage will annihilate it in one hit, and many tanks at a BR range have HEAT as their top (or even only) shell&lt;br /&gt;
* Crew is exposed to MG fire even from the front due to a poorly placed gun shield, tank can be strafed from the sky with no effort&lt;br /&gt;
* Sometimes, APHE hitting the gun shield will detonate the ammo rack as well&lt;br /&gt;
* Gun traverse is very slow&lt;br /&gt;
* Really awful stock performance, it needs every single upgrade to be good at combat&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The SU-100P was a project for an artillery piece in 1945 as well as provide anti-armour capabilities and counter battery (against enemy artillery positions). The main objective was to make it capable of destroying enemies with direct fire. As Europe and the United States were developing Self Propelled Howitzers (SPH) which could fire at close positions and relocate with speed, this was a big concern as towed artilleries were being removed and counter battery started to become a harder task. The Russian artilleries at the time did not have the enough gun elevation to accurately provide artillery support even with towed guns, thus, the main focus was to create a gun which had almost a +40° elevation. The gun chosen for it was the D-50 100 mm rifled bore cannon, a derivation from the widely used D-10 100 mm cannon, the main gun used on the SU-100 tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The SU-100P chassis with this turret configuration proved a wide variety of errors and it never saw mass production but it was the base of many prototype and serviced vehicles at the time, pre Cold War and during Cold War, this being the following:&lt;br /&gt;
&lt;br /&gt;
* SU-152 &amp;quot;Taran&amp;quot; SPG (Object 120)&lt;br /&gt;
* SU-152P SPH&lt;br /&gt;
* ZSU-37-2 SPAA&lt;br /&gt;
* 2S3 Akatsiya SPH&lt;br /&gt;
* 2S4 Tyulpan SPH&lt;br /&gt;
* 1K17 Szhaite SPL&lt;br /&gt;
* 2K11 Krug SAM&lt;br /&gt;
* 2K10 Ladoga TBMC&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_100p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jvtWWmkjL3k|'''{{PAGENAME}} - Just a Bit Controversial''' - ''Napalmratte''|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''|8bPhAEiOuws|'''{{PAGENAME}}, Soviet, Tier-4, Tank Destroyer''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[ZSU-37-2]]&lt;br /&gt;
* [[Object 120]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:SU-100P|[Wikipedia] SU-100P]]&lt;br /&gt;
* [https://www.globalsecurity.org/military/world/russia/su-100p.htm &amp;lt;nowiki&amp;gt;[GlobalSecurity]&amp;lt;/nowiki&amp;gt; SU-100P (Obiekt 105)]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=38_cm_Sturmm%C3%B6rser&amp;diff=146684</id>
		<title>38 cm Sturmmörser</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=38_cm_Sturmm%C3%B6rser&amp;diff=146684"/>
				<updated>2022-11-26T22:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* History */ Added a bit of history, more is needed for this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_sturmmorser_sturmtiger&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (also known as the '''Sturmtiger''') is a premium gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Fire and Ice&amp;quot;]] as a reward for the [[wt:en/news/7946-event-dreams-come-true-sturmtiger-en|&amp;quot;Dreams come true&amp;quot; 10th Anniversary event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
 &amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
The survivability and armour of this vehicle can vary quite a lot depending on what type of vehicle you are facing. When engaging in combat with a vehicle which is in front of you, your frontal armour may at times actually be able to withstand hits. The issue is you have a big profile so hiding isn't exactly an option. Your armour is effective against low caliber rounds, and can protect you against some autocannon fire. The problem is that whenever an enemy with a high-peforming round is on the battlefield, which is able to penetrate your frontal armour, you wont' be able to survive much. The reasoning is due to how ammo is stored, which really hinders you. This is especially highlighted whenever an enemy, even if its a light tank, manages to flank you and shoot you from the side. Your armour is at its weakest there and the only thing on the other side is the rest of your very explosive munitions. In conclusion, to fully make the most out of your armour do not push into the frontlines, stay well hidden from danger.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=994|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|RW61 (380 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[RW61 (380 mm)|380 mm RW61]] mortar || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14 || rowspan=&amp;quot;2&amp;quot; | 0°/+72° || rowspan=&amp;quot;2&amp;quot; | ±11° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 52.00 || rowspan=&amp;quot;2&amp;quot; | 46.00 || rowspan=&amp;quot;2&amp;quot; | 42.40 || rowspan=&amp;quot;2&amp;quot; | 40.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 38 cm R Spgr.4581 || Rocket || 83 || 83 || 83 || 83 || 83 || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 38 cm R Spgr.4581 || Rocket || 250 || 345 || 0 || 0.1 || 135 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''14''' || 1&amp;amp;nbsp;''(+13)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (150) || 900 || -5°/+10° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This vehicle can be used in a wide variety of ways, from short range urban combat to long range artillery fire from behind cover.&lt;br /&gt;
&lt;br /&gt;
Right after spawning, it's usually a good idea to set the gun sight's elevation to 100 or 200 m, to avoid having to aim upwards too much when shooting at a relatively distant target and to know easily if your shell will fly over a close obstacle or not.&lt;br /&gt;
&lt;br /&gt;
Due to the extremely long reload, staying close to your teammates is strongly recommended if playing near the contact line, as you will need backup in short range engagements; after you've reloaded, bear in mind that there is a live rocket in your barrel that is vulnerable to pretty much any gun the enemy has, so try to shoot as soon as you've reloaded if you're being targeted or angle your gun away from the enemy if you don't intend to fire yet.&lt;br /&gt;
&lt;br /&gt;
When shooting from a distance, try to get the tank on flat terrain, as inclines tend to somewhat throw off your sight's range indicators and, due to the very steep impact angles of your rockets, getting the aiming distance wrong by just a dozen meters could mean that your shell will fly over your target or hit the ground too far to damage it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive 380 mm rocket ammunition, able to knock out any vehicle in a direct hit, or multiple vehicles within the explosion radius&lt;br /&gt;
* Adequate frontal armour&lt;br /&gt;
* Due to its trajectory, it can lob the rocket past sloped terrain or cover&lt;br /&gt;
* Quite fast for its size&lt;br /&gt;
* The smoke grenade mortar has 30 charges&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hard to aim&lt;br /&gt;
* No gun depression&lt;br /&gt;
* Huge ammo racks essentially act as a gigantic fatal weakspot&lt;br /&gt;
* Very long reload time at 40 seconds (ace crew)&lt;br /&gt;
* Rockets can be destroyed mid-flight by MG fire&lt;br /&gt;
* If the launcher is loaded, the rocket inside of it can be shot, resulting in an ammo detonation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''The Sturmtiger (In English, Assault Tiger) was a siege tank, based off the [[Tiger I (Family)|Tiger I]] Heavy Tank, armed with a huge 38cm (380 mm) rocket assisted mortar. 14 were made, seeing service on the Western Front and the Warsaw Uprising''. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|J0IacE_b3SY|'''Sturmtiger / Sturmmorser: Better Than Expected!''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7942-development-38-cm-sturmmörser-sturmtiger-spg-en|[Devblog] 38 cm Sturmmörser (“Sturmtiger”) SPG]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T26E1-1&amp;diff=145756</id>
		<title>T26E1-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T26E1-1&amp;diff=145756"/>
				<updated>2022-11-13T21:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Combat usage */ Changed that the T26E1 never fought a Tiger II. Source here: https://www.3ad.com/history/wwll/feature.pages/super.pershing.1.htm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other T26&lt;br /&gt;
| link = T26E5&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_t26e4_superpershing&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. The tank takes the basis of a normal [[M26|M26 Pershing]], then increases its armour with welded-on metal slabs and up-guns it with a [[T15E1 (90 mm)|T15E1 cannon]], which is nearly identical to the one in the [[T32]]. This gives the tank a much appreciated armour protection and firepower for the battle rating and is comparable with the premium [[M26E1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Front, Turret)&lt;br /&gt;
* Rolled homogeneous armour (Side, Rear, Roof, Turret appliqué armour)&lt;br /&gt;
* Structural steel (Hull appliqué armour, Rear turret counterweight)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 101.6 (42-46°) + 38.1 (47°) + 38.1 mm (57°)&amp;lt;br&amp;gt;''Front glacis'' &amp;lt;br&amp;gt; 162.5 (25-60°) + 38.1 (47°) + 38.1 mm (57°)&amp;lt;br&amp;gt;'' Upper front glacis'' &amp;lt;br&amp;gt; 76.2 mm (53°) + 38.1 (41°) + 38.1 mm (48°)&amp;lt;br&amp;gt;''Lower glacis'' || 76.2 mm ''Front'' &amp;lt;br&amp;gt; 50.8 mm (0-2°) ''Rear''|| 50.8 mm (4°) ''Top'' &amp;lt;br&amp;gt; 22.2 mm (68°) ''Lower'' || 22.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 101.6 mm (1-55°) ''Turret front'' &amp;lt;br&amp;gt; 114.3 (1-84°) + 80 mm (3°) ''Gun mantlet'' || 76.2 mm (2-54°) || 76.2 (0-79°) + 100 mm (3°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* The left turret side has a few tracks welded on, providing an additional 30 mm of armour where they are.&lt;br /&gt;
* The &amp;quot;ear flaps&amp;quot; on the turret provide 38.1 mm of armour. The steel on the gun mantlet gives an additional 80 mm of armour.&lt;br /&gt;
* Front glacis have sheets of 38.1 mm armour added on, sloped at varying angles.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=646|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As with every ground vehicle, Parts and FPE are an absolute top-priority. Following that both types of shells should be researched. Either Adjustment of Fire or Suspension should be researched as the second module in tier II, depending on playstyle. If undecided - choose Adjustment of Fire. Mandatory modifications in tier III are T44 shot and Crew Replenishment. After that: Filters -&amp;gt; Engine -&amp;gt; Transmission for improved mobility, in that particular order due to the efficiency in {{rp}}RP/hp increase. Further modifications at will.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|T15E1 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} utilizes a very powerful 90 mm T15E1 cannon, nearly identical to the gun on the [[T32]]. The gun's greatest weakness is its reload time, allowing more than sufficient time for the enemy to move out of their cover, aim, and take a shot. Therefore, staying in cover between shots and near friendlies might be preferable. A mix of T41 APCBC and T44 APCR shells is recommended as a typical load-out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[T15E1 (90 mm)|90 mm T15E1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 19.4 || 26.9 || 32.6 || 36.1 || 38.4 || rowspan=&amp;quot;2&amp;quot; | 16.25 || rowspan=&amp;quot;2&amp;quot; | 14.38 || rowspan=&amp;quot;2&amp;quot; | 13.25 || rowspan=&amp;quot;2&amp;quot; | 12.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
For less mobile tanks usually a mix shells is recommended, with the Super Pershing being no different. For Arcade Battles, 15 shells is typically sufficient, majority APCBC with roughly 3-5 APCR shells dedicated to enemies with better armour. The APCBC shell is a good default for a majority of targets, it typically should be loaded when venturing towards the unknown.&lt;br /&gt;
&lt;br /&gt;
* T43 shot - {{Annotation|APBC|Armour-Piercing Ballistic Capped}} - Acceptable performance against majority of targets&lt;br /&gt;
* T42 shell - {{Annotation|HE|High-Explosive fragmentation shell}} - Usable nearly exclusively against soft targets. Due to long reload time it's typically safer to use other shells than committing to the HE&lt;br /&gt;
* T41 - {{Annotation|APCBC|Armour-Piercing Capped Ballistic Capped}} - Deadliest round, very wide post-penetration effect.&lt;br /&gt;
* T44 shot - {{Annotation|APCR|Armour-Piercing Composite Rigid shell}} - Much higher penetration, suitable against more heavily-armoured targets, however it has the narrowest cone of post-penetration shrapnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| T43 shot || APBC || 211 || 208 || 193 || 177 || 162 || 148&lt;br /&gt;
|-&lt;br /&gt;
| T42 shell || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| T41 || APCBC || 224 || 221 || 206 || 188 || 172 || 157&lt;br /&gt;
|-&lt;br /&gt;
| T44 shot || APCR || 336 || 330 || 304 || 274 || 248 || 223&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| T43 shot || APBC || 975 || 10.9 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| T42 shell || HE || 975 || 10.6 || 0 || 0.1 || 925 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| T41 || APCBC || 975 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| T44 shot || APCR || 1,143 || 7.6 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 39&amp;amp;nbsp;''(+3)'' || 35&amp;amp;nbsp;''(+7)'' || 31&amp;amp;nbsp;''(+11)'' || 27&amp;amp;nbsp;''(+15)'' || 23&amp;amp;nbsp;''(+19)'' || 19&amp;amp;nbsp;''(+23)'' || 15&amp;amp;nbsp;''(+27)'' || 11&amp;amp;nbsp;''(+31)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Ammo rack 9 is a ready rack, and takes priority in being filled at the beginning of the battle.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in the ready rack. If the ready rack is empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will load ammo from racks 1-8 into rack 9, as long as there is ammo in racks 1-8. Firing will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a mid-range tank destroyer, perfect for pushing the enemy on offense, but far less capable when it comes to defensive action. It features a very strong frontal armour, bouncing nearly all of the shells found in its BR range, unless hit in one of several weak spots or at a wrong angle (e.g. lower frontal plate when going over the hill). The key to staying alive is staying on the move, even if only moving two metres front and back, making sure these small, but numerous weakspots remain difficult to hit. A good reverse speed helps with staying mobile. Unlike with [[T34]] simply staying hull-down is not viable due to weak spots at top of the turret and bottom turret cheeks - it's best to hide an entire body between shots, letting allies lure the attention of the enemy team.&lt;br /&gt;
&lt;br /&gt;
It's also one of the weakest tanks when played solo, owning it to low mobility, very weak side armour and a very long reload time. Situational awareness and map knowledge of the maps is an absolute key to playing this tank. While pushing the enemy team one has to balance between staying in front of the line and applying pressure, while also avoiding enemy flanking maneuvers. In fact: if need be, tactical retreats and relocating to other positions can be the best choice, as a single hit without mobility kill on a hostile unit can mean a near-certain death. &lt;br /&gt;
&lt;br /&gt;
===Specific enemies worth noting===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_t_44}} - Its armour can bounce surprising amount of shots, unless the sides of the tank are exposed it's a very difficult target no matter the range or shell.&lt;br /&gt;
* {{Specs-Link|germ_pzkpfw_VI_ausf_b_tiger_IIp}} - At the range of over 100 m an entire frontal plate of this tank is immune to all of the shells available. The only large, reliably penetrable areas are the turret cheeks, but a large gun mantlet makes it more tricky to hit than it might seem.&lt;br /&gt;
* {{Specs-Link|il_m_51}} - Default shell from [[M-51 (105 mm)|its gun]] can reliably penetrate even the up-armoured sections of the Super Pershing from any range, making it one of a few opponents in lower BRs that can pose a lethal threat. A sniping duels with this tank should be avoided at all cost.&lt;br /&gt;
* {{Specs-Link|ussr_is_2_1943}} - Its armour can be easily, but not reliably, penetrated. Its main gun as far longer reload time, so once it fires - Super Pershing is free to rush the target and conveniently fire into a weak portions of its armour. However, it should not be dismissed - below 500 m range its shells can reliably penetrate turret cheeks on the Super Pershing, and given the size of the explosive filler, a single penetration is all but a guaranteed kill.&lt;br /&gt;
* Soft-body vehicles - Whenever possible they should be destroyed with the [[M2HB (12.7 mm)|.50 cal]] rather than the main gun. Using the main gun with such a long reload time against a fast-moving targets can be risky, while the pintle-mounted heavy machine gun can destroy a number of them without reloading (with a notable exception of [[BMP-1 (Family)|BMPs]])&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The added spaced armour makes this tank very resilient to common guns like the Tiger II's 88 mm and even large calibre HE shells. Despite of numerous weak points armour can be relied upon unless enemy is allowed time to carefully aim at a specific locations.&lt;br /&gt;
* An excellent choice of shells&lt;br /&gt;
** Default shell has a good penetration values and a decent post-penetration effects despite of being a solid shot&lt;br /&gt;
** T41 is able to either one-shot or cripple most of the enemies while maintaining more than adequate penetration for the BR&lt;br /&gt;
** The T44 APCR shell can penetrate up to 336 mm, rivalling or even beating some rank VI APFSDS ammunition&lt;br /&gt;
* -10° gun depression is on pair if not better than most of the medium tanks and other tank destroyers&lt;br /&gt;
* Roof mounted .50 cal machine gun can deal with a number of soft-body targets, while also allowing for an occasional potshots against aircraft or destroying tracks on other tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Several weak spots on armour allow enemy to penetrate it, if the tank is stationary&lt;br /&gt;
** Weak armour on top of the turret makes it difficult to engage in a long-range sniping, and force the entire tank into hiding behind hard cover while the main gun is reloading&lt;br /&gt;
** The vertical aiming drive can be damaged by simply shooting the two springs on the turret roof with mere machine guns&lt;br /&gt;
** Penetration of the left side of the turret will detonate ammunition stored there, so extra-care should be taken to protect it&lt;br /&gt;
* Even with an ace crew, the gun will take 12.5 seconds to reload, being outmatched by a vast majority of medium, heavy and even tank destroyers. Thus, directly trading shots with enemy tanks is ill-advised&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The [[M26|M26 Pershing]] helped the American armoured forces by bringing in the heavy 90 mm Gun M3 into service on a tank mount. The gun was similar in performance to the German's [[Tiger E|Tiger Is]] [[KwK36 (88 mm)|8.8 cm KwK36]] cannon, but Army Ordnance wanted something to match the more powerful [[KwK43 (88 mm)|8.8 cm KwK43]] cannon on the [[Tiger II (H)|Tiger II]]. The development to match this cannon made the [[T15E1 (90 mm)|T15 90 mm gun]]; the gun was 73 calibres long, compared to the 90 mm Gun M3's 53 calibres length. The first produced guns were called the T15E1 and had large, fixed ammunition. To test the gun's viability in the tank, the gun was mounted onto the very first production T26, T26E1 tank serial #1, registration #0103292, with the conversions being done by the Wellman Engineering Company. This upgraded tank was titled the '''T26E1-1''' by means of a painted-on designation on the turret's left side to distinguish the design, although this title was not official, and few if any sources refer to it as such. The extreme length of the T15E1 gun barrel caused the manufacturers to add a very prominent counter balance on the mantlet, which could be seen on the left side of the turret when facing it. The T26E1-1 tank was sent to Aberdeen Proving Grounds on 12 January 1945 for testing purposes.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In March 1945, following the Aberdeen tests, the T26 tanks mounting the T15 gun was officially classified as the T26E4. As such, the mentioned T26E1-1 would be classified as the first of the T26E4 models, with an initial procurement plan for 1,000 more units. The first T26E4 (henceforth referred to as T26E1-1) would be the only M26 model with the T15 gun to see service in Europe. Among the troops, the T26E1-1 in Europe would be known by its eponymous name '''&amp;quot;Super Pershing&amp;quot;''' when compared alongside to the normal M26 Pershing.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The T26E1-1 &amp;quot;Super Pershing&amp;quot; was sent to Europe and arrived in 15 March 1945 and assigned to the 3rd Armored Division. In its introduction, the &amp;quot;Super Pershing&amp;quot; was given additional armour by the maintenance crew in hopes to keep it up to date against the heavier German tanks. The front hull had two large pieces of metal welded onto it, each 38 mm in thickness, with a space in between the metal pieces. These metal pieces were sloped more than the hull armour it was over. An additional armour piece was welded on the turret mantlet, the metal was taken from a Panther turret and was about 80 mm thick when welded onto the turret.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt; The T15E1 gun has much promise to the crew when using the tank as the gun could reliably penetrate the frontal hull of a [[Panther G|Panther]] tank, a feat not many other American tank gun could claim at the time.&lt;br /&gt;
&lt;br /&gt;
The T26E1-1's performance in battle is largely written in the accounts of John P. Irwin, who was the tank gunner of the only active &amp;quot;Super Pershing&amp;quot; in the war. He mentions of three prominent combat actions with the T26E1-1, each one destroying the enemy with little difficulty. Records show that the T26E1-1 destroyed a total of three tanks and captured one after an extended firefight that left the opposing tank out of ammunition. The T26E1-1 fought against one [[Tiger II (H)]] during the Battle of Dessau, which ended when the Tiger II commander had his tank climb debris, allowing gunner Corporal John P. Irwin to disable the German tank with one shot. &lt;br /&gt;
&lt;br /&gt;
===Legacy and similar vehicles===&lt;br /&gt;
The T26E1-1 continued as an idea long after the war was over, with the next development arming the long 90 mm cannon in the T26E3 tank models, but the cannons used the new two-piece ammunition gun T15E2 rather than the one-piece one in the T15E1 when it was found that the long 50 inch rounds made loading prohibitive in the M26 turret. 25 of these tanks were built and were designated the T26E4. Another development was to convert normal M26 Pershings to mounting the T54 cannon, another development of the T15E1 which featured shorter ammunition. These tanks were redesignated the [[M26E1|M26E1]], but work was halted due to issues with the guns and a cut in project funds.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t26e4_superpershing Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|sVCOipttDmg|'''The Shooting Range #265''' - ''Round Study'' section at 08:02 discusses how to penetrate the {{PAGENAME}}.|QoK9_NmswCo|'''The Shooting Range #35''' - ''Metal Beasts'' section at 00:27 discusses the T26E1-1.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/879/|[Devblog] T26E1-1 Super Pershing: Under a Panther Mask]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{USA heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_E&amp;diff=145571</id>
		<title>Tiger E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_E&amp;diff=145571"/>
				<updated>2022-11-10T20:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Usage in battles */ added M4A3E2 to the usage in battles, what the tank struggles against.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tiger I (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_e_tiger&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 181''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.47 &amp;quot;Big Guns&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The Tiger E is the late production model of the Tiger I featuring steel road wheels and Zimmerit paste on the armour. The Tiger E also introduces the more powerful APCR ammunition for the 88 mm KwK 36 gun, a shorter commander cupola and the pintle-mounted MG.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:TigerIHTank Armour Angling.png|right|thumbnail|The ideal angling of hull armour on Tiger I for maximum effective armour all-around|300px]]&lt;br /&gt;
The armour of the Tiger E is decent at its rank for a heavy tank however if it is angled like the picture below ups its armour from the lacklustre 100 mm of flat homogeneous armour to an extreme 200-400 mm thick. The turret suffers from the same problem of flat armour but this is impossible to angle while still engaging an enemy tank. The side and rear armour are also pretty strong in comparison to the rest of the tanks in this rank however the armour will not protect you from most shells due to it being flat. If you don't angle, your front plate will be an easy target for your opponents.&lt;br /&gt;
&lt;br /&gt;
While the hull armour is largely unchanged, turret armour has been improved a bit - the large, flat commander's cupola has been replaced by a much smaller, angled variant. The turret roof armour has been increased to 40 mm (historically as a reaction to increasing numbers of Allied attack planes) and the gun mantlet is slightly more durable with a 140 mm thick armour plate on the area that used to be the weakest part. Spare tracks now cover the entire lower front glacis.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 102 mm (9°) ''Front plate'' &amp;lt;br&amp;gt; 62 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 102 + 30 mm (25°) ''Lower glacis''|| 82 mm ''Top'' &amp;lt;br /&amp;gt; 62 mm ''Bottom''|| 82 mm (9°)|| 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm ''Turret front'' &amp;lt;br&amp;gt; 90 - 200 mm ''Gun mantlet'' || 82 mm || 82 mm || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 80 mm || 80 mm || 80 mm || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Commander's cupola is smaller and nicely rounded for better protection compared to [[Tiger H1|Tiger H1]].&lt;br /&gt;
*Almost entire frontal lower plate is covered by attached tracks, adding 30 mm of armour.&lt;br /&gt;
*Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.&lt;br /&gt;
*Lower side hull armour is only 62 mm thick, exploitable when flanking the Tiger, or when facing them angled.&lt;br /&gt;
*Parts of the turret side armour are covered by attached tracks, adding additional 30 mm of armour.&lt;br /&gt;
*On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Tiger E is powered by a slightly more powerful engine (700 HP vs. 650 HP for the H1).&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
For Tier I modifications obtained the vital ''Parts'' and ''Horizontal Drive'' modifications as the former will give the Tiger the ability to repair and the latter will provide a much-needed boost to the Tiger's slow turret traverse rate.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK36 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK36 (88 mm)|88 mm KwK36]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 92 || rowspan=&amp;quot;2&amp;quot; | -8°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
Firepower-wise, the Tiger E gains the access to the new PzGr 40 APCR ammunition, with high penetration.&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39''': You should stick with this type of shell as it's the best. It will do incredible damage to any tank you encounter, except SPAA, AA guns, or AI artillery. You may struggle with some heavier tanks like the IS-1, IS-2, or American heavy tanks at long ranges, but well-placed shots from close range or sides will do the job; all other medium and light tanks will be history as soon as this shell make a contact with them. This shell, however, will almost always over-penetrate all but the most armoured SPAA vehicles, so it is best to use HE or machine gun fire.&lt;br /&gt;
* '''PzGr 40''': As the APCR round for the gun, this will give you the greater edge needed to take out heavily protected tanks at the cost of post-penetration damage.&lt;br /&gt;
* '''PzGr.''':  This shell has similar characteristics as the PzGr 39, but sacrifices some penetration for about 50% more explosive filler. It is recently given the ability to cause overpressure damage and thus has unrivalled post-penetration damage. It It is recommended to carry some of these shells and use them regularly, as the penetration is still enough to deal with most targets (at least when being top rank), and switch to PzGr 39 when shooting targets far away, or those that are heavily armoured.&lt;br /&gt;
* '''Hl.Gr. 39''': On paper the HEAT rounds don't bring anything new to the table, however they can be used as a substitute for the HE shells due to the greater explosive mass and still gives you a fighting chance if you get caught with your pants down.&lt;br /&gt;
* '''Sprgr. L/4.5''': The HE shell is completely ineffective against all but SPAA or the AI artillery on the Kursk and Ash River maps, and the machine gun mounted on the Tiger has proven quite capable of dealing with these. Keep a small supply of this shell on hand if you plan to flank the enemy and take out their SPAA or artillery, but avoid them for everything else.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 165 || 162 || 151 || 139 || 127 || 117&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 211 || 207 || 191 || 172 || 155 || 140&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr. || APCBC || 153 || 151 || 140 || 128 || 116 || 106&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.5 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 773 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 930 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr. || APCBC || 810 || 9.5 || 1.2 || 14 || 285.6 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.5 || HE || 820 || 9 || 0 || 0.1 || 698 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''92''' || 77&amp;amp;nbsp;''(+15)'' || 61&amp;amp;nbsp;''(+31)'' || 45&amp;amp;nbsp;''(+47)'' || 29&amp;amp;nbsp;''(+63)'' || 25&amp;amp;nbsp;''(+67)'' || 21&amp;amp;nbsp;''(+71)'' || 17&amp;amp;nbsp;''(+75)'' || 13&amp;amp;nbsp;''(+79)'' || 7&amp;amp;nbsp;''(+85)'' || 1&amp;amp;nbsp;''(+91)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Large sides empty: 29&amp;amp;nbsp;''(+63)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,350 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main role of the ''Tiger'' tank was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless, the Tiger can excel at brawling with other tanks at medium, even possibly against two [[Panther D|Panther]] tanks to close range and escape undamaged. It's recommended to not stay in one place for too long or risk getting outflanked, spotted, or bombed.&lt;br /&gt;
&lt;br /&gt;
While guns like the Soviet [[D-5T (85 mm)|85 mm]] cannon can easily penetrate the Tiger at close range, the Tiger can stay nearly invulnerable at long range. The 88 can take out any tank on Rank 3 at any combat range but may have problems with the [[IS-1]]'s 120 mm front or the [[M4A3E2|M4A3E2's]] armour at some ranges. When having to close in a bit it is generally advisable to angle the hull to the sides by about 30°, improving the armour rating enough that it can keep away 85 mm shells very well, even at closer ranges. The Tiger is still vulnerable to the [[SU-152|SU-152s]] howitzer and its HE shell at any range. So whenever encountering these heavy-calibre vehicles, it should be prioritized and eliminated first.&lt;br /&gt;
&lt;br /&gt;
Mobility-wise the Tiger is pretty good for a heavy tank. It is much faster than a [[KV-1 (ZiS-5)|KV-1]] and about as equally fast as the [[IS-1]], although medium tanks like the [[T-34-85]] can easily outmanoeuvre all three at close range. Try to use the Tiger's mobility to keep a distance rather than for closing in on a target. Don't be afraid to use the speed to fall back if necessary as the Tiger cannot survive close range engagements on open terrain vs. mediums, due to the slow turret and the vulnerability to the 85 mm guns on Soviet medium tanks.&lt;br /&gt;
&lt;br /&gt;
The Tiger E has a better turret traverse than the H1, but the same precaution of managing a lower than average turret traverse should be taken into consideration. It is still recommended to get the Horizontal Drive traverse modification as fast as possible. Even then, the Tiger will have to turn the tank in the direction of the traverse to make the most of the time to quickly engage a target. This, together with very exposed ammo racks on both sides (though one side can be emptied by reducing the ammo stowage) means that facing multiple enemies at once is almost a certain end to the Tiger tank. The best option is to take cover from one tank and fire on the other.&lt;br /&gt;
&lt;br /&gt;
As far as ammo is concerned, the default PzGr 39 will be the standard AP rounds many players will use. The second AP round available, the Pzgr., is also a good round to use against the enemy as the shell contains more explosive filler than the default, but suffers from a lower penetration value compared to the PzGr 39. The HEAT rounds only offer more penetration at extreme ranges (&amp;gt; 2,000 m) and do less damage upon penetration, so it should just be omitted from the Tiger's combat load. The best upgrade for the Tiger I E would be the PzGr 40 APCR ammunition now available to the tank, necessary ammunition to fight the heavier vehicles in the Rank IV area, so always bring a few just in case. Upgrading the tank should mainly be dedicated to turret traverse, hull traverse (as this is needed even with the turret traverse upgrade) and engine upgrades. The Tiger's 88 has massive destructive power. Unlike the other German tank of its rank, all armed with 75 mm guns, the Tiger can easily one-shot all the mediums like the T-34s, M4 Shermans, and still be a threat against heavy tanks like the IS-1s. If it doesn't destroy a tank in one hit, most of the enemy crew will be wounded or incapacitated. The best place to aim with the 88 is either at the gunner's side of the enemy turret to incapacitate an enemy's firepower, or between the driver and the gunner which would usually wound or knock out most of the enemy crew at once. Attacking from the side also presents a good shot opportunity, as the best shot placement is right below the turret on the hull where most of the tank ammunition is stored, giving a big chance for an ammo-rack explosion.&lt;br /&gt;
&lt;br /&gt;
When driving the Tiger, plan ahead on where it will drive. Even with engine and track modifications, the Tiger is still a heavy tank and a 90 degree or more turn will almost always mean an immediate standstill as the tank try to make the change in movement. Even small adjustments can knock the speed down a bit. Thus, knowing the terrain and destination is of the utmost importance to preserve its mobility to its fullest extent.&lt;br /&gt;
&lt;br /&gt;
The Tiger is best used on the flanks of the current maps, as these are usually more open and allow good use of its armour and excellent gun. The centre of the map would seem more logical as there are a lot of enemies, but as has already been established a Tiger taking fire from multiple directions won't last long. Going in a flank and taking down light and medium tanks is an easy task for this beast, and thus a flank can be easily secured if the Tiger is driven carefully. Then, work the Tiger into the enemy sides and rear of the main force in the centre, doing much more damage than if the Tiger faced the force head-on because a shot to the side and rear will set most enemies alight if not outright exploding the ammunition. Quickly destroying enemies, the Tiger can quickly jump from target to target and eliminate a good number of enemies in its lifespan. During all this, make sure to always angle the hull armour to maximize longevity.&lt;br /&gt;
&lt;br /&gt;
With a BR of 5.7, the Tiger E faces most of the enemies the Tiger H1 could face, meaning a BR matchmaking range of 4.7-6.7. Many of the enemies in this range could effectively engage the Tiger, like the [[Panther (Disambiguation)|Panther medium tanks]], the [[T-34-85]], and even as high as the [[Tiger II (H)|Tiger IIs]].&lt;br /&gt;
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* [[M26|M26 Pershing]]: The American medium tank has a 90 mm cannon comparable to the 88 mm plus with sloped 100 mm armour compared to the Tiger's vertical one. However, a clean shot on the centre of the front armour when it is not angled can have the 88 mm shell penetrate straight through. The turret front is also a weak point.&lt;br /&gt;
* [[T26E1-1|T26E1-1 &amp;quot;Super Pershing&amp;quot;]]: The &amp;quot;Super Pershing&amp;quot; has a 90 mm gun comparable to the 88 mm on the Tiger II, so extra caution must be exercised when on the business end of the gun. The added armour on the Super Pershing compared to the regular Pershing also improves its frontal resistance to shells. However, there is a big weak point on the right side on the front hull, with a large hull cut in the additional armour for the machine gun. A round through here would negate the extra armour and have the 88 mm only deal with the base armour.&lt;br /&gt;
* [[T34]]: The T34 is on the same level as the Tiger II and as such outclasses the Tiger I by a large margin. If faced in the front, the only weak points present would be the commander's cupola, the gun optic on the right side of the gun mantlet, and the lower glacis armour. Facing this tank would require the use of the APCR or fancy manoeuvring to its side to plant a 88 mm onto its sides.&lt;br /&gt;
* [[Panther D]], [[Panther A|A]], [[Panther G|G]], [[Panther F|F]]: At standard ranges, the weakest point on the Panther's front is the turret. Aim at the flat areas of the turret such as the bottom sides or straight into the curved gun mantlet. The Panther F presents a smaller turret target with its design, but the larger flat area still makes it a viable target for an 88 mm.&lt;br /&gt;
* Tiger II [[Tiger II (P)|(P)]]/[[Tiger II (H)|(H)]]: A menace to the Tiger I, the Tiger II outclasses its predecessor in armour and firepower. The biggest frontal weak point, the turret front, is invulnerable to standard AP rounds from the Tiger I. Thus, an APCR is a must to have a reasonable chance of penetrating the Tiger II from the front. However, if the Tiger I can get a good shot at its side armour, a standard PzGr 39 APCBC round can take it out with ease.&lt;br /&gt;
* [[T-34-85]]: The T-34-85 with it's 85 mm gun can take out a Tiger very easily if it gets a jump on its flat hull armour. However, an 88 mm shell onto the T-34-85 hull can take it out with ease.&lt;br /&gt;
* [[IS-1]]: The IS-1's front hull and turret armour can be penetrated by the 88 mm, but beware of the 85 mm cannon&lt;br /&gt;
* [[IS-2]], [[IS-2 (1944)]]: The IS-2's 122 mm cannon can very easily deal with the Tiger I with one shot. In the original IS-2 version, the front armour is still the same on the turret and hull so the same advice from the IS-1 applies. However, the 1944 version introduces a new front hull design that makes it impervious. In the 1944 version, aim for the lower glacis armour or the turret cheeks for a penetration.&lt;br /&gt;
* [[Centurion Mk 1]]: With the heavily sloped frontal armour, strong turret and access to APDS, the Centurion can easily take out a Tiger I at long range. If the enemy could target an ammo rack is, they will easily take out the Tiger in one shot.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* The gun mantlet, MG port and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness. Can absorb quite some shells sometimes. The cupola also has a better shape which makes it not so vulnerable&lt;br /&gt;
* Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can one-shot common opponents easily (eg. T-34-85, M4, IS-1, M6A1). Has access to a piercing APCR with 200+mm penetration, which is effective against thick, flat armour found on the Churchill Mk.VII or [[Ho-Ri Production|Ho-Ri]] (mixed battle)&lt;br /&gt;
* Pzgr. shell can cause overpressure damage (higher explosive filler mass than the Soviet 122 mm APHE round).&lt;br /&gt;
* One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks.&lt;br /&gt;
* The box-like hull shape gives the ability to angling tactic. When angling the hull at around 40° and placing yourself far from the enemies (at least 500 m away) the Tiger E can resist common tanks like the 76 mm Sherman, T-34-85 and [[M36 Jackson (Family)|M36]].&lt;br /&gt;
* Good reverse speed and hull traverse allows it to quickly angle for deflecting shells.&lt;br /&gt;
* -8° gun depression works well in most hilly terrain&lt;br /&gt;
* Unlike the Tiger H1, the Tiger E does not have the S-Mine dischargers which limit gun depression.&lt;br /&gt;
* Smoke shells allow it to escape from danger or to cover allies.&lt;br /&gt;
* Has access to a pintle-mounted MG which can fend off low-flying aircraft or knock out the exposed crew of some vehicles (eg. GAZ trucks, [[M18 GMC|M18]]'s commander)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak and unsloped armour protection. If not angling, the Tiger E can be destroyed easily by the T-34-85 or 76 mm Sherman. Even if the Tiger is angling, watch out for the [[IS-2 (Family)|IS-2]] that can still knock you out with one shot.&lt;br /&gt;
* Might struggle to penetrate heavy targets frontally. For example the [[T29]], [[M26 (Family)|M26]], [[T26E1-1|T26E1]] and IS-2 1944.&lt;br /&gt;
* Rather slow acceleration limits its short range manoeuvrability.&lt;br /&gt;
* Slow turret traverse makes it hard to respond to flankers quickly. The [[M18 GMC|M18]] is very common at this BR&lt;br /&gt;
* Ammo storage at the hull sides are very easy to explode when hit.&lt;br /&gt;
* Is a big and tall target, easy to get spotted and shot at.&lt;br /&gt;
* Other then APCR, not much of a upgrade over the Tiger H1 despite a higher battle rating.&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''Tiger I''' heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel &amp;amp; Sohn worked on a large &amp;quot;breakthrough&amp;quot; called the Durchbruchwagen that weighed about 30 tons on request by the German military.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. ''Images Of War Special: Tiger I &amp;amp; Tiger II'' Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt; The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favour of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the Schachtellaufwerk wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.&lt;br /&gt;
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During the development of the prototypes above, the German invasion of France showed that the Allied tanks such as the Somua, Char B1, and [[Matilda Mk II|Matilda II]] were impervious to their current anti-tank weaponry and a need for better armoured and armed tanks was emphasized. So on May 26, 1941, Henschel and Porsche were asked to submit designs for a 45-ton heavy tank that was to be ready for demonstration by June 1942. During their development in June 1941, Germany initiated Operation Barbarossa against the Soviet Union and was shocked by appearance of the [[T-34 (1941)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] tanks that were invulnerable to all but the most potent anti-tank weapon in German inventory, one of which was the [[KwK 36 (88 mm)|88 mm FlaK cannon]]. The potency of the 88 mm cannon against the heavily armoured tanks that the Germans faced had Hitler ordered that the heavy tank design undertaken by Henschel and Porsche to utilize the 88 mm as its main armament instead of a 75 mm cannon.&lt;br /&gt;
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The designs of the tank were finalized and ready for demonstration on April 20, 1942, Hitler's birthday, and showed the VK 45.01(H) and the [[VK 45.01 (P)|VK 45.01(P)]]. The demonstration and subsequent evaluations on the two designs determined that the Henschel variant was superior to the Porsche variant, proving more reliable, more mobile, and more easily produced than the Porsche. This caused the Henschel variant to be adopted as the '''Panzerkampfwagen VI Tiger''' and production started in August 1942. The Porsche variant had many chassis produced as Ferdinand Porsche thought the design would win, so the chassis was instead used in the [[Ferdinand|Ferdinand]] tank destroyer.&lt;br /&gt;
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===Design===&lt;br /&gt;
What perhaps made the Tiger I so unique in tank development and German doctrine is a change of focus between the three characteristics of the tank; with more emphasis to firepower and armour than to mobility. The Tiger I contained the large [[KwK 36 (88 mm)|88 mm KwK 36 cannon]] which was very accurate and powerful, being able to penetrate every Allied armour present at its introduction. The armour on the Tiger I was also one of the greatest at the time, with an astounding 102 mm of armour on the front hull armour, 82 mm on the side superstructure and rear, and 120 mm on the gun mantlet. The armour was vertical faced so no sloping benefits were present like on the [[Panther D|Panther]]. All these armour thicknesses proved invulnerable to most Allied anti-tank weaponry at the time, requiring more creative methods in a shot placement to disable the tank. The mobility, while taken with less emphasis in the development, was still respectable at the time as the tank weighed about 57 metric tons, about 20 tons more than other country's main tanks, yet is able to keep up a speed of 38 km/h (Maximum speed was 45 km/h, but an engine governor was installed to preserve the engine life).&lt;br /&gt;
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The tank utilized a torsion-bar suspension system in a Schachtellaufwerk overlapping pattern, making the Tiger one of the first German tank design to use the pattern. While the design gave the Tiger I great flotation due to the use of a wider track for lower ground pressure, it had disadvantages in environment and maintenance. In the Eastern Front, mud and other foreign objects could be jammed in between the overlapping wheels, which would freeze in the winter and jam the wheels; the overlapping wheels also were a hassle to change out, in order to replace one wheel in the inside of the suspension, it requires the removal of at least nine other wheels in order to access it. The first 250 Tiger tanks used a Maybach V-12 HL210 engine with 650 hp before switching over to the more powerful Maybach V-12 HL230 engine with 700 hp. The engine proved adequate in propelling the tank but was still considered underpowered for the tank weight.&lt;br /&gt;
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The Tiger I, as innovative as it is to tank warfare, was a strain on German war production. The tank was over-engineered, taking much more man-hour and materials for its worth as a war machine. Cost-wise, two [[Pz.IV G|Panzer IVs]] or four [[StuG III G|StuG IIIs]] can be built for the cost of one Tiger I. The tank was also expensive to maintain and took lots of fuel to run. These attributed to the low number of only 1,354 Tiger Is produced from 1942 to August 1944.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. ''Images Of War Special: Tiger I &amp;amp; Tiger II'' Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Variants===&lt;br /&gt;
There are three main production Tiger I variants known today, the &amp;quot;early-production&amp;quot;, &amp;quot;mid-production&amp;quot;, and &amp;quot;late-production&amp;quot; models. The Early-production model was designated as the '''[[Tiger H1|Panzerkampfwagen VI Ausf. H]]''' the first few batches and is distinguished by its drum-style cupola with over-swinging hatch, the model also had two vehicle lights on the front side of the tank. The Mid-production featured Zimmerit paste and a side-swinging cupola with accommodation for a machine gun mounted on the cupola, the vehicle light was also changed to just one placed right in the front of the hull armour. The mid-production was also redesignated in May 1943 as the '''[[Tiger E|Panzerkampfwagen VI Ausf. E]]'''. Late-production models featured the removal of the Zimmerit paste as there was an assumed flaw with it, and the overlapping wheels were instead made into interleaving with full-steel road wheels as well, in a manner similar to the [[Tiger II (H)|Tiger II]].&lt;br /&gt;
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Other specialized variants of the Tiger I was produced as well. A small number of demolition carrier models were field-made in Italy, where it had its main gun replaced by a crane to carry demolition to clear minefields or destroy obstacles. The demolition carrier version was interpreted by Allied intelligence as a BergeTiger, an armoured recovery vehicle, though it is not known if it ever saw service in this role. Another specialized variant produced in 1944 in some numbers was the Sturmtiger, an heavy assault gun with a 38 cm rocket launcher made from a depth charge. 19 of these were made and saw use in all fronts, though its most noteworthy combat action was in the Warsaw Uprising.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
In its introduction, Hitler ordered the new Tigers to be used in the Leningrad siege in September 1942. However, as the faults of the tank were still not yet fully ironed out at this stage, the mechanical unreliability and the unsuitable terrain caused one of the Tiger Is to be stuck in the swamps and abandoned by its users. This example was then captured by the Red Army and tipped off the Allies of the development of the new Tiger tanks and so developments in countermeasures began. In North Africa, the Tigers saw the first action against the Western Allies in Tunisia in December 1942. Its impact there left an impression on the Allied armour forces, but its myth as an invulnerable tank was shattered when two Tigers were taken out by the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder anti-tank guns]]. The total loss in that campaign was seven Tigers by February 1943.&lt;br /&gt;
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Once mass-numbers of Tiger Is were available, they were employed in heavy tank battalions that were to be deployed in breakthrough operations or counter-attacks. Field experience with the Tiger showed that the Tiger's heavyweight proved a nuisance in operational mobility, an example being that small bridges were unable to support the Tiger tank's weight. An attempt to remedy this was to use a snorkel device so the tank could ford rivers as deep as 4 m, however, this system was phased out of later production models for cost-savings. The Tiger suffered reliability problems in all of its service life that impeded its effectiveness and its high fuel usage limited its combat operations. Armour recovery of the vehicle was also terrible as three heavy recovery half-tracks were required to tow the tank away, causing a strain on the German support line to keep the Tiger tanks in running order. Despite that, the Tiger I proved superior in terms of armour and armament against the Allies and created massive losses among their armoured forces, causing many soldiers to keep an eye out for the infamous &amp;quot;Tigers&amp;quot;.&lt;br /&gt;
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The impact the Tiger had on the battlefield as the superior tank at its introduction created fame to the commanders and crew operating this tank, further fueling the Tiger's reputation in the war as a killing machine. Some Tiger units were able to achieve kill ratios up to 10:1, and some even higher. Some notable Tiger aces known were Kurt Knispel (168 tank kills), Otto Carius (150+), Johannes Bölter (139+), and Michael Wittmann (138).&lt;br /&gt;
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However, as the war progressed and the impact of the Tiger's surprise in Kursk and Italy has dissolved, Allied developments gave forth more capable tanks able to defeat the Tiger I tanks. The Soviets solution was to up-gun their [[T-34 (1942)|T-34s]] with an [[D-5T (85 mm)|85 mm gun]] to make the [[T-34-85]], and the Western Allies with the [[M1 (76 mm)|76 mm]] and [[Ordnance QF 17-pounder (76 mm)|17-pounders]] on the [[M4A1 (76) W|M4 Sherman]] and [[Sherman Firefly|Firefly]] respectively.. The Tiger went as an highly-invulnerable tank design into a simple heavy tank as the war went on, and it was replaced by the more powerful and more heavily armoured [[Tiger II (H)|Tiger II]] in 1944. Despite its replacement, many Tiger I models still saw use up until the end of World War II.&lt;br /&gt;
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===Survivors===&lt;br /&gt;
Due to the low number of Tiger Is made during the war (1354, compared to [[Pz.IV H|Panzer IV]]'s 8,550 and the [[M4|M4 Sherman]]'s ~50,000), very few intact Tiger Is are left in the world. Today, only seven tanks in various conditions exist in the world. The most famous of these is Tiger 131, captured by the British in Tunisia in April 1943. The crew abandoned the tank due to a [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] shot from a [[Churchill Mk III|Churchill tank]] jamming the gun mantlet and turret ring, causing it to be unable to aim. This intact tank is also famous for being the only fully operational Tiger I in the world due to a restoration effort by the Bovington Tank Museum in the 1990s. It is still there as a display and remains as the museum's most popular exhibit.&lt;br /&gt;
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{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
A late modification to the Pz.Kpfw heavy tank. The VI Tiger was intended to reduce the expense of production and make the vehicle more easily adaptable to specific combat conditions.&lt;br /&gt;
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Late-model Tigers had an upgraded track assembly, including full-metal rollers with internal amortization, which allowed them to be used for longer without degrading the smoothness of the ride. The number of rows of rollers was reduced from four to three on each side. The external row was removed. A new track adjusting wheel with a reduced diameter was installed.&lt;br /&gt;
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The design of the turret was altered: the thickness of the armour at the top of the turret was increased to 45 mm, and a new gun mantlet was installed under the TFZ-9's monocular sight. To defend the tank in close combat a Nahverteidigungswaffe bomb discharger was installed that fired anti-personal mines. A Zimmerit coating was used that was supposed to protect the tank against magnetic mines and grenades.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_e_tiger Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MhjI_h5FhG4|'''IS-2 vs Tiger E''' - ''War Thunder Official Channel''|9_txEPailKc|'''The Shooting Range #92''' - ''Tactics &amp;amp; Strategy'' section at 10:50 discusses the Tiger I.|kFQd8TYt6Ew|'''Tank Chats #17 Tiger I''' - ''The Tank Museum''}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/745/|[Devblog] IL-2 AM-38 1941 and Pz.Kpfw. VI Ausf. E Tiger]]&lt;br /&gt;
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=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Maus&amp;diff=144774</id>
		<title>Maus</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Maus&amp;diff=144774"/>
				<updated>2022-11-01T13:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Description */ Added that the maus returned for the 10th anniversary.&lt;/p&gt;
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&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_Maus&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
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== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.47 &amp;quot;Big Guns&amp;quot;]] as a main tree vehicle, however in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]] it was shifted to become a gift vehicle for players who previously owned it. It was later reopened to research for a limited time during [[wt:en/news/6907-special-8th-anniversary-of-war-thunder-en|War Thunder's 8th anniversary]], [[wt:en/news/7408-news-happy-birthday-war-thunder-en|9th anniversary]] and again for the 10th anniversary. The Maus is the definitive tank of heavy armour in Rank V and is one of the largest ground vehicles in-game. The Maus can be a menace in the battlefield and conversely also a bullet magnet, a double-edged sword that must be played correctly or else fall victim to heavy enemy fire.&lt;br /&gt;
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The &amp;quot;Maus&amp;quot; lives up to its reputation as a mobile bunker. The dual guns do great damage, however, against high-rank tanks it is best to use the 128 mm main gun. It is important to protect the back armour on the Maus and to make sure it does not get outflanked. Preferable used at long range and choke points. Best used as an armoured beast able to destroy vehicles and take any shot.&lt;br /&gt;
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Speed on the vehicle is roughly 20 km/h. The sheer mass of the vehicle and its speed makes the mobility difference from the road to off-road negligible. The vehicle can actually turn pretty fast once at Gear 6, which is better than the Jagdtiger and some other Rank V heavy counterparts. Keep that in mind and use it as an advantage in {{Annotation|CQC|Close Quarters Combat}}.&lt;br /&gt;
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The 128 mm KwK44 is a great gun in-game, very accurate and perfect for mid to long range engagements. The reload is very good too for its calibre (23 seconds stock) that is a big advantage against IS-4s, because the Maus has three seconds for an extra shot. It has one of the best penetration value of any APCBC shell in-game alongside the [[IS-7]] and the [[Object 279]]. However, the APCR and HEAT shells of the T-54 and late US vehicles surpass it. Damage-wise the 128 mm PzGr.43 is equivalent to the shell BR-471 of the [[D-25T (122 mm)|122 mm D-25T]] cannon, for which penetration usually means a knock-out.&lt;br /&gt;
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Coaxial MG? That's for normal tanks (but it is there anyway). On the Maus, everything is bigger. The short 75 mounted alongside the main 128 originally served as anti-infantry and soft target weapon of choice. In War Thunder, these vehicle types are either not found on the battlefield or as latter only on certain maps. It comes without question that the 75 mm should be used against AAA, trucks and SPAA. However, the HEAT shell can be used to harass the enemy, lure them out/in of cover, or just damage medium tank's sides (T-54 and M46 do not exceed 80 mm of armour) tracks and even destroy some lightly-armoured vehicles with overpresssure such as the BMP 1. In addition, the secondary cannon has a good reload rate of around 5 sec, thus it can be used to defeat [[:Category:Light_tanks|light tanks]] and [[:Category:Anti-aircraft_vehicles|SPAA]] without wasting the precious 128 mm ammo for more heavily armoured targets.&lt;br /&gt;
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== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 200 mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 200 mm (35°) ''Lower glacis'' || 180 mm ''Top'' &amp;lt;br&amp;gt; 100 mm ''Bottom'' &amp;lt;br&amp;gt; 300 mm ''Weld joints''|| 150 mm (36°) ''Top'' &amp;lt;br&amp;gt; 150 mm (31°) ''Bottom'' || 50 mm ''General area'' &amp;lt;br&amp;gt; 100 mm ''Front roof''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 232 mm (3-53°)''Turret front'' &amp;lt;br&amp;gt; 240 mm ''Gun mantlet'' || 205 mm (30°) || 200 mm (15°) || 60 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Armour on the Maus is quite complex, and definitely does not end with the above-mentioned values&lt;br /&gt;
** Gun mantlet is 240 mm thick and nicely rounded, right around both guns the armour is 300 mm thick&lt;br /&gt;
** Tracks at the front are protected by 100+60 mm plates (100 mm basic plate + attached tracks)&lt;br /&gt;
** Behind the frontal upper plate on deck armour, there are many 60 mm highly sloped plates of armour, protecting the engine vents and turret ring from HEAT/HE shells and some small-calibre fire&lt;br /&gt;
** Frontal part of the belly is also 100 mm thick (Would be probably good against mines/other explosives), the rest is 50 mm&lt;br /&gt;
** Deck armour in front of these plates is also strengthened to an impressive 100 mm&lt;br /&gt;
** Side armour is split to two parts, top with 180 mm and bottom with 100 mm + tracks&lt;br /&gt;
** Even inside the tank there is armour - there are many 20 mm plates inside the tank, separating crew compartments from various modules, and partially protecting the interior from shrapnel that penetrated the tank from other areas&lt;br /&gt;
***One plate is at the rear of the tank, between the enormous transmission and the fighting compartment&lt;br /&gt;
*** Second one is more to the front, separating fighting compartment from the middle-mounted Engine and its radiators&lt;br /&gt;
*** Third is in the front between the driver's compartment and the engine&lt;br /&gt;
*** Around the driver there are many more 20 mm plates, adding some protection to Fuel Tanks located there&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,549|rbMinHp=1,061}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK44 (128 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK44 (128 mm)|128 mm KwK44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 68 || rowspan=&amp;quot;2&amp;quot; | -7°/+23° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.6 || 9.0 || 10.9 || 12.0 || 12.8 || rowspan=&amp;quot;2&amp;quot; | 23.66 || rowspan=&amp;quot;2&amp;quot; | 20.93 || rowspan=&amp;quot;2&amp;quot; | 19.30 || rowspan=&amp;quot;2&amp;quot; | 18.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr || APC || 252 || 249 || 237 || 222 || 208 || 196&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/5 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 43 || APCBC || 272 || 269 || 257 || 242 || 228 || 215&lt;br /&gt;
|-&lt;br /&gt;
| 12,8/8,8 Pzgr.TS || APCBC || 312 || 307 || 288 || 266 || 245 || 226&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr || APC || 930 || 26.35 || 1.2 || 19 || 786.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/5 || HE || 750 || 28 || 0.1 || 0.5 || 3,700 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 43 || APCBC || 940 || 28.3 || 1.2 || 19 || 786.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 12,8/8,8 Pzgr.TS || APCBC || 1230 || 9.85 || 1.2 || 19 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;parts&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''68''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants''|| 62&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 62&amp;amp;nbsp;''(+6)'' || 55&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 55&amp;amp;nbsp;''(+13)'' || 50&amp;amp;nbsp;''(+18)'' &amp;lt;br&amp;gt; 50&amp;amp;nbsp;''(+18)'' || 45&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 45&amp;amp;nbsp;''(+23)'' || 39&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 39&amp;amp;nbsp;''(+29)'' || 33&amp;amp;nbsp;''(+35)'' &amp;lt;br&amp;gt; 33&amp;amp;nbsp;''(+35)'' || 25&amp;amp;nbsp;''(+43)'' &amp;lt;br&amp;gt; 25&amp;amp;nbsp;''(+43)'' || 17&amp;amp;nbsp;''(+51)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+51)'' || 9&amp;amp;nbsp;''(+59)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+67)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+67)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 45&amp;amp;nbsp;''(+23)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|KwK44 L/36.5 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[KwK44 L/36.5 (75 mm)|75 mm KwK44 L/36.5]] || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 100 || N/A || N/A || N/A || 5.20 || 4.60 || 4.24 || 4.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38C || HEAT || 100 || 100 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 420 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38B || HEAT || 450 || 4.4 || 0 || 0.1 || 872.1 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38C || HEAT || 450 || 4.8 || 0 || 0.1 || 875.5 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| K.Gr.Rot Nb. || 423 || 6.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|center|framed|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 76&amp;amp;nbsp;''(+24)'' || 51&amp;amp;nbsp;''(+49)'' || 26&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 76&amp;amp;nbsp;''(+24)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,000 (150) || 900 || -7°/+23° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Versus heavy tanks, the Maus has all the advantages. While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret. Just quickly angle the Maus (both turret and hull) and you will turn it nearly invincible (be advised that HEAT shells can still penetrate the angled turret). Try angling the front drive wheel at the enemy tank and turn the turret so that the armour is at ~45 degrees to the enemy fire. The tanks that pose a threat are the [[M103]], the [[M48 Patton (Family)|M48]], the [[T-62 545 (China)|Chinese T-62]], the BMPs, the [[Object 120]], and basically every tank that has HEATFS, ATGM, or APFSDS rounds that can penetrate more than 320 mm of armour. One good strategy is to capture the objective and just defend it. This can be really helpful to the team. &lt;br /&gt;
&lt;br /&gt;
Versus medium tanks, the Panzerkampfwagen VIII can fight in {{Annotation|CQC|Close Quarter Combat}} with its decent turret rotation but at the cost of exposing its side armour and getting flanked. Doing so should be kept as one's last resort. Distance is the ally of the Maus, which should be easy to do considering that the top speed is 20 km/h.&lt;br /&gt;
&lt;br /&gt;
While it is very strong frontally because of its excellent armour, the Maus should be played very carefully: it can be very vulnerable if it gets uptiered where enemies have APFSDS rounds and ATGMs that will go clean through your armour. Try to stay out of close quarters as it will be easier for tanks to take out your gun barrel or move to your sides.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the most armoured tanks in the game&lt;br /&gt;
** Practically invincible, if angled properly&lt;br /&gt;
** Capable of soaking a large amount of damage&lt;br /&gt;
* Only vulnerable to large-calibre HE shells&lt;br /&gt;
* Very resilient to bombs and rockets&lt;br /&gt;
* Turret sides are as strong as, if not stronger than, the front of the turret&lt;br /&gt;
* Access to smoke grenades&lt;br /&gt;
* Surprisingly good off-road manoeuvrability&lt;br /&gt;
* Makes decently fast turns in high gear movement or in neutral steering&lt;br /&gt;
* Very difficult to immobilize, due to extremely thick track skirts&lt;br /&gt;
* Powerful 128 mm cannon&lt;br /&gt;
* Secondary 75 mm coaxial cannon is surprisingly effective when using HEAT rounds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow&lt;br /&gt;
* Struggles on hilly terrain&lt;br /&gt;
* Requires good teamwork to perform adequately&lt;br /&gt;
* Slow turret rotation&lt;br /&gt;
* The sides of the Maus are littered with ammo racks&lt;br /&gt;
* Very loud engine, players will be able to locate the Maus just by the engine sounds&lt;br /&gt;
* Vulnerable at all ranges to modern rounds such as sabot rounds&lt;br /&gt;
* Towing is practically impossible unless it is done by another Maus&lt;br /&gt;
* Large bombs will commonly cripple the Maus, or detonate its fuel tanks&lt;br /&gt;
* Optics have little zoom capability, making it difficult for hitting long range targets&lt;br /&gt;
* Big target for ATGMs&lt;br /&gt;
* No modern armour of any kind, relies completely on conventional armour plating&lt;br /&gt;
* Secondary 75 mm is hard to aim&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
This monster of a tank started development in 1942 on the suggestion of Ferdinand Porsche to Hitler, which was approved. The first prototype was to be completed by 1943 and the project vehicle was designated the ''Mammut'' (Mammoth). The name changed in December 1942 to ''Mäuschen'' (Little Mouse), then once more to the '''Maus''' (Mouse) in February 1943, which stayed as its designation (and perhaps proving that Germany does have a sense of humour).&lt;br /&gt;
&lt;br /&gt;
The prototype used Ferdinand's &amp;quot;electric transmission&amp;quot; that was previously used on the rejected [[VK 45.01 (P)|Tiger(P)]], the vehicle would be powered by an MB 517 diesel engine. The Maus has a suspension design with 24 wheels on each side, 2 per bogie with two bogies side by side and six bogies lining up from front and back. The armour was perhaps the most defining feature at 220 mm thick at the hull front, the sides and rear were 190 mm thick. The turret was even thicker at 240 mm on the front and 200 mm on the sides and rear. The vehicle was to also have a 128 mm KwK44 main gun with a 75 mm KwK44 gun as a coaxial. The overwhelming design was approximated to weight 100 tons.&lt;br /&gt;
&lt;br /&gt;
The production plan was to have the prototype completed by mid-1943 and for 10 vehicles per month after the prototype delivery. Work would be divided between Krupp and Alkett for the production of the machine. The wooden model of the tank was presented on May 1943 to Hitler. It was then approved for production and 150 of them were to be built. With the final design finished, it was estimated to weight 188 tons now. Though Hitler and his peers saw it with much favour, Heinz Guderian criticised the Maus design because there was a lack of machine guns, thus it was extremely vulnerable to infantry attacks at close-quarters for the same reason as the [[Ferdinand|Ferdinand tank destroyer]]. The anti-infantry problem was solved with the addition of a coaxial machine gun and a &amp;quot;Nahverteidigungswaffe&amp;quot; dischargers, firing smoke or high-explosive shells in its surrounding area, installed on the turret.&lt;br /&gt;
&lt;br /&gt;
===Production and cancellation===&lt;br /&gt;
Two prototypes of the Maus were made in 1943 and 1944. The first one, called ''V1'' was turretless and assembled by Alkett in December 1943, it was fitted with a mock turret that helped finalise the turret design in 1944. Here they determine the Maus was definitely too heavy for any bridges in existence so the Maus would ford rivers with a snorkel. The second prototype called ''V2'' by Alkett again had the first produced Maus turret attached with the 128 mm gun, coaxial 75 mm gun, and coaxial machine gun. In July 1944, Krupp was producing four more hulls, but these were scrapped and the whole project stopped on August 1944, though tests with the ''V2'' continued. The weight of the tank meant that the power-to-weight ratio was extremely poor, resulting in the Maus' ideal speed of about 8 miles per hour maximum in ideal conditions.&lt;br /&gt;
&lt;br /&gt;
However, the Maus was never fully produced because it was the only tank that ceased production because of a strategic bombing campaign that would ruin its production facilities. Adding to this, by 1944, the Red Army was advancing deeper and deeper into what was previously German-controlled territory. The vision that the Red Army might capture the testing grounds of the Maus prototypes and the prototypes themselves seem to come closer to reality. The Germans were forced to destroy the prototypes to prevent their capture by the Soviets, placing charges onto the ''V2'' prototype (the ''V1'' was only a hull so it wasn't combat-effective). The second prototype had the entire hull damaged as there was ammunition still in the tank when the charges went off, but the turret was mostly intact. The Soviets captured the damaged prototypes and held them until the end of the war. After World War II, the Soviet Commander of Armoured and Mechanized troops ordered for the V1 hull to be attached with the turret from the V2 prototype. They had to use six ''Sd.Kfz. 9'', the largest half-track vehicles produced by Germany, to move the 55-ton turret to the hull. The fixed prototype was sent back to the Soviet Union for testing and arrive on May 4, 1946. Once this is done, the prototype was sent to Kubinka Tank museum in Russia where it lays today on display for the public.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
An experimental super-heavy tank built in Germany towards the end of the war. The project was developed by Ferdinand Porsche.&lt;br /&gt;
&lt;br /&gt;
The first tank was assembled at the Alkett factory in Berlin on August 1, 1943.&lt;br /&gt;
&lt;br /&gt;
The first trial run of the Type 205/1 tank was conducted on December 24, 1943. The turret still wasn't ready, so a load equal to the weight of the turret was placed on top of the tank. The prototype turned out to be quite manoeuvrable once it was able to leave the assembly area, where it had been rather cramped. According to those who had the opportunity to drive the tank, the Maus was easier to drive than the Pz.Kpfw. IV.&lt;br /&gt;
&lt;br /&gt;
In November, 1943 a 44 calibre, 128 mm KwK44 cannon was built that was intended for the tank. The cannon's designation was later changed to 12.8 cm KwK82. The weapon was tested at the Meppen training ground. The turret was installed on the 205/1 prototype on July 6, 1944, and on October 3, 1944 the armament was installed and the fully-outfitted tank was tested at the training ground in Kummersdorf.&lt;br /&gt;
&lt;br /&gt;
Both prototypes were tested in Kummersdorf, but no reliable information on these tests is available. Whether or not experimental firing was conducted is also unknown.&lt;br /&gt;
&lt;br /&gt;
Toward the end of the war, bodies and turrets had begun to be produced in addition to the prototypes that had been built.&lt;br /&gt;
&lt;br /&gt;
As the Soviet troops were approaching in 1945 both prototypes were blown up. Soviet specialists were able to reconstruct one Maus from the wreckage. This rebuilt tank was delivered to the training ground in Kubinka in 1946, where various tests were performed.&lt;br /&gt;
&lt;br /&gt;
The Panzerkampfwagen Maus can currently be viewed on display at the tank museum in Kubinka.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_Maus Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Wallpaper MAUS 000012.jpg|thumb|none|300px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
Gameplay/History:&lt;br /&gt;
{{Youtube-gallery|6ZtvfyAsmM4|'''The Shooting Range #68''' - ''Pages of History'' section at 09:31 discusses the {{PAGENAME}}.|B2woWvJK4ew|'''Top 7 most armoured vehicles''' discusses the {{PAGENAME}} at 4:35 - ''War Thunder Official Channel''|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 3:14 - ''War Thunder Official Channel''|x97HKmhCRsE|'''The Maus''' - ''War Thunder Official Channel''|Zs9_u_plcSw|'''The Maus Super-Heavy Tank''' - ''Simple History''}}&lt;br /&gt;
Review:&lt;br /&gt;
{{Youtube-gallery|_x9vub-xk9Y|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|SfMT-d6Kez4|'''Mighty Maus''' - ''TheDevildogGamer''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/737/|[Devblog] Panzerkampfwagen VIII «Maus»]]&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[Historical]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen VIII &amp;quot;Maus&amp;quot;, [[wt:en/news/2825-historical-panzerkampfwagen-viii-maus-part-i-en|Part I]], [[wt:en/news/2831-historical-panzerkampfwagen-viii-maus-part-ii-en|Part II]], and [[wt:en/news/2843/current/|Part III]]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M50&amp;diff=139955</id>
		<title>M50</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M50&amp;diff=139955"/>
				<updated>2022-10-06T03:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Main armament */ changed positioning of without (±40°) to (±40°) without for better sentencing structure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_m50_ontos&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', also known by the nickname '''Ontos''', is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The M50 &amp;quot;Ontos&amp;quot; is pretty much a bulky carrier of recoilless rifles, carrying a payload of six shells of devastating HEAT and HESH shells. With six launchers pointing forwards, a well-emplaced M50 can point itself downrange and once a target comes into its sights, unleash all shells until the target is annihilated.&lt;br /&gt;
&lt;br /&gt;
A stealthy and pouncing game style is needed to make the most of the hard-hitting guns and the thin armour of the Ontos.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10-13 (70°) ''Front glacis'' &amp;lt;br&amp;gt; 13 mm (45-66°) ''Lower glacis'' || 13 mm (43°) ''Top'' &amp;lt;br&amp;gt; 13 mm ''Bottom'' || 13 mm (36°) ''Top'' &amp;lt;br&amp;gt; 13 mm ''Bottom'' || 13 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 13 mm || 13 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and torsion bars are 20 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=206|rbMinHp=128}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M40A1C (106 mm)}}&lt;br /&gt;
&lt;br /&gt;
The turret displacement is limited without being a huge handicap as it allows to cover a wide area (±40°) without having to reposition the hull. And in the case your guns reach a stop, repositioning the hull is quickly done.&lt;br /&gt;
&lt;br /&gt;
The targeting process is manual and in average twice slower than tanks with turrets at the same tier or battle rating. However, the recoilless nature of the guns eliminates the need for retargeting between shots as the recoil is minimal. The short delay between shots eliminates the need for repositioning as it does not leave the target any time to retaliate.&lt;br /&gt;
&lt;br /&gt;
An aspect to consider is the offset of the guns from the central target sight: at close range its impact is minimal but becomes noticeable when firing at specific weak spots on targets at a distance. Using the scouting MGs can help you assess the off-set but will reveal your position. Given the rifles layout of the Ontos, it is recommended to fire by salvos of 3 shells to guarantee a good balance between rate of fire and accuracy.&lt;br /&gt;
&lt;br /&gt;
Like for a SPAA belt, you have to fire all 6 rifles before being allowed to start the reloading process. Your ammo capacity of 18 shells total (or 3 belts of 6) is limited, which will impact your combat performance as you're very likely to have to disengage in order to restock during a battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M40A1C (106 mm)|106 mm M40A1C]] (x6) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 18 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±40° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.9 || 21.9 || 26.6 || 29.5 || 31.3 || rowspan=&amp;quot;2&amp;quot; | 16.90 || rowspan=&amp;quot;2&amp;quot; | 14.95 || rowspan=&amp;quot;2&amp;quot; | 13.78 || rowspan=&amp;quot;2&amp;quot; | 13.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M344A1 || HEAT || 433 || 433 || 433 || 433 || 433 || 433&lt;br /&gt;
|-&lt;br /&gt;
| M361A1 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M344A1 || HEAT || 503 || 7.96 || 0 || 0.01 || 1,650 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M361A1 || HESH || 498 || 7.95 || 0.1 || 4 || 5,040 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || 14&amp;amp;nbsp;''(+4)'' || 0&amp;amp;nbsp;''(+18)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Six shells are loaded per reload. Individual tube reload is not possible.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M80 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M80 (12.7 mm)|12.7 mm M80]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 120 (5) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 120 (5) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 120 (5) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 120 (5) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (250) || 500 || -5°/+50° || ±70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:M50 Ontos at the National Museum of the Marine Corps.jpg|thumb|310x310px|M50 Ontos at the National Museum of the Marine Corps]]&lt;br /&gt;
&lt;br /&gt;
Obviously the M50 is not a main battle tank, with its thin armour even Reserve units are a threat! Stealth and guile is the tactic, using its high mobility and small size to get in ambush or outflank an enemy push fast. Memorize shooting spots, be it concealed ambush points or sheltered ranged locations overlooking active routes. The most important tactic is '''''learn how to operate it!''''' Keymap a separate trigger for the spotting gun and learn the firing sequence! Nothing worse than sight a perfect target, but the gun on the wrong side is fired into a rock! Also keep in mind the turret has only 80 degrees of traverse (+/- 40), a consideration during tactical manoeuvres. Still, compared to other ATG's this traverse is much wider, and also has a respectable -10 depression. Add that -10 degrees and angled position to the already extremely sloped front glacis armour and one could be bouncing large calibre AP rounds! Don't forgot to spot enemies too, make them feel the pressure, not you.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* Six recoilless 106 mm rifles&lt;br /&gt;
* The guns can be fired within 0.5 seconds of each other, allowing rapid fire on one helpless target&lt;br /&gt;
* Stock shells of HEAT and HESH&lt;br /&gt;
* The HEAT shell is really effective, literally point and shoot&lt;br /&gt;
* Four heavy machine guns coaxial to guns - can be used for spotting to adjust aim and estimate ranges&lt;br /&gt;
* Nice 33 mph/53 kph speed, can get to ambush or sniping positions early game or rush capture point&lt;br /&gt;
* Quite effective in urban fighting since low-velocity shells do not matter in close quarter combat&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* No armour whatsoever (can be easily destroyed by heavy MG rounds or via air strafing)&lt;br /&gt;
* Only 18 rounds - can't miss and be wasteful&lt;br /&gt;
* Only 2 crew members - one shot is most likely to put you out of action&lt;br /&gt;
* Spotting machine guns are hard to utilize, firing only in unison with the guns as default or separately with key bindings&lt;br /&gt;
* Pintle mounted machine gun is quite ineffective against even aircraft found at this rank&lt;br /&gt;
* Use of spotting gun and main gun needs practice to be proficient and successful&lt;br /&gt;
* Guns are very loud and will bring the enemy's notice to your location&lt;br /&gt;
* Relatively expensive repair cost for a light tank/tank destroyer&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
It was such a strange &amp;quot;tank&amp;quot; the only word the US Army could think of for this strange thing was, well, &amp;quot;Thing&amp;quot;, except someone was clever and used the Greek word, '''ὄντος''' (really, truly [exists]). Due to mountainous and difficult terrain of Korea brought the US Army revisited the idea of a light tank. It was quite an ingenious design made very quickly. The prototype was based on an M56 Scorpion ATG chassis, used a common truck engine, and mounted six very powerful M40A1C recoilless rifle guns and be light enough for air transport. The prototype was finished in 1952 and by 1955 completed its testing where it fulfilled its design requirements, but the Army simply did not like this monstrosity and decided against it. The US Marines on the other hand was not as picky and loved this highly mobile light tank with a huge punch, so ordered 297 in 1955. The design was reworked with a new chassis, new running gear with wide thread (ditching the M56 design), better internal layout, and other minor improvements that made the Ontos a unique one off design.  While it had a few flaws, it was reliable enough to accomplish its mission.&lt;br /&gt;
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The key to the M50's offensive power is the 106mm M40A1C recoilless rifle firing devastating HEAT or HESH (later an anti-infantry &amp;quot;beehive&amp;quot;) rounds with its integrated M8C .50 cal spotting rifle using a 10 or 20 round magazine. It should be noted the M8C is a shorter round (12.7x77mm, M48A2 Spotter-Tracer (S) bullets only) that the better known .50 AN/M2 BMG (12.7x99mm). Every M40 produced had the M8C, but on the M50 the lowest 2 barrels have this spotting rifle removed leaving an empty mounting post.  If wanted (but not recommended) all 6 guns can be fired at once delivering far more destructive offensive load than any tank then or today. The nature of recoilless rifles is a powerful blow back, during a test firing all 6 simultaneously it knocked bricks out of a building and shattered a few car windows. In between is mounted a single pintel mounted .30 calibre M1919A4 machine gun for anti-infantry use.&lt;br /&gt;
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The first combat use of the Ontos occurred in 1964 Dominican Republic Civil War where it reported destroyed an AMX-13 and an old Swedish L-60 (the only time it was used for purpose built, destroying tanks). But it was the following year when it was deployed to Vietnam did it shine.&lt;br /&gt;
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Vietnam was extremely hostile to tanks not due to enemies but the environment. Jungle, swamp, rice fields, mountains, rivers, a limited road network with small bridges; it was a nightmare for regular tanks but the Ontos could glide over them with ease. Enemy Vietnamese troops rarely used tanks and few anti-tank guns so there was little threat from them, the paper thin armour was more than enough to resist small arms and heavy MG fire most often encountered. The significant vulnerability of reloading the 6 guns was largely moot as the fearsome reputation of this 6 shooter beast often cleared out enemy positions soon after it started shooting. Unfortunately its age was its greatest enemy. Over 10 years old and long out of production breakdowns became more frequent, some were cannibalized for parts and the turrets where mounted to fixed positions as point defence. Despite its unprecedented success in Vietnam its limited numbers, scattered deployment, breakdowns, and frequent rotation, it did not gain as much fame as it could have. More of footnote today, this unusual tank was the perfect vehicle for very difficult conflict.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=us_m50_ontos Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VFEv4q3G5Us|'''Most unusual vehicles'''  discusses the {{PAGENAME}} at 2:38  - ''War Thunder Official Channel''|YuBjyMQLRy0|'''Airmobile tanks''' discusses the {{PAGENAME}} at 4:44 - ''War Thunder Official Channel''}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T114]]&lt;br /&gt;
* [[Type 60 SPRG (C)]]&lt;br /&gt;
* [[FIAT 6614]]&lt;br /&gt;
* [[R3 T106 FA]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4905-gamescom-m50-ontos-something-out-of-the-ordinary-en|[Devblog] M50 Ontos - Something Out of The Ordinary]]&lt;br /&gt;
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{{TankManufacturer Allis-Chalmers}}&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U93579670&amp;diff=137351</id>
		<title>User talk:U93579670</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U93579670&amp;diff=137351"/>
				<updated>2022-09-15T19:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;U93579670: /* Drone test flight links */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drone test flight links ==&lt;br /&gt;
&lt;br /&gt;
Until proper page for the drones are added,the test flight links will be here! Enjoy&lt;br /&gt;
&lt;br /&gt;
https://wiki.warthunder.com/index.php?title=Special:GameObjectView&amp;amp;object_id=ucav_mq_1_predator&lt;br /&gt;
&lt;br /&gt;
https://wiki.warthunder.com/index.php?title=Special:GameObjectView&amp;amp;object_id=ucav_orion&lt;br /&gt;
&lt;br /&gt;
https://wiki.warthunder.com/index.php?title=Special:GameObjectView&amp;amp;object_id=ucav_wing_loong_i&lt;/div&gt;</summary>
		<author><name>U93579670</name></author>	</entry>

	</feed>