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		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-21-RE&amp;diff=123856</id>
		<title>F-84G-21-RE</title>
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				<updated>2022-02-26T16:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;U91596107: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f-84g.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Republic Aircraft Company's jump into the jet fighter market was not as smooth as they would have liked. They experienced severe growing pains as they developed and produced the F-84 series aircraft, especially the B, C, D and E variants. Important upgrades and modifications included a more powerful turbine engine, strengthened wings, aerodynamically secure wing-tip fuel tanks and a strengthened structure. The resultant of these upgrades was the much improved F-84G fighter, which boasted new innovations such as improved avionics, radar, the capability of in-flight refuelling and ability to carry a Mark 7 nuclear bomb. Though the operationally longest lasting of the series with the United States (into the mid-1960s), several other nations continued to use it including France, Italy and Taiwan (Republic of China), however, Greece continued flying their fighters until 1991.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even with the changes from earlier models, even in-game pilots will notice the quirkiness of the F-84G. Noted for its nickname &amp;quot;Lead Sled&amp;quot;, the F-84G, like the B version in-game has an extremely long takeoff roll, around 1,500 m, typically due to the heavier payloads afforded to this aircraft. Though, once at altitude and during attack runs, the F-84G is an incredibly stable platform and can be outfitted with a number of various suspended armaments along with its six 12.7 mm M3 Browning machine guns. Each gun only has 300 rounds of ammunition, therefore trigger control is necessary or else the pilot will be left with empty guns in short order.  Considered a multi-role aircraft, the F-84G can be utilised as a fighter-interceptor, bomber interceptor and ground attack fighter. The F-84G can be laden with a variety of bombs ranging from 100 lbs all the way up to two 1,000 lb bombs. [[HVAR]] and [[Tiny Tim]] rockets are a viable option alone or mixed with bombs to expand the options of targets to be attacked depending on the map the pilot is flying in.&lt;br /&gt;
&lt;br /&gt;
Like many jet fighters, flying slowly makes for an easy target and this is no exception for the F-84G. Speed is necessary to ensure manoeuvrability both to engage a target and to shake a tail.  Though not the fastest fighter at this rank, the F-84G can hold its own and when pressed, the six centre lined M3 Browning machine guns can punch enough holes in an enemy fighter to bring it down. Don't expect this fighter when laden down with two 1,000 lbs bombs or two Tiny Tim and 24 HVAR rockets to excel in a dog-fight as it won't with all that weight, however, after all that ordnance is released the F-84B can then mix it up, though it is preferable to maintain speed while performing Boom &amp;amp; Zoom manoeuvres.&lt;br /&gt;
&lt;br /&gt;
While dealing with mixed reviews over its positive and negative aspects, the F-84 series aircraft paved the way for a later aircraft which magnified all of the positive qualities of the F-84, being a stable firing platform, loaded to the gills with assorted suspended armaments and a main gun which rained destruction on the enemy, this aircraft would later be know as the Fairchild-Republic A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-84G is a streamlined all-metal jet fighter which was designed to house the upgraded Allison J35-A-29 turbine jet engine. Though an upgraded engine compared to the F-84B, typically this fighter was laden with more ordnance thus still requiring a significant roll-out time of 1,500 m (~5,000 ft) before lift-off. Don't be dismayed as other fighters are taking to the sky while you are still building up speed as once in the air you can climb to bomber altitude or set up for a ground attack run that few others can rival.&lt;br /&gt;
&lt;br /&gt;
Though the take-off and climb characteristics of the Allison jet engine appeared lacklustre, it actually had decent level flight speed and good dive characteristics. Speed is what saves this fighter, in once it has enough built up, it will perform. Though not the fastest at its battle rating, the F-84G is a great boom &amp;amp; zoom aircraft vs. being a dog-fighter. Turning this aircraft will bleed its speed and the roll rate can be affected by the weight of the wing-tip fuel tanks. One negative aspect of the wing-tip fuel tanks of the early F-84s was that high speeds (+1,000 km/h) tended to cause the fuel tanks to twist resulting (mitigated by the addition of fins on the tanks) in the destruction of the wings which does reflect in realistic and simulator battles in-game if exceeded. While turning in this jet is not advised, Immelmann and Split-S manoeuvres will help to conserve energy without compromising the speed of the aircraft.&lt;br /&gt;
&lt;br /&gt;
If ever in danger of risking going faster than maximum rip speed, it is important to throttle back and extend air-brakes to reduce speed enough to keep the aircraft intact and manoeuvre in for the kill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.3 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 993 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,450 kg || colspan=&amp;quot;2&amp;quot; | 276 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,868 kg || 6,447 kg || 6,685 kg || 9,979 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || N/A&lt;br /&gt;
| 0.39 || 0.36 || 0.34 || 0.23&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.39 || 0.36 || 0.34 || 0.23&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 6.35 mm Steel plate in front of pilot.&lt;br /&gt;
* 12.7 mm Steel plate in pilot's headrest.&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
Like many early jet fighters, the armour was placed around the pilot while not much thought was given to the other critical components of the aircraft mostly due to the weight imposed on the early and weak turbojet engines placed into service. From behind, the pilot is protected by an 8 mm steel plate behind the seat with a 12.7 mm steel plate as a headrest. In front of the pilot, a 38 mm bulletproof windscreen adds protection from head-on's or from defensive bomber weapons. Another 6.35 mm steel plate is placed in front of the pilot and instrument panel for further protection of bullets entering the open-ended air-intake.&lt;br /&gt;
&lt;br /&gt;
Other critical components such as the jet turbine, fuel tanks and coolers are all exposed, only protected by the outer skin of the aircraft which may deflect incoming bullets if at sufficient distance or angle to do so.&lt;br /&gt;
&lt;br /&gt;
When attacking an F-84G, aim for the centre of the aircraft where you have a good chance of getting a critical hit on the engine or in a fuel tank. Due to this aircraft having wing-tip fuel tanks, shots to the wings or wing-tip tanks have a potential of starting a fire or breaking a wing off. If the attacking aircraft has sufficient calibre ammunition then shots taken at the pilot may have a larger chance of success if made from the sides or behind. This aircraft does not have much protection against rockets or missiles, however, given sufficient notice, rockets can be avoided and it is possible that missiles can be outmanoeuvred, however, when playing in realistic or simulator you run the risk of the pilot blacking-out due to G-force manoeuvres or wings snapping while trying to outfly a missile.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine gun, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine gun, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
Early fighters had many different configurations of machine guns and cannons mounted in the fuselage and in the wings, sometimes needing to be synced with the propeller to prevent its destruction. With the jet age developing, many factors of the past needed to be reconsidered with gun placement. With jet fighters flying faster and chasing faster targets, trying to find the sweet spot with gun convergence was extremely difficult, jet fighter pilots needed a little extra help with this. Besides implementing newer gun sites and early radar, jet fighter guns tended to be fuselage-mounted, thus eliminating the need to set the convergence and at any point between 0 m and 800 m the ammunition rounds would fly true without a convergence point.&lt;br /&gt;
&lt;br /&gt;
For the F-84G, four of the 12.7 mm M3 Browning machine guns were mounted in the fuselage with the other two mounted in the wing roots. While they were not all centre mounted, the two in the wing roots were close enough that convergence did not need to be messed with. Two ammunition options provide the most bang-for-the-buck, firstly, the omni-purpose rounds are good all-around ammunition rounds which provide tracers and explosive/incendiary rounds which are effective against aircraft and up to light armoured vehicles. Hardened vehicles and bunkers should be left to bombs and rockets for their destruction. If as a pilot you are looking for the sneak attack, stealth rounds will allow you to get on target fire off rounds and not give away your position, giving you a few seconds to make a second attack if needed before the target realizes where you are coming from.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 24 x HVAR rockets + 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x Tiny Tim rockets&lt;br /&gt;
&lt;br /&gt;
The F-84G is one of a small handful of aircraft in War Thunder which offers many different suspended armament options ranging from bombs and rockets depending on the target needing to be destroyed. Due to the more effective engine utilised in the F-84G, it could sport a larger number of suspended armaments compared to its older brother the [[F-84B-26|F-84B]], turning into a truly ground attack workhorse. In comparison, a fully-loaded single-seat {{PAGENAME}} had approximately the same loadout capability as an early 7 crew [[B-25J-1|B-25J]] bomber. The smaller bombs such as the AN-M30A1 and AN-M57 and HVAR rockets are useful against soft targets like anti-aircraft batteries, unarmored vehicles, ships and some light tanks. The heavier hitters like the AN-M61A1, AN-M65A1 and Tiny Tim rockets are effective (more like overkill) for the softer targets, but also work well with bunkers, heavier armoured tanks, larger ships and can also be utilised against bases.&lt;br /&gt;
&lt;br /&gt;
Sometimes the suspended weapons you start out with doesn't work well later on in the match, therefore you can return to your base and exit the aircraft (default key = 'j') and select a different load-out unless you would like to fly strictly as a fighter where you can select &amp;quot;without load&amp;quot; and rely just on the six Browning M3 machine guns. The wide variety of ordnance options available for this aircraft make it an excellent clean-up ground attacker which can attack just about anything on the map with the right setup.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-84G is a versatile multi-role fighter and can be configured to be used in various types of aerial warfare, namely bomber interceptor, ground attack and fighter-interceptor.&lt;br /&gt;
&lt;br /&gt;
;Bomber Interceptor&lt;br /&gt;
&lt;br /&gt;
Thanks to an upgraded engine compared to the F-84B, the G model has a bit more climbing power and does not need to rely solely on side climbing and reach the necessary altitude to begin hunting bombers or diving onto hapless fighters.  As a bomber interceptor, the pilot has two options for weapon load-outs besides the default guns, noting the HVAR and Tiny Tim rockets.&lt;br /&gt;
&lt;br /&gt;
If the F-84G is still stock or in the process of upgrading modules, the best bet will be to not load any suspended armaments and rely on the six 12.7 mm M3 Browning machine guns to do the work. Just using the machine guns will help save on weight and make it a bit easier to climb on the unmodified engine. For those pilots who have modified engines, they can opt for guns only for a quicker climb or attach HVAR rockets for an additional punch against larger bombers.&lt;br /&gt;
&lt;br /&gt;
Once at altitude, scan and select a bomber target of opportunity. It is best to attain higher altitude than the bomber, giving you options as to which direction to attack from and increase your speed when diving in, speed is key to avoid defensive guns, race out of their range and to gain enough distance to safely turn around and follow up with another attack if needed.&lt;br /&gt;
&lt;br /&gt;
Since the six M3 machine guns are virtually centered on the aircraft, the inbound bullets will be clustered and should be aimed at engines, cockpit, fuel tanks and any other critical areas as the body of the aircraft can sometimes absorb a large amount of smaller caliber ammunition before causing a critical hit or crippling the aircraft. The limitation of only 300 rounds per gun will require trigger discipline by the pilot to ensure enough rounds are available for a secondary or tertiary attack without having to reload or return to base.&lt;br /&gt;
&lt;br /&gt;
Utilizing HVAR rockets at large lumbering bombers can have a great impact, though unguided, they will need to be pointed in the general direction when launched, it may take several practice runs to determine best angle and distance in which to fire from for a successful attack. As with any unguided rocket, the best bet is to launch a volley of rockets to ensure a greater chance of at least one hitting.&lt;br /&gt;
&lt;br /&gt;
;Ground Attack&lt;br /&gt;
&lt;br /&gt;
Jet fighters tend to not make good ground attackers as it typically requires them to fly low and slow making them easy pickings for enemy fighters above or anti-aircraft fire below. Since the F-84G is neither an exceptionally fast fighter nor a lumbering bomber, it has an advantage of being fast enough to be dangerous to ground targets without being a sitting duck for patrolling enemy fighters. Compared to many other fighters which are capable of ground attack, the F-84G can carry a fantastic amount of ground attack ordnance which can seriously put a dent into the enemy teams vehicles, bunkers and bases.&lt;br /&gt;
&lt;br /&gt;
While many aircraft available in War Thunder has a specific role of fighter-interceptor, ground attack or bomber, the F-84G can set itself up with suspended ordnance depending on the targets available on the map. The F-84G has several options depending on the modules unlocked by the pilot which range from outfitting HVAR unguided rockets, massive Tiny Tim unguided rockets, 100 lb, 250 lb, 500 lb and 1,000 lb bombs or a mixture of bombs and rockets.&lt;br /&gt;
&lt;br /&gt;
Smaller bombs and the HVAR rockets are best for going after lighter armored targets such as aircraft (on the ground or with rockets in the air), anti-aircraft batteries, trucks, some light tanks and ships. The larger Tiny Tim rockets and bombs are best reserved for more hardened targets like pillboxes, medium and large tanks, bunkers, large ships and bases. This fighter is not afraid to get down and dirty taking out ground targets, just be aware of your surroundings and watch for enemy fighters or anti-aircraft guns poised to take you out.&lt;br /&gt;
&lt;br /&gt;
;Fighter Interceptor&lt;br /&gt;
&lt;br /&gt;
The F-84G is one of the fastest aircraft at its BR and it is more than capable of fighting early jets, preferably using [[Boom &amp;amp; Zoom|Boom and Zoom]] or [[Boom &amp;amp; Run|Boom and Run]] tactics. After spawning, reach a speed of at least 650 km/h or about 400 mph (this part shouldn't be very hard since the F-84G gets an airspawn on most maps) then climb at an angle of 10 degrees. After reaching your wanted altitude procede to dive down on unsuspecting enemies and disintegrate them using your centreline [[M3 Browning (12.7 mm)|M3 .50 cals]]. After making a pass do not turn after your opponents but keep your energy up and increase your distance, then repeat the process.&lt;br /&gt;
&lt;br /&gt;
The F-84G has a minimum fuel load of 7 minutes which means that you will have to be aware of your fuel or take a bigger fuel load and accept the performance drop that comes with it. Another problem the F-84G has is the ammo count. It has 300 rounds per gun and because of the M3 machine guns' high rate of fire the ammo can be depleted entirely in just 15 seconds. This may sound a lot to some players but the [[M3 Browning (12.7 mm)|M3]] are machine guns and not cannons so you will need to hit more rounds than usual and in turn waste more rounds. Nonetheless the F-84G still has enough ammo to reliably take down 3-4 aircraft before having to rearm in the airfield.&lt;br /&gt;
&lt;br /&gt;
The F-84G is fast and very capable at the hands of an experienced player, it is not very different from its predecessor the [[F-84B-26|F-84B]] and although often mistaken for being easy prey for its bad manoeuvrability it is quite the opposite.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-84G is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Centreline armament of six .50 cal machine guns with a great rate of fire&lt;br /&gt;
* Huge payload options, a fantastic ground attacker&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Excellent dive speed&lt;br /&gt;
* Usually gets a low airspawn that gives it a speed advantage at the start of the match&lt;br /&gt;
* Sturdy wings, nearly unrippable&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turn rate is not very good, though better than the F-84B&lt;br /&gt;
* Manoeuvrability diminished with heavy payloads&lt;br /&gt;
* Middle road fighter, not the best or fastest, but capable&lt;br /&gt;
* Long takeoff roll out&lt;br /&gt;
* Very bad when stock&lt;br /&gt;
* Big performance drop at higher altitude&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In early 1944, Alexander Kartveli, the chief designer for the Republic Aviation Aircraft Company set out to work on a replacement for the piston-powered P-47 Thunderbolt which instead would be powered by a turbojet. All attempts at trying to use the P-47 frame to accommodate a turbojet failed and Kartveli resorted to designing a brand new aircraft around an axial compressor turbojet engine.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt; Due to the nature of the engine taking up a large majority of the fuselage, fuel tanks were designed to be in the wings of the aircraft, however, the body was streamlined to make the smallest profile possible and retain all necessary critical components.&lt;br /&gt;
&lt;br /&gt;
The USAAF in September 1944 released new requirements for a daytime fighter along with specific characteristics such as the top speed of 600 mph (966 km/h), armament of six 12.7mm machine guns or four 15.2 mm machine guns along with housing a General Electric TG-180 axial turbojet also known as the Allison J35 series turbojet engine.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt; Republic proposed their new aircraft and on paper proposed it would be superior to Lockheed's P-80 Shooting Star. The USAAF noting Republic's already proven experience with single-seat fighters proposed a contract without holding any competition. These initial order fighters were listed as YP-84As and P-84Bs.&lt;br /&gt;
&lt;br /&gt;
These early test aircraft were put to wind tunnel testing and it was found that major flaws developed when subjected to high speeds, notably longitudinal instability in the aircraft's frame and stabilizer skin buckling at high speeds. Also noted was issues with the weight of the aircraft and the problem with early turbojets not producing enough thrust for takeoff and climb outs (a problem which plagued the F-84B aircraft until more robust engines were outfitted). Early J35-GE-7 engines were replaced with J35-A-15 versions which helped with the thrust ratio, however wing-tip fuel tanks were added to the mix prior to proper testing and issues developed which at one point grounded the fleet of aircraft until modifications were made.&lt;br /&gt;
&lt;br /&gt;
In 1947, the USAF changed the pursuit designation of the aircraft to fighter and thus the P-84 became the F-84. The YP-84A and the F-84B only differed when it came to the type of M3 machine guns they carried, as the F-84B had faster-firing machine guns than the YP-84A. Early successes of the F-84B were overshadowed by problem after problem including a speed restriction limiting flight to no more than Mach 0.8 as any faster and the aircraft experienced control reversal where the pilot would input normal commands with the control stick and the opposite manoeuvre would occur (for instance if the pilot pulled back on the control stick to make the aircraft climb, the aircraft would actually begin to dive and vice versa). Even with the speed restrictions, the entire fleet of F-84B fighters was grounded by 1948 due to parts shortages and structural failures.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt; It was also at this time that the F-84C aircraft were also determined to be incapable of performing any of their mission parameters, however since the F-84D was already under production (with all of the B and C variants issues being resolved), the program continued. Funding was allocated to upgrade the B and C variants, however, both were finally withdrawn from active duty service by the end of 1952.&lt;br /&gt;
&lt;br /&gt;
Testing of the F-84D determined that the wings needed to be covered with a thicker aluminium skin to strengthen them which was helpful because the engine was upgraded to the more powerful J35-A-17D. Here it was found that during high-G manoeuvres, the wingtip fuel tanks led to the structural failure of the wings due to twisting motions. A simple fix of adding a small triangular fin to the external portion of the fuel tank alleviated that problem. Despite the fixes introduced with the D variant, it too was withdrawn from active duty in 1952.&lt;br /&gt;
The F-84E variant fighter saw modifications specifically with strengthened wings and a larger cockpit which was necessary to equip advanced avionics to include an A-1C gunsight which worked with an APG-30 radar.&amp;lt;ref name=&amp;quot;Burrows&amp;quot; /&amp;gt; Folding rocket racks were also developed so that once the HVAR rockets were fired; the racks would fold flush with the wing increasing the aircraft's overall aerodynamics. Unfortunately even with all of the modifications, failure of the aircraft hinged upon the Allison J35-A-17 engines which were only designed to be flown for 25 hours a month and would receive a complete overhaul after 100 hours of flight. Due to the number of sorties flown in the Korean War, engine overhauls were taking place more frequently and quickly exhausted all of the spare parts and new engines produced.&lt;br /&gt;
&lt;br /&gt;
The final variant of F-84 introduced was the G variant which began service in 1951. Utilised for the next nine years, the F-84G had new innovations which became standard on future aircraft to include, a refuelling boom mounted on the left-wing for in-flight refuelling, instrument landing system to allow for landing during inclement weather, a J35-A-29 engine, an autopilot system and the first fighter with the ability to carry a single Mark 7 nuclear bomb. The F-84G was retired from US service in 1960, however, countries such as Portugal continued to use this fighter through 1974 and were flown out of Angola.&lt;br /&gt;
&lt;br /&gt;
The F-84 had a rocky start into the foray of turbine jet fighters, however, challenges and difficulties paved the way for the [[F-100D|F-100]] Super Sabre and the RF-101 Voodoo as their replacements.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other versions&lt;br /&gt;
&lt;br /&gt;
* [[F-84B-26|F-84B-26 ''Thunderjet'']]&lt;br /&gt;
* [[F-84G-21-RE (China)]]&lt;br /&gt;
* [[F-84G-21-RE (Italy)]]&lt;br /&gt;
* [[F-84G-26-RE (France)]]&lt;br /&gt;
&lt;br /&gt;
;Contemporary aircraft&lt;br /&gt;
&lt;br /&gt;
* de Havilland [[Venom_FB.4|Venom]]&lt;br /&gt;
* Gloster [[Meteor (Family)|Meteor]]&lt;br /&gt;
* Dassault [[M.D.450B_Ouragan|M.D.450B Ouragan]]&lt;br /&gt;
* Grumman [[F9F-2|F9F]] Panther (USAF)&lt;br /&gt;
* Grumman [[F9F-8|F9F]] Cougar (US Navy)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/364979-republic-f-84g-thunderjet/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Burrows&amp;quot;&amp;gt;Burrows, W. E. (2013, August). It had the body of a fighter and a bomber's soul. Retrieved from https://www.airspacemag.com/military-aviation/thunderjet-307269/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U91596107</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pz.38(t)_F&amp;diff=122037</id>
		<title>Pz.38(t) F</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pz.38(t)_F&amp;diff=122037"/>
				<updated>2022-02-02T22:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;U91596107: changed 500m to m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = LT-38 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_38t_ausf_F&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.41]].&lt;br /&gt;
&lt;br /&gt;
The Pz.Kpfw. 38(t) Ausf.F variant is an up-armoured version of its predecessor: the Ausf. A.  Notably, armour on all sides has been doubled from 25/15/15 mm to a decent 50/30/30 mm. However, the increased armour thickness brings additional weight, making this tank a bit slower than the Ausf. A variant. The cannon remains the same, a decent, quick-firing 3,7 cm Kwk 38(t) L/48. The vehicle can certainly hold its ground at this BR, although usage of APCR ammo is sometimes necessary, and the cannon's damage output is sometimes lacking compared to other vehicles at this rank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, cupola)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50 mm (20°) ''Front plate'' &amp;lt;br&amp;gt; 30 mm (74°) ''Upper glacis'' &amp;lt;br&amp;gt; 50 mm (15°) ''Lower glacis'' &amp;lt;br&amp;gt; 8 mm (68°) ''Bottom junction glacis'' || 30 mm || 30 mm (14°) || 30 mm (16°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm ''Turret section'' &amp;lt;br&amp;gt; 15 mm (0-30°) ''Rear section''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (10°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm + 50 mm (10°) ''Gun mantlet'' || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 30 mm (8°) || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 15 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 15 mm thick.&lt;br /&gt;
* The belly of the tank is 8 mm thick&lt;br /&gt;
* Add-on tracks on the front hull are 15 mm thick.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has similarly bad survivability as the [[Pz.35(t)]] and [[Pz.38(t) A]], but it boasts double the front hull and turret front armour. This makes it frontally immune to many reserve-tier guns, particularly Japanese, French, and Italian ones. But while it is harder to initially penetrate, its internal components are still weak and your battle rating is also higher. Angling your hull will increase your chances of surviving a hit.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 194|rbMinHp= 111}}&lt;br /&gt;
&lt;br /&gt;
As a light tank, the {{PAGENAME}} accelerates decently and is able to reach its top speed of 46 km/h in a dozen of seconds. Braking happens quickly but the hull wobbles for a full second afterwards. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning and you'll turn much faster (12 km/h). The reverse speed is average: it will not get you out of a dangerous situation quickly but isn't a handicap either. Turning in reverse is equally slow (-3 km/h). The {{PAGENAME}} reaches 14 km/h when fording, 18 km/h when driving uphill with some speed built-up but a mere 4 km/h uphill from a stop. The narrow tracks will grant you a decent mobility on hard terrain (solid ground, roads) but poor mobility on soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a good mobility like the [[Pz.38(t) A]], if not slightly more sluggish (because of the additional armour weight).&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK38(t) (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK38(t) (37 mm)|37 mm KwK38(t)]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 90 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Shoulder-stop, Vertical || 13.33 || 18.45 || 22.40 || 24.77 || 26.35 || rowspan=&amp;quot;2&amp;quot; | 4.29 || rowspan=&amp;quot;2&amp;quot; | 3.80 || rowspan=&amp;quot;2&amp;quot; | 3.50 || rowspan=&amp;quot;2&amp;quot; | 3.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The KwK38(t) gun offers a below-average penetration power at its battle rating. Its average muzzle velocity allows for a rather flat firing trajectory but the accuracy drop is noticeable from 700 m distance and becomes a handicap over 1,000 m. The rotation speed of the turret is slow but average compared to other tanks at the same rank or battle rating. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, on a slope, etc.). The shoulder-stop stabilizer allows for a good targeting but at very slow speed (under 8 km/h). The reload time of the gun is short, in line with other tanks equipped with a 37 mm cannon at the same BR. Your recoil is non-existent: coupled with the short reload time, this allows you to make rain shells on a target.&lt;br /&gt;
The average penetration power of the APC shot and the important loss of penetration of the APCR above 500 m are the biggest weaknesses of the {{PAGENAME}} regarding its armament. This will force you to get close to enemy tanks to have a chance at penetrating them, nullifying your increased armour advantage  in the process.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The ammunition available to the {{PAGENAME}} allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''Pzgr. 34(t)''': APC; a shell with explosive filler but an average penetration power. It should be the main ammunition used in battle.&lt;br /&gt;
* '''PzGr 40''': APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces. Pack a few of these shells to use against heavily armoured foes that the '''Pzgr. 34(t)''' can't penetrate. This round however becomes fairly ineffective above 500 m distance.&lt;br /&gt;
* '''Pzgr.(t) umg.''': APC; a shell offering a penetration power similar to the '''Pzgr. 34(t)''' while being a bit faster and slightly lighter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr. 34(t) || APC || 62 || 59 || 45 || 32 || 23 || 17&lt;br /&gt;
|-&lt;br /&gt;
| PzGr. 40 || APCR || 86 || 77 || 47 || 26 || 14 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr.(t) umg. || APC || 61 || 58 || 44 || 31 || 22 || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr. 34(t) || APC || 741 || 0.85 || 1.2 || 9.0 || 22.1 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr. 40 || APCR || 1,020 || 0.37 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Pzgr.(t) umg. || APC || 750 || 0.82 || 1.2 || 9.0 || 22.1 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''90''' || 76&amp;amp;nbsp;''(+14)'' || 61&amp;amp;nbsp;''(+29)'' || 46&amp;amp;nbsp;''(+44)'' || 31&amp;amp;nbsp;''(+59)'' || 16&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+89)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The visual discrepancy concerns the number of shells per rack as well as the total number of sells (72 shells modeled for 90 available).&lt;br /&gt;
* Rack 1 &amp;amp; 2 are modeled as 16 shells each, racks 3 &amp;amp; 5 as 14 shells each and racks 4 &amp;amp;6 as 6 shells each. However, each rack will disappear after you've fired 15 shells from it.&lt;br /&gt;
* Turret empty: 61&amp;amp;nbsp;''(+29)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|MG37(t) (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG37(t) (7.92 mm)|7.92 mm MG37(t)]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5500 (200) || 769 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small caliber of the MG37(t) machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is used in much the same way as the [[Pz.38(t) A]]. It is heavier and better armoured than its predecessor, but it still can get to ambush positions quickly. The gun is the same, but the higher battle rating pits it against better armoured threats that it cannot deal with easily, even with its APCR shell.&lt;br /&gt;
&lt;br /&gt;
;Where to go?&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is not a front-line tank. This is the most important aspect of playing this tank, this tank does not brawl well. Use its mobility to get to an ambush position that the enemy will not expect it to be at, but do not rush too far forward, as the armour will likely not save you if you come up against an enemy tank. From an ambush position you will hopefully be able to hit the enemy in the side with the Pzgr. 34(t) round. The HE filler in the round should be able to disable an enemy tank in 1-2 well placed shots, and it is likely to cripple the enemy tank with only 1 shot, if not outright destroy it. Don't drive out in the open, unless you are absolutely sure it is clear, or if the situation requires it. Most enemy tanks can penetrate the {{PAGENAME}}'s frontal armour at range, so do not expose it to them.&lt;br /&gt;
&lt;br /&gt;
;Hull-down&lt;br /&gt;
&lt;br /&gt;
Do not stray to far from hard cover. The armour will not protect you from anything more than machine gun fire. If you spot an enemy that is looking in your direction, assume they are going to fire, and try to either shoot first, or take cover, or both - if your shot does not take out the enemy's gun. Do not risk your tank to enemy fire, as it will often end badly for you. In order to reduce the chances of the enemy hitting your tank, hull-down tactics can be quite successful. The {{PAGENAME}} has 10 degrees of gun depression, allowing the use of a ridge or hill to fire upon the enemy with only the turret showing to the enemy tanks. This is the ideal position to be in, especially if side shots of the enemy present themselves from that hull-down position.&lt;br /&gt;
&lt;br /&gt;
;Angling&lt;br /&gt;
&lt;br /&gt;
If you are not in a hull-down position, perhaps it's an urban environment or whatever the situation, you can angle the tank to increase the chance of an enemy's shot bouncing off of your tank. The hull should be angled just slightly away from the enemy tanks, in order to increase the effectiveness of your armour. Be careful to not over angle. If you angle too much, you will expose the side armour to where it is an easy penetration by enemy tanks. Note: angling is unlikely to save the tank from penetration, but against low penetration guns it could be the difference between life or death. Additionally, if you angle correctly and the enemy hits the sharply angled side of your tank, the angle will be too great and the shell will bounce.&lt;br /&gt;
&lt;br /&gt;
;Which rounds to carry?&lt;br /&gt;
&lt;br /&gt;
You should use the Pzgr. 34(t) as your main round, as it can reliably penetrate most, if not all, of the tanks of your BR. It has a better post-penetration damage than the APCR if you can penetrate the target because it has high-explosive filler. Always carry a few PzGr 40 rounds additionally to the APC shell. The APCR has the most penetration out of all the available shells, so it should be carried, just in case you meet a heavily armoured target.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting&lt;br /&gt;
&lt;br /&gt;
* Regardless of distance, the {{PAGENAME}} will have trouble penetrating heavily armoured enemies: the [[Valentine I]], the [[B1 bis]] or [[B1 ter|ter]], the [[Matilda III]], the [[Churchill I]] and the [[M4A3 (105)]].&lt;br /&gt;
&lt;br /&gt;
;How to defeat a {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
In a frontal encounter, shoot right in the front plate if the {{PAGENAME}} did not angle its hull. This will knock out the gunner and the commander at least as the crew is cramped in a very tight space. If the tank is angled, aim for the base of the turret. When flanking, the plate right under the turret or the turret itself are the weakest spots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decently good gun with HE-filled rounds&lt;br /&gt;
* Good armour&lt;br /&gt;
* High-penetration APCR shells can penetrate almost all enemies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than many tanks&lt;br /&gt;
* The small crew compartment provides low survivability&lt;br /&gt;
* Inadequate gun when up-tiered&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In 1935, ČKD (Českomoravská Kolben-Daněk), the tank manufacturer in Czechoslovakia, wanted to find a replacement to the [[Pz.35(t)|LT vz.35]] (also known as the ''Panzer 35(t)'' in German service). The reason was that the vz.35 was overly complex and had faults that impeded its efficiency. Orders for new tanks would be coming from the gradually growing Czechoslovak army, and so they worked jointly with Škoda Works in the development of this new tank.&lt;br /&gt;
&lt;br /&gt;
The next tank design, designated in Czechoslovakia as the '''LT vz.38''', was a conventional model for the interwar period. The armour was riveted with 25 mm thick plates in the front hull and was not sloped. A new model was needed with a complete overhaul. The engine was placed in the rear of the tank, with a two-man turret in the centre and the driving compartment in the front with a front transmission. Perhaps the most significant feature of this tank design was the use of a leaf-spring unit suspension consisting of four large wheels. The turret housed the 37 mm Skoda A7 cannon, with about 90 rounds of ammunition stored in the vehicle. Unlike traditional designs, the coaxial machine gun was mounted on a ball mount, allowing it to be aimed independently on targets. It could also be fixed for coaxial usage. A second machine gun in the front could be used by the assistant driver, who also doubled as the radio operator placed on the left of the driver, who was on the right side of the tank. The LT vz.38 was a very reliable design and other nations either ordered tanks (Peru) or purchased a license for production (Sweden).&lt;br /&gt;
&lt;br /&gt;
The LT vz.38 was successfully exported under the name ''&amp;quot;TNH&amp;quot;''. It was given to Iran, Peru, Switzerland, and Lithuania, all under different names, but only in small quantities (Iran bought the most at 50 units). The British Royal Armoured Corps ordered one trial model for an evaluation, but their data showed that the vehicle was uncomfortable for the crew. It was impossible to aim the gun when the tank is in motion; thus, the British did not order any and returned the trial model. Then in 1937, the Czechoslovak armed forces started a contest for a new tank to be put into service. Three companies, Škoda, ČKD, and Tatra, were involved and submitted their various designs with Škoda a variant of the LT vz.38, ČKD a prototype model different from the LT vz.38, and Tatra a very different design concept altogether. The army then chose the LT vz.38 model and ordered 150 units in July 1938, but these were never put to service in Czech usage when Germans occupied Czechoslovakia in March 1939.&lt;br /&gt;
&lt;br /&gt;
===German adoption===&lt;br /&gt;
When Germany took control of Czechoslovakia, they ordered the LT vz.38 production to continue as its firepower, armour, and mobility was considerably better than that of the Panzer I and [[Pz.II C|Panzer II]], which made up most of the German armoured forces in 1939. At first, it was used under the designation '''LTM 38''', but this was changed in January 1940 to the '''Panzerkampfwagen 38(t)''', or the '''Panzer 38(t)''' for short. The Panzer 38(t) was used as a substitute for the [[Pz.III E|Panzer III]] due to the similarity in armour and armament. The 37 mm Skoda A7 cannon was renamed the 37 mm KwK38 (t). The Germans would gradually upgrade the design in its production life and have seven different variants (A-G). The armour plates classified each option; [[Pz.38(t) A|one with 25 mm of frontal riveted armour originally]], and the other with a total frontal armour thickness of 50 mm by bolting on another 25 mm of armour to the hull. Production under Germany control continued from 1939 to 1942, with a total of 1,414 tank units built (excluding export models and other vehicles built with the chassis).&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Panzer 38(t) served well in the initial campaigns for Germany in World War II, performing well in the invasion of Poland and France in 1939 and 1940 respectively. Some notable German tank aces would start their careers with this tank; such as [[wikipedia:Otto_Carius|Otto Carius]], who would become one of Germany's well known [[Tiger H1|Tiger]] aces. Though unable to deal with the heavier tanks in Allied service, it was able to engage the armour of most light tank designs at the time. It wasn't until the initiation of Operation Barbarossa, the invasion of the Soviet Union, where the Panzer 38(t) would become outclassed in all ways by the Soviet [[T-34 (1941)|T-34s]] and [[KV-1 (L-11)|KV-1]] tanks. Due to the small two-man turret, it could not be modified to accept a larger gun capable of defeating these tanks. Not only that, but the Panzer 38(t) was also vulnerable to the Soviet 47 mm anti-tank gun due to the lower armour quality on the tank. These two drawbacks of the Panzer 38(t) caused it to be retired from front-line services for better tanks such as the [[Pz.IV F2|Panzer IV]]. Despite its retirement, the chassis was found to be a very adaptable design, so it would continue to be used in a variety of roles such as the ''[[Marder III H|Marder III]]'' and ''[[Jagdpanzer 38(t)]]'' tank destroyer, ''[[Flakpanzer 38|Flakpanzer 38(t)]]'' anti-aircraft gun, and the ''Grille'' self-propelled artillery piece. A dedicated reconnaissance variant known as the ''[[Sd.Kfz. 140/1|Aufklärungspanzer 38(t)]]'' was also built to supplement the need for reconnaissance vehicles.&lt;br /&gt;
&lt;br /&gt;
Despite its retirement as a front-line weapon, the Panzer 38(t) tank still saw usage as a reconnaissance vehicle and an anti-partisan vehicle in German-controlled territory. The usage of the chassis in different roles freed up many turrets to serve as fortifications to be used in a variety of locations, such as the Atlantic Wall, which proved well in against infantry attacks as its small 37 mm cannon was inadequate against the increasing armour of Allied tanks.&lt;br /&gt;
&lt;br /&gt;
===Other Countries===&lt;br /&gt;
The Panzer 38(t), as a widely exported tank model, also saw service with Romania, Kingdom of Bulgaria, Hungary, Slovak Republic, Sweden, Switzerland, Peru, and Iran. Sweden was one of the few countries that were granted a license to construct the Panzer 38(t) under their designation as the ''Stridsvagn m/41'' after their initial batch were seized by the Germans with the takeover of Czechoslovakia. Deliveries of the first batch of the initial tank model started in December 1942 and ended in August 1943. Then a second batch of 122 units was ordered in mid-1942 for more of these tanks due to urgent demand, the second batch would have the 50 mm armour plate thickness and with a redesigned interior and better engine to compensate the weight increase. 104 of the second batch were delivered before production ended in March 1944. Some of these tanks would be converted into ''sav M/43'' assault guns or armoured personnel carriers during and after the war. Peru was also another prolific user of the Panzer 38(t), using them in the Ecuadorian-Peruvian War in 1941 as the mainstay of their tank battalions. The tanks along with the lack of capable anti-tank weapons in Ecuadorian forces made the Panzer 38(t) very successful in the war and even stayed in service for more than 50 years before being retired.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A modified version of the Pz.38(t) light tank designed on the basis of combat experience in Poland. The tank's armor was enhanced to 50 mm in the front and 30 mm on the sides. Two similar versions of the Pz. 38(t) Ausf. E and Ausf F were released between November, 1940 and October, 1941. 525 tanks were produced, including both versions.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=germ_pzkpfw_38t_ausf_F Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Pz.38(t) F X-Ray.png|X-Ray view of the {{PAGENAME}}&lt;br /&gt;
File:Pz.38(t) F ambushing.png|{{PAGENAME}} ambushing a Swedish tank destroyer on the map Cargo Port&lt;br /&gt;
File:Pz.38(t) F dark grey camo.png|{{PAGENAME}} dark grey camouflage marketplace skin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|498SkVb6gaw|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|wENCOoEK5TU|'''Panzer 38 (t) Gameplay &amp;amp; Review''' - ''DigitalDigging''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[LT-38 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[A13 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3279/current|[Vehicle Profile] Pz.Kpfw. 38(t) Ausf. A &amp;amp; F]]&lt;br /&gt;
* [[wt:en/news/735/current|[Legends] Panzerkampfwagen 38(t)]]&lt;br /&gt;
* [[wikipedia:Panzer_38(t)|[Wikipedia] Panzer 38(t)]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/panzer-38t-php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen 38(t)]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=273 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; LT vz. 38 / PzKpfW 38(t) (SdKfz 140)]&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;/div&gt;</summary>
		<author><name>U91596107</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-64B&amp;diff=121520</id>
		<title>T-64B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-64B&amp;diff=121520"/>
				<updated>2022-01-25T21:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;U91596107: spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_64_b_1984&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage T-64BV.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. In [[Update 1.79 &amp;quot;Project X&amp;quot;]], the vehicle gained the modification to equip &amp;quot;Kontakt-1&amp;quot; ERA blocks, transforming the variant into a '''T-64BV'''.&lt;br /&gt;
&lt;br /&gt;
The T-64B is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64A. Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 &amp;quot;Sprut&amp;quot; cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the T-64B allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.&lt;br /&gt;
&lt;br /&gt;
With the &amp;quot;Kontakt-1&amp;quot; ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a &amp;quot;pike&amp;quot; or triangular prism shape. The hull is also different as its covered with ERA and the distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Composite armour (Hull front, Turret front)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Armour radiation material (Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60* mm (68°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (62°) ''Lower glacis'' || 85 mm ''Front'' &amp;lt;br&amp;gt; 70 mm ''Rear'' &amp;lt;br. 20 mm (33°) ''Bottom'' || 20 mm (4-54°) ''Top'' &amp;lt;br&amp;gt; 45 mm ''Center'' &amp;lt;br&amp;gt; 20 mm (21-57°) ''Bottom'' || 30 + 30 mm ''Front'' &amp;lt;br&amp;gt; 20 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50-330 mm (0-80°) || 65-140* mm (12-29°) || 65 + 30 mm (0-65°) || 45-140 + 30 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 45 mm || 40 + 30 mm&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour* !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 403 mm ''Kinetic'' &amp;lt;br&amp;gt; 476 mm ''Chemical'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ''Angles +0-0°:''&amp;lt;br&amp;gt;440 mm ''Kinetic'' &amp;lt;br&amp;gt; 500 mm ''Chemical''&amp;lt;br&amp;gt; ''Angles +30-30°:''&amp;lt;br&amp;gt; 400 mm ''Kinetic'' &amp;lt;br&amp;gt; 450 mm ''Chemical'' || 200 mm ''Kinetic'' &amp;lt;br&amp;gt; 220 mm ''Chemical'' || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* A 5 mm RHA plate separates the engine from the crew compartment&lt;br /&gt;
* A log providing 100 mm thickness in wood is mounted on the rear.&lt;br /&gt;
* The snorkel tube on the turret rear provide 4 mm of structural steel.&lt;br /&gt;
* Hull composite armour configuration is 60 mm RHA + 35 mm Textolite + 30 mm RHA + 35 mm Textolite + 45 mm RHA.&lt;br /&gt;
* Turret composite armour configuration is 130-140 mm CHA + 150 mm Ultra porcelain + 100-110 mm CHA.&lt;br /&gt;
* Turret side composite armour configuration is 90 mm CHA + 80 mm Ultra porcelain + 60 mm CHA.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,085|rbMinHp=619|AoAweight=1.1|weight=41.2}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-1 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -6°/+14° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380&lt;br /&gt;
|-&lt;br /&gt;
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| 9M112 || ATGM || 400 || 27.5 || 0.05 || 0.1 || 5,540 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 36&amp;amp;nbsp;''(+0)''&amp;lt;br /&amp;gt;36&amp;amp;nbsp;''(+0)'' || 34&amp;amp;nbsp;''(+2)''&amp;lt;br /&amp;gt;29&amp;amp;nbsp;''(+7)'' || 29&amp;amp;nbsp;''(+7)''&amp;lt;br /&amp;gt;1&amp;amp;nbsp;''(+36)'' || 1&amp;amp;nbsp;''(+36)''&amp;lt;br /&amp;gt;N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} main ammo rack consists of a mechanized carousel at the bottom of the turret. Such ammo stowage carries 28 propellants and projectiles.&lt;br /&gt;
* The 4th Projectile Rack is the carousel at the bottom of the turret; it serves as First-Stage ammo stowage.&lt;br /&gt;
* The 3th Propellant Rack is the carousel at the bottom of the turret; it serves as First-Stage ammo stowage.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[NSVT (12.7 mm)|12.7 mm NSVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (150) || 700 || -5°/+70° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,250 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.&lt;br /&gt;
&lt;br /&gt;
The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.&lt;br /&gt;
&lt;br /&gt;
'''T-64BV'''&lt;br /&gt;
&lt;br /&gt;
One of the later upgrades available to the T-64B is the &amp;quot;additional protection&amp;quot; upgrade, which covers the frontal hull and turret with &amp;quot;Kontakt-1&amp;quot; ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.&lt;br /&gt;
&lt;br /&gt;
'''Top-rank Adversaries'''&lt;br /&gt;
&lt;br /&gt;
* [[M1 Abrams (Family)|M1/IPM1/M1A1 Abrams]]: The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition and the blast door: this often results in ammo detonation and the vehicle's destruction.&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2K]]: The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]]/[[Leopard 2A5|2A5]]: The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.&lt;br /&gt;
&lt;br /&gt;
* [[Challenger Mk.2]]/[[Challenger Mk.3|Mk.3]]/[[Challenger 2|2]]: These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.&lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.&lt;br /&gt;
&lt;br /&gt;
* [[Ariete]]/[[Ariete PSO|PSO]]: The Ariete is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. However, it has the highest-penetration kinetic round available in the game, and can penetrate almost anywhere on your vehicle. Avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if an Ariete penetrates you, there's a pretty good chance you're a goner.&lt;br /&gt;
&lt;br /&gt;
'''How to fight the T-64B'''&lt;br /&gt;
&lt;br /&gt;
Disable its gun: the gun mantlet is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face. The driver port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteeing a kill. However at long ranges this is a very small target so try and hit the T-64B's gun. The lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun. Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.&lt;br /&gt;
&lt;br /&gt;
Fighting the T-64BV (T-64B with &amp;quot;Kontakt-1&amp;quot; ERA) is a different situation. With the ERA, protection against chemical is 850 mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500 mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breech or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock-friendly grind, with decent stock HEAT shell and potent HE shell&lt;br /&gt;
* Upgraded hull armour allows it to shrug off hits from many top-rank cannons&lt;br /&gt;
* Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use&lt;br /&gt;
* Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions&lt;br /&gt;
* Very strong turret armour combined with a bad but usable -6° gun depression can allow it to hull down relatively well in some instances&lt;br /&gt;
* Upgraded 125 mm cannon inherited from the previous model&lt;br /&gt;
* The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper&lt;br /&gt;
* More diverse ammunition choices gives it a great deal of flexibility and allows it to engage at any distance and adapt to different situations and playstyle&lt;br /&gt;
* 9M112 &amp;quot;Kobra&amp;quot; ATGM capable of penetrating 650 mm of armour&lt;br /&gt;
* Replaces the &amp;quot;oil barrel&amp;quot; smoke grenades with two sets of four-barrelled smoke grenade launchers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horrible reverse speed (-4 km/h)&lt;br /&gt;
* Bad gun depression compared to its adversaries&lt;br /&gt;
* Gun elevation/depression speed is very slow compared to other MBTs (2.4 degrees per second)&lt;br /&gt;
* HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration&lt;br /&gt;
* High risk of ammunition detonation thanks to the vertical nature of the autoloader&lt;br /&gt;
* Frontal hull armour can be extremely easily penetrated by a variety of enemy vehicles&lt;br /&gt;
* Angling the tank causes the weak side armour to be exposed and let APFSDS to tear through the ammo carousel&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The T-64B or Object 447 was an improvement to the currently existing T-64A and T-72A. The T-64B model was now fitted with a better laser range finder along with improved fire control systems. In addition, it had the 2A46M-1 cannon (aka the D-81TM gun) with a 2E26M stabilizer, 6ETs40 autoloader, 1A33 FCS (fire control system) comprising a ballistic calculator, and a sight with laser telemetry and cross-wind sensor. The ATGMs were eight 9M112 &amp;quot;Kobra&amp;quot; (radio-guided, NATO &amp;quot;AT-8 Songster&amp;quot;). The turret armour had a new design consisting of ceramic balls designed to absorb or reduce chemical munitions. However the T-64B still had the unreliable and complicated 5TDF engine. Designers added a more powerful engine which led to the T-72B and T-80 series.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Although there is no hard evidence, some sources saw the T-64B saw action in Afghanistan in the 1980s. This could have been for testing but there are no official records. Russia had 4,000 T-64Bs, but 2,000 were put out of service in 2000 and used for scrap. The T-64B and BV-1 model is currently used by The Democratic Republic of Congo. 50 were purchased from Ukraine in 2014. The T-64B saw heavy action in the 2014 Ukraine Civil War and Invasion of Crimea. 17 T-64B were confirmed destroyed, including the &amp;quot;Bulat&amp;quot; model. Ukraine is now upgrading there there fleet of T-64B to a more modernized version called the T-64BM &amp;quot;Bulat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_64_b_1984 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:T-64B Snow.JPG|250px|thumb|none|The T-64B in War Thunder with Winter Camouflage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|P6SfZC-n-U4|'''T-64B vs M1 Abrams''' - ''War Thunder Official Channel''|9VBAWLdfLcw|'''The Shooting Range #90''' - ''Metal Beasts'' section at 00:26 discusses the T-64B.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5351-development-t-64b-when-good-is-not-good-enough-en|[Devblog] T-64B: When Good Is Not Good Enough]]&lt;br /&gt;
* [[wt:en/news/5503-development-t-64bv-defence-reaction-en|[Devblog] T-64BV: Defence Reaction]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U91596107</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=119781</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=119781"/>
				<updated>2022-01-01T15:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;U91596107: /* Landing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}, nicknamed &amp;quot;The devil's broomstick&amp;quot;. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 23.2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||22.8||23.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3000 meters, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure speed is still increasing whilst the height increases too. This will allow you to travel to 5000 plus meters without burning much of your precious rocket fuel. This fuel, you will need for later in the battle. Once you have hit 5000 meters, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to keep in you level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
&lt;br /&gt;
The key to descending without locking up and crashing is, not to point your nose straight down unlike other aircrafts, the BI is able to gain a lot of speed even in a little descent. When, the BI speed starts going over 700 Km/h pull up slowly and lose it, when you push the nose back down push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left or right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 Km/h with ease and locks up at Mach 0.76, descending from height from 5000 meters needs to be calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttles at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the  '''''[[He_162_A-2|He 162 A-2]]''''' - small amounts of fuel and ammo (low flight endurance) but has astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely  high rate of up to 116.4 meters per second in AB and 100.0 meters per second in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be rused by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at mach speed: 0.76 Thus making any manoeuvres and climbs impossible. Flying full throttle at 8000 Meters, will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
Do not try to outrun enemies, in turn fights but instead use your manoeuvrability and acceleration to fight them, your speed &amp;amp; small size will be your only zenith. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots.&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
The enemy fighter, may see you sneaking on him or her, they will bank left or right, do not follow them in the turn, the BI cannot turn fight with out losing it's advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage will unlikely cause any critical hits unless you can hit the flight deck. Aiming for the wings, increases the odds of hitting a wing spar and seeing the wing get ripped off with a short one second salvo. Aiming for engine, will knock the engine out and possibly set fires inside of the wing installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If it is on fire, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you need to keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on it's side, use the rudder during the turns to help cause more fiction with the air, which will start reducing it's speed. Due to the shape of the BI which features great guilder aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways, should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 meters or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration.&lt;br /&gt;
* Great roll rate.&lt;br /&gt;
* Excellent manoeuvrability.&lt;br /&gt;
* Takes off is very fast.&lt;br /&gt;
* Incredible climb rate, can climb at a whopping 70° when spaded.&lt;br /&gt;
* Very strong airframe.&lt;br /&gt;
* Very small size, makes successfully engaging it very hard.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured.&lt;br /&gt;
* Only has landing flaps.&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line.&lt;br /&gt;
* Very hard to pull out of a dive, due to its great speed.&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds.&lt;br /&gt;
* Limited armament, only two ShVAK cannons with 45 rounds each.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U91596107</name></author>	</entry>

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