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		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59669</id>
		<title>P-47D-25</title>
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				<updated>2020-06-07T10:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: /* Pros and cons */ Added a point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-47d&lt;br /&gt;
|cockpit=334568/1111204&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Like the [[P-51D-5|P-51D Mustang]], the P-47D-25 is one of the iconic fighters of the USAAF and also one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The ''&amp;quot;Jug&amp;quot;'' is thus one of the best [[:Category:Fighters|fighters]] in the USAAF line; possessing the hallmarks of a great fighter and the capability of a fast attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics used in RB also apply very well in Arcade- this fighter is great for practising Boom &amp;amp; Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not be built nearly as well in this mode, as rolling scissors and &amp;quot;skidding&amp;quot; manoeuvres will not really be needed.&lt;br /&gt;
&lt;br /&gt;
Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass&lt;br /&gt;
* 9.5 mm Steel plate in front of pilot&lt;br /&gt;
* 9.5 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used as a very effective ground attack aircraft, thanks to its impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. Its eight fifty-calibre guns are effective against soft targets which aren't worth rockets or bombs. With good aim, they can destroy light pillboxes at distances less than 400 m if using the &amp;quot;Ground targets&amp;quot; belt. When engaging against enemy aircraft, Boom &amp;amp; Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't down the enemy, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, Immelmann and do it all again.&lt;br /&gt;
&lt;br /&gt;
Two main skill modes present themselves: strike fighter (fighter-bomber), taken by going low with a full payload, ravaging the countryside, or just as a standard fighter by first gaining altitude to hunt for bombers, or using the height to dive on enemies who do not have the patience to climb. For the former, &amp;quot;ground targets&amp;quot; belt is obviously advised, it will easily pierce armoured cars and light pillboxes, but they do work well on aircraft too.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Jug&amp;quot; as a fighter remember that speed and altitude are your lifelines. Never give these up unless you must to stay alive. Also, remember that in Arcade planes accelerate very quickly so you need a huge speed advantage to make sure you can make a getaway in a boom and zoom attack. With this is mind, dive in on enemies that are engaging a teammate or that are at least 1 km below you. If you do not shoot down the enemy, remember to go into a shallow climb to extend, not a steep climb&lt;br /&gt;
&lt;br /&gt;
A wonderful Boom &amp;amp; Zoom fighter in every respect, therefore fly it accordingly! As in real life, the performance advantage will drastically shift in favour of the P-47D above 3,000 m (Soviet opponents) or 6,000 m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In Realistic battles it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bailout and then load the ground attack ordnance. Remember to not bail out until fully repaired and rearmed!&lt;br /&gt;
&lt;br /&gt;
Its bubble canopy makes spotting enemies much easier than most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many cases don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airframe, this makes altitude a very important asset, and thus side climbing is always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting (sim):'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wing repairs'' and ''Engine Injection'' first. During this ''performance'' focused grind, you can additionally research ''New 12.7 mm MGs'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Great multirole aircraft, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Impressive speed, great engine performance above 6,000 m&lt;br /&gt;
* Very rugged construction can keep the plane flying despite damages&lt;br /&gt;
* Impressive firepower of 8 x 12.7 mm M2 Browning machine guns with also impressive ammunition pool&lt;br /&gt;
* First plane in the U.S tech tree to gain access to pure API-T ammo belts&lt;br /&gt;
* Can easily escape enemies with its high speed for its rank&lt;br /&gt;
* One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack&lt;br /&gt;
* More manoeuvrable than other aircraft in the P-47&lt;br /&gt;
* By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can &amp;quot;skid&amp;quot; quickly in the direction the rudder. Very useful to dodge shots. Works for both the D-25 and D-28&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning time at low altitude/low speed&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Larger than average fighters&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Engine easily hit during a headon attack by a [[Bf 109 G-2/trop|Bf 109]]'s centre-mounted weapons (not recommended against any Germans or Italians).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit, however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning Machine guns, a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with its sturdy airframe and reliable radial engine, the 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 385 D-25 models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.&lt;br /&gt;
&lt;br /&gt;
The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ray_S_Wetmore_portrait.jpg|thumb|none|200px|link=User:U64962917#Wetmore,_Ray_S.|United States ace pilot [[User:U64962917#Wetmore,_Ray_S.|Ray S. Wetmore]], four times ace, once with a P-47 and thrice with a P-51.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59668</id>
		<title>P-47D-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59668"/>
				<updated>2020-06-07T10:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-47d&lt;br /&gt;
|cockpit=334568/1111204&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Like the [[P-51D-5|P-51D Mustang]], the P-47D-25 is one of the iconic fighters of the USAAF and also one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The ''&amp;quot;Jug&amp;quot;'' is thus one of the best [[:Category:Fighters|fighters]] in the USAAF line; possessing the hallmarks of a great fighter and the capability of a fast attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics used in RB also apply very well in Arcade- this fighter is great for practising Boom &amp;amp; Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not be built nearly as well in this mode, as rolling scissors and &amp;quot;skidding&amp;quot; manoeuvres will not really be needed.&lt;br /&gt;
&lt;br /&gt;
Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass&lt;br /&gt;
* 9.5 mm Steel plate in front of pilot&lt;br /&gt;
* 9.5 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used as a very effective ground attack aircraft, thanks to its impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. Its eight fifty-calibre guns are effective against soft targets which aren't worth rockets or bombs. With good aim, they can destroy light pillboxes at distances less than 400 m if using the &amp;quot;Ground targets&amp;quot; belt. When engaging against enemy aircraft, Boom &amp;amp; Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't down the enemy, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, Immelmann and do it all again.&lt;br /&gt;
&lt;br /&gt;
Two main skill modes present themselves: strike fighter (fighter-bomber), taken by going low with a full payload, ravaging the countryside, or just as a standard fighter by first gaining altitude to hunt for bombers, or using the height to dive on enemies who do not have the patience to climb. For the former, &amp;quot;ground targets&amp;quot; belt is obviously advised, it will easily pierce armoured cars and light pillboxes, but they do work well on aircraft too.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Jug&amp;quot; as a fighter remember that speed and altitude are your lifelines. Never give these up unless you must to stay alive. Also, remember that in Arcade planes accelerate very quickly so you need a huge speed advantage to make sure you can make a getaway in a boom and zoom attack. With this is mind, dive in on enemies that are engaging a teammate or that are at least 1 km below you. If you do not shoot down the enemy, remember to go into a shallow climb to extend, not a steep climb&lt;br /&gt;
&lt;br /&gt;
A wonderful Boom &amp;amp; Zoom fighter in every respect, therefore fly it accordingly! As in real life, the performance advantage will drastically shift in favour of the P-47D above 3,000 m (Soviet opponents) or 6,000 m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In Realistic battles it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bailout and then load the ground attack ordnance. Remember to not bail out until fully repaired and rearmed!&lt;br /&gt;
&lt;br /&gt;
Its bubble canopy makes spotting enemies much easier than most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many cases don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airframe, this makes altitude a very important asset, and thus side climbing is always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting (sim):'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wing repairs'' and ''Engine Injection'' first. During this ''performance'' focused grind, you can additionally research ''New 12.7 mm MGs'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Great multirole aircraft, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Impressive speed, great engine performance above 6,000 m&lt;br /&gt;
* Very rugged construction can keep the plane flying despite damages&lt;br /&gt;
* Impressive firepower of 8 x 12.7 mm M2 Browning machine guns with also impressive ammunition pool&lt;br /&gt;
* First plane in the U.S tech tree to gain access to pure API-T ammo belts&lt;br /&gt;
* Very fast for its rank&lt;br /&gt;
* One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack&lt;br /&gt;
* More manoeuvrable than other aircraft in the P-47&lt;br /&gt;
* By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can &amp;quot;skid&amp;quot; quickly in the direction the rudder. Very useful to dodge shots. Works for both the D-25 and D-28&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning time at low altitude/low speed&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Larger than average fighters&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Engine easily hit during a headon attack by a [[Bf 109 G-2/trop|Bf 109]]'s centre-mounted weapons (not recommended against any Germans or Italians).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit, however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning Machine guns, a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with its sturdy airframe and reliable radial engine, the 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 385 D-25 models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.&lt;br /&gt;
&lt;br /&gt;
The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ray_S_Wetmore_portrait.jpg|thumb|none|200px|link=User:U64962917#Wetmore,_Ray_S.|United States ace pilot [[User:U64962917#Wetmore,_Ray_S.|Ray S. Wetmore]], four times ace, once with a P-47 and thrice with a P-51.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:P-47D-25 flying at 3000m.png|thumb|P-47D-25 flying at 3000m]]&amp;lt;!-- Excellent additions to the article would be video guides, screenshots from the game, and photos. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:P-47D-25_flying_at_3000m.png&amp;diff=59667</id>
		<title>File:P-47D-25 flying at 3000m.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:P-47D-25_flying_at_3000m.png&amp;diff=59667"/>
				<updated>2020-06-07T10:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;P-47D-25 flying at 3000m with &amp;quot;The battle of the bulge&amp;quot; camouflage.&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59666</id>
		<title>P-47D-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59666"/>
				<updated>2020-06-07T10:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-47d&lt;br /&gt;
|cockpit=334568/1111204&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Like the [[P-51D-5|P-51D Mustang]], the P-47D-25 is one of the iconic fighters of the USAAF and also one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The ''&amp;quot;Jug&amp;quot;'' is thus one of the best [[:Category:Fighters|fighters]] in the USAAF line; possessing the hallmarks of a great fighter and the capability of a fast attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics used in RB also apply very well in Arcade- this fighter is great for practising Boom &amp;amp; Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not be built nearly as well in this mode, as rolling scissors and &amp;quot;skidding&amp;quot; manoeuvres will not really be needed.&lt;br /&gt;
&lt;br /&gt;
Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass&lt;br /&gt;
* 9.5 mm Steel plate in front of pilot&lt;br /&gt;
* 9.5 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used as a very effective ground attack aircraft, thanks to its impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. Its eight fifty-calibre guns are effective against soft targets which aren't worth rockets or bombs. With good aim, they can destroy light pillboxes at distances less than 400 m if using the &amp;quot;Ground targets&amp;quot; belt. When engaging against enemy aircraft, Boom &amp;amp; Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't down the enemy, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, Immelmann and do it all again.&lt;br /&gt;
&lt;br /&gt;
Two main skill modes present themselves: strike fighter (fighter-bomber), taken by going low with a full payload, ravaging the countryside, or just as a standard fighter by first gaining altitude to hunt for bombers, or using the height to dive on enemies who do not have the patience to climb. For the former, &amp;quot;ground targets&amp;quot; belt is obviously advised, it will easily pierce armoured cars and light pillboxes, but they do work well on aircraft too.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Jug&amp;quot; as a fighter remember that speed and altitude are your lifelines. Never give these up unless you must to stay alive. Also, remember that in Arcade planes accelerate very quickly so you need a huge speed advantage to make sure you can make a getaway in a boom and zoom attack. With this is mind, dive in on enemies that are engaging a teammate or that are at least 1 km below you. If you do not shoot down the enemy, remember to go into a shallow climb to extend, not a steep climb&lt;br /&gt;
&lt;br /&gt;
A wonderful Boom &amp;amp; Zoom fighter in every respect, therefore fly it accordingly! As in real life, the performance advantage will drastically shift in favour of the P-47D above 3,000 m (Soviet opponents) or 6,000 m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In Realistic battles it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bailout and then load the ground attack ordnance. Remember to not bail out until fully repaired and rearmed!&lt;br /&gt;
&lt;br /&gt;
Its bubble canopy makes spotting enemies much easier than most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many cases don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airframe, this makes altitude a very important asset, and thus side climbing is always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting (sim):'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wing repairs'' and ''Engine Injection'' first. During this ''performance'' focused grind, you can additionally research ''New 12.7 mm MGs'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Great multirole aircraft, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Impressive speed, great engine performance above 6,000 m&lt;br /&gt;
* Very rugged construction can keep the plane flying despite damages&lt;br /&gt;
* Impressive firepower of 8 x 12.7 mm M2 Browning machine guns with also impressive ammunition pool&lt;br /&gt;
* First plane in the U.S tech tree to gain access to pure API-T ammo belts&lt;br /&gt;
* Very fast for its rank&lt;br /&gt;
* One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack&lt;br /&gt;
* More manoeuvrable than other aircraft in the P-47&lt;br /&gt;
* By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can &amp;quot;skid&amp;quot; quickly in the direction the rudder. Very useful to dodge shots. Works for both the D-25 and D-28&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning time at low altitude/low speed&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Larger than average fighters&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Engine easily hit during a headon attack by a [[Bf 109 G-2/trop|Bf 109]]'s centre-mounted weapons (not recommended against any Germans or Italians).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit, however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning Machine guns, a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with its sturdy airframe and reliable radial engine, the 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 385 D-25 models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.&lt;br /&gt;
&lt;br /&gt;
The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ray_S_Wetmore_portrait.jpg|thumb|none|200px|link=User:U64962917#Wetmore,_Ray_S.|United States ace pilot [[User:U64962917#Wetmore,_Ray_S.|Ray S. Wetmore]], four times ace, once with a P-47 and thrice with a P-51.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WwiXMVy_oDQ]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59664</id>
		<title>P-47D-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59664"/>
				<updated>2020-06-07T10:28:36Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: Added pro and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-47d&lt;br /&gt;
|cockpit=334568/1111204&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Like the [[P-51D-5|P-51D Mustang]], the P-47D-25 is one of the iconic fighters of the USAAF and also one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The ''&amp;quot;Jug&amp;quot;'' is thus one of the best [[:Category:Fighters|fighters]] in the USAAF line; possessing the hallmarks of a great fighter and the capability of a fast ground attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics used in RB also apply very well in Arcade- this fighter is great for practising Boom &amp;amp; Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not be built nearly as well in this mode, as rolling scissors and &amp;quot;skidding&amp;quot; manoeuvres will not really be needed.&lt;br /&gt;
&lt;br /&gt;
Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass&lt;br /&gt;
* 9.5 mm Steel plate in front of pilot&lt;br /&gt;
* 9.5 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used as a very effective ground attack aircraft, thanks to its impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. Its eight fifty-calibre guns are effective against soft targets which aren't worth rockets or bombs. With good aim, they can destroy light pillboxes at distances less than 400 m if using the &amp;quot;Ground targets&amp;quot; belt. When engaging against enemy aircraft, Boom &amp;amp; Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't down the enemy, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, Immelmann and do it all again.&lt;br /&gt;
&lt;br /&gt;
Two main skill modes present themselves: strike fighter (fighter-bomber), taken by going low with a full payload, ravaging the countryside, or just as a standard fighter by first gaining altitude to hunt for bombers, or using the height to dive on enemies who do not have the patience to climb. For the former, &amp;quot;ground targets&amp;quot; belt is obviously advised, it will easily pierce armoured cars and light pillboxes, but they do work well on aircraft too.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Jug&amp;quot; as a fighter remember that speed and altitude are your lifelines. Never give these up unless you must to stay alive. Also, remember that in Arcade planes accelerate very quickly so you need a huge speed advantage to make sure you can make a getaway in a boom and zoom attack. With this is mind, dive in on enemies that are engaging a teammate or that are at least 1 km below you. If you do not shoot down the enemy, remember to go into a shallow climb to extend, not a steep climb&lt;br /&gt;
&lt;br /&gt;
A wonderful Boom &amp;amp; Zoom fighter in every respect, therefore fly it accordingly! As in real life, the performance advantage will drastically shift in favour of the P-47D above 3,000 m (Soviet opponents) or 6,000 m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In Realistic battles it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bailout and then load the ground attack ordnance. Remember to not bail out until fully repaired and rearmed!&lt;br /&gt;
&lt;br /&gt;
Its bubble canopy makes spotting enemies much easier than most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many cases don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airframe, this makes altitude a very important asset, and thus side climbing is always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting (sim):'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wing repairs'' and ''Engine Injection'' first. During this ''performance'' focused grind, you can additionally research ''New 12.7 mm MGs'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Great multirole aircraft, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Impressive speed, great engine performance above 6,000 m&lt;br /&gt;
* Very rugged construction can keep the plane flying despite damages&lt;br /&gt;
* Impressive firepower of 8 x 12.7 mm M2 Browning machine guns with also impressive ammunition pool&lt;br /&gt;
* First plane in the U.S tech tree to gain access to pure API-T ammo belts&lt;br /&gt;
* Very fast for its rank. Can easily escape from enemies.&lt;br /&gt;
* One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack&lt;br /&gt;
* More manoeuvrable than other aircraft in the P-47&lt;br /&gt;
* By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can &amp;quot;skid&amp;quot; quickly in the direction the rudder. Very useful to dodge shots. Works for both the D-25 and D-28&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning time at low altitude/low speed&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Larger than average fighters&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Engine easily hit during a headon attack by a [[Bf 109 G-2/trop|Bf 109]]'s centre-mounted weapons (not recommended against any Germans or Italians).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit, however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning Machine guns, a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with its sturdy airframe and reliable radial engine, the 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 385 D-25 models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.&lt;br /&gt;
&lt;br /&gt;
The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ray_S_Wetmore_portrait.jpg|thumb|none|200px|link=User:U64962917#Wetmore,_Ray_S.|United States ace pilot [[User:U64962917#Wetmore,_Ray_S.|Ray S. Wetmore]], four times ace, once with a P-47 and thrice with a P-51.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59662</id>
		<title>P-47D-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59662"/>
				<updated>2020-06-07T10:22:30Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: /* Pros and cons */ added maneuverability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-47d&lt;br /&gt;
|cockpit=334568/1111204&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Like the [[P-51D-5|P-51D Mustang]], the P-47D-25 is one of the iconic fighters of the USAAF and also one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The ''&amp;quot;Jug&amp;quot;'' is thus one of the best [[:Category:Fighters|fighters]] in the USAAF line; possessing the hallmarks of a great fighter and the capability of a fast attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics used in RB also apply very well in Arcade- this fighter is great for practising Boom &amp;amp; Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not be built nearly as well in this mode, as rolling scissors and &amp;quot;skidding&amp;quot; manoeuvres will not really be needed.&lt;br /&gt;
&lt;br /&gt;
Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass&lt;br /&gt;
* 9.5 mm Steel plate in front of pilot&lt;br /&gt;
* 9.5 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used as a very effective ground attack aircraft, thanks to its impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. Its eight fifty-calibre guns are effective against soft targets which aren't worth rockets or bombs. With good aim, they can destroy light pillboxes at distances less than 400 m if using the &amp;quot;Ground targets&amp;quot; belt. When engaging against enemy aircraft, Boom &amp;amp; Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't down the enemy, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, Immelmann and do it all again.&lt;br /&gt;
&lt;br /&gt;
Two main ways to play this aircraft. Either as a strike fighter (fighter-bomber), by going low with a full payload, ravaging the countryside, or just as a standard fighter by first gaining altitude to hunt for bombers, or using the height to dive on enemies who do not have the patience to climb. For the former, &amp;quot;ground targets&amp;quot; belt is obviously advised, it will easily pierce armoured cars and light pillboxes, but they do work well on aircraft too.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Jug&amp;quot; as a fighter remember that speed and altitude are your lifelines. Never give these up unless you must to stay alive. Also, remember that in Arcade planes accelerate very quickly so you need a huge speed advantage to make sure you can make a getaway in a boom and zoom attack. With this is mind, dive in on enemies that are engaging a teammate or that are at least 1 km below you. If you do not shoot down the enemy, remember to go into a shallow climb to extend, not a steep climb&lt;br /&gt;
&lt;br /&gt;
A wonderful Boom &amp;amp; Zoom fighter in every respect, therefore fly it accordingly! As in real life, the performance advantage will drastically shift in favour of the P-47D above 3,000 m (Soviet opponents) or 6,000 m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In Realistic battles it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bailout and then load the ground attack ordnance. Remember to not bail out until fully repaired and rearmed!&lt;br /&gt;
&lt;br /&gt;
Its bubble canopy makes spotting enemies much easier than most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many cases don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airframe, this makes altitude a very important asset, and thus side climbing is always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting (sim):'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wing repairs'' and ''Engine Injection'' first. During this ''performance'' focused grind, you can additionally research ''New 12.7 mm MGs'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Great multirole aircraft, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Impressive speed, great engine performance above 6,000 m&lt;br /&gt;
* Very rugged construction can keep the plane flying despite damages&lt;br /&gt;
* Impressive firepower of 8 x 12.7 mm M2 Browning machine guns with an impressive ammunition pool of 3400&lt;br /&gt;
* First plane in the U.S tech tree to gain access to pure API-T ammo belts&lt;br /&gt;
* Very fast for its rank&lt;br /&gt;
* One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack&lt;br /&gt;
* More manoeuvrable than other aircraft in the P-47&lt;br /&gt;
* By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can &amp;quot;skid&amp;quot; quickly in the direction the rudder. Very useful to dodge shots. Works for both the D-25 and D-28&lt;br /&gt;
* Good maneuverability at high speeds &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning time at low altitude/low speed&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Larger than average fighters&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Engine easily hit during a head on attack by a [[Bf 109 G-2/trop|Bf 109]]'s centre-mounted weapons (not recommended against any Germans or Italians).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit, however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning Machine guns, a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with its sturdy airframe and reliable radial engine, the 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 385 D-25 models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.&lt;br /&gt;
&lt;br /&gt;
The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ray_S_Wetmore_portrait.jpg|thumb|none|200px|link=User:U64962917#Wetmore,_Ray_S.|United States ace pilot [[User:U64962917#Wetmore,_Ray_S.|Ray S. Wetmore]], four times ace, once with a P-47 and thrice with a P-51.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59660</id>
		<title>P-47D-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59660"/>
				<updated>2020-06-07T10:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: /* Usage in battles */  realistic. minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-47d&lt;br /&gt;
|cockpit=334568/1111204&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Like the [[P-51D-5|P-51D Mustang]], the P-47D-25 is one of the iconic fighters of the USAAF and also one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The ''&amp;quot;Jug&amp;quot;'' is thus one of the best [[:Category:Fighters|fighters]] in the USAAF line; possessing the hallmarks of a great fighter and the capability of a fast attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics used in RB also apply very well in Arcade- this fighter is great for practising Boom &amp;amp; Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not be built nearly as well in this mode, as rolling scissors and &amp;quot;skidding&amp;quot; manoeuvres will not really be needed.&lt;br /&gt;
&lt;br /&gt;
Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass&lt;br /&gt;
* 9.5 mm Steel plate in front of pilot&lt;br /&gt;
* 9.5 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used as a very effective ground attack aircraft, thanks to its impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. Its eight fifty-calibre guns are effective against soft targets which aren't worth rockets or bombs. With good aim, they can destroy light pillboxes at distances less than 400 m if using the &amp;quot;Ground targets&amp;quot; belt. When engaging against enemy aircraft, Boom &amp;amp; Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't down the enemy, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, Immelmann and do it all again.&lt;br /&gt;
&lt;br /&gt;
Two main ways to play this aircraft. Either as a strike fighter (fighter-bomber), by going low with a full payload, ravaging the countryside, or just as a standard fighter by first gaining altitude to hunt for bombers, or using the height to dive on enemies who do not have the patience to climb. For the former, &amp;quot;ground targets&amp;quot; belt is obviously advised, it will easily pierce armoured cars and light pillboxes, but they do work well on aircraft too.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Jug&amp;quot; as a fighter remember that speed and altitude are your lifelines. Never give these up unless you must to stay alive. Also, remember that in Arcade planes accelerate very quickly so you need a huge speed advantage to make sure you can make a getaway in a boom and zoom attack. With this is mind, dive in on enemies that are engaging a teammate or that are at least 1 km below you. If you do not shoot down the enemy, remember to go into a shallow climb to extend, not a steep climb&lt;br /&gt;
&lt;br /&gt;
A wonderful Boom &amp;amp; Zoom fighter in every respect, therefore fly it accordingly! As in real life, the performance advantage will drastically shift in favour of the P-47D above 3,000 m (Soviet opponents) or 6,000 m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In Realistic battles it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bailout and then load the ground attack ordnance. Remember to not bail out until fully repaired and rearmed!&lt;br /&gt;
&lt;br /&gt;
Its bubble canopy makes spotting enemies much easier than most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many cases don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airframe, this makes altitude a very important asset, and thus side climbing is always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting (sim):'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wing repairs'' and ''Engine Injection'' first. During this ''performance'' focused grind, you can additionally research ''New 12.7 mm MGs'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Great multirole aircraft, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Impressive speed, great engine performance above 6,000 m&lt;br /&gt;
* Very rugged construction can keep the plane flying despite damages&lt;br /&gt;
* Impressive firepower of 8 x 12.7 mm M2 Browning machine guns with an impressive ammunition pool of 3400&lt;br /&gt;
* First plane in the U.S tech tree to gain access to pure API-T ammo belts&lt;br /&gt;
* Very fast for its rank&lt;br /&gt;
* One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack&lt;br /&gt;
* More manoeuvrable than other aircraft in the P-47&lt;br /&gt;
* By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can &amp;quot;skid&amp;quot; quickly in the direction the rudder. Very useful to dodge shots. Works for both the D-25 and D-28&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning time at low altitude/low speed&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Larger than average fighters&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Engine easily hit during a head on attack by a [[Bf 109 G-2/trop|Bf 109]]'s centre-mounted weapons (not recommended against any Germans or Italians).&lt;br /&gt;
* Unmaneuverable at low speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit, however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning Machine guns, a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with its sturdy airframe and reliable radial engine, the 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 385 D-25 models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.&lt;br /&gt;
&lt;br /&gt;
The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ray_S_Wetmore_portrait.jpg|thumb|none|200px|link=User:U64962917#Wetmore,_Ray_S.|United States ace pilot [[User:U64962917#Wetmore,_Ray_S.|Ray S. Wetmore]], four times ace, once with a P-47 and thrice with a P-51.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59659</id>
		<title>P-47D-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=59659"/>
				<updated>2020-06-07T10:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-47d&lt;br /&gt;
|cockpit=334568/1111204&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Like the [[P-51D-5|P-51D Mustang]], the P-47D-25 is one of the iconic fighters of the USAAF and also one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The ''&amp;quot;Jug&amp;quot;'' is thus one of the best [[:Category:Fighters|fighters]] in the USAAF line; possessing the hallmarks of a great fighter and the capability of a fast attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics used in RB also apply very well in Arcade- this fighter is great for practising Boom &amp;amp; Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not be built nearly as well in this mode, as rolling scissors and &amp;quot;skidding&amp;quot; manoeuvres will not really be needed.&lt;br /&gt;
&lt;br /&gt;
Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 657 || {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 700 || {{Specs|ceiling}} || 23.8 || 25.0 || 15 || 10.6 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass&lt;br /&gt;
* 9.5 mm Steel plate in front of pilot&lt;br /&gt;
* 9.5 mm Steel plate in pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used as a very effective ground attack aircraft, thanks to its impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. Its eight fifty-calibre guns are effective against soft targets which aren't worth rockets or bombs. With good aim, they can destroy light pillboxes at distances less than 400 m if using the &amp;quot;Ground targets&amp;quot; belt. When engaging against enemy aircraft, Boom &amp;amp; Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't down the enemy, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, Immelmann and do it all again.&lt;br /&gt;
&lt;br /&gt;
Two main skill modes present themselves: strike fighter (fighter-bomber), taken by going low with a full payload, ravaging the countryside, or just as a standard fighter by first gaining altitude to hunt for bombers, or using the height to dive on enemies who do not have the patience to climb. For the former, &amp;quot;ground targets&amp;quot; belt is obviously advised, it will easily pierce armoured cars and light pillboxes, but they do work well on aircraft too.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Jug&amp;quot; as a fighter remember that speed and altitude are your lifelines. Never give these up unless you must to stay alive. Also, remember that in Arcade planes accelerate very quickly so you need a huge speed advantage to make sure you can make a getaway in a boom and zoom attack. With this is mind, dive in on enemies that are engaging a teammate or that are at least 1 km below you. If you do not shoot down the enemy, remember to go into a shallow climb to extend, not a steep climb&lt;br /&gt;
&lt;br /&gt;
A wonderful Boom &amp;amp; Zoom fighter in every respect, therefore fly it accordingly! As in real life, the performance advantage will drastically shift in favour of the P-47D above 3,000 m (Soviet opponents) or 6,000 m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In Realistic battles it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bailout and then load the ground attack ordnance. Remember to not bail out until fully repaired and rearmed!&lt;br /&gt;
&lt;br /&gt;
Its bubble canopy makes spotting enemies much easier than most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many cases don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airframe, this makes altitude a very important asset, and thus side climbing is always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting (sim):'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wing repairs'' and ''Engine Injection'' first. During this ''performance'' focused grind, you can additionally research ''New 12.7 mm MGs'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Great multirole aircraft, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Impressive speed, great engine performance above 6,000 m&lt;br /&gt;
* Very rugged construction can keep the plane flying despite damages&lt;br /&gt;
* Impressive firepower of 8 x 12.7 mm M2 Browning machine guns with an impressive ammunition pool of 3400&lt;br /&gt;
* First plane in the U.S tech tree to gain access to pure API-T ammo belts&lt;br /&gt;
* Very fast for its rank&lt;br /&gt;
* One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack&lt;br /&gt;
* More manoeuvrable than other aircraft in the P-47&lt;br /&gt;
* By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can &amp;quot;skid&amp;quot; quickly in the direction the rudder. Very useful to dodge shots. Works for both the D-25 and D-28&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning time at low altitude/low speed&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Larger than average fighters&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Engine easily hit during a head on attack by a [[Bf 109 G-2/trop|Bf 109]]'s centre-mounted weapons (not recommended against any Germans or Italians).&lt;br /&gt;
* Unmaneuverable at low speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit, however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning Machine guns, a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with its sturdy airframe and reliable radial engine, the 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 385 D-25 models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.&lt;br /&gt;
&lt;br /&gt;
The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ray_S_Wetmore_portrait.jpg|thumb|none|200px|link=User:U64962917#Wetmore,_Ray_S.|United States ace pilot [[User:U64962917#Wetmore,_Ray_S.|Ray S. Wetmore]], four times ace, once with a P-47 and thrice with a P-51.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:P-47D-25.png&amp;diff=59644</id>
		<title>File:P-47D-25.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:P-47D-25.png&amp;diff=59644"/>
				<updated>2020-06-07T09:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;P-47D-25&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58978</id>
		<title>P-40E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58978"/>
				<updated>2020-05-31T14:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: /* Media */ minor image edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-40e&lt;br /&gt;
|cockpit=332086/1100786&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=American fighter '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = P40 (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = P-40 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The P-40E Warhawk is an excellent &amp;quot;boom-n-zoom&amp;quot; fighter/bomber, however, it is not limited to this kind of warfare. It is equipped with 6 x M2 Browning .50 cal machine guns which are remarkably effective against light pillboxes, some light tanks/AAA, and of course, planes. The P-40 can also equip bombs to round itself out as a decent low-rank fighter bomber. &lt;br /&gt;
&lt;br /&gt;
Any competent realistic battle Warhawk flyer will tell you that it is only good at Medium altitudes (3,000 m is normally considered that middle altitude). This is because the engine's performance is poor at higher altitudes, unlike its future successors- the [[P-51D-5|P-51]] and P-47. The P-40's main asset is its straight-line speed- it will easily outrun Bf 109s, A6Ms, and some &amp;quot;modernized&amp;quot; biplanes you may see at its 2.3 battle rating. Head-ons are almost never advisable, but given the high velocity and fire rate of the .50 cals, lightly armoured planes such as the A6M can be taken head-on from a distance. &lt;br /&gt;
&lt;br /&gt;
Otherwise, use the high speed and decent engine performance at low altitude to out-speed and energy-fight enemy planes. At high speeds, the P-40 can out-turn a select few Axis and British fighters, including some lower-rank Bf 109s and Hawker [[Hurricane (Family)|Hurricanes]]. Never attempt to turn with Zero's, He 112s, Spitfires or low-rank Russian fighters as they will almost always have the turn advantage and get the better angle of attack.&lt;br /&gt;
&lt;br /&gt;
In short, the P-40 is one of the best performing low-rank US planes due to its high speed and general performance which outmatches most, if not all, opponents at the 2.3 battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 528 || 513 || 9,555 || 22.3 || 22.7 || 4.6 || 6.7 || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 575 || 9,555 || 20.2 || 20.6 || 22.0 || 12.4 || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 772 || 290 || ??? || ~16 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 458 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,108 m || 1,070 hp || 1,198 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Front windscreen&lt;br /&gt;
* 8 mm Steel - Behind pilot's seat&lt;br /&gt;
* 6.35 mm Steel - Between cockpit and engine&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (225 rpg outer, 260 rpg middle, 295 rpg inner = 1,560 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} with its six .50 calibre machine guns are much like a precursor to the P-47 with its eight .50 calibre machine guns. While not as devastating as a 20 mm autocannon, the six machine guns when connecting with a target will do a considerable amount of damage, to the point of causing a critical hit if not blowing off a wing or severing a fuselage. Unlike aircraft with nose-mounted weapons, the wing-mounted guns require the pilot to set a convergence point. Typically a convergence point is set around 250 - 400m (or even closer if you typically fly on the enemy's tail) will be enough to thoroughly dismantle an enemy airplane. Though the guns can be pushed to fire at aircraft which are further away, however, they start losing their punch and chances of critically damaging the enemy starts dropping. Due to the issue of convergence, head-on attacks are discouraged unless the pilot is proficient at cantering the aircraft slightly so that one set of guns fires in a straight path towards the head-on attacker. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs + 500 lbs AN-M64A1 bomb (700 lb total)&lt;br /&gt;
&lt;br /&gt;
As an early version of a multi-role aircraft, the {{PAGENAME}} can be configured as a fighter/interceptor or a fighter/bomber. Bombs can be outfitted to the {{PAGENAME}} to allow for strategic bombing and low altitudes, many times during a diving run. Less effective at bombing bases, this fighter can lob the bombs to pick off smaller and lighter targets which may be spread across the map and once the bombs are released, it can resume its fighter role. The disadvantage of carrying bombs on this aircraft come with reduced manoeuvrability. The roll rate of this aircraft dramatically changes when carrying the two 100 lb bombs under the wings, however, the single 500 lb bomb though heavier, with its being mounted on the fuselage hardpoint it doesn't affect the roll rate as much.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
'''''Air Combat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40 is good at turn fights and low altitude fights only against fighters like Bf 109's which it faces, e.g. the [[Bf 109 E-3|E-3]], [[Bf 109 G-2|G-2s]] and [[Bf 109 F-4|F-4s]]; these aircraft cannot really turn with it but are faster. The speed of this aircraft at 560 kph makes it pretty fast for its rank and BR, however, this is only applicable to low altitudes. An important point is that the aircraft engine '''chokes''' above 5,000 m and becomes basically a sitting duck at this altitude.&lt;br /&gt;
&lt;br /&gt;
When you dive on other planes, watch your speed! '''The P-40 is nearly uncontrollable at speeds higher than 600 kph '''- its ideal speed is between 400 - 500 kph. However, structurally, the P-40 is surprisingly strong and can turn/dive very quickly at high speeds. &lt;br /&gt;
&lt;br /&gt;
Compared to other planes at the 2.3 battle rating, the P-40 is fairly well-armed. The 6 x M2 machine guns can rip apart most enemy aircraft. A well-trained burst can take any fighter, however, some attackers (namely the well-armoured [[IL-2 (Family)|IL-2]]) and larger bombers might take a little bit more patience and a few more passes. Ammo capacity is also very good and will easily last an entire RB match, given that the pilot has good accuracy and trigger control.&lt;br /&gt;
&lt;br /&gt;
In short, always remember to energy fight and use the P-40's high top speed to quickly dive away and leave combat if things get hairy.&lt;br /&gt;
&lt;br /&gt;
'''''The Ground Attack Role'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40E can carry a bomb payload of 2 x 100 lb or 1 x 500 lb or 2 x 100 lb + 1 x 500 lb (700 lb), making it a decent ground attack fighter for its rank. The Ground Targets belt for the .50 cals allow the P-40 to rip apart enemy AAA, Pillboxes, and even most German/Japanese light tanks. Pz. IIs, bt-5 and -7s, Chi-Ha's, etc., can all be torn to shreds with the .50 cals- primarily from the side and top.&lt;br /&gt;
&lt;br /&gt;
Some concerning fighters that the P-40E-1 should worry about are:&lt;br /&gt;
&lt;br /&gt;
* Bf 109s: [[Bf 109 E-3|Emil]]&lt;br /&gt;
* [[A6M2|A6M2]], the &amp;quot;Zero&amp;quot;&lt;br /&gt;
* [[Yak-1B|Yak 1B]]/[[Yak-7B|Yak-7B]] &lt;br /&gt;
* Spitfires: [[Spitfire Mk IIb|Mk.II]], [[Spitfire Mk Vb/trop|Mk.Vb]] )  &lt;br /&gt;
* Hurricane Mk IVs with mounted cannons&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Bf_109_(Family)|Bf 109]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Turn flight- the BF-109 is typically a superior aircraft in terms of climb rate and vertical manoeuvres. However, early/mid-rank 109s can be turned against in the Warhawk, especially at higher speeds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[A6M_(Family)|Zero]]:'''&lt;br /&gt;
&lt;br /&gt;
*Boom &amp;amp; Zoom - dive on the target and engage. Due to its lack of armour and large fuel tanks, the A6M is easy to destroy.&lt;br /&gt;
*Outrun the A6M- the A6M isn't a really high-speed plane, the P-40E can outrun it flat-out easily, so turn around after 3-4km and try to head-on or start climbing then. The A6M might start to climb to try and gain energy- if you keep running from it, you will put enough space between you and your opponent to climb to an acceptable altitude, or re-group with allies&lt;br /&gt;
&lt;br /&gt;
'''Never, ever, ever turn fight a Zero'''. Zeros are the natural and historical nemeses of Allied aircraft, it can maneuver way better than the P-40s and those 2 x 20 mm cannons can rip them to shreds&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Yak-7B|Yak-1/7]]:'''&lt;br /&gt;
&lt;br /&gt;
*Turn fighting is recommended as a last resort, especially with the Yak-1B's superior handling and turn-radius. You will not be able to outrun a Yak and head-ons are not advised due to the Yak's nose weapons. Try and get a friend to assist you, without losing speed- avoid engaging and losing speed, otherwise, the Yak will catch you. If you are in a squad, stick together and use the scissor-baiting method, until an opponent locks onto one of you, then you can destroy it. Boom and zoom should be used, but the circumstances often don't arise. &lt;br /&gt;
&lt;br /&gt;
'''Against [[Spitfire_(Family)|Spitfires]]:'''&lt;br /&gt;
&lt;br /&gt;
*Try to Boom &amp;amp; Zoom, if given the position to do so. In a straight line, the P-40 will outrun a [[Spitfire_Mk_Ia|Spitfire Mk.I]] at lower altitudes, but not out-climb it. The performance of the Spitfire makes it a difficult enemy, only turn fight with it at high speeds, with wingmen or more teammates around is the optimal solution. The {{PAGENAME}} is also more heavily armed than a Spitfire, so attempting to risk a head-on shot may pay off, especially since both aircraft have to deal with convergence issues. However, skilled Spitfire pilots will not be baited into such a shot and will usually break off before an effective firing solution can be achieved.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Hurricane_Mk_IV|Hurricane Mk. IV]] (mounted with cannons)'''&lt;br /&gt;
&lt;br /&gt;
* '''Do not go head-on!''' This specific vehicle has the most potent cannon installed on a fighter at or around this battle rating (the second being your P-39). Any tactic that is not a frontal attack is effective. Something else to note that is the Hurricane Mk. IV's controls will lock up at slower speeds than the {{PAGENAME}}'s in the vertical, thus giving the P-40 an advantage when making high-speed manoeuvres while diving. However, the Hurricane is much more manoeuvrable even with the gun pods installed and can reverse the roles if the attacker is not careful.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| FSBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The primary modules to focus on are ammo belts and performance. For best results in air to air combat the Universal belts are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful low to mid-altitude performance&lt;br /&gt;
* Decent roll rate&lt;br /&gt;
* Lots of vibrant and historically accurate camouflage to unlock&lt;br /&gt;
* Good flat out speed&lt;br /&gt;
* Good dive speed&lt;br /&gt;
* Fast at level flight&lt;br /&gt;
* Can carry bombs&lt;br /&gt;
* Somewhat adequate cockpit visibility despite lots of bars&lt;br /&gt;
* Pilot is protected by a steel plate behind his seat and by another plate and a bulletproof glass from the front&lt;br /&gt;
* Deadly armament (6 x 50.cal HMGs), easily rip apart any opponents&lt;br /&gt;
* Extremely strong rudder, can help with manoeuvres a lot and decrease turn radius (AB)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Poor high altitude performance&lt;br /&gt;
* Poor turn time compared to other single-seat fighters of similar time period and rank&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Elevators completely lock up at 600 KM/H(352 MP/H)&lt;br /&gt;
* Rear visibility from the cockpit is hindered by the armour plate&lt;br /&gt;
* Unstable in yaw axis (RB and SB)&lt;br /&gt;
* Must adjust for convergence of wing-mounted guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The P-40 was born in 1938 when Curtiss realized the need for a replacement to the P-36. The P-36 was a formidable aircraft, but top speeds of newer fighter designs were quickly passing it. Donovan Berlin a former Northrop engineer who was employed by Curtiss went to work on the redesign of the Hawk. The radial engine was replaced with a turbo-supercharged version of the Allison V-1710 inline engine. The cockpit was moved to offset the weight of the new engine. This delivered a performance boost and higher top speeds when tested. The Army ordered thirteen versions of this prototype built for additional testing. Unfortunately, the experimental turbo-supercharged engine was unreliable and poor visibility from the cockpit forced the project to be abandoned.&lt;br /&gt;
&lt;br /&gt;
The next attempt at design was a simpler one. Berlin recognized the U.S. Army believed they only needed a fighter effective to only 15,000 ft. The aircraft's engine was replaced with a simpler supercharged Allison engine and was designated XP-40. The new prototype first flew on October 14, 1938. The aircraft flew and looked good but various adjustments were quickly made. These included moving the radiator and a more powerful version of the Allison V-1710. The XP-40 was quickly recognized for its good handling and dive speeds.&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
On April 26, 1939, Curtiss was handed a record-setting contract of 524 P-40s for $13 million. The primary reason Curtiss won the contract was due to availability. Other manufacturers still needed a couple of years before they could launch their aircraft into production (Examples: P-38, P-39). The first production P-40 rolled off the factory line in March of 1940. The first P-40s to see action were RAF Tomahawks over North Africa in June of 1941. The aircraft was quickly noted for being a stable gun platform and capable of withstanding more battle damage than its counterparts. The aircraft's altitude limitations quickly forced pilots to accept they would have to endure higher flying opponents.&lt;br /&gt;
&lt;br /&gt;
When the P-40 reached the D and E variants many changes had to be made. Allison redesigned its V-1710 and the aircraft's fuselage when need to accommodate the higher thrust and additional horsepower from the new engine. Curtiss removed all armament from the nose of the aircraft and placed four 12.7 mm Browning M2 machine guns in the wing. In the later E model that number would be increased to six. The P-40 was also fitted with an improved cockpit enclosure, larger windshield, and a better canopy. The P-40E-1 was also capable of carrying six small bombs under the wings. In late production models, a small dorsal fin was added near the base of the tail for added stability. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Curtiss P-40E Kittyhawk was an American single-engine, single-seat, fighter/ground-attack aircraft that first flew in 1938. Better known as the &amp;quot;Warhawk,&amp;quot; the P-40 series design was a modification of the previous Curtiss [[P-36A|P-36 Hawk]]. The Kittyhawk was used by most Allied powers in World War II and remained in the front lines until the end of the war. It was the third most-produced American fighter, the first two being the [[P-51D-5|P-51]], and the [[P-47_(Family)|P-47]]. Production of the Kittyhawk ceased in November of 1944. By that time, 13,738 has been built.&lt;br /&gt;
&lt;br /&gt;
Although many models of the P-40 were built, the model series was officially given the general name &amp;quot;P-40 Warhawk,&amp;quot; making all planes off the P-40 series P-40 Warhawk's, although British and Soviet air forces gave the Warhawk the name &amp;quot;Tomahawk&amp;quot; for any models equivalent to the P-40B and P-40C. The name &amp;quot;Kittyhawk&amp;quot; was given to any models equivalent to the P-40D and above.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The P-40 series first saw combat not in North America, but in the Middle East and North African campaigns, being flown by British pilots, during the June of 1941. No. 112 Squadron Royal Air Force was one of the first squadrons to operate the Warhawks, (Considered &amp;quot;Tomahawks&amp;quot; by the pilots that flew them,) and was the first unit of Allied forces to use the &amp;quot;Shark Mouth&amp;quot; decal, copying similar German markings that were used on some [[Bf_110_(Family)|Messerschmitt Bf 110]]'s.&lt;br /&gt;
&lt;br /&gt;
The P-40 was inferior to some German single-engine fighters in high-altitude combat due to its lack of a two-stage supercharger. This caused the P-40 to be rarely used in operation in Northwest Europe. But between the years of 1941 and 1944, the P-40 played a critical role in the theatres North Africa, the Southwest Pacific, and China. It also had a considerable role in the Middle East, Southeast Asia, Eastern Europe, Alaska, and Italy. The P-40's bad high-altitude performance did not matter in these theatres, where it was used as an air superiority fighter, bomber escort, and a fighter-bomber. Although the design was considered mediocre in postwar, suitable for only close air support, Allied pilots reported the P-40 flew surprisingly well as an air superiority fighter. The P-40 also had the advantage of low-cost assembly, which kept it in production as a ground-attack aircraft long after it was considered obsolete as a fighter. A survey conducted in 2008 showed that at the time, 29 P-40's were airworthy.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Allied forces have used this American single-engine fighter all over the world: in Europe, Africa, Asia and the Pacific theater. P-40E-1 'Kittyhawk' modification of that plane, made for the British Air Force, was equipped with an Allison V-1710-39 engine and armed with six 12.7 mm. Browning machine guns. The plane could optionally carry 500 pounds of bombs under its fuselage and 100 pounds of bombs on each wing. There were more than 1,500 P-40E-1s produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:P-40E-1.png|thumb|American P-40E-1 in 239th Wing 112th Squadron camouflage |424x424px]][[File:P-40E-1 flying at 4000m.png|thumb|An American P-40E-1 flying at 4000m|423x423px]]&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:P-40E-1 Alternative Camo.jpg|thumb|300px|P-40E-1 in People's Republic of China Air Force Camouflage. Found and Extracted in the files using the War Thunder CDK]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Curtiss P-40E Warhawk 2 USAF.jpg|thumb|332x332px|P-40E of the US Air Force.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_BRI0aAXGaU|'''P-40E-1 Kittyhawk (Buffed to Perfection)''' - ''Jengar''|EvS4NymKXzI|'''P40 E - How to Dominate low tier''' - ''Green Fury''|8CtZnLRFq_4|'''WARHAWKS Don't Mess Around - P-40 Fighter ft LevelCapGaming''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]] Hawk&lt;br /&gt;
* Curtiss [[P-40 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin-Gorbunov-Gudkov [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Messerschmitt [[Bf 109 (Family)|Bf 109]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]] Zero&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/132/current [News&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month: Edward F Rector (Pilot of Curtiss P40 'White 104')]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Curtiss}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58975</id>
		<title>P-40E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58975"/>
				<updated>2020-05-31T14:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: /* Media */  added new image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-40e&lt;br /&gt;
|cockpit=332086/1100786&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=American fighter '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = P40 (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = P-40 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The P-40E Warhawk is an excellent &amp;quot;boom-n-zoom&amp;quot; fighter/bomber, however, it is not limited to this kind of warfare. It is equipped with 6 x M2 Browning .50 cal machine guns which are remarkably effective against light pillboxes, some light tanks/AAA, and of course, planes. The P-40 can also equip bombs to round itself out as a decent low-rank fighter bomber. &lt;br /&gt;
&lt;br /&gt;
Any competent realistic battle Warhawk flyer will tell you that it is only good at Medium altitudes (3,000 m is normally considered that middle altitude). This is because the engine's performance is poor at higher altitudes, unlike its future successors- the [[P-51D-5|P-51]] and P-47. The P-40's main asset is its straight-line speed- it will easily outrun Bf 109s, A6Ms, and some &amp;quot;modernized&amp;quot; biplanes you may see at its 2.3 battle rating. Head-ons are almost never advisable, but given the high velocity and fire rate of the .50 cals, lightly armoured planes such as the A6M can be taken head-on from a distance. &lt;br /&gt;
&lt;br /&gt;
Otherwise, use the high speed and decent engine performance at low altitude to out-speed and energy-fight enemy planes. At high speeds, the P-40 can out-turn a select few Axis and British fighters, including some lower-rank Bf 109s and Hawker [[Hurricane (Family)|Hurricanes]]. Never attempt to turn with Zero's, He 112s, Spitfires or low-rank Russian fighters as they will almost always have the turn advantage and get the better angle of attack.&lt;br /&gt;
&lt;br /&gt;
In short, the P-40 is one of the best performing low-rank US planes due to its high speed and general performance which outmatches most, if not all, opponents at the 2.3 battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 528 || 513 || 9,555 || 22.3 || 22.7 || 4.6 || 6.7 || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 575 || 9,555 || 20.2 || 20.6 || 22.0 || 12.4 || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 772 || 290 || ??? || ~16 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 458 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,108 m || 1,070 hp || 1,198 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Front windscreen&lt;br /&gt;
* 8 mm Steel - Behind pilot's seat&lt;br /&gt;
* 6.35 mm Steel - Between cockpit and engine&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (225 rpg outer, 260 rpg middle, 295 rpg inner = 1,560 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} with its six .50 calibre machine guns are much like a precursor to the P-47 with its eight .50 calibre machine guns. While not as devastating as a 20 mm autocannon, the six machine guns when connecting with a target will do a considerable amount of damage, to the point of causing a critical hit if not blowing off a wing or severing a fuselage. Unlike aircraft with nose-mounted weapons, the wing-mounted guns require the pilot to set a convergence point. Typically a convergence point is set around 250 - 400m (or even closer if you typically fly on the enemy's tail) will be enough to thoroughly dismantle an enemy airplane. Though the guns can be pushed to fire at aircraft which are further away, however, they start losing their punch and chances of critically damaging the enemy starts dropping. Due to the issue of convergence, head-on attacks are discouraged unless the pilot is proficient at cantering the aircraft slightly so that one set of guns fires in a straight path towards the head-on attacker. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs + 500 lbs AN-M64A1 bomb (700 lb total)&lt;br /&gt;
&lt;br /&gt;
As an early version of a multi-role aircraft, the {{PAGENAME}} can be configured as a fighter/interceptor or a fighter/bomber. Bombs can be outfitted to the {{PAGENAME}} to allow for strategic bombing and low altitudes, many times during a diving run. Less effective at bombing bases, this fighter can lob the bombs to pick off smaller and lighter targets which may be spread across the map and once the bombs are released, it can resume its fighter role. The disadvantage of carrying bombs on this aircraft come with reduced manoeuvrability. The roll rate of this aircraft dramatically changes when carrying the two 100 lb bombs under the wings, however, the single 500 lb bomb though heavier, with its being mounted on the fuselage hardpoint it doesn't affect the roll rate as much.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
'''''Air Combat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40 is good at turn fights and low altitude fights only against fighters like Bf 109's which it faces, e.g. the [[Bf 109 E-3|E-3]], [[Bf 109 G-2|G-2s]] and [[Bf 109 F-4|F-4s]]; these aircraft cannot really turn with it but are faster. The speed of this aircraft at 560 kph makes it pretty fast for its rank and BR, however, this is only applicable to low altitudes. An important point is that the aircraft engine '''chokes''' above 5,000 m and becomes basically a sitting duck at this altitude.&lt;br /&gt;
&lt;br /&gt;
When you dive on other planes, watch your speed! '''The P-40 is nearly uncontrollable at speeds higher than 600 kph '''- its ideal speed is between 400 - 500 kph. However, structurally, the P-40 is surprisingly strong and can turn/dive very quickly at high speeds. &lt;br /&gt;
&lt;br /&gt;
Compared to other planes at the 2.3 battle rating, the P-40 is fairly well-armed. The 6 x M2 machine guns can rip apart most enemy aircraft. A well-trained burst can take any fighter, however, some attackers (namely the well-armoured [[IL-2 (Family)|IL-2]]) and larger bombers might take a little bit more patience and a few more passes. Ammo capacity is also very good and will easily last an entire RB match, given that the pilot has good accuracy and trigger control.&lt;br /&gt;
&lt;br /&gt;
In short, always remember to energy fight and use the P-40's high top speed to quickly dive away and leave combat if things get hairy.&lt;br /&gt;
&lt;br /&gt;
'''''The Ground Attack Role'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40E can carry a bomb payload of 2 x 100 lb or 1 x 500 lb or 2 x 100 lb + 1 x 500 lb (700 lb), making it a decent ground attack fighter for its rank. The Ground Targets belt for the .50 cals allow the P-40 to rip apart enemy AAA, Pillboxes, and even most German/Japanese light tanks. Pz. IIs, bt-5 and -7s, Chi-Ha's, etc., can all be torn to shreds with the .50 cals- primarily from the side and top.&lt;br /&gt;
&lt;br /&gt;
Some concerning fighters that the P-40E-1 should worry about are:&lt;br /&gt;
&lt;br /&gt;
* Bf 109s: [[Bf 109 E-3|Emil]]&lt;br /&gt;
* [[A6M2|A6M2]], the &amp;quot;Zero&amp;quot;&lt;br /&gt;
* [[Yak-1B|Yak 1B]]/[[Yak-7B|Yak-7B]] &lt;br /&gt;
* Spitfires: [[Spitfire Mk IIb|Mk.II]], [[Spitfire Mk Vb/trop|Mk.Vb]] )  &lt;br /&gt;
* Hurricane Mk IVs with mounted cannons&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Bf_109_(Family)|Bf 109]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Turn flight- the BF-109 is typically a superior aircraft in terms of climb rate and vertical manoeuvres. However, early/mid-rank 109s can be turned against in the Warhawk, especially at higher speeds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[A6M_(Family)|Zero]]:'''&lt;br /&gt;
&lt;br /&gt;
*Boom &amp;amp; Zoom - dive on the target and engage. Due to its lack of armour and large fuel tanks, the A6M is easy to destroy.&lt;br /&gt;
*Outrun the A6M- the A6M isn't a really high-speed plane, the P-40E can outrun it flat-out easily, so turn around after 3-4km and try to head-on or start climbing then. The A6M might start to climb to try and gain energy- if you keep running from it, you will put enough space between you and your opponent to climb to an acceptable altitude, or re-group with allies&lt;br /&gt;
&lt;br /&gt;
'''Never, ever, ever turn fight a Zero'''. Zeros are the natural and historical nemeses of Allied aircraft, it can maneuver way better than the P-40s and those 2 x 20 mm cannons can rip them to shreds&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Yak-7B|Yak-1/7]]:'''&lt;br /&gt;
&lt;br /&gt;
*Turn fighting is recommended as a last resort, especially with the Yak-1B's superior handling and turn-radius. You will not be able to outrun a Yak and head-ons are not advised due to the Yak's nose weapons. Try and get a friend to assist you, without losing speed- avoid engaging and losing speed, otherwise, the Yak will catch you. If you are in a squad, stick together and use the scissor-baiting method, until an opponent locks onto one of you, then you can destroy it. Boom and zoom should be used, but the circumstances often don't arise. &lt;br /&gt;
&lt;br /&gt;
'''Against [[Spitfire_(Family)|Spitfires]]:'''&lt;br /&gt;
&lt;br /&gt;
*Try to Boom &amp;amp; Zoom, if given the position to do so. In a straight line, the P-40 will outrun a [[Spitfire_Mk_Ia|Spitfire Mk.I]] at lower altitudes, but not out-climb it. The performance of the Spitfire makes it a difficult enemy, only turn fight with it at high speeds, with wingmen or more teammates around is the optimal solution. The {{PAGENAME}} is also more heavily armed than a Spitfire, so attempting to risk a head-on shot may pay off, especially since both aircraft have to deal with convergence issues. However, skilled Spitfire pilots will not be baited into such a shot and will usually break off before an effective firing solution can be achieved.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Hurricane_Mk_IV|Hurricane Mk. IV]] (mounted with cannons)'''&lt;br /&gt;
&lt;br /&gt;
* '''Do not go head-on!''' This specific vehicle has the most potent cannon installed on a fighter at or around this battle rating (the second being your P-39). Any tactic that is not a frontal attack is effective. Something else to note that is the Hurricane Mk. IV's controls will lock up at slower speeds than the {{PAGENAME}}'s in the vertical, thus giving the P-40 an advantage when making high-speed manoeuvres while diving. However, the Hurricane is much more manoeuvrable even with the gun pods installed and can reverse the roles if the attacker is not careful.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| FSBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The primary modules to focus on are ammo belts and performance. For best results in air to air combat the Universal belts are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful low to mid-altitude performance&lt;br /&gt;
* Decent roll rate&lt;br /&gt;
* Lots of vibrant and historically accurate camouflage to unlock&lt;br /&gt;
* Good flat out speed&lt;br /&gt;
* Good dive speed&lt;br /&gt;
* Fast at level flight&lt;br /&gt;
* Can carry bombs&lt;br /&gt;
* Somewhat adequate cockpit visibility despite lots of bars&lt;br /&gt;
* Pilot is protected by a steel plate behind his seat and by another plate and a bulletproof glass from the front&lt;br /&gt;
* Deadly armament (6 x 50.cal HMGs), easily rip apart any opponents&lt;br /&gt;
* Extremely strong rudder, can help with manoeuvres a lot and decrease turn radius (AB)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Poor high altitude performance&lt;br /&gt;
* Poor turn time compared to other single-seat fighters of similar time period and rank&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Elevators completely lock up at 600 KM/H(352 MP/H)&lt;br /&gt;
* Rear visibility from the cockpit is hindered by the armour plate&lt;br /&gt;
* Unstable in yaw axis (RB and SB)&lt;br /&gt;
* Must adjust for convergence of wing-mounted guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The P-40 was born in 1938 when Curtiss realized the need for a replacement to the P-36. The P-36 was a formidable aircraft, but top speeds of newer fighter designs were quickly passing it. Donovan Berlin a former Northrop engineer who was employed by Curtiss went to work on the redesign of the Hawk. The radial engine was replaced with a turbo-supercharged version of the Allison V-1710 inline engine. The cockpit was moved to offset the weight of the new engine. This delivered a performance boost and higher top speeds when tested. The Army ordered thirteen versions of this prototype built for additional testing. Unfortunately, the experimental turbo-supercharged engine was unreliable and poor visibility from the cockpit forced the project to be abandoned.&lt;br /&gt;
&lt;br /&gt;
The next attempt at design was a simpler one. Berlin recognized the U.S. Army believed they only needed a fighter effective to only 15,000 ft. The aircraft's engine was replaced with a simpler supercharged Allison engine and was designated XP-40. The new prototype first flew on October 14, 1938. The aircraft flew and looked good but various adjustments were quickly made. These included moving the radiator and a more powerful version of the Allison V-1710. The XP-40 was quickly recognized for its good handling and dive speeds.&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
On April 26, 1939, Curtiss was handed a record-setting contract of 524 P-40s for $13 million. The primary reason Curtiss won the contract was due to availability. Other manufacturers still needed a couple of years before they could launch their aircraft into production (Examples: P-38, P-39). The first production P-40 rolled off the factory line in March of 1940. The first P-40s to see action were RAF Tomahawks over North Africa in June of 1941. The aircraft was quickly noted for being a stable gun platform and capable of withstanding more battle damage than its counterparts. The aircraft's altitude limitations quickly forced pilots to accept they would have to endure higher flying opponents.&lt;br /&gt;
&lt;br /&gt;
When the P-40 reached the D and E variants many changes had to be made. Allison redesigned its V-1710 and the aircraft's fuselage when need to accommodate the higher thrust and additional horsepower from the new engine. Curtiss removed all armament from the nose of the aircraft and placed four 12.7 mm Browning M2 machine guns in the wing. In the later E model that number would be increased to six. The P-40 was also fitted with an improved cockpit enclosure, larger windshield, and a better canopy. The P-40E-1 was also capable of carrying six small bombs under the wings. In late production models, a small dorsal fin was added near the base of the tail for added stability. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Curtiss P-40E Kittyhawk was an American single-engine, single-seat, fighter/ground-attack aircraft that first flew in 1938. Better known as the &amp;quot;Warhawk,&amp;quot; the P-40 series design was a modification of the previous Curtiss [[P-36A|P-36 Hawk]]. The Kittyhawk was used by most Allied powers in World War II and remained in the front lines until the end of the war. It was the third most-produced American fighter, the first two being the [[P-51D-5|P-51]], and the [[P-47_(Family)|P-47]]. Production of the Kittyhawk ceased in November of 1944. By that time, 13,738 has been built.&lt;br /&gt;
&lt;br /&gt;
Although many models of the P-40 were built, the model series was officially given the general name &amp;quot;P-40 Warhawk,&amp;quot; making all planes off the P-40 series P-40 Warhawk's, although British and Soviet air forces gave the Warhawk the name &amp;quot;Tomahawk&amp;quot; for any models equivalent to the P-40B and P-40C. The name &amp;quot;Kittyhawk&amp;quot; was given to any models equivalent to the P-40D and above.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The P-40 series first saw combat not in North America, but in the Middle East and North African campaigns, being flown by British pilots, during the June of 1941. No. 112 Squadron Royal Air Force was one of the first squadrons to operate the Warhawks, (Considered &amp;quot;Tomahawks&amp;quot; by the pilots that flew them,) and was the first unit of Allied forces to use the &amp;quot;Shark Mouth&amp;quot; decal, copying similar German markings that were used on some [[Bf_110_(Family)|Messerschmitt Bf 110]]'s.&lt;br /&gt;
&lt;br /&gt;
The P-40 was inferior to some German single-engine fighters in high-altitude combat due to its lack of a two-stage supercharger. This caused the P-40 to be rarely used in operation in Northwest Europe. But between the years of 1941 and 1944, the P-40 played a critical role in the theatres North Africa, the Southwest Pacific, and China. It also had a considerable role in the Middle East, Southeast Asia, Eastern Europe, Alaska, and Italy. The P-40's bad high-altitude performance did not matter in these theatres, where it was used as an air superiority fighter, bomber escort, and a fighter-bomber. Although the design was considered mediocre in postwar, suitable for only close air support, Allied pilots reported the P-40 flew surprisingly well as an air superiority fighter. The P-40 also had the advantage of low-cost assembly, which kept it in production as a ground-attack aircraft long after it was considered obsolete as a fighter. A survey conducted in 2008 showed that at the time, 29 P-40's were airworthy.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Allied forces have used this American single-engine fighter all over the world: in Europe, Africa, Asia and the Pacific theater. P-40E-1 'Kittyhawk' modification of that plane, made for the British Air Force, was equipped with an Allison V-1710-39 engine and armed with six 12.7 mm. Browning machine guns. The plane could optionally carry 500 pounds of bombs under its fuselage and 100 pounds of bombs on each wing. There were more than 1,500 P-40E-1s produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:P-40E-1 flying at 4000m.png|thumb|An American P-40E-1 flying at 4000m]][[File:P-40E-1.png|thumb|American P-40E-1 in 239th Wing 112th Squadron camouflage |424x424px]]&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:P-40E-1 Alternative Camo.jpg|thumb|300px|P-40E-1 in People's Republic of China Air Force Camouflage. Found and Extracted in the files using the War Thunder CDK]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Curtiss P-40E Warhawk 2 USAF.jpg|thumb|332x332px|P-40E of the US Air Force.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_BRI0aAXGaU|'''P-40E-1 Kittyhawk (Buffed to Perfection)''' - ''Jengar''|EvS4NymKXzI|'''P40 E - How to Dominate low tier''' - ''Green Fury''|8CtZnLRFq_4|'''WARHAWKS Don't Mess Around - P-40 Fighter ft LevelCapGaming''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]] Hawk&lt;br /&gt;
* Curtiss [[P-40 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin-Gorbunov-Gudkov [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Messerschmitt [[Bf 109 (Family)|Bf 109]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]] Zero&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/132/current [News&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month: Edward F Rector (Pilot of Curtiss P40 'White 104')]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Curtiss}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:P-40E-1_flying_at_4000m.png&amp;diff=58974</id>
		<title>File:P-40E-1 flying at 4000m.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:P-40E-1_flying_at_4000m.png&amp;diff=58974"/>
				<updated>2020-05-31T14:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;P-40E-1 flying at 4000m in 239th Wing 112th Squadron camouflage&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58973</id>
		<title>P-40E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58973"/>
				<updated>2020-05-31T14:35:23Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-40e&lt;br /&gt;
|cockpit=332086/1100786&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=American fighter '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = P40 (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = P-40 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The P-40E Warhawk is an excellent &amp;quot;boom-n-zoom&amp;quot; fighter/bomber, however, it is not limited to this kind of warfare. It is equipped with 6 x M2 Browning .50 cal machine guns which are remarkably effective against light pillboxes, some light tanks/AAA, and of course, planes. The P-40 can also equip bombs to round itself out as a decent low-rank fighter bomber. &lt;br /&gt;
&lt;br /&gt;
Any competent realistic battle Warhawk flyer will tell you that it is only good at Medium altitudes (3,000 m is normally considered that middle altitude). This is because the engine's performance is poor at higher altitudes, unlike its future successors- the [[P-51D-5|P-51]] and P-47. The P-40's main asset is its straight-line speed- it will easily outrun Bf 109s, A6Ms, and some &amp;quot;modernized&amp;quot; biplanes you may see at its 2.3 battle rating. Head-ons are almost never advisable, but given the high velocity and fire rate of the .50 cals, lightly armoured planes such as the A6M can be taken head-on from a distance. &lt;br /&gt;
&lt;br /&gt;
Otherwise, use the high speed and decent engine performance at low altitude to out-speed and energy-fight enemy planes. At high speeds, the P-40 can out-turn a select few Axis and British fighters, including some lower-rank Bf 109s and Hawker [[Hurricane (Family)|Hurricanes]]. Never attempt to turn with Zero's, He 112s, Spitfires or low-rank Russian fighters as they will almost always have the turn advantage and get the better angle of attack.&lt;br /&gt;
&lt;br /&gt;
In short, the P-40 is one of the best performing low-rank US planes due to its high speed and general performance which outmatches most, if not all, opponents at the 2.3 battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 528 || 513 || 9,555 || 22.3 || 22.7 || 4.6 || 6.7 || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 575 || 9,555 || 20.2 || 20.6 || 22.0 || 12.4 || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 772 || 290 || ??? || ~16 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 458 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,108 m || 1,070 hp || 1,198 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Front windscreen&lt;br /&gt;
* 8 mm Steel - Behind pilot's seat&lt;br /&gt;
* 6.35 mm Steel - Between cockpit and engine&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (225 rpg outer, 260 rpg middle, 295 rpg inner = 1,560 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} with its six .50 calibre machine guns are much like a precursor to the P-47 with its eight .50 calibre machine guns. While not as devastating as a 20 mm autocannon, the six machine guns when connecting with a target will do a considerable amount of damage, to the point of causing a critical hit if not blowing off a wing or severing a fuselage. Unlike aircraft with nose-mounted weapons, the wing-mounted guns require the pilot to set a convergence point. Typically a convergence point is set around 250 - 400m (or even closer if you typically fly on the enemy's tail) will be enough to thoroughly dismantle an enemy airplane. Though the guns can be pushed to fire at aircraft which are further away, however, they start losing their punch and chances of critically damaging the enemy starts dropping. Due to the issue of convergence, head-on attacks are discouraged unless the pilot is proficient at cantering the aircraft slightly so that one set of guns fires in a straight path towards the head-on attacker. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs + 500 lbs AN-M64A1 bomb (700 lb total)&lt;br /&gt;
&lt;br /&gt;
As an early version of a multi-role aircraft, the {{PAGENAME}} can be configured as a fighter/interceptor or a fighter/bomber. Bombs can be outfitted to the {{PAGENAME}} to allow for strategic bombing and low altitudes, many times during a diving run. Less effective at bombing bases, this fighter can lob the bombs to pick off smaller and lighter targets which may be spread across the map and once the bombs are released, it can resume its fighter role. The disadvantage of carrying bombs on this aircraft come with reduced manoeuvrability. The roll rate of this aircraft dramatically changes when carrying the two 100 lb bombs under the wings, however, the single 500 lb bomb though heavier, with its being mounted on the fuselage hardpoint it doesn't affect the roll rate as much.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
'''''Air Combat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40 is good at turn fights and low altitude fights only against fighters like Bf 109's which it faces, e.g. the [[Bf 109 E-3|E-3]], [[Bf 109 G-2|G-2s]] and [[Bf 109 F-4|F-4s]]; these aircraft cannot really turn with it but are faster. The speed of this aircraft at 560 kph makes it pretty fast for its rank and BR, however, this is only applicable to low altitudes. An important point is that the aircraft engine '''chokes''' above 5,000 m and becomes basically a sitting duck at this altitude.&lt;br /&gt;
&lt;br /&gt;
When you dive on other planes, watch your speed! '''The P-40 is nearly uncontrollable at speeds higher than 600 kph '''- its ideal speed is between 400 - 500 kph. However, structurally, the P-40 is surprisingly strong and can turn/dive very quickly at high speeds. &lt;br /&gt;
&lt;br /&gt;
Compared to other planes at the 2.3 battle rating, the P-40 is fairly well-armed. The 6 x M2 machine guns can rip apart most enemy aircraft. A well-trained burst can take any fighter, however, some attackers (namely the well-armoured [[IL-2 (Family)|IL-2]]) and larger bombers might take a little bit more patience and a few more passes. Ammo capacity is also very good and will easily last an entire RB match, given that the pilot has good accuracy and trigger control.&lt;br /&gt;
&lt;br /&gt;
In short, always remember to energy fight and use the P-40's high top speed to quickly dive away and leave combat if things get hairy.&lt;br /&gt;
&lt;br /&gt;
'''''The Ground Attack Role'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40E can carry a bomb payload of 2 x 100 lb or 1 x 500 lb or 2 x 100 lb + 1 x 500 lb (700 lb), making it a decent ground attack fighter for its rank. The Ground Targets belt for the .50 cals allow the P-40 to rip apart enemy AAA, Pillboxes, and even most German/Japanese light tanks. Pz. IIs, bt-5 and -7s, Chi-Ha's, etc., can all be torn to shreds with the .50 cals- primarily from the side and top.&lt;br /&gt;
&lt;br /&gt;
Some concerning fighters that the P-40E-1 should worry about are:&lt;br /&gt;
&lt;br /&gt;
* Bf 109s: [[Bf 109 E-3|Emil]]&lt;br /&gt;
* [[A6M2|A6M2]], the &amp;quot;Zero&amp;quot;&lt;br /&gt;
* [[Yak-1B|Yak 1B]]/[[Yak-7B|Yak-7B]] &lt;br /&gt;
* Spitfires: [[Spitfire Mk IIb|Mk.II]], [[Spitfire Mk Vb/trop|Mk.Vb]] )  &lt;br /&gt;
* Hurricane Mk IVs with mounted cannons&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Bf_109_(Family)|Bf 109]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Turn flight- the BF-109 is typically a superior aircraft in terms of climb rate and vertical manoeuvres. However, early/mid-rank 109s can be turned against in the Warhawk, especially at higher speeds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[A6M_(Family)|Zero]]:'''&lt;br /&gt;
&lt;br /&gt;
*Boom &amp;amp; Zoom - dive on the target and engage. Due to its lack of armour and large fuel tanks, the A6M is easy to destroy.&lt;br /&gt;
*Outrun the A6M- the A6M isn't a really high-speed plane, the P-40E can outrun it flat-out easily, so turn around after 3-4km and try to head-on or start climbing then. The A6M might start to climb to try and gain energy- if you keep running from it, you will put enough space between you and your opponent to climb to an acceptable altitude, or re-group with allies&lt;br /&gt;
&lt;br /&gt;
'''Never, ever, ever turn fight a Zero'''. Zeros are the natural and historical nemeses of Allied aircraft, it can maneuver way better than the P-40s and those 2 x 20 mm cannons can rip them to shreds&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Yak-7B|Yak-1/7]]:'''&lt;br /&gt;
&lt;br /&gt;
*Turn fighting is recommended as a last resort, especially with the Yak-1B's superior handling and turn-radius. You will not be able to outrun a Yak and head-ons are not advised due to the Yak's nose weapons. Try and get a friend to assist you, without losing speed- avoid engaging and losing speed, otherwise, the Yak will catch you. If you are in a squad, stick together and use the scissor-baiting method, until an opponent locks onto one of you, then you can destroy it. Boom and zoom should be used, but the circumstances often don't arise. &lt;br /&gt;
&lt;br /&gt;
'''Against [[Spitfire_(Family)|Spitfires]]:'''&lt;br /&gt;
&lt;br /&gt;
*Try to Boom &amp;amp; Zoom, if given the position to do so. In a straight line, the P-40 will outrun a [[Spitfire_Mk_Ia|Spitfire Mk.I]] at lower altitudes, but not out-climb it. The performance of the Spitfire makes it a difficult enemy, only turn fight with it at high speeds, with wingmen or more teammates around is the optimal solution. The {{PAGENAME}} is also more heavily armed than a Spitfire, so attempting to risk a head-on shot may pay off, especially since both aircraft have to deal with convergence issues. However, skilled Spitfire pilots will not be baited into such a shot and will usually break off before an effective firing solution can be achieved.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Hurricane_Mk_IV|Hurricane Mk. IV]] (mounted with cannons)'''&lt;br /&gt;
&lt;br /&gt;
* '''Do not go head-on!''' This specific vehicle has the most potent cannon installed on a fighter at or around this battle rating (the second being your P-39). Any tactic that is not a frontal attack is effective. Something else to note that is the Hurricane Mk. IV's controls will lock up at slower speeds than the {{PAGENAME}}'s in the vertical, thus giving the P-40 an advantage when making high-speed manoeuvres while diving. However, the Hurricane is much more manoeuvrable even with the gun pods installed and can reverse the roles if the attacker is not careful.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| FSBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The primary modules to focus on are ammo belts and performance. For best results in air to air combat the Universal belts are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful low to mid-altitude performance&lt;br /&gt;
* Decent roll rate&lt;br /&gt;
* Lots of vibrant and historically accurate camouflage to unlock&lt;br /&gt;
* Good flat out speed&lt;br /&gt;
* Good dive speed&lt;br /&gt;
* Fast at level flight&lt;br /&gt;
* Can carry bombs&lt;br /&gt;
* Somewhat adequate cockpit visibility despite lots of bars&lt;br /&gt;
* Pilot is protected by a steel plate behind his seat and by another plate and a bulletproof glass from the front&lt;br /&gt;
* Deadly armament (6 x 50.cal HMGs), easily rip apart any opponents&lt;br /&gt;
* Extremely strong rudder, can help with manoeuvres a lot and decrease turn radius (AB)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Poor high altitude performance&lt;br /&gt;
* Poor turn time compared to other single-seat fighters of similar time period and rank&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Elevators completely lock up at 600 KM/H(352 MP/H)&lt;br /&gt;
* Rear visibility from the cockpit is hindered by the armour plate&lt;br /&gt;
* Unstable in yaw axis (RB and SB)&lt;br /&gt;
* Must adjust for convergence of wing-mounted guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The P-40 was born in 1938 when Curtiss realized the need for a replacement to the P-36. The P-36 was a formidable aircraft, but top speeds of newer fighter designs were quickly passing it. Donovan Berlin a former Northrop engineer who was employed by Curtiss went to work on the redesign of the Hawk. The radial engine was replaced with a turbo-supercharged version of the Allison V-1710 inline engine. The cockpit was moved to offset the weight of the new engine. This delivered a performance boost and higher top speeds when tested. The Army ordered thirteen versions of this prototype built for additional testing. Unfortunately, the experimental turbo-supercharged engine was unreliable and poor visibility from the cockpit forced the project to be abandoned.&lt;br /&gt;
&lt;br /&gt;
The next attempt at design was a simpler one. Berlin recognized the U.S. Army believed they only needed a fighter effective to only 15,000 ft. The aircraft's engine was replaced with a simpler supercharged Allison engine and was designated XP-40. The new prototype first flew on October 14, 1938. The aircraft flew and looked good but various adjustments were quickly made. These included moving the radiator and a more powerful version of the Allison V-1710. The XP-40 was quickly recognized for its good handling and dive speeds.&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
On April 26, 1939, Curtiss was handed a record-setting contract of 524 P-40s for $13 million. The primary reason Curtiss won the contract was due to availability. Other manufacturers still needed a couple of years before they could launch their aircraft into production (Examples: P-38, P-39). The first production P-40 rolled off the factory line in March of 1940. The first P-40s to see action were RAF Tomahawks over North Africa in June of 1941. The aircraft was quickly noted for being a stable gun platform and capable of withstanding more battle damage than its counterparts. The aircraft's altitude limitations quickly forced pilots to accept they would have to endure higher flying opponents.&lt;br /&gt;
&lt;br /&gt;
When the P-40 reached the D and E variants many changes had to be made. Allison redesigned its V-1710 and the aircraft's fuselage when need to accommodate the higher thrust and additional horsepower from the new engine. Curtiss removed all armament from the nose of the aircraft and placed four 12.7 mm Browning M2 machine guns in the wing. In the later E model that number would be increased to six. The P-40 was also fitted with an improved cockpit enclosure, larger windshield, and a better canopy. The P-40E-1 was also capable of carrying six small bombs under the wings. In late production models, a small dorsal fin was added near the base of the tail for added stability. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Curtiss P-40E Kittyhawk was an American single-engine, single-seat, fighter/ground-attack aircraft that first flew in 1938. Better known as the &amp;quot;Warhawk,&amp;quot; the P-40 series design was a modification of the previous Curtiss [[P-36A|P-36 Hawk]]. The Kittyhawk was used by most Allied powers in World War II and remained in the front lines until the end of the war. It was the third most-produced American fighter, the first two being the [[P-51D-5|P-51]], and the [[P-47_(Family)|P-47]]. Production of the Kittyhawk ceased in November of 1944. By that time, 13,738 has been built.&lt;br /&gt;
&lt;br /&gt;
Although many models of the P-40 were built, the model series was officially given the general name &amp;quot;P-40 Warhawk,&amp;quot; making all planes off the P-40 series P-40 Warhawk's, although British and Soviet air forces gave the Warhawk the name &amp;quot;Tomahawk&amp;quot; for any models equivalent to the P-40B and P-40C. The name &amp;quot;Kittyhawk&amp;quot; was given to any models equivalent to the P-40D and above.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The P-40 series first saw combat not in North America, but in the Middle East and North African campaigns, being flown by British pilots, during the June of 1941. No. 112 Squadron Royal Air Force was one of the first squadrons to operate the Warhawks, (Considered &amp;quot;Tomahawks&amp;quot; by the pilots that flew them,) and was the first unit of Allied forces to use the &amp;quot;Shark Mouth&amp;quot; decal, copying similar German markings that were used on some [[Bf_110_(Family)|Messerschmitt Bf 110]]'s.&lt;br /&gt;
&lt;br /&gt;
The P-40 was inferior to some German single-engine fighters in high-altitude combat due to its lack of a two-stage supercharger. This caused the P-40 to be rarely used in operation in Northwest Europe. But between the years of 1941 and 1944, the P-40 played a critical role in the theatres North Africa, the Southwest Pacific, and China. It also had a considerable role in the Middle East, Southeast Asia, Eastern Europe, Alaska, and Italy. The P-40's bad high-altitude performance did not matter in these theatres, where it was used as an air superiority fighter, bomber escort, and a fighter-bomber. Although the design was considered mediocre in postwar, suitable for only close air support, Allied pilots reported the P-40 flew surprisingly well as an air superiority fighter. The P-40 also had the advantage of low-cost assembly, which kept it in production as a ground-attack aircraft long after it was considered obsolete as a fighter. A survey conducted in 2008 showed that at the time, 29 P-40's were airworthy.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Allied forces have used this American single-engine fighter all over the world: in Europe, Africa, Asia and the Pacific theater. P-40E-1 'Kittyhawk' modification of that plane, made for the British Air Force, was equipped with an Allison V-1710-39 engine and armed with six 12.7 mm. Browning machine guns. The plane could optionally carry 500 pounds of bombs under its fuselage and 100 pounds of bombs on each wing. There were more than 1,500 P-40E-1s produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:P-40E-1.png|thumb|American P-40E-1 in 239th Wing 112th Squadron camouflage |424x424px]]&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:P-40E-1 Alternative Camo.jpg|thumb|300px|P-40E-1 in People's Republic of China Air Force Camouflage. Found and Extracted in the files using the War Thunder CDK]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Curtiss P-40E Warhawk 2 USAF.jpg|thumb|332x332px|P-40E of the US Air Force.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_BRI0aAXGaU|'''P-40E-1 Kittyhawk (Buffed to Perfection)''' - ''Jengar''|EvS4NymKXzI|'''P40 E - How to Dominate low tier''' - ''Green Fury''|8CtZnLRFq_4|'''WARHAWKS Don't Mess Around - P-40 Fighter ft LevelCapGaming''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]] Hawk&lt;br /&gt;
* Curtiss [[P-40 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin-Gorbunov-Gudkov [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Messerschmitt [[Bf 109 (Family)|Bf 109]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]] Zero&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/132/current [News&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month: Edward F Rector (Pilot of Curtiss P40 'White 104')]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Curtiss}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58972</id>
		<title>P-40E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58972"/>
				<updated>2020-05-31T14:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: Added an image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-40e&lt;br /&gt;
|cockpit=332086/1100786&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=American fighter '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = P40 (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = P-40 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The P-40E Warhawk is an excellent &amp;quot;boom-n-zoom&amp;quot; fighter/bomber, however, it is not limited to this kind of warfare. It is equipped with 6 x M2 Browning .50 cal machine guns which are remarkably effective against light pillboxes, some light tanks/AAA, and of course, planes. The P-40 can also equip bombs to round itself out as a decent low-rank fighter bomber. &lt;br /&gt;
&lt;br /&gt;
Any competent realistic battle Warhawk flyer will tell you that it is only good at Medium altitudes (3,000 m is normally considered that middle altitude). This is because the engine's performance is poor at higher altitudes, unlike its future successors- the [[P-51D-5|P-51]] and P-47. The P-40's main asset is its straight-line speed- it will easily outrun Bf 109s, A6Ms, and some &amp;quot;modernized&amp;quot; biplanes you may see at its 2.3 battle rating. Head-ons are almost never advisable, but given the high velocity and fire rate of the .50 cals, lightly armoured planes such as the A6M can be taken head-on from a distance. &lt;br /&gt;
&lt;br /&gt;
Otherwise, use the high speed and decent engine performance at low altitude to out-speed and energy-fight enemy planes. At high speeds, the P-40 can out-turn a select few Axis and British fighters, including some lower-rank Bf 109s and Hawker [[Hurricane (Family)|Hurricanes]]. Never attempt to turn with Zero's, He 112s, Spitfires or low-rank Russian fighters as they will almost always have the turn advantage and get the better angle of attack.&lt;br /&gt;
&lt;br /&gt;
In short, the P-40 is one of the best performing low-rank US planes due to its high speed and general performance which outmatches most, if not all, opponents at the 2.3 battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 528 || 513 || 9,555 || 22.3 || 22.7 || 4.6 || 6.7 || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 575 || 9,555 || 20.2 || 20.6 || 22.0 || 12.4 || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 772 || 290 || ??? || ~16 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 458 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,108 m || 1,070 hp || 1,198 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Front windscreen&lt;br /&gt;
* 8 mm Steel - Behind pilot's seat&lt;br /&gt;
* 6.35 mm Steel - Between cockpit and engine&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (225 rpg outer, 260 rpg middle, 295 rpg inner = 1,560 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} with its six .50 calibre machine guns are much like a precursor to the P-47 with its eight .50 calibre machine guns. While not as devastating as a 20 mm autocannon, the six machine guns when connecting with a target will do a considerable amount of damage, to the point of causing a critical hit if not blowing off a wing or severing a fuselage. Unlike aircraft with nose-mounted weapons, the wing-mounted guns require the pilot to set a convergence point. Typically a convergence point is set around 250 - 400m (or even closer if you typically fly on the enemy's tail) will be enough to thoroughly dismantle an enemy airplane. Though the guns can be pushed to fire at aircraft which are further away, however, they start losing their punch and chances of critically damaging the enemy starts dropping. Due to the issue of convergence, head-on attacks are discouraged unless the pilot is proficient at cantering the aircraft slightly so that one set of guns fires in a straight path towards the head-on attacker. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs + 500 lbs AN-M64A1 bomb (700 lb total)&lt;br /&gt;
&lt;br /&gt;
As an early version of a multi-role aircraft, the {{PAGENAME}} can be configured as a fighter/interceptor or a fighter/bomber. Bombs can be outfitted to the {{PAGENAME}} to allow for strategic bombing and low altitudes, many times during a diving run. Less effective at bombing bases, this fighter can lob the bombs to pick off smaller and lighter targets which may be spread across the map and once the bombs are released, it can resume its fighter role. The disadvantage of carrying bombs on this aircraft come with reduced manoeuvrability. The roll rate of this aircraft dramatically changes when carrying the two 100 lb bombs under the wings, however, the single 500 lb bomb though heavier, with its being mounted on the fuselage hardpoint it doesn't affect the roll rate as much.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
'''''Air Combat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40 is good at turn fights and low altitude fights only against fighters like Bf 109's which it faces, e.g. the [[Bf 109 E-3|E-3]], [[Bf 109 G-2|G-2s]] and [[Bf 109 F-4|F-4s]]; these aircraft cannot really turn with it but are faster. The speed of this aircraft at 560 kph makes it pretty fast for its rank and BR, however, this is only applicable to low altitudes. An important point is that the aircraft engine '''chokes''' above 5,000 m and becomes basically a sitting duck at this altitude.&lt;br /&gt;
&lt;br /&gt;
When you dive on other planes, watch your speed! '''The P-40 is nearly uncontrollable at speeds higher than 600 kph '''- its ideal speed is between 400 - 500 kph. However, structurally, the P-40 is surprisingly strong and can turn/dive very quickly at high speeds. &lt;br /&gt;
&lt;br /&gt;
Compared to other planes at the 2.3 battle rating, the P-40 is fairly well-armed. The 6 x M2 machine guns can rip apart most enemy aircraft. A well-trained burst can take any fighter, however, some attackers (namely the well-armoured [[IL-2 (Family)|IL-2]]) and larger bombers might take a little bit more patience and a few more passes. Ammo capacity is also very good and will easily last an entire RB match, given that the pilot has good accuracy and trigger control.&lt;br /&gt;
&lt;br /&gt;
In short, always remember to energy fight and use the P-40's high top speed to quickly dive away and leave combat if things get hairy.&lt;br /&gt;
&lt;br /&gt;
'''''The Ground Attack Role'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40E can carry a bomb payload of 2 x 100 lb or 1 x 500 lb or 2 x 100 lb + 1 x 500 lb (700 lb), making it a decent ground attack fighter for its rank. The Ground Targets belt for the .50 cals allow the P-40 to rip apart enemy AAA, Pillboxes, and even most German/Japanese light tanks. Pz. IIs, bt-5 and -7s, Chi-Ha's, etc., can all be torn to shreds with the .50 cals- primarily from the side and top.&lt;br /&gt;
&lt;br /&gt;
Some concerning fighters that the P-40E-1 should worry about are:&lt;br /&gt;
&lt;br /&gt;
* Bf 109s: [[Bf 109 E-3|Emil]]&lt;br /&gt;
* [[A6M2|A6M2]], the &amp;quot;Zero&amp;quot;&lt;br /&gt;
* [[Yak-1B|Yak 1B]]/[[Yak-7B|Yak-7B]] &lt;br /&gt;
* Spitfires: [[Spitfire Mk IIb|Mk.II]], [[Spitfire Mk Vb/trop|Mk.Vb]] )  &lt;br /&gt;
* Hurricane Mk IVs with mounted cannons&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Bf_109_(Family)|Bf 109]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Turn flight- the BF-109 is typically a superior aircraft in terms of climb rate and vertical manoeuvres. However, early/mid-rank 109s can be turned against in the Warhawk, especially at higher speeds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[A6M_(Family)|Zero]]:'''&lt;br /&gt;
&lt;br /&gt;
*Boom &amp;amp; Zoom - dive on the target and engage. Due to its lack of armour and large fuel tanks, the A6M is easy to destroy.&lt;br /&gt;
*Outrun the A6M- the A6M isn't a really high-speed plane, the P-40E can outrun it flat-out easily, so turn around after 3-4km and try to head-on or start climbing then. The A6M might start to climb to try and gain energy- if you keep running from it, you will put enough space between you and your opponent to climb to an acceptable altitude, or re-group with allies&lt;br /&gt;
&lt;br /&gt;
'''Never, ever, ever turn fight a Zero'''. Zeros are the natural and historical nemeses of Allied aircraft, it can maneuver way better than the P-40s and those 2 x 20 mm cannons can rip them to shreds&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Yak-7B|Yak-1/7]]:'''&lt;br /&gt;
&lt;br /&gt;
*Turn fighting is recommended as a last resort, especially with the Yak-1B's superior handling and turn-radius. You will not be able to outrun a Yak and head-ons are not advised due to the Yak's nose weapons. Try and get a friend to assist you, without losing speed- avoid engaging and losing speed, otherwise, the Yak will catch you. If you are in a squad, stick together and use the scissor-baiting method, until an opponent locks onto one of you, then you can destroy it. Boom and zoom should be used, but the circumstances often don't arise. &lt;br /&gt;
&lt;br /&gt;
'''Against [[Spitfire_(Family)|Spitfires]]:'''&lt;br /&gt;
&lt;br /&gt;
*Try to Boom &amp;amp; Zoom, if given the position to do so. In a straight line, the P-40 will outrun a [[Spitfire_Mk_Ia|Spitfire Mk.I]] at lower altitudes, but not out-climb it. The performance of the Spitfire makes it a difficult enemy, only turn fight with it at high speeds, with wingmen or more teammates around is the optimal solution. The {{PAGENAME}} is also more heavily armed than a Spitfire, so attempting to risk a head-on shot may pay off, especially since both aircraft have to deal with convergence issues. However, skilled Spitfire pilots will not be baited into such a shot and will usually break off before an effective firing solution can be achieved.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Hurricane_Mk_IV|Hurricane Mk. IV]] (mounted with cannons)'''&lt;br /&gt;
&lt;br /&gt;
* '''Do not go head-on!''' This specific vehicle has the most potent cannon installed on a fighter at or around this battle rating (the second being your P-39). Any tactic that is not a frontal attack is effective. Something else to note that is the Hurricane Mk. IV's controls will lock up at slower speeds than the {{PAGENAME}}'s in the vertical, thus giving the P-40 an advantage when making high-speed manoeuvres while diving. However, the Hurricane is much more manoeuvrable even with the gun pods installed and can reverse the roles if the attacker is not careful.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| FSBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The primary modules to focus on are ammo belts and performance. For best results in air to air combat the Universal belts are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful low to mid-altitude performance&lt;br /&gt;
* Decent roll rate&lt;br /&gt;
* Lots of vibrant and historically accurate camouflage to unlock&lt;br /&gt;
* Good flat out speed&lt;br /&gt;
* Good dive speed&lt;br /&gt;
* Fast at level flight&lt;br /&gt;
* Can carry bombs&lt;br /&gt;
* Somewhat adequate cockpit visibility despite lots of bars&lt;br /&gt;
* Pilot is protected by a steel plate behind his seat and by another plate and a bulletproof glass from the front&lt;br /&gt;
* Deadly armament (6 x 50.cal HMGs), easily rip apart any opponents&lt;br /&gt;
* Extremely strong rudder, can help with manoeuvres a lot and decrease turn radius (AB)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Poor high altitude performance&lt;br /&gt;
* Poor turn time compared to other single-seat fighters of similar time period and rank&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Elevators completely lock up at 600 KM/H(352 MP/H)&lt;br /&gt;
* Rear visibility from the cockpit is hindered by the armour plate&lt;br /&gt;
* Unstable in yaw axis (RB and SB)&lt;br /&gt;
* Must adjust for convergence of wing-mounted guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The P-40 was born in 1938 when Curtiss realized the need for a replacement to the P-36. The P-36 was a formidable aircraft, but top speeds of newer fighter designs were quickly passing it. Donovan Berlin a former Northrop engineer who was employed by Curtiss went to work on the redesign of the Hawk. The radial engine was replaced with a turbo-supercharged version of the Allison V-1710 inline engine. The cockpit was moved to offset the weight of the new engine. This delivered a performance boost and higher top speeds when tested. The Army ordered thirteen versions of this prototype built for additional testing. Unfortunately, the experimental turbo-supercharged engine was unreliable and poor visibility from the cockpit forced the project to be abandoned.&lt;br /&gt;
&lt;br /&gt;
The next attempt at design was a simpler one. Berlin recognized the U.S. Army believed they only needed a fighter effective to only 15,000 ft. The aircraft's engine was replaced with a simpler supercharged Allison engine and was designated XP-40. The new prototype first flew on October 14, 1938. The aircraft flew and looked good but various adjustments were quickly made. These included moving the radiator and a more powerful version of the Allison V-1710. The XP-40 was quickly recognized for its good handling and dive speeds.&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
On April 26, 1939, Curtiss was handed a record-setting contract of 524 P-40s for $13 million. The primary reason Curtiss won the contract was due to availability. Other manufacturers still needed a couple of years before they could launch their aircraft into production (Examples: P-38, P-39). The first production P-40 rolled off the factory line in March of 1940. The first P-40s to see action were RAF Tomahawks over North Africa in June of 1941. The aircraft was quickly noted for being a stable gun platform and capable of withstanding more battle damage than its counterparts. The aircraft's altitude limitations quickly forced pilots to accept they would have to endure higher flying opponents.&lt;br /&gt;
&lt;br /&gt;
When the P-40 reached the D and E variants many changes had to be made. Allison redesigned its V-1710 and the aircraft's fuselage when need to accommodate the higher thrust and additional horsepower from the new engine. Curtiss removed all armament from the nose of the aircraft and placed four 12.7 mm Browning M2 machine guns in the wing. In the later E model that number would be increased to six. The P-40 was also fitted with an improved cockpit enclosure, larger windshield, and a better canopy. The P-40E-1 was also capable of carrying six small bombs under the wings. In late production models, a small dorsal fin was added near the base of the tail for added stability. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Curtiss P-40E Kittyhawk was an American single-engine, single-seat, fighter/ground-attack aircraft that first flew in 1938. Better known as the &amp;quot;Warhawk,&amp;quot; the P-40 series design was a modification of the previous Curtiss [[P-36A|P-36 Hawk]]. The Kittyhawk was used by most Allied powers in World War II and remained in the front lines until the end of the war. It was the third most-produced American fighter, the first two being the [[P-51D-5|P-51]], and the [[P-47_(Family)|P-47]]. Production of the Kittyhawk ceased in November of 1944. By that time, 13,738 has been built.&lt;br /&gt;
&lt;br /&gt;
Although many models of the P-40 were built, the model series was officially given the general name &amp;quot;P-40 Warhawk,&amp;quot; making all planes off the P-40 series P-40 Warhawk's, although British and Soviet air forces gave the Warhawk the name &amp;quot;Tomahawk&amp;quot; for any models equivalent to the P-40B and P-40C. The name &amp;quot;Kittyhawk&amp;quot; was given to any models equivalent to the P-40D and above.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The P-40 series first saw combat not in North America, but in the Middle East and North African campaigns, being flown by British pilots, during the June of 1941. No. 112 Squadron Royal Air Force was one of the first squadrons to operate the Warhawks, (Considered &amp;quot;Tomahawks&amp;quot; by the pilots that flew them,) and was the first unit of Allied forces to use the &amp;quot;Shark Mouth&amp;quot; decal, copying similar German markings that were used on some [[Bf_110_(Family)|Messerschmitt Bf 110]]'s.&lt;br /&gt;
&lt;br /&gt;
The P-40 was inferior to some German single-engine fighters in high-altitude combat due to its lack of a two-stage supercharger. This caused the P-40 to be rarely used in operation in Northwest Europe. But between the years of 1941 and 1944, the P-40 played a critical role in the theatres North Africa, the Southwest Pacific, and China. It also had a considerable role in the Middle East, Southeast Asia, Eastern Europe, Alaska, and Italy. The P-40's bad high-altitude performance did not matter in these theatres, where it was used as an air superiority fighter, bomber escort, and a fighter-bomber. Although the design was considered mediocre in postwar, suitable for only close air support, Allied pilots reported the P-40 flew surprisingly well as an air superiority fighter. The P-40 also had the advantage of low-cost assembly, which kept it in production as a ground-attack aircraft long after it was considered obsolete as a fighter. A survey conducted in 2008 showed that at the time, 29 P-40's were airworthy.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Allied forces have used this American single-engine fighter all over the world: in Europe, Africa, Asia and the Pacific theater. P-40E-1 'Kittyhawk' modification of that plane, made for the British Air Force, was equipped with an Allison V-1710-39 engine and armed with six 12.7 mm. Browning machine guns. The plane could optionally carry 500 pounds of bombs under its fuselage and 100 pounds of bombs on each wing. There were more than 1,500 P-40E-1s produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:P-40E-1 Alternative Camo.jpg|thumb|300px|P-40E-1 in People's Republic of China Air Force Camouflage. Found and Extracted in the files using the War Thunder CDK]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Curtiss P-40E Warhawk 2 USAF.jpg|thumb|300px|P-40E of the US Air Force.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;[[File:P-40E-1.png|thumb|American P-40E-1 in 239th Wing 112th Squadron camouflage ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_BRI0aAXGaU|'''P-40E-1 Kittyhawk (Buffed to Perfection)''' - ''Jengar''|EvS4NymKXzI|'''P40 E - How to Dominate low tier''' - ''Green Fury''|8CtZnLRFq_4|'''WARHAWKS Don't Mess Around - P-40 Fighter ft LevelCapGaming''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]] Hawk&lt;br /&gt;
* Curtiss [[P-40 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin-Gorbunov-Gudkov [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Messerschmitt [[Bf 109 (Family)|Bf 109]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]] Zero&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/132/current [News&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month: Edward F Rector (Pilot of Curtiss P40 'White 104')]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Curtiss}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:P-40E-1.png&amp;diff=58971</id>
		<title>File:P-40E-1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:P-40E-1.png&amp;diff=58971"/>
				<updated>2020-05-31T14:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;P-40E-1 flying at sunset&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58969</id>
		<title>P-40E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58969"/>
				<updated>2020-05-31T13:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-40e&lt;br /&gt;
|cockpit=332086/1100786&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=American fighter '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = P40 (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = P-40 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The P-40E Warhawk is an excellent &amp;quot;boom-n-zoom&amp;quot; fighter/bomber, however, it is not limited to this kind of warfare. It is equipped with 6 x M2 Browning .50 cal machine guns which are remarkably effective against light pillboxes, some light tanks/AAA, and of course, planes. The P-40 can also equip bombs to round itself out as a decent low-rank fighter bomber. &lt;br /&gt;
&lt;br /&gt;
Any competent realistic battle Warhawk flyer will tell you that it is only good at Medium altitudes (3,000 m is normally considered that middle altitude). This is because the engine's performance is poor at higher altitudes, unlike its future successors- the [[P-51D-5|P-51]] and P-47. The P-40's main asset is its straight-line speed- it will easily outrun Bf 109s, A6Ms, and some &amp;quot;modernized&amp;quot; biplanes you may see at its 2.3 battle rating. Head-ons are almost never advisable, but given the high velocity and fire rate of the .50 cals, lightly armoured planes such as the A6M can be taken head-on from a distance. &lt;br /&gt;
&lt;br /&gt;
Otherwise, use the high speed and decent engine performance at low altitude to out-speed and energy-fight enemy planes. At high speeds, the P-40 can out-turn a select few Axis and British fighters, including some lower-rank Bf 109s and Hawker [[Hurricane (Family)|Hurricanes]]. Never attempt to turn with Zero's, He 112s, Spitfires or low-rank Russian fighters as they will almost always have the turn advantage and get the better angle of attack.&lt;br /&gt;
&lt;br /&gt;
In short, the P-40 is one of the best performing low-rank US planes due to its high speed and general performance which outmatches most, if not all, opponents at the 2.3 battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 528 || 513 || 9,555 || 22.3 || 22.7 || 4.6 || 6.7 || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 575 || 9,555 || 20.2 || 20.6 || 22.0 || 12.4 || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 772 || 290 || ??? || ~16 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 458 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,108 m || 1,070 hp || 1,198 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Front windscreen&lt;br /&gt;
* 8 mm Steel - Behind pilot's seat&lt;br /&gt;
* 6.35 mm Steel - Between cockpit and engine&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (225 rpg outer, 260 rpg middle, 295 rpg inner = 1,560 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} with its six .50 calibre machine guns are much like a precursor to the P-47 with its eight .50 calibre machine guns. While not as devastating as a 20 mm autocannon, the six machine guns when connecting with a target will do a considerable amount of damage, to the point of causing a critical hit if not blowing off a wing or severing a fuselage. Unlike aircraft with nose-mounted weapons, the wing-mounted guns require the pilot to set a convergence point. Typically a convergence point is set around 250 - 400m (or even closer if you typically fly on the enemy's tail) will be enough to thoroughly dismantle an enemy airplane. Though the guns can be pushed to fire at aircraft which are further away, however, they start losing their punch and chances of critically damaging the enemy starts dropping. Due to the issue of convergence, head-on attacks are discouraged unless the pilot is proficient at cantering the aircraft slightly so that one set of guns fires in a straight path towards the head-on attacker. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs + 500 lbs AN-M64A1 bomb (700 lb total)&lt;br /&gt;
&lt;br /&gt;
As an early version of a multi-role aircraft, the {{PAGENAME}} can be configured as a fighter/interceptor or a fighter/bomber. Bombs can be outfitted to the {{PAGENAME}} to allow for strategic bombing and low altitudes, many times during a diving run. Less effective at bombing bases, this fighter can lob the bombs to pick off smaller and lighter targets which may be spread across the map and once the bombs are released, it can resume its fighter role. The disadvantage of carrying bombs on this aircraft come with reduced manoeuvrability. The roll rate of this aircraft dramatically changes when carrying the two 100 lb bombs under the wings, however, the single 500 lb bomb though heavier, with its being mounted on the fuselage hardpoint it doesn't affect the roll rate as much.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
'''''Air Combat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40 is good at turn fights and low altitude fights only against fighters like Bf 109's which it faces, e.g. the [[Bf 109 E-3|E-3]], [[Bf 109 G-2|G-2s]] and [[Bf 109 F-4|F-4s]]; these aircraft cannot really turn with it but are faster. The speed of this aircraft at 560 kph makes it pretty fast for its rank and BR, however, this is only applicable to low altitudes. An important point is that the aircraft engine '''chokes''' above 5,000 m and becomes basically a sitting duck at this altitude.&lt;br /&gt;
&lt;br /&gt;
When you dive on other planes, watch your speed! '''The P-40 is nearly uncontrollable at speeds higher than 600 kph '''- its ideal speed is between 400 - 500 kph. However, structurally, the P-40 is surprisingly strong and can turn/dive very quickly at high speeds. &lt;br /&gt;
&lt;br /&gt;
Compared to other planes at the 2.3 battle rating, the P-40 is fairly well-armed. The 6 x M2 machine guns can rip apart most enemy aircraft. A well-trained burst can take any fighter, however, some attackers (namely the well-armoured [[IL-2 (Family)|IL-2]]) and larger bombers might take a little bit more patience and a few more passes. Ammo capacity is also very good and will easily last an entire RB match, given that the pilot has good accuracy and trigger control.&lt;br /&gt;
&lt;br /&gt;
In short, always remember to energy fight and use the P-40's high top speed to quickly dive away and leave combat if things get hairy.&lt;br /&gt;
&lt;br /&gt;
'''''The Ground Attack Role'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40E can carry a bomb payload of 2 x 100 lb or 1 x 500 lb or 2 x 100 lb + 1 x 500 lb (700 lb), making it a decent ground attack fighter for its rank. The Ground Targets belt for the .50 cals allow the P-40 to rip apart enemy AAA, Pillboxes, and even most German/Japanese light tanks. Pz. IIs, bt-5 and -7s, Chi-Ha's, etc., can all be torn to shreds with the .50 cals- primarily from the side and top.&lt;br /&gt;
&lt;br /&gt;
Some concerning fighters that the P-40E-1 should worry about are:&lt;br /&gt;
&lt;br /&gt;
* Bf 109s: [[Bf 109 E-3|Emil]]&lt;br /&gt;
* [[A6M2|A6M2]], the &amp;quot;Zero&amp;quot;&lt;br /&gt;
* [[Yak-1B|Yak 1B]]/[[Yak-7B|Yak-7B]] &lt;br /&gt;
* Spitfires: [[Spitfire Mk IIb|Mk.II]], [[Spitfire Mk Vb/trop|Mk.Vb]] )  &lt;br /&gt;
* Hurricane Mk IVs with mounted cannons&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Bf_109_(Family)|Bf 109]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Turn flight- the BF-109 is typically a superior aircraft in terms of climb rate and vertical manoeuvres. However, early/mid-rank 109s can be turned against in the Warhawk, especially at higher speeds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[A6M_(Family)|Zero]]:'''&lt;br /&gt;
&lt;br /&gt;
*Boom &amp;amp; Zoom - dive on the target and engage. Due to its lack of armour and large fuel tanks, the A6M is easy to destroy.&lt;br /&gt;
*Outrun the A6M- the A6M isn't a really high-speed plane, the P-40E can outrun it flat-out easily, so turn around after 3-4km and try to head-on or start climbing then. The A6M might start to climb to try and gain energy- if you keep running from it, you will put enough space between you and your opponent to climb to an acceptable altitude, or re-group with allies&lt;br /&gt;
&lt;br /&gt;
'''Never, ever, ever turn fight a Zero'''. Zeros are the natural and historical nemeses of Allied aircraft, it can maneuver way better than the P-40s and those 2 x 20 mm cannons can rip them to shreds&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Yak-7B|Yak-1/7]]:'''&lt;br /&gt;
&lt;br /&gt;
*Turn fighting is recommended as a last resort, especially with the Yak-1B's superior handling and turn-radius. You will not be able to outrun a Yak and head-ons are not advised due to the Yak's nose weapons. Try and get a friend to assist you, without losing speed- avoid engaging and losing speed, otherwise, the Yak will catch you. If you are in a squad, stick together and use the scissor-baiting method, until an opponent locks onto one of you, then you can destroy it. Boom and zoom should be used, but the circumstances often don't arise. &lt;br /&gt;
&lt;br /&gt;
'''Against [[Spitfire_(Family)|Spitfires]]:'''&lt;br /&gt;
&lt;br /&gt;
*Try to Boom &amp;amp; Zoom, if given the position to do so. In a straight line, the P-40 will outrun a [[Spitfire_Mk_Ia|Spitfire Mk.I]] at lower altitudes, but not out-climb it. The performance of the Spitfire makes it a difficult enemy, only turn fight with it at high speeds, with wingmen or more teammates around is the optimal solution. The {{PAGENAME}} is also more heavily armed than a Spitfire, so attempting to risk a head-on shot may pay off, especially since both aircraft have to deal with convergence issues. However, skilled Spitfire pilots will not be baited into such a shot and will usually break off before an effective firing solution can be achieved.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Hurricane_Mk_IV|Hurricane Mk. IV]] (mounted with cannons)'''&lt;br /&gt;
&lt;br /&gt;
* '''Do not go head-on!''' This specific vehicle has the most potent cannon installed on a fighter at or around this battle rating (the second being your P-39). Any tactic that is not a frontal attack is effective. Something else to note that is the Hurricane Mk. IV's controls will lock up at slower speeds than the {{PAGENAME}}'s in the vertical, thus giving the P-40 an advantage when making high-speed manoeuvres while diving. However, the Hurricane is much more manoeuvrable even with the gun pods installed and can reverse the roles if the attacker is not careful.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| FSBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The primary modules to focus on are ammo belts and performance. For best results in air to air combat the Universal belts are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful low to mid-altitude performance&lt;br /&gt;
* Decent roll rate&lt;br /&gt;
* Lots of vibrant and historically accurate camouflage to unlock&lt;br /&gt;
* Good flat out speed&lt;br /&gt;
* Good dive speed&lt;br /&gt;
* Fast at level flight&lt;br /&gt;
* Can carry bombs&lt;br /&gt;
* Somewhat adequate cockpit visibility despite lots of bars&lt;br /&gt;
* Pilot is protected by a steel plate behind his seat and by another plate and a bulletproof glass from the front&lt;br /&gt;
* Deadly armament (6 x 50.cal HMGs), easily rip apart any opponents&lt;br /&gt;
* Extremely strong rudder, can help with manoeuvres a lot and decrease turn radius (AB)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Poor high altitude performance&lt;br /&gt;
* Poor turn time compared to other single-seat fighters of similar time period and rank&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Elevators completely lock up at 600 KM/H(352 MP/H)&lt;br /&gt;
* Rear visibility from the cockpit is hindered by the armour plate&lt;br /&gt;
* Unstable in yaw axis (RB and SB)&lt;br /&gt;
* Must adjust for convergence of wing-mounted guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The P-40 was born in 1938 when Curtiss realized the need for a replacement to the P-36. The P-36 was a formidable aircraft, but top speeds of newer fighter designs were quickly passing it. Donovan Berlin a former Northrop engineer who was employed by Curtiss went to work on the redesign of the Hawk. The radial engine was replaced with a turbo-supercharged version of the Allison V-1710 inline engine. The cockpit was moved to offset the weight of the new engine. This delivered a performance boost and higher top speeds when tested. The Army ordered thirteen versions of this prototype built for additional testing. Unfortunately, the experimental turbo-supercharged engine was unreliable and poor visibility from the cockpit forced the project to be abandoned.&lt;br /&gt;
&lt;br /&gt;
The next attempt at design was a simpler one. Berlin recognized the U.S. Army believed they only needed a fighter effective to only 15,000 ft. The aircraft's engine was replaced with a simpler supercharged Allison engine and was designated XP-40. The new prototype first flew on October 14, 1938. The aircraft flew and looked good but various adjustments were quickly made. These included moving the radiator and a more powerful version of the Allison V-1710. The XP-40 was quickly recognized for its good handling and dive speeds.&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
On April 26, 1939, Curtiss was handed a record-setting contract of 524 P-40s for $13 million. The primary reason Curtiss won the contract was due to availability. Other manufacturers still needed a couple of years before they could launch their aircraft into production (Examples: P-38, P-39). The first production P-40 rolled off the factory line in March of 1940. The first P-40s to see action were RAF Tomahawks over North Africa in June of 1941. The aircraft was quickly noted for being a stable gun platform and capable of withstanding more battle damage than its counterparts. The aircraft's altitude limitations quickly forced pilots to accept they would have to endure higher flying opponents.&lt;br /&gt;
&lt;br /&gt;
When the P-40 reached the D and E variants many changes had to be made. Allison redesigned its V-1710 and the aircraft's fuselage when need to accommodate the higher thrust and additional horsepower from the new engine. Curtiss removed all armament from the nose of the aircraft and placed four 12.7 mm Browning M2 machine guns in the wing. In the later E model that number would be increased to six. The P-40 was also fitted with an improved cockpit enclosure, larger windshield, and a better canopy. The P-40E-1 was also capable of carrying six small bombs under the wings. In late production models, a small dorsal fin was added near the base of the tail for added stability. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Curtiss P-40E Kittyhawk was an American single-engine, single-seat, fighter/ground-attack aircraft that first flew in 1938. Better known as the &amp;quot;Warhawk,&amp;quot; the P-40 series design was a modification of the previous Curtiss [[P-36A|P-36 Hawk]]. The Kittyhawk was used by most Allied powers in World War II and remained in the front lines until the end of the war. It was the third most-produced American fighter, the first two being the [[P-51D-5|P-51]], and the [[P-47_(Family)|P-47]]. Production of the Kittyhawk ceased in November of 1944. By that time, 13,738 has been built.&lt;br /&gt;
&lt;br /&gt;
Although many models of the P-40 were built, the model series was officially given the general name &amp;quot;P-40 Warhawk,&amp;quot; making all planes off the P-40 series P-40 Warhawk's, although British and Soviet air forces gave the Warhawk the name &amp;quot;Tomahawk&amp;quot; for any models equivalent to the P-40B and P-40C. The name &amp;quot;Kittyhawk&amp;quot; was given to any models equivalent to the P-40D and above.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The P-40 series first saw combat not in North America, but in the Middle East and North African campaigns, being flown by British pilots, during the June of 1941. No. 112 Squadron Royal Air Force was one of the first squadrons to operate the Warhawks, (Considered &amp;quot;Tomahawks&amp;quot; by the pilots that flew them,) and was the first unit of Allied forces to use the &amp;quot;Shark Mouth&amp;quot; decal, copying similar German markings that were used on some [[Bf_110_(Family)|Messerschmitt Bf 110]]'s.&lt;br /&gt;
&lt;br /&gt;
The P-40 was inferior to some German single-engine fighters in high-altitude combat due to its lack of a two-stage supercharger. This caused the P-40 to be rarely used in operation in Northwest Europe. But between the years of 1941 and 1944, the P-40 played a critical role in the theatres North Africa, the Southwest Pacific, and China. It also had a considerable role in the Middle East, Southeast Asia, Eastern Europe, Alaska, and Italy. The P-40's bad high-altitude performance did not matter in these theatres, where it was used as an air superiority fighter, bomber escort, and a fighter-bomber. Although the design was considered mediocre in postwar, suitable for only close air support, Allied pilots reported the P-40 flew surprisingly well as an air superiority fighter. The P-40 also had the advantage of low-cost assembly, which kept it in production as a ground-attack aircraft long after it was considered obsolete as a fighter. A survey conducted in 2008 showed that at the time, 29 P-40's were airworthy.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Allied forces have used this American single-engine fighter all over the world: in Europe, Africa, Asia and the Pacific theater. P-40E-1 'Kittyhawk' modification of that plane, made for the British Air Force, was equipped with an Allison V-1710-39 engine and armed with six 12.7 mm. Browning machine guns. The plane could optionally carry 500 pounds of bombs under its fuselage and 100 pounds of bombs on each wing. There were more than 1,500 P-40E-1s produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:P-40E-1 Alternative Camo.jpg|thumb|300px|P-40E-1 in People's Republic of China Air Force Camouflage. Found and Extracted in the files using the War Thunder CDK]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Curtiss P-40E Warhawk 2 USAF.jpg|thumb|300px|P-40E of the US Air Force.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_BRI0aAXGaU|'''P-40E-1 Kittyhawk (Buffed to Perfection)''' - ''Jengar''|EvS4NymKXzI|'''P40 E - How to Dominate low tier''' - ''Green Fury''|8CtZnLRFq_4|'''WARHAWKS Don't Mess Around - P-40 Fighter ft LevelCapGaming''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]] Hawk&lt;br /&gt;
* Curtiss [[P-40 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin-Gorbunov-Gudkov [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Messerschmitt [[Bf 109 (Family)|Bf 109]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]] Zero&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/132/current [News&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month: Edward F Rector (Pilot of Curtiss P40 'White 104')]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Curtiss}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58968</id>
		<title>P-40E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=58968"/>
				<updated>2020-05-31T13:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;U90991884: /* Offensive armament */ convergence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-40e&lt;br /&gt;
|cockpit=332086/1100786&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=American fighter '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = P40 (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = P-40 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The P-40E Warhawk is an excellent &amp;quot;boom-n-zoom&amp;quot; fighter/bomber, however, it is not limited to this kind of warfare. It is equipped with 6 x M2 Browning .50 cal machine guns which are remarkably effective against light pillboxes, some light tanks/AAA, and of course, planes. The P-40 can also equip bombs to round itself out as a decent low-rank fighter bomber. &lt;br /&gt;
&lt;br /&gt;
Any competent realistic battle Warhawk flyer will tell you that it is only good at Medium altitudes (3,000 m is normally considered that middle altitude). This is because the engine's performance is poor at higher altitudes, unlike its future successors- the [[P-51D-5|P-51]] and P-47. The P-40's main asset is its straight-line speed- it will easily outrun Bf 109s, A6Ms, and some &amp;quot;modernized&amp;quot; biplanes you may see at its 2.3 battle rating. Head-ons are almost never advisable, but given the high velocity and fire rate of the .50 cals, lightly armoured planes such as the A6M can be taken head-on from a distance. &lt;br /&gt;
&lt;br /&gt;
Otherwise, use the high speed and decent engine performance at low altitude to out-speed and energy-fight enemy planes. At high speeds, the P-40 can out-turn a select few Axis and British fighters, including some lower-rank Bf 109s and Hawker [[Hurricane (Family)|Hurricanes]]. Never attempt to turn with Zero's, He 112s, Spitfires or low-rank Russian fighters as they will almost always have the turn advantage and get the better angle of attack.&lt;br /&gt;
&lt;br /&gt;
In short, the P-40 is one of the best performing low-rank US planes due to its high speed and general performance which outmatches most, if not all, opponents at the 2.3 battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 528 || 513 || 9,555 || 22.3 || 22.7 || 4.6 || 6.7 || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 575 || 9,555 || 20.2 || 20.6 || 22.0 || 12.4 || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 772 || 290 || ??? || ~16 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 458 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,108 m || 1,070 hp || 1,198 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Front windscreen&lt;br /&gt;
* 8 mm Steel - Behind pilot's seat&lt;br /&gt;
* 6.35 mm Steel - Between cockpit and engine&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (225 rpg outer, 260 rpg middle, 295 rpg inner = 1,560 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} with its six .50 calibre machine guns are much like a precursor to the P-47 with its eight .50 calibre machine guns. While not as devastating as a 20 mm autocannon, the six machine guns when connecting with a target will do a considerable amount of damage, to the point of causing a critical hit if not blowing off a wing or severing a fuselage. Unlike aircraft with nose-mounted weapons, the wing-mounted guns require the pilot to set a convergence point. Typically a convergence point is set around 250 - 400m (or even closer if you typically fly on the enemy's tail) will be enough to thoroughly dismantle an enemy airplane. Though the guns can be pushed to fire at aircraft which are further away, however, they start losing their punch and chances of critically damaging the enemy starts dropping. Due to the issue of convergence, head-on attacks are discouraged unless the pilot is proficient at cantering the aircraft slightly so that one set of guns fires in a straight path towards the head-on attacker. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs + 500 lbs AN-M64A1 bomb (700 lb total)&lt;br /&gt;
&lt;br /&gt;
As an early version of a multi-role aircraft, the {{PAGENAME}} can be configured as a fighter/interceptor or a fighter/bomber. Bombs can be outfitted to the {{PAGENAME}} to allow for strategic bombing and low altitudes, many times during a diving run. Less effective at bombing bases, this fighter can lob the bombs to pick off smaller and lighter targets which may be spread across the map and once the bombs are released, it can resume its fighter role. The disadvantage of carrying bombs on this aircraft come with reduced manoeuvrability. The roll rate of this aircraft dramatically changes when carrying the two 100 lb bombs under the wings, however, the single 500 lb bomb though heavier, with its being mounted on the fuselage hardpoint it doesn't affect the roll rate as much.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
'''''Air Combat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40 is good at turn fights and low altitude fights only against fighters like Bf 109's which it faces, e.g. the [[Bf 109 E-3|E-3]], [[Bf 109 G-2|G-2s]] and [[Bf 109 F-4|F-4s]]; these aircraft cannot really turn with it but are faster. The speed of this aircraft at 560 kph makes it pretty fast for its rank and BR, however, this is only applicable to low altitudes. An important point is that the aircraft engine '''chokes''' above 5,000 m and becomes basically a sitting duck at this altitude.&lt;br /&gt;
&lt;br /&gt;
When you dive on other planes, watch your speed! '''The P-40 is nearly uncontrollable at speeds higher than 600 kph '''- its ideal speed is between 400 - 500 kph. However, structurally, the P-40 is surprisingly strong and can turn/dive very quickly at high speeds. &lt;br /&gt;
&lt;br /&gt;
Compared to other planes at the 2.3 battle rating, the P-40 is fairly well-armed. The 6 x M2 machine guns can rip apart most enemy aircraft. A well-trained burst can take any fighter, however, some attackers (namely the well-armoured [[IL-2 (Family)|IL-2]]) and larger bombers might take a little bit more patience and a few more passes. Ammo capacity is also very good and will easily last an entire RB match, given that the pilot has good accuracy and trigger control.&lt;br /&gt;
&lt;br /&gt;
In short, always remember to energy fight and use the P-40's high top speed to quickly dive away and leave combat if things get hairy.&lt;br /&gt;
&lt;br /&gt;
'''''The Ground Attack Role'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40E can carry a bomb payload of 2 x 100 lb or 1 x 500 lb or 2 x 100 lb + 1 x 500 lb (700 lb), making it a decent ground attack fighter for its rank. The Ground Targets belt for the .50 cals allow the P-40 to rip apart enemy AAA, Pillboxes, and even most German/Japanese light tanks. Pz. IIs, bt-5 and -7s, Chi-Ha's, etc., can all be torn to shreds with the .50 cals- primarily from the side and top.&lt;br /&gt;
&lt;br /&gt;
Some concerning fighters that the P-40E-1 should worry about are:&lt;br /&gt;
&lt;br /&gt;
* Bf 109s: [[Bf 109 E-3|Emil]]&lt;br /&gt;
* [[A6M2|A6M2]], the &amp;quot;Zero&amp;quot;&lt;br /&gt;
* [[Yak-1B|Yak 1B]]/[[Yak-7B|Yak-7B]] &lt;br /&gt;
* Spitfires: [[Spitfire Mk IIb|Mk.II]], [[Spitfire Mk Vb/trop|Mk.Vb]] )  &lt;br /&gt;
* Hurricane Mk IVs with mounted cannons&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Bf_109_(Family)|Bf 109]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Turn flight- the BF-109 is typically a superior aircraft in terms of climb rate and vertical manoeuvres. However, early/mid-rank 109s can be turned against in the Warhawk, especially at higher speeds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[A6M_(Family)|Zero]]:'''&lt;br /&gt;
&lt;br /&gt;
*Boom &amp;amp; Zoom - dive on the target and engage. Due to its lack of armour and large fuel tanks, the A6M is easy to destroy.&lt;br /&gt;
*Outrun the A6M- the A6M isn't a really high-speed plane, the P-40E can outrun it flat-out easily, so turn around after 3-4km and try to head-on or start climbing then. The A6M might start to climb to try and gain energy- if you keep running from it, you will put enough space between you and your opponent to climb to an acceptable altitude, or re-group with allies&lt;br /&gt;
&lt;br /&gt;
'''Never, ever, ever turn fight a Zero'''. Zeros are the natural and historical nemeses of Allied aircraft, and those 2 x 20 mm cannons can rip P-40s to shreds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Yak-7B|Yak-1/7]]:'''&lt;br /&gt;
&lt;br /&gt;
*Turn fighting is recommended as a last resort, especially with the Yak-1B's superior handling and turn-radius. You will not be able to outrun a Yak and head-ons are not advised due to the Yak's nose weapons. Try and get a friend to assist you, without losing speed- avoid engaging and losing speed, otherwise, the Yak will catch you. If you are in a squad, stick together and use the scissor-baiting method, until an opponent locks onto one of you, then you can destroy it. Boom and zoom should be used, but the circumstances often don't arise. &lt;br /&gt;
&lt;br /&gt;
'''Against [[Spitfire_(Family)|Spitfires]]:'''&lt;br /&gt;
&lt;br /&gt;
*Try to Boom &amp;amp; Zoom, if given the position to do so. In a straight line, the P-40 will outrun a [[Spitfire_Mk_Ia|Spitfire Mk.I]] at lower altitudes, but not out-climb it. The performance of the Spitfire makes it a difficult enemy, only turn fight with it at high speeds, with wingmen or more teammates around is the optimal solution. The {{PAGENAME}} is also more heavily armed than a Spitfire, so attempting to risk a head-on shot may pay off, especially since both aircraft have to deal with convergence issues. However, skilled Spitfire pilots will not be baited into such a shot and will usually break off before an effective firing solution can be achieved.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Hurricane_Mk_IV|Hurricane Mk. IV]] (mounted with cannons)'''&lt;br /&gt;
&lt;br /&gt;
* '''Do not go head-on!''' This specific vehicle has the most potent cannon installed on a fighter at or around this battle rating (the second being your P-39). Any tactic that is not a frontal attack is effective. Something else to note that is the Hurricane Mk. IV's controls will lock up at slower speeds than the {{PAGENAME}}'s in the vertical, thus giving the P-40 an advantage when making high-speed manoeuvres while diving. However, the Hurricane is much more manoeuvrable even with the gun pods installed and can reverse the roles if the attacker is not careful.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| FSBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The primary modules to focus on are ammo belts and performance. For best results in air to air combat the Universal belts are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful low to mid-altitude performance&lt;br /&gt;
* Decent roll rate&lt;br /&gt;
* Lots of vibrant and historically accurate camouflage to unlock&lt;br /&gt;
* Good flat out speed&lt;br /&gt;
* Good dive speed&lt;br /&gt;
* Fast at level flight&lt;br /&gt;
* Can carry bombs&lt;br /&gt;
* Somewhat adequate cockpit visibility despite lots of bars&lt;br /&gt;
* Pilot is protected by a steel plate behind his seat and by another plate and a bulletproof glass from the front&lt;br /&gt;
* Deadly armament (6 x 50.cal HMGs), easily rip apart any opponents&lt;br /&gt;
* Extremely strong rudder, can help with manoeuvres a lot and decrease turn radius (AB)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Poor high altitude performance&lt;br /&gt;
* Poor turn time compared to other single-seat fighters of similar time period and rank&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Elevators completely lock up at 600 KM/H(352 MP/H)&lt;br /&gt;
* Rear visibility from the cockpit is hindered by the armour plate&lt;br /&gt;
* Unstable in yaw axis (RB and SB)&lt;br /&gt;
* Must adjust for convergence of wing-mounted guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The P-40 was born in 1938 when Curtiss realized the need for a replacement to the P-36. The P-36 was a formidable aircraft, but top speeds of newer fighter designs were quickly passing it. Donovan Berlin a former Northrop engineer who was employed by Curtiss went to work on the redesign of the Hawk. The radial engine was replaced with a turbo-supercharged version of the Allison V-1710 inline engine. The cockpit was moved to offset the weight of the new engine. This delivered a performance boost and higher top speeds when tested. The Army ordered thirteen versions of this prototype built for additional testing. Unfortunately, the experimental turbo-supercharged engine was unreliable and poor visibility from the cockpit forced the project to be abandoned.&lt;br /&gt;
&lt;br /&gt;
The next attempt at design was a simpler one. Berlin recognized the U.S. Army believed they only needed a fighter effective to only 15,000 ft. The aircraft's engine was replaced with a simpler supercharged Allison engine and was designated XP-40. The new prototype first flew on October 14, 1938. The aircraft flew and looked good but various adjustments were quickly made. These included moving the radiator and a more powerful version of the Allison V-1710. The XP-40 was quickly recognized for its good handling and dive speeds.&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
On April 26, 1939, Curtiss was handed a record-setting contract of 524 P-40s for $13 million. The primary reason Curtiss won the contract was due to availability. Other manufacturers still needed a couple of years before they could launch their aircraft into production (Examples: P-38, P-39). The first production P-40 rolled off the factory line in March of 1940. The first P-40s to see action were RAF Tomahawks over North Africa in June of 1941. The aircraft was quickly noted for being a stable gun platform and capable of withstanding more battle damage than its counterparts. The aircraft's altitude limitations quickly forced pilots to accept they would have to endure higher flying opponents.&lt;br /&gt;
&lt;br /&gt;
When the P-40 reached the D and E variants many changes had to be made. Allison redesigned its V-1710 and the aircraft's fuselage when need to accommodate the higher thrust and additional horsepower from the new engine. Curtiss removed all armament from the nose of the aircraft and placed four 12.7 mm Browning M2 machine guns in the wing. In the later E model that number would be increased to six. The P-40 was also fitted with an improved cockpit enclosure, larger windshield, and a better canopy. The P-40E-1 was also capable of carrying six small bombs under the wings. In late production models, a small dorsal fin was added near the base of the tail for added stability. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Curtiss P-40E Kittyhawk was an American single-engine, single-seat, fighter/ground-attack aircraft that first flew in 1938. Better known as the &amp;quot;Warhawk,&amp;quot; the P-40 series design was a modification of the previous Curtiss [[P-36A|P-36 Hawk]]. The Kittyhawk was used by most Allied powers in World War II and remained in the front lines until the end of the war. It was the third most-produced American fighter, the first two being the [[P-51D-5|P-51]], and the [[P-47_(Family)|P-47]]. Production of the Kittyhawk ceased in November of 1944. By that time, 13,738 has been built.&lt;br /&gt;
&lt;br /&gt;
Although many models of the P-40 were built, the model series was officially given the general name &amp;quot;P-40 Warhawk,&amp;quot; making all planes off the P-40 series P-40 Warhawk's, although British and Soviet air forces gave the Warhawk the name &amp;quot;Tomahawk&amp;quot; for any models equivalent to the P-40B and P-40C. The name &amp;quot;Kittyhawk&amp;quot; was given to any models equivalent to the P-40D and above.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The P-40 series first saw combat not in North America, but in the Middle East and North African campaigns, being flown by British pilots, during the June of 1941. No. 112 Squadron Royal Air Force was one of the first squadrons to operate the Warhawks, (Considered &amp;quot;Tomahawks&amp;quot; by the pilots that flew them,) and was the first unit of Allied forces to use the &amp;quot;Shark Mouth&amp;quot; decal, copying similar German markings that were used on some [[Bf_110_(Family)|Messerschmitt Bf 110]]'s.&lt;br /&gt;
&lt;br /&gt;
The P-40 was inferior to some German single-engine fighters in high-altitude combat due to its lack of a two-stage supercharger. This caused the P-40 to be rarely used in operation in Northwest Europe. But between the years of 1941 and 1944, the P-40 played a critical role in the theatres North Africa, the Southwest Pacific, and China. It also had a considerable role in the Middle East, Southeast Asia, Eastern Europe, Alaska, and Italy. The P-40's bad high-altitude performance did not matter in these theatres, where it was used as an air superiority fighter, bomber escort, and a fighter-bomber. Although the design was considered mediocre in postwar, suitable for only close air support, Allied pilots reported the P-40 flew surprisingly well as an air superiority fighter. The P-40 also had the advantage of low-cost assembly, which kept it in production as a ground-attack aircraft long after it was considered obsolete as a fighter. A survey conducted in 2008 showed that at the time, 29 P-40's were airworthy.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Allied forces have used this American single-engine fighter all over the world: in Europe, Africa, Asia and the Pacific theater. P-40E-1 'Kittyhawk' modification of that plane, made for the British Air Force, was equipped with an Allison V-1710-39 engine and armed with six 12.7 mm. Browning machine guns. The plane could optionally carry 500 pounds of bombs under its fuselage and 100 pounds of bombs on each wing. There were more than 1,500 P-40E-1s produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:P-40E-1 Alternative Camo.jpg|thumb|300px|P-40E-1 in People's Republic of China Air Force Camouflage. Found and Extracted in the files using the War Thunder CDK]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Curtiss P-40E Warhawk 2 USAF.jpg|thumb|300px|P-40E of the US Air Force.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_BRI0aAXGaU|'''P-40E-1 Kittyhawk (Buffed to Perfection)''' - ''Jengar''|EvS4NymKXzI|'''P40 E - How to Dominate low tier''' - ''Green Fury''|8CtZnLRFq_4|'''WARHAWKS Don't Mess Around - P-40 Fighter ft LevelCapGaming''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]] Hawk&lt;br /&gt;
* Curtiss [[P-40 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin-Gorbunov-Gudkov [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Messerschmitt [[Bf 109 (Family)|Bf 109]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]] Zero&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/132/current [News&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month: Edward F Rector (Pilot of Curtiss P40 'White 104')]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Curtiss}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U90991884</name></author>	</entry>

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